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Meramipop - enemy of the society

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Shanipika
Hi from mod queue

[Bunkachou]

First of all I wanna say, the ideas are cool and the map really have potential but a lot of parts feel a bit... emmm away from the song. Like not really following the main instruments of the song and having a very repetitive drum rhythm which is kinda sad since the song is really cool and have a lot of really cool stuff that isnt really represented by the map in a bunch of part.

Also the ''alternating style'' of the map have some part where the slider leniency make some slider not feel super great.
I'll try to point as much as I can to help x)

  1. 00:33:765 - Ok so here in the intro before starting the map you actually wait that the vocal start but you dont really map the vocal. I'd be cool to map places like this with a circle stacked on the next slider head or something similar.
  2. 00:36:073 - 00:35:063 (1) - 00:42:996 - 00:45:303 - ^
  3. 01:20:496 - Here this vocal is really strong maybe you could make a jump on it that would contrast with the current movement. Not mapping vocals like this in a part like this is making the part feel a bit plain and repetitive.
  4. 01:24:678 (3) - Here I'd recommend changing the repeat slider to have the vocal here 01:25:111 - mapped. Then you'd just need to put another circle here 01:25:255 - to catch the drum that was initially mapped to the slider repeat. The circle you'll put here 01:25:255 - could be stacked with the next one to not put too much emphasis on it since it was a slider end initially.
  5. 01:29:726 - Vocal to map here would prolly feel great mapped as a jump since its a really strong vocal too
  6. 01:34:919 - Here changin the repeat to map the vocal would be great but since its weak you might want to make it mapped similar to those 01:33:909 (3,4) -
  7. 01:40:253 (1) - From this point in this part, could prolly increase the SV just a little here to emphasize the fact that vocal start and make the spacing of the stream a little larger. Could maybe make changes in direction in the stream on vocals but maybe it would fuck up the streams too much tho.
  8. 01:44:869 (1) - Increase again with the increase of intensity of both the instruments and vocal.
  9. 01:47:176 (1) - And then from here prolly decrease as the vocals come back to normal.
  10. 01:55:315 (1,2,3,4) - Here's where the biggest problems of the map start. First of all those slider curvature are totally random lol. You could prolly copy past them when you want to make them similar and rotate then the way you want them. Also, with slider leniency, those spacing between slider feel a bit off. They kinda make the motion a lot of start and stop and its kinda annoying. And would be great if you could take in consideration the vocals in that part too in a way.
  11. 02:16:951 (3) - Up to here the whole map makes pretty much the same rhythm since the 165 bpm part started and it kinda feel like the vocals are completyl ignored through that whole part. Other than like the increased SV and the general spacing of the jump here 02:06:951 (1) - when the part have a bit of a more intense feel.
  12. 02:17:133 (1,1,2,1,2) - This is actually cool owo
  13. 02:18:587 (1) - SV should prolly be decreased a bit here since intensity kinda go back lower a bit maybe at 1.1 since its not quite the same as this 01:55:315 (1) -
  14. 02:42:769 (1,2,3) - This jump here is great to emphasize the vocal so why not reproduce that here 02:44:224 (2,3,4) -
  15. 02:48:587 (3) - It would be better to map those two vocal clickable and make those two circle 02:48:405 (1,2) - a slider to emphasize the vocals better
  16. 02:49:860 (1,2,3) - Same
  17. 02:54:224 (1,2,3) - Same
  18. 02:55:678 (1,2,3) - Same
  19. 03:18:042 (4) - Now in this part would be great to emphasize the guitar since its the main insturment of that part so maybe map those as two circle instead
  20. 03:18:951 (1,2) - Those aswell for the same reason. Here I'd suggest, if you map those two slider as 4 circles to make them in pair of two with jumps to follow what the guitar does kinda.
  21. 03:22:587 (1) - And here the spacing of those slider jump could prolly reflect more that the guitar does
  22. 04:21:640 - Back to those unmapped vocal. Should map them similarly to those earlier 01:20:496 -
  23. 04:26:255 - Those repeat same as earlier
  24. 04:30:871 - Same
  25. 04:43:329 (1,2,3) - Same as the previous chorus
  26. 04:44:784 (1,2,3) - Same
  27. 04:49:147 (1,2,3) - Same
  28. 04:50:602 (1,2,3) - Same
  29. 04:54:238 (1) - Here I think he'd be great to have an increase in SV and spacing till the end of that kiai prolly to reflect the intensity increase
  30. 04:54:965 (1,2,3) - Same rhythm thing as before
  31. 04:56:420 (1,2,3) - Same
  32. 05:00:783 (1,2,3) - Same
  33. 05:02:238 (1,2,3) - Same

    And I think thats pretty much it. I aslo didnt point out the places where I felt slider leniancy was causing weird stuff with the spacing of some slider jump. Just to give an exemple of that I mean. 05:00:965 (3,4) - When slider heads are close like that, the slider leniancy will make the jump to the next slider almost inexistant, basicly the player wont aim the first slider and go straight to the next one and it create and awkward stopping moment on the next note kinda feel and it should prolly be avoided to have kinda really close slider head from each other when doing alternating style mapping unless its intentionally creating that feel.

Hope this can help you. I kinda wrote a lot sorry
Topic Starter
Cheri

Shanipika wrote:

Hi from mod queue

[Bunkachou]

First of all I wanna say, the ideas are cool and the map really have potential but a lot of parts feel a bit... emmm away from the song. Like not really following the main instruments of the song and having a very repetitive drum rhythm which is kinda sad since the song is really cool and have a lot of really cool stuff that isnt really represented by the map in a bunch of part.

Also the ''alternating style'' of the map have some part where the slider leniency make some slider not feel super great.
I'll try to point as much as I can to help x)

  1. 00:33:765 - Ok so here in the intro before starting the map you actually wait that the vocal start but you dont really map the vocal. I'd be cool to map places like this with a circle stacked on the next slider head or something similar.
  2. 00:36:073 - 00:35:063 (1) - 00:42:996 - 00:45:303 - ^ chage
  3. 01:20:496 - Here this vocal is really strong maybe you could make a jump on it that would contrast with the current movement. Not mapping vocals like this in a part like this is making the part feel a bit plain and repetitive. preferably not
  4. 01:24:678 (3) - Here I'd recommend changing the repeat slider to have the vocal here 01:25:111 - mapped. Then you'd just need to put another circle here 01:25:255 - to catch the drum that was initially mapped to the slider repeat. The circle you'll put here 01:25:255 - could be stacked with the next one to not put too much emphasis on it since it was a slider end initially. keeping it the same for now - changing it differently when I update
  5. 01:29:726 - Vocal to map here would prolly feel great mapped as a jump since its a really strong vocal too will think about it
  6. 01:34:919 - Here changin the repeat to map the vocal would be great but since its weak you might want to make it mapped similar to those 01:33:909 (3,4) -
  7. 01:40:253 (1) - From this point in this part, could prolly increase the SV just a little here to emphasize the fact that vocal start and make the spacing of the stream a little larger. Could maybe make changes in direction in the stream on vocals but maybe it would fuck up the streams too much tho.
  8. 01:44:869 (1) - Increase again with the increase of intensity of both the instruments and vocal.
  9. 01:47:176 (1) - And then from here prolly decrease as the vocals come back to normal. i'll consider it
  10. 01:55:315 (1,2,3,4) - Here's where the biggest problems of the map start. First of all those slider curvature are totally random lol. You could prolly copy past them when you want to make them similar and rotate then the way you want them. Also, with slider leniency, those spacing between slider feel a bit off. They kinda make the motion a lot of start and stop and its kinda annoying. And would be great if you could take in consideration the vocals in that part too in a way. For 1 the sliders were copy paste at first and not random at all. The only reason that is not the case anymore is simply because I am constantly having to change stuff so it better for to polish the map when I pretty much have nothing left to change which I think is a legitimate reason not to do so now - also hard to really map to the vocals tbh - I really feel like the sliders already emphasize the vocals enough without flat out ignoring them
  11. 02:16:951 (3) - Up to here the whole map makes pretty much the same rhythm since the 165 bpm part started and it kinda feel like the vocals are completyl ignored through that whole part. Other than like the increased SV and the general spacing of the jump here 02:06:951 (1) - when the part have a bit of a more intense feel. I disagree on this - There really isn't much to do with the vocals here unless you asking me to put in some 1/2 sliders which is a big no no in this map - I feel if I try to put them in here it would just be a awkward mess and it better off left alone than to ruin it - the vocals work perfectly fine with the sliders like is now and it not being completely ignore like u are telling me or else I would had found a way to do so if it was
    -
  12. 02:17:133 (1,1,2,1,2) - This is actually cool owo
  13. 02:18:587 (1) - SV should prolly be decreased a bit here since intensity kinda go back lower a bit maybe at 1.1 since its not quite the same as this 01:55:315 (1) - i'll change it but not now
  14. 02:42:769 (1,2,3) - This jump here is great to emphasize the vocal so why not reproduce that here 02:44:224 (2,3,4) - change
  15. 02:48:587 (3) - It would be better to map those two vocal clickable and make those two circle 02:48:405 (1,2) - a slider to emphasize the vocals better
  16. 02:49:860 (1,2,3) - Same
  17. 02:54:224 (1,2,3) - Same
  18. 02:55:678 (1,2,3) - Same going through a rework to all kiai sections and keeping this suggestion in mind because that what was going for but I didn't really realize I fuck up on it so yea.. this is def gonna be change soon
  19. 03:18:042 (4) - Now in this part would be great to emphasize the guitar since its the main insturment of that part so maybe map those as two circle instead I'll be reworking this sections after i'm done reworking all the other sections
  20. 03:18:951 (1,2) - Those aswell for the same reason. Here I'd suggest, if you map those two slider as 4 circles to make them in pair of two with jumps to follow what the guitar does kinda.
  21. 03:22:587 (1) - And here the spacing of those slider jump could prolly reflect more that the guitar does
  22. 04:21:640 - Back to those unmapped vocal. Should map them similarly to those earlier 01:20:496 -
  23. 04:26:255 - Those repeat same as earlier
  24. 04:30:871 - Same
  25. 04:43:329 (1,2,3) - Same as the previous chorus
  26. 04:44:784 (1,2,3) - Same
  27. 04:49:147 (1,2,3) - Same
  28. 04:50:602 (1,2,3) - Same
  29. 04:54:238 (1) - Here I think he'd be great to have an increase in SV and spacing till the end of that kiai prolly to reflect the intensity increase
  30. 04:54:965 (1,2,3) - Same rhythm thing as before
  31. 04:56:420 (1,2,3) - Same
  32. 05:00:783 (1,2,3) - Same
  33. 05:02:238 (1,2,3) - Same

    And I think thats pretty much it. I aslo didnt point out the places where I felt slider leniancy was causing weird stuff with the spacing of some slider jump. Just to give an exemple of that I mean. 05:00:965 (3,4) - When slider heads are close like that, the slider leniancy will make the jump to the next slider almost inexistant, basicly the player wont aim the first slider and go straight to the next one and it create and awkward stopping moment on the next note kinda feel and it should prolly be avoided to have kinda really close slider head from each other when doing alternating style mapping unless its intentionally creating that feel.
    It was intentional - I thought it be cool like that but I didn't really fully implemented into the map so it was half-assed - it going through a rework anyways so I am either going to have the slider heads close like that to where it make sense or would get rid of them completely
Hope this can help you. I kinda wrote a lot sorry
Just so you know not everything I wrote in red is something I disagree with - Just didn't want to use a different color for stuff I ain't changing right away...
also a lot of ur point I didn't reply to I agree with just got lazy at the end..

Thanks for the mod

SPOILER
- I am currently going through a rework so it not that I ain't implementing these changes yet - Even though the map is decent quality sorta - it just really feels like I haven't actually map to the song as well as I had hope I would
- I really hope that for once that my rework isn't going to be for nothing and actually help bring this map forward.
AlexTroIIPsy
I modded this once but im really loving this map so i'll make another mod , sadly i cant get any kudosu of it but i can give u 1priority star if u want :3
Mod
First look at thos 2
Both have a good shape (can get better tho) but look at this last one

U can see some flaws in the angles and the DS (just 0.2 or 0.3x but it'd better if u changed)
I recommend u to fix it using the command Ctrl + shift + F to turn sliders into perfect shapped streams (u can even do jumps and other things with this command but nvm it)
00:50:640 (1) -
00:49:486 (1) -
00:51:794 (1) - (The streams from the prints in the order they appear)


I loved the first one , try to use it as a example to a "perfect stream" (at least it is in my perspective)
U can see that another flaw appeared in the second print here , idk if it was intentional or its really a flaw but it'd better being more round (The flow is good tho but the aesthetics arent that beautiful) (idk if i wrote "aesthetics" correct , sorry ) :(
There r more like those so u better check it OwO
01:11:553 (1,2,1) - Make a perfect line with those
01:07:947 (1,2) - 01:12:563 (1,2) - 01:14:871 (1,2) - Try to put all those with the same DS (The DS of each one rn is 0,22 , 0,19 and 0,23 , its a small difference but meh :v i guess it'd be good)
01:27:563 (3,4) - 01:31:602 (2,3) - Maybe same shape? Idk , i dont think it'll change anything but its ur choice
01:35:640 (1) - U also have some streams to fix in this section of the map (and probably in the others so i wont say it here , pay attention to some angles , flaws on the DS and weird shapes on the stream)
03:13:860 (1,2) - Copy and paste the first one in the place of the second and rotate with ctrl + h and ctrl + j
05:18:056 (4,1) - i liked it but i think that the flow might be kinda weird to play
05:20:965 (4,1) - 05:26:784 (4,1) - Those the same conceptand the one b4 i think but the flow is more direct so its better i guess
Thats it
i dont think that u'll need a star from me cuz u already have some so u can call a BN whenever u want
Good luck with it <3
Topic Starter
Cheri

AlexTroIIPsy wrote:

I modded this once but im really loving this map so i'll make another mod , sadly i cant get any kudosu of it but i can give u 1priority star if u want :3
Mod
First look at thos 2
Both have a good shape (can get better tho) but look at this last one

U can see some flaws in the angles and the DS (just 0.2 or 0.3x but it'd better if u changed)
I recommend u to fix it using the command Ctrl + shift + F to turn sliders into perfect shapped streams (u can even do jumps and other things with this command but nvm it)
00:50:640 (1) -
00:49:486 (1) -
00:51:794 (1) - (The streams from the prints in the order they appear)


I loved the first one , try to use it as a example to a "perfect stream" (at least it is in my perspective)
U can see that another flaw appeared in the second print here , idk if it was intentional or its really a flaw but it'd better being more round (The flow is good tho but the aesthetics arent that beautiful) (idk if i wrote "aesthetics" correct , sorry ) :( I adjusted it to be more curve
There r more like those so u better check it OwO check and fix those that I felt needed to be change
01:11:553 (1,2,1) - Make a perfect line with those attemped
01:07:947 (1,2) - 01:12:563 (1,2) - 01:14:871 (1,2) - Try to put all those with the same DS (The DS of each one rn is 0,22 , 0,19 and 0,23 , its a small difference but meh :v i guess it'd be good) change
01:27:563 (3,4) - 01:31:602 (2,3) - Maybe same shape? Idk , i dont think it'll change anything but its ur choice made them more similar for now
01:35:640 (1) - U also have some streams to fix in this section of the map (and probably in the others so i wont say it here , pay attention to some angles , flaws on the DS and weird shapes on the stream) fix some - will change some more if it too problematic
03:13:860 (1,2) - Copy and paste the first one in the place of the second and rotate with ctrl + h and ctrl + j
05:18:056 (4,1) - i liked it but i think that the flow might be kinda weird to play adjusted this
05:20:965 (4,1) - 05:26:784 (4,1) - Those the same conceptand the one b4 i think but the flow is more direct so its better i guess kept as is for now
Thats it
i dont think that u'll need a star from me cuz u already have some so u can call a BN whenever u want
Good luck with it <3
thanks for the mod again (I actually tried but had a couple of them saying they didn't like the map so I am just getting more mods until a BN show up eventually)
AlexTroIIPsy
Just passing by to say that this part of my mod
"05:20:965 (4,1) - 05:26:784 (4,1) - Those the same conceptand the one b4 i think but the flow is more direct so its better i guess kept as is for now"
I typed it wrongly , it was nothing to change , i was just comparing those to the one i said b4 (about the flow)
Sometimes i dont pay attention to what i write , i even rechecked to see if i had any mistakes but i didnt see this one
Hectic
hi, m4m

bunkachou:
  1. um, i don't understand why you didn't start mapping earlier
  2. 00:53:236 - 00:53:380 - these sounds are the same as these 00:50:928 (3,4) - , you should not ignore them
  3. 00:54:101 (1,2,3,4,5,6,7,8) - guitar, which you are trying to represent here starts at (3), so you should show difference between 1-2 and 3-4-5-6-7-8 (and 5-6 is different pitch, you probably could show that too)
  4. 00:58:717 - kiai starts here, but it feels the same as whats before it. Showing contrasts between these parts (before-kiai and kiai) would be cool emphasize of intensity
  5. 02:00:587 (1,2,3,4,5,6,1) - why you don't keep consistent distance between circles (comparing to this 01:57:860 (3,4,5) - for example)
  6. 02:22:951 (1,2,3,4,5) - these seem a bit random
  7. 02:42:587 (9,3) - you emphasize drums and vocal the same way, it feels weird
  8. 03:04:769 (1,2,3,4,5,6,1) - you probably should show somehow that its 1/6 stream
  9. 04:10:955 (2) - hm, try to make slow slider here, would be cool emphasize to guitar
  10. 04:17:301 (4,5,6) - broken rhythm, if you follow drums, try to change (4) to 2 circles
  11. 04:36:784 - red and green timing points must have same volume set
  12. 05:40:784 (1,2,3,1,2,3,1,2,3,1,2,1,2,3) - imo would be cooler if you emphasized guitar here
Fun map, i wish it was less random and more structered and and organised visually :? . Hope this helped, good luck!
Topic Starter
Cheri

h4d0uk3n1 wrote:

hi, m4m

bunkachou:
  1. um, i don't understand why you didn't start mapping earlier I prefer to start my maps when the vocals start which in this song I don't see much of a problem with me doing that
  2. 00:53:236 - 00:53:380 - these sounds are the same as these 00:50:928 (3,4) - , you should not ignore them I ignore them because I wanted emphasis on the strong beats and I couldn't have that if those were map
  3. 00:54:101 (1,2,3,4,5,6,7,8) - guitar, which you are trying to represent here starts at (3), so you should show difference between 1-2 and 3-4-5-6-7-8 (and 5-6 is different pitch, you probably could show that too) I might change but the pattern is already kind of hard so I don't wanna change it at the same time-
  4. 00:58:717 - kiai starts here, but it feels the same as whats before it. Showing contrasts between these parts (before-kiai and kiai) would be cool emphasize of intensity Tbh there isn't no other way for to represent this without it being too hard and the other idea I have which is to simple reduce the spacing on the stream before kiai I rather not do but will consider it
  5. 02:00:587 (1,2,3,4,5,6,1) - why you don't keep consistent distance between circles (comparing to this 01:57:860 (3,4,5) - for example) because they are representing different sounds (one is the drum and the other vocal/drum) ya know what I just said didn't made sense so I am going to change it lol
  6. 02:22:951 (1,2,3,4,5) - these seem a bit random not really random - the first slider was to represent the strong vocal but I do agree that rest I represent look kind of weird so I did adjusted so it won't look random
  7. 02:42:587 (9,3) - you emphasize drums and vocal the same way, it feels weird Wasn't exactly focusing on the vocals here and I don't see how it is weird
  8. 03:04:769 (1,2,3,4,5,6,1) - you probably should show somehow that its 1/6 stream just reduce the spacing a bit
  9. 04:10:955 (2) - hm, try to make slow slider here, would be cool emphasize to guitar rather just keep it like it is
  10. 04:17:301 (4,5,6) - broken rhythm, if you follow drums, try to change (4) to 2 circles I will change this my own way - as I don't want to ruin it (I know it is a problem for the longest but I don't like the suggestions I get for it but it not like I won't change it)
  11. 04:36:784 - red and green timing points must have same volume set opps
  12. 05:40:784 (1,2,3,1,2,3,1,2,3,1,2,1,2,3) - imo would be cooler if you emphasized guitar here I rather keep it focus to the drum and keep it simple
Fun map, i wish it was less random and more structered and and organised visually :? . Hope this helped, good luck!
I disagree that it is random - it just that the type style I ended up using was messier than I attended for this song so it just feel that way - Ya should had look at this when it was first made lmao (it is getting polish the best I can so it will be more organised when it comes time to rank it)

Thanks for the mod :)
NightOwl2023
Hey from #modreqs!
Bunkachou

  1. 00:58:716 (1) - You should change the structure for the rest of the stream here to emphasize the difference in hit sounds
  2. 00:59:294 (9) - Not to be too critical but this slider looks like a catmull slider
  3. 01:01:024 (1,2,3,4,5,6,7,8) - Try rounding out this stream so it looks neat
  4. 01:15:592 (2,3,4,5,6) - These sliders all end on strong sounds which sounds really weird and doesn't reflect the music properly. If you just move them back by 1/4 and just add one more repeat to 01:16:746 (6) - then it would sound proper
  5. 01:26:409 (1) - Since this slider begins on such a strong sound, I would recommend moving it a little further away than 01:26:265 (6) - so there is spacing emphasis
  6. 01:49:486 (1) - 2 things about this slider: 1) I don't really understand the sudden high SV change 2) it doesn't cover the full length of the vocals or the violin so I don't really know what it's representing
  7. 01:53:667 (1) - For the sake of consistency, it would be better if you Ctrl + G this slider so it fits with the other 2 slider-circle patterns previously played
  8. 01:54:213 (1) - This single object new combo is not really necessary, just press Q
  9. 01:54:213 (1,1,2) - This pattern breaks the vertical jump pattern you were using. If you just rotate 01:54:395 (1,2) 90° to the right, it will keep the pattern structure just in time to change for the chorus
  10. 01:55:315 (1) - Could you possibly make this more curved so it looks like a direct lead in from the ultra-curved stream at 01:54:940 (1,2,3,4)
  11. 02:14:496 (2,3) - Try moving this to the head of 02:13:860 (1) - to avoid the overlap
  12. 02:17:769 (1,2) - Try to center this between 02:17:133 (1) and 02:17:496 (2)
  13. 02:22:769 (4,1,2) - Uncomfortable flow as well as an ugly slider at 02:22:951 (1) - compared to your nice curved sliders. There is really not much I can say about it to help make it better since it is very uncomfortable and the aesthetics don't make up for it
  14. 02:26:587 (1,2) - In the past for the same progression of notes, you have used linear flow between sliders, except for these where there is a semi 90° angle jump
  15. 02:26:587 (1,1) - Make sure you remove the ugly overlap between these two
  16. 02:27:315 (1) - For spacing emphasis and comfortable flow, I would suggest you Ctrl+ G
  17. 02:28:587 (4,1) - Since 02:28:769 (1) starts a new measure and is a stronger note, you should use spacing emphasis to lead into it
  18. 02:29:133 (3) - Move this slider head onto the slider end of 02:28:042 (1) to remove the overlap
  19. 02:37:133 (1,2,3,1) - This flow pattern is not the most comfortable as 02:37:315 (3) leads away from 02:37:496 (1) and doesn't create much spacing emphasis
  20. 02:38:951 (1) - Ctrl + G so the flow is comfortable and rotates into the next object
  21. 02:41:042 (1,2) - I understand you want to be edgy and have this slider lead away from the ultra-death space stream at 02:41:315 (1,2,3,4,5,6), but the flow is really cancerous and can lead to numerous slider breaks or chokes that can become super annoying. I would suggest just Ctrl + G and Ctrl + H so it has semi-comfortable flow
  22. 02:42:951 (3,1) - Are there supposed to be hit sounds here, because without them it sounds kind of anticlimactic
  23. 02:43:315 (3) - You may want to change the structure of the stream here to emphasize the arrival of the vocals
  24. 02:51:315 (1) - Ctrl +G for better spacing emphasis and flow
  25. 03:04:769 (1,2,3,4,5,6) - Stream shape is the best
  26. 03:24:769 (1) - From here to 03:25:678 (2) , it looks like the 1/4 slider s were spammed in one little section. sure they reflect the music, but the way you've structured it just looks messy
  27. 03:28:405 (1) - Goes against the circular shape of the stream
  28. 03:48:310 (1,1,1) - This is just a suggestion but it could look more satisfying if you have these circles lead into the exact center of the playfield for the spinner
  29. 04:39:693 (1,2,3,4,5,6,7,8,1) - The past two circle streams were perfectly shaped, why not this one?
  30. 04:52:602 (5,1) - You've never used this type of movement before and nothing really calls for it here
  31. 05:04:784 (5) - Add NC
  32. 05:05:147 (9) - ^
  33. 05:40:056 (1,2,3,4,5,6,7,8,1) - Stream shape is ehh
General

Overall Topics
  1. For the sections of the song where the streams have very small spacing, I would suggest changing the distance spacing every so often according to the music as the music does change during these parts so it's not consistently going at the same intensity the entire time.
  2. In the main chorus parts with the super high SV and spacing, I am going to suggest you make sure you map very carefully as I saw some parts that looked messy like from 02:28:769 (1) to 02:23:769 (5) for example. Those parts look very unorganized and low effort so I would suggest you look at your sliders and make sure that they are placed and structured in the best way possible.
Oh gosh it's one of these types of maps. I'm just going to let you know that this kind of mapping is very easy to mess up on due to it's complexity in trying to not make the playing field seem too cluttered as well as being playable while accurately representing the music. Since I'm not a professional mapper, I don't think I'm qualified enough to make professional opinions about it, you're better off asking someone higher up to take a look. Given that, it also means that everything I have suggested is nothing more than that; a suggestion. Since it is entirely possible i messed up or something is perfectly fine and I'm just being an idiot so I am just going to ask you to take what you see with a grain of salt.

It is a cool map though and I hope you continue to try to push it for ranked and I'm so sorry if I messed up on something :(

Anyway, good luck on ranking this!

P.S. If you are confused when I say "change structure of the stream to emphasize changes in sounds" then here is a section from a pishifat video where he explains it.
^If you already know what I'm talking about then don't bother clicking the link :oops:
Topic Starter
Cheri

Starz15 wrote:

Hey from #modreqs!
Bunkachou

  1. 00:58:716 (1) - You should change the structure for the rest of the stream here to emphasize the difference in hit sounds sigh... changed
  2. 00:59:294 (9) - Not to be too critical but this slider looks like a catmull slider a what? but anyways I did change even though I have no idea what that is lol
  3. 01:01:024 (1,2,3,4,5,6,7,8) - Try rounding out this stream so it looks neat adjusted
  4. 01:15:592 (2,3,4,5,6) - These sliders all end on strong sounds which sounds really weird and doesn't reflect the music properly. If you just move them back by 1/4 and just add one more repeat to 01:16:746 (6) - then it would sound proper not sure what you mean exactly - all the strong sounds is on the blue tick which is why it is like it is - I am reworking this pattern when I thinking of something that will work though since it has many far too many times
  5. 01:26:409 (1) - Since this slider begins on such a strong sound, I would recommend moving it a little further away than 01:26:265 (6) - so there is spacing emphasismoved
  6. 01:49:486 (1) - 2 things about this slider: 1) I don't really understand the sudden high SV change 2) it doesn't cover the full length of the vocals or the violin so I don't really know what it's representing fix - the High SV was when the BPM change so that pretty much can't be help but for me to lower the is from .6x to .5x
  7. 01:53:667 (1) - For the sake of consistency, it would be better if you Ctrl + G this slider so it fits with the other 2 slider-circle patterns previously played fix it - was meant to be like that in the get go my bad :c
  8. 01:54:213 (1) - This single object new combo is not really necessary, just press Q not changing this
  9. 01:54:213 (1,1,2) - This pattern breaks the vertical jump pattern you were using. If you just rotate 01:54:395 (1,2) 90° to the right, it will keep the pattern structure just in time to change for the chorus change this
  10. 01:55:315 (1) - Could you possibly make this more curved so it looks like a direct lead in from the ultra-curved stream at 01:54:940 (1,2,3,4) change
  11. 02:14:496 (2,3) - Try moving this to the head of 02:13:860 (1) - to avoid the overlap change
  12. 02:17:769 (1,2) - Try to center this between 02:17:133 (1) and 02:17:496 (2) change
  13. 02:22:769 (4,1,2) - Uncomfortable flow as well as an ugly slider at 02:22:951 (1) - compared to your nice curved sliders. There is really not much I can say about it to help make it better since it is very uncomfortable and the aesthetics don't make up for it adjusted this so the slider won't be ugly anymore (I didn't think it was ugly... ;_;) and it should flow better at least
  14. 02:26:587 (1,2) - In the past for the same progression of notes, you have used linear flow between sliders, except for these where there is a semi 90° angle jump
  15. 02:26:587 (1,1) - Make sure you remove the ugly overlap between these two fix
  16. 02:27:315 (1) - For spacing emphasis and comfortable flow, I would suggest you Ctrl+ G change
  17. 02:28:587 (4,1) - Since 02:28:769 (1) starts a new measure and is a stronger note, you should use spacing emphasis to lead into it change
  18. 02:29:133 (3) - Move this slider head onto the slider end of 02:28:042 (1) to remove the overlap change
  19. 02:37:133 (1,2,3,1) - This flow pattern is not the most comfortable as 02:37:315 (3) leads away from 02:37:496 (1) and doesn't create much spacing emphasis adjusted
  20. 02:38:951 (1) - Ctrl + G so the flow is comfortable and rotates into the next object change
  21. 02:41:042 (1,2) - I understand you want to be edgy and have this slider lead away from the ultra-death space stream at 02:41:315 (1,2,3,4,5,6), but the flow is really cancerous and can lead to numerous slider breaks or chokes that can become super annoying. I would suggest just Ctrl + G and Ctrl + H so it has semi-comfortable flow That would ruin my whole pattern that I thought was perfect - Please don't be mad - if this ever have a chance to be rank I probably be force to rework it so I keeping it just in case if I don't...
  22. 02:42:951 (3,1) - Are there supposed to be hit sounds here, because without them it sounds kind of anticlimactic opps fixed
  23. 02:43:315 (3) - You may want to change the structure of the stream here to emphasize the arrival of the vocals just gonna keep it simple
  24. 02:51:315 (1) - Ctrl +G for better spacing emphasis and flow change
  25. 03:04:769 (1,2,3,4,5,6) - Stream shape is the best
  26. 03:24:769 (1) - From here to 03:25:678 (2) , it looks like the 1/4 slider s were spammed in one little section. sure they reflect the music, but the way you've structured it just looks messy It was worst before >_> - I know it look messy... I'll make it look less messy when I come up with a different idea
  27. 03:28:405 (1) - Goes against the circular shape of the stream fix i think
  28. 03:48:310 (1,1,1) - This is just a suggestion but it could look more satisfying if you have these circles lead into the exact center of the playfield for the spinnerchange lol
  29. 04:39:693 (1,2,3,4,5,6,7,8,1) - The past two circle streams were perfectly shaped, why not this one? fix I think
  30. 04:52:602 (5,1) - You've never used this type of movement before and nothing really calls for it here This was going to be curve sliders but it didn't work out at the time - I may do this again when I get the chance to fix it since the reason it was like that was when the map was made - it had more patterns like that but as time go by - they were all removed and change - but anyways I will change just not now
  31. 05:04:784 (5) - Add NC
  32. 05:05:147 (9) - ^ I rather have the stream without a new combo
  33. 05:40:056 (1,2,3,4,5,6,7,8,1) - Stream shape is ehh fixed
General

Overall Topics
  1. For the sections of the song where the streams have very small spacing, I would suggest changing the distance spacing every so often according to the music as the music does change during these parts so it's not consistently going at the same intensity the entire time.
  2. In the main chorus parts with the super high SV and spacing, I am going to suggest you make sure you map very carefully as I saw some parts that looked messy like from 02:28:769 (1) to 02:23:769 (5) for example. Those parts look very unorganized and low effort so I would suggest you look at your sliders and make sure that they are placed and structured in the best way possible.
Oh gosh it's one of these types of maps. I'm just going to let you know that this kind of mapping is very easy to mess up on due to it's complexity in trying to not make the playing field seem too cluttered as well as being playable while accurately representing the music. Since I'm not a professional mapper, I don't think I'm qualified enough to make professional opinions about it, you're better off asking someone higher up to take a look. Given that, it also means that everything I have suggested is nothing more than that; a suggestion. Since it is entirely possible i messed up or something is perfectly fine and I'm just being an idiot so I am just going to ask you to take what you see with a grain of salt.

It is a cool map though and I hope you continue to try to push it for ranked and I'm so sorry if I messed up on something :(

Anyway, good luck on ranking this!

P.S. If you are confused when I say "change structure of the stream to emphasize changes in sounds" then here is a section from a pishifat video where he explains it.
^If you already know what I'm talking about then don't bother clicking the link :oops:


Thank you for the mod :)

- I am still going for rank but it going through a much slower pace until I can figured out the main issues I have with this map before going out of the way to change for the sake of changing it
Sqorpion
from #modreqs

00:53:236 - Why is there a space here?
01:56:587 (5) - Move sliderend up to blue tick
02:03:496 (2) - This patter would look better if you moved the slider to the left a bit
02:14:951 (1,2,3) - 90 degree streams just don't look that great
02:32:405 (1,2,3,1,2,3) - They actually work pretty well here though...Hmmm. I think if you're going to use, them, do it in sets of two like you did here. They work much better that way.
02:39:678 (1,2,3) - Make the gap between 2 & 3 the same as the spacing between 1 & 2, or the other way around.
02:40:042 (1,2,3) - ^
02:44:769 (1,2,3,4,5,6,7,8) - Why is the stream like this?
03:12:405 (1) - Really minor thing, but this slider could be cleaned up just a bit
03:26:042 (1,2,3) - Same issues with spacing inconsistency as before
03:26:405 (1,2,3) - ^
03:50:618 (1,2) - Try to emphasize these two notes, as they are much more prominent
03:51:772 (1,2) - ^
03:52:926 (1,2) - ^
03:54:369 - Why is there a gap here?
03:58:696 (1,2) - Same issues with emphasis as before
04:02:157 (1,2,3,4,5,6,7,8) - This could be curved a bit better
04:03:310 (7,8,9,10,11,12,13,14) - ^
04:05:690 (8,9,10,11,12,13,14) - Not as much of an issue as the previous two, but still
04:07:494 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
04:39:693 (1,2,3,4,5,6,7,8,1) - ^
04:47:693 (1,2,3,4,5,6,7,8) - ^
05:39:511 (2,3) - This looks really weird. Maybe change the location of 3?
05:40:056 (1,2,3,4,5,6,7,8,1) - Same issue with streams as before


That's all I found. Might be a bit nitpicky :/

Good luck! :)

(FYI, Approval isn't a thing anymore, and you've got a few spelling errors in the description :P )
Topic Starter
Cheri

sYreNn wrote:

from #modreqs

00:53:236 - Why is there a space here? to give emphasis on the double stack and I can't do that if those were map
01:56:587 (5) - Move sliderend up to blue tick opps - fix
02:03:496 (2) - This patter would look better if you moved the slider to the left a bit ok..
02:14:951 (1,2,3) - 90 degree streams just don't look that great adjusted but I don't really see much of a problem though..
02:32:405 (1,2,3,1,2,3) - They actually work pretty well here though...Hmmm. I think if you're going to use, them, do it in sets of two like you did here. They work much better that way. You have a decent point actually since I do favour them like this more than the other way but that will cause me to relocate a lot of things which I am not up for just yet - I may change this just not now
02:39:678 (1,2,3) - Make the gap between 2 & 3 the same as the spacing between 1 & 2, or the other way around.
02:40:042 (1,2,3) - ^ fix them
02:44:769 (1,2,3,4,5,6,7,8) - Why is the stream like this? because the vocals get strong on (5) so that is why
03:12:405 (1) - Really minor thing, but this slider could be cleaned up just a bit change
03:26:042 (1,2,3) - Same issues with spacing inconsistency as before
03:26:405 (1,2,3) - ^ fix them
03:50:618 (1,2) - Try to emphasize these two notes, as they are much more prominent
03:51:772 (1,2) - ^
03:52:926 (1,2) - ^ I rather have it like it is too be honest
03:54:369 - Why is there a gap here? Same reason as I gave before
03:58:696 (1,2) - Same issues with emphasis as before
04:02:157 (1,2,3,4,5,6,7,8) - This could be curved a bit better
04:03:310 (7,8,9,10,11,12,13,14) - ^
04:05:690 (8,9,10,11,12,13,14) - Not as much of an issue as the previous two, but still
04:07:494 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
04:39:693 (1,2,3,4,5,6,7,8,1) - ^
04:47:693 (1,2,3,4,5,6,7,8) - ^ adjusted all streams hee
05:39:511 (2,3) - This looks really weird. Maybe change the location of 3? Wow I just realize the (3) wasn't reverse - fix it so it not as weird
05:40:056 (1,2,3,4,5,6,7,8,1) - Same issue with streams as before fix


That's all I found. Might be a bit nitpicky :/
Good luck! :)

(FYI, Approval isn't a thing anymore, and you've got a few spelling errors in the description :P )
I called my marathons approval by habit since it was a thing when I was playing this game - Not that ain't changing... I'll do it later.

Thanks for the mod :)
alacat
hi M4M

[General]
  1. The source should be "東方文花帖 ~ Shoot the Bullet." ? These original songs are from this game.
    from zun's blog : http://kourindou.exblog.jp/12243476/
[Bunkachou]
  1. 00:47:178 (1) - It's fine for follow music by one slider. Well, It would be better rhythm for playing like this
  2. 00:47:755 (2) - How about using x2.00 spacing like this part 00:31:601 (2) - ?
  3. 00:51:505 (7) - add a new combo to here ? since you added it around here 00:52:948 (1,2,1,2,1) -
  4. 00:56:121 (5) - ^ same
  5. 01:11:986 (1) - move this note up for straight on here 01:11:553 (1,2,3) -
  6. 01:15:448 (3) - I feel it's better to add a new combo for reading 1/2 rhythm from here.
  7. 01:20:496 - add a note for follow the vocal to here ? i feel kinda empty at here.
  8. 01:29:726 - ^ same
  9. 02:38:951 (1) - Please try to use ctrl + g for flow ? It would be more natural for playing.
  10. 03:59:561 (1) - The new combo is not necessary, it seems it doesn't work.
That's all~ Good luck!
Topic Starter
Cheri

alacat wrote:

hi M4M

[General]
  1. The source should be "東方文花帖 ~ Shoot the Bullet." ? These original songs are from this game. Changed
    from zun's blog : http://kourindou.exblog.jp/12243476/
[Bunkachou]
  1. 00:47:178 (1) - It's fine for follow music by one slider. Well, It would be better rhythm for playing like this consider this is the type of rhythm I mainly used in the map - I change to what you suggest
  2. 00:47:755 (2) - How about using x2.00 spacing like this part 00:31:601 (2) - ? the beginning was the only time I ever done that and while I didn't change this - I change how the beginning work to be consistent instead
  3. 00:51:505 (7) - add a new combo to here ? since you added it around here 00:52:948 (1,2,1,2,1) -
  4. 00:56:121 (5) - ^ same added both since it's a minor thing and don't hurt
  5. 01:11:986 (1) - move this note up for straight on here 01:11:553 (1,2,3) - Damn it I still can get it straight for some reason - it should be now
  6. 01:15:448 (3) - I feel it's better to add a new combo for reading 1/2 rhythm from here. error - was suppose to be in the go so change
  7. 01:20:496 - add a note for follow the vocal to here ? i feel kinda empty at here.
  8. 01:29:726 - ^ same added both
  9. 02:38:951 (1) - Please try to use ctrl + g for flow ? It would be more natural for playing. change and adjusted a bit
  10. 03:59:561 (1) - The new combo is not necessary, it seems it doesn't work. yea it isn't working as intended - it was suppose to be for the strong beat right there but because I didn't change the spacing it does seem pointless so change
That's all~ Good luck!
thanks for the mod :D
Renaylria
Hello Hello~

Bunkachou
00:33:332 (1) - The object doesn't quite flow into the following pattern due to where the slider end is facing. Try rotating it 5 degrees and see if you like that or not?
00:40:255 (1) - Same thing here. Honestly you could just adjust it's placement here, or rotate roughly -10 degrees?
01:11:986 (4) - Nudge up 5 ticks to be parallel? It's pretty close but just slighhhhhhtly off.
01:21:216 (6) - Same rotate 5 degrees thing
01:54:395 (2,3) - I found this pattern to play much nicer if you ctrl+G the slider and ctrl+J the circle (With a little tweaking to get it below the slider as well). Before it was really easy to slider break on this due to the wide angle. This keeps the intensity without risking a derpy slider break imo

02:12:224 (1,2,3,4,5,6) - Not quite a perfect half circle. If you were to flip this half circle on it's side you'll see that object 4 and 5 are slightly jutting up?
02:23:860 (1,2,3,4,5,6) - Same issue Object 1 is too close. Object 4 and 5 have larger spacing.
02:41:315 (1,2,3,4,5,6) - Whoa there this is a bit funky. Honestly not quite sure how to fix this but it looks rather crooked
02:46:224 (1) - The vocals pause on the white tick rather than the blue tick. Might want to change that slider into a hit circle (It also feels alot more satisfying :P)
02:52:769 (1,2,3,4,5,6,7,8) - Maybe using the shape generator would clean this up? (ctrl+shift+D) I also suggest stacking 1 on top of 7.
03:04:769 (1,2,3,4,5,6) - The violin isn't in 1/12. Normal 1/8 streams will do just fine here.
03:27:678 (1,2,3,4,5,6,7,8,1) - Ya... Use the shape generator tool here to clean this up.
04:05:041 (9) - Unmuted hitsound?
04:18:023 (1) - Honestly, stacking this under Object 7 from the prior combo felt a lot nicer. It's easier to read so you don't just to early.
04:39:693 (1,2,3,4,5,6,7,8,1) - Check that stream shape!
04:47:693 (1,2,3,4,5,6,7,8,1) - Try stacking object 1 on 8 and 2 on 1NC. Then form an octagon?
05:16:420 (2,3,1,2,3,4,5,6,7,8) - Accelerating streams are hard to make so... I don't know how I would explain to fix this one unfortunately :/
05:22:602 (1,2,3,4,5,6,7,8) - Stack 1 on 8 and make an Octagon
05:28:420 (1,2,3,4,5,6,7,8) - ^ same thing
05:40:056 (1,2,3,4,5,6,7,8,1) - Ya... This one needs a check up so. When creating these circle streams, try and stack newer objects on older ones.
05:46:602 (1) - That's quite a jump for a 1/8 rhythm owo. Maybe a bit too much?

<3 This map ^^
Topic Starter
Cheri

Renquiem wrote:

Hello Hello~

Bunkachou
00:33:332 (1) - The object doesn't quite flow into the following pattern due to where the slider end is facing. Try rotating it 5 degrees and see if you like that or not?
00:40:255 (1) - Same thing here. Honestly you could just adjust it's placement here, or rotate roughly -10 degrees? adjusted both
01:11:986 (4) - Nudge up 5 ticks to be parallel? It's pretty close but just slighhhhhhtly off. Ugh... I will never get it right D:
01:21:216 (6) - Same rotate 5 degrees thing adjusted
01:54:395 (2,3) - I found this pattern to play much nicer if you ctrl+G the slider and ctrl+J the circle (With a little tweaking to get it below the slider as well). Before it was really easy to slider break on this due to the wide angle. This keeps the intensity without risking a derpy slider break imo while this may be a good idea - this will may intentional ruin the distance I have for the stream 01:54:940 (1,2,3,4) - which will cause me to rearrange something for it to work

02:12:224 (1,2,3,4,5,6) - Not quite a perfect half circle. If you were to flip this half circle on it's side you'll see that object 4 and 5 are slightly jutting up? fix
02:23:860 (1,2,3,4,5,6) - Same issue Object 1 is too close. Object 4 and 5 have larger spacing. attempted to fix
02:41:315 (1,2,3,4,5,6) - Whoa there this is a bit funky. Honestly not quite sure how to fix this but it looks rather crooked ya know while I was adjusted this stream - I realize that it was going the wrong direction...(tbh I don't see how this is any worse than 02:17:133 (1,1,2,1,2,1,2,3,4,5,6) -
since both are quite similar to each other but mods seem to only point at this 1)

02:46:224 (1) - The vocals pause on the white tick rather than the blue tick. Might want to change that slider into a hit circle (It also feels alot more satisfying :P) change
02:52:769 (1,2,3,4,5,6,7,8) - Maybe using the shape generator would clean this up? (ctrl+shift+D) I also suggest stacking 1 on top of 7.
03:04:769 (1,2,3,4,5,6) - The violin isn't in 1/12. Normal 1/8 streams will do just fine here. this is neither 1/12 or 1/8 - the stream is 1/6 but the violin is a bit weird - using 1/8 will make the stream harder for no reason
03:27:678 (1,2,3,4,5,6,7,8,1) - Ya... Use the shape generator tool here to clean this up. fix the streams
04:05:041 (9) - Unmuted hitsound? there isn't nothing muted here
04:18:023 (1) - Honestly, stacking this under Object 7 from the prior combo felt a lot nicer. It's easier to read so you don't just to early. eh I kind of prefer not to do that since I rather give it the spacing emphasis but I may move it so nobody will click it early it is too many issues like it is
04:39:693 (1,2,3,4,5,6,7,8,1) - Check that stream shape! fix
04:47:693 (1,2,3,4,5,6,7,8,1) - Try stacking object 1 on 8 and 2 on 1NC. Then form an octagon?
05:16:420 (2,3,1,2,3,4,5,6,7,8) - Accelerating streams are hard to make so... I don't know how I would explain to fix this one unfortunately :/
05:22:602 (1,2,3,4,5,6,7,8) - Stack 1 on 8 and make an Octagon I much rather not stack and make it a octagon - I rather have much streams look more like a swirl
05:28:420 (1,2,3,4,5,6,7,8) - ^ same thing
05:40:056 (1,2,3,4,5,6,7,8,1) - Ya... This one needs a check up so. When creating these circle streams, try and stack newer objects on older ones.
05:46:602 (1) - That's quite a jump for a 1/8 rhythm owo. Maybe a bit too much? this is 165 bpm 1/4 not 1/8 - the 1/8 is for the 104 streams 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So consider how jumpy this map is too begin with and how much easier this stream is compare to the constant 165 1/4 space streams - this isn't hard and shouldn't be for a jump to finish the song

<3 This map ^^
thanks for the mod (I'm too tired to go over my bad grammar mistakes lol)
Crissa
Yo o/ NM from Q
Bunkachou
00:41:986 (6,1) - these two represent almost the same sound, i think 6 could have the same shape as 1, looks a bit better too imo

00:43:717 (4) - this shape is pretty similar to last one, being a kick, you represent the same kick with a different shape through this section

00:56:121 (1) - this is so odd to aim at imo, following a pretty intense up and down pattern before, try to move it down so its more comfortable to hit

00:58:428 (5) - i would cut this here, i think it's just too intense without a build up before
i personally dislike this section, i think you could put more sliders or make every stream close to others, but it's very subjective

01:06:217 (9,1) - i would rotate this a bit so it follows the last slider visual flow better

01:10:255 (1) - why not 2 circles like before? tail sound is pretty intense, it deserves a clickable imo

01:16:890 (1,2,1) - flow here is so uncomfortable at least for me, you could try to improve it

01:35:496 - maybe you deleted this because a mod, but i think you should map this sound

01:35:640 (1,2,3,4) - (1) is a bit 'out' of the stream, move it down a bit so it looks better

01:37:851 - i really think you should put a circle here, would be more fun to play and add more consistency to the section(same for other empty places)
01:42:563 (1,2,3,4) - same as above

02:06:405 (1,2,3,4,5,6,1) - you could make it more circular to the end

02:48:769 (4,5) - flow here is pretty different than ussual and a bit uncomfortable, try to make the same as 02:49:496 (3,4,1) - here
02:55:860 (3,4,1) - same here with flow

03:04:769 (1,2,3,4,5,6,1) - this is 1/4, i don't see a reason to make it 1/6, also you entered into a calm section so i think there's no reason to make it like this

03:07:315 (3,4) - blanket could be better

03:49:465 - sound is pretty strong, i think it deserve a clickable

04:11:387 (1) - same as i mentioned in the beginning

04:18:167 (2,1) - same flow thing

04:28:563 - you skip a little sound
04:33:178 - ^

04:41:874 (9) - i think you should NC to represent the spacing increase

05:04:420 (1,2,3,4,5,6,7,8,9) - i think you should start to increase distance on 9, before that intensity appears to be the same as before so it have the same distance imo(NC on 9)

05:28:056 (1,1) - distance should be higher, i hit it early when i played it, can be confused with a 1/4 so easily

Pretty fun map!
Good Luck~
Topic Starter
Cheri

[-Crissaegrim-] wrote:

Yo o/ NM from Q
Bunkachou
00:41:986 (6,1) - these two represent almost the same sound, i think 6 could have the same shape as 1, looks a bit better too imo
they were both straight sliders at first but only change 1 - I change it
00:43:717 (4) - this shape is pretty similar to last one, being a kick, you represent the same kick with a different shape through this section
I change them so they all are they all these 00:43:717 (4) - but kept the circle like this 00:32:178 (4,5) - only because I am following the vocals so 2 circle would be more fitting than slider
00:56:121 (1) - this is so odd to aim at imo, following a pretty intense up and down pattern before, try to move it down so its more comfortable to hit
move it down a bit
00:58:428 (5) - i would cut this here, i think it's just too intense without a build up before ah not quite get what you mean here so I ain't changing
i personally dislike this section, i think you could put more sliders or make every stream close to others, but it's very subjective
I understand what you mean - this section was intended to be hard but not too hard and I can make the streams closer if it get bring up at least 1 more time
01:06:217 (9,1) - i would rotate this a bit so it follows the last slider visual flow better done

01:10:255 (1) - why not 2 circles like before? tail sound is pretty intense, it deserves a clickable imo ya ur right - tbh I don't know why I didn't do it in the get go

01:16:890 (1,2,1) - flow here is so uncomfortable at least for me, you could try to improve it change it up a bit

01:35:496 - maybe you deleted this because a mod, but i think you should map this sound I didn't delete because of a mod but rather I didn't hear anything here until u brought it up - but still I think it better to not map it especially going into the 1/6 section

01:35:640 (1,2,3,4) - (1) is a bit 'out' of the stream, move it down a bit so it looks better change

01:37:851 - i really think you should put a circle here, would be more fun to play and add more consistency to the section(same for other empty places)Idk personally - I understand but it's just better to leave it like it is since I already had to redo this section a couple times because of other mods and I rather not go through it again until I certain it will work fine
01:42:563 (1,2,3,4) - same as above change

02:06:405 (1,2,3,4,5,6,1) - you could make it more circular to the end done

02:48:769 (4,5) - flow here is pretty different than ussual and a bit uncomfortable, try to make the same as 02:49:496 (3,4,1) - here done
02:55:860 (3,4,1) - same here with flow i'll have to think about this - I am considering it

03:04:769 (1,2,3,4,5,6,1) - this is 1/4, i don't see a reason to make it 1/6, also you entered into a calm section so i think there's no reason to make it like this
F-Fine...
03:07:315 (3,4) - blanket could be better change

03:49:465 - sound is pretty strong, i think it deserve a clickable sure - luckily the spinner is still give 2000 with auto so it's k

04:11:387 (1) - same as i mentioned in the beginning change

04:18:167 (2,1) - same flow thing eh - give me time to think bout this 1 - Although I agree that it looks awkward and probably gonna change some kind of way

04:28:563 - you skip a little sound
04:33:178 - ^ consider the only time I used blue tick was for the vocals and more noticable sounds - I much rather not (plus it kind of hard to hear without paying attention to it)

04:41:874 (9) - i think you should NC to represent the spacing increase add 4 NCs here since the spacing is increase after every 4 circle if you notice carefully -

05:04:420 (1,2,3,4,5,6,7,8,9) - i think you should start to increase distance on 9, before that intensity appears to be the same as before so it have the same distance imo(NC on 9) it start increase as soon as the snare start which is 5 which why the distance doesn't exactly increase at 9 but I did move everything above 9 a bit and added the NC

05:28:056 (1,1) - distance should be higher, i hit it early when i played it, can be confused with a 1/4 so easily Ugh even after increase the distance it can't be help that all my streams is away from the slider so I might get rid of the 1/2 & turn into 2 1/4s but I'll wait for other to say something bout it with this change

Pretty fun map!
Good Luck~
thanks for the mod
schoolboy
from modreqs

00:35:063 (1,2) - do a custom stack or try this rhythm instead https://puu.sh/xuyim/63fc291bd2.png because rn 00:35:207 - this drum doesnt have much emphasis like the other drums in this section do
00:39:678 (1,2) - same as ^, also please check all the same moments in this part
00:48:332 (5) - since you tried to follow vocals, rhythm like https://puu.sh/xuyql/9713a11ac8.png this would work much better
00:52:948 (1,2) - shouldnt have so much spacing, these sounds are not as strong as 00:51:505 (1) -
00:55:255 (1,2) - kinda same, also why 00:55:111 (6,1) - this is larger than 00:55:976 (4,1) - ?
00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - should be different from the other streams, since this is the intro and sounds are noticeably different
01:05:062 (15,1) - transition here isnt neat as in the other places
01:16:890 (1,2) - ctrl+g maybe? so 01:17:178 (1) - this has enough spacing
01:35:640 (1) - i think this part should have bigger spacing since all notes here are 1/3 (1/6 to be correct), but spacing is mostly the same as 00:58:716 (1) - here, where notes are 1/4(1/8).. doesnt really make much sense
also maybe make spacing bigger linear? music becomes more intense, so you increase spacing. for expml, here 01:40:255 (1) - then here 01:42:563 (1) -
and then 01:44:871 (1) - here with a huge difference
01:51:667 - fix your break
02:03:133 (4) - try x=126 y=37? rn visual spacing between 02:03:133 (4,1) - isnt really nice
04:18:023 (1,2) - yeah, you can ctrl+g these too.

good luck! :)
Topic Starter
Cheri

Komore wrote:

from modreqs

00:35:063 (1,2) - do a custom stack or try this rhythm instead https://puu.sh/xuyim/63fc291bd2.png because rn 00:35:207 - this drum doesnt have much emphasis like the other drums in this section do I decided to completely unstack them
00:39:678 (1,2) - same as ^, also please check all the same moments in this part ^
00:48:332 (5) - since you tried to follow vocals, rhythm like https://puu.sh/xuyql/9713a11ac8.png this would work much better keeping it the same for now
00:52:948 (1,2) - shouldnt have so much spacing, these sounds are not as strong as 00:51:505 (1) -
00:55:255 (1,2) - kinda same, also why 00:55:111 (6,1) - this is larger than 00:55:976 (4,1) - ? adjusted them all so the other 1 be more obvious
00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - should be different from the other streams, since this is the intro and sounds are noticeably different At this point I just gonna keep it like it is seeing how no one is going to ever be satisfied with this - plus If I did it my way it just make things too hard and I already nerf a lot of things in this map
01:05:062 (15,1) - transition here isnt neat as in the other places adjusted
01:16:890 (1,2) - ctrl+g maybe? so 01:17:178 (1) - this has enough spacing change
01:35:640 (1) - i think this part should have bigger spacing since all notes here are 1/3 (1/6 to be correct), but spacing is mostly the same as 00:58:716 (1) - here, where notes are 1/4(1/8).. doesnt really make much sense
also maybe make spacing bigger linear? music becomes more intense, so you increase spacing. for expml, here 01:40:255 (1) - then here 01:42:563 (1) -
and then 01:44:871 (1) - here with a huge difference I understand your point - I can change this part a bit on the spacing but tbh the only reason why 1/4 is the almost exact same spacing as 1/3 is because the streams in the 1/4 is stronger than the 1/3 part in my opinion - Not that I ain't changing anything since it ain't no problem with me
01:51:667 - fix your break adjusted
02:03:133 (4) - try x=126 y=37? rn visual spacing between 02:03:133 (4,1) - isnt really nice sure
04:18:023 (1,2) - yeah, you can ctrl+g these too. done

good luck! :)
thanks for the mod
Pho
Yo, from my queue

  1. 00:53:236 - These kind of gaps feel weird to be left out since you mapped adjacent ones with about the same intensity like 00:51:794 (1,2,3,4,5,6,7,8) - . A slider would be good.
    Similar gaps that should be filled:
    01:44:775 - 01:47:082 - 01:49:390 - (for these you can add repeats to the previous sliders)
    03:54:369 -
  2. 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I would've expected this to be a build-up to 00:58:717 - this section, so a stream feels overdone at this point. 1/4 repeatsliders would be an idea.
  3. 01:35:640 (1,2,3,4) - These 1/6 streams look very similar to the previous 1/4 streams, so make them more distinguishable (slightly higher DS like 1.3x). This goes for the whole section
  4. 02:41:678 (5,6,1,2) - Spaced stream and then a streamjump into a condensed stream? That's not the best transition to do here, better thing would be to 02:41:678 (5,6) - combine this into a 1/4 slider
  5. 02:45:496 (1,1,2,3,1) - Make 02:45:678 (1,2) - this a slider and space all of them out a bit more, then you have a good buildup
  6. 04:36:784 (1,2,3,4,5,6,7,8,1) - 04:38:238 (1,2,3,4,5,6,7,8,1) - 04:39:693 (1,2,3,4,5,6,7,8,1) - Could successively increase spacing in those streams, fits better to the song
  7. 04:41:965 (2) - Redundant circle since that beat isn't prominent in the music, so putting an object here is kinda meh. Same for:
    02:58:678 (2) - 05:22:693 (2) - 05:28:511 (2) - 05:34:329 (2) - 05:40:147 (2) - etc.
    Just noticed you do that a lot, so try to avoid it since it blurs out the distinctive rhythms of the song if you just stream all over it.
  8. 05:04:329 (7,1,2) - That streamjump is pretty huge, try to minimize it.
  9. 05:46:511 (8,1) - Can't recommend doing that because It's a huge forced streamjump. At least lower down the spacing on this one.
  10. The faster parts of the map are well-structured while the slower parts could be more polished. I believe the patterns could be more refined overall, but solid work for a newer mapper.
Good luck on this
Topic Starter
Cheri

Pho wrote:

Yo, from my queue

  1. 00:53:236 - These kind of gaps feel weird to be left out since you mapped adjacent ones with about the same intensity like 00:51:794 (1,2,3,4,5,6,7,8) - . A slider would be good.
    Similar gaps that should be filled:
    01:44:775 - 01:47:082 - 01:49:390 - (for these you can add repeats to the previous sliders)
    03:54:369 - Since this has been brought up enough - I will change them
  2. 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I would've expected this to be a build-up to 00:58:717 - this section, so a stream feels overdone at this point. 1/4 repeatsliders would be an idea. change
  3. 01:35:640 (1,2,3,4) - These 1/6 streams look very similar to the previous 1/4 streams, so make them more distinguishable (slightly higher DS like 1.3x). This goes for the whole section ah yea forgot to do this - changing now
  4. 02:41:678 (5,6,1,2) - Spaced stream and then a streamjump into a condensed stream? That's not the best transition to do here, better thing would be to 02:41:678 (5,6) - combine this into a 1/4 slider change
  5. 02:45:496 (1,1,2,3,1) - Make 02:45:678 (1,2) - this a slider and space all of them out a bit more, then you have a good buildup k
  6. 04:36:784 (1,2,3,4,5,6,7,8,1) - 04:38:238 (1,2,3,4,5,6,7,8,1) - 04:39:693 (1,2,3,4,5,6,7,8,1) - Could successively increase spacing in those streams, fits better to the song
  7. 04:41:965 (2) - Redundant circle since that beat isn't prominent in the music, so putting an object here is kinda meh. Same for:
    02:58:678 (2) - 05:22:693 (2) - 05:28:511 (2) - 05:34:329 (2) - 05:40:147 (2) - etc. Idk about how to fix the first one ya mention without changing the entire stream (which I will consider if I find a way to make it work) - but I can change the other ones by add a slider and removing the first 2 circles so (2) be at the slider end and wouldn't be unnecessarily look like a strong beat like the rest of the stream - I didn't realize how 2 was like that or else I would had been change it/never done it like that :o
    Just noticed you do that a lot, so try to avoid it since it blurs out the distinctive rhythms of the song if you just stream all over it.
  8. 05:04:329 (7,1,2) - That streamjump is pretty huge, try to minimize it. done
  9. 05:46:511 (8,1) - Can't recommend doing that because It's a huge forced streamjump. At least lower down the spacing on this one. I lower the spacing a lot
  10. The faster parts of the map are well-structured while the slower parts could be more polished. I believe the patterns could be more refined overall, but solid work for a newer mapper.
Good luck on this
Thank you for the mod :)

I am not updating yet since I am applying changes from post and want to make sure everything is just right(will edit this post when I am actually done) - I will also polish the slow part like ya said and look over all the patterns afterwards

EDIT: Applied everything - just need to polish the changes because its a bit awkward but nothing too bad
squirrelpascals
Hello, m4m!

diff
• 00:58:716 (1,2,3,4,5,6,7) - can you make a more even , probably circular, curvature on this stream? its oval shaped atm. same with these too 01:01:745 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:03:331 (1,2,3,4,5,6,7,8) - 01:05:639 (1,2,3,4,5,6,7,8,9) - 01:07:514 (1,2,3,4,5) - this might look like a "remap kds" type of mod, but all these random curvatures don't look aesthetically coherent. use slider to stream for these

• 01:22:372 (2) - sharp corner doesn't fit in with the slight curves of 01:21:794 (1,3,4) -

• 01:54:940 (1,2,3,4) - same idea as the first mod but on a smaller scale

• 01:57:496 (1) - moving down and to the right would give a smoother circular flow through 01:57:042 (2,3,4,1,2) -, thus making it more comfortable

• 02:04:042 (1,2,3) - the change in spacing between these two is also uncomfortable to play

• 02:13:133 (3,4) - making sliders like this that go together the same slider curve will make this aesthetic more identifiable

• 02:14:951 (1,2,3,1,2,3) - similar to above, except with triple + sliders. these curves might work somewhere else in the map but doesn't feel strucutred next to these slightly curved patterns 02:14:587 (3,4) - it goes with the circle slider after it but maybe you can transition better into doing this. Same thing here 02:32:405 (1,2,3,1,2,3) -

• 02:17:133 (1,2) - would look a lot neater if the second slider was just a ctrl+h and slight rotation of the first one. also, adjust the positions so the symmetry is more identifiable. (im assuming you were going for symmetry because of the curve directions and placements) example

• 02:20:042 (1) - would suggest moving this more to the right. creates more smooth clockwise flow at 02:19:678 (3,4,5,1) - and makes it a lot easier to follow slider 5

• 02:28:042 (1,2,3,4) - feels like it goes from really low to high spacing here for no reason,

• 02:43:133 (1,2,3,4,5,6,7,8,9) - oval streams again xp

• 02:49:496 (3,4,1) - typically for patterns like this one would expect the object after 02:49:678 (4) - to be to the right of the slider, because of slidertail direction + the way 4 is placed after 3. because of the way you placed it behind the slider the player has to kinda loop their cursor to follow the slider semi-correctly and hit the next note. this is MOSTLY because of your choice to use fast sv, and one of the minor things that interferes with the map's flow

• 02:53:860 (3,4,1) - another big difference in spacing thats uncomfortable to play, mainly on the y axis

• 03:08:769 (1,1) - space these? objects barely touching like this are annoying

• 03:18:951 (1,2) - since you use a LOT of 1/2 sliders, using a stream or something else here to follow the guitar would give a nice change in rhythm. Also in this part: if youre going to use sliders then make curvatures similar for aesthetic reasons, as mentioned earlier in this mod 03:18:951 (1,3) -

• 03:24:042 (1) - ctrl+g works better for this, more flow to and from the objects surrounding it, and less angling and minor adjustment to hit it correctly

• 04:06:772 (1,2,3,4,5,6,7,8) - 04:07:494 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 04:08:719 (2,3,4,5) - same, use more even curvature for these streams

• 04:42:602 (1,2,3) - spacing change is not comfortable

what im saying is getting really repetitive, i feel like i've drawn it out enough times for you to apply this to the rest of these fast sections and stream sections. (as much work as it is) I think its best that you even go over the map again and look for similar issues anyways, to apply this mod all around instead of in these specific places

This map improved a lot since I first saw it. I still don't like how heavily this abuses slider leniency though, and I still think that overall flow can be improved in the fast parts. This will probably require remapping some areas that suffer from this problem because, while mods can IMPROVE it, remapping will give the pattern a completely new baseline that can more easily be improved on from the previous pattern. Keep in mind, for alt maps like this you need to concede more to what feels comfortable to play (mainly in terms of spacing consistency + angles) due to the higher speeds of the music

My two cents on what to do next, if you were considering more mods (since you have a bit already xd)
Good luck :) :)
Topic Starter
Cheri

squirrelpascals wrote:

Hello, m4m!

diff
• 00:58:716 (1,2,3,4,5,6,7) - can you make a more even , probably circular, curvature on this stream? its oval shaped atm. same with these too 01:01:745 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:03:331 (1,2,3,4,5,6,7,8) - 01:05:639 (1,2,3,4,5,6,7,8,9) - 01:07:514 (1,2,3,4,5) - this might look like a "remap kds" type of mod, but all these random curvatures don't look aesthetically coherent. use slider to stream for these

• 01:22:372 (2) - sharp corner doesn't fit in with the slight curves of 01:21:794 (1,3,4) - I wanted to emphasize the strong vocals here and having a normal curve slider won't just do - Instead of getting rid of it - I will add more of those type of slider to the strong beats -
- I am also gonna adjust the pattern as well


• 01:54:940 (1,2,3,4) - same idea as the first mod but on a smaller scale

• 01:57:496 (1) - moving down and to the right would give a smoother circular flow through 01:57:042 (2,3,4,1,2) -, thus making it more comfortable

• 02:04:042 (1,2,3) - the change in spacing between these two is also uncomfortable to play adjusted

• 02:13:133 (3,4) - making sliders like this that go together the same slider curve will make this aesthetic more identifiable Will change these others similar

• 02:14:951 (1,2,3,1,2,3) - similar to above, except with triple + sliders. these curves might work somewhere else in the map but doesn't feel strucutred next to these slightly curved patterns 02:14:587 (3,4) - it goes with the circle slider after it but maybe you can transition better into doing this. Same thing here 02:32:405 (1,2,3,1,2,3) - The 1st one I rearrange the pattern to make feel more part of the previous pattern
The 2nd one all I done was just change the direction of the slider since too me it didn't had the same problem as the previous one you talk about
• 02:17:133 (1,2) - would look a lot neater if the second slider was just a ctrl+h and slight rotation of the first one. also, adjust the positions so the symmetry is more identifiable. (im assuming you were going for symmetry because of the curve directions and placements) Actually I wasn't going for symmetry - I wanted the Sliders to both has a slight difference - made same shape but not using the pic because I didn't like it muchexample

• 02:20:042 (1) - would suggest moving this more to the right. creates more smooth clockwise flow at 02:19:678 (3,4,5,1) - and makes it a lot easier to follow slider 5

• 02:28:042 (1,2,3,4) - feels like it goes from really low to high spacing here for no reason,
Adjusted (4) to be less spacing - Everything else is just like previous patterns during this time but arrange differently -
• 02:43:133 (1,2,3,4,5,6,7,8,9) - oval streams again xp

• 02:49:496 (3,4,1) - typically for patterns like this one would expect the object after 02:49:678 (4) - to be to the right of the slider, because of slidertail direction + the way 4 is placed after 3. because of the way you placed it behind the slider the player has to kinda loop their cursor to follow the slider semi-correctly and hit the next note. this is MOSTLY because of your choice to use fast sv, and one of the minor things that interferes with the map's flow

• 02:53:860 (3,4,1) - another big difference in spacing thats uncomfortable to play, mainly on the y axis I will attempt to change but I not quite sure about this...

• 03:08:769 (1,1) - space these? objects barely touching like this are annoying I didn't see no harm tbh but it wasn't intentional either so change

• 03:18:951 (1,2) - since you use a LOT of 1/2 sliders, using a stream or something else here to follow the guitar would give a nice change in rhythm. Also in this part: if youre going to use sliders then make curvatures similar for aesthetic reasons, as mentioned earlier in this mod 03:18:951 (1,3) -
I will consider but by hearing it- the sliders doesn't necessarily ignores the guitar and if it had I would had made it where it didn't
• 03:24:042 (1) - ctrl+g works better for this, more flow to and from the objects surrounding it, and less angling and minor adjustment to hit it correctly
Eh I have done that already to this slider for the same exact reason so I am keeping it the sameI didn't... but I will wait to change it
• 04:06:772 (1,2,3,4,5,6,7,8) - 04:07:494 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 04:08:719 (2,3,4,5) - same, use more even curvature for these streams

• 04:42:602 (1,2,3) - spacing change is not comfortable will change

what im saying is getting really repetitive, i feel like i've drawn it out enough times for you to apply this to the rest of these fast sections and stream sections. (as much work as it is) I think its best that you even go over the map again and look for similar issues anyways, to apply this mod all around instead of in these specific places

This map improved a lot since I first saw it. I still don't like how heavily this abuses slider leniency though, and I still think that overall flow can be improved in the fast parts. This will probably require remapping some areas that suffer from this problem because, while mods can IMPROVE it, remapping will give the pattern a completely new baseline that can more easily be improved on from the previous pattern. Keep in mind, for alt maps like this you need to concede more to what feels comfortable to play (mainly in terms of spacing consistency + angles) due to the higher speeds of the music

My two cents on what to do next, if you were considering more mods (since you have a bit already xd)
Good luck :) :)

The problems ya talk about like this 02:49:496 (3,4,1) - It was mine intentions to be like that - I have a justify reason for it but I know that I can't sit back explain it since I am bad for that so I would like to hope this wouldn't mean I have to just get rid of it (I will find a way to explain it when I get the rights words to do that)
- I am not going to change those patterns just yet
- I am going to implement it in the map better and more so the player will get used to it instead since it not working as intended
- Going to go over mainly kiai sections and look over other section where I see how I can make it work
- I will get rid of if it is a problem if I can't solve it by doing what I just said since I ain't that hardheaded to change anything


- Besides above - I am fixing unintentional flow mistakes and adjust them/change later


I didn't reply to stream mod because that will just be me agreeing with you - I am going to make them more circular with slider thing - The streams is not going to be change yet as I wanted to make sure that if I do change them - I won't have to do any sorts of arranging during mods and will do it as one of the last things to be change when it comes time to actually get it rank

---


Thanks for the help - I may have look over something but I will just go back to reread

Not all changes has been applied but I am updating now and update again when I am fully awake

(I hope I didn't said anything that didn't make sense/that just stupid when I get up later to reread this post..)
Topic Starter
Cheri
double post because I did all that while I was half sleep - All I said above I thought about how much work I am putting myself up for so here how it is:

-I got rid of majority of the flow problem like this 02:49:496 (3,4,1) - by rearranging the patterns - I didn't feel like I needed to remap all of them since all it took was some flipping and rotation but I did with some of them

- Fixing the flow of this map in general (at least trying - I will just get a couple mods to help out on this)

- tbh What I did with Slider to stream didn't made them circular and still more oval since I still like them like they already are and it was a waste of time since I concluded that I just don't like them like that and I kept making it the same way even while converting it - so yea no change but I will clean them up a bit so they at least look better

- I'm map more toward the drum in this song and while I do try to follow the guitar but 03:18:951 (1,2) changing this too a stream doesn't seem quite fitting to me and when I hear it sound overmap and it just doesn't work since this will be more confusing to the players since all the streams in the map is following the drum and just to suddenly make a stream for the guitar is just not gonna do - the 1/4 sliders isn't downright ignoring it and I am not changing them
(I am just explaining more of what I said)

- I am editing this post when I am done cleaning up the map

EDIT: I updated
The kiai is the main problem with flow so I fixed it
I change it so while it seems a bit awkward now - its has a lot less of what u said about and flow better in general (it will be better later)
- I will adjusted other place like the guitar section at the end of this map and other than that - the major problems is mostly gone out of the picture as far as I see
I didn't polish the diff or fix everything yet like I wanted since that will take too long so I will just try to get mods again and fix them gradually each update I do

-
Joe Castle
dont mind me, ill just shoot another star uwu
Cherry Blossom
Hi, from my modding queue.
awh, it's RD-Sounds here !

Bunkachou

  1. 01:15:448 (1,2,3,4,5,6,7) - this plays rather "close" and it would be better if you make them more voluminous to make this pattern more comfortable to play, so you move 01:15:880 (3) - and 01:16:169 (4,5,6,7) - on the right, you have enough space to do it.
  2. 01:59:678 (1,2,3,4,5) - this looks good for aesthetics but, in terms of playability it isn't really nice imo, because you made them closer compared to what i can see before and after for no reason maybe (or maybe to show that you follow the quiet guitar in the background when there's no vocals), and it isn't really nice to play. There should be more distance between these sliders.If you make them more distant, don't forget to do it here too 02:05:496 (1,2,3,4,5) -
  3. 02:09:860 (1,2) - the transition between these objects is really broken during this fast section. It will be technically very difficult to complete this slider 02:09:860 (1) - because 02:10:133 (2) - starts at its middle, concerning its placement. 02:10:133 (2) - must be moved downward to improve the playability fo this pattern.
  4. 02:23:496 (4,5) - there's no reason to increase the distance between them, compared to 02:23:133 (2,3) - , because they follow the same sound, and there's nothing more audible on 02:23:678 - to allow you to use a higher distance.
  5. 02:28:042 (1,2) - the same idea as i suggested here 01:15:448 (1,2,3,4,5,6,7) - . You can make them play better if you don't make them close like this. You have enough space to move 02:28:042 (1) - a little on the right to make this pattern more voluminous and more comfortable to play.
  6. 03:04:315 - make this tick played because you followed the same sound with your 5objects stream here 03:04:769 (1,2,3,4) - . Same goes for 05:10:874 (3) -
  7. 03:18:042 (4) - it should be circles instead here, because of guitar which is intense and just a slider here doesn't show the real impact of it, and you emphasized the guitar here 03:21:133 (1,1) -

    The overall spacing in all 1/4 mapping parts looks weird and not really tidy, it would be better to make things consistent and more structured.

Good luck ~
Topic Starter
Cheri

Cherry Blossom wrote:

Hi, from my modding queue.
awh, it's RD-Sounds here !

Bunkachou

  1. 01:15:448 (1,2,3,4,5,6,7) - this plays rather "close" and it would be better if you make them more voluminous to make this pattern more comfortable to play, so you move 01:15:880 (3) - and 01:16:169 (4,5,6,7) - on the right, you have enough space to do it. While I did adjust it - I the pattern itself seem to be fine as far being comfortable - I made it little less close but nothing more
  2. 01:59:678 (1,2,3,4,5) - this looks good for aesthetics but, in terms of playability it isn't really nice imo, because you made them closer compared to what i can see before and after for no reason maybe (or maybe to show that you follow the quiet guitar in the background when there's no vocals), and it isn't really nice to play. There should be more distance between these sliders.If you make them more distant, don't forget to do it here too 02:05:496 (1,2,3,4,5) -
    It was for the quiet part due to the vocals - however if interfering with playability - I did made it had more space (2nd too)
  3. 02:09:860 (1,2) - the transition between these objects is really broken during this fast section. It will be technically very difficult to complete this slider 02:09:860 (1) - because 02:10:133 (2) - starts at its middle, concerning its placement. 02:10:133 (2) - must be moved downward to improve the playability fo this pattern. Couldn't lower it too much (might have to rearrange some things) but it should be a bit better
  4. 02:23:496 (4,5) - there's no reason to increase the distance between them, compared to 02:23:133 (2,3) - , because they follow the same sound, and there's nothing more audible on 02:23:678 - to allow you to use a higher distance. it wasn't intentional - I was copy - paste and didn't adjusted the spacing yet - fixed it
  5. 02:28:042 (1,2) - the same idea as i suggested here 01:15:448 (1,2,3,4,5,6,7) - . You can make them play better if you don't make them close like this. You have enough space to move 02:28:042 (1) - a little on the right to make this pattern more voluminous and more comfortable to play. adjusted
  6. 03:04:315 - make this tick played because you followed the same sound with your 5objects stream here 03:04:769 (1,2,3,4) - . Same goes for 05:10:874 (3) - change the 1st one but the 2nd is the same since it would make me have to do some rearranging which I rather not do atm
  7. 03:18:042 (4) - it should be circles instead here, because of guitar which is intense and just a slider here doesn't show the real impact of it, and you emphasized the guitar here 03:21:133 (1,1) - this require me to change the other pattern after this - Not that I won't consider it - I will do something about when I come up with an idea

    The overall spacing in all 1/4 mapping parts looks weird and not really tidy, it would be better to make things consistent and more structured.

Good luck ~
the spacing is inconsistent because it recently went through 5- 10 hours (not sure) polishing slidershape and changing up the flow on the whole map without thinking of spacing too much since I didn't realize it was an issue
- Anyways I wen't through the whole map and did a hotfix on all spacing so it should be consistent (sorta)
- Gonna remap this 02:09:860 (1,2) - since it may still be a problem Nvm - just had to move it a bit more instead

Thanks for Mod

Also thank you Joe Castle for the stars <3
Osatia
Hello :3

Bunkachou

  • 00:39:101 (3) - This sliderend isn't stacked on 00:37:948 (1) - sliderend correctly
    I don't understand the ds of 00:41:986 (6,1) - , you had around double for all the other ones, so why change it here?
    00:49:486 (1,2) - These have a distinct sound that I feel should be emphasized like you did at 00:52:948 (1,2) - or 00:54:101 (1,2,1,2,3,4,5,6) - . I don't see a reason to not emphasize those sounds there. Also 03:50:618 (1,2) -
    In my opinion, sliders like 01:22:372 (2) - don't really belong in that section, due to it being much more calmer than the other parts. Maybe just a regular curved or straight slider would work better, which brings me to this:
    I feel you kind of place slider shapes randomly through out the map, and not only that. You also seem to use the exact same 3 shapes through out the map. I understand your intention might be for the fast sliders to be a highlight, but still, using only those sliders can get somewhat boring especially when certain spots feel like you should. This is just an opinion though, so don't feel forced at all to change this.
    01:54:940 (1,2,3,4,1) - This stream looks really ugly, I won't even lie lol, I'm sure you can make it more pleasing
    Another problem I have is the contrast between 01:55:315 - to 02:41:769 - and the kiai after. There is barely any difference between them, and this is a problem for me as spots like 02:19:678 (3,4,5) - have the same intensity as 02:48:587 (2,3,4) - . Everything in the kiai is more intense, such as the instruments and vocals, so mapping both spots the same doesn't make sense to me. You can lower the sv and ds at 01:55:304 - to 02:06:951 - , then you can lower the ds (especially for the streams and spaced 1/4 circles) at 02:06:951 - to the kiai. 02:06:951 - Is somewhat more intense as the part before, but the spaced streams still don't really suit, so just lowering the ds compared to the kiai between sliders and raising it compared to the part before would be nice. (if that sounds confusing just msg me lol i think i worded it badly) I really mostly mention this as it becomes an issue gameplay wise more than aesthetic wise.
    02:06:405 (1,2,3,4,5,6) - this ds can work nicely at 02:18:587 -
    For streams like 03:04:769 (1,2,3,4,1) - you seem to make the slider head follow the stream's "flow", but you forget about the slider body too. This isn't much a problem in gameplay, but it is weird while looking at. So just make it so the stream also follows the slider body!
    Not really a problem, but do you have a reason why you did 00:57:563 (1,2) - compared to 03:59:272 (1,2,3,4,5,6,7,8) - ? If it's for variety that's fine.
    04:38:238 (1,2,3,4,5,6,7,8,1) - This stream is a really irregular oval lol, i think you can fix it easily by making 04:38:238 (1,2,3) - less straight.
    04:42:784 (2,3,4) - This seriously doesn't flow well for me. I think it would be better if you made it go from 04:42:784 (2) - to 04:43:147 (4) - and move 04:42:965 (3) - somewhere else
    05:11:329 (1,2,3,4,1) - Remember the slider body stream thing I mentioned earlier? Here it would work aswell.

That's all, cool map and good luck :D
Topic Starter
Cheri

Waku wrote:

Hello :3

Bunkachou

  • 00:39:101 (3) - This sliderend isn't stacked on 00:37:948 (1) - sliderend correctly fixed
    I don't understand the ds of 00:41:986 (6,1) - , you had around double for all the other ones, so why change it here?
    00:49:486 (1,2) - These have a distinct sound that I feel should be emphasized like you did at 00:52:948 (1,2) - or 00:54:101 (1,2,1,2,3,4,5,6) - . I don't see a reason to not emphasize those sounds there. Also 03:50:618 (1,2) -
    In my opinion, sliders like 01:22:372 (2) - don't really belong in that section, due to it being much more calmer than the other parts. Maybe just a regular curved or straight slider would work better, which brings me to this: it due to the strong vocals here and beat (I know there is other places this can be applied to which is why I will change them to sharp sliders as well - just not now)
    I feel you kind of place slider shapes randomly through out the map, and not only that. You also seem to use the exact same 3 shapes through out the map. I understand your intention might be for the fast sliders to be a highlight, but still, using only those sliders can get somewhat boring especially when certain spots feel like you should. This is just an opinion though, so don't feel forced at all to change this. I felt I would just use any other than 3 completely random (it wasn't much shapes I can with 1/4 sliders without looking kind of funky to me also) - I am more aware that my usage of sliders is inconsistent in areas which is why it is random so I will slowly change them each mod I get to be consistent - I may use more wavy sliders for 1/2 sliders and sharp slider too but that should be about it
    01:54:940 (1,2,3,4,1) - This stream looks really ugly, I won't even lie lol, I'm sure you can make it more pleasing adjusted - forgot
    Another problem I have is the contrast between 01:55:315 - to 02:41:769 - and the kiai after. There is barely any difference between them, and this is a problem for me as spots like 02:19:678 (3,4,5) - have the same intensity as 02:48:587 (2,3,4) - . Everything in the kiai is more intense, such as the instruments and vocals, so mapping both spots the same doesn't make sense to me. You can lower the sv and ds at 01:55:304 - to 02:06:951 - , then you can lower the ds (especially for the streams and spaced 1/4 circles) at 02:06:951 - to the kiai. 02:06:951 - Is somewhat more intense as the part before, but the spaced streams still don't really suit, so just lowering the ds compared to the kiai between sliders and raising it compared to the part before would be nice. (if that sounds confusing just msg me lol i think i worded it badly) I really mostly mention this as it becomes an issue gameplay wise more than aesthetic wise.
    I will adjusted it later - will change the streams as well
    02:06:405 (1,2,3,4,5,6) - this ds can work nicely at 02:18:587 -
    For streams like 03:04:769 (1,2,3,4,1) - you seem to make the slider head follow the stream's "flow", but you forget about the slider body too. This isn't much a problem in gameplay, but it is weird while looking at. So just make it so the stream also follows the slider body! adjusted
    Not really a problem, but do you have a reason why you did 00:57:563 (1,2) - compared to 03:59:272 (1,2,3,4,5,6,7,8) - ? If it's for variety that's fine. it was because the stream before was basically just too long expecially before a stream section - while the 2nd one wasn't and I didn't think repeating slider was just gonna do it
    04:38:238 (1,2,3,4,5,6,7,8,1) - This stream is a really irregular oval lol, i think you can fix it easily by making 04:38:238 (1,2,3) - less straight. adjusted
    04:42:784 (2,3,4) - This seriously doesn't flow well for me. I think it would be better if you made it go from 04:42:784 (2) - to 04:43:147 (4) - and move 04:42:965 (3) - somewhere else didn't as ya said (kind of got confused) but did adjusted
    05:11:329 (1,2,3,4,1) - Remember the slider body stream thing I mentioned earlier? Here it would work aswell. adjusted

That's all, cool map and good luck :D
Don't feel like updating the map now... - I will continue looking at the mod tomorrow or the day after and will update then

thank you for the mod :)
Topic Starter
Cheri
k lol a whole week... so much for doing it tomorrow..

Anyways I did kind of what I said:
I lower this section and other like this 02:18:587 - from 1.2x to 1x and the streams has reduce spacing
same here 02:30:224 - but 1.1x this time since it is faster
Other fast sections has lower SV but most is the same
I have made it more consistent with my usages of different slider and aware it may need more some work on that before it could get rank
Axaptice
hi i mod from my q
01:18:909 (4) - Change this slider shape to be sharp cause its on the drum sound that you were making the 1/2 corner sliders on earlier
01:19:775 (2) - I'd also make this straight for the same reason as above but you do use this shape consistenlty in this section so thats kinda up to you
01:58:405 (2) - Again, I'd make this into a sharp slider, it wouldnt ruin the movement and it would adhear to what you were doing earlier more
03:05:678 (2,3) - This is fine but I'd prefer something more interesting on these sounds rather than a stack
05:43:511 (3) - I dont really think this should be spaced this similarly to the two notes before it

Honestly I couldn't see too much wrong with it. The stuff I pointed out was mostly consistency stuff and applies throughout the whole map. I think some of your sliders especially towards the fast part could be made to mimic the ones toward the beginning if only for the sake of consistency.

Really cool map, sorry if this wasn't very helpful, gl on rank!
Topic Starter
Cheri

UnNVus wrote:

hi i mod from my q
01:18:909 (4) - Change this slider shape to be sharp cause its on the drum sound that you were making the 1/2 corner sliders on earlier change
01:19:775 (2) - I'd also make this straight for the same reason as above but you do use this shape consistenlty in this section so thats kinda up to you keeping it the same
01:58:405 (2) - Again, I'd make this into a sharp slider, it wouldnt ruin the movement and it would adhear to what you were doing earlier more change
03:05:678 (2,3) - This is fine but I'd prefer something more interesting on these sounds rather than a stack eh i'll think about it
05:43:511 (3) - I dont really think this should be spaced this similarly to the two notes before it not sure what ya mean

Honestly I couldn't see too much wrong with it. The stuff I pointed out was mostly consistency stuff and applies throughout the whole map. I think some of your sliders especially towards the fast part could be made to mimic the ones toward the beginning if only for the sake of consistency.

Really cool map, sorry if this wasn't very helpful, gl on rank!
wow haven't seen this my bad >.<

I will check it out later since I see I can fix this quickly

EDIT: K I applied what I agree above and see how I can make it more consistent now - I will do more to the map later when I have time

thank you
871
I don't really know if you can consider it a mod, but here comes something.

Maybe you'll want to make a different colour/set of colours for sections like this 01:35:640 - 01:49:486 - where the map goes into 1/6 streams.

02:41:315 (1,2,3,4,5) - looks messy, + 02:41:678 (5) - this slider is sort of uncomfortable

02:45:133 (5,6,7,8) - why not make it curved like this https://osu.ppy.sh/ss/9246998 ?

03:18:951 (1,2,3) - I don't think this 3 sliders represent this guitar sound. Maybe try something like this https://osu.ppy.sh/ss/9247038 ?
(Reversed slider followed by a note on a blue tick and a 1/4 slider after that)

03:25:496 (1) - this slider should be 1/2 slider not 1/4

04:36:784 (1) - doesn't this supposed to be a bit lower like this note 04:37:511 (1) - or you weren't going for a perfect circle stream ?

04:36:784 - This change in BPM is quite a surprise. Are you sure you don't want to highlight it somehow ?

05:03:693 (1,2,3,4,5,6,7) - this part feels kinda of after this extreme change in spacing from before. The distance gap between slider and stream should be a bit more.

Well, that's it. Sorry for such a short mod :(
Topic Starter
Cheri

871 wrote:

I don't really know if you can consider it a mod, but here comes something.

Maybe you'll want to make a different colour/set of colours for sections like this 01:35:640 - 01:49:486 - where the map goes into 1/6 streams.
- Eh that seems a lot of trouble for 1 section of the song but it comes down to it - I may use just 2 NC colors instead of 1 if the streams is too confusing as it is -
02:41:315 (1,2,3,4,5) - looks messy, + 02:41:678 (5) - this slider is sort of uncomfortable adjusted it but not too much

02:45:133 (5,6,7,8) - why not make it curved like this https://osu.ppy.sh/ss/9246998 ? adjusted it and made it more curve

03:18:951 (1,2,3) - I don't think this 3 sliders represent this guitar sound. Maybe try something like this https://osu.ppy.sh/ss/9247038 ?
(Reversed slider followed by a note on a blue tick and a 1/4 slider after that) Ahhh people keeping saying lol - I am gonna change it but not the way ya done it since it just gonna keep being brought up

03:25:496 (1) - this slider should be 1/2 slider not 1/4 not sure about this - since I mainly following 1/4 drum - that is 1/4 but I may consider changing it

04:36:784 (1) - doesn't this supposed to be a bit lower like this note 04:37:511 (1) - or you weren't going for a perfect circle stream ? adjusted

04:36:784 - This change in BPM is quite a surprise. Are you sure you don't want to highlight it somehow ? Idk - I don't want to go the extremes so I think it is better as is

05:03:693 (1,2,3,4,5,6,7) - this part feels kinda of after this extreme change in spacing from before. The distance gap between slider and stream should be a bit more. adjusted this

Well, that's it. Sorry for such a short mod :(
Wow I posted the wrong map link - I guess that what I get - mean't for you to mod this map https://osu.ppy.sh/s/675527 (in the q I had the title+song right atleast XD) but It was my fault for mixing the songs up so I ain't worry about it

thank you for this mod :)
Battle



[diff]
00:51:361 (6,1) - probs would be better if you made 6 lead into 1 a bit better as well as making the transition from 00:51:505 (1,1) - smoother as well since ur going against slider flow
01:44:871 (1,2,3,4,1,2,3,4,5) - angle could be less sharp, since the first stream is at an angle and 4 -> 1 has straight line flow, having the purple stream be a sharp stream shape is kinda meh in play
01:56:224 (2) - could ctrl + j to make it flow better into the triplet
01:57:496 (1) - having 1 kinda like the picture below can help w/ the change in flow to 2
02:02:224 (3,4,5) - mm having just a straight line stream after 2 doesn't really flow well since 2's shape kinda calls for movement going toward the left but you're trying to go back right
tbh the section kinda just keeps repeating the same things, one thing I do recommend for alt maps is smaller spacing for triplets like you're doing, that way you have a lot more room to really work with and don't have to care as much about slider to triplet flows, rn a lot of your triplets are fairly linear which usually go against the flow of the 1/4 sliders you have (e.g. 02:10:405 (4,1,2,3) - and 02:13:315 (4,1,2,3) - or an extreme examples being 02:14:951 (1,2,3,1,2,3) - ) which end up having pretty snappy movements which doesn't really play too well in high bpm maps when alternating
you're not really creating a whole lot of variation either during the high bpm section which is kinda boring, since it's the same cycle over and over again of 1/4 sliders and then two triplets with the same sharp spacing concepts. try mixing in some of the vocals in the bg that really stand out, since you're really just going along with the bg rhythm over and over again with the same kind of rhythm and object usages, and try mixing up when you throw in triplets and when you're having sliders for more playing interest
02:52:042 (1,2,3,4,1) - the problem with having really high svs is that it can get really hard to control in parts kinda like this, the movement here is overall pretty linear while the transition to the stream starting at 02:52:587 (4,1) - has a very sharp, snapping motion to it, try to set up slider shapes so they assist in the flow you're trying to achieve, as well as trying to structure things before a pattern so it natural flows into something like a stream that you did here
03:21:133 (1,1,2,3,1,2,3) - here's kind of another example where you shouldn't just be following the bg rhythms, there's pretty prominent guitar beats around here on 03:21:133 (1) - 03:21:496 (1) - 03:21:860 (3) - 03:22:224 (3) - but you're just repeating the same things over and over again, you could have done something like a 1/1 slider ->1/4 circle -> 1/1 slider but you just don't which kinda ends up leading to somewhat lackluster gameplay
03:28:405 (1,2,3,1,2,3) - larger spacing for the 3/4 beats and smaller spacing for the 1/2 beat for 03:28:951 (3,1) - would help readability
04:49:511 (4,5,1,2) - flow here is pretty sharp and awk tbh
04:54:965 (1,2,3,4) - going against slider flow

kinda just pointing out examples here and there so you kinda see what im talking about w/ that big block of text

overall there's kinda just a lack of variety for rhythms which just stick to the background rhythms and just ignore all other rhythms as well as flow overall needing some improvement

flow and movement for alt maps kinda just comes with time tbh, i probably mapped like 10 different alt maps before kinda finding out what works, cuz really high bpms like this have different kinda "rules" that dictate the playability of the map
Topic Starter
Cheri
Ok you mod post is basically repeating the same thing over and over again that I almost got confused so I am breaking it into parts instead

03:21:133 (1,1,2,3,1,2,3) - here's kind of another example where you shouldn't just be following the bg rhythms, there's pretty prominent guitar beats around here on 03:21:133 (1) - 03:21:496 (1) - 03:21:860 (3) - 03:22:224 (3) - but you're just repeating the same things over and over again, you could have done something like a 1/1 slider ->1/4 circle -> 1/1 slider but you just don't which kinda ends up leading to somewhat lackluster gameplay
I disagree on this example - this was 1 of the times I did follow the guitar so I think it could have been a better example tbh

I even put a pause 03:21:405 - to emphasis that I was following the guitar

03:21:496 (1) - the guitar does not stop until here 03:21:678 - hence why it a 1/1 slider and not circles

Did change it up slightly though since you point wasn't entirely wrong

00:51:361 (6,1) - probs would be better if you made 6 lead into 1 a bit better as well as making the transition from 00:51:505 (1,1) - smoother as well since ur going against slider flow change up
01:44:871 (1,2,3,4,1,2,3,4,5) - angle could be less sharp, since the first stream is at an angle and 4 -> 1 has straight line flow, having the purple stream be a sharp stream shape is kinda meh in play
01:56:224 (2) - could ctrl + j to make it flow better into the triplet
01:57:496 (1) - having 1 kinda like the picture below can help w/ the change in flow to 2
adjusted all above
03:28:405 (1,2,3,1,2,3) - larger spacing for the 3/4 beats and smaller spacing for the 1/2 beat for 03:28:951 (3,1) - would help readability done
04:49:511 (4,5,1,2) - flow here is pretty sharp and awk tbh that was the point here - the music was a bit different this time (if you listen close the music) and I wanted to reflect that with sharp rhythm - I adjusted it a bit though
04:54:965 (1,2,3,4) - going against slider flow
02:02:224 (3,4,5) - mm having just a straight line stream after 2 doesn't really flow well since 2's shape kinda calls for movement going toward the left but you're trying to go back right
tbh the section kinda just keeps repeating the same things, one thing I do recommend for alt maps is smaller spacing for triplets like you're doing, that way you have a lot more room to really work with and don't have to care as much about slider to triplet flows, rn a lot of your triplets are fairly linear which usually go against the flow of the 1/4 sliders you have (e.g. 02:10:405 (4,1,2,3) - and 02:13:315 (4,1,2,3) - or an extreme examples being 02:14:951 (1,2,3,1,2,3) - ) which end up having pretty snappy movements which doesn't really play too well in high bpm maps when alternating
I will look over all of them and make them flow better since this is quite minor to me and something I can at least attempt to fix
Ok overall I do agree with you - While I am still focusing on the bg music - I will change up the map where I focus more to the vocals and other sounds - As of now I have already change some section that is now following the vocals
and not just 1/4 sliders all over the place

- Overall flow is no problem - I had plenty of testplays with people who can play this map and none had a problem with it in it current state and mods from other experience modders including ex bns, ex qat, etc - had only mention about how about the that was way too uncomfortable in some patterns(which was change oh course) but I do see that I can make it flow better with your suggestions since it not a big deal to me

- I am not updating yet since too many things to change at once -

I am not expecting you to come back since it looks you don't like the map in it current state
but it would be cool if you pm me if you would like to look at it again if all of the changes above is fixed which I can do quickly.
(not rushing it though - just that these changes I am gonna do is not gonna cost me to rework the whole thing due the map's nature in general since it is fairly simple)

I will be done tomorrow or the next day

thank you for taking the time with me :)
Joe Castle
:( revive
Topic Starter
Cheri

Joe Castle wrote:

:( revive

Meh I rather work on something that will actually get rank - It pretty much was a clear waste of time and I don't wanna rework it knowing that
Joe Castle

Hailie wrote:

Joe Castle wrote:

:( revive

Meh I rather work on something that will actually get rank - It pretty much was a clear waste of time and I don't wanna rework it knowing that
ill shoot my 47 kudos if you go to rank
Topic Starter
Cheri

Joe Castle wrote:

ill shoot my 47 kudos if you go to rank
ehhh Idk about that but if you get a bn to actually look at it and be interest in it if I rework it then i'll happily revive it

other than that, this map was pretty much a negative experience that I didn't even enjoy much to the point I almost quit mapping working on it
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