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Rogue x Stonebank x Slips & Slurs - Unity

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CucumberCuc
Hello

[General]
where your kiai on map? add for example on 00:45:772 to 00:54:343 + 00:57:200 to 01:05:772
and 01:08:629 not end ur map, you have free place to 01:18:629
Insane+Extra have another tags
Extra have uninherited timing point (it's mean u use another timing point on diff)
and i think 100% sound on diffs not good, maybe do him less?
ur offset not good, use 80 or 82
[Normal]
i think AR very small, do AR4
what I noticed on your difficulty - so it blankets your sliders, they are a little uncomfortable and use a lot of anchors in them can make them much easier? for example starting 00:00:058 (1,2,3,4,5,6,7,8) to do so: https://osu.ppy.sh/ss/9444609, https://osu.ppy.sh/ss/9444601 (circles 7,8 stack with 4)
the rest of the long sliders too, it is necessary to remove these anchors https://osu.ppy.sh/ss/9444627 and do his easierhttps://osu.ppy.sh/ss/9444622 (other sliders on map too), it's be look more better, then u have now
and yet, if we make the objects and to make the overlap as of 00:06:486 (2,5,6,7) then it would not look good, you need to reconsider your placement of objects and still make them stack or to place the circles in a different place
so you better make the objects on 00:00:772 (3,1) + 00:15:057 (3,6) + 00:17:915 (3,6) + 00:19:343 (6,2) + 00:21:843 (5,1) can stack or no overlap, so they look much better, and the overlap here is not good
00:16:486 (6,1) overlap, fix this
and yet, the time of 00:09:343 (2,3,4,5,6) not very good at distance, you violate it, so you better make them closer to each other, but they can reduce the distance as you planned
00:22:200 (6,1) it's far (give advice: for this challenge, the difference in range between the objects the maximum of good to 7, and here's a tip where you can see the difference - look at the Prev and Next clicking on one of the objects and you will be able to see the difference between him and the next object)
00:34:343 to 00:39:700 maybe for objects in this distance do 0.5x? and on 00:38:629 (1,2,3) it is possible to reduce the distance for the next 00:40:057 (1,2,3...)
00:35:057 (3,2) overlap too, maybe stack or choice another place?
00:39:343 (3,1) about distance i say in 00:22:200, so as distance between 3,1,2 very strange and need relooking
00:42:915 (1) after spinner on Normal u do have 2-3 white ticks for comfort
00:45:772 to 01:08:629 because it is like not prohibited, then you can make the distance between the objects more than you was 0.7 x at the beginning and before the break, so go for it (or do this timing distance 0.7-0.8x and 00:00:058 to 00:22:915 can do for example 0.6-0.65x)
[Hard]
HP drain need do slightly less and OD need do slightly above
00:00:058 (1,2,3) mb this be better than ur choice? https://osu.ppy.sh/ss/9444831, https://osu.ppy.sh/ss/9444834 and then 00:02:915 to 00:10:772 you can do something similar
and why u miss sounds on 00:02:736 - 00:05:593 but placed on 00:08:450 with the some sound?
00:12:557 (4) like this sliders i think not good, maybe do simular what i say for 00:00:058 (1,2,3)?
00:16:843 (1,2) overlap
00:40:415 (1,2,3,4,5,6,7) do the same distance
00:42:915 (1,2,3,4,5,6) here u need have distance less than u have now
00:46:129 (2) - 01:00:415 (4) this slider blankets not good, change pls
and u have problems with flow on map
on "kiai" section u have problems with overlaps and flow between objects, can try most things stack?
[Insane-Extra]
the same problems like above - flow and slightly overlaps + random jumps
and Insane i think need do OD above

can i do GD if u want? In advance answer to me in PM
Topic Starter
Dogerinoo

CucumberCuc wrote:

Hello

[General]
where your kiai on map? add for example on 00:45:772 to 00:54:343 + 00:57:200 to 01:05:772
and 01:08:629 not end ur map, you have free place to 01:18:629 added kiai, the end of the song i purposely left blank when i cut the mp3 so that the music will still play after finishing the song

Insane+Extra have another tags
Extra have uninherited timing point (it's mean u use another timing point on diff)
and i think 100% sound on diffs not good, maybe do him less?
ur offset not good, use 80 or 82 wow, i hadnt noticed my offset was slightly off... maybe my hearing isnt so good :c . i changed it to 80 for all diffs B)

[Normal]
i think AR very small, do AR4 Done c:

what I noticed on your difficulty - so it blankets your sliders, they are a little uncomfortable and use a lot of anchors in them can make them much easier? for example starting 00:00:058 (1,2,3,4,5,6,7,8) to do so: https://osu.ppy.sh/ss/9444609, https://osu.ppy.sh/ss/9444601 (circles 7,8 stack with 4)
the rest of the long sliders too, it is necessary to remove these anchors https://osu.ppy.sh/ss/9444627 and do his easierhttps://osu.ppy.sh/ss/9444622 (other sliders on map too), it's be look more better, then u have now
and yet, if we make the objects and to make the overlap as of 00:06:486 (2,5,6,7) then it would not look good, you need to reconsider your placement of objects and still make them stack or to place the circles in a different place
so you better make the objects on 00:00:772 (3,1) + 00:15:057 (3,6) + 00:17:915 (3,6) + 00:19:343 (6,2) + 00:21:843 (5,1) can stack or no overlap, so they look much better, and the overlap here is not good ohh... ok i get it :P

00:16:486 (6,1) overlap, fix this Done c:

and yet, the time of 00:09:343 (2,3,4,5,6) not very good at distance, you violate it, so you better make them closer to each other, but they can reduce the distance as you planned Done c:

00:22:200 (6,1) it's far (give advice: for this challenge, the difference in range between the objects the maximum of good to 7, and here's a tip where you can see the difference - look at the Prev and Next clicking on one of the objects and you will be able to see the difference between him and the next object)
00:34:343 to 00:39:700 maybe for objects in this distance do 0.5x? and on 00:38:629 (1,2,3) it is possible to reduce the distance for the next 00:40:057 (1,2,3...) Done c:

00:35:057 (3,2) overlap too, maybe stack or choice another place? Done c:

00:39:343 (3,1) about distance i say in 00:22:200, so as distance between 3,1,2 very strange and need relooking Done c:

00:42:915 (1) after spinner on Normal u do have 2-3 white ticks for comfort Done c:

00:45:772 to 01:08:629 because it is like not prohibited, then you can make the distance between the objects more than you was 0.7 x at the beginning and before the break, so go for it (or do this timing distance 0.7-0.8x and 00:00:058 to 00:22:915 can do for example 0.6-0.65x) i think i got what ur saying... i changed the distance snap for various parts of the map :D

[Hard]
HP drain need do slightly less and OD need do slightly above Done c:

00:00:058 (1,2,3) mb this be better than ur choice? https://osu.ppy.sh/ss/9444831, https://osu.ppy.sh/ss/9444834 and then 00:02:915 to 00:10:772 you can do something similar
and why u miss sounds on 00:02:736 - 00:05:593 but placed on 00:08:450 with the some sound? Done my own design

00:12:557 (4) like this sliders i think not good, maybe do simular what i say for 00:00:058 (1,2,3)? ^

00:16:843 (1,2) overlap Done c:

00:40:415 (1,2,3,4,5,6,7) do the same distance Done c:

00:42:915 (1,2,3,4,5,6) here u need have distance less than u have now Done c:

00:46:129 (2) - 01:00:415 (4) this slider blankets not good, change pls
and u have problems with flow on map
on "kiai" section u have problems with overlaps and flow between objects, can try most things stack?
[Insane-Extra]
the same problems like above - flow and slightly overlaps + random jumps
and Insane i think need do OD above Done c:

can i do GD if u want? In advance answer to me in PM
thanks for the extensive mod!!!
Green tiger
Hi Dogerinoo

This is suggestion from me.

Normal
00:02:937 (8) - Put New Combo.
00:03:294 (1) - Remove New Combo.
00:05:794 (7) - Put New Combo.
00:06:151 (1) - Remove New Combo.
00:08:651 (7) - Put New Combo.
00:09:008 (1) - Remove New Combo.

Hard
00:02:579 (5,1,2) - The distance between the targets is not good.
00:05:437 (6,1,2) - The distance between the targets is not good.
00:08:294 (6,1,2) - The distance between the targets is not good.
00:20:080 (6) - Put New Combo.
00:21:152 (1) - Remove New Combo.
00:21:509 (2) - Put New Combo.
00:35:795 (5) - Put New Combo.
00:36:330 (1) - Remove New Combo.
00:37:223 (4) - Put New Combo.
00:37:759 (1) - Remove New Combo.
00:40:080 (5) - Put New Combo.
00:40:438 (1) - Remove New Combo.
00:49:723 (5) - Put New Combo.
00:52:580 (6) - Put New Combo.
00:58:295 (4) - Put New Combo.
01:01:151 (6) - Put New Combo.
01:01:865 (1) - Remove New Combo.


Insane
00:11:240 (1) - Put another target in front of 1/4.
00:43:473 (7,8) - Slider position isn't appropriate. Move those timing by 1/2 front.
00:58:295 (4) - Put New Combo.

Extra
00:00:437 (2) - Shift this position to make this easy to see. Or is this intentional?
00:01:508 (5) - Put New Combo.
00:02:579 (1) - Remove New Combo.
00:11:508 (5) - Put New Combo.
00:43:472 (7,8) - Slider position isn't appropriate. Move those timing by 1/2 front.
00:46:865 (5) - Put New Combo.
00:49:545 (5) - Put New Combo.
00:52:402 (5,6) - Put New Combo on either.
00:57:222 (4) - Put New Combo.
01:03:829 (3,4) - Put New Combo on either.
01:06:509 (4) - Put New Combo.
01:07:223 (7) - Put New Combo.

Good luck! :D
Topic Starter
Dogerinoo

Green tiger wrote:

Hi Dogerinoo

This is suggestion from me.

Normal
00:02:937 (8) - Put New Combo.
00:03:294 (1) - Remove New Combo.
00:05:794 (7) - Put New Combo.
00:06:151 (1) - Remove New Combo.
00:08:651 (7) - Put New Combo.
00:09:008 (1) - Remove New Combo.

Hard
00:02:579 (5,1,2) - The distance between the targets is not good.
00:05:437 (6,1,2) - The distance between the targets is not good.
00:08:294 (6,1,2) - The distance between the targets is not good.
00:20:080 (6) - Put New Combo.
00:21:152 (1) - Remove New Combo.
00:21:509 (2) - Put New Combo.
00:35:795 (5) - Put New Combo.
00:36:330 (1) - Remove New Combo.
00:37:223 (4) - Put New Combo.
00:37:759 (1) - Remove New Combo.
00:40:080 (5) - Put New Combo.
00:40:438 (1) - Remove New Combo.
00:49:723 (5) - Put New Combo.
00:52:580 (6) - Put New Combo.
00:58:295 (4) - Put New Combo.
01:01:151 (6) - Put New Combo.
01:01:865 (1) - Remove New Combo.


Insane
00:11:240 (1) - Put another target in front of 1/4.
00:43:473 (7,8) - Slider position isn't appropriate. Move those timing by 1/2 front.
00:58:295 (4) - Put New Combo.

Extra
00:00:437 (2) - Shift this position to make this easy to see. Or is this intentional? it was intentional :)
00:01:508 (5) - Put New Combo.
00:02:579 (1) - Remove New Combo.
00:11:508 (5) - Put New Combo.
00:43:472 (7,8) - Slider position isn't appropriate. Move those timing by 1/2 front.
00:46:865 (5) - Put New Combo.
00:49:545 (5) - Put New Combo.
00:52:402 (5,6) - Put New Combo on either.
00:57:222 (4) - Put New Combo.
01:03:829 (3,4) - Put New Combo on either.
01:06:509 (4) - Put New Combo.
01:07:223 (7) - Put New Combo.

Good luck! :D
most of the mods applied, thanks for fixing my combo start/ends :)
HappyRocket88
Hellow! Easy GD finished as requested! :3/

:arrow: http://puu.sh/yf5Ht/bd1a86dfe3.rar

Note: Tell me if you got any issue at adding it to the mapset!
Topic Starter
Dogerinoo

HappyRocket88 wrote:

Hellow! Easy GD finished as requested! :3/

:arrow: http://puu.sh/yf5Ht/bd1a86dfe3.rar

Note: Tell me if you got any issue at adding it to the mapset!
Thanks for the GD! added it to the beatmap with credit to you B)
MrMan
NM from my queue.
You didn't tell which diff you wanted me to mod so I'm modding Extra.

AI Mod.


Extra
00:07:937 (5) - Space this object more to the left to emphasize the loud drum.

00:08:651 (3,4,5) - ^

00:10:437 - There are beats here (white, red, white ticks) But no circles. Undermapped.

00:22:937 - Don't put large breaks on a section that can easily mapped. It's very lazy.

00:37:937 (4,5,6,7,8) - Spacing here is too high compared to your previous jump streams.

00:45:079 - You're missing a beat for this stream.

00:46:509 (4) - This object here could use more spacing on the louder sound. Where it is now emphasizes the music poorly.

00:50:079 (3,4) - ^

01:05:795 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Not only that this is overmapped on a quiet or muted sounds, there isn't a proper pattern. This pattern can easily break a player's combo because it isn't timed properly.

For an Extra difficulty this is very simple, easy and very undermapped. A lot of missed opportunities for a more technical map. You should play with more constant slider velocity changes and higher spacing between objects. It feels like a normal Insane difficulty. Even AI Mod says your map is Insane. You should put more work and effort into a map that seems to be heading towards ranked.

Good luck
Topic Starter
Dogerinoo

-CerealBox- wrote:

NM from my queue.
You didn't tell which diff you wanted me to mod so I'm modding Extra.

AI Mod.


Extra
00:07:937 (5) - Space this object more to the left to emphasize the loud drum.

00:08:651 (3,4,5) - ^

00:10:437 - There are beats here (white, red, white ticks) But no circles. Undermapped.

00:22:937 - Don't put large breaks on a section that can easily mapped. It's very lazy.

00:37:937 (4,5,6,7,8) - Spacing here is too high compared to your previous jump streams.

00:45:079 - You're missing a beat for this stream.

00:46:509 (4) - This object here could use more spacing on the louder sound. Where it is now emphasizes the music poorly.

00:50:079 (3,4) - ^

01:05:795 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Not only that this is overmapped on a quiet or muted sounds, there isn't a proper pattern. This pattern can easily break a player's combo because it isn't timed properly.

For an Extra difficulty this is very simple, easy and very undermapped. A lot of missed opportunities for a more technical map. You should play with more constant slider velocity changes and higher spacing between objects. It feels like a normal Insane difficulty. Even AI Mod says your map is Insane. You should put more work and effort into a map that seems to be heading towards ranked.

Good luck
Applied everything u mentioned except the break one, as i feel that the break is really neccessary :D
i also added slider velocity changes in buildup-parts of the song and will add on more when i can find the right spot to slot them in 8-)
thanks for the mod! Appreciate the feedback :oops:
HappyRocket88
Greetins, Dear Dogerinoo! Just as I promised once when we were talking about the GD! Here's the mod! \w/

[ACTUAL MOD]
Positive aspects! 👏
Above all, I'd like to congratulate for getting a song you like and the will to map this song! There's one step to become a mapper and you've been encouraged to turn into one thanks to your motivation! Most people think it is easy to get the song, look up for the background, set up the timing and find the most adequate rhythm; a mapper is more than that and you've proved you can do great stuff so keep up the good work!

Things to work on! 🔧
One hint I really liked from all your mapset was the rhythm you discovered to highlight the beats! It is really good and it mostly follows what music offers so good job! However, there are some important things you'll consider in order to make your map more organized. The three main issues that are causing problems are the following:
  1. Structure: The current syntax of the mapset is somehow inconsistent and do not reflect a pattern among the notes. This ends making clutter arrangements with poor aesthetics among the objects. It's very important to keep the same distance among objects specially over lower difficulties [Normal and Hard] since they're likely to miss if significant changes on the Distance Snap are made.
  2. New Combo usage: New Combos are a very important thing in osu! since it indicates when and how objects are split up so the numbers don't get above 20 working in the same stanza. This mapset lacks structure about when and how to place New Combos among the objects. It would be cool if you could set up a pattern regarding when to put a NC in every difficulty. It's commonly placed every two white big tick as it's shown in the below box:

    Reference
    Hard Difficulty Pattern 00:45:795 (1,2,3,4,5,1,2,3,4,5,1) -


    Fixed Hard Difficulty Pattern 00:45:795 (1,2,3,4,5,1,2,3,4,5,1) -
  3. Hitsounds: According to Ranking Criteria, you must use a variety of hitsounds in order to give feedback to the beats players are playing with your map. Hence it's very important to use different hitsounds CONSISTENTLY among the notes. Current mapset barely uses them and it lacks structure in the place where object do not provide any sound aside of the default ones. There are a lot of tips you can use in order to make your map more fun to play since you're giving more sounds to the objects player will click! By opening the below box, you can find some guides explaining when and how they should be placed and an extra to make them more epic!

    Reference

    Guides

    1. t/306177
    2. p/2183481
    3. https://osu.ppy.sh/s/224758

    Example

    Pattern


    Pattern + Hitsounds
[]

[ General]
  1. According to RC, all information in tags fields must be consistent in every difficulty! So make sure each word you add in tags is the same in every difficuty.
  2. Remove "unity stonebank slip&slurs slip & slurs stonebank dance yo" from tags since these words are already in the title and osu! by default add it there while you seach for the song.
  3. Add "HappyRocket88" to tags because you should include the name of every GDer who's a guest in your map! :3
[ Normal]
  1. At mapping Normal difficulty, Ranking Criteria stated each object must have the same distance from each other. This is set up in order to avoid any confusion when they're clicking the circles on beats. There are a bunch of inconsistencies you should look up throughout the difficulty but here there are some examples of inconsistencies 00:00:437 (2,3) - 00:02:222 (6,7,1) - 00:03:294 (2,3) - 00:36:508 (3,1) - 00:10:437 (5,6,7,1) - etc
    Tip: Press Y and adjust every object, it will help you to map with the distance snap enabled so the distance will remain the same when you move each objects.
  2. 00:12:937 (4,5,6,7) - This is likely to get beginner players to miss due it's not easy to guess the time to click due to the stacks and overlaps they handle. It would be better if you could use a square as you managed in the previous pattern.
  3. 00:16:508 (6,2) - Little overlap. Try placing them so they won't touch each other and would improve the way they flow.
  4. 00:19:365 (6,2) - Similar issue.
[ Hard] Main issue with this difficulty is the inconsistency with New combos. Make sure to go up to define the pattern you're going to use to manage new combos in your map, just make sure to be consistent at it!
  1. 00:00:794 (3,4) - Reverse sliders shouldn't be overlapped with other others because it might confuse players when they clicking this. It would be better if you could place them further in order to avoid this.
  2. 00:02:579 (5,1,2) - 00:05:437 (6,1,2) - 00:08:294 (6,1,2) - etc These patterns are confusing due the timing and the distance each object manages. A player would not expect to drain over a stack so fast knowing how you built up the previous pattern before. It would be cool if they were stacked to improve the readability of this section.
  3. 00:09:366 (4) - Uneven amount of repeat sliders. Players are likely to get confused since the whole section wasn't consistent and do not allow players to guess the amount of reverses this sliders has. Would be better if you could manage two sliders with one reverse each.
  4. 00:11:152 (5) - Add one more reverse just as well as you did in the upcoming patterns.
  5. 00:22:580 (1,2) - Here it would be nicer if they had actually a lower distance so the flow would remain natural.
  6. 00:47:580 (5,6) - 00:50:438 (9,1) - While compaing these, you should manage the same distance in order to make a more natural flow.
  7. 00:48:295 (1,2,3) - 00:51:509 (3,4) - 01:03:295 (5,6) -Similar issue.
  8. 00:54:366 (1,2,3) - the main rhythm is drastically changed here so players may lose their combos due to the sudden snapping change. It would be better if you could try 3/4 sliders with reverses instead to fix this.
That should be all! Poke me if you need a mod in the harder difficulties! Poke me if you have any issue applying them! Good luck!
RShields
Normal usually needs to have Distance Snap on at all times, so I'd recommend just remapping it. Sorry, mate.

After looking at Rocket's Easy, I get the feeling that you could change Normal to Light Hard and have Rocket's Normal as your lowest diff. You would have to talk to Rocket about a change like that, but I think it would help his map express the song as well as maintain the difficulty spread.
Topic Starter
Dogerinoo

RShields wrote:

Normal usually needs to have Distance Snap on at all times, so I'd recommend just remapping it. Sorry, mate.

After looking at Rocket's Easy, I get the feeling that you could change Normal to Light Hard and have Rocket's Normal as your lowest diff. You would have to talk to Rocket about a change like that, but I think it would help his map express the song as well as maintain the difficulty spread.
The easy diff is classified as easy in the beatmap listing, and so is normal so i dont see why it should be changed to normal and light-hard. Distance snap
was on for most of the map. the only time it wasnt used was during parts where it wasnt neccesary and it was very minimal. :?
HardNeper
Hey from #modreqs !

[General]
Open AiMod, you have conflicting uninherited timing points and tags. Check all your difficulties with AiMod, some have unsnapped objects, the Extra diff has a lot of unsnapped objects. The Easy diff have different combo colors than the other ones.

The hitsounds are too loud imo, and the default hitsound doesn't fit the song very well, consider using custom hitsounds.

Consider cropping the end of the song to reduce file size.

[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.

00:09:365 (3,4,1) - 00:17:222 (1,2,1,2,1) - 00:27:222 (4,1) - 00:30:079 (3,1) - 00:38:651 (3,1) - 00:50:794 (3,1) - 01:05:794 (1) - Here are a few examples to show you what i'm talking about.

You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.

[Normal]
00:14:008 (7,1) - You can't put jumps in a Normal diff, use Distance Snap at all time for objects spaced by less than 2 beats. And you should keep the same spacing for the entirety of the map.

00:45:794 - Similar to jumps and spacing, you must keep the same slider velocity for the entirety of the map.

00:40:079 (1,2,3,4,5,6,7,8) - 01:02:222 (4,5,1,2) - Making the map easy to read is also something you should keep in mind while mapping Normal diff, there is weird patterns and overlaps you could avoid.

[Hard]
You should keep Distance Snap on most of the time, and keep jumps *small*.

00:05:437 (6,1,2) - Jump is too big
00:34:902 (2,3) - Looks like a 1/4, not a 1/2, it's confusing
00:46:509 (3,4,5,1,2,3) - Spacing on this pattern is very confusing, isn't fitting an Hard diff

Many object i didn't paste here have the same issues, check the map with these in mind.

00:11:152 (1) - 00:16:866 (1) - 00:19:723 (5) - 00:22:580 (1) - These repeating sliders all look similar, but doesn't have the same amount of repeats

[Insane]
There is a few places where the spacing doesn't make sense to me, I.e. huge jumps without support or inconsistency.

00:54:009 (2,1) - That's a huge jump
00:46:509 (1,2) - Maybe make this jump longer
00:57:045 (3,1) - Make this jump shorter
00:57:938 (3,1) - Make this jump longer

Here are a few examples, you want to make these jumps as easy to read as possible, otherwise it's just frustrating and not very challenging.

00:19:722 (2,3) - 00:22:579 (2,3) - Copy pasted, is that intentional ?

[Extra]
I don't know what happened here, but you have 60 warnings for unsnapped objects :? , This is very bad and you should fix that before anything else.

00:39:990 (8,1) - I'm not used to mod Extra diff, but that might be a mistake. This huge jump isn't supported by the song and break the pattern.

It might seem less obvious at this difficulty because players are used to read weird spacing and rhythm, but the spacing seems inconsistent here too, you should use jumps to emphasize strong sounds in the song.

That's it for me, hope this is useful ! :)
Topic Starter
Dogerinoo

HardNeper wrote:

Hey from #modreqs !

[General]
Open AiMod, you have conflicting uninherited timing points and tags. Check all your difficulties with AiMod, some have unsnapped objects, the Extra diff has a lot of unsnapped objects. The Easy diff have different combo colors than the other ones.

The hitsounds are too loud imo, and the default hitsound doesn't fit the song very well, consider using custom hitsounds.

Consider cropping the end of the song to reduce file size.

[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.

00:09:365 (3,4,1) - 00:17:222 (1,2,1,2,1) - 00:27:222 (4,1) - 00:30:079 (3,1) - 00:38:651 (3,1) - 00:50:794 (3,1) - 01:05:794 (1) - Here are a few examples to show you what i'm talking about.

You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.

[Normal]
00:14:008 (7,1) - You can't put jumps in a Normal diff, use Distance Snap at all time for objects spaced by less than 2 beats. And you should keep the same spacing for the entirety of the map.

00:45:794 - Similar to jumps and spacing, you must keep the same slider velocity for the entirety of the map.

00:40:079 (1,2,3,4,5,6,7,8) - 01:02:222 (4,5,1,2) - Making the map easy to read is also something you should keep in mind while mapping Normal diff, there is weird patterns and overlaps you could avoid.

[Hard]
You should keep Distance Snap on most of the time, and keep jumps *small*.

00:05:437 (6,1,2) - Jump is too big
00:34:902 (2,3) - Looks like a 1/4, not a 1/2, it's confusing
00:46:509 (3,4,5,1,2,3) - Spacing on this pattern is very confusing, isn't fitting an Hard diff

Many object i didn't paste here have the same issues, check the map with these in mind.

00:11:152 (1) - 00:16:866 (1) - 00:19:723 (5) - 00:22:580 (1) - These repeating sliders all look similar, but doesn't have the same amount of repeats

[Insane]
There is a few places where the spacing doesn't make sense to me, I.e. huge jumps without support or inconsistency.

00:54:009 (2,1) - That's a huge jump
00:46:509 (1,2) - Maybe make this jump longer
00:57:045 (3,1) - Make this jump shorter
00:57:938 (3,1) - Make this jump longer

Here are a few examples, you want to make these jumps as easy to read as possible, otherwise it's just frustrating and not very challenging.

00:19:722 (2,3) - 00:22:579 (2,3) - Copy pasted, is that intentional ?

[Extra]
I don't know what happened here, but you have 60 warnings for unsnapped objects :? , This is very bad and you should fix that before anything else.

00:39:990 (8,1) - I'm not used to mod Extra diff, but that might be a mistake. This huge jump isn't supported by the song and break the pattern.

It might seem less obvious at this difficulty because players are used to read weird spacing and rhythm, but the spacing seems inconsistent here too, you should use jumps to emphasize strong sounds in the song.

That's it for me, hope this is useful ! :)
yep, thanks for the mod!!! for extra, some of the unsnapped ends are meant to be like that. i fixed the rest arldy, didnt see the others haha owo!!!
HappyRocket88

HardNeper wrote:

[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.

00:09:365 (3,4,1) - What's wrong with this?
00:17:222 (1,2,1,2,1) - Gonna change this whenever I found or someone suggests me how to
00:27:222 (4,1) - Slider-end is quite visible and overlapping slider-body isn't unrankable
00:30:079 (3,1) - ^
00:38:651 (3,1) - ^
00:50:794 (3,1) - ^
01:05:794 (1) - Adding two reverses in one slider isn't unrankable since it's predictable the way the music held this particular sound; what RC states is not use repeats or rhythms below 1/2 so they Do confuse players.

Here are a few examples to show you what i'm talking about.

You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.
Thanks for the mod! :)

Update -> https://pastebin.com/CZ7Y8WmY
Topic Starter
Dogerinoo

HappyRocket88 wrote:

HardNeper wrote:

[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.

00:09:365 (3,4,1) - What's wrong with this?
00:17:222 (1,2,1,2,1) - Gonna change this whenever I found or someone suggests me how to
00:27:222 (4,1) - Slider-end is quite visible and overlapping slider-body isn't unrankable
00:30:079 (3,1) - ^
00:38:651 (3,1) - ^
00:50:794 (3,1) - ^
01:05:794 (1) - Adding two reverses in one slider isn't unrankable since it's predictable the way the music held this particular sound; what RC states is not use repeats or rhythms below 1/2 so they Do confuse players.

Here are a few examples to show you what i'm talking about.

You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.
Thanks for the mod! :)

Update -> https://pastebin.com/CZ7Y8WmY
updated c:
Alfarai
Extra


00:00:794 (4,5) - unsnapped sliders

00:01:151 (5) - too close to previous slider

00:03:651 (4,5) - unsnapped

00:04:008 (5) - overlaps (4), blanket it properly or something

00:06:508 (4,5) - unsnapped

00:06:865 (5) - also too close

00:09:365 (1,2,3,4,5) - unsnapped

00:14:187 (2) - ctrl|+g for flow

00:17:937 (4) - increase spacing

00:22:935 (1) - i recommend mapping this long break, kinda turns the players off

00:35:612 (2) - ctrl+g

00:37:040 (2) - ^

00:56:771 (2) - ^

00:57:218 (1) - too much curve doesnt fit the flow, make it a normal curved one

01:03:467 (3) - overlap under 01:02:932 (1) to make it neat
Topic Starter
Dogerinoo

Alfarai wrote:

Extra


00:00:794 (4,5) - unsnapped sliders
meant to be unsnapped, unless someone could suggest a method on how i could express the song without the unsnapped sliders :/
00:01:151 (5) - too close to previous slider

00:03:651 (4,5) - unsnapped
^
00:04:008 (5) - overlaps (4), blanket it properly or something

00:06:508 (4,5) - unsnapped
^
00:06:865 (5) - also too close

00:09:365 (1,2,3,4,5) - unsnapped
^
00:14:187 (2) - ctrl|+g for flow
what does ctrl+g do? it dosent seem to do anything on my osu :V the wiki also does'nt state a use for it :/
00:17:937 (4) - increase spacing
Done
00:22:935 (1) - i recommend mapping this long break, kinda turns the players off
the other diffs have the break too so ill look into it
00:35:612 (2) - ctrl+g
????????????????????????
00:37:040 (2) - ^

00:56:771 (2) - ^

00:57:218 (1) - too much curve doesnt fit the flow, make it a normal curved one
done
01:03:467 (3) - overlap under 01:02:932 (1) to make it neat
done
thanks for the mod, but i still dont know what ctrl+g does...
EDIT: after further investigation it seems that ctrl g flips the start object :?
_xyliac
Have a Kudos Star! sorry I didn't pick your NM req from my modding queue, here's a Kudos as a compensation.
Rakphine
Hello from my Xmas Q!
I'm bad at Modding!

[Normal]

this have 2.00 of slider velocity, too much for a normal diff

00:01:508 (4,5,6) - this isn't it a good triangle
00:06:151 (2,3) - these sliders are near to leave the screen
00:09:008 (2) - same here
00:10:079 (4,5,6,7,1) - those notes son't have the same spacing, pls fix it
00:15:794 (4,5,6) - thse isn't a good triangle, pls fix it
00:17:579 (2,3) - wow! these things are really near to leave the screen, pls move down
00:19:365 (6,1,2) - i feel really uncomfortable with this part, could be better if you stack the 6 with the 2
00:40:079 (1,2,3,4,5,6,7,8) - hhmmm, i guess those notes could be sliders
00:42:937 (1) - this spinner must be end in 00:45:079
00:50:794 (4,5,1) - move these notes to x:320 y:320
01:03:294 (2) - crtl+g, i guess it could work much better

[Light Insane]

00:16:509 (1) - okay this slider doesn't make a sence here, doesn't make rhythm
00:19:365 (1) - same here
00:22:222 (1) - same as before
00:44:634 (6) - add NC (New Combo) i guess it could be work much better

I already have my diff that you asked me a long time ago, pm me if you need it
or make it a extra diff.

GL! :)
AlexZZZ
Sorry, but can you in hard not hiding it 00:16:866 (1) - it hard to understand which slider is it reverse or not without hd
Topic Starter
Dogerinoo

AlexZZZ wrote:

Sorry, but can you in hard not hiding it 00:16:866 (1) - it hard to understand which slider is it reverse or not without hd
Fixed.
BanchoBot
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