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Meramipop - enemy of the society

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Topic Starter
Cheri

Pho wrote:

Yo, from my queue

  1. 00:53:236 - These kind of gaps feel weird to be left out since you mapped adjacent ones with about the same intensity like 00:51:794 (1,2,3,4,5,6,7,8) - . A slider would be good.
    Similar gaps that should be filled:
    01:44:775 - 01:47:082 - 01:49:390 - (for these you can add repeats to the previous sliders)
    03:54:369 - Since this has been brought up enough - I will change them
  2. 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I would've expected this to be a build-up to 00:58:717 - this section, so a stream feels overdone at this point. 1/4 repeatsliders would be an idea. change
  3. 01:35:640 (1,2,3,4) - These 1/6 streams look very similar to the previous 1/4 streams, so make them more distinguishable (slightly higher DS like 1.3x). This goes for the whole section ah yea forgot to do this - changing now
  4. 02:41:678 (5,6,1,2) - Spaced stream and then a streamjump into a condensed stream? That's not the best transition to do here, better thing would be to 02:41:678 (5,6) - combine this into a 1/4 slider change
  5. 02:45:496 (1,1,2,3,1) - Make 02:45:678 (1,2) - this a slider and space all of them out a bit more, then you have a good buildup k
  6. 04:36:784 (1,2,3,4,5,6,7,8,1) - 04:38:238 (1,2,3,4,5,6,7,8,1) - 04:39:693 (1,2,3,4,5,6,7,8,1) - Could successively increase spacing in those streams, fits better to the song
  7. 04:41:965 (2) - Redundant circle since that beat isn't prominent in the music, so putting an object here is kinda meh. Same for:
    02:58:678 (2) - 05:22:693 (2) - 05:28:511 (2) - 05:34:329 (2) - 05:40:147 (2) - etc. Idk about how to fix the first one ya mention without changing the entire stream (which I will consider if I find a way to make it work) - but I can change the other ones by add a slider and removing the first 2 circles so (2) be at the slider end and wouldn't be unnecessarily look like a strong beat like the rest of the stream - I didn't realize how 2 was like that or else I would had been change it/never done it like that :o
    Just noticed you do that a lot, so try to avoid it since it blurs out the distinctive rhythms of the song if you just stream all over it.
  8. 05:04:329 (7,1,2) - That streamjump is pretty huge, try to minimize it. done
  9. 05:46:511 (8,1) - Can't recommend doing that because It's a huge forced streamjump. At least lower down the spacing on this one. I lower the spacing a lot
  10. The faster parts of the map are well-structured while the slower parts could be more polished. I believe the patterns could be more refined overall, but solid work for a newer mapper.
Good luck on this
Thank you for the mod :)

I am not updating yet since I am applying changes from post and want to make sure everything is just right(will edit this post when I am actually done) - I will also polish the slow part like ya said and look over all the patterns afterwards

EDIT: Applied everything - just need to polish the changes because its a bit awkward but nothing too bad
squirrelpascals
Hello, m4m!

diff
• 00:58:716 (1,2,3,4,5,6,7) - can you make a more even , probably circular, curvature on this stream? its oval shaped atm. same with these too 01:01:745 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:03:331 (1,2,3,4,5,6,7,8) - 01:05:639 (1,2,3,4,5,6,7,8,9) - 01:07:514 (1,2,3,4,5) - this might look like a "remap kds" type of mod, but all these random curvatures don't look aesthetically coherent. use slider to stream for these

• 01:22:372 (2) - sharp corner doesn't fit in with the slight curves of 01:21:794 (1,3,4) -

• 01:54:940 (1,2,3,4) - same idea as the first mod but on a smaller scale

• 01:57:496 (1) - moving down and to the right would give a smoother circular flow through 01:57:042 (2,3,4,1,2) -, thus making it more comfortable

• 02:04:042 (1,2,3) - the change in spacing between these two is also uncomfortable to play

• 02:13:133 (3,4) - making sliders like this that go together the same slider curve will make this aesthetic more identifiable

• 02:14:951 (1,2,3,1,2,3) - similar to above, except with triple + sliders. these curves might work somewhere else in the map but doesn't feel strucutred next to these slightly curved patterns 02:14:587 (3,4) - it goes with the circle slider after it but maybe you can transition better into doing this. Same thing here 02:32:405 (1,2,3,1,2,3) -

• 02:17:133 (1,2) - would look a lot neater if the second slider was just a ctrl+h and slight rotation of the first one. also, adjust the positions so the symmetry is more identifiable. (im assuming you were going for symmetry because of the curve directions and placements) example

• 02:20:042 (1) - would suggest moving this more to the right. creates more smooth clockwise flow at 02:19:678 (3,4,5,1) - and makes it a lot easier to follow slider 5

• 02:28:042 (1,2,3,4) - feels like it goes from really low to high spacing here for no reason,

• 02:43:133 (1,2,3,4,5,6,7,8,9) - oval streams again xp

• 02:49:496 (3,4,1) - typically for patterns like this one would expect the object after 02:49:678 (4) - to be to the right of the slider, because of slidertail direction + the way 4 is placed after 3. because of the way you placed it behind the slider the player has to kinda loop their cursor to follow the slider semi-correctly and hit the next note. this is MOSTLY because of your choice to use fast sv, and one of the minor things that interferes with the map's flow

• 02:53:860 (3,4,1) - another big difference in spacing thats uncomfortable to play, mainly on the y axis

• 03:08:769 (1,1) - space these? objects barely touching like this are annoying

• 03:18:951 (1,2) - since you use a LOT of 1/2 sliders, using a stream or something else here to follow the guitar would give a nice change in rhythm. Also in this part: if youre going to use sliders then make curvatures similar for aesthetic reasons, as mentioned earlier in this mod 03:18:951 (1,3) -

• 03:24:042 (1) - ctrl+g works better for this, more flow to and from the objects surrounding it, and less angling and minor adjustment to hit it correctly

• 04:06:772 (1,2,3,4,5,6,7,8) - 04:07:494 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 04:08:719 (2,3,4,5) - same, use more even curvature for these streams

• 04:42:602 (1,2,3) - spacing change is not comfortable

what im saying is getting really repetitive, i feel like i've drawn it out enough times for you to apply this to the rest of these fast sections and stream sections. (as much work as it is) I think its best that you even go over the map again and look for similar issues anyways, to apply this mod all around instead of in these specific places

This map improved a lot since I first saw it. I still don't like how heavily this abuses slider leniency though, and I still think that overall flow can be improved in the fast parts. This will probably require remapping some areas that suffer from this problem because, while mods can IMPROVE it, remapping will give the pattern a completely new baseline that can more easily be improved on from the previous pattern. Keep in mind, for alt maps like this you need to concede more to what feels comfortable to play (mainly in terms of spacing consistency + angles) due to the higher speeds of the music

My two cents on what to do next, if you were considering more mods (since you have a bit already xd)
Good luck :) :)
Topic Starter
Cheri

squirrelpascals wrote:

Hello, m4m!

diff
• 00:58:716 (1,2,3,4,5,6,7) - can you make a more even , probably circular, curvature on this stream? its oval shaped atm. same with these too 01:01:745 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:03:331 (1,2,3,4,5,6,7,8) - 01:05:639 (1,2,3,4,5,6,7,8,9) - 01:07:514 (1,2,3,4,5) - this might look like a "remap kds" type of mod, but all these random curvatures don't look aesthetically coherent. use slider to stream for these

• 01:22:372 (2) - sharp corner doesn't fit in with the slight curves of 01:21:794 (1,3,4) - I wanted to emphasize the strong vocals here and having a normal curve slider won't just do - Instead of getting rid of it - I will add more of those type of slider to the strong beats -
- I am also gonna adjust the pattern as well


• 01:54:940 (1,2,3,4) - same idea as the first mod but on a smaller scale

• 01:57:496 (1) - moving down and to the right would give a smoother circular flow through 01:57:042 (2,3,4,1,2) -, thus making it more comfortable

• 02:04:042 (1,2,3) - the change in spacing between these two is also uncomfortable to play adjusted

• 02:13:133 (3,4) - making sliders like this that go together the same slider curve will make this aesthetic more identifiable Will change these others similar

• 02:14:951 (1,2,3,1,2,3) - similar to above, except with triple + sliders. these curves might work somewhere else in the map but doesn't feel strucutred next to these slightly curved patterns 02:14:587 (3,4) - it goes with the circle slider after it but maybe you can transition better into doing this. Same thing here 02:32:405 (1,2,3,1,2,3) - The 1st one I rearrange the pattern to make feel more part of the previous pattern
The 2nd one all I done was just change the direction of the slider since too me it didn't had the same problem as the previous one you talk about
• 02:17:133 (1,2) - would look a lot neater if the second slider was just a ctrl+h and slight rotation of the first one. also, adjust the positions so the symmetry is more identifiable. (im assuming you were going for symmetry because of the curve directions and placements) Actually I wasn't going for symmetry - I wanted the Sliders to both has a slight difference - made same shape but not using the pic because I didn't like it muchexample

• 02:20:042 (1) - would suggest moving this more to the right. creates more smooth clockwise flow at 02:19:678 (3,4,5,1) - and makes it a lot easier to follow slider 5

• 02:28:042 (1,2,3,4) - feels like it goes from really low to high spacing here for no reason,
Adjusted (4) to be less spacing - Everything else is just like previous patterns during this time but arrange differently -
• 02:43:133 (1,2,3,4,5,6,7,8,9) - oval streams again xp

• 02:49:496 (3,4,1) - typically for patterns like this one would expect the object after 02:49:678 (4) - to be to the right of the slider, because of slidertail direction + the way 4 is placed after 3. because of the way you placed it behind the slider the player has to kinda loop their cursor to follow the slider semi-correctly and hit the next note. this is MOSTLY because of your choice to use fast sv, and one of the minor things that interferes with the map's flow

• 02:53:860 (3,4,1) - another big difference in spacing thats uncomfortable to play, mainly on the y axis I will attempt to change but I not quite sure about this...

• 03:08:769 (1,1) - space these? objects barely touching like this are annoying I didn't see no harm tbh but it wasn't intentional either so change

• 03:18:951 (1,2) - since you use a LOT of 1/2 sliders, using a stream or something else here to follow the guitar would give a nice change in rhythm. Also in this part: if youre going to use sliders then make curvatures similar for aesthetic reasons, as mentioned earlier in this mod 03:18:951 (1,3) -
I will consider but by hearing it- the sliders doesn't necessarily ignores the guitar and if it had I would had made it where it didn't
• 03:24:042 (1) - ctrl+g works better for this, more flow to and from the objects surrounding it, and less angling and minor adjustment to hit it correctly
Eh I have done that already to this slider for the same exact reason so I am keeping it the sameI didn't... but I will wait to change it
• 04:06:772 (1,2,3,4,5,6,7,8) - 04:07:494 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 04:08:719 (2,3,4,5) - same, use more even curvature for these streams

• 04:42:602 (1,2,3) - spacing change is not comfortable will change

what im saying is getting really repetitive, i feel like i've drawn it out enough times for you to apply this to the rest of these fast sections and stream sections. (as much work as it is) I think its best that you even go over the map again and look for similar issues anyways, to apply this mod all around instead of in these specific places

This map improved a lot since I first saw it. I still don't like how heavily this abuses slider leniency though, and I still think that overall flow can be improved in the fast parts. This will probably require remapping some areas that suffer from this problem because, while mods can IMPROVE it, remapping will give the pattern a completely new baseline that can more easily be improved on from the previous pattern. Keep in mind, for alt maps like this you need to concede more to what feels comfortable to play (mainly in terms of spacing consistency + angles) due to the higher speeds of the music

My two cents on what to do next, if you were considering more mods (since you have a bit already xd)
Good luck :) :)

The problems ya talk about like this 02:49:496 (3,4,1) - It was mine intentions to be like that - I have a justify reason for it but I know that I can't sit back explain it since I am bad for that so I would like to hope this wouldn't mean I have to just get rid of it (I will find a way to explain it when I get the rights words to do that)
- I am not going to change those patterns just yet
- I am going to implement it in the map better and more so the player will get used to it instead since it not working as intended
- Going to go over mainly kiai sections and look over other section where I see how I can make it work
- I will get rid of if it is a problem if I can't solve it by doing what I just said since I ain't that hardheaded to change anything


- Besides above - I am fixing unintentional flow mistakes and adjust them/change later


I didn't reply to stream mod because that will just be me agreeing with you - I am going to make them more circular with slider thing - The streams is not going to be change yet as I wanted to make sure that if I do change them - I won't have to do any sorts of arranging during mods and will do it as one of the last things to be change when it comes time to actually get it rank

---


Thanks for the help - I may have look over something but I will just go back to reread

Not all changes has been applied but I am updating now and update again when I am fully awake

(I hope I didn't said anything that didn't make sense/that just stupid when I get up later to reread this post..)
Topic Starter
Cheri
double post because I did all that while I was half sleep - All I said above I thought about how much work I am putting myself up for so here how it is:

-I got rid of majority of the flow problem like this 02:49:496 (3,4,1) - by rearranging the patterns - I didn't feel like I needed to remap all of them since all it took was some flipping and rotation but I did with some of them

- Fixing the flow of this map in general (at least trying - I will just get a couple mods to help out on this)

- tbh What I did with Slider to stream didn't made them circular and still more oval since I still like them like they already are and it was a waste of time since I concluded that I just don't like them like that and I kept making it the same way even while converting it - so yea no change but I will clean them up a bit so they at least look better

- I'm map more toward the drum in this song and while I do try to follow the guitar but 03:18:951 (1,2) changing this too a stream doesn't seem quite fitting to me and when I hear it sound overmap and it just doesn't work since this will be more confusing to the players since all the streams in the map is following the drum and just to suddenly make a stream for the guitar is just not gonna do - the 1/4 sliders isn't downright ignoring it and I am not changing them
(I am just explaining more of what I said)

- I am editing this post when I am done cleaning up the map

EDIT: I updated
The kiai is the main problem with flow so I fixed it
I change it so while it seems a bit awkward now - its has a lot less of what u said about and flow better in general (it will be better later)
- I will adjusted other place like the guitar section at the end of this map and other than that - the major problems is mostly gone out of the picture as far as I see
I didn't polish the diff or fix everything yet like I wanted since that will take too long so I will just try to get mods again and fix them gradually each update I do

-
Joe Castle
dont mind me, ill just shoot another star uwu
Cherry Blossom
Hi, from my modding queue.
awh, it's RD-Sounds here !

Bunkachou

  1. 01:15:448 (1,2,3,4,5,6,7) - this plays rather "close" and it would be better if you make them more voluminous to make this pattern more comfortable to play, so you move 01:15:880 (3) - and 01:16:169 (4,5,6,7) - on the right, you have enough space to do it.
  2. 01:59:678 (1,2,3,4,5) - this looks good for aesthetics but, in terms of playability it isn't really nice imo, because you made them closer compared to what i can see before and after for no reason maybe (or maybe to show that you follow the quiet guitar in the background when there's no vocals), and it isn't really nice to play. There should be more distance between these sliders.If you make them more distant, don't forget to do it here too 02:05:496 (1,2,3,4,5) -
  3. 02:09:860 (1,2) - the transition between these objects is really broken during this fast section. It will be technically very difficult to complete this slider 02:09:860 (1) - because 02:10:133 (2) - starts at its middle, concerning its placement. 02:10:133 (2) - must be moved downward to improve the playability fo this pattern.
  4. 02:23:496 (4,5) - there's no reason to increase the distance between them, compared to 02:23:133 (2,3) - , because they follow the same sound, and there's nothing more audible on 02:23:678 - to allow you to use a higher distance.
  5. 02:28:042 (1,2) - the same idea as i suggested here 01:15:448 (1,2,3,4,5,6,7) - . You can make them play better if you don't make them close like this. You have enough space to move 02:28:042 (1) - a little on the right to make this pattern more voluminous and more comfortable to play.
  6. 03:04:315 - make this tick played because you followed the same sound with your 5objects stream here 03:04:769 (1,2,3,4) - . Same goes for 05:10:874 (3) -
  7. 03:18:042 (4) - it should be circles instead here, because of guitar which is intense and just a slider here doesn't show the real impact of it, and you emphasized the guitar here 03:21:133 (1,1) -

    The overall spacing in all 1/4 mapping parts looks weird and not really tidy, it would be better to make things consistent and more structured.

Good luck ~
Topic Starter
Cheri

Cherry Blossom wrote:

Hi, from my modding queue.
awh, it's RD-Sounds here !

Bunkachou

  1. 01:15:448 (1,2,3,4,5,6,7) - this plays rather "close" and it would be better if you make them more voluminous to make this pattern more comfortable to play, so you move 01:15:880 (3) - and 01:16:169 (4,5,6,7) - on the right, you have enough space to do it. While I did adjust it - I the pattern itself seem to be fine as far being comfortable - I made it little less close but nothing more
  2. 01:59:678 (1,2,3,4,5) - this looks good for aesthetics but, in terms of playability it isn't really nice imo, because you made them closer compared to what i can see before and after for no reason maybe (or maybe to show that you follow the quiet guitar in the background when there's no vocals), and it isn't really nice to play. There should be more distance between these sliders.If you make them more distant, don't forget to do it here too 02:05:496 (1,2,3,4,5) -
    It was for the quiet part due to the vocals - however if interfering with playability - I did made it had more space (2nd too)
  3. 02:09:860 (1,2) - the transition between these objects is really broken during this fast section. It will be technically very difficult to complete this slider 02:09:860 (1) - because 02:10:133 (2) - starts at its middle, concerning its placement. 02:10:133 (2) - must be moved downward to improve the playability fo this pattern. Couldn't lower it too much (might have to rearrange some things) but it should be a bit better
  4. 02:23:496 (4,5) - there's no reason to increase the distance between them, compared to 02:23:133 (2,3) - , because they follow the same sound, and there's nothing more audible on 02:23:678 - to allow you to use a higher distance. it wasn't intentional - I was copy - paste and didn't adjusted the spacing yet - fixed it
  5. 02:28:042 (1,2) - the same idea as i suggested here 01:15:448 (1,2,3,4,5,6,7) - . You can make them play better if you don't make them close like this. You have enough space to move 02:28:042 (1) - a little on the right to make this pattern more voluminous and more comfortable to play. adjusted
  6. 03:04:315 - make this tick played because you followed the same sound with your 5objects stream here 03:04:769 (1,2,3,4) - . Same goes for 05:10:874 (3) - change the 1st one but the 2nd is the same since it would make me have to do some rearranging which I rather not do atm
  7. 03:18:042 (4) - it should be circles instead here, because of guitar which is intense and just a slider here doesn't show the real impact of it, and you emphasized the guitar here 03:21:133 (1,1) - this require me to change the other pattern after this - Not that I won't consider it - I will do something about when I come up with an idea

    The overall spacing in all 1/4 mapping parts looks weird and not really tidy, it would be better to make things consistent and more structured.

Good luck ~
the spacing is inconsistent because it recently went through 5- 10 hours (not sure) polishing slidershape and changing up the flow on the whole map without thinking of spacing too much since I didn't realize it was an issue
- Anyways I wen't through the whole map and did a hotfix on all spacing so it should be consistent (sorta)
- Gonna remap this 02:09:860 (1,2) - since it may still be a problem Nvm - just had to move it a bit more instead

Thanks for Mod

Also thank you Joe Castle for the stars <3
Osatia
Hello :3

Bunkachou

  • 00:39:101 (3) - This sliderend isn't stacked on 00:37:948 (1) - sliderend correctly
    I don't understand the ds of 00:41:986 (6,1) - , you had around double for all the other ones, so why change it here?
    00:49:486 (1,2) - These have a distinct sound that I feel should be emphasized like you did at 00:52:948 (1,2) - or 00:54:101 (1,2,1,2,3,4,5,6) - . I don't see a reason to not emphasize those sounds there. Also 03:50:618 (1,2) -
    In my opinion, sliders like 01:22:372 (2) - don't really belong in that section, due to it being much more calmer than the other parts. Maybe just a regular curved or straight slider would work better, which brings me to this:
    I feel you kind of place slider shapes randomly through out the map, and not only that. You also seem to use the exact same 3 shapes through out the map. I understand your intention might be for the fast sliders to be a highlight, but still, using only those sliders can get somewhat boring especially when certain spots feel like you should. This is just an opinion though, so don't feel forced at all to change this.
    01:54:940 (1,2,3,4,1) - This stream looks really ugly, I won't even lie lol, I'm sure you can make it more pleasing
    Another problem I have is the contrast between 01:55:315 - to 02:41:769 - and the kiai after. There is barely any difference between them, and this is a problem for me as spots like 02:19:678 (3,4,5) - have the same intensity as 02:48:587 (2,3,4) - . Everything in the kiai is more intense, such as the instruments and vocals, so mapping both spots the same doesn't make sense to me. You can lower the sv and ds at 01:55:304 - to 02:06:951 - , then you can lower the ds (especially for the streams and spaced 1/4 circles) at 02:06:951 - to the kiai. 02:06:951 - Is somewhat more intense as the part before, but the spaced streams still don't really suit, so just lowering the ds compared to the kiai between sliders and raising it compared to the part before would be nice. (if that sounds confusing just msg me lol i think i worded it badly) I really mostly mention this as it becomes an issue gameplay wise more than aesthetic wise.
    02:06:405 (1,2,3,4,5,6) - this ds can work nicely at 02:18:587 -
    For streams like 03:04:769 (1,2,3,4,1) - you seem to make the slider head follow the stream's "flow", but you forget about the slider body too. This isn't much a problem in gameplay, but it is weird while looking at. So just make it so the stream also follows the slider body!
    Not really a problem, but do you have a reason why you did 00:57:563 (1,2) - compared to 03:59:272 (1,2,3,4,5,6,7,8) - ? If it's for variety that's fine.
    04:38:238 (1,2,3,4,5,6,7,8,1) - This stream is a really irregular oval lol, i think you can fix it easily by making 04:38:238 (1,2,3) - less straight.
    04:42:784 (2,3,4) - This seriously doesn't flow well for me. I think it would be better if you made it go from 04:42:784 (2) - to 04:43:147 (4) - and move 04:42:965 (3) - somewhere else
    05:11:329 (1,2,3,4,1) - Remember the slider body stream thing I mentioned earlier? Here it would work aswell.

That's all, cool map and good luck :D
Topic Starter
Cheri

Waku wrote:

Hello :3

Bunkachou

  • 00:39:101 (3) - This sliderend isn't stacked on 00:37:948 (1) - sliderend correctly fixed
    I don't understand the ds of 00:41:986 (6,1) - , you had around double for all the other ones, so why change it here?
    00:49:486 (1,2) - These have a distinct sound that I feel should be emphasized like you did at 00:52:948 (1,2) - or 00:54:101 (1,2,1,2,3,4,5,6) - . I don't see a reason to not emphasize those sounds there. Also 03:50:618 (1,2) -
    In my opinion, sliders like 01:22:372 (2) - don't really belong in that section, due to it being much more calmer than the other parts. Maybe just a regular curved or straight slider would work better, which brings me to this: it due to the strong vocals here and beat (I know there is other places this can be applied to which is why I will change them to sharp sliders as well - just not now)
    I feel you kind of place slider shapes randomly through out the map, and not only that. You also seem to use the exact same 3 shapes through out the map. I understand your intention might be for the fast sliders to be a highlight, but still, using only those sliders can get somewhat boring especially when certain spots feel like you should. This is just an opinion though, so don't feel forced at all to change this. I felt I would just use any other than 3 completely random (it wasn't much shapes I can with 1/4 sliders without looking kind of funky to me also) - I am more aware that my usage of sliders is inconsistent in areas which is why it is random so I will slowly change them each mod I get to be consistent - I may use more wavy sliders for 1/2 sliders and sharp slider too but that should be about it
    01:54:940 (1,2,3,4,1) - This stream looks really ugly, I won't even lie lol, I'm sure you can make it more pleasing adjusted - forgot
    Another problem I have is the contrast between 01:55:315 - to 02:41:769 - and the kiai after. There is barely any difference between them, and this is a problem for me as spots like 02:19:678 (3,4,5) - have the same intensity as 02:48:587 (2,3,4) - . Everything in the kiai is more intense, such as the instruments and vocals, so mapping both spots the same doesn't make sense to me. You can lower the sv and ds at 01:55:304 - to 02:06:951 - , then you can lower the ds (especially for the streams and spaced 1/4 circles) at 02:06:951 - to the kiai. 02:06:951 - Is somewhat more intense as the part before, but the spaced streams still don't really suit, so just lowering the ds compared to the kiai between sliders and raising it compared to the part before would be nice. (if that sounds confusing just msg me lol i think i worded it badly) I really mostly mention this as it becomes an issue gameplay wise more than aesthetic wise.
    I will adjusted it later - will change the streams as well
    02:06:405 (1,2,3,4,5,6) - this ds can work nicely at 02:18:587 -
    For streams like 03:04:769 (1,2,3,4,1) - you seem to make the slider head follow the stream's "flow", but you forget about the slider body too. This isn't much a problem in gameplay, but it is weird while looking at. So just make it so the stream also follows the slider body! adjusted
    Not really a problem, but do you have a reason why you did 00:57:563 (1,2) - compared to 03:59:272 (1,2,3,4,5,6,7,8) - ? If it's for variety that's fine. it was because the stream before was basically just too long expecially before a stream section - while the 2nd one wasn't and I didn't think repeating slider was just gonna do it
    04:38:238 (1,2,3,4,5,6,7,8,1) - This stream is a really irregular oval lol, i think you can fix it easily by making 04:38:238 (1,2,3) - less straight. adjusted
    04:42:784 (2,3,4) - This seriously doesn't flow well for me. I think it would be better if you made it go from 04:42:784 (2) - to 04:43:147 (4) - and move 04:42:965 (3) - somewhere else didn't as ya said (kind of got confused) but did adjusted
    05:11:329 (1,2,3,4,1) - Remember the slider body stream thing I mentioned earlier? Here it would work aswell. adjusted

That's all, cool map and good luck :D
Don't feel like updating the map now... - I will continue looking at the mod tomorrow or the day after and will update then

thank you for the mod :)
Topic Starter
Cheri
k lol a whole week... so much for doing it tomorrow..

Anyways I did kind of what I said:
I lower this section and other like this 02:18:587 - from 1.2x to 1x and the streams has reduce spacing
same here 02:30:224 - but 1.1x this time since it is faster
Other fast sections has lower SV but most is the same
I have made it more consistent with my usages of different slider and aware it may need more some work on that before it could get rank
Axaptice
hi i mod from my q
01:18:909 (4) - Change this slider shape to be sharp cause its on the drum sound that you were making the 1/2 corner sliders on earlier
01:19:775 (2) - I'd also make this straight for the same reason as above but you do use this shape consistenlty in this section so thats kinda up to you
01:58:405 (2) - Again, I'd make this into a sharp slider, it wouldnt ruin the movement and it would adhear to what you were doing earlier more
03:05:678 (2,3) - This is fine but I'd prefer something more interesting on these sounds rather than a stack
05:43:511 (3) - I dont really think this should be spaced this similarly to the two notes before it

Honestly I couldn't see too much wrong with it. The stuff I pointed out was mostly consistency stuff and applies throughout the whole map. I think some of your sliders especially towards the fast part could be made to mimic the ones toward the beginning if only for the sake of consistency.

Really cool map, sorry if this wasn't very helpful, gl on rank!
Topic Starter
Cheri

UnNVus wrote:

hi i mod from my q
01:18:909 (4) - Change this slider shape to be sharp cause its on the drum sound that you were making the 1/2 corner sliders on earlier change
01:19:775 (2) - I'd also make this straight for the same reason as above but you do use this shape consistenlty in this section so thats kinda up to you keeping it the same
01:58:405 (2) - Again, I'd make this into a sharp slider, it wouldnt ruin the movement and it would adhear to what you were doing earlier more change
03:05:678 (2,3) - This is fine but I'd prefer something more interesting on these sounds rather than a stack eh i'll think about it
05:43:511 (3) - I dont really think this should be spaced this similarly to the two notes before it not sure what ya mean

Honestly I couldn't see too much wrong with it. The stuff I pointed out was mostly consistency stuff and applies throughout the whole map. I think some of your sliders especially towards the fast part could be made to mimic the ones toward the beginning if only for the sake of consistency.

Really cool map, sorry if this wasn't very helpful, gl on rank!
wow haven't seen this my bad >.<

I will check it out later since I see I can fix this quickly

EDIT: K I applied what I agree above and see how I can make it more consistent now - I will do more to the map later when I have time

thank you
871
I don't really know if you can consider it a mod, but here comes something.

Maybe you'll want to make a different colour/set of colours for sections like this 01:35:640 - 01:49:486 - where the map goes into 1/6 streams.

02:41:315 (1,2,3,4,5) - looks messy, + 02:41:678 (5) - this slider is sort of uncomfortable

02:45:133 (5,6,7,8) - why not make it curved like this https://osu.ppy.sh/ss/9246998 ?

03:18:951 (1,2,3) - I don't think this 3 sliders represent this guitar sound. Maybe try something like this https://osu.ppy.sh/ss/9247038 ?
(Reversed slider followed by a note on a blue tick and a 1/4 slider after that)

03:25:496 (1) - this slider should be 1/2 slider not 1/4

04:36:784 (1) - doesn't this supposed to be a bit lower like this note 04:37:511 (1) - or you weren't going for a perfect circle stream ?

04:36:784 - This change in BPM is quite a surprise. Are you sure you don't want to highlight it somehow ?

05:03:693 (1,2,3,4,5,6,7) - this part feels kinda of after this extreme change in spacing from before. The distance gap between slider and stream should be a bit more.

Well, that's it. Sorry for such a short mod :(
Topic Starter
Cheri

871 wrote:

I don't really know if you can consider it a mod, but here comes something.

Maybe you'll want to make a different colour/set of colours for sections like this 01:35:640 - 01:49:486 - where the map goes into 1/6 streams.
- Eh that seems a lot of trouble for 1 section of the song but it comes down to it - I may use just 2 NC colors instead of 1 if the streams is too confusing as it is -
02:41:315 (1,2,3,4,5) - looks messy, + 02:41:678 (5) - this slider is sort of uncomfortable adjusted it but not too much

02:45:133 (5,6,7,8) - why not make it curved like this https://osu.ppy.sh/ss/9246998 ? adjusted it and made it more curve

03:18:951 (1,2,3) - I don't think this 3 sliders represent this guitar sound. Maybe try something like this https://osu.ppy.sh/ss/9247038 ?
(Reversed slider followed by a note on a blue tick and a 1/4 slider after that) Ahhh people keeping saying lol - I am gonna change it but not the way ya done it since it just gonna keep being brought up

03:25:496 (1) - this slider should be 1/2 slider not 1/4 not sure about this - since I mainly following 1/4 drum - that is 1/4 but I may consider changing it

04:36:784 (1) - doesn't this supposed to be a bit lower like this note 04:37:511 (1) - or you weren't going for a perfect circle stream ? adjusted

04:36:784 - This change in BPM is quite a surprise. Are you sure you don't want to highlight it somehow ? Idk - I don't want to go the extremes so I think it is better as is

05:03:693 (1,2,3,4,5,6,7) - this part feels kinda of after this extreme change in spacing from before. The distance gap between slider and stream should be a bit more. adjusted this

Well, that's it. Sorry for such a short mod :(
Wow I posted the wrong map link - I guess that what I get - mean't for you to mod this map https://osu.ppy.sh/s/675527 (in the q I had the title+song right atleast XD) but It was my fault for mixing the songs up so I ain't worry about it

thank you for this mod :)
Battle



[diff]
00:51:361 (6,1) - probs would be better if you made 6 lead into 1 a bit better as well as making the transition from 00:51:505 (1,1) - smoother as well since ur going against slider flow
01:44:871 (1,2,3,4,1,2,3,4,5) - angle could be less sharp, since the first stream is at an angle and 4 -> 1 has straight line flow, having the purple stream be a sharp stream shape is kinda meh in play
01:56:224 (2) - could ctrl + j to make it flow better into the triplet
01:57:496 (1) - having 1 kinda like the picture below can help w/ the change in flow to 2
02:02:224 (3,4,5) - mm having just a straight line stream after 2 doesn't really flow well since 2's shape kinda calls for movement going toward the left but you're trying to go back right
tbh the section kinda just keeps repeating the same things, one thing I do recommend for alt maps is smaller spacing for triplets like you're doing, that way you have a lot more room to really work with and don't have to care as much about slider to triplet flows, rn a lot of your triplets are fairly linear which usually go against the flow of the 1/4 sliders you have (e.g. 02:10:405 (4,1,2,3) - and 02:13:315 (4,1,2,3) - or an extreme examples being 02:14:951 (1,2,3,1,2,3) - ) which end up having pretty snappy movements which doesn't really play too well in high bpm maps when alternating
you're not really creating a whole lot of variation either during the high bpm section which is kinda boring, since it's the same cycle over and over again of 1/4 sliders and then two triplets with the same sharp spacing concepts. try mixing in some of the vocals in the bg that really stand out, since you're really just going along with the bg rhythm over and over again with the same kind of rhythm and object usages, and try mixing up when you throw in triplets and when you're having sliders for more playing interest
02:52:042 (1,2,3,4,1) - the problem with having really high svs is that it can get really hard to control in parts kinda like this, the movement here is overall pretty linear while the transition to the stream starting at 02:52:587 (4,1) - has a very sharp, snapping motion to it, try to set up slider shapes so they assist in the flow you're trying to achieve, as well as trying to structure things before a pattern so it natural flows into something like a stream that you did here
03:21:133 (1,1,2,3,1,2,3) - here's kind of another example where you shouldn't just be following the bg rhythms, there's pretty prominent guitar beats around here on 03:21:133 (1) - 03:21:496 (1) - 03:21:860 (3) - 03:22:224 (3) - but you're just repeating the same things over and over again, you could have done something like a 1/1 slider ->1/4 circle -> 1/1 slider but you just don't which kinda ends up leading to somewhat lackluster gameplay
03:28:405 (1,2,3,1,2,3) - larger spacing for the 3/4 beats and smaller spacing for the 1/2 beat for 03:28:951 (3,1) - would help readability
04:49:511 (4,5,1,2) - flow here is pretty sharp and awk tbh
04:54:965 (1,2,3,4) - going against slider flow

kinda just pointing out examples here and there so you kinda see what im talking about w/ that big block of text

overall there's kinda just a lack of variety for rhythms which just stick to the background rhythms and just ignore all other rhythms as well as flow overall needing some improvement

flow and movement for alt maps kinda just comes with time tbh, i probably mapped like 10 different alt maps before kinda finding out what works, cuz really high bpms like this have different kinda "rules" that dictate the playability of the map
Topic Starter
Cheri
Ok you mod post is basically repeating the same thing over and over again that I almost got confused so I am breaking it into parts instead

03:21:133 (1,1,2,3,1,2,3) - here's kind of another example where you shouldn't just be following the bg rhythms, there's pretty prominent guitar beats around here on 03:21:133 (1) - 03:21:496 (1) - 03:21:860 (3) - 03:22:224 (3) - but you're just repeating the same things over and over again, you could have done something like a 1/1 slider ->1/4 circle -> 1/1 slider but you just don't which kinda ends up leading to somewhat lackluster gameplay
I disagree on this example - this was 1 of the times I did follow the guitar so I think it could have been a better example tbh

I even put a pause 03:21:405 - to emphasis that I was following the guitar

03:21:496 (1) - the guitar does not stop until here 03:21:678 - hence why it a 1/1 slider and not circles

Did change it up slightly though since you point wasn't entirely wrong

00:51:361 (6,1) - probs would be better if you made 6 lead into 1 a bit better as well as making the transition from 00:51:505 (1,1) - smoother as well since ur going against slider flow change up
01:44:871 (1,2,3,4,1,2,3,4,5) - angle could be less sharp, since the first stream is at an angle and 4 -> 1 has straight line flow, having the purple stream be a sharp stream shape is kinda meh in play
01:56:224 (2) - could ctrl + j to make it flow better into the triplet
01:57:496 (1) - having 1 kinda like the picture below can help w/ the change in flow to 2
adjusted all above
03:28:405 (1,2,3,1,2,3) - larger spacing for the 3/4 beats and smaller spacing for the 1/2 beat for 03:28:951 (3,1) - would help readability done
04:49:511 (4,5,1,2) - flow here is pretty sharp and awk tbh that was the point here - the music was a bit different this time (if you listen close the music) and I wanted to reflect that with sharp rhythm - I adjusted it a bit though
04:54:965 (1,2,3,4) - going against slider flow
02:02:224 (3,4,5) - mm having just a straight line stream after 2 doesn't really flow well since 2's shape kinda calls for movement going toward the left but you're trying to go back right
tbh the section kinda just keeps repeating the same things, one thing I do recommend for alt maps is smaller spacing for triplets like you're doing, that way you have a lot more room to really work with and don't have to care as much about slider to triplet flows, rn a lot of your triplets are fairly linear which usually go against the flow of the 1/4 sliders you have (e.g. 02:10:405 (4,1,2,3) - and 02:13:315 (4,1,2,3) - or an extreme examples being 02:14:951 (1,2,3,1,2,3) - ) which end up having pretty snappy movements which doesn't really play too well in high bpm maps when alternating
I will look over all of them and make them flow better since this is quite minor to me and something I can at least attempt to fix
Ok overall I do agree with you - While I am still focusing on the bg music - I will change up the map where I focus more to the vocals and other sounds - As of now I have already change some section that is now following the vocals
and not just 1/4 sliders all over the place

- Overall flow is no problem - I had plenty of testplays with people who can play this map and none had a problem with it in it current state and mods from other experience modders including ex bns, ex qat, etc - had only mention about how about the that was way too uncomfortable in some patterns(which was change oh course) but I do see that I can make it flow better with your suggestions since it not a big deal to me

- I am not updating yet since too many things to change at once -

I am not expecting you to come back since it looks you don't like the map in it current state
but it would be cool if you pm me if you would like to look at it again if all of the changes above is fixed which I can do quickly.
(not rushing it though - just that these changes I am gonna do is not gonna cost me to rework the whole thing due the map's nature in general since it is fairly simple)

I will be done tomorrow or the next day

thank you for taking the time with me :)
Joe Castle
:( revive
Topic Starter
Cheri

Joe Castle wrote:

:( revive

Meh I rather work on something that will actually get rank - It pretty much was a clear waste of time and I don't wanna rework it knowing that
Joe Castle

Hailie wrote:

Joe Castle wrote:

:( revive

Meh I rather work on something that will actually get rank - It pretty much was a clear waste of time and I don't wanna rework it knowing that
ill shoot my 47 kudos if you go to rank
Topic Starter
Cheri

Joe Castle wrote:

ill shoot my 47 kudos if you go to rank
ehhh Idk about that but if you get a bn to actually look at it and be interest in it if I rework it then i'll happily revive it

other than that, this map was pretty much a negative experience that I didn't even enjoy much to the point I almost quit mapping working on it
Topic Starter
Cheri
Map going through a complete overhaul but at the same time I am not ranking it anymore so its be a long time before that comes
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