Hello
[General]
where your kiai on map? add for example on 00:45:772 to 00:54:343 + 00:57:200 to 01:05:772
and 01:08:629 not end ur map, you have free place to 01:18:629
Insane+Extra have another tags
Extra have uninherited timing point (it's mean u use another timing point on diff)
and i think 100% sound on diffs not good, maybe do him less?
ur offset not good, use 80 or 82
[Normal]
i think AR very small, do AR4
what I noticed on your difficulty - so it blankets your sliders, they are a little uncomfortable and use a lot of anchors in them can make them much easier? for example starting 00:00:058 (1,2,3,4,5,6,7,8) to do so: https://osu.ppy.sh/ss/9444609, https://osu.ppy.sh/ss/9444601 (circles 7,8 stack with 4)
the rest of the long sliders too, it is necessary to remove these anchors https://osu.ppy.sh/ss/9444627 and do his easierhttps://osu.ppy.sh/ss/9444622 (other sliders on map too), it's be look more better, then u have now
and yet, if we make the objects and to make the overlap as of 00:06:486 (2,5,6,7) then it would not look good, you need to reconsider your placement of objects and still make them stack or to place the circles in a different place
so you better make the objects on 00:00:772 (3,1) + 00:15:057 (3,6) + 00:17:915 (3,6) + 00:19:343 (6,2) + 00:21:843 (5,1) can stack or no overlap, so they look much better, and the overlap here is not good
00:16:486 (6,1) overlap, fix this
and yet, the time of 00:09:343 (2,3,4,5,6) not very good at distance, you violate it, so you better make them closer to each other, but they can reduce the distance as you planned
00:22:200 (6,1) it's far (give advice: for this challenge, the difference in range between the objects the maximum of good to 7, and here's a tip where you can see the difference - look at the Prev and Next clicking on one of the objects and you will be able to see the difference between him and the next object)
00:34:343 to 00:39:700 maybe for objects in this distance do 0.5x? and on 00:38:629 (1,2,3) it is possible to reduce the distance for the next 00:40:057 (1,2,3...)
00:35:057 (3,2) overlap too, maybe stack or choice another place?
00:39:343 (3,1) about distance i say in 00:22:200, so as distance between 3,1,2 very strange and need relooking
00:42:915 (1) after spinner on Normal u do have 2-3 white ticks for comfort
00:45:772 to 01:08:629 because it is like not prohibited, then you can make the distance between the objects more than you was 0.7 x at the beginning and before the break, so go for it (or do this timing distance 0.7-0.8x and 00:00:058 to 00:22:915 can do for example 0.6-0.65x)
[Hard]
HP drain need do slightly less and OD need do slightly above
00:00:058 (1,2,3) mb this be better than ur choice? https://osu.ppy.sh/ss/9444831, https://osu.ppy.sh/ss/9444834 and then 00:02:915 to 00:10:772 you can do something similar
and why u miss sounds on 00:02:736 - 00:05:593 but placed on 00:08:450 with the some sound?
00:12:557 (4) like this sliders i think not good, maybe do simular what i say for 00:00:058 (1,2,3)?
00:16:843 (1,2) overlap
00:40:415 (1,2,3,4,5,6,7) do the same distance
00:42:915 (1,2,3,4,5,6) here u need have distance less than u have now
00:46:129 (2) - 01:00:415 (4) this slider blankets not good, change pls
and u have problems with flow on map
on "kiai" section u have problems with overlaps and flow between objects, can try most things stack?
[Insane-Extra]
the same problems like above - flow and slightly overlaps + random jumps
and Insane i think need do OD above
can i do GD if u want? In advance answer to me in PM
[General]
where your kiai on map? add for example on 00:45:772 to 00:54:343 + 00:57:200 to 01:05:772
and 01:08:629 not end ur map, you have free place to 01:18:629
Insane+Extra have another tags
Extra have uninherited timing point (it's mean u use another timing point on diff)
and i think 100% sound on diffs not good, maybe do him less?
ur offset not good, use 80 or 82
[Normal]
i think AR very small, do AR4
what I noticed on your difficulty - so it blankets your sliders, they are a little uncomfortable and use a lot of anchors in them can make them much easier? for example starting 00:00:058 (1,2,3,4,5,6,7,8) to do so: https://osu.ppy.sh/ss/9444609, https://osu.ppy.sh/ss/9444601 (circles 7,8 stack with 4)
the rest of the long sliders too, it is necessary to remove these anchors https://osu.ppy.sh/ss/9444627 and do his easierhttps://osu.ppy.sh/ss/9444622 (other sliders on map too), it's be look more better, then u have now
and yet, if we make the objects and to make the overlap as of 00:06:486 (2,5,6,7) then it would not look good, you need to reconsider your placement of objects and still make them stack or to place the circles in a different place
so you better make the objects on 00:00:772 (3,1) + 00:15:057 (3,6) + 00:17:915 (3,6) + 00:19:343 (6,2) + 00:21:843 (5,1) can stack or no overlap, so they look much better, and the overlap here is not good
00:16:486 (6,1) overlap, fix this
and yet, the time of 00:09:343 (2,3,4,5,6) not very good at distance, you violate it, so you better make them closer to each other, but they can reduce the distance as you planned
00:22:200 (6,1) it's far (give advice: for this challenge, the difference in range between the objects the maximum of good to 7, and here's a tip where you can see the difference - look at the Prev and Next clicking on one of the objects and you will be able to see the difference between him and the next object)
00:34:343 to 00:39:700 maybe for objects in this distance do 0.5x? and on 00:38:629 (1,2,3) it is possible to reduce the distance for the next 00:40:057 (1,2,3...)
00:35:057 (3,2) overlap too, maybe stack or choice another place?
00:39:343 (3,1) about distance i say in 00:22:200, so as distance between 3,1,2 very strange and need relooking
00:42:915 (1) after spinner on Normal u do have 2-3 white ticks for comfort
00:45:772 to 01:08:629 because it is like not prohibited, then you can make the distance between the objects more than you was 0.7 x at the beginning and before the break, so go for it (or do this timing distance 0.7-0.8x and 00:00:058 to 00:22:915 can do for example 0.6-0.65x)
[Hard]
HP drain need do slightly less and OD need do slightly above
00:00:058 (1,2,3) mb this be better than ur choice? https://osu.ppy.sh/ss/9444831, https://osu.ppy.sh/ss/9444834 and then 00:02:915 to 00:10:772 you can do something similar
and why u miss sounds on 00:02:736 - 00:05:593 but placed on 00:08:450 with the some sound?
00:12:557 (4) like this sliders i think not good, maybe do simular what i say for 00:00:058 (1,2,3)?
00:16:843 (1,2) overlap
00:40:415 (1,2,3,4,5,6,7) do the same distance
00:42:915 (1,2,3,4,5,6) here u need have distance less than u have now
00:46:129 (2) - 01:00:415 (4) this slider blankets not good, change pls
and u have problems with flow on map
on "kiai" section u have problems with overlaps and flow between objects, can try most things stack?
[Insane-Extra]
the same problems like above - flow and slightly overlaps + random jumps
and Insane i think need do OD above
can i do GD if u want? In advance answer to me in PM