Lmao ikrMun wrote:
what the shit is this thread lmao
Lmao ikrMun wrote:
what the shit is this thread lmao
ikrN0thingSpecial wrote:
Lmao ikrMun wrote:
what the shit is this thread lmao
Any so your rant ends on the inevitable and predictable note of accusing people who have a different opinion than you of being "assholes" and being "crazy". It really is a testament to how much of a small man you are, you can't even conclude an argument without trying to invalidate the other's argument with a slew of ad hominems. Pretty much everyone else in this thread can be mature and reasonable, why can't you?Railey2 wrote:
"It's obvious that if you use a strict arbitrary formula to create "art", it won't be good, because the virtues of creative endeavors are, among other things, that they are the product of creative effort, they are expressive and unique."
You're saying that following the pp-mapping formula leaves mappers almost no creative freedom? That's simply wrong. If that was true, farm maps would be way more similar to one another than they really are.
Talking about strict formulas.. Did you know that this set form was one of the greatest selling points of classical music? And people loved it! Only because you have some rules/a general framework, doesn't mean that creative freedom is dead.One sentence in and it's already bullshit.B1rd wrote:
Your claim that farm maps have a "fun factor" that is separate from the PP they give is completely unfounded.
Did you just choose to ignore my Red like roses and Highscore examples? N0thingSpecial made another example with Ame to Asphalt.
But it's unfounded, sure. Why do I even argue with People like you? Don't post here again, you're obviously just trying to spin this the way you want. I won't entertain you any further.
"but a lot of pop music is indisputably trash, and the people who listen to it are most likely trash as well."
holy shit my dude. You really are an asshole.
"Considering that music is to a large degree a reflection of your own soul, people who listen to superficial and shameless music are likely to exhibit the same traits in their own personality."
you know for with most other people I'd just say that this is trolling and move on, but you've really done a great job at being consistently crazy over the years. I've seen many hilariously stupid things, but this is something else.
hey do you think my maps are good i'm curious as to how you compare them to comfortable, easy-to-play "fun" maps tanksRailey2 wrote:
stuff
This is basically it. Of course, there are cases where jump maps are actually fun, like the Roses are red map, but now-a-days its just boring, or "generic," patterns with large jumps in the chorus for the PP. Players don't appreciate the map, they appreciate the large amount of pp rewarded, which then gives the mapper the blind vision of "Oh, they like my maps? Well, I'll just map more of it." At this point is where the issue pops up.Naotoshi wrote:
It's completely possible to map a generic pop song in a way that doesn't abuse sharp angles and comfortable movement and extreme rhythm simplification and low SV and giant 5 second diffspikes.
People just don't, they map it like I said, and got popular for it. So everyone else tried the same thing and now 90% of maps are the exact same formula with no uniqueness, all because the PP system rewards the maps with easy flow and rhythm and retarded high spacing in one part of the map.
B1rd wrote:
Considering that music is to a large degree a reflection of your own soul, people who listen to superficial and shameless music are likely to exhibit the same traits in their own personality.
I agree with some of your points but think you went a bit far here. I don't like most pop music either but making serious judgments on a person based on their music preference is ridiculous. It's like saying video games are for kids so if you play video games you are a man child and you should get more manly hobbies like golf and woodworking.B1rd wrote:
a lot of pop music is indisputably trash, and the people who listen to it are most likely trash as well.
This is really illogical if you think about, with today's mentality, mappers just don't give a shit if their maps are played or not, I can imagine fycho mapped haitai just like how he had map for the past few years, ranked it and forget about it, that's just my assumption of course but can you really say pp mappers expect huge positive popularity from player base when their maps are in fact pp maps.Ongaku wrote:
most mappers (Not all) will continue to map "pp maps" because people actually play it.
This is just untrue. Mappers, most mappers that is, care a lot about how popular their maps are. It doesn't really matter about the "anti-PP mentality" which exists only in a relatively vocal minority of the playerbase and mapping community - if you draw a comparison to movies, most producers care more about the performance in the box office rather than critical review. In other words, a lot of mapper don't care if their maps are deemed "unimaginative", as long as their maps are still popular. And the problem with this is that it shifts the status quo of mapping in the direction of PP mapping, and mappers who don't want to make PP maps have to fight extra hard to get their maps ranked.N0thingSpecial wrote:
This is really illogical if you think about, with today's mentality, mappers just don't give a shit if their maps are played or not, I can imagine fycho mapped haitai just like how he had map for the past few years, ranked it and forget about it, that's just my assumption of course but can you really say pp mappers expect huge positive popularity from player base when their maps are in fact pp maps.
The quotes I didn't include are objectifying the current issue here, so I don't really have anything to argue against.B1rd wrote:
This is just untrue. Mappers, most mappers that is, care a lot about how popular their maps are. It doesn't really matter about the "anti-PP mentality" which exists only in a relatively vocal minority of the playerbase and mapping community - if you draw a comparison to movies, most producers care more about the performance in the box office rather than critical review. In other words, a lot of mapper don't care if their maps are deemed "unimaginative", as long as their maps are still popular. And the problem with this is that it shifts the status quo of mapping in the direction of PP mapping, and mappers who don't want to make PP maps have to fight extra hard to get their maps ranked.
Are you seriously so intellectually lazy that you really thought that's what I meant?B1rd wrote:
Here comes social justice warrior to the rescue, to explain to us all that having mapping standards - or standards in general - are, in fact, a result of patriarchy and white nationalists!
You heard it folks, Vivaldi's Four Seasons is not actually a masterpiece, any more than Justin Bieber's Baby is masterpiece, it's all up to the eye of the beholder :^)You're right, it's not. Please attempt to prove otherwise. I would really love to watch you try to objectify the subjective and slowly come to the realization that your music is only a "masterpiece" for the exact same reasons that Baby is a masterpiece (popularity), except the people who like one or the other have different values. Go ahead, shoulder the impossible task of proving your emotions are objectively superior.
To me, technical stuff is fun when I can play it moderately well.Shiirn wrote:
hey do you think my maps are good i'm curious as to how you compare them to comfortable, easy-to-play "fun" maps tanksRailey2 wrote:
stuff
And that's exactly what I've been talking about. Why do you feel the need to frame sharp angles, diffspikes, rhythm simplification and low SV as something that is "abuse", as something that is "bad"? Sure, they became more widely used for a reason (ppv2), but does that automatically make them bad?Naotoshi wrote:
It's completely possible to map a generic pop song in a way that doesn't abuse sharp angles and comfortable movement and extreme rhythm simplification and low SV and giant 5 second diffspikes.
I disagree. The whole ranking process is a system that was set into place for a singular purpose: To deliver great content to players so that THEY can enjoy the game to it's fullest extent. If you eat up the resources of said system by taking the time of the people that work for it, your mapping should be 100% in line with the objective of the system: Creating fun for the player.N0thingSpecial wrote:
Vice versa, the players are under the impression that mappers who map for FREE, should comply to player's demand, FOR FREE is the problem here, the incentive is not there, you can make up stuff like satisfaction of social acceptance but that's a superficial reason.
So I would assume mappers take the "game developer" approach, make what they think is good, that of course includes ridiculous time wasting game like sheep similuator (fun maps), but ultimately you want to make something with quality, something well thought out (good maps), even successful rhythm games like deemo and voez does that, some players would completely disregard the thought put into both games, and still enjoy it, but it's probably safer to just assume players would take notice of all the visual and game design choices they made, enjoy it as a rhythm game, not a piano simiulator.
"Hey you! You're having fun all wrong! You should be doing it my way! My values are better than yours!"Ongaku wrote:
Thats exactly why the PP system is flawed. The "Fun" for players at the moment is earning ranks via pp. The players should appreciate the map AND the mapper for it's fun in terms of gameplay, not in terms of earning pp.
But this is negatively impacting the state of mapping.For you.
Not once did i ever say that "my values are better than yours." Don't make it sound like I say shit like that.When you say that someone should and should not like this or that, its very clearly implied that's what you think, whether you realize it or not.
"For you."Philosofikal wrote:
But this is negatively impacting the state of mapping.For you.Not once did i ever say that "my values are better than yours." Don't make it sound like I say shit like that.When you're saying that someone should and should not like this or that, its very clearly implied that's what you think, whether you realize it or not.
I'm going to keep saying that until you stop giving your opinion as fact.Ongaku wrote:
"For you."
For me? When did I become a target of this topic. You sound very personal in something that should be public. Are you also implying that the mapping community should not have a say in this?
I might have phrased it incorrectly by using "should," but regardless, my statement still stands. I'll rephrase it, "Thats exactly why the PP system is flawed. The "Fun" for players at the moment is earning ranks via pp. The players CAN appreciate the map AND the mapper for it's fun in terms of gameplay, not in terms of earning pp, but chooses not to because they find more satisfaction in earning PP."
"The purpose of mapping is to get people to play the game."Philosofikal wrote:
I'm going to keep saying that until you giving your opinion as fact.
The purpose of mapping is to get people to play the game. You know what the best maps are? The ones that get played and make people play the game. That's pretty much the closest thing objectively point to and say "hey, this is an unquestionably positive attribute". For better or worse, the primary objective of any organzizational body is to be self-sustaining.
Thats probably also one of the issues, lack of communication.Natsu wrote:
mmm tbh players have a different perspective of mapping, they really don't care much if the map fit the song properly, concepts etc. That's why I don't think a discussion about mapping between players and mappers is any good-
What is stopping mappers from making whatever they want as long as it adheres to technical guidelines? Do they believe that they have an entitlement to popularity just because they made a map? Why are they mapping just to get popular?Ongaku wrote:
"The purpose of mapping is to get people to play the game."Philosofikal wrote:
I'm going to keep saying that until you giving your opinion as fact.
The purpose of mapping is to get people to play the game. You know what the best maps are? The ones that get played and make people play the game. That's pretty much the closest thing objectively point to and say "hey, this is an unquestionably positive attribute". For better or worse, the primary objective of any organzizational body is to be self-sustaining.
Yes, but you're entirely disregarding the mapper's PoV in this situation.
"You know what the best maps are? The ones that get played and make people play the game."No, they won't, because they have different values than yours.
You know why diversity is important? because it keeps everything new and interesting. Maps that repeats the same forumla, in this case, the "abuse sharp angles and comfortable movement and extreme rhythm simplification and low SV and giant 5 second diffspikes." EventuallypeopleI will grow tired of it and the game will end up dying due to lack of "creativity."
Why do you think that I was derogatory towards you when you try to imply that people having a discussion about criticisms of PPv2 have the same underlying psychology as white supremacists? Your pathology of a social justice warrior sticks out like a sore thumb, it's laughable to think your "ideas" could be constructive in any way.Philosofikal wrote:
Are you seriously so intellectually lazy that you really thought that's what I meant?B1rd wrote:
Here comes social justice warrior to the rescue, to explain to us all that having mapping standards - or standards in general - are, in fact, a result of patriarchy and white nationalists!
My actual point is that the every piece of the underlying logic and reasoning you used to form your opinion is toxic, and that the exact same reasoning you're using very easily leads to stuff way more terrible than being an egotistical douche about art. You have the scary combination of having illusory superiority on a mostly subjective matter, and the simultaneous belief of being a threatened minority. People who think just like the way you are right now are legendary for their ability to cause problems for everyone else.You heard it folks, Vivaldi's Four Seasons is not actually a masterpiece, any more than Justin Bieber's Baby is masterpiece, it's all up to the eye of the beholder :^)You're right, it's not. Please attempt to prove otherwise. I would really love to watch you try to objectify the subjective and slowly come to the realization that your music is only a "masterpiece" for the exact same reasons that Baby is a masterpiece (popularity), except the people who like one or the other have different values. Go ahead, shoulder the impossible task of proving your emotions are objectively superior.
Oh, while I'm here, I can very easily explain why pp maps are fun. They make the objectively difficult subjectively easy.
You like maps that make the objectively easy subjectively difficult.
"Songs by Justin Bieber are just as much masterpieces as compositions by Vivaldi, because complexity is an arbitrary criteria and popularity is the only real measurement of quality"Railey2 wrote:
Anyway, I agree with Philisophikal. B1rd would probably argue that complexity means that something must be better, which is a completely arbitrary standard just like popularity or the quality of something being more purple than something else.
Yeah pretty much. At least i don't care at all.Natsu wrote:
mmm tbh players have a different perspective of mapping, they really don't care much if the map fit the song properly, concepts etc. That's why I don't think a discussion about mapping between players and mappers is any good-
Shiirn wrote:If i may add something here, then i'd say that as far as gimmicky maps are concerned i really like the chinese mappers.
hey do you think my maps are good i'm curious as to how you compare them to comfortable, easy-to-play "fun" maps tanksRailey2 wrote:
To me, technical stuff is fun when I can play it moderately well.
I'm a pretty decent player myself so I can say that I liked playing most of them. Except the final diff of routing, that one was simply too hard to be fun to me. Can't claim that I played all of your maps. Koan Sound is pretty dope, though.
I really dig your choice of music in general. Great taste.
You seem to forget that there are other people like me who actually likes the shelter map. I should rephrase, there is no incentive to cater to a specific group of playersRailey2 wrote:
I disagree. The whole ranking process is a system that was set into place for a singular purpose: To deliver great content to players so that THEY can enjoy the game to it's fullest extent. If you eat up the resources of said system by taking the time of the people that work for it, your mapping should be 100% in line with the objective of the system: Creating fun for the player.
Now if you're just mapping around on your own, you can obviously do what you want. But if you try to get maps ranked, you should think about the player first. If you see mapping as your personal song-reflection art project, you're certainly missing the point.
This doesn't mean that the end result can't be good. I'm sure pishi has many fans that like his mapping for what it is. Personally, I find that it gets quite stale. Some of his maps are plain boring to me, the Shelter-one he showed in his video included.
If the wrong ideas infiltrate the process itself, we end up with Shiirn having to re-map his Routing map for 71 years. And that's bad as well.
Nothing in your post is relevant to the discussion at hand. PPv2 had nothing to do with maps getting better that's just a result of natural progression and mappers getting better."Fast maps" also have nothing necessarily to do with farm maps. The fast maps you see in multiplayer are rarely farm maps, and in fact, in multiplayer farm maps are usually pretty rare, which goes to show what people like to play when they're not farming for PP.abraker wrote:
Oh dear, let me keep this simple as possible because this thread is no different than a 70 page legal document read at this point.
While everyone is begging for mapping meta to be more diverse, stop and consider where we came from and what we tried to solve. We came from an era where maps were poorly timed, had awful flow, at even had mappers troll players on slider ends once upon every several maps. Since then, we started coming out with maps that have better timing, better flow, and less gimmicks to screw the player over. This improvement in mapping allows to create maps that have good jumps at higher BPM. Most players want to go play faster maps that are easier regardless of pp. That's why you have lobbies full of 100k ranks playing 6* maps, and those who map for pp just do it for popularity and memes because modders let them. It's more fun to go fast and be good at it, and players will take any map that allows them to. I will be looking forward to the time when the next monstrata cracks out a readable 180BPM 1/8 jump map that flows and works. Until then, just map what you like.
Calling the shot? Ok this better be good, let's see where this will go.B1rd wrote:
Nothing in your post is relevant to the discussion at hand.
That's what I am trying to say. Thank you.B1rd wrote:
PPv2 had nothing to do with maps getting better that's just a result of natural progression and mappers getting better.
Yes, correct! It's just the desire to play faster stuff while being good at it. You don't need it to be ranked, although it does help bring its popularity to be found and played in multi, but that's besides the point.B1rd wrote:
"Fast maps" also have nothing necessarily to do with farm maps.
You can't really have a 100k rank player do a 6* like I said and call it a farm map, can you?B1rd wrote:
The fast maps you see in multiplayer are rarely farm maps, and in fact, in multiplayer farm maps are usually pretty rare, which goes to show what people like to play when they're not farming for PP.
Please stop posting in my thread, i mean it. Abrakers post was perfectly topical, he backed me up in regard to my claim that pp-mapping (aka readable easy to hit jumps) are intrinsically fun to play. That was one of the, if not THE main point of my thread: Don't just dismiss easy to hit readable jumps as a shit-meta that is worth nothing and harms the game/community. I would know, I wrote the thing. Sometimes i really don't know what's going on in your head.B1rd wrote:
If you didn't understand the point of my post, let me repeat, Nothing in your post was relevant to the discussion at hand. You can somehow write a whole paragraph of analysis and still miss the point entirely, and then go into a whole derisive tirade because I pointed out that fact. Your argumentation methods leave a lot to be desired.
"Most players want to go play faster maps that are easier regardless of pp." is what abraker said.B1rd wrote:
Protip: you don't own the thread, you have absolutely no authority to tell me if I can or cannot post in it.
And regarding your claim that abraker was backing up your point, he wasn't, as he said, jump spam maps =/= farm maps.
chainpullz wrote:
Gonna try to keep this concise because honestly reading through the entirety of this thread is pretty pointless already.
I think the bigger complaint isn't about maps giving pp. We still have plenty of creative maps etc. What is suffering is the variety within the less creative pop song maps. As has probably been pointed out, the "pp maps" have all converged on a very very specific formula. Mappers that mapped pop songs nicely but that were still reasonable to farm include rizia (wkyik), laurier, cryo, and pre-miraizu fycho among others.
Most of the people who are complaining about pp mapping don't actually enjoy the more creative maps and the furthest they stray from their pop songs is post-2105 skystar style mapping. When it comes to things like shiirn/byfar/etc. they typically don't find as much enjoyment (judging based off how long they spend playing these kinds of maps before switching to more normal maps). While I don't fully agree with Railey he does make a few agreeable points.
Oh, man, you actually took up my challenge and tried to do it. Truly comedy gold.B1rd wrote:
incoherent logical spaghetti
First, since you are apparently incapable of understanding nuance of any kind, it's not what you're critiquing, but why and how you're doing it. I don't see how pointing out the underlying ad hominem fallacy and insecurity that drives those groups, and relating it to your argument against art, is unreasonable when you, specifically, say things like this:B1rd wrote:
Why do you think that I was derogatory towards you when you try to imply that people having a discussion about criticisms of PPv2 have the same underlying psychology as white supremacists? Your pathology of a social justice warrior sticks out like a sore thumb, it's laughable to think your "ideas" could be constructive in any way.
B1rd wrote:
your beloved plebs aren't always the most enlightened and discerning in whatever behaviour they choose to partake in
B1rd wrote:
a lot of pop music is indisputably trash, and the people who listen to it are most likely trash as well
Yes, if I like things you don't like, I am literally trash. Basically, you might say, sub-human? Definitely not Nazi-style thinking in any way.B1rd wrote:
people who listen to superficial and shameless music are likely to exhibit the same traits in their own personality
Nobody likes pain, therefore pain is objectively bad, and so is anything that causes it.B1rd wrote:
Now, what are these evil ideas that I have that are so problematic? Well, that's the idea that good is intrinsically good and bad is intrinsically bad. Good could roughly be defined as pleasure - not necessarily pleasure of the hedonistic kind but the kind that is more wholesome - and bad could be defined as pain. Of course you could do a lot more to elaborate on those definitions but simplified terms will do for the sake of the argument. Once you have accepted that simple premise you can use those values to make value judgements of deeds and entities and infer morality. And you really can't dispute that premise, it doesn't matter what your beliefs or values are, no one likes pain and being the recipient of unnecessary suffering. Thus, we can make the conclusion that some emotions and values are superior to others. Those values which are beneficial to yourself and society are good, and vice versa.
Absolutely none of the traits you have just listed have anything to do with the value of a piece of music. According to you, this is pretty much the best piece of music ever made. Pack it up and go home Beethoven, some random guy on YouTube has solved music.B1rd wrote:
Now you might say that "interpretation of music is subjective", and it is to a certain degree, but not infinitely so like you seem to imply. There is only a finite amount of plausible interpretations of a given piece of art, and in the case of music, those variables are things like the harmony and melody, speed and intensity, complexity, the effort and skill required to produce, the historical and cultural context, et cetera. Classical music is more complex, it has more variation in the melodies that compliment each other in an overarching structure. It takes great talent, skill, discipline and sacrifice to create; composers and musicians often dedicate their whole lives to creating music that others will love.
A complete and total fail. The purpose of music, and art in general, is to communicate emotion. You may feel different emotions from the same piece of art depending on the perspective you see it at.B1rd wrote:
And due to the aforementioned traits, it inspires different emotions than that of Justin Bieber's music: it inspires admiration of the beauty of the world and the desire to strive to the ideal of human greatness; that is, spending your whole life doing something truly worthwhile to create something of value to your fellow man. Because classical music is an embodiment of that - it's a reveling of beauty and a celebration of humanity. The same cannot be said about Justin Bieber's music, which inspires vapid teenage girls to worship a horrible role model. It doesn't take great skill to create or produce, often songs like this aren't even written by the artists who supposedly wrote it, the music is all electronically generated according to some general algorithms, and the vocalist is assisted with autotune. Then it is mass-marketed to the masses to ensure popularity. I could elaborate a lot more on what values and emotions different kinds of music invoke, but suffice it to say, Vivaldi's Four Seasons inspire more noble, better, and more worthwhile values than Justin Bieber's songs
I'm not an elitist, but here I am telling you that everything you think you like is actually shit, and you are shit for liking it. Sure.B1rd wrote:
Unlike what you say, I don't have an motivations of "elitism" or a desire to elevate myself over other people.
How fascinating that you can claim to hate something you have a poor understanding of. Postmodernism is not about the notion that quality is derived from popularity, postmodernism is about the idea that all experiences are fundamentally equal, whether they are good or bad. Postmodernism does not say that nothing is beautiful, postmodernism says beauty is subjective, not objective, and that there is beauty in everything, if you look at it from the right viewpoint. This is pretty much the stance that people take when they say that old maps are not inherently bad maps.B1rd wrote:
My motivation stems from my love of beauty, of which people like you say don't exist, or would say that a turd has more beauty than a rose if enough people thought that. No, I'd definitely say that post-modernists like you have done far more harm to our society than people like me.
The absolute lack of self awareness is truly ironic, I know.B1rd wrote:
It's amazing what intellectual sinkholes one can find themselves in when they let their bigotry and arrogance get in the way of truth and reasoning.
Nice throwaway comment. The plastic Fisher-Price table for little kids is over there, this area is for big boys, OK?L-a-m-e-y [ B ] wrote:
still posting????
Because this was a good thread.Ongaku wrote:
At this point Philosofikal's topic is completely irrelevant to the one at hand. If you wanna take it personal, take it somehwere else..
I agree with you on your view on political correctness. In my opinion many people are way too PC.B1rd wrote:
I don't care to PC up my language.
I mean, there are going to be those maps no matter what you do (if player rankings exist) and that follows simply from the well ordering principle. There were maps that gave "too much" pp even back in like 2013 and 2014, the years people tend to look back upon with fond memories.Ongaku wrote:
I think you missed the point. You're right that it's not about "maps giving pp," its that maps gives too much pp.
It's not irrelevant. He is essentially saying that everything is subjective. How can you argue that PP maps are good or bad if nothing is objectively good or bad?Ongaku wrote:
At this point Philosofikal's topic is completely irrelevant to the one at hand. If you wanna take it personal, take it somehwere else..
I'm not a sophist and never will be. Also it's amusing to trigger people with offhand comments, and for those people finding the truth was likely never on their agenda in the first place.M3ATL0V3R wrote:
I agree with you on your view on political correctness. In my opinion many people are way too PC.
However when you are trying to convince someone else with a different opinion that doesn't know you, you have to use language that will provoke less of an emotional response.
Save your non PC opinions for people you know (or tone it down) because in this environment you will just start arguments that focus more on trying to win, rather than trying to work together to find the truth.
by helping them not encounter disproportionately hard maps when their 5.17 star map has a 13 note 270bpm stream and the highest acc on it is 98.72%Railey2 wrote:
What do all these players have in common? They enjoy the simple stuff.
Any thoughts about how to serve all these people, whose existence you just overlooked?
Why are you not a sophist? I assume its not because you want to be morally right since you enjoy triggering people who you think deserve it.B1rd wrote:
I'm not a sophist and never will be. Also it's amusing to trigger people with offhand comments, and for those people finding the truth was likely never on their agenda in the first place.
In theory nothing is objectively good or bad, by defining something as bad or good it already falls in the category of subjectivty. That's why it's better to focus on the real life implications of said subjectivity instead of circle jerking on the idea "hurr durr your opinion is invalid cause it's subjective"B1rd wrote:
It's not irrelevant. He is essentially saying that everything is subjective. How can you argue that PP maps are good or bad if nothing is objectively good or bad?
You're finally completely on point about something.B1rd wrote:
If you accept than then you may as well just giving up trying to argue anything and accept nihilism.
What if I told you that there are indigenous human societies where what we see as child rape is actually an integral part of their belief systems, and that they more or less function just fine? Pretty much all ethics can be relative if you put them into the correct context. I don't believe in moral truths, just universally held beliefs. Even science only hopes to approach the smallest probability of error, instead of certainty. There is such a thing as the problem of inductive reasoning.B1rd wrote:
Guess I can just go rape a bunch of kids then, because in my subjective opinion that's not bad.
Actually, it's the complete opposite. It gives you the intellectual freedom to analyze your own personal values and construct a belief system that fits them from the ground up to become your own person. You wouldn't understand that as you place your emotional security in intellectual objectivity. If nothing has inherent meaning, then you have to find meaning on your own, and I think that is scary to you.B1rd wrote:
Saying that nothing is objective is the worse form of intellectual suicide you can commit.
I'm not as cynical and misanthropist as you. I believe you're seeking the truth, but you're misguided.B1rd wrote:
and for those people finding the truth was likely never on their agenda in the first place.
It's because they want to be intellectually superior without any of the hard work. Being a sophist would require arguing with people who can actually carry their own mental weight around.M3ATL0V3R wrote:
Why are you not a sophist? I assume its not because you want to be morally right since you enjoy triggering people who you think deserve it.B1rd wrote:
I'm not a sophist and never will be. Also it's amusing to trigger people with offhand comments, and for those people finding the truth was likely never on their agenda in the first place.
B1rd wrote:
Guess I can just go rape a bunch of kids then, because in my subjective opinion that's not bad.
Saying that nothing is objective is the worse form of intellectual suicide you can commit. If you accept than then you may as well just giving up trying to argue anything and accept nihilism. Rather, it's self-evident to anyone but over-educated idiots that good and bad exist and aren't just subject to individual whim.
It's like you didn't bother to read, trying to box something into objectivity is even more closed minded and death to thinking from multiple perspectives, boxing everything to subjectivity is death to thinking at all tbh cause at that point nothing has any meaning, hence you look at the implications of thinking with both subjectivity and objectivity in mind. Man I thought I was the arrogant pseudo intellectual here B1rd you manage impress meN0thingSpecial wrote:
That's why it's better to focus on the real life implications of said subjectivity
Well, you were certainly wrong about that, because that's definitely meN0thingSpecial wrote:
Man I thought I was the arrogant pseudo intellectual here
Never denied I wasn't one.B1rd wrote:
You're a fool and a hypocrite. and stuff
Locking only happens when you resort to ad hominem and personal attacks; otherwise, you're good to go.Philosofikal wrote:
I would be more than happy to continue this over PM, but at this point I smell a thread lock incoming because we've essentially hijacked the whole thread with the argument.
People make maps for more or less the same reason play games. Some people make maps to have a social experience. Some people make maps to express something about themselves. Some people make maps to game the system. None of these motivations are wrong as long as there is room for everyone.Ephemeral wrote:
I've been of the opinion for years that beatmaps are essentially what you choose to make of them - for better, or worse. Some mappers will cater their style towards increasing whatever progression metric of the time is popular, others will spend their efforts on artistic direction or creative design, others still will do a bit of both and end up somewhere in the middle.
The only thing concerning about this is when the systemic pressure bears down too heavily on anything considered "non-standard", which from what I've seen in the past month or so of reacquainting with the BN/QAT scene, isn't that big of a deal. A variety of maps get qualified, and while the mapping scene is certainly slightly homogenised towards these pp-favorable, progression-centered maps, it isn't skewed to the point of alternative styles being excessively threatened, I think.
We can still probably do better, though. The move to promote "better" maps via Spotlights is a good step forward as I honestly believe that curated content and ranking 'seasons' are the way forward as far as osu! progression is concerned, and if we begin showing precedence to maps that are just simply well made instead of adhering to a particular style or meta, we're bound to see a revival in the interest for these alternative styles.
Or maybe we won't, and perhaps "pp mapping" is just the natural terminus at which the stylistic development of "common" mapping ends. Either way, I'm not hugely concerned.
Also I would like to add that toning down what you say doesn't make you a sophist. For example:B1rd wrote:
I'm not a sophist and never will be. Also it's amusing to trigger people with offhand comments, and for those people finding the truth was likely never on their agenda in the first place.M3ATL0V3R wrote:
I agree with you on your view on political correctness. In my opinion many people are way too PC.
However when you are trying to convince someone else with a different opinion that doesn't know you, you have to use language that will provoke less of an emotional response.
Save your non PC opinions for people you know (or tone it down) because in this environment you will just start arguments that focus more on trying to win, rather than trying to work together to find the truth.
This could of been edited to only say "a lot of pop music is trash"B1rd wrote:
a lot of pop music is indisputably trash, and the people who listen to it are most likely trash as well.
I reacted when Phisi said that the mappers perspective is "the best way to judge a map". And I react when you say that enjoyment is the best way to judge a map (if I understand you correctly).Railey2 wrote:
Reflecting a song isn't the purpose of a map, the purpose follows its function, and its function is that it serves the player as a means to enjoy the game. It's simple really. Song-reflection is merely a byproduct of the main-function: The providing of fun, enjoyment.
The fact that he got this wrong really is concerning.