NormalI am just going to list each point in the
ranking criteria for normal and show you where you have broken it (which is A LOT).
Time-distance equality should be used00:00:060 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1) -
I gave up listed each part because it was the whole map.
When distance snap is used, try to keep it between 0.8x and 1.3x00:08:632 (2,3) - 1.42x
00:11:132 (1,1) - 1.34x
00:12:560 (3,4,5,6) - 0.3x
00:14:346 (2,3) - 0.44x
I gave up here again, you get the idea.
Avoid overlapping circles, slider heads, and slider tails.00:11:846 (1,2) - Overlaps half the note
00:12:560 (3,4,5,6) - Huge cluster of overlap
00:13:989 (1,2) - 100% overlap
00:14:703 (3,4,5,6,7,8) - All of this
You get the idea, again.
Avoid long chains of hit objects with 1/2 gaps00:00:775 (3,4,5,6,7) - Try to use 4 max, 5 is 1 too many
00:03:632 (4,5,6,7,8) - ^
00:06:489 (4,5,6,7,8) - ^
00:09:346 (4,5,6,7,8) - ^
You get the idea
Avoid 1/2 hit objects after sliders which appear underneath the previous slider's pathGood job here!
Avoid 1/2 sliders with multiple reverses00:11:132 (1) - don't
00:16:846 (1) - Don't
00:19:703 (1) - DON'T
00:22:560 (1) - ^
00:35:418 (4) - ^
00:36:846 (1) - ^
00:38:275 (4) - ^
00:39:703 (1) - ^
00:42:918 (1) -
You do this a lot, but don't
Avoid slider-only sections00:39:703 (1,1,2,3,4,5,6,7,8,1) - This should be fine but thought i would point it out anyways
Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly00:00:060 (1,2) - You use 1/1 here which is fine; you use it almost everywhere
00:13:989 (1,2) - 1/2
and then after that it just turns random 1/2 and 1/1s
Manipulating slider velocity is discouragedPerfect!
Use straightforward and easily understandable slider shapes00:13:989 (1) - Nope
Spinner recovery time should be at least 2 beatsNo spinners so you are fine!
Avoid spinners less than 3 beatsNo spinners so you are fine!
The mp3 needs to be cut down to size or maps the other 70% of the song. You need to add a "preview point" to the song also. Lastly your offset is after the first note, change it from 418 to 60. The slider velocity is quite high for a normal map. It is not a bad start and i can see from the other difficultys that you are a good mapper but the "normal" needs to be remade. There are so many huge mistakes so you might want to remap it from the start again. If you do choose to remap it:
[*]Use the distance snap tool at all times
[*]press Ctrl+Shift+A to open AiMod. Here you will see that your "normal" is actually counted as a hard. If you tick "Check distance snap" then you can see that you have lots of problems to sort out.
If you have any other questions or need more examples of when you have broken the ranking guild-lines then PM me. Also watch this video by pishifat on low difficulty mapping
https://www.youtube.com/watch?v=LEBlmgfQfC0