dq for sorting out mods
Fixed, will try to get litoluna's reply for the mods, if he/she doesn't reply, I'll fix them myself-Mo- wrote:
Umi's Insane
- 00:02:657 (3) - Moving this to about (125, 307) would make this slightly neater so that 4-3-5 has even distance.
- 00:49:698 (4) - Flipping this is one way to improve the relative spacing, but I still feel this note is significant enough to be emphasised in some way, instead of having the spacing drop. This note is also very similar to 00:50:253 (1) which I believe making these sliders similar in direction was Umi's original goal. My suggestion would either be to increase 3-4 spacing (move to (320, 302) or similar), or leaving it how it was before is fine in my opinion.
- 01:02:105 (1,2) - This spacing is inconsistent with the rest of the combo so I'd move 1 around a bit more.
Exactly... what?Kyuukai wrote:
fixed Umi's diff and changed the background
I fixed the things you've linked to me lol, whatever, I've lowered the spacing alot nowMrSergio wrote:
Exactly... what?Kyuukai wrote:
fixed Umi's diff and changed the background
Nothing major seems to have happened on the diff tbh. Yes, I saw a couple of things changed )probably due to Mo's mod too) but the big concerns are still there: different parts of the song are expressed the same way spacing-wise and rhythmically
Forgot about that, sorry !Marcuddles wrote:
I'm not okay with the only few things that litoluna fixed and I came to the conclusion that the problem is mainly his mapping style, that ignores a lot of sounds in the song and doesn't add emphasis in the right moment (and vice versa, adds emphasis in the wrong moment)
It's probably useless explaining again what I said in the mod, I don't think he would fix
Anyways, I think Sergio and I are missing a kudosu :v
Fixed all on Hard & Normal diff, deleted suggestions are fixed.MrSergio wrote:
Advanced:Easy:
- 00:18:772 (7) - stacked under 6 feels somewhat better I've never put 3 stacked notes during the whole diff, I'll keep it like this for the consistancy
- 00:51:179 (1,2) - on the same reasoning, these could have been just circles to also give a break and add something particular to the map, which is entirely sliders (most of them being 1/2) // 00:54:142 (1,2) - I won't point similar things twice, hopefully that's not a problem for you Changed some into the rhythm you suggest, but not all
Umi:
- 00:35:439 (3,4) - they work better if fused into a slider (00:35:439 - 00:36:364 - ) Sound on 00:36:364 (4) - is really strong, wanted to make it clickable
I personally believe Umi's diff needs an overhaul at this point, since I can't seem to improve my opinion about it. The longer I check, the worse it becomes in my eyes.
- 00:13:402 (1,2,3,4,5,1,2,3,4) - I mean, I didn't point this out last time, but many patterns just feel random.
By that I mean that there would have been a lot of places these objects could have been fine like that. What I would like to see is something that tells me "if you move this object away from x;y the pattern will crumble, so DON'T DO IT", but this is not the case here, as you can see.
A few other examples to make it clear: 00:22:290 (1,2,3,4,1) - 00:56:179 (1,2,3,4,5,6) - 01:11:179 (1,2,3,4,5) - (flow on sliders sucks here btw) 01:24:513 (1,2,3,4,5) - 02:14:883 (1,2,3,4,5,6,1) - 02:17:846 (1,2,3,4,5,6,7,8,1) - 02:43:031 (1,2,3,4,5,6) - 02:47:476 (1,2,3,4,5) - 03:31:920 (1,2,3,4,5) - 03:34:883 (1,2,3,4,5) -
These mainly show that the map didn't try to at least look clean, even if it's just generic anime mapping. I do not expect a book of reasoning behind each single part of the map, but if I check the whole map this diff is the only one looking not clean as the others. I also believe I am not imagining things here and you can probably agree with me to a certain extent.- 00:26:735 (1,2,3,4) - these spacings look still big, even tho you said you fixed this issue lol
- 00:48:957 - missing change of pace. Rhythm, spacing and SV are identical to before, so there is no contrast between sections
I might be biased, but some aspects are still lacking from my previous mod (again, contrast between different parts changed slightly. I noticed a change for the intro, but the rest is still bland)
Hope this helps you more than just my old mod. If something is not clear I can give more details eventually
it's okay, I told you to do whatever you want with it glKyuukai wrote:
If you are reading this post Umi, I'm sorry
sorry lateMrSergio wrote:
umh... let me first give you a tiny mod on the diffs that weren't mentioned in the modding process post-DQ
The following is minor stuff (aside from bold stuff):
litoluna:
- overall the diff seems fine, idk what Marcuddles is complaining about in specific.
I kinda dislike your overmapped triples everywhere on the map, but we might call that "style" (hint: it is not style, and it's completely unwarranted if you ask me but whatever, it's anime)
To mention a few of those: 01:07:290 (3,4,5) - 01:08:772 (5,6,7) - 01:09:513 (1,2,3) - 02:25:068 (2,3,4) - 02:42:105 (3,4,5) - 02:43:587 (5,6,7) - 02:55:439 (1,2,3) - 02:57:661 (1,2,3) - 03:12:476 (3,4,1) - 03:13:216 (3,4,1) -
They are actually all. Those are just triples falling on obvious 1/2 rhythms in the song, so they feel overmapped if you follow such instrument (usually vocals. Notice how I rarely, if not at all, pointed out drum triples)
->Behind, I can hear the effects of vocals and guitar, so I think that it is no problem to make 3 consecutive games- 00:10:065 (2,3,4,5,6) - bigger spacing here is meh imo. The real build-up starts from 00:10:991 (1) - so consider reducing spacing before this
- 01:13:957 (1,2,3) - the stale movement on 2 is kinda meh, considering that's a strong beat. Doable?
- 01:38:957 (6,7,8) - considering the song calms down you might consider also reducing spacing instead. Feels strange to keep doing crazy stuff when the song doesn't support it
- 03:39:327 (1,2,3,4,1,2,3,4) - it would make sense to use bigger jumps for the second combo, since that's the most intense one between the two
->fixed
thanks[ L u k a s ] wrote:
Lasse's Insane
- 00:22:661 (1,2) - 2 should be spaced more because the sound is stronger "stronger" sound doesn't have to equal more spacing. the patterning itself already makes this stand out a lot
- 00:54:142 (1,2,1) - Use the same rhythm as 00:51:179 (1,1) - one of them has a snare drum on the blue tick and one doesn't, guess which
- 01:38:679 - Put a circle here since there's a sound takes away from vocals
- 02:00:068 (1,2,3) - All 3 objects should have equal spacing between each other why? looks perfectly fine to me and does what I want it to do
- 02:12:290 (1,2,3,1,2,3,1,2,3) - Since you use 1/3 here you should NC every object because it looks like 1/4 and it might confuse players repeat slider and comboing/patterning in groups of 3 makes this easily readable, doing https://i.imgur.com/ifoAq6y.jpg would be ridiculous
All updated !Lasse wrote:
drum-hitnormal4 has a few ms delay and focuses a mainly on the right channel, so I included a fixed one thanks
you can probably just get the people who qualified this before to check and requalify the map..
yeapishifat wrote:
so can i