Congratulations! <3
There's a Senpai song ranked before mine made by 0109- lolRyuusei Aika wrote:
Finally a ranked senpai song
Tanoshii
All cool, just try to control yourself a bit better the next timeMarcuddles wrote:
Sorry, these things make me really angry (especially when we talk about my favourite singer's songs ;w;) and I become kind of crazy
Again, sorry, I don't really mean to insult
Yeah, triedjuankristal wrote:
All cool, just try to control yourself a bit better the next timeMarcuddles wrote:
Sorry, these things make me really angry (especially when we talk about my favourite singer's songs ;w;) and I become kind of crazy
Again, sorry, I don't really mean to insult
If you want, you could edit your post a bit as an apology!
Well, saying things like "this should be like this" "this should be like that" without any explaining why doesn't help lolMarcuddles wrote:
Yes, it's necessary because this map isn't ready for ranking
And it's not a "compulsion of my mapping style": okay, some points may be too much oriented to it (and it's really a small part...), but the rest is an objective thing. You emphasized uselessly a lot of stuff and you didn't do it when it was necessary
I'd really like you to read my mod and understand what I said i I my mod
In any case, you should answer to my mod and explain why my points are wrong to you.
Fixed, will try to get litoluna's reply for the mods, if he/she doesn't reply, I'll fix them myself-Mo- wrote:
Umi's Insane
- 00:02:657 (3) - Moving this to about (125, 307) would make this slightly neater so that 4-3-5 has even distance.
- 00:49:698 (4) - Flipping this is one way to improve the relative spacing, but I still feel this note is significant enough to be emphasised in some way, instead of having the spacing drop. This note is also very similar to 00:50:253 (1) which I believe making these sliders similar in direction was Umi's original goal. My suggestion would either be to increase 3-4 spacing (move to (320, 302) or similar), or leaving it how it was before is fine in my opinion.
- 01:02:105 (1,2) - This spacing is inconsistent with the rest of the combo so I'd move 1 around a bit more.
Exactly... what?Kyuukai wrote:
fixed Umi's diff and changed the background
I fixed the things you've linked to me lol, whatever, I've lowered the spacing alot nowMrSergio wrote:
Exactly... what?Kyuukai wrote:
fixed Umi's diff and changed the background
Nothing major seems to have happened on the diff tbh. Yes, I saw a couple of things changed )probably due to Mo's mod too) but the big concerns are still there: different parts of the song are expressed the same way spacing-wise and rhythmically
Forgot about that, sorry !Marcuddles wrote:
I'm not okay with the only few things that litoluna fixed and I came to the conclusion that the problem is mainly his mapping style, that ignores a lot of sounds in the song and doesn't add emphasis in the right moment (and vice versa, adds emphasis in the wrong moment)
It's probably useless explaining again what I said in the mod, I don't think he would fix
Anyways, I think Sergio and I are missing a kudosu :v
Fixed all on Hard & Normal diff, deleted suggestions are fixed.MrSergio wrote:
Advanced:Easy:
- 00:18:772 (7) - stacked under 6 feels somewhat better I've never put 3 stacked notes during the whole diff, I'll keep it like this for the consistancy
- 00:51:179 (1,2) - on the same reasoning, these could have been just circles to also give a break and add something particular to the map, which is entirely sliders (most of them being 1/2) // 00:54:142 (1,2) - I won't point similar things twice, hopefully that's not a problem for you Changed some into the rhythm you suggest, but not all
Umi:
- 00:35:439 (3,4) - they work better if fused into a slider (00:35:439 - 00:36:364 - ) Sound on 00:36:364 (4) - is really strong, wanted to make it clickable
I personally believe Umi's diff needs an overhaul at this point, since I can't seem to improve my opinion about it. The longer I check, the worse it becomes in my eyes.
- 00:13:402 (1,2,3,4,5,1,2,3,4) - I mean, I didn't point this out last time, but many patterns just feel random.
By that I mean that there would have been a lot of places these objects could have been fine like that. What I would like to see is something that tells me "if you move this object away from x;y the pattern will crumble, so DON'T DO IT", but this is not the case here, as you can see.
A few other examples to make it clear: 00:22:290 (1,2,3,4,1) - 00:56:179 (1,2,3,4,5,6) - 01:11:179 (1,2,3,4,5) - (flow on sliders sucks here btw) 01:24:513 (1,2,3,4,5) - 02:14:883 (1,2,3,4,5,6,1) - 02:17:846 (1,2,3,4,5,6,7,8,1) - 02:43:031 (1,2,3,4,5,6) - 02:47:476 (1,2,3,4,5) - 03:31:920 (1,2,3,4,5) - 03:34:883 (1,2,3,4,5) -
These mainly show that the map didn't try to at least look clean, even if it's just generic anime mapping. I do not expect a book of reasoning behind each single part of the map, but if I check the whole map this diff is the only one looking not clean as the others. I also believe I am not imagining things here and you can probably agree with me to a certain extent.- 00:26:735 (1,2,3,4) - these spacings look still big, even tho you said you fixed this issue lol
- 00:48:957 - missing change of pace. Rhythm, spacing and SV are identical to before, so there is no contrast between sections
I might be biased, but some aspects are still lacking from my previous mod (again, contrast between different parts changed slightly. I noticed a change for the intro, but the rest is still bland)
Hope this helps you more than just my old mod. If something is not clear I can give more details eventually
it's okay, I told you to do whatever you want with it glKyuukai wrote:
If you are reading this post Umi, I'm sorry
sorry lateMrSergio wrote:
umh... let me first give you a tiny mod on the diffs that weren't mentioned in the modding process post-DQ
The following is minor stuff (aside from bold stuff):
litoluna:
- overall the diff seems fine, idk what Marcuddles is complaining about in specific.
I kinda dislike your overmapped triples everywhere on the map, but we might call that "style" (hint: it is not style, and it's completely unwarranted if you ask me but whatever, it's anime)
To mention a few of those: 01:07:290 (3,4,5) - 01:08:772 (5,6,7) - 01:09:513 (1,2,3) - 02:25:068 (2,3,4) - 02:42:105 (3,4,5) - 02:43:587 (5,6,7) - 02:55:439 (1,2,3) - 02:57:661 (1,2,3) - 03:12:476 (3,4,1) - 03:13:216 (3,4,1) -
They are actually all. Those are just triples falling on obvious 1/2 rhythms in the song, so they feel overmapped if you follow such instrument (usually vocals. Notice how I rarely, if not at all, pointed out drum triples)
->Behind, I can hear the effects of vocals and guitar, so I think that it is no problem to make 3 consecutive games- 00:10:065 (2,3,4,5,6) - bigger spacing here is meh imo. The real build-up starts from 00:10:991 (1) - so consider reducing spacing before this
- 01:13:957 (1,2,3) - the stale movement on 2 is kinda meh, considering that's a strong beat. Doable?
- 01:38:957 (6,7,8) - considering the song calms down you might consider also reducing spacing instead. Feels strange to keep doing crazy stuff when the song doesn't support it
- 03:39:327 (1,2,3,4,1,2,3,4) - it would make sense to use bigger jumps for the second combo, since that's the most intense one between the two
->fixed
thanks[ L u k a s ] wrote:
Lasse's Insane
- 00:22:661 (1,2) - 2 should be spaced more because the sound is stronger "stronger" sound doesn't have to equal more spacing. the patterning itself already makes this stand out a lot
- 00:54:142 (1,2,1) - Use the same rhythm as 00:51:179 (1,1) - one of them has a snare drum on the blue tick and one doesn't, guess which
- 01:38:679 - Put a circle here since there's a sound takes away from vocals
- 02:00:068 (1,2,3) - All 3 objects should have equal spacing between each other why? looks perfectly fine to me and does what I want it to do
- 02:12:290 (1,2,3,1,2,3,1,2,3) - Since you use 1/3 here you should NC every object because it looks like 1/4 and it might confuse players repeat slider and comboing/patterning in groups of 3 makes this easily readable, doing https://i.imgur.com/ifoAq6y.jpg would be ridiculous
All updated !Lasse wrote:
drum-hitnormal4 has a few ms delay and focuses a mainly on the right channel, so I included a fixed one thanks
you can probably just get the people who qualified this before to check and requalify the map..
yeapishifat wrote:
so can i