00:10:642 (1) - Nothing in the music changed, why are you switching to repeat sliders?
00:14:071 (1) - This is where the change in music occurs (in its pitch), and these are represented exactly the same way as the beats before them. Don't you think that the stronger notes that come with this change deserve the hit circle patterns, rather than repeat sliders?
00:17:714 (2) - why overmap this? this is a slow, calm part of the music anyway - there's absolutely no reason you should need to contrive beats that do not exist.
00:18:785 (1) - sliderend shouldn't be hitsounded, as it's emphasizing nothing
00:21:785 (3) - vocals are on 00:22:107 - not on 00:22:214 -
00:23:071 (2) - vocals are on 00:22:964 - not 00:23:071 -
basically the rest of this section is all fairly unsnapped or oddly snapped, i'm tempted to recommend you ignore them entirely or find some playable rhythm that isn't obviously skipping over beats, one beat late, or one beat early
00:30:748 - "filler rhythm" doesn't necessarily mean totally ignoring the song. I'm not even kidding. The drum beats follow:
The synth follows:
your rhythm follows:
As is fairly obvious, several beats, 00:30:922 - 00:32:317 - are just randomly tacked on, and several beats 00:32:841 - 00:31:445 - are completely ignored. Either pick a track and follow it accurately, or mix the two in a way that actually makes a lick of sense.
00:33:364 (5) - Gets a disproportionate amount of spacing emphasis compared to 00:33:189 (4) - which has synth of the exact same intensity, but also has a drum beat.
00:39:120 (1,2) - 00:39:817 (1,2) - Now would be a good time to use the way you heavily overweight the synth to your advantage, and make this more than just 3/4 sliderspam by using sliderends to emphasize the synth beats on 00:39:643 - 00:39:992 -
00:42:782 (3) - This beat does not exist in the music, and it interrupts 00:42:521 (2) - which follows a wub which continues all the way to 00:42:870 -
00:43:306 (1) - The kick on the end of this slider is REALLY strong, are you sure you want to relegate it to a 1/2 sliderend with 0 movement stress?
00:45:573 (3) - More overmap interrupting longer wubs
00:46:096 (1) - I strongly suggest making this 2 kicksliders, considering that a slider should start on a strong beat and end on a beat of equal or lesser strength - they both have the same synth sound, but the sliderend is a kick.
00:46:707 (3,4) - This is a great opportunity to make these sliders work together with a blanket or something
00:48:102 (2,3) - same point about overmapped circle
00:49:759 (4) - this is a totally different sound from 00:49:934 (5,6) - why are they mapped the same way?
00:50:544 (2,3) - 00:51:154 (1,2,3,4,5) - 00:50:806 (4) - Save the 1/4 rhythms for when there's 1/4 in the song. This is entirely overmapped.
00:51:939 (2,3) - ^
00:53:684 (2,3) - There's a huge slow wub here, why did you map it with a bunch of 1/4?
00:56:910 (1,2,3,4,5) - I am fairly confident that these sorts of zig zag streams just don't visually fit with the rest of the map.
01:04:236 (5) - nc
01:04:236 - I have pretty big problems with this section in general. Its density and stress levels are far higher than everything in the map before it - despite it being one of the calmest parts of the entire song. Also, why does it all ignore the kick-snare patterns and just map sliders and 5 note bursts over it?
01:10:689 (1,2,3,4,5,6,7) - Where did this come from? The rhythm hasn't changed at all, what's with this totally new, uncalled for pattern?/
01:31:794 (4,5,1) - These kicksliders are utterly unrelated to 01:32:143 (1) - why is that? There are plenty of ways to make them work together very well.
01:37:375 (6) - balance this slider!
01:39:120 (2,3) - In the music, this isn't a 2-kickslider pattern, it's a 1/2-slider - 1/4-slider pattern. 01:39:032 (1,2) - This double is overmapped.
01:48:713 (3) - Slider ends on an extremely important beat
02:11:213 (1,2,3,4) - This is really messy. I fail to see how these kicksliders relate at all to each other or to the song.
02:14:003 (1) - This is an extremely different beat from 02:14:178 (2,3,4) - as it is just a kick, with nothing else there. It shouldn't be pigeonholed into this pattern.
02:15:748 (3,4) - If you're going to put hit circles only on the kicks, only put hit circles on the kicks. This uses a kickslider on a kick compared to 02:15:399 (1) - and then uses 02:15:922 (4) - a circle on the same 1/4 track as 02:15:573 (2) -
02:22:898 (7) - The ascending scale resets here, why does it have 0 emphasis while 02:23:073 (1) - this snare has more?
02:25:515 (5) - Why is this beat emphasized? I don't hear anything here.
02:42:259 (1) - there's literally nothing here
02:42:521 (2) - Slider should be held to 02:42:870 -
02:43:306 (1,2) - These probably shouldn't be separated, there's only one wub there
02:44:003 (3) - This is a held wub all the way up to 02:44:614 - why is it a 1/2 repeating slider?
02:46:620 (3) - starts on nothing, ends on nothing, and goes over a beat at 02:46:794 -
02:47:317 (5) - nothing here, overmapped
02:47:492 (1,2) - You use this exact same pattern to represent very different sounds, I suggest you switch it up a bit.
02:52:201 (3,4,5) - Highly unrepresentative of the rhythm here, there's so much more going on than a 1/2 clap track. I get that you looked at my map and probably got a bit of this from that, but my map is bad don't use it as a reference lol
02:57:172 (1) - ignores an important beat
02:59:265 (2) - the 2 important parts are 02:59:265 - 02:59:352 - , there's nothing on 02:59:439 -
03:01:096 (5,6) - Rhythm is different from 03:00:748 (3,4,5,6) - don't use the same rhythm
03:41:038 (1,2,3) - space these out way more, they're really strong, especially compared to 03:39:817 (1,2,3) - which is spaced in a way that hardly plays any differently
03:43:916 (2,3) - ctrl+g rhythm and extend slider
03:46:620 (1,2,3) - don't make triples using different sounds like this, maybe a kickslider and a hit circle would be acceptable
04:10:932 (1) - this does not exist
04:10:503 (1) - the sliderend here is much stronger than the sliderhead