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sana - Senpai.

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Total Posts
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Topic Starter
Kyuukai
This beatmap was submitted using in-game submission on mercredi 27 septembre 2017 at 12:50:23

Artist: sana
Title: Senpai.
Source: 好きになるその瞬間を。~告白実行委員会~
Tags: The Moment You Fall in Love suki ni naru sono shunkan wo kokuhaku jikkou iinkai opening honeyworks meets trysail litoluna yaleufeu umi lasse
BPM: 162
Filesize: 26736kb
Play Time: 03:40
Difficulties Available:
  1. Advanced (2.63 stars, 480 notes)
  2. Hard (3.32 stars, 552 notes)
  3. Kyuumi's Easy (1.62 stars, 213 notes)
  4. Lasse's Insane (4.29 stars, 746 notes)
  5. litoluna's Insane (5.03 stars, 881 notes)
  6. Umi's Normal (2.05 stars, 392 notes)
Download: sana - Senpai.
Download: sana - Senpai. (no video)
Information: Scores/Beatmap Listing
---------------
Kyuumi's Easy by Me & Umi
Umi's Normal by Umi
Advanced by Me
Hard by Me
Lasse's Insane by Lasse
Umi's Insane by Umi
litoluna's Insane by litoluna

log
: -Mo-
: -Mo-
: pishifat
: -Mo-
: pishifat
: Okorin
: -Mo-
: pishifat

Why is this mapset the same as Umi's mapset ?
Here's the message he sent me (french)

Translation : "Hi, so I'm really sorry I thought I had the time for it but I was wrong... Too much traveling and other stuff so do what you want with the set ! litoluna did not replied to my message but if he told you he was okay for you (about taking his mapset) then I think it's still on. Good luck my time on Osu is definitely over, if you can rank this map it will be the last mark I leave haha"
Owens
short mod owo
[Hard]

00:02:657 (5) - Blanket
00:09:694 (1,2) - ^
00:12:472 (5) - Why would you stack this strong beat ?
00:21:920 (8) - ^
00:23:401 (3) - x:320 y:96
00:28:957 (3) - maybe blanket this ?
02:47:476 (1) - ^ fix
02:51:735 (4) - ^
02:57:105 (3) - ^
Linada
ok

[advanced]
  1. 01:14:327 (6) - ctrl g
  2. 01:30:068 (6,1) - c'est pas bo c'est trop proche
  3. 02:06:550 (2,3) - j'ferai un rythme comme ça plutot
  4. 02:49:513 (6) - c pa tré bi1 blanquette


[hard]
  1. 00:11:917 (4,5) - je ferai en sorte que la fin finisse sur 2 circle ça serait coule
  2. 00:18:957 (8,2) - fix staque
  3. 00:35:439 (5) - dommage que tu fasse rien de ça :/ en plus il est trop proche de 3
  4. 01:15:624 (9) - alo le nc enleve celui juste apres
  5. 02:02:290 (9) - tu pourrais nc
  6. 02:22:290 (1,2,3) - c'est compltement off les triples start sur les red tick lEAuL
ok
Shunao
cc twa

  • Advanced
  1. 00:12:287 (7,1) - stack le slider-1 sur le slider tail du 7 ?
  2. 00:24:327 (5,6) - stack?
  3. 00:18:957 (7,2) - symétrique?
  4. 00:48:957 (1,2) - remplace les par un slider renverse comme tu as fais ici 00:51:920 (1)
  5. 01:03:772 (8,1) - ils ne sont pas stack
  6. 01:20:624 (5) - whistle comme tu as fais 01:23:587 (5)
  7. 02:13:031 (4) - ctrl+H pour le flow?
  8. 02:35:624 (1) - nc n'est pas nécéssaire ici car elles suivent le slider avec la musique
  9. 02:40:994 (1) - remove le nc pour être consistent avec les refrains précédents
  10. 03:01:364 (6,7) - ces notes cassent le flow, essaye un truc du genre c'est bcp mieux j'pense https://puu.sh/wUQu8/506b24d097.jpg
  11. 03:30:994 (6,7) - on ne voit pas trop ces notes à cause du cercle-4. Baissent-les un peu :/
  • Hard
  1. 00:42:476 - tu mappes pas la guitare ici? pourtant elle est forte :/
  2. 01:15:068 (8,2) - pas très bien stack
  3. 02:17:105 (8) - nc pour emphasis la guitare
gl!~
Topic Starter
Kyuukai
no reply = fixed

Owens wrote:

short mod owo
[Hard]

00:02:657 (5) - Blanket
00:09:694 (1,2) - ^
00:12:472 (5) - Why would you stack this strong beat ?
00:21:920 (8) - ^
00:23:401 (3) - x:320 y:96 00:22:290 (1,2,3) - triangle stuff
00:28:957 (3) - maybe blanket this ?
02:47:476 (1) - ^ fix
02:51:735 (4) - ^
02:57:105 (3) - ^

Linada wrote:

ok

[advanced]
  1. 01:14:327 (6) - ctrl g
  2. 01:30:068 (6,1) - c'est pas bo c'est trop proche
  3. 02:06:550 (2,3) - j'ferai un rythme comme ça plutot
  4. 02:49:513 (6) - c pa tré bi1 blanquette
tou é fixé


[hard]
  1. 00:11:917 (4,5) - je ferai en sorte que la fin finisse sur 2 circle ça serait coule j'ai unstack le 5 pour bien l'emphasize
  2. 00:18:957 (8,2) - fix staque
  3. 00:35:439 (5) - dommage que tu fasse rien de ça :/ en plus il est trop proche de 3
  4. 01:15:624 (9) - alo le nc enleve celui juste apres
  5. 02:02:290 (9) - tu pourrais nc
  6. 02:22:290 (1,2,3) - c'est compltement off les triples start sur les red tick lEAuL C'est simplifié xd
ok

ShogunMoon wrote:

cc twa

  • Advanced
  1. 00:12:287 (7,1) - stack le slider-1 sur le slider tail du 7 ? no le son est différent, j'ai voulu marquer le changement en overlappant xd
  2. 00:24:327 (5,6) - stack?
  3. 00:18:957 (7,2) - symétrique?
  4. 00:48:957 (1,2) - remplace les par un slider renverse comme tu as fais ici 00:51:920 (1) J'diversifie un peu xdd
  5. 01:03:772 (8,1) - ils ne sont pas stack si D:
  6. 01:20:624 (5) - whistle comme tu as fais 01:23:587 (5)
  7. 02:13:031 (4) - ctrl+H pour le flow? changé par autre chose
  8. 02:35:624 (1) - nc n'est pas nécéssaire ici car elles suivent le slider avec la musique le son est différent de celui du slider
  9. 02:40:994 (1) - remove le nc pour être consistent avec les refrains précédents je l'ai fait ici 01:05:068 (1,2,3,4) -
  10. 03:01:364 (6,7) - ces notes cassent le flow, essaye un truc du genre c'est bcp mieux j'pense https://puu.sh/wUQu8/506b24d097.jpg le son du 6 est vraiment fort, je pense que flowbreak ici passe bien
  11. 03:30:994 (6,7) - on ne voit pas trop ces notes à cause du cercle-4. Baissent-les un peu :/ bah ils sont stack xdd
  • Hard
  1. 00:42:476 - tu mappes pas la guitare ici? pourtant elle est forte :/ no j'mappe l'autre son xd
  2. 01:15:068 (8,2) - pas très bien stack
  3. 02:17:105 (8) - nc pour emphasis la guitare
gl!~
Merci pour les mods !
DeletedUser_423548
m4m


  • Advanced
  1. 00:34:698 (2,3,4,5,6) - I think it's a bit boring
    00:35:439 (4) - As the sound becomes bigger from here, how about changing the slider away from the distance?
  2. 00:51:179 (7) - I think that NC can be used according to lyrics
    00:54:142 (6) - 00:57:105 (6) - 01:00:068 (6) - ^
  3. 01:09:698 - Add finish
  4. 01:30:439 (7) - Add NC
  5. 02:37:846 (4,5,6,7,8,9,10) - How about unification in stack?
    02:38:216 (5,6) - 02:38:772 (7,8) - 02:39:327 (9,10) - to stack
  6. 02:39:883 (1) - I think that this is the slider return
  7. 03:40:068 (6) - Add NC
    just like hard

  • Hard
  1. 00:33:401 (7,1) - I think the distance is a bit far away
  2. 00:35:439 (5) - Same as advanced
  3. 00:44:513 (5) - Ctrl+G is better
  4. 01:25:809 (5,7) - Why stack only here?
    I guess stack is strange here in the same combo
  5. 02:37:846 (4,5) - Why is there less pickup sound than Advanced?
Good luck! :)
Pachiru
mod:

2017 mapping.

hope it will help :)
Topic Starter
Kyuukai

Pachiru wrote:

mod:

2017 mapping.

hope it will help :)
baise ta mère xDDXDXDDdXdDd
Ongaku
from queue, sorry for delay, stuff came up.

Also, something with the timing. Timing should be 782, vocals are off on the current timing.

litoluna's Insane:
  1. 00:08:583 (2,3,4,1) - Looks really awkward. Just make one slider and rotate it 90 degrees in a square orientation. Should help aesthetic wise.
  2. 00:41:457 - Wouldnt there be a note here, since theres one 00:38:494 (6) - here? For the snare, since there was one 00:38:494 (6) - here.
  3. 00:45:624 (1) - Really don't think you should end on a big white tick, since a vocal is also there including the instrument.
  4. 01:13:957 (1,2) - I see no real reason to not make it a slider, nothing much changes other than a change of measure.
  5. 02:07:846 - missed snare.
  6. 02:08:587 (3) - again, I strongly suggest you don't end a slider on a big white tick in this case. It ruins the instrument's momentum from the beginning of the section.
  7. 02:10:253 (1,2) - Guitar doesn't change much, so I don't know why the pattern should. Make it a slider with the rest?
  8. 02:16:920 (3) - The slider ends on the guitar's note point, which makes it sound very awkward when you play it. I suggest you make 02:17:105 - where the slider starts or at least make it distinct so the guitar is properly emphasized here.
  9. 02:42:290 (5) - why the extra snare here?
  10. 03:22:661 (8) - Again, a slider ends on another vocal and instrument point. Avoid these.
Umi's Insane:
  1. 00:10:991 (1) - Curve to blanket 00:09:694 (1) - ?
  2. 00:19:235 (8) - you should stack it over 00:19:327 (1) - , would be a bit cleaner
  3. 00:23:401 (1) - I really don't think you should end on the big white tick here. Just make it a 3/4 slider and add a note 00:23:772 - . Would be a bit smoother.
  4. 00:42:198 - Dunno about this, I understand the pause here, but you're still missing the taps here. I suggest a double or triple, really up to you if you consider this.
  5. 00:58:216 (3) - Missed snare
  6. 01:03:772 - Please add a note here, the instruments played here. If it were just the vocals, that'd be fine. But in this case, a note is necessary.
  7. 01:03:772 (1) - I feel like spinner should end 01:04:883 - here. 01:05:068 - Has too big of an impact to just end a spinner on.
  8. 01:09:698 (1,2) - Should be a slider if we're going to follow the pattern you've been following.
  9. 01:20:439 (3,4,5) - Slider starts too early on the vocal part, which made it sound weird. I suggest you rearrange the pattern to make it follow the vocal better.
  10. 01:21:179 (7) - Should this slider start on 01:20:994 - because of the vocals?
  11. 01:35:253 (3,4,5) - A similar situation as above.
  12. 02:00:994 (4,5,6) - The transition to instruments here start too early. I suggest you make 02:00:994 (4) - a slider, removing 02:01:179 (5) - . This should smooth out the transition from vocal to instruments in the build up. I really hope you consider this.
  13. 02:03:309 - Guitar here, Don't know if you intentionally missed it, but I suggest you try your best to include this one.
  14. 02:08:587 (7) - Make it a 3/4 slider? Just to get that guitar strum.
  15. 02:09:883 (4,5) - Why not make it a slider? Nothing changes, there aren't two guitar notes here.
  16. 02:13:957 (5,6,7,8,9) - Sits in an awkward position in terms of pattern and focus wise, since you mapped 02:11:920 (1,2,3,4) - 's guitar, which is transitioning onto the next section, but completely ignored it 02:13:401 (1,2,3,4,5,6,7,8,9) - here. You didn't map the drums 02:11:920 (1,2,3,4) - here, so why start now?
  17. 02:17:105 (4,5) - I think there should be a slider here following the guitar, or at least 02:17:476 (6) - here.
  18. 02:44:513 (1,2,3,4) - You should start off with sliders like you did earlier, would make more sense.
  19. 02:57:476 (6,7) - I think these should be a slider instead.
  20. 03:14:698 - This part feels severely under mapped since you missed a ton of instruments you were mapping along with earlier. I don't think you should do this, since the transition should start 03:15:624 - .
  21. 03:31:550 - missed snare.
  22. 03:36:364 (1,2,3,4,5) - Weird transition, I suggest you keep going with what you had before, but this one is up to you.
  23. 03:37:661 - Drums here.
  24. 03:40:068 (4) - NC?

Hard:
  1. 00:06:176 (7) - Why not just stack this under 00:05:991 (6) - ? It'd fit with 00:02:657 (5) - . (kind of)
  2. 00:35:439 (5) - NC here, also, You should try and make this more distinct in terms of field arrangement. Like, distance it a bit more.
  3. 00:38:587 (5,6) - Stands out because theres no note between it (00:39:142 - ) like 00:41:550 (5,6,7) - , etc.
  4. 01:05:994 (3,4,5,6) - Might be a bit difficult to read since it's overlapped by 01:05:068 (1) - .
  5. 01:10:624 (4) - Woah, broke pattern consistency here. This just sounded weird since you missed 01:10:809 - .
  6. 01:15:809 - Following 01:12:661 - 's pattern, shouldn't 01:15:624 (1,2) - be a slider? That way you can add a note 01:15:994 - here and let 01:16:179 (3) - be a 1/1 slider. Keeping consistency in terms of pattern is important.
  7. 01:17:476 - Add a note here since the note density is dense anyways.
  8. 01:23:587 (7) - Why should this be a 1/1 slider when 01:20:624 (6,7) - is this? Makes no sense.
  9. 01:25:809 (5,6,7) - Awkward pattern, tad weird to play tbh,
  10. 01:39:327 - I think you should add a spinner, doesn't hurt to add it here, since theres nothing after it that makes it difficult.
  11. 02:35:068 (1) - Avoid landing on big white tick here, just makes playing 02:35:809 (2) - more awkward.
  12. 02:41:550 (2) - NC here.
  13. 03:09:698 (4) - Feels underwhelming now because you mapped something similar (03:06:735 - ), so it also feels inconsistent.
  14. 03:12:476 (5,6) - Same case, why should it be 2 notes? Nothing much changes.
  15. 03:31:179 (7,8) - I think these would fit better as sliders, considering you've done it in the intro too (00:15:624 (7) - ) in which case they're pretty similar.
Advanced:
  1. 00:21:364 (5,6) - I think you should stick to what you did on 00:15:439 (6,7,8) - , but with 00:21:920 - being a single circle note.
  2. 00:35:439 (4) - Make this a bit more distinct, like adding an NC or distancing it a bit more.
  3. 00:38:587 (5,6) - Quite questionable since you didnt add a note in between, but you did 00:44:513 (1,2,3) - here and 00:39:327 (6,7,1) - here.
  4. 01:28:772 (4,7) - Not sure about the reading here, but I think it should be ok.
  5. 02:07:105 - Missed snare.
  6. 02:07:846 - Missed another snare here.
  7. 02:11:550 - Snare should be here.
  8. 02:42:290 - Unnecessary snare here?
Normal:
  1. 00:19:327 (1,2) - why the change of pattern? It just threw off 00:19:883 (2,3) - and made it sound really weird, especially when you missed 00:20:624 - .
  2. 00:40:809 (2,3) - Yes, it might be redundant, but I still think this should be a repeat, since it's really the only pattern in that part.
  3. 00:43:772 (2) - Shouldn't this be a repeat since you did a repeat for 00:37:846 (2) - ?
  4. 00:51:920 (1,2,3) - Why put this pattern here, but not 00:48:957 (1,2) - here? Just seems very inconsistent.
  5. 01:09:698 (1,2) - The single note should be between these two, not 01:10:439 (2,3,4) - .
  6. 01:24:142 - Missed snare
  7. 01:51:179 - to 02:00:068 - feels like it rhythmically made no sense. It didn't follow the vocals very consistently (01:54:142 (1,2,3,4,5,6) - compared to 01:51:179 (1,2,3,4,5,6) - , etc.) and should be fixed.
  8. 02:32:661 (1,2) - I suggest this should be a repeat. These are usually pretty weird to play in a normal. Besides, aside from that one point, this kind of pattern isn't used that much throughout this diff.
  9. 02:52:476 - and 02:52:846 - I think you should stick to vocals here.
  10. 03:31:550 - Missed snare.
  11. 03:36:735 - Missed another snare.
There you go. Hard needs a bit of work, Advanced seemed pretty okay. Umi need's to work on a bit of consistency, also some hitsounds are missing on a few diffs. litoluna needs to work on not ending those sliders on big white ticks. In some cases, its fine, but in this case I ask you avoid it.
(I modded the other diffs because they had some stuff that were questionable, so take a look into that. If you don't, thats completely fine, but I suggest you do it anyways. It totally wasnt because I forgot to only mod advanced and hard)

Now I get why you wanted me to only mod the Advanced and Hard. orz
Topic Starter
Kyuukai

Ongaku wrote:

from queue, sorry for delay, stuff came up. np

Also, something with the timing. Timing should be 782, vocals are off on the current timing. It's really late with your timing lol, the timing is okay atm

Umi's Insane:
  1. 00:10:991 (1) - Curve to blanket 00:09:694 (1) - ? if I do that, it will point the slider's way down, wouldn't flow really well with 00:11:361 (2) -
  2. 00:19:235 (8) - you should stack it over 00:19:327 (1) - , would be a bit cleaner would be weird to play imo
  3. 00:23:401 (1) - I really don't think you should end on the big white tick here. Just make it a 3/4 slider and add a note 00:23:772 - . Would be a bit smoother. the big white tick doesn't have a really intense sound so it's okay to keep it like this
  4. 00:42:198 - Dunno about this, I understand the pause here, but you're still missing the taps here. I suggest a double or triple, really up to you if you consider this. Will keep it that way, breaks are cool
  5. 00:58:216 (3) - Missed snare already hitsounded
  6. 01:03:772 - Please add a note here, the instruments played here. If it were just the vocals, that'd be fine. But in this case, a note is necessary. the spinner starts at the sound and it follows the sound, why would I add a note here xd
  7. 01:03:772 (1) - I feel like spinner should end 01:04:883 - here. 01:05:068 - Has too big of an impact to just end a spinner on. it would end on nothing if I do that lol
  8. 01:09:698 (1,2) - Should be a slider if we're going to follow the pattern you've been following. follows the vocals lol
  9. 01:20:439 (3,4,5) - Slider starts too early on the vocal part, which made it sound weird. I suggest you rearrange the pattern to make it follow the vocal better. mapping the instrumentals for the triples here
  10. 01:21:179 (7) - Should this slider start on 01:20:994 - because of the vocals? reason above
  11. 01:35:253 (3,4,5) - A similar situation as above. ^
  12. 02:00:994 (4,5,6) - The transition to instruments here start too early. I suggest you make 02:00:994 (4) - a slider, removing 02:01:179 (5) - . This should smooth out the transition from vocal to instruments in the build up. I really hope you consider this. sound on 02:01:179 (5) - is stronger than 02:00:994 (4) - it would be weird to make a slider end on such a strong sound getting stronger after
  13. 02:03:309 - Guitar here, Don't know if you intentionally missed it, but I suggest you try your best to include this one. nearly inaudible, better not mapping it
  14. 02:08:587 (7) - Make it a 3/4 slider? Just to get that guitar strum. there's a very few sliders ending on a 1/4 tick, better not doing it for consistancy
  15. 02:09:883 (4,5) - Why not make it a slider? Nothing changes, there aren't two guitar notes here. emphasizing 02:10:253 (1) - with the 2 notes with a flowbreak + higher distance
  16. 02:13:957 (5,6,7,8,9) - Sits in an awkward position in terms of pattern and focus wise, since you mapped 02:11:920 (1,2,3,4) - 's guitar, which is transitioning onto the next section, but completely ignored it 02:13:401 (1,2,3,4,5,6,7,8,9) - here. You didn't map the drums 02:11:920 (1,2,3,4) - here, so why start now? to prepare the rhythm change here 02:14:883 (1) - and the guitar sounds different, explaining the change
  17. 02:17:105 (4,5) - I think there should be a slider here following the guitar, or at least 02:17:476 (6) - here. 02:17:105 (4,5,6,7) - theses jumps follows the guitar
  18. 02:44:513 (1,2,3,4) - You should start off with sliders like you did earlier, would make more sense. changed
  19. 02:57:476 (6,7) - I think these should be a slider instead. emphasizing the 02:57:476 (6) - sound, and 02:57:661 (7) - sounds too strong to make it end on a sliderend
  20. 03:14:698 - This part feels severely under mapped since you missed a ton of instruments you were mapping along with earlier. I don't think you should do this, since the transition should start 03:15:624 - . unmapped sounds are not really audible, and it become really stronger at 03:15:809 (1) -
  21. 03:31:550 - missed snare. hitsounded
  22. 03:36:364 (1,2,3,4,5) - Weird transition, I suggest you keep going with what you had before, but this one is up to you. It's alright this way
  23. 03:37:661 - Drums here. main sound ends here 03:37:476 (5) -
  24. 03:40:068 (4) - NC? did not NC before, don't think I will NC here

Hard:
  1. 00:06:176 (7) - Why not just stack this under 00:05:991 (6) - ? It'd fit with 00:02:657 (5) - . (kind of) sound of the 6 is stronger
  2. 00:35:439 (5) - NC here, also, You should try and make this more distinct in terms of field arrangement. Like, distance it a bit more. done
  3. 00:38:587 (5,6) - Stands out because theres no note between it (00:39:142 - ) like 00:41:550 (5,6,7) - , etc. not gonna map when there's no sound at all lol
  4. 01:05:994 (3,4,5,6) - Might be a bit difficult to read since it's overlapped by 01:05:068 (1) - . it's alright
  5. 01:10:624 (4) - Woah, broke pattern consistency here. This just sounded weird since you missed 01:10:809 - . vocals
  6. 01:15:809 - Following 01:12:661 - 's pattern, shouldn't 01:15:624 (1,2) - be a slider? That way you can add a note 01:15:994 - here and let 01:16:179 (3) - be a 1/1 slider. Keeping consistency in terms of pattern is important. both sounds on 01:15:624 (1,2) - are more intense than the others, that's why I chose to make 2 singletaps instead of a slider
  7. 01:17:476 - Add a note here since the note density is dense anyways. no sound on it, no reason to map it
  8. 01:23:587 (7) - Why should this be a 1/1 slider when 01:20:624 (6,7) - is this? Makes no sense. I simplified that part for 01:23:587 (7,8,9) - and a set of 3 notes, followed by a 1/2 slider and a triple after would be too hard
  9. 01:25:809 (5,6,7) - Awkward pattern, tad weird to play tbh, I don't see any problems on it lol
  10. 01:39:327 - I think you should add a spinner, doesn't hurt to add it here, since theres nothing after it that makes it difficult. It's okay like this
  11. 02:35:068 (1) - Avoid landing on big white tick here, just makes playing 02:35:809 (2) - more awkward. kicks, if I stop 02:35:068 (1) - before it would sound weird
  12. 02:41:550 (2) - NC here. done
  13. 03:09:698 (4) - Feels underwhelming now because you mapped something similar (03:06:735 - ), so it also feels inconsistent. vocals
  14. 03:12:476 (5,6) - Same case, why should it be 2 notes? Nothing much changes. There would be like 6 sliders in a row, boring to play
  15. 03:31:179 (7,8) - I think these would fit better as sliders, considering you've done it in the intro too (00:15:624 (7) - ) in which case they're pretty similar. 03:30:994 (6,7,8) - follows the violin and the intro has a different sound
Advanced:
  1. 00:21:364 (5,6) - I think you should stick to what you did on 00:15:439 (6,7,8) - , but with 00:21:920 - being a single circle note. not the same rhythm, 00:21:364 (5,6) - theses makes a break after the 6
  2. 00:35:439 (4) - Make this a bit more distinct, like adding an NC or distancing it a bit more. 00:35:439 (4,5,6) - thoses follows the vocals, and the fact that they are on the other way of the previous sliders shows that it's different
  3. 00:38:587 (5,6) - Quite questionable since you didnt add a note in between, but you did 00:44:513 (1,2,3) - here and 00:39:327 (6,7,1) - here. fixed
  4. 01:28:772 (4,7) - Not sure about the reading here, but I think it should be ok. NC'd
  5. 02:07:105 - Missed snare.
  6. 02:07:846 - Missed another snare here.
  7. 02:11:550 - Snare should be here.
  8. 02:42:290 - Unnecessary snare here?
    fixed hitsounds
Normal:
  1. 00:19:327 (1,2) - why the change of pattern? It just threw off 00:19:883 (2,3) - and made it sound really weird, especially when you missed 00:20:624 - . 00:19:327 (1) - follows the guitar, and a break is always fine on Normal diffs, else there would be too much notes on the screen for a Normal
  2. 00:40:809 (2,3) - Yes, it might be redundant, but I still think this should be a repeat, since it's really the only pattern in that part. 3 reverse sliders in arow would be too boring
  3. 00:43:772 (2) - Shouldn't this be a repeat since you did a repeat for 00:37:846 (2) - ? no, both follow the vocals, 00:43:772 (2) - has no vocal on 00:43:957 -
  4. 00:51:920 (1,2,3) - Why put this pattern here, but not 00:48:957 (1,2) - here? Just seems very inconsistent. music grows stronger at 00:51:920 (1,2,3) - that's why there's a note mapped on the 1/2
  5. 01:09:698 (1,2) - The single note should be between these two, not 01:10:439 (2,3,4) - . the 1/2 note here 01:10:994 (3) - emphasizes 01:11:179 (4) - which is a big white tick
  6. 01:24:142 - Missed snare It's hitsounded already ?
  7. 01:51:179 - to 02:00:068 - feels like it rhythmically made no sense. It didn't follow the vocals very consistently (01:54:142 (1,2,3,4,5,6) - compared to 01:51:179 (1,2,3,4,5,6) - , etc.) and should be fixed. fixed
  8. 02:32:661 (1,2) - I suggest this should be a repeat. These are usually pretty weird to play in a normal. Besides, aside from that one point, this kind of pattern isn't used that much throughout this diff. 02:32:661 (1) - mapped on kicks, 02:33:031 (2) - is a different sound
  9. 02:52:476 - and 02:52:846 - I think you should stick to vocals here. It's more intuitive that way, and leaving a 1/1 break is boring
  10. 03:31:550 - Missed snare. hitsounded already
  11. 03:36:735 - Missed another snare. ^
There you go. Hard needs a bit of work, Advanced seemed pretty okay. Umi need's to work on a bit of consistency, also some hitsounds are missing on a few diffs. litoluna needs to work on not ending those sliders on big white ticks. In some cases, its fine, but in this case I ask you avoid it.
(I modded the other diffs because they had some stuff that were questionable, so take a look into that. If you don't, thats completely fine, but I suggest you do it anyways. It totally wasnt because I forgot to only mod advanced and hard)

Now I get why you wanted me to only mod the Advanced and Hard. orz
Thanks for modding
Sir Idea
[Advanced]

01:03:401 (7,8) - Je chipote un peu mais je trouve que le spacing un peu perturbant, vu qu'il y en a pas eu ce genre de spacing avant, du coup j'ai l'impression que ça peu rendre le joueur confus.

Bon bah voilà c'est tout ce que j'ai trouvé désolé, c'pas du modding de qualité x)
Mais la map est sympa :)
coco
hi from q
Hard
00:05:991 (6,7) - stack 7 under 6
00:13:402 (1,2) - ugly imo
01:59:142 (6) - if u dont want slider cuz the vocals cut off at least stack it
02:01:550 (5,6,7,8) - new players might mess up idk
02:35:068 (1) - sliderend on downbeat
Advanced
00:02:657 (5) - y not do slider circle to emphasize last note
00:08:583 (5) - ^
01:02:661 (5) - ^
00:35:439 (4) - NC?
00:51:179 (7,8) - ^
00:54:142 (6,7) - ^
00:57:105 (6,7) - ^ and they're curved now? used to be straight
01:00:068 (6,7) - ^
01:03:772 (8) - shouldnt be stacked under something since it makes it seem weaker
Topic Starter
Kyuukai

Sir Idea wrote:

[Advanced]

01:03:401 (7,8) - Je chipote un peu mais je trouve que le spacing un peu perturbant, vu qu'il y en a pas eu ce genre de spacing avant, du coup j'ai l'impression que ça peu rendre le joueur confus. J'ai séparé les deux notes

Bon bah voilà c'est tout ce que j'ai trouvé désolé, c'pas du modding de qualité x)
Mais la map est sympa :)
no reply = fixed

cococolaco wrote:

hi from q
Hard
00:05:991 (6,7) - stack 7 under 6 both are stronger than the others so making notes instead of a slider is fine
00:13:402 (1,2) - ugly imo rip
01:59:142 (6) - if u dont want slider cuz the vocals cut off at least stack it I did not stacked before, so I won't do it here xd
02:01:550 (5,6,7,8) - new players might mess up idk guess it's okay like this, it introduces the insane with jumps
02:35:068 (1) - sliderend on downbeat following the guitar thing
Advanced
00:02:657 (5) - y not do slider circle to emphasize last note no need to, no intensity change, same goes for the 2 things below
00:08:583 (5) - ^
01:02:661 (5) - ^
00:35:439 (4) - NC?
00:51:179 (7,8) - ^
00:54:142 (6,7) - ^
00:57:105 (6,7) - ^ and they're curved now? used to be straight It's better to diversify the sliders sometimes xd
01:00:068 (6,7) - ^
01:03:772 (8) - shouldnt be stacked under something since it makes it seem weaker
Thanks for modding !
-Mo-
I thought this was ranked for some reason.

But I'll check this, I love this song.
Topic Starter
Kyuukai

-Mo- wrote:

I thought this was ranked for some reason.

But I'll check this, I love this song.
oh nice, thank you !
Senery
Hi! from my queue

[Advanced]
  1. 00:05:805 (6) - remove the reverse from this and put a circle 00:06:176 - this sounds to me better
  2. 00:07:843 (3) - blanket is a bit off
  3. 00:08:583 (5) - same as the first point
  4. 00:09:694 (1) - make this 2 sliders instead of a 1 beat slider
  5. 00:12:287 (7) - put a circle here and move the slider to the red tick, also silence the sliderend for this
  6. 00:35:439 (1,2,3) - maybe move these a little further from 00:35:068 (3) - because of the volume change
  7. 01:24:513 (1) - move the slider to the red tick and put a circle here, same for the later ones
[Hard]
  1. 00:09:694 (1) - same as the advanced make this 2 sliders instead of a 1 beat slider
  2. 02:11:920 (1,2) - this is some funky rhythm, its not 1/3 but i would leave it like this for playability but still wanted to point it out
that's it, i hope it alright
i really like the song :)
Topic Starter
Kyuukai
no reply=fixed

Senery wrote:

Hi! from my queue

[Advanced]
  1. 00:05:805 (6) - remove the reverse from this and put a circle 00:06:176 - this sounds to me better I find it weird D:
  2. 00:07:843 (3) - blanket is a bit off
  3. 00:08:583 (5) - same as the first point same as first point then xd
  4. 00:09:694 (1) - make this 2 sliders instead of a 1 beat slider I prefer leaving a break and the slider follows the vocal better (sen-pai)
  5. 00:12:287 (7) - put a circle here and move the slider to the red tick, also silence the sliderend for this no, I don't want to end the slider on nothing xd
  6. 00:35:439 (1,2,3) - maybe move these a little further from 00:35:068 (3) - because of the volume change
  7. 01:24:513 (1) - move the slider to the red tick and put a circle here, same for the later ones no, follows the vocals better atm
[Hard]
  1. 00:09:694 (1) - same as the advanced make this 2 sliders instead of a 1 beat slider same as the advanced reply
  2. 02:11:920 (1,2) - this is some funky rhythm, its not 1/3 but i would leave it like this for playability but still wanted to point it out
that's it, i hope it alright
i really like the song :)
Thanks for modding !
Topic Starter
Kyuukai
I totally forgot that litoluna told me that she can't hold her diff anymore because she's busy.
I'll reply to Ongaku's mod about litoluna's diff myself !

no reply = changed/fixed

Ongaku wrote:

litoluna's Insane:
  1. 00:08:583 (2,3,4,1) - Looks really awkward. Just make one slider and rotate it 90 degrees in a square orientation. Should help aesthetic wise. I don't see any problems on it D:
  2. 00:41:457 - Wouldnt there be a note here, since theres one 00:38:494 (6) - here? For the snare, since there was one 00:38:494 (6) - here.
  3. 00:45:624 (1) - Really don't think you should end on a big white tick, since a vocal is also there including the instrument.
  4. 01:13:957 (1,2) - I see no real reason to not make it a slider, nothing much changes other than a change of measure. vocals are more intense than before
  5. 02:07:846 - missed snare. already hitsounded
  6. 02:08:587 (3) - again, I strongly suggest you don't end a slider on a big white tick in this case. It ruins the instrument's momentum from the beginning of the section. Follows the guitar
  7. 02:10:253 (1,2) - Guitar doesn't change much, so I don't know why the pattern should. Make it a slider with the rest? it's more intense lol
  8. 02:16:920 (3) - The slider ends on the guitar's note point, which makes it sound very awkward when you play it. I suggest you make 02:17:105 - where the slider starts or at least make it distinct so the guitar is properly emphasized here.
  9. 02:42:290 (5) - why the extra snare here?
  10. 03:22:661 (8) - Again, a slider ends on another vocal and instrument point. Avoid these. follows the guitar
-Mo-
General
- Unused hitsound: soft-sliderslide6.wav

Kyumi's Easy
- 00:26:364 - I don't think leaving a gap here is necessary. The vocals are still playing here, and you may aswell keep gaps consistent to when there's no lyrics like 00:30:809.
- 02:07:105 (2) - Missing clap.
- 02:42:290 - Should be a whistle.
- 02:44:513 (4) - 03:11:179 (5) - Missing NC.
- 03:34:513 (3) - Not sure if this is intended to be a whistle or not. The other objects seem to imply this should be a clap.
- 03:39:513 (1) - I don't think placing an extra NC is necessary here, and it seems kinda spammy so I'd remove it.

Umi's Normal
- 00:09:324 (6) - Removing the whistle would sound and fit better I feel.
- 01:17:661 - Adding a clap here would be cool.
- 01:20:439 - 02:58:957 (6) - 03:31:550 - Missing clap.

Advanced
- 00:12:472 - I feel making this final note in the guitar melody a clickable beat would emphasise it much better than using a slider, so I would rather aim to do that intead.
- 00:13:772 - Should be a clap.
- 00:18:401 (5) - The synth(?) notes here are significantly louder so I feel it would be better to map these to two circles than a slider.
- 02:07:476 (5) - I feel like this would be cool if it was curved the same way as 02:06:735 (3).
- 02:39:883 (1,1,1) - I almost feel like the NCing is kinda spammy here too. Personally I would remove the one on 02:40:994 but it's up to you.
- 03:00:994 (5) - I'd say you might as well keep this a curve so it's consistent with 02:59:883 (2,3,4).
- 03:08:216 - NC should be here.

Hard
- 01:09:327 - I feel like you might as well map this note. There's not really a significant reason to leave this blank.
- 02:17:105 (1,2,3,4) - I feel there should be a neater way of arranging these four notes than how they are currently. I don't really like how it's not really one smooth shape, where either 1 or 4 is the odd one out depending on how you look at it. I'd try mess around with this, but here's what I came up with: - 02:35:068 (1) - I think it would be better shortening this like you did in Advanced so that 02:35:624 is active.
- 02:39:883 (10,1,1) - And now for some reason this is a different NC pattern than you did in Advanced, huh.
- 02:42:290 - Should be a whistle.

Umi's Insane
- 00:00:806 (1,2) - I don't think it feels appropriate to start the map off with a larger spacing like this. I'd at least keep it consistently small for the first combo.
- 01:10:809 (6,7) - This stack seems unecessary since everything else in the kiai is spaced out, and killing the momentum here just feels very out of place.
- 01:20:439 - Missing clap.
- 01:25:624 (5) - Not sure if this clap is asccidently placed here, or this section is missing claps.
- 02:42:290 (3,4) - Similar thing, but I guess this one is less noticable if for some reason you really want to keep this one.
- 03:17:105 (1) - This could be a straight slider to match with 03:17:476 (2,3) better for neatness.
- 03:31:550 - Should be a clap.

litoluna's Insane
- 00:28:124 - It may be worth silencing this slider end just so it doesn't stick out as much on the silent beat.
- 00:30:346 - I feel like this is an appropriate place for a triple for the guitar strum (the diffs below this have done this).
- 01:05:068 (1) - This is unrankable under the new RC. It's a nice effect though, so my suggestion is to just offset it slightly.
RC
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
- 02:45:439 - I think this should be mapped to something clickable since the vocal note is more significant here.
- 03:23:031 - Ideally this should also be clickable for the same reasons, plus the music begins to change its style a little here anyway.
- 03:25:901 - May be worth silencing.
- 03:26:364 - You could also consider reducing the volume of these slider ticks to match with the background guitar.
- 03:35:253 (4) - Should be a clap.

Call me back.
Topic Starter
Kyuukai

-Mo- wrote:

Umi's Normal
- 00:09:324 (6) - Removing the whistle would sound and fit better I feel. It's on all other diffs, and it's mapped on the main instrumental (idk how it is called lol xd)
Everything else has been fixed !
Shunao
Fast nice bro
rohasshiki
M4M for Advanced diff, sorry it's so late I've been busy

Advanced
  1. 00:07:287 (2,3) - These feel awkwardly spaced even though they're technically correct
  2. 00:17:476 (3,4) - maybe blanket
  3. 00:22:290 (1,2) - maybe blanket
  4. 00:28:957 (3,4) - these aren't parallel but 00:31:920 (3,4) - feels like is is parallel. for consistency maybe stick with one style
  5. 00:49:698 (4,5) - could blanket this, dont really have to
  6. 01:20:994 (6,1) - blanket is a little crooked, adjust slightly to fix
  7. 02:12:290 (2,3,4) - spacing seems uneven
  8. 02:38:957 (8,9,10) - spacing seems uneven here
  9. 02:51:735 (4,5) - same thing with parallel sliders here, you used mostly parallel in other parts so maybe make these straight
  10. 03:33:216 (4,5) - maybe blanket
  11. 03:35:994 (3,4) - maybe blanket
    it's a really well made map as far as I can tell, so not a whole lot to complain about. not sure what you wanted from the mod so if you want anything additional let me know (like flow or hitsounding)
Topic Starter
Kyuukai
no reply = fixed

rohasshiki wrote:

M4M for Advanced diff, sorry it's so late I've been busy

Advanced
  1. 00:07:287 (2,3) - These feel awkwardly spaced even though they're technically correct well.. Distance snapping lol
  2. 00:17:476 (3,4) - maybe blanket
  3. 00:22:290 (1,2) - maybe blanket No, I made a symmetry already xd
  4. 00:28:957 (3,4) - these aren't parallel but 00:31:920 (3,4) - feels like is is parallel. for consistency maybe stick with one style made that on purpose
  5. 00:49:698 (4,5) - could blanket this, dont really have to symmetry thing xd
  6. 01:20:994 (6,1) - blanket is a little crooked, adjust slightly to fix
  7. 02:12:290 (2,3,4) - spacing seems uneven DS
  8. 02:38:957 (8,9,10) - spacing seems uneven here DS
  9. 02:51:735 (4,5) - same thing with parallel sliders here, you used mostly parallel in other parts so maybe make these straight on purpose
  10. 03:33:216 (4,5) - maybe blanket no, I made straight sliders all the way xd
  11. 03:35:994 (3,4) - maybe blanket same as above
    it's a really well made map as far as I can tell, so not a whole lot to complain about. not sure what you wanted from the mod so if you want anything additional let me know (like flow or hitsounding) It's fine don't worry !
Thanks for modding !
Topic Starter
Kyuukai
no reply = fixed

Yasaija 714 wrote:

m4m


  • Advanced
  1. 00:34:698 (2,3,4,5,6) - I think it's a bit boring I'll leave it like this, it follows the pitch of the vocals
    00:35:439 (4) - As the sound becomes bigger from here, how about changing the slider away from the distance?
  2. 00:51:179 (7) - I think that NC can be used according to lyrics
    00:54:142 (6) - 00:57:105 (6) - 01:00:068 (6) - ^
  3. 01:09:698 - Add finish not needed
  4. 01:30:439 (7) - Add NC
  5. 02:37:846 (4,5,6,7,8,9,10) - How about unification in stack? I think it's good as it is right now, doesn't require too much movement for an advanced diff, but still making the player move a little to prepare for the Hard diff
    02:38:216 (5,6) - 02:38:772 (7,8) - 02:39:327 (9,10) - to stack
  6. 02:39:883 (1) - I think that this is the slider return I wanted to mark the fact that the part is over and that a break is coming
  7. 03:40:068 (6) - Add NC would be too spammy
    just like hard

  • Hard
  1. 00:33:401 (7,1) - I think the distance is a bit far away not really, the break leaves the player enough time to hit it
  2. 00:35:439 (5) - Same as advanced
  3. 00:44:513 (5) - Ctrl+G is better
  4. 01:25:809 (5,7) - Why stack only here? 01:25:809 (5,7) - both have the same pitch
    I guess stack is strange here in the same combo
  5. 02:37:846 (4,5) - Why is there less pickup sound than Advanced? because there's a jump here 02:39:327 (7,8,9,1) -
Good luck! :)
Thanks for modding ! I forgot to reply you I'm sorry xdd
-Mo-
baka
Topic Starter
Kyuukai
Updated metadata stuff
-Mo-
looks like im baka after all

2017-08-05 16:06 -Mo-: So I made a little mistake and forgot some metadata stuff
2017-08-05 16:07 Kyuukai: o
2017-08-05 16:07 -Mo-: https://myanimelist.net/anime/33036/Suk ... kou_Iinkai
2017-08-05 16:07 -Mo-: So I'd probably put the title to that as the source
2017-08-05 16:08 -Mo-: Rather tha tags
2017-08-05 16:08 Kyuukai: Well
2017-08-05 16:08 Kyuukai: I was thinking about it
2017-08-05 16:08 Kyuukai: but it's a cover from Nico Nico
2017-08-05 16:08 -Mo-: The original songs still feature in the film though
2017-08-05 16:08 Kyuukai: I would've put the title as the source if it would've been the original ver
2017-08-05 16:09 -Mo-: All of the Touhou covers and remixes
2017-08-05 16:09 -Mo-: Don't feature in the actual game
2017-08-05 16:09 -Mo-: But they still use the game as the source
2017-08-05 16:09 Kyuukai: Hum
2017-08-05 16:09 Kyuukai: I see
2017-08-05 16:09 Kyuukai: I'm updating it then
2017-08-05 16:09 Kyuukai: Just a sec
2017-08-05 16:09 -Mo-: English translation title in tags wouldn't hurt either
2017-08-05 16:09 -Mo-: The Moment You Fall in Love
2017-08-05 16:10 -Mo-: + the word "meet" for "Honeyworks meets TrySail"
2017-08-05 16:10 Kyuukai: oh yea
2017-08-05 16:10 -Mo-: *+ meets
2017-08-05 16:11 Kyuukai: should I put both ?
2017-08-05 16:11 Kyuukai: meet + meets
2017-08-05 16:11 -Mo-: Just meets will do
2017-08-05 16:11 Kyuukai: alright
2017-08-05 16:12 -Mo-: HoneyWorks meets TrySail
2017-08-05 16:17 Kyuukai: updated

http://honeyworks.jp/discography/
pishifat
lito
00:45:624 (7) - shouldn't be a whistle on tail according to previous 3/4 sliders
02:12:753 (6,8) - i want to say snapping is a mistake but your hitsounding makes it seem like you might have acutally wanted to do that lol
either way, should just go with 1/3 and avoid hitsouding the drums. sounds like objects are unsnapped when you hitsound stuff that's not in sync

hard
01:04:698 (4) - i think you forgot to lower volume ont he tail lol. even got the green line there

adv
00:41:550 (1) - 2 bar comboing gets off here. 00:43:031 (5) - should have a nc and 00:41:550 (1) - 00:44:513 (1) - shouldn't
03:30:253 (4,6,7) - stack makes stuff pretty gross when both 4 and 6 are visible at the same time :( can move 6,7 down/right a bit

get mo to rebub then i'll qualify!!
Topic Starter
Kyuukai

pishifat wrote:

lito
00:45:624 (7) - shouldn't be a whistle on tail according to previous 3/4 sliders
02:12:753 (6,8) - i want to say snapping is a mistake but your hitsounding makes it seem like you might have acutally wanted to do that lol
either way, should just go with 1/3 and avoid hitsouding the drums. sounds like objects are unsnapped when you hitsound stuff that's not in sync

hard
01:04:698 (4) - i think you forgot to lower volume ont he tail lol. even got the green line there

adv
00:41:550 (1) - 2 bar comboing gets off here. 00:43:031 (5) - should have a nc and 00:41:550 (1) - 00:44:513 (1) - shouldn't
03:30:253 (4,6,7) - stack makes stuff pretty gross when both 4 and 6 are visible at the same time :( can move 6,7 down/right a bit

get mo to rebub then i'll qualify!!
Fixed all !
Hollow Delta
Saw this in my queue and was about to mod until I saw you're getting it bubbed

gj bro
-Mo-
Fixed some hitsounds on 02:45:253 - 02:17:105 - 00:45:994
Umi
oh it's happening ! go for it kyuukai ;)
Topic Starter
Kyuukai

Umi wrote:

oh it's happening ! go for it kyuukai ;)
Yaay xdd
pishifat


uhhh
Topic Starter
Kyuukai

pishifat wrote:



uhhh
wtf, I didn't touched anything since I updated it
Reupdated, should be fixed now
pishifat
0
Kyouren
Congratulations! <3
Ryuusei Aika
Finally a ranked senpai song
Tanoshii
Topic Starter
Kyuukai

Ryuusei Aika wrote:

Finally a ranked senpai song
Tanoshii
There's a Senpai song ranked before mine made by 0109- lol
0109-
i prefer this :(
Seijiro
is it just me or the slow parts are super spaced for no apparent reason in Umi's diff?

Umi:
- 00:02:472 (2,3) - vs 00:23:216 (4,1) - are rather similar, although different sections of the song. I mean, I should probably link the whole parts to show this but just a jump might be less cramped to read. It's just that spacing overall changes slightly (if not at all) from section to section and in important parts too
- 00:49:513 (3,4) - vs 00:43:772 (3,4,5) - again, different sections of the song which are clearly different, yet spacing barely changes
- 01:00:809 (1,2,3,4,5,6,1,2,3,4,5) - same ^ just that this time it's the same section yet the second combo shows jumps twice or 3 times as big as the spacing of the first combo
- kiai times seem to be more spaced, as they should...
- 01:51:179 - considering this is the calmest section of all, rhythm is still a rather constant 1/2 , with even filler rhythms like 01:56:735 (4,5) - . To match the song's pace it would have been better to use more and longer sliders, otherwise this part is identical to everything else outside kiai times (triplets excluded)
- 02:26:735 (1,2,3,4,1,2,3,4,5) - again, seeing this spacing and all after the previous part feels really off for the same reasons as above ^

Amine
marcuddles
Sweet jesus

[litoluna's Insane]
In first place, why is the first part mapped with a such exaggerated spacing? It should be calm and you make random jumps...
00:01:546 (3) - Either silence the slider end or use a 1/1 slider, that instrumental note is unnoticeable with the hitsounds.
00:05:620 (2,3,4,5,6,7) - There's no sound in the song to support this, it's just a random jump using the vocal as an excuse (which isn't strong at all). You also melted instrumental and vocal together without mapping something to differentiate the sounds. It just doesn't make sense
00:07:287 (2,3,4,5) - Same as above
00:10:250 (3,4,5,6) - Same thing, again. There's no sound to support this big spacing.
00:11:546 (2,3,4,5,6,7) - Here's where that spacing fits. The worst thing is that you used the same spacing for two completely different sounds
00:13:772 (2,3) - Too small spacing between these two objects, use at least the spacing that there is for 00:13:402 (1,2) -
00:21:550 (7,8) - What's the point of using kicksliders now if you didn't before with almost equal sounds? If you wanna keep it at least silence the sliderends
00:29:142 (4,1) - What's this minimum spacing again? Augment it
00:30:253 (2,3) - A kickslider would fit much better this sound
00:31:179 (1) - Better the slidershape http://osu.ppy.sh/ss/8935332
00:32:661 (4) - NC
00:36:550 (2,3,4,5,6) - Two different sounds, either use a kickslider in one of them or use a different spacing for the triplet to differentiate the sounds.
00:37:105 (1) - Silence the sliderend
00:39:698 (3) - ^
00:41:364 (6) - You always prioritized the vocal more than the instrumental, so you should put the slider here instead of in 00:41:550 (1) -
00:42:198 - There's a beat that you ignored.
00:42:661 (6) - Silence the sliderend
00:44:513 (4) - NC
00:45:253 (6) - There are two clear beats here, put a double: the slider doesn't fit the sound.
00:45:624 (7) - Silence the sliderend
00:47:846 (2,3,4) - The sound isn't yet strong enough to use such a big spacing
00:48:587 (7) - The hitsound on the sliderend is useless, the beat is almost absent, either change it or use a low volume
00:49:327 (2,3,4) - Minimum spacing again... Augment it
00:51:550 (3) - Why are you making this end on the new section? Make a 5 tick slider and put a slider on the white tick http://osu.ppy.sh/ss/8935392
00:53:957 (1,2,3,4,5,6) - Differentiate the sounds the way I said before
00:55:624 (5) - Two clear beats; use two circles since the slider doesn't fit the sound
00:57:476 (6) - Same thing as before. This way of mapping it doesn't really fit
01:03:031 (1,2) - There's no sound supporting two circles, unlike the thing mentioned above
01:03:772 (1) - This is a really bad slidershape, try to make something decent...
01:05:068 (1) - Make a 5 tick slider and put a circle, to fully follow the guitar and the drum
01:08:031 (1) - This is still part of the previous section, remove the NC and put it in 01:08:216 (2) -
01:10:624 (1) - Remove NC, it doesn't make sense
01:13:957 (1,2) - This double doesn't fit the sound at all, you should keep using the sliders for the whole section
01:15:994 (3) - Where's the sound to support this? Seeing this stuff makes me really angry...Somebody told me some time ago that the song isn't made for the patterns, the patterns are made for the song o
01:21:179 (10) - The hitsound on the sliderend doesn't fit, same reason of before
01:23:587 (1,2,1,2,1,2) - Just why...? There's no special sound or anything supporting this
01:24:513 (2) - The nc should go here
01:25:439 (1) - It's still part of the previous section, remove the nc and put it in 01:25:809 (3) -, keep doing it for the following patterns
01:38:401 (1,2,3,4,5) - The sound changes between the red tick and the white one, add some spacing after the white one to differentiate the sounds
01:38:772 (5,6,7,8) - And as for 01:15:994 (3) -, where's the special sound to support this?
02:00:994 (2,3,4,1) - The sound is still low for that spacing.
02:03:031 (1) - Silence the sliderend
02:04:142 (3) - This should go on the blue tick
02:06:364 (4,5,6,7,8) - There's no sound that can be supported using spacing in (4) and (5), make a stacked tripled and then add spacing for (6) and (7)
02:06:735 (8) - Silence the sliderend if you really wanna keep the kickslider
02:08:587 (3) - There's a strong sound on the red tick, don't keep a 1/1 slider
02:11:920 (3) - NC
02:14:883 (3) - I can clearly hear a beat on the red tick
02:17:661 (1,1) - One is an overmap, the other one is a guitar sound; why are you mapping them with the same pattern?
02:22:846 (3) - Guitar beat that you ignored...
02:23:772 (1) - Use two circles, there's the same sound of 02:24:327 (1,2,3) - here
02:24:883 (4) - NC
02:25:253 (7) - NC
02:35:253 (4) - Silence the sliderend
02:35:624 (1) - 2 circles
02:36:920 (1) - Same guitar and drum thing I mentioned before
02:40:994 (1,2,3) - What's the point of mapping this vocal part like this, nonsense stack and then kicksliders...
02:42:290 (5,6,7) - Chill with these pp jumps heyo
02:43:587 (5,6,7,8,9,10) - Where's the sound to support 2 overmapped triplets? ._.
02:44:327 (1) - Silence the sliderend
02:50:439 (4) - NC
02:52:846 (4,5,6,7,8) - I can't hear any sound that supports a such big spacing
03:12:661 (5) - NC
03:13:401 (9) - An important vocal part starts on the red tick, try to rearrange the pattern and have a circle on that tick
03:14:142 (4) - NC
03:39:327 (1,2,3,4,1,2,3,4) - 03:39:327 (1,2,3,4) - needs a small spacing, the sound is low 03:40:068 (1,2,3,4) - needs a large spacing, it's a strong sound, why are you again using the same spacing for two different sounds?
Pachiru
@Marcuddles, even if you don't like the map, try to be respectful towards the mapper.
juankristal
Indeed Marcuddles, as Pachiru mentioned you should follow the Code of Conduct for modding and mapping. I can understand that you might be on disagreement with a map in the qualified state (and the only reason why qualified status exists is for the community to notice issues for a week before it gets ranked) but you have to express yourself in a proper way and give some reasoning other than just "it should be like this instead".

Watch the language and please give the Code of Conduct a read if you havent before. Take this as a warning!
marcuddles
Sorry, these things make me really angry (especially when we talk about my favourite singer's songs ;w;) and I become kind of crazy
Again, sorry, I don't really mean to insult
juankristal

Marcuddles wrote:

Sorry, these things make me really angry (especially when we talk about my favourite singer's songs ;w;) and I become kind of crazy
Again, sorry, I don't really mean to insult
All cool, just try to control yourself a bit better the next time ;)

If you want, you could edit your post a bit as an apology!
Topic Starter
Kyuukai
Will try to contact both mappers to reply your mods, can't really get into their mapping thoughts enough to answer your mods xd
marcuddles

juankristal wrote:

Marcuddles wrote:

Sorry, these things make me really angry (especially when we talk about my favourite singer's songs ;w;) and I become kind of crazy
Again, sorry, I don't really mean to insult
All cool, just try to control yourself a bit better the next time ;)

If you want, you could edit your post a bit as an apology!
Yeah, tried
litoluna
@Marcuddles
Is this the necessary modding after Qualified?
I did not think that it was a really necessary modding after Qualified.
Also, your modding seems to be "compulsion of your own mappingstyle", so I do not feel like correcting it. :|
mapping≠modding :?
sorry.
marcuddles
Yes, it's necessary because this map isn't ready for ranking
And it's not a "compulsion of my mapping style": okay, some points may be too much oriented to it (and it's really a small part...), but the rest is an objective thing. You emphasized uselessly a lot of stuff and you didn't do it when it was necessary

I'd really like you to read my mod and understand what I said i I my mod
In any case, you should answer to my mod and explain why my points are wrong to you.
Topic Starter
Kyuukai

Marcuddles wrote:

Yes, it's necessary because this map isn't ready for ranking
And it's not a "compulsion of my mapping style": okay, some points may be too much oriented to it (and it's really a small part...), but the rest is an objective thing. You emphasized uselessly a lot of stuff and you didn't do it when it was necessary

I'd really like you to read my mod and understand what I said i I my mod
In any case, you should answer to my mod and explain why my points are wrong to you.
Well, saying things like "this should be like this" "this should be like that" without any explaining why doesn't help lol
marcuddles
I explained everything when it was necessary, if you didn't understand something ask me and I'll be happy to explain better
Mir
Marcuddle's mod isn't the only one here.

Sergio brought up some valid points which I am inclined to agree with. Modding after Qualified is just the system doing its job - since that's what Qualified is for.

Replying to Sergio's mod with reasoning supported by the song would be the optimal way to go here, and even though Marcuddle's mod was largely subjective that doesn't mean it was wrong. You are essentially encouraged to reply to all mods regardless of how inflammatory/subjective they are.

On the topic of spacing, Umi's diff seems to be quite lacking in contrast between slow sections and other sections not only because of the spacing but because of the filler rhythm used that Sergio pointed out. Spacing like 01:58:216 (5,1) - which is comparable to 01:28:587 (8,1) - and more filler for 01:59:698 (4,5) - etc etc etc.

I would like to also hear your reasoning to this as well, diverting the topic to Marcuddles' mod while ignoring Sergio's isn't really the best thing to do right now.
Topic Starter
Kyuukai
I'm trying to contact Umi atm so he can answer to Sergio's mod, if he doesn't reply, I'd like to DQ the map so I can fix the problems
Okoayu
dq for sorting out mods
- Ed -
Hope this gets sorted out :(

Will be waiting for rank!
marcuddles
Another thing: 0109-'s set has a higher quality BG, consider to use that one :v
Topic Starter
Kyuukai
fixed Umi's diff and changed the background
-Mo-
Umi's Insane
- 00:02:657 (3) - Moving this to about (125, 307) would make this slightly neater so that 4-3-5 has even distance.
- 00:49:698 (4) - Flipping this is one way to improve the relative spacing, but I still feel this note is significant enough to be emphasised in some way, instead of having the spacing drop. This note is also very similar to 00:50:253 (1) which I believe making these sliders similar in direction was Umi's original goal. My suggestion would either be to increase 3-4 spacing (move to (320, 302) or similar), or leaving it how it was before is fine in my opinion.
- 01:02:105 (1,2) - This spacing is inconsistent with the rest of the combo so I'd move 1 around a bit more.

litoluna's Insane
I'll check this again more thoroughly after Marcuddles' mod gets replied to, but some other stuff that he didn't mention that could be considered excessive spacing:
- 01:26:920 (1,2)
- 01:28:401 (4,5)
- 03:01:735 (4,5)
- 03:03:216 (3,4)

Call me back when you're ready with this again.
Topic Starter
Kyuukai

-Mo- wrote:

Umi's Insane
- 00:02:657 (3) - Moving this to about (125, 307) would make this slightly neater so that 4-3-5 has even distance.
- 00:49:698 (4) - Flipping this is one way to improve the relative spacing, but I still feel this note is significant enough to be emphasised in some way, instead of having the spacing drop. This note is also very similar to 00:50:253 (1) which I believe making these sliders similar in direction was Umi's original goal. My suggestion would either be to increase 3-4 spacing (move to (320, 302) or similar), or leaving it how it was before is fine in my opinion.
- 01:02:105 (1,2) - This spacing is inconsistent with the rest of the combo so I'd move 1 around a bit more.
Fixed, will try to get litoluna's reply for the mods, if he/she doesn't reply, I'll fix them myself
litoluna
@Marcuddles
fixed
  1. Silence the sliderend.(ignore:02:03:031 (1) - )
  2. NC mod.(ignore:01:10:624 - ,02:25:253 - )
  3. some big spacing.
  4. changed circles 00:45:253 -
@-Mo-
fixed all.
If it seems too much will be fixed again.

Thank you both.

http://puu.sh/xls87.zip
Topic Starter
Kyuukai
Updated !
Seijiro

Kyuukai wrote:

fixed Umi's diff and changed the background
Exactly... what?
Nothing major seems to have happened on the diff tbh. Yes, I saw a couple of things changed )probably due to Mo's mod too) but the big concerns are still there: different parts of the song are expressed the same way spacing-wise and rhythmically
Topic Starter
Kyuukai

MrSergio wrote:

Kyuukai wrote:

fixed Umi's diff and changed the background
Exactly... what?
Nothing major seems to have happened on the diff tbh. Yes, I saw a couple of things changed )probably due to Mo's mod too) but the big concerns are still there: different parts of the song are expressed the same way spacing-wise and rhythmically
I fixed the things you've linked to me lol, whatever, I've lowered the spacing alot now
Seijiro
as I said in the mod, I should have linked whole parts but linking a few jumps made the post less clustered.
I was referring to the whole sections, not just those jumps lol.

I can clearly specify when and where a section ends/starts if you want...
Topic Starter
Kyuukai
fixed the slow parts spacing

@Marcuddles @MrSergio
Are you both okay with the changes ? If you're not, can you explain what's wrong
Thank you
marcuddles
I'm not okay with the only few things that litoluna fixed and I came to the conclusion that the problem is mainly his mapping style, that ignores a lot of sounds in the song and doesn't add emphasis in the right moment (and vice versa, adds emphasis in the wrong moment)
It's probably useless explaining again what I said in the mod, I don't think he would fix

Anyways, I think Sergio and I are missing a kudosu :v
Topic Starter
Kyuukai

Marcuddles wrote:

I'm not okay with the only few things that litoluna fixed and I came to the conclusion that the problem is mainly his mapping style, that ignores a lot of sounds in the song and doesn't add emphasis in the right moment (and vice versa, adds emphasis in the wrong moment)
It's probably useless explaining again what I said in the mod, I don't think he would fix

Anyways, I think Sergio and I are missing a kudosu :v
Forgot about that, sorry !
Gave a kudo to both of you
Seijiro
umh... let me first give you a tiny mod on the diffs that weren't mentioned in the modding process post-DQ

The following is minor stuff (aside from bold stuff):

Advanced:
  1. 00:18:772 (7) - stacked under 6 feels somewhat better
  2. beats like 00:28:031 (6) - 00:28:772 (2) - 00:30:994 (8) - can be deleted to add breaks in the calmer sections for better song expression (this is still an Advanced, hence a lower rhythm would be great, above all on transitions)
    The general idea is that you have not even a single break of 1/1 in this map, which is not that great for a diff which is meant as a bridge between Normal-Hard
  3. 00:37:105 - going back to the same rhythm from here on is alright, but before this part you should consider deleting some in-between circles ^
  4. 00:51:179 (1,2) - on the same reasoning, these could have been just circles to also give a break and add something particular to the map, which is entirely sliders (most of them being 1/2) // 00:54:142 (1,2) - I won't point similar things twice, hopefully that's not a problem for you
  5. 01:03:216 (6) - this works better deleted too
  6. 01:05:624 (2,3) - rhythm feels funky here. Ctrl G on their rhythm and fix placement perhaps?
  7. 01:34:142 (2,3,4,5) - ye... that many clicks in a row after a calm part full of 1/1 sliders feels kinda off and too sudden. Maybe use a slider for those three beats instead. Breaking slightly DS is also an option if it becomes hard to rearrange
  8. 01:38:031 (6) - also circle works better imo. As I said, the diff seems kinda intense and full of 1/2 which is kinda harsh even for an advanced imo
  9. 01:51:179 - 02:00:068 - This is not minor at all: please try to use a less intense rhythm for this calm section. Right now it is too similar to any other part in the map, while we can both agree this is not the case for the song, isn't it? Try using more 1/1 sliders and breaks and avoid 1/1 slider + circle + 1/1 slider like 01:54:142 (1,2,3) - , since that's the main characteristic of your patterns outside the calm part here
  10. 02:03:031 - why do I feel a kiai started from here but the timing sections don't have kiai enabled? xD
  11. 02:35:624 (1) - I believe this NC can be avoided (you did this on Hard btw)
  12. 03:17:846 (2,3) - this flow kinda sucks, considering you started the combo by introducing a back and forth movement (03:17:105 (1,2) - )
Hard:
  1. I'm fine with 00:30:253 (6,7,8) - this triplet since it falls on an obvious guitar rhythm, but 00:30:994 (9,10,1) - feels kinda out of place in this calm section
  2. again plenty of triples during 00:54:883 - 01:00:809 - although it seems a relatively calm part. If I consider frequency, I'd probably expect such redundancy of 1/4 beats in kiai time or so instead (I checked and the kiai time has almost none, so... ?.?)
  3. 01:04:513 (3) - stacked on the next slider feels better to me
  4. you could have increased a bit SV in kiai time tbh (and spacing with it)
  5. 01:29:698 (1,2,3,4) - seeing the song calms down instead of increasing, the jump in-between seems unwarranted too here.
  6. 01:37:661 (5,6,7) - triples on slider ends are kinda harsh, not to mention the song is not that intense here (I'm always referring to the fact you have no triples in the kiai time, the supposedly hardest part of the song, so it's mainly your fault here lol). What about deleting 6 and stacking 7 on next slider?
  7. 01:51:179 - 02:00:068 - same issue from Advanced, but this time you could have slowed down SV, not only rhythm. Please don't be scared of exaggerating these things if they help define better the song's expression.
  8. 02:12:661 (1) - you don't really need to put a NC if it is the same stuff from 02:11:920 (1) - , lol
Normal:
  1. 01:00:809 (1,2,3,4,5,6,7) - having the same rhythm as more intense parts is again strange. Is there any way to avoid those 1/2?
  2. 01:38:772 (5) - that curve can surely be better lol
  3. 01:51:179 - 02:00:068 - too dense rhythm once again. This is the calmest part of the entire song, yet you guys (all of you) seem to have something against low density rhythms, LOL. If you're going to map it on par with other parts of the song than better not map it :P
    There are some slight guitar strokes in background, playing really seldom. Use those perhaps? (they play mainly every 8/1, that's plenty of slow stuff, right?)
  4. 02:26:735 - 02:36:920 - again, this part needs less rhythm. It is on par with other parts being way (and really way) more intense in the song.
    You can notice the non-existent difference during the transition to the kiai, which is more intense: 02:36:920 - check before and after that point and notice the similar note density
Easy:
  1. 00:35:439 (3,4) - they work better if fused into a slider (00:35:439 - 00:36:364 - )
  2. 01:00:068 (3) - fight - oh! circle - circle
  3. 01:00:809 (1,2,3) - this rhythm can be simplified more too. It's on part with other more intense parts. [url=https://osu.ppy.sh/ss/9031567]Random suggestion which uses a lower rhythm
  4. 01:38:772 (4) - just a circle at 01:39:327 - works way better imo, for the usual contrast between intense/calm parts
  5. 01:51:179 - 02:00:068 - rhythm is again too similar to more intense parts. Consider adding more 2/1 or even 4/1 beats instead of the usual 1/1 slider spam
  6. 02:28:216 - YES, this is a good choice. Since rhythm is too low here there is no need to map it at all[/url]
litoluna:
  1. overall the diff seems fine, idk what Marcuddles is complaining about in specific.
    I kinda dislike your overmapped triples everywhere on the map, but we might call that "style" (hint: it is not style, and it's completely unwarranted if you ask me but whatever, it's anime)
    To mention a few of those: 01:07:290 (3,4,5) - 01:08:772 (5,6,7) - 01:09:513 (1,2,3) - 02:25:068 (2,3,4) - 02:42:105 (3,4,5) - 02:43:587 (5,6,7) - 02:55:439 (1,2,3) - 02:57:661 (1,2,3) - 03:12:476 (3,4,1) - 03:13:216 (3,4,1) -
    They are actually all. Those are just triples falling on obvious 1/2 rhythms in the song, so they feel overmapped if you follow such instrument (usually vocals. Notice how I rarely, if not at all, pointed out drum triples)
  2. 00:10:065 (2,3,4,5,6) - bigger spacing here is meh imo. The real build-up starts from 00:10:991 (1) - so consider reducing spacing before this
  3. 01:13:957 (1,2,3) - the stale movement on 2 is kinda meh, considering that's a strong beat. Doable?
  4. 01:38:957 (6,7,8) - considering the song calms down you might consider also reducing spacing instead. Feels strange to keep doing crazy stuff when the song doesn't support it
  5. 03:39:327 (1,2,3,4,1,2,3,4) - it would make sense to use bigger jumps for the second combo, since that's the most intense one between the two
Umi:
  1. 00:13:402 (1,2,3,4,5,1,2,3,4) - I mean, I didn't point this out last time, but many patterns just feel random.
    By that I mean that there would have been a lot of places these objects could have been fine like that. What I would like to see is something that tells me "if you move this object away from x;y the pattern will crumble, so DON'T DO IT", but this is not the case here, as you can see.
    A few other examples to make it clear: 00:22:290 (1,2,3,4,1) - 00:56:179 (1,2,3,4,5,6) - 01:11:179 (1,2,3,4,5) - (flow on sliders sucks here btw) 01:24:513 (1,2,3,4,5) - 02:14:883 (1,2,3,4,5,6,1) - 02:17:846 (1,2,3,4,5,6,7,8,1) - 02:43:031 (1,2,3,4,5,6) - 02:47:476 (1,2,3,4,5) - 03:31:920 (1,2,3,4,5) - 03:34:883 (1,2,3,4,5) -
    These mainly show that the map didn't try to at least look clean, even if it's just generic anime mapping. I do not expect a book of reasoning behind each single part of the map, but if I check the whole map this diff is the only one looking not clean as the others. I also believe I am not imagining things here and you can probably agree with me to a certain extent.
  2. 00:26:735 (1,2,3,4) - these spacings look still big, even tho you said you fixed this issue lol
  3. 00:48:957 - missing change of pace. Rhythm, spacing and SV are identical to before, so there is no contrast between sections
I personally believe Umi's diff needs an overhaul at this point, since I can't seem to improve my opinion about it. The longer I check, the worse it becomes in my eyes.
I might be biased, but some aspects are still lacking from my previous mod (again, contrast between different parts changed slightly. I noticed a change for the intro, but the rest is still bland)

Hope this helps you more than just my old mod. If something is not clear I can give more details eventually
Topic Starter
Kyuukai

MrSergio wrote:

Advanced:
  1. 00:18:772 (7) - stacked under 6 feels somewhat better I've never put 3 stacked notes during the whole diff, I'll keep it like this for the consistancy
  2. 00:51:179 (1,2) - on the same reasoning, these could have been just circles to also give a break and add something particular to the map, which is entirely sliders (most of them being 1/2) // 00:54:142 (1,2) - I won't point similar things twice, hopefully that's not a problem for you Changed some into the rhythm you suggest, but not all
Easy:
  1. 00:35:439 (3,4) - they work better if fused into a slider (00:35:439 - 00:36:364 - ) Sound on 00:36:364 (4) - is really strong, wanted to make it clickable
Umi:
  1. 00:13:402 (1,2,3,4,5,1,2,3,4) - I mean, I didn't point this out last time, but many patterns just feel random.
    By that I mean that there would have been a lot of places these objects could have been fine like that. What I would like to see is something that tells me "if you move this object away from x;y the pattern will crumble, so DON'T DO IT", but this is not the case here, as you can see.
    A few other examples to make it clear: 00:22:290 (1,2,3,4,1) - 00:56:179 (1,2,3,4,5,6) - 01:11:179 (1,2,3,4,5) - (flow on sliders sucks here btw) 01:24:513 (1,2,3,4,5) - 02:14:883 (1,2,3,4,5,6,1) - 02:17:846 (1,2,3,4,5,6,7,8,1) - 02:43:031 (1,2,3,4,5,6) - 02:47:476 (1,2,3,4,5) - 03:31:920 (1,2,3,4,5) - 03:34:883 (1,2,3,4,5) -
    These mainly show that the map didn't try to at least look clean, even if it's just generic anime mapping. I do not expect a book of reasoning behind each single part of the map, but if I check the whole map this diff is the only one looking not clean as the others. I also believe I am not imagining things here and you can probably agree with me to a certain extent.
  2. 00:26:735 (1,2,3,4) - these spacings look still big, even tho you said you fixed this issue lol
  3. 00:48:957 - missing change of pace. Rhythm, spacing and SV are identical to before, so there is no contrast between sections
I personally believe Umi's diff needs an overhaul at this point, since I can't seem to improve my opinion about it. The longer I check, the worse it becomes in my eyes.
I might be biased, but some aspects are still lacking from my previous mod (again, contrast between different parts changed slightly. I noticed a change for the intro, but the rest is still bland)

Hope this helps you more than just my old mod. If something is not clear I can give more details eventually
Fixed all on Hard & Normal diff, deleted suggestions are fixed.
Since Umi is out of Osu, I'll take another diff.. It won't be his diff anymore if I modify too much things on his diff, I'd rather keep it like how it is actually and put it in the description instead.

Thank you for the mod, it helped me understanding alot of things xd

If you are reading this post Umi, I'm sorry
Lasse
hope this is fine, sr is a bit underrated lol
http://puu.sh/xuOyG/f0e39e2da6.zip

hitsounding is mainly copied from top diff with some changes to fit my rhythm better
drum-hitnormal4 has a few ms delay and focuses a mainly on the right channel, so I included a fixed one
Umi

Kyuukai wrote:

If you are reading this post Umi, I'm sorry
it's okay, I told you to do whatever you want with it ;) gl

it's kinda sad to see how mapping became such a serious things even tho it's a game, I missed this old times.
Seolv
Lasse's Insane

  1. 00:22:661 (1,2) - 2 should be spaced more because the sound is stronger
  2. 00:54:142 (1,2,1) - Use the same rhythm as 00:51:179 (1,1) -
  3. 01:38:679 - Put a circle here since there's a sound
  4. 02:00:068 (1,2,3) - All 3 objects should have equal spacing between each other
  5. 02:12:290 (1,2,3,1,2,3,1,2,3) - Since you use 1/3 here you should NC every object because it looks like 1/4 and it might confuse players
litoluna

MrSergio wrote:

umh... let me first give you a tiny mod on the diffs that weren't mentioned in the modding process post-DQ

The following is minor stuff (aside from bold stuff):

litoluna:
  1. overall the diff seems fine, idk what Marcuddles is complaining about in specific.
    I kinda dislike your overmapped triples everywhere on the map, but we might call that "style" (hint: it is not style, and it's completely unwarranted if you ask me but whatever, it's anime)
    To mention a few of those: 01:07:290 (3,4,5) - 01:08:772 (5,6,7) - 01:09:513 (1,2,3) - 02:25:068 (2,3,4) - 02:42:105 (3,4,5) - 02:43:587 (5,6,7) - 02:55:439 (1,2,3) - 02:57:661 (1,2,3) - 03:12:476 (3,4,1) - 03:13:216 (3,4,1) -
    They are actually all. Those are just triples falling on obvious 1/2 rhythms in the song, so they feel overmapped if you follow such instrument (usually vocals. Notice how I rarely, if not at all, pointed out drum triples)
    ->Behind, I can hear the effects of vocals and guitar, so I think that it is no problem to make 3 consecutive games
  2. 00:10:065 (2,3,4,5,6) - bigger spacing here is meh imo. The real build-up starts from 00:10:991 (1) - so consider reducing spacing before this
  3. 01:13:957 (1,2,3) - the stale movement on 2 is kinda meh, considering that's a strong beat. Doable?
  4. 01:38:957 (6,7,8) - considering the song calms down you might consider also reducing spacing instead. Feels strange to keep doing crazy stuff when the song doesn't support it
  5. 03:39:327 (1,2,3,4,1,2,3,4) - it would make sense to use bigger jumps for the second combo, since that's the most intense one between the two
    ->fixed
sorry late
thank you desu ^-^
http://puu.sh/xBysr.zip
Lasse

[ L u k a s ] wrote:

Lasse's Insane

  1. 00:22:661 (1,2) - 2 should be spaced more because the sound is stronger "stronger" sound doesn't have to equal more spacing. the patterning itself already makes this stand out a lot
  2. 00:54:142 (1,2,1) - Use the same rhythm as 00:51:179 (1,1) - one of them has a snare drum on the blue tick and one doesn't, guess which
  3. 01:38:679 - Put a circle here since there's a sound takes away from vocals
  4. 02:00:068 (1,2,3) - All 3 objects should have equal spacing between each other why? looks perfectly fine to me and does what I want it to do
  5. 02:12:290 (1,2,3,1,2,3,1,2,3) - Since you use 1/3 here you should NC every object because it looks like 1/4 and it might confuse players repeat slider and comboing/patterning in groups of 3 makes this easily readable, doing https://i.imgur.com/ifoAq6y.jpg would be ridiculous
thanks

you can probably just get the people who qualified this before to check and requalify the map..
Topic Starter
Kyuukai

Lasse wrote:

drum-hitnormal4 has a few ms delay and focuses a mainly on the right channel, so I included a fixed one thanks
you can probably just get the people who qualified this before to check and requalify the map..
All updated !
-Mo-
Unused hitsounds
normal-hitnormal.wav
soft-hitclap.wav
soft-hitfinish.wav
soft-hitwhistle.wav
soft-sliderslide.wav
soft-sliderslide2.wav

Lasse's Insane
- This diff has different combo colours, and I'd probably say the brighter colours used here are a better choice than that dark brown-grey thing used in the other diffs.
- 02:53:401 (1) - This is cute, but this being the only instance you use it and it being so late in the map I can see too many people mistaking this for a short slider and releasing it too early.

Hard
- 01:52:290 - 01:56:179 - Assuming you nerfed the note density from Sergio's mod, but these gaps aren't appropriate in my opinion. The vocals are the most prominent part of this section, especially given that it's much calmer, so missing out these vocal notes in the mapping isn't the best choice when the previous rhythms heavily hint at following them already.
- 02:02:846 (4,5,1) - This stack kinda broke.
- 02:03:679 - Could be a triple to follow the guitar if you wanted.
- 02:35:439 - Could mute the slider end.

Advanced
- 01:38:401 (7) - Having this start next to circle 5 would've been cool to keep that zig-zag pattern going.
- 01:56:179 - 01:58:772 - Same issue as the Hard.
- 02:30:994 (1,1) - Probably wiser to have these a little closer together on this difficulty so time-distance thingy isn't confusing.

Normal and Easy
- 01:02:290 (3) - Missing whistle.
Topic Starter
Kyuukai
Easy, Normal, Advanced & Hard fixed & updated
Lasse
yea the sv thing might be a bit much for a lower range insane
changed from 0.1x to 0.5x

also adjusted hs in the guitar part to fit my rhythm better

colors are fine to me either way since gds using different ones was always accepted and I do that whenever I don't really like the original ones
though I think at least removing the last grey-ish color from the other color set would look nicer as it doesn't fit well with the other colors lol

thanks!

https://0paste.com/15606.txt
Topic Starter
Kyuukai
Updated
-Mo-
rebaka
pishifat
so can i
Topic Starter
Kyuukai

pishifat wrote:

so can i
yea
pishifat
ok
ZekeyHache
ok
tatemae
hi
ok
gratz
rusya
С*КА С*КИ, С*КА С*КИ..
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