aaaaaaa
im bad at modding
only diff
Hope the mod helps ! - When u emphasize points like 00:32:178 (3) - 00:34:486 (3) - I found them to be very inconsistent with the amount of spacing. for example 00:32:178 (3) - 00:36:794 (3) - both have a circle emphasizing the same sound but have diffrent spacing between both of them, 00:34:486 (3) - 00:39:101 (3) - slider instead of the circle here, but both have different distances between them. you can use a unique slider shape to differentiate sliders like 00:34:486 (3) - 00:39:101 (3) - which would emphasize that sound even further.00:41:409 (3) -, Also flow here kinda confuses me when compared to other places like 00:32:178 (3) - which the slider before it flows directly in to here. Probably just a flow mistake
- 00:49:486 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Ahhhhh, bad mapping choice imo since this is a really calm part of the song and mapping it to a stream doesn't feel right to me. What you can do is map 00:49:486 (1,2) - to circles and have 00:49:774 (3,4,5,6,7,8) - a 1/4 sliders, so that you can have that 1/4 sound mapped to, but also making the rythem density lower to match this section of the song
- 00:53:092 (2) - Missing hitsound here
- 00:58:716 (1) - The stream starting here should have more distance to hit like what 00:58:139 (1) - did for the stream
- 01:07:947 (1,2) - You can make this a smaller version of 01:09:678 (1,2) - since they're mapped to relatively the same sound with 01:09:678 (1,2) - being louder
- 01:11:553 (1,2,3) - Sound is unique here so instead of doing the jump pattern you've been using u can use something like this
-01:12:563 (1,2) - is a lot more louder than 01:07:947 (1,2) - but mapped the same way
-01:15:448 (1) - A lot quieter than 01:15:592 (2) - yet stacked. I would sepearate them to where there a lot of distance needed to click 01:15:592 (2) - since its a prominent sound and 01:15:448 (1) - is very weak
-01:15:448 (1) - Important sound mapped to slider reverse doesn't give that sound a lot of emphasise
-01:29:005 (2,3) - 2 is a lot stronger than 3 yet the distance to get to 01:29:005 (2) - is the same as 01:29:294 (3) -
-01:44:869 (1,2,3,4) - Music is a lot stronger here so I would space this stream out more
-01:54:394 (1,2) - Slider here should be something like 01:52:212 (1,2) - since nothing significant has changed in the music. This would also make 01:52:212 (1,2,1,2,1,2,1,1,2) - different from 01:54:939 - since you would use only straight sliders while 01:54:939 - uses primarily curve sliders
-02:00:769 (3,4,5,6) - 02:06:587 (3,4,5,6) - etc -Normally, stream changes spacing because intensity changes, but in this case it doesn't and feels really unsupported to me
02:47:678 (1,2) - 02:55:860 (3,4) - Straight slider in an area where you primarlly use curved sliders, you should know what to do at this point
I'll stop at here since most of the other things I found wrong I already listed in some form or another. The main problem with this map is the lack of consistency in some areas and wrongly using emphasise or not enough emphasise at all.
- 00:49:486 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Ahhhhh, bad mapping choice imo since this is a really calm part of the song and mapping it to a stream doesn't feel right to me. What you can do is map 00:49:486 (1,2) - to circles and have 00:49:774 (3,4,5,6,7,8) - a 1/4 sliders, so that you can have that 1/4 sound mapped to, but also making the rythem density lower to match this section of the song
- 00:53:092 (2) - Missing hitsound here
- 00:58:716 (1) - The stream starting here should have more distance to hit like what 00:58:139 (1) - did for the stream
- 01:07:947 (1,2) - You can make this a smaller version of 01:09:678 (1,2) - since they're mapped to relatively the same sound with 01:09:678 (1,2) - being louder
- 01:11:553 (1,2,3) - Sound is unique here so instead of doing the jump pattern you've been using u can use something like this
-01:12:563 (1,2) - is a lot more louder than 01:07:947 (1,2) - but mapped the same way
-01:15:448 (1) - A lot quieter than 01:15:592 (2) - yet stacked. I would sepearate them to where there a lot of distance needed to click 01:15:592 (2) - since its a prominent sound and 01:15:448 (1) - is very weak
-01:15:448 (1) - Important sound mapped to slider reverse doesn't give that sound a lot of emphasise
-01:29:005 (2,3) - 2 is a lot stronger than 3 yet the distance to get to 01:29:005 (2) - is the same as 01:29:294 (3) -
-01:44:869 (1,2,3,4) - Music is a lot stronger here so I would space this stream out more
-01:54:394 (1,2) - Slider here should be something like 01:52:212 (1,2) - since nothing significant has changed in the music. This would also make 01:52:212 (1,2,1,2,1,2,1,1,2) - different from 01:54:939 - since you would use only straight sliders while 01:54:939 - uses primarily curve sliders
-02:00:769 (3,4,5,6) - 02:06:587 (3,4,5,6) - etc -Normally, stream changes spacing because intensity changes, but in this case it doesn't and feels really unsupported to me
02:47:678 (1,2) - 02:55:860 (3,4) - Straight slider in an area where you primarlly use curved sliders, you should know what to do at this point
I'll stop at here since most of the other things I found wrong I already listed in some form or another. The main problem with this map is the lack of consistency in some areas and wrongly using emphasise or not enough emphasise at all.
im bad at modding