Hi from mod queue
[Bunkachou]
First of all I wanna say, the ideas are cool and the map really have potential but a lot of parts feel a bit... emmm away from the song. Like not really following the main instruments of the song and having a very repetitive drum rhythm which is kinda sad since the song is really cool and have a lot of really cool stuff that isnt really represented by the map in a bunch of part.
Also the ''alternating style'' of the map have some part where the slider leniency make some slider not feel super great.
I'll try to point as much as I can to help x)
[Bunkachou]
First of all I wanna say, the ideas are cool and the map really have potential but a lot of parts feel a bit... emmm away from the song. Like not really following the main instruments of the song and having a very repetitive drum rhythm which is kinda sad since the song is really cool and have a lot of really cool stuff that isnt really represented by the map in a bunch of part.
Also the ''alternating style'' of the map have some part where the slider leniency make some slider not feel super great.
I'll try to point as much as I can to help x)
- 00:33:765 - Ok so here in the intro before starting the map you actually wait that the vocal start but you dont really map the vocal. I'd be cool to map places like this with a circle stacked on the next slider head or something similar.
- 00:36:073 - 00:35:063 (1) - 00:42:996 - 00:45:303 - ^
- 01:20:496 - Here this vocal is really strong maybe you could make a jump on it that would contrast with the current movement. Not mapping vocals like this in a part like this is making the part feel a bit plain and repetitive.
- 01:24:678 (3) - Here I'd recommend changing the repeat slider to have the vocal here 01:25:111 - mapped. Then you'd just need to put another circle here 01:25:255 - to catch the drum that was initially mapped to the slider repeat. The circle you'll put here 01:25:255 - could be stacked with the next one to not put too much emphasis on it since it was a slider end initially.
- 01:29:726 - Vocal to map here would prolly feel great mapped as a jump since its a really strong vocal too
- 01:34:919 - Here changin the repeat to map the vocal would be great but since its weak you might want to make it mapped similar to those 01:33:909 (3,4) -
- 01:40:253 (1) - From this point in this part, could prolly increase the SV just a little here to emphasize the fact that vocal start and make the spacing of the stream a little larger. Could maybe make changes in direction in the stream on vocals but maybe it would fuck up the streams too much tho.
- 01:44:869 (1) - Increase again with the increase of intensity of both the instruments and vocal.
- 01:47:176 (1) - And then from here prolly decrease as the vocals come back to normal.
- 01:55:315 (1,2,3,4) - Here's where the biggest problems of the map start. First of all those slider curvature are totally random lol. You could prolly copy past them when you want to make them similar and rotate then the way you want them. Also, with slider leniency, those spacing between slider feel a bit off. They kinda make the motion a lot of start and stop and its kinda annoying. And would be great if you could take in consideration the vocals in that part too in a way.
- 02:16:951 (3) - Up to here the whole map makes pretty much the same rhythm since the 165 bpm part started and it kinda feel like the vocals are completyl ignored through that whole part. Other than like the increased SV and the general spacing of the jump here 02:06:951 (1) - when the part have a bit of a more intense feel.
- 02:17:133 (1,1,2,1,2) - This is actually cool owo
- 02:18:587 (1) - SV should prolly be decreased a bit here since intensity kinda go back lower a bit maybe at 1.1 since its not quite the same as this 01:55:315 (1) -
- 02:42:769 (1,2,3) - This jump here is great to emphasize the vocal so why not reproduce that here 02:44:224 (2,3,4) -
- 02:48:587 (3) - It would be better to map those two vocal clickable and make those two circle 02:48:405 (1,2) - a slider to emphasize the vocals better
- 02:49:860 (1,2,3) - Same
- 02:54:224 (1,2,3) - Same
- 02:55:678 (1,2,3) - Same
- 03:18:042 (4) - Now in this part would be great to emphasize the guitar since its the main insturment of that part so maybe map those as two circle instead
- 03:18:951 (1,2) - Those aswell for the same reason. Here I'd suggest, if you map those two slider as 4 circles to make them in pair of two with jumps to follow what the guitar does kinda.
- 03:22:587 (1) - And here the spacing of those slider jump could prolly reflect more that the guitar does
- 04:21:640 - Back to those unmapped vocal. Should map them similarly to those earlier 01:20:496 -
- 04:26:255 - Those repeat same as earlier
- 04:30:871 - Same
- 04:43:329 (1,2,3) - Same as the previous chorus
- 04:44:784 (1,2,3) - Same
- 04:49:147 (1,2,3) - Same
- 04:50:602 (1,2,3) - Same
- 04:54:238 (1) - Here I think he'd be great to have an increase in SV and spacing till the end of that kiai prolly to reflect the intensity increase
- 04:54:965 (1,2,3) - Same rhythm thing as before
- 04:56:420 (1,2,3) - Same
- 05:00:783 (1,2,3) - Same
- 05:02:238 (1,2,3) - Same
And I think thats pretty much it. I aslo didnt point out the places where I felt slider leniancy was causing weird stuff with the spacing of some slider jump. Just to give an exemple of that I mean. 05:00:965 (3,4) - When slider heads are close like that, the slider leniancy will make the jump to the next slider almost inexistant, basicly the player wont aim the first slider and go straight to the next one and it create and awkward stopping moment on the next note kinda feel and it should prolly be avoided to have kinda really close slider head from each other when doing alternating style mapping unless its intentionally creating that feel.