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sana - Senpai.

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-Mo-
General
- Unused hitsound: soft-sliderslide6.wav

Kyumi's Easy
- 00:26:364 - I don't think leaving a gap here is necessary. The vocals are still playing here, and you may aswell keep gaps consistent to when there's no lyrics like 00:30:809.
- 02:07:105 (2) - Missing clap.
- 02:42:290 - Should be a whistle.
- 02:44:513 (4) - 03:11:179 (5) - Missing NC.
- 03:34:513 (3) - Not sure if this is intended to be a whistle or not. The other objects seem to imply this should be a clap.
- 03:39:513 (1) - I don't think placing an extra NC is necessary here, and it seems kinda spammy so I'd remove it.

Umi's Normal
- 00:09:324 (6) - Removing the whistle would sound and fit better I feel.
- 01:17:661 - Adding a clap here would be cool.
- 01:20:439 - 02:58:957 (6) - 03:31:550 - Missing clap.

Advanced
- 00:12:472 - I feel making this final note in the guitar melody a clickable beat would emphasise it much better than using a slider, so I would rather aim to do that intead.
- 00:13:772 - Should be a clap.
- 00:18:401 (5) - The synth(?) notes here are significantly louder so I feel it would be better to map these to two circles than a slider.
- 02:07:476 (5) - I feel like this would be cool if it was curved the same way as 02:06:735 (3).
- 02:39:883 (1,1,1) - I almost feel like the NCing is kinda spammy here too. Personally I would remove the one on 02:40:994 but it's up to you.
- 03:00:994 (5) - I'd say you might as well keep this a curve so it's consistent with 02:59:883 (2,3,4).
- 03:08:216 - NC should be here.

Hard
- 01:09:327 - I feel like you might as well map this note. There's not really a significant reason to leave this blank.
- 02:17:105 (1,2,3,4) - I feel there should be a neater way of arranging these four notes than how they are currently. I don't really like how it's not really one smooth shape, where either 1 or 4 is the odd one out depending on how you look at it. I'd try mess around with this, but here's what I came up with: - 02:35:068 (1) - I think it would be better shortening this like you did in Advanced so that 02:35:624 is active.
- 02:39:883 (10,1,1) - And now for some reason this is a different NC pattern than you did in Advanced, huh.
- 02:42:290 - Should be a whistle.

Umi's Insane
- 00:00:806 (1,2) - I don't think it feels appropriate to start the map off with a larger spacing like this. I'd at least keep it consistently small for the first combo.
- 01:10:809 (6,7) - This stack seems unecessary since everything else in the kiai is spaced out, and killing the momentum here just feels very out of place.
- 01:20:439 - Missing clap.
- 01:25:624 (5) - Not sure if this clap is asccidently placed here, or this section is missing claps.
- 02:42:290 (3,4) - Similar thing, but I guess this one is less noticable if for some reason you really want to keep this one.
- 03:17:105 (1) - This could be a straight slider to match with 03:17:476 (2,3) better for neatness.
- 03:31:550 - Should be a clap.

litoluna's Insane
- 00:28:124 - It may be worth silencing this slider end just so it doesn't stick out as much on the silent beat.
- 00:30:346 - I feel like this is an appropriate place for a triple for the guitar strum (the diffs below this have done this).
- 01:05:068 (1) - This is unrankable under the new RC. It's a nice effect though, so my suggestion is to just offset it slightly.
RC
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
- 02:45:439 - I think this should be mapped to something clickable since the vocal note is more significant here.
- 03:23:031 - Ideally this should also be clickable for the same reasons, plus the music begins to change its style a little here anyway.
- 03:25:901 - May be worth silencing.
- 03:26:364 - You could also consider reducing the volume of these slider ticks to match with the background guitar.
- 03:35:253 (4) - Should be a clap.

Call me back.
Topic Starter
Kyuukai

-Mo- wrote:

Umi's Normal
- 00:09:324 (6) - Removing the whistle would sound and fit better I feel. It's on all other diffs, and it's mapped on the main instrumental (idk how it is called lol xd)
Everything else has been fixed !
Shunao
Fast nice bro
rohasshiki
M4M for Advanced diff, sorry it's so late I've been busy

Advanced
  1. 00:07:287 (2,3) - These feel awkwardly spaced even though they're technically correct
  2. 00:17:476 (3,4) - maybe blanket
  3. 00:22:290 (1,2) - maybe blanket
  4. 00:28:957 (3,4) - these aren't parallel but 00:31:920 (3,4) - feels like is is parallel. for consistency maybe stick with one style
  5. 00:49:698 (4,5) - could blanket this, dont really have to
  6. 01:20:994 (6,1) - blanket is a little crooked, adjust slightly to fix
  7. 02:12:290 (2,3,4) - spacing seems uneven
  8. 02:38:957 (8,9,10) - spacing seems uneven here
  9. 02:51:735 (4,5) - same thing with parallel sliders here, you used mostly parallel in other parts so maybe make these straight
  10. 03:33:216 (4,5) - maybe blanket
  11. 03:35:994 (3,4) - maybe blanket
    it's a really well made map as far as I can tell, so not a whole lot to complain about. not sure what you wanted from the mod so if you want anything additional let me know (like flow or hitsounding)
Topic Starter
Kyuukai
no reply = fixed

rohasshiki wrote:

M4M for Advanced diff, sorry it's so late I've been busy

Advanced
  1. 00:07:287 (2,3) - These feel awkwardly spaced even though they're technically correct well.. Distance snapping lol
  2. 00:17:476 (3,4) - maybe blanket
  3. 00:22:290 (1,2) - maybe blanket No, I made a symmetry already xd
  4. 00:28:957 (3,4) - these aren't parallel but 00:31:920 (3,4) - feels like is is parallel. for consistency maybe stick with one style made that on purpose
  5. 00:49:698 (4,5) - could blanket this, dont really have to symmetry thing xd
  6. 01:20:994 (6,1) - blanket is a little crooked, adjust slightly to fix
  7. 02:12:290 (2,3,4) - spacing seems uneven DS
  8. 02:38:957 (8,9,10) - spacing seems uneven here DS
  9. 02:51:735 (4,5) - same thing with parallel sliders here, you used mostly parallel in other parts so maybe make these straight on purpose
  10. 03:33:216 (4,5) - maybe blanket no, I made straight sliders all the way xd
  11. 03:35:994 (3,4) - maybe blanket same as above
    it's a really well made map as far as I can tell, so not a whole lot to complain about. not sure what you wanted from the mod so if you want anything additional let me know (like flow or hitsounding) It's fine don't worry !
Thanks for modding !
Topic Starter
Kyuukai
no reply = fixed

Yasaija 714 wrote:

m4m


  • Advanced
  1. 00:34:698 (2,3,4,5,6) - I think it's a bit boring I'll leave it like this, it follows the pitch of the vocals
    00:35:439 (4) - As the sound becomes bigger from here, how about changing the slider away from the distance?
  2. 00:51:179 (7) - I think that NC can be used according to lyrics
    00:54:142 (6) - 00:57:105 (6) - 01:00:068 (6) - ^
  3. 01:09:698 - Add finish not needed
  4. 01:30:439 (7) - Add NC
  5. 02:37:846 (4,5,6,7,8,9,10) - How about unification in stack? I think it's good as it is right now, doesn't require too much movement for an advanced diff, but still making the player move a little to prepare for the Hard diff
    02:38:216 (5,6) - 02:38:772 (7,8) - 02:39:327 (9,10) - to stack
  6. 02:39:883 (1) - I think that this is the slider return I wanted to mark the fact that the part is over and that a break is coming
  7. 03:40:068 (6) - Add NC would be too spammy
    just like hard

  • Hard
  1. 00:33:401 (7,1) - I think the distance is a bit far away not really, the break leaves the player enough time to hit it
  2. 00:35:439 (5) - Same as advanced
  3. 00:44:513 (5) - Ctrl+G is better
  4. 01:25:809 (5,7) - Why stack only here? 01:25:809 (5,7) - both have the same pitch
    I guess stack is strange here in the same combo
  5. 02:37:846 (4,5) - Why is there less pickup sound than Advanced? because there's a jump here 02:39:327 (7,8,9,1) -
Good luck! :)
Thanks for modding ! I forgot to reply you I'm sorry xdd
-Mo-
baka
Topic Starter
Kyuukai
Updated metadata stuff
-Mo-
looks like im baka after all

2017-08-05 16:06 -Mo-: So I made a little mistake and forgot some metadata stuff
2017-08-05 16:07 Kyuukai: o
2017-08-05 16:07 -Mo-: https://myanimelist.net/anime/33036/Suk ... kou_Iinkai
2017-08-05 16:07 -Mo-: So I'd probably put the title to that as the source
2017-08-05 16:08 -Mo-: Rather tha tags
2017-08-05 16:08 Kyuukai: Well
2017-08-05 16:08 Kyuukai: I was thinking about it
2017-08-05 16:08 Kyuukai: but it's a cover from Nico Nico
2017-08-05 16:08 -Mo-: The original songs still feature in the film though
2017-08-05 16:08 Kyuukai: I would've put the title as the source if it would've been the original ver
2017-08-05 16:09 -Mo-: All of the Touhou covers and remixes
2017-08-05 16:09 -Mo-: Don't feature in the actual game
2017-08-05 16:09 -Mo-: But they still use the game as the source
2017-08-05 16:09 Kyuukai: Hum
2017-08-05 16:09 Kyuukai: I see
2017-08-05 16:09 Kyuukai: I'm updating it then
2017-08-05 16:09 Kyuukai: Just a sec
2017-08-05 16:09 -Mo-: English translation title in tags wouldn't hurt either
2017-08-05 16:09 -Mo-: The Moment You Fall in Love
2017-08-05 16:10 -Mo-: + the word "meet" for "Honeyworks meets TrySail"
2017-08-05 16:10 Kyuukai: oh yea
2017-08-05 16:10 -Mo-: *+ meets
2017-08-05 16:11 Kyuukai: should I put both ?
2017-08-05 16:11 Kyuukai: meet + meets
2017-08-05 16:11 -Mo-: Just meets will do
2017-08-05 16:11 Kyuukai: alright
2017-08-05 16:12 -Mo-: HoneyWorks meets TrySail
2017-08-05 16:17 Kyuukai: updated

http://honeyworks.jp/discography/
pishifat
lito
00:45:624 (7) - shouldn't be a whistle on tail according to previous 3/4 sliders
02:12:753 (6,8) - i want to say snapping is a mistake but your hitsounding makes it seem like you might have acutally wanted to do that lol
either way, should just go with 1/3 and avoid hitsouding the drums. sounds like objects are unsnapped when you hitsound stuff that's not in sync

hard
01:04:698 (4) - i think you forgot to lower volume ont he tail lol. even got the green line there

adv
00:41:550 (1) - 2 bar comboing gets off here. 00:43:031 (5) - should have a nc and 00:41:550 (1) - 00:44:513 (1) - shouldn't
03:30:253 (4,6,7) - stack makes stuff pretty gross when both 4 and 6 are visible at the same time :( can move 6,7 down/right a bit

get mo to rebub then i'll qualify!!
Topic Starter
Kyuukai

pishifat wrote:

lito
00:45:624 (7) - shouldn't be a whistle on tail according to previous 3/4 sliders
02:12:753 (6,8) - i want to say snapping is a mistake but your hitsounding makes it seem like you might have acutally wanted to do that lol
either way, should just go with 1/3 and avoid hitsouding the drums. sounds like objects are unsnapped when you hitsound stuff that's not in sync

hard
01:04:698 (4) - i think you forgot to lower volume ont he tail lol. even got the green line there

adv
00:41:550 (1) - 2 bar comboing gets off here. 00:43:031 (5) - should have a nc and 00:41:550 (1) - 00:44:513 (1) - shouldn't
03:30:253 (4,6,7) - stack makes stuff pretty gross when both 4 and 6 are visible at the same time :( can move 6,7 down/right a bit

get mo to rebub then i'll qualify!!
Fixed all !
Hollow Delta
Saw this in my queue and was about to mod until I saw you're getting it bubbed

gj bro
-Mo-
Fixed some hitsounds on 02:45:253 - 02:17:105 - 00:45:994
Umi
oh it's happening ! go for it kyuukai ;)
Topic Starter
Kyuukai

Umi wrote:

oh it's happening ! go for it kyuukai ;)
Yaay xdd
pishifat


uhhh
Topic Starter
Kyuukai

pishifat wrote:



uhhh
wtf, I didn't touched anything since I updated it
Reupdated, should be fixed now
pishifat
0
Kyouren
Congratulations! <3
Ryuusei Aika
Finally a ranked senpai song
Tanoshii
Topic Starter
Kyuukai

Ryuusei Aika wrote:

Finally a ranked senpai song
Tanoshii
There's a Senpai song ranked before mine made by 0109- lol
0109-
i prefer this :(
Seijiro
is it just me or the slow parts are super spaced for no apparent reason in Umi's diff?

Umi:
- 00:02:472 (2,3) - vs 00:23:216 (4,1) - are rather similar, although different sections of the song. I mean, I should probably link the whole parts to show this but just a jump might be less cramped to read. It's just that spacing overall changes slightly (if not at all) from section to section and in important parts too
- 00:49:513 (3,4) - vs 00:43:772 (3,4,5) - again, different sections of the song which are clearly different, yet spacing barely changes
- 01:00:809 (1,2,3,4,5,6,1,2,3,4,5) - same ^ just that this time it's the same section yet the second combo shows jumps twice or 3 times as big as the spacing of the first combo
- kiai times seem to be more spaced, as they should...
- 01:51:179 - considering this is the calmest section of all, rhythm is still a rather constant 1/2 , with even filler rhythms like 01:56:735 (4,5) - . To match the song's pace it would have been better to use more and longer sliders, otherwise this part is identical to everything else outside kiai times (triplets excluded)
- 02:26:735 (1,2,3,4,1,2,3,4,5) - again, seeing this spacing and all after the previous part feels really off for the same reasons as above ^

Amine
marcuddles
Sweet jesus

[litoluna's Insane]
In first place, why is the first part mapped with a such exaggerated spacing? It should be calm and you make random jumps...
00:01:546 (3) - Either silence the slider end or use a 1/1 slider, that instrumental note is unnoticeable with the hitsounds.
00:05:620 (2,3,4,5,6,7) - There's no sound in the song to support this, it's just a random jump using the vocal as an excuse (which isn't strong at all). You also melted instrumental and vocal together without mapping something to differentiate the sounds. It just doesn't make sense
00:07:287 (2,3,4,5) - Same as above
00:10:250 (3,4,5,6) - Same thing, again. There's no sound to support this big spacing.
00:11:546 (2,3,4,5,6,7) - Here's where that spacing fits. The worst thing is that you used the same spacing for two completely different sounds
00:13:772 (2,3) - Too small spacing between these two objects, use at least the spacing that there is for 00:13:402 (1,2) -
00:21:550 (7,8) - What's the point of using kicksliders now if you didn't before with almost equal sounds? If you wanna keep it at least silence the sliderends
00:29:142 (4,1) - What's this minimum spacing again? Augment it
00:30:253 (2,3) - A kickslider would fit much better this sound
00:31:179 (1) - Better the slidershape http://osu.ppy.sh/ss/8935332
00:32:661 (4) - NC
00:36:550 (2,3,4,5,6) - Two different sounds, either use a kickslider in one of them or use a different spacing for the triplet to differentiate the sounds.
00:37:105 (1) - Silence the sliderend
00:39:698 (3) - ^
00:41:364 (6) - You always prioritized the vocal more than the instrumental, so you should put the slider here instead of in 00:41:550 (1) -
00:42:198 - There's a beat that you ignored.
00:42:661 (6) - Silence the sliderend
00:44:513 (4) - NC
00:45:253 (6) - There are two clear beats here, put a double: the slider doesn't fit the sound.
00:45:624 (7) - Silence the sliderend
00:47:846 (2,3,4) - The sound isn't yet strong enough to use such a big spacing
00:48:587 (7) - The hitsound on the sliderend is useless, the beat is almost absent, either change it or use a low volume
00:49:327 (2,3,4) - Minimum spacing again... Augment it
00:51:550 (3) - Why are you making this end on the new section? Make a 5 tick slider and put a slider on the white tick http://osu.ppy.sh/ss/8935392
00:53:957 (1,2,3,4,5,6) - Differentiate the sounds the way I said before
00:55:624 (5) - Two clear beats; use two circles since the slider doesn't fit the sound
00:57:476 (6) - Same thing as before. This way of mapping it doesn't really fit
01:03:031 (1,2) - There's no sound supporting two circles, unlike the thing mentioned above
01:03:772 (1) - This is a really bad slidershape, try to make something decent...
01:05:068 (1) - Make a 5 tick slider and put a circle, to fully follow the guitar and the drum
01:08:031 (1) - This is still part of the previous section, remove the NC and put it in 01:08:216 (2) -
01:10:624 (1) - Remove NC, it doesn't make sense
01:13:957 (1,2) - This double doesn't fit the sound at all, you should keep using the sliders for the whole section
01:15:994 (3) - Where's the sound to support this? Seeing this stuff makes me really angry...Somebody told me some time ago that the song isn't made for the patterns, the patterns are made for the song o
01:21:179 (10) - The hitsound on the sliderend doesn't fit, same reason of before
01:23:587 (1,2,1,2,1,2) - Just why...? There's no special sound or anything supporting this
01:24:513 (2) - The nc should go here
01:25:439 (1) - It's still part of the previous section, remove the nc and put it in 01:25:809 (3) -, keep doing it for the following patterns
01:38:401 (1,2,3,4,5) - The sound changes between the red tick and the white one, add some spacing after the white one to differentiate the sounds
01:38:772 (5,6,7,8) - And as for 01:15:994 (3) -, where's the special sound to support this?
02:00:994 (2,3,4,1) - The sound is still low for that spacing.
02:03:031 (1) - Silence the sliderend
02:04:142 (3) - This should go on the blue tick
02:06:364 (4,5,6,7,8) - There's no sound that can be supported using spacing in (4) and (5), make a stacked tripled and then add spacing for (6) and (7)
02:06:735 (8) - Silence the sliderend if you really wanna keep the kickslider
02:08:587 (3) - There's a strong sound on the red tick, don't keep a 1/1 slider
02:11:920 (3) - NC
02:14:883 (3) - I can clearly hear a beat on the red tick
02:17:661 (1,1) - One is an overmap, the other one is a guitar sound; why are you mapping them with the same pattern?
02:22:846 (3) - Guitar beat that you ignored...
02:23:772 (1) - Use two circles, there's the same sound of 02:24:327 (1,2,3) - here
02:24:883 (4) - NC
02:25:253 (7) - NC
02:35:253 (4) - Silence the sliderend
02:35:624 (1) - 2 circles
02:36:920 (1) - Same guitar and drum thing I mentioned before
02:40:994 (1,2,3) - What's the point of mapping this vocal part like this, nonsense stack and then kicksliders...
02:42:290 (5,6,7) - Chill with these pp jumps heyo
02:43:587 (5,6,7,8,9,10) - Where's the sound to support 2 overmapped triplets? ._.
02:44:327 (1) - Silence the sliderend
02:50:439 (4) - NC
02:52:846 (4,5,6,7,8) - I can't hear any sound that supports a such big spacing
03:12:661 (5) - NC
03:13:401 (9) - An important vocal part starts on the red tick, try to rearrange the pattern and have a circle on that tick
03:14:142 (4) - NC
03:39:327 (1,2,3,4,1,2,3,4) - 03:39:327 (1,2,3,4) - needs a small spacing, the sound is low 03:40:068 (1,2,3,4) - needs a large spacing, it's a strong sound, why are you again using the same spacing for two different sounds?
Pachiru
@Marcuddles, even if you don't like the map, try to be respectful towards the mapper.
juankristal
Indeed Marcuddles, as Pachiru mentioned you should follow the Code of Conduct for modding and mapping. I can understand that you might be on disagreement with a map in the qualified state (and the only reason why qualified status exists is for the community to notice issues for a week before it gets ranked) but you have to express yourself in a proper way and give some reasoning other than just "it should be like this instead".

Watch the language and please give the Code of Conduct a read if you havent before. Take this as a warning!
marcuddles
Sorry, these things make me really angry (especially when we talk about my favourite singer's songs ;w;) and I become kind of crazy
Again, sorry, I don't really mean to insult
juankristal

Marcuddles wrote:

Sorry, these things make me really angry (especially when we talk about my favourite singer's songs ;w;) and I become kind of crazy
Again, sorry, I don't really mean to insult
All cool, just try to control yourself a bit better the next time ;)

If you want, you could edit your post a bit as an apology!
Topic Starter
Kyuukai
Will try to contact both mappers to reply your mods, can't really get into their mapping thoughts enough to answer your mods xd
marcuddles

juankristal wrote:

Marcuddles wrote:

Sorry, these things make me really angry (especially when we talk about my favourite singer's songs ;w;) and I become kind of crazy
Again, sorry, I don't really mean to insult
All cool, just try to control yourself a bit better the next time ;)

If you want, you could edit your post a bit as an apology!
Yeah, tried
litoluna
@Marcuddles
Is this the necessary modding after Qualified?
I did not think that it was a really necessary modding after Qualified.
Also, your modding seems to be "compulsion of your own mappingstyle", so I do not feel like correcting it. :|
mapping≠modding :?
sorry.
marcuddles
Yes, it's necessary because this map isn't ready for ranking
And it's not a "compulsion of my mapping style": okay, some points may be too much oriented to it (and it's really a small part...), but the rest is an objective thing. You emphasized uselessly a lot of stuff and you didn't do it when it was necessary

I'd really like you to read my mod and understand what I said i I my mod
In any case, you should answer to my mod and explain why my points are wrong to you.
Topic Starter
Kyuukai

Marcuddles wrote:

Yes, it's necessary because this map isn't ready for ranking
And it's not a "compulsion of my mapping style": okay, some points may be too much oriented to it (and it's really a small part...), but the rest is an objective thing. You emphasized uselessly a lot of stuff and you didn't do it when it was necessary

I'd really like you to read my mod and understand what I said i I my mod
In any case, you should answer to my mod and explain why my points are wrong to you.
Well, saying things like "this should be like this" "this should be like that" without any explaining why doesn't help lol
marcuddles
I explained everything when it was necessary, if you didn't understand something ask me and I'll be happy to explain better
Mir
Marcuddle's mod isn't the only one here.

Sergio brought up some valid points which I am inclined to agree with. Modding after Qualified is just the system doing its job - since that's what Qualified is for.

Replying to Sergio's mod with reasoning supported by the song would be the optimal way to go here, and even though Marcuddle's mod was largely subjective that doesn't mean it was wrong. You are essentially encouraged to reply to all mods regardless of how inflammatory/subjective they are.

On the topic of spacing, Umi's diff seems to be quite lacking in contrast between slow sections and other sections not only because of the spacing but because of the filler rhythm used that Sergio pointed out. Spacing like 01:58:216 (5,1) - which is comparable to 01:28:587 (8,1) - and more filler for 01:59:698 (4,5) - etc etc etc.

I would like to also hear your reasoning to this as well, diverting the topic to Marcuddles' mod while ignoring Sergio's isn't really the best thing to do right now.
Topic Starter
Kyuukai
I'm trying to contact Umi atm so he can answer to Sergio's mod, if he doesn't reply, I'd like to DQ the map so I can fix the problems
Okoratu
dq for sorting out mods
- Ed -
Hope this gets sorted out :(

Will be waiting for rank!
marcuddles
Another thing: 0109-'s set has a higher quality BG, consider to use that one :v
Topic Starter
Kyuukai
fixed Umi's diff and changed the background
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