Mun wrote:
hello there!ure mum gey00:10:642 (1) - Nothing in the music changed, why are you switching to repeat sliders? To add variety, to make the map seem less boring. Think of maps as a player as well you woudn't constantly want to press circles only for 16 straight seconds, it would get boring. That's why i change up the map a bit to add some variety and make it more fun to play whilst keeping the density very similar through out the section
00:14:071 (1) - This is where the change in music occurs (in its pitch), and these are represented exactly the same way as the beats before them. Don't you think that the stronger notes that come with this change deserve the hit circle patterns, rather than repeat sliders? not at all same happens here actually in the part of the song 00:07:214 (1,2,3,1,2,3) - , plus your contridicting yourself a bit, the first point you're complaining about the lack of consistency and the second your asking to break it xd
00:17:714 (2) - why overmap this? this is a slow, calm part of the music anyway - there's absolutely no reason you should need to contrive beats that do not exist. it's not overmapped there is a vocal part in the song, a hearable dip in the vocal is heard which I thought is a cool addition to map to, although the section is calm doesn't mean that I can't make it more funner in some way
00:18:785 (1) - sliderend shouldn't be hitsounded, as it's emphasizing nothing apart from the vocals a
00:21:785 (3) - vocals are on 00:22:107 - not on 00:22:214 -
00:23:071 (2) - vocals are on 00:22:964 - not 00:23:071 - these are not mapped to the vocals, they are mapped to the 00:08:928 (1,2,3) - sounds, to keep consistency and relevance through out this section, the vocals just happen to be in the middle
basically the rest of this section is all fairly unsnapped or oddly snapped, i'm tempted to recommend you ignore them entirely or find some playable rhythm that isn't obviously skipping over beats, one beat late, or one beat early I mean that's your opinion, everyone interprets songs differently that's why there's so many different maps out there, so far I'm getting the impression that you're trying to force your own rhythm choice to this map :/
00:30:748 - "filler rhythm" doesn't necessarily mean totally ignoring the song. I'm not even kidding. The drum beats follow:
The synth follows:
your rhythm follows:
As is fairly obvious, several beats, 00:30:922 - 00:32:317 - are just randomly tacked on, and several beats 00:32:841 - 00:31:445 - are completely ignored. Either pick a track and follow it accurately, or mix the two in a way that actually makes a lick of sense. Well again I do interpret my stuff as I do and feel the most suiting and you do you. Picking a track that follows it accurately would make this thing boring and too repetetive. You're saying that sounds are completely ignored but I mapped to the "piano sounds" hearable on the sliders, sounds like these 00:33:189 (4,5,1) - you're saying that they are randomly tacked on but that's not true. The reason why 00:32:492 (2) - is clickable and 00:31:096 - isn't is to raise density for the upcoming 00:33:189 (4,5) - that way the part feels way stronger and more prepared for those jumps, ofc following that 00:30:748 (1) - doesn't have that note 00:31:968 - therefore I made it less dense to account for that. Doing this makes the map somewhat less boring and more fun to play even the most repetetive sections
00:33:364 (5) - Gets a disproportionate amount of spacing emphasis compared to 00:33:189 (4) - which has synth of the exact same intensity, but also has a drum beat. slider leniency makes (4) emphasised and strong as well, and again I didn't follow the drums i followed the piano
00:39:120 (1,2) - 00:39:817 (1,2) - Now would be a good time to use the way you heavily overweight the synth to your advantage, and make this more than just 3/4 sliderspam by using sliderends to emphasize the synth beats on 00:39:643 - 00:39:992 - I did use it to my advantage, making these 3/4 sliders adds something not seen so far in the map which automatically underlines "this is important" and introduces 1/4 rhythms found here as well 00:42:259 (1,2) -, mapping it like 1/2 sliders woudn't really stand out would it
00:42:782 (3) - This beat does not exist in the music, and it interrupts 00:42:521 (2) - which follows a wub which continues all the way to 00:42:870 - Doesn't exist? What about the dip in the electronic sound, that's what that note emphasises, plus making it clickable allows 00:42:957 (4) - this to be more emphasised because you have to move sharply to get to (4) because (3) creates a stoppage momentum, therefore making it more emphasised which it should
00:43:306 (1) - The kick on the end of this slider is REALLY strong, are you sure you want to relegate it to a 1/2 sliderend with 0 movement stress? yes because all the kiai's emphasis priority were the pitches, this slider is a perfect example of what I'm emphasising those sort of sounds,
the peak gets hit. Although the kick is really strong it's not something I mapped to
00:45:573 (3) - More overmap interrupting longer wubs again same as above
00:46:096 (1) - I strongly suggest making this 2 kicksliders, considering that a slider should start on a strong beat and end on a beat of equal or lesser strength - they both have the same synth sound, but the sliderend is a kick. It's again mapped to the pitches of the slider, the slider end indeed does have the same "synth" as you're saying that's why it's what it is, the priority were the pitches in the wubs the kick on the slider end is similar to what happend above ^
00:46:707 (3,4) - This is a great opportunity to make these sliders work together with a blanket or something It makes no difference and it would affect the straight slider aesthetics i went for on those sounds 00:58:306 (3,4) -
00:48:102 (2,3) - same point about overmapped circle ^
00:49:759 (4) - this is a totally different sound from 00:49:934 (5,6) - why are they mapped the same way? All 3 follow the same sounds which is that "piano" sound which was what i emphasised, the wub sounds you're talking about is not what I was mapping to
00:50:544 (2,3) - 00:51:154 (1,2,3,4,5) - 00:50:806 (4) - Save the 1/4 rhythms for when there's 1/4 in the song. This is entirely overmapped. not really, there are vocal bends, pitch dips and background sounds going with them at all times, overmapping is when there is no sounds what so ever on a given moment, something that can't be said here
00:51:939 (2,3) - ^
00:53:684 (2,3) - There's a huge slow wub here, why did you map it with a bunch of 1/4? There is a pitch bend on the white tick which i wanted to underline, and this was a perfect time to do it since 1. A new section so I could use some new rhythms and 2. It adds some variety to this sound which makes it emphasised in 2 different ways with the same amount of clicks.
00:56:910 (1,2,3,4,5) - I am fairly confident that these sorts of zig zag streams just don't visually fit with the rest of the map. Well that's your opinion i guess, it follows the sounds on it that pitch bend so it matches the song perfectly, doesn't happen often so maybe that's why it doesn't match the rest
01:04:236 (5) - nc fixd
01:04:236 - I have pretty big problems with this section in general. Its density and stress levels are far higher than everything in the map before it - despite it being one of the calmest parts of the entire song. Also, why does it all ignore the kick-snare patterns and just map sliders and 5 note bursts over it? calmest? it's really intense with all the sounds going on behind it, vocals etc. The stress levels aren't actually that high since there is not stream higher than 5 notes making it easily recoverable, that and the bpm isn't anything special nor big so it isn't that much harder. Plus no kicks or snares are ignored in this section, everything is mapped to them. Ofc there are streams like 01:06:329 (1,2,3,4,5) - which have the snare on the (3) and the reason for that is because of the vocal beginning around (1) which I felt like done a better job than starting the stream on the snare would.
01:10:689 (1,2,3,4,5,6,7) - Where did this come from? The rhythm hasn't changed at all, what's with this totally new, uncalled for pattern?/ 01:10:689 (1,2,3,4,5,6,7) - vocals are emphasised here, vocals that weren't heard in the same way that they are now, same thign applies for 01:13:480 (1,2,4,5) -
01:31:794 (4,5,1) - These kicksliders are utterly unrelated to 01:32:143 (1) - why is that? There are plenty of ways to make them work together very well. What do you mean unrelated, if you're talking about them being parallel or something then there's no need for it since 1. It doesn't make that big of a difference visually and 2. I wanted strong sharp ciruclar movement to go into the (1) which is what's happening right now
01:37:375 (6) - balance this slider! what does that mean? xd
01:39:120 (2,3) - In the music, this isn't a 2-kickslider pattern, it's a 1/2-slider - 1/4-slider pattern. 01:39:032 (1,2) - This double is overmapped. sigh, there is a pitch bend happening on 01:39:120 (2) - and a strong kick on (1) emphasising them individually gives greater feedback than just doing a 1/2 slider and 1/4 slider would, doing what you're suggesting would decrease the density as well which is something I don't want to do on sounds that never came up across. Doing what is done now underlines that they are unique and harder to play therefore creating feedback more appropriate to the situation
01:48:713 (3) - Slider ends on an extremely important beat the "important" beat doesn't really affect anything since the next section is really calm and low spaced, therefore that's why the slider is a 1/4 repeat slider to ease the movement momentum and create a calming effect before the next section
02:11:213 (1,2,3,4) - This is really messy. I fail to see how these kicksliders relate at all to each other or to the song. circular movements my dude, plus it's a new section so new possibilities ofc.
02:14:003 (1) - This is an extremely different beat from 02:14:178 (2,3,4) - as it is just a kick, with nothing else there. It shouldn't be pigeonholed into this pattern. I'll just quote what i said to voli:
"The reason why sometimes they're a note and sometimes they aren't is because of 1. to give some variety to this boring section of the song and 2. to go along the pitches the sounds provide, so 02:11:213 (1,2,3,4) - have a less intense pitch therefore they are spaced a bit close together and are one continuos pattern whilst 02:12:608 (1,2,3,4) - has a higher pitch on them and the higher pitches start on the (2) so the (1) is a note to give some sort of preparation for the upcoming higher spaced 1/4 sliders which gives greater feedback and makes the higher pitches more unique."
02:15:748 (3,4) - If you're going to put hit circles only on the kicks, only put hit circles on the kicks. This uses a kickslider on a kick compared to 02:15:399 (1) - and then uses 02:15:922 (4) - a circle on the same 1/4 track as 02:15:573 (2) - the snares are on circles the kicks are on sliders 02:20:980 (1) - with the exception of this because of the reason above
02:22:898 (7) - The ascending scale resets here, why does it have 0 emphasis while 02:23:073 (1) - this snare has more? what? i have no idea what you're trying to suggest here tbf
02:25:515 (5) - Why is this beat emphasized? I don't hear anything here. emphasised? lol what it's the same sounds as the whole 1/4 stream,
if you're talking about the slight direction change that's hardly any emphasis lol, it does the same thing that 02:22:375 (1,2,3,4,5,6,7,8) - does xd
02:42:259 (1) - there's literally nothing here vocals xd
02:42:521 (2) - Slider should be held to 02:42:870 - 02:56:213 (1,2) - it goes back logically to all the other patterns, extending this slider would break the structure
02:43:306 (1,2) - These probably shouldn't be separated, there's only one wub there pitch bends z
02:44:003 (3) - This is a held wub all the way up to 02:44:614 - why is it a 1/2 repeating slider? to account for the vocal pitch bends on every 1/2 beat
02:46:620 (3) - starts on nothing, ends on nothing, and goes over a beat at 02:46:794 - 00:32:143 (1,2,3,4,5) - sigh
02:47:317 (5) - nothing here, overmapped 00:33:189 (4,5) - same sounds zzzz
02:47:492 (1,2) - You use this exact same pattern to represent very different sounds, I suggest you switch it up a bit. to keep it consistent my dude with all the rest of the sections that have the "piano" sounds i mapped to aaa
02:52:201 (3,4,5) - Highly unrepresentative of the rhythm here, there's so much more going on than a 1/2 clap track. I get that you looked at my map and probably got a bit of this from that, but my map is bad don't use it as a reference lol I'm ampping to the sounds that 02:48:887 (1,2,3,4,5) - these follow, the reason why 02:50:282 (1,2,3,4,5,6,7,8) - is a 1/2 click spam is because of the really tough electronic sounds going alongside with them after that on 02:51:852 (2) - they calm down so i mapped to the previous sounds again, Also I never took a look at your map XD
02:57:172 (1) - ignores an important beat follows the same sounds as previous similar patterns a
02:59:265 (2) - the 2 important parts are 02:59:265 - 02:59:352 - , there's nothing on 02:59:439 - yes that's why it acts like a filler rhythm type of note, plus it ends on almost nothing so it's fine. On top of that it keeps the density and intensity of that part high, since if there were no repeat the part would feel bland and weak, which is something the song doesn't provide
03:01:096 (5,6) - Rhythm is different from 03:00:748 (3,4,5,6) - don't use the same rhythm ugggh, hence why they are different flow and sv
xd
03:41:038 (1,2,3) - space these out way more, they're really strong, especially compared to 03:39:817 (1,2,3) - which is spaced in a way that hardly plays any differently the spacing is already enough imo and the comparising you made was something i was going to do as well since the difference is clear and visible comparing those 2 parts
03:43:916 (2,3) - ctrl+g rhythm and extend slider no that would just ruin the entire structure of the map 02:56:910 (4,1,2) - 00:47:841 (1,2,3) - etc
03:46:620 (1,2,3) - don't make triples using different sounds like this, maybe a kickslider and a hit circle would be acceptable I mean it's not like this isn't acceptable, again it's down to interpretation
04:10:932 (1) - this does not exist well it does, might wanna repeat it a couple of times, it's a pitch bend
04:10:503 (1) - the sliderend here is much stronger than the sliderhead I'll quote what i said to squirel again:
"i mapped to the trumpet sound 04:10:503 - plus the way the sound on the slider end is the sound that it starts with, which is a hold sound, making a slight break there really underlines that and adds some emphasis making it feel less emptier. Cuz if i mapped the slider on the kick it means it would have ended just before the circle which is inbetween the next note, something i do not want.
Main reason for this was to add a sort of emphasis break before the start of next kiai/section"
Thanks for your opinion, although keep in mind that modding isn't about enforcing your own way of mapping something, it's to improve what you think could make the map better, not what you would have felt like would be better, always try to look over the mappers creation first and try to understand what they themselves went for. My guess for most of your suggestions would be that you had rhythms stuck in your mind that you used for your own edge map, hence why maybe you didn't deem most of my rhythm choices worthy. That's actually why I don't mod maps I myself mapped since I believe that I will be too confident about my own rhythm choices and if i see something else being mapped differently in a song that I mapped, I would find it really really hard to come to acceptance with it. It's a sort of feeling I hate having and I'm guessing you had something similar on your mind without even realising it. Some of the points were what many other modders made above the posts, might have saved you effort to read back and find stuff you deemed wrong, but regardless I do appreciate your time that you spent on this, any opinion is good feedback for me to improve at a later stage.
Edit: Kudosu goes for some NC changes that i missed, wasn't just one that I changed