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sana - Senpai.

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Pachiru
mod:

2017 mapping.

hope it will help :)
Topic Starter
Kyuukai

Pachiru wrote:

mod:

2017 mapping.

hope it will help :)
baise ta mère xDDXDXDDdXdDd
Ongaku
from queue, sorry for delay, stuff came up.

Also, something with the timing. Timing should be 782, vocals are off on the current timing.

litoluna's Insane:
  1. 00:08:583 (2,3,4,1) - Looks really awkward. Just make one slider and rotate it 90 degrees in a square orientation. Should help aesthetic wise.
  2. 00:41:457 - Wouldnt there be a note here, since theres one 00:38:494 (6) - here? For the snare, since there was one 00:38:494 (6) - here.
  3. 00:45:624 (1) - Really don't think you should end on a big white tick, since a vocal is also there including the instrument.
  4. 01:13:957 (1,2) - I see no real reason to not make it a slider, nothing much changes other than a change of measure.
  5. 02:07:846 - missed snare.
  6. 02:08:587 (3) - again, I strongly suggest you don't end a slider on a big white tick in this case. It ruins the instrument's momentum from the beginning of the section.
  7. 02:10:253 (1,2) - Guitar doesn't change much, so I don't know why the pattern should. Make it a slider with the rest?
  8. 02:16:920 (3) - The slider ends on the guitar's note point, which makes it sound very awkward when you play it. I suggest you make 02:17:105 - where the slider starts or at least make it distinct so the guitar is properly emphasized here.
  9. 02:42:290 (5) - why the extra snare here?
  10. 03:22:661 (8) - Again, a slider ends on another vocal and instrument point. Avoid these.
Umi's Insane:
  1. 00:10:991 (1) - Curve to blanket 00:09:694 (1) - ?
  2. 00:19:235 (8) - you should stack it over 00:19:327 (1) - , would be a bit cleaner
  3. 00:23:401 (1) - I really don't think you should end on the big white tick here. Just make it a 3/4 slider and add a note 00:23:772 - . Would be a bit smoother.
  4. 00:42:198 - Dunno about this, I understand the pause here, but you're still missing the taps here. I suggest a double or triple, really up to you if you consider this.
  5. 00:58:216 (3) - Missed snare
  6. 01:03:772 - Please add a note here, the instruments played here. If it were just the vocals, that'd be fine. But in this case, a note is necessary.
  7. 01:03:772 (1) - I feel like spinner should end 01:04:883 - here. 01:05:068 - Has too big of an impact to just end a spinner on.
  8. 01:09:698 (1,2) - Should be a slider if we're going to follow the pattern you've been following.
  9. 01:20:439 (3,4,5) - Slider starts too early on the vocal part, which made it sound weird. I suggest you rearrange the pattern to make it follow the vocal better.
  10. 01:21:179 (7) - Should this slider start on 01:20:994 - because of the vocals?
  11. 01:35:253 (3,4,5) - A similar situation as above.
  12. 02:00:994 (4,5,6) - The transition to instruments here start too early. I suggest you make 02:00:994 (4) - a slider, removing 02:01:179 (5) - . This should smooth out the transition from vocal to instruments in the build up. I really hope you consider this.
  13. 02:03:309 - Guitar here, Don't know if you intentionally missed it, but I suggest you try your best to include this one.
  14. 02:08:587 (7) - Make it a 3/4 slider? Just to get that guitar strum.
  15. 02:09:883 (4,5) - Why not make it a slider? Nothing changes, there aren't two guitar notes here.
  16. 02:13:957 (5,6,7,8,9) - Sits in an awkward position in terms of pattern and focus wise, since you mapped 02:11:920 (1,2,3,4) - 's guitar, which is transitioning onto the next section, but completely ignored it 02:13:401 (1,2,3,4,5,6,7,8,9) - here. You didn't map the drums 02:11:920 (1,2,3,4) - here, so why start now?
  17. 02:17:105 (4,5) - I think there should be a slider here following the guitar, or at least 02:17:476 (6) - here.
  18. 02:44:513 (1,2,3,4) - You should start off with sliders like you did earlier, would make more sense.
  19. 02:57:476 (6,7) - I think these should be a slider instead.
  20. 03:14:698 - This part feels severely under mapped since you missed a ton of instruments you were mapping along with earlier. I don't think you should do this, since the transition should start 03:15:624 - .
  21. 03:31:550 - missed snare.
  22. 03:36:364 (1,2,3,4,5) - Weird transition, I suggest you keep going with what you had before, but this one is up to you.
  23. 03:37:661 - Drums here.
  24. 03:40:068 (4) - NC?

Hard:
  1. 00:06:176 (7) - Why not just stack this under 00:05:991 (6) - ? It'd fit with 00:02:657 (5) - . (kind of)
  2. 00:35:439 (5) - NC here, also, You should try and make this more distinct in terms of field arrangement. Like, distance it a bit more.
  3. 00:38:587 (5,6) - Stands out because theres no note between it (00:39:142 - ) like 00:41:550 (5,6,7) - , etc.
  4. 01:05:994 (3,4,5,6) - Might be a bit difficult to read since it's overlapped by 01:05:068 (1) - .
  5. 01:10:624 (4) - Woah, broke pattern consistency here. This just sounded weird since you missed 01:10:809 - .
  6. 01:15:809 - Following 01:12:661 - 's pattern, shouldn't 01:15:624 (1,2) - be a slider? That way you can add a note 01:15:994 - here and let 01:16:179 (3) - be a 1/1 slider. Keeping consistency in terms of pattern is important.
  7. 01:17:476 - Add a note here since the note density is dense anyways.
  8. 01:23:587 (7) - Why should this be a 1/1 slider when 01:20:624 (6,7) - is this? Makes no sense.
  9. 01:25:809 (5,6,7) - Awkward pattern, tad weird to play tbh,
  10. 01:39:327 - I think you should add a spinner, doesn't hurt to add it here, since theres nothing after it that makes it difficult.
  11. 02:35:068 (1) - Avoid landing on big white tick here, just makes playing 02:35:809 (2) - more awkward.
  12. 02:41:550 (2) - NC here.
  13. 03:09:698 (4) - Feels underwhelming now because you mapped something similar (03:06:735 - ), so it also feels inconsistent.
  14. 03:12:476 (5,6) - Same case, why should it be 2 notes? Nothing much changes.
  15. 03:31:179 (7,8) - I think these would fit better as sliders, considering you've done it in the intro too (00:15:624 (7) - ) in which case they're pretty similar.
Advanced:
  1. 00:21:364 (5,6) - I think you should stick to what you did on 00:15:439 (6,7,8) - , but with 00:21:920 - being a single circle note.
  2. 00:35:439 (4) - Make this a bit more distinct, like adding an NC or distancing it a bit more.
  3. 00:38:587 (5,6) - Quite questionable since you didnt add a note in between, but you did 00:44:513 (1,2,3) - here and 00:39:327 (6,7,1) - here.
  4. 01:28:772 (4,7) - Not sure about the reading here, but I think it should be ok.
  5. 02:07:105 - Missed snare.
  6. 02:07:846 - Missed another snare here.
  7. 02:11:550 - Snare should be here.
  8. 02:42:290 - Unnecessary snare here?
Normal:
  1. 00:19:327 (1,2) - why the change of pattern? It just threw off 00:19:883 (2,3) - and made it sound really weird, especially when you missed 00:20:624 - .
  2. 00:40:809 (2,3) - Yes, it might be redundant, but I still think this should be a repeat, since it's really the only pattern in that part.
  3. 00:43:772 (2) - Shouldn't this be a repeat since you did a repeat for 00:37:846 (2) - ?
  4. 00:51:920 (1,2,3) - Why put this pattern here, but not 00:48:957 (1,2) - here? Just seems very inconsistent.
  5. 01:09:698 (1,2) - The single note should be between these two, not 01:10:439 (2,3,4) - .
  6. 01:24:142 - Missed snare
  7. 01:51:179 - to 02:00:068 - feels like it rhythmically made no sense. It didn't follow the vocals very consistently (01:54:142 (1,2,3,4,5,6) - compared to 01:51:179 (1,2,3,4,5,6) - , etc.) and should be fixed.
  8. 02:32:661 (1,2) - I suggest this should be a repeat. These are usually pretty weird to play in a normal. Besides, aside from that one point, this kind of pattern isn't used that much throughout this diff.
  9. 02:52:476 - and 02:52:846 - I think you should stick to vocals here.
  10. 03:31:550 - Missed snare.
  11. 03:36:735 - Missed another snare.
There you go. Hard needs a bit of work, Advanced seemed pretty okay. Umi need's to work on a bit of consistency, also some hitsounds are missing on a few diffs. litoluna needs to work on not ending those sliders on big white ticks. In some cases, its fine, but in this case I ask you avoid it.
(I modded the other diffs because they had some stuff that were questionable, so take a look into that. If you don't, thats completely fine, but I suggest you do it anyways. It totally wasnt because I forgot to only mod advanced and hard)

Now I get why you wanted me to only mod the Advanced and Hard. orz
Topic Starter
Kyuukai

Ongaku wrote:

from queue, sorry for delay, stuff came up. np

Also, something with the timing. Timing should be 782, vocals are off on the current timing. It's really late with your timing lol, the timing is okay atm

Umi's Insane:
  1. 00:10:991 (1) - Curve to blanket 00:09:694 (1) - ? if I do that, it will point the slider's way down, wouldn't flow really well with 00:11:361 (2) -
  2. 00:19:235 (8) - you should stack it over 00:19:327 (1) - , would be a bit cleaner would be weird to play imo
  3. 00:23:401 (1) - I really don't think you should end on the big white tick here. Just make it a 3/4 slider and add a note 00:23:772 - . Would be a bit smoother. the big white tick doesn't have a really intense sound so it's okay to keep it like this
  4. 00:42:198 - Dunno about this, I understand the pause here, but you're still missing the taps here. I suggest a double or triple, really up to you if you consider this. Will keep it that way, breaks are cool
  5. 00:58:216 (3) - Missed snare already hitsounded
  6. 01:03:772 - Please add a note here, the instruments played here. If it were just the vocals, that'd be fine. But in this case, a note is necessary. the spinner starts at the sound and it follows the sound, why would I add a note here xd
  7. 01:03:772 (1) - I feel like spinner should end 01:04:883 - here. 01:05:068 - Has too big of an impact to just end a spinner on. it would end on nothing if I do that lol
  8. 01:09:698 (1,2) - Should be a slider if we're going to follow the pattern you've been following. follows the vocals lol
  9. 01:20:439 (3,4,5) - Slider starts too early on the vocal part, which made it sound weird. I suggest you rearrange the pattern to make it follow the vocal better. mapping the instrumentals for the triples here
  10. 01:21:179 (7) - Should this slider start on 01:20:994 - because of the vocals? reason above
  11. 01:35:253 (3,4,5) - A similar situation as above. ^
  12. 02:00:994 (4,5,6) - The transition to instruments here start too early. I suggest you make 02:00:994 (4) - a slider, removing 02:01:179 (5) - . This should smooth out the transition from vocal to instruments in the build up. I really hope you consider this. sound on 02:01:179 (5) - is stronger than 02:00:994 (4) - it would be weird to make a slider end on such a strong sound getting stronger after
  13. 02:03:309 - Guitar here, Don't know if you intentionally missed it, but I suggest you try your best to include this one. nearly inaudible, better not mapping it
  14. 02:08:587 (7) - Make it a 3/4 slider? Just to get that guitar strum. there's a very few sliders ending on a 1/4 tick, better not doing it for consistancy
  15. 02:09:883 (4,5) - Why not make it a slider? Nothing changes, there aren't two guitar notes here. emphasizing 02:10:253 (1) - with the 2 notes with a flowbreak + higher distance
  16. 02:13:957 (5,6,7,8,9) - Sits in an awkward position in terms of pattern and focus wise, since you mapped 02:11:920 (1,2,3,4) - 's guitar, which is transitioning onto the next section, but completely ignored it 02:13:401 (1,2,3,4,5,6,7,8,9) - here. You didn't map the drums 02:11:920 (1,2,3,4) - here, so why start now? to prepare the rhythm change here 02:14:883 (1) - and the guitar sounds different, explaining the change
  17. 02:17:105 (4,5) - I think there should be a slider here following the guitar, or at least 02:17:476 (6) - here. 02:17:105 (4,5,6,7) - theses jumps follows the guitar
  18. 02:44:513 (1,2,3,4) - You should start off with sliders like you did earlier, would make more sense. changed
  19. 02:57:476 (6,7) - I think these should be a slider instead. emphasizing the 02:57:476 (6) - sound, and 02:57:661 (7) - sounds too strong to make it end on a sliderend
  20. 03:14:698 - This part feels severely under mapped since you missed a ton of instruments you were mapping along with earlier. I don't think you should do this, since the transition should start 03:15:624 - . unmapped sounds are not really audible, and it become really stronger at 03:15:809 (1) -
  21. 03:31:550 - missed snare. hitsounded
  22. 03:36:364 (1,2,3,4,5) - Weird transition, I suggest you keep going with what you had before, but this one is up to you. It's alright this way
  23. 03:37:661 - Drums here. main sound ends here 03:37:476 (5) -
  24. 03:40:068 (4) - NC? did not NC before, don't think I will NC here

Hard:
  1. 00:06:176 (7) - Why not just stack this under 00:05:991 (6) - ? It'd fit with 00:02:657 (5) - . (kind of) sound of the 6 is stronger
  2. 00:35:439 (5) - NC here, also, You should try and make this more distinct in terms of field arrangement. Like, distance it a bit more. done
  3. 00:38:587 (5,6) - Stands out because theres no note between it (00:39:142 - ) like 00:41:550 (5,6,7) - , etc. not gonna map when there's no sound at all lol
  4. 01:05:994 (3,4,5,6) - Might be a bit difficult to read since it's overlapped by 01:05:068 (1) - . it's alright
  5. 01:10:624 (4) - Woah, broke pattern consistency here. This just sounded weird since you missed 01:10:809 - . vocals
  6. 01:15:809 - Following 01:12:661 - 's pattern, shouldn't 01:15:624 (1,2) - be a slider? That way you can add a note 01:15:994 - here and let 01:16:179 (3) - be a 1/1 slider. Keeping consistency in terms of pattern is important. both sounds on 01:15:624 (1,2) - are more intense than the others, that's why I chose to make 2 singletaps instead of a slider
  7. 01:17:476 - Add a note here since the note density is dense anyways. no sound on it, no reason to map it
  8. 01:23:587 (7) - Why should this be a 1/1 slider when 01:20:624 (6,7) - is this? Makes no sense. I simplified that part for 01:23:587 (7,8,9) - and a set of 3 notes, followed by a 1/2 slider and a triple after would be too hard
  9. 01:25:809 (5,6,7) - Awkward pattern, tad weird to play tbh, I don't see any problems on it lol
  10. 01:39:327 - I think you should add a spinner, doesn't hurt to add it here, since theres nothing after it that makes it difficult. It's okay like this
  11. 02:35:068 (1) - Avoid landing on big white tick here, just makes playing 02:35:809 (2) - more awkward. kicks, if I stop 02:35:068 (1) - before it would sound weird
  12. 02:41:550 (2) - NC here. done
  13. 03:09:698 (4) - Feels underwhelming now because you mapped something similar (03:06:735 - ), so it also feels inconsistent. vocals
  14. 03:12:476 (5,6) - Same case, why should it be 2 notes? Nothing much changes. There would be like 6 sliders in a row, boring to play
  15. 03:31:179 (7,8) - I think these would fit better as sliders, considering you've done it in the intro too (00:15:624 (7) - ) in which case they're pretty similar. 03:30:994 (6,7,8) - follows the violin and the intro has a different sound
Advanced:
  1. 00:21:364 (5,6) - I think you should stick to what you did on 00:15:439 (6,7,8) - , but with 00:21:920 - being a single circle note. not the same rhythm, 00:21:364 (5,6) - theses makes a break after the 6
  2. 00:35:439 (4) - Make this a bit more distinct, like adding an NC or distancing it a bit more. 00:35:439 (4,5,6) - thoses follows the vocals, and the fact that they are on the other way of the previous sliders shows that it's different
  3. 00:38:587 (5,6) - Quite questionable since you didnt add a note in between, but you did 00:44:513 (1,2,3) - here and 00:39:327 (6,7,1) - here. fixed
  4. 01:28:772 (4,7) - Not sure about the reading here, but I think it should be ok. NC'd
  5. 02:07:105 - Missed snare.
  6. 02:07:846 - Missed another snare here.
  7. 02:11:550 - Snare should be here.
  8. 02:42:290 - Unnecessary snare here?
    fixed hitsounds
Normal:
  1. 00:19:327 (1,2) - why the change of pattern? It just threw off 00:19:883 (2,3) - and made it sound really weird, especially when you missed 00:20:624 - . 00:19:327 (1) - follows the guitar, and a break is always fine on Normal diffs, else there would be too much notes on the screen for a Normal
  2. 00:40:809 (2,3) - Yes, it might be redundant, but I still think this should be a repeat, since it's really the only pattern in that part. 3 reverse sliders in arow would be too boring
  3. 00:43:772 (2) - Shouldn't this be a repeat since you did a repeat for 00:37:846 (2) - ? no, both follow the vocals, 00:43:772 (2) - has no vocal on 00:43:957 -
  4. 00:51:920 (1,2,3) - Why put this pattern here, but not 00:48:957 (1,2) - here? Just seems very inconsistent. music grows stronger at 00:51:920 (1,2,3) - that's why there's a note mapped on the 1/2
  5. 01:09:698 (1,2) - The single note should be between these two, not 01:10:439 (2,3,4) - . the 1/2 note here 01:10:994 (3) - emphasizes 01:11:179 (4) - which is a big white tick
  6. 01:24:142 - Missed snare It's hitsounded already ?
  7. 01:51:179 - to 02:00:068 - feels like it rhythmically made no sense. It didn't follow the vocals very consistently (01:54:142 (1,2,3,4,5,6) - compared to 01:51:179 (1,2,3,4,5,6) - , etc.) and should be fixed. fixed
  8. 02:32:661 (1,2) - I suggest this should be a repeat. These are usually pretty weird to play in a normal. Besides, aside from that one point, this kind of pattern isn't used that much throughout this diff. 02:32:661 (1) - mapped on kicks, 02:33:031 (2) - is a different sound
  9. 02:52:476 - and 02:52:846 - I think you should stick to vocals here. It's more intuitive that way, and leaving a 1/1 break is boring
  10. 03:31:550 - Missed snare. hitsounded already
  11. 03:36:735 - Missed another snare. ^
There you go. Hard needs a bit of work, Advanced seemed pretty okay. Umi need's to work on a bit of consistency, also some hitsounds are missing on a few diffs. litoluna needs to work on not ending those sliders on big white ticks. In some cases, its fine, but in this case I ask you avoid it.
(I modded the other diffs because they had some stuff that were questionable, so take a look into that. If you don't, thats completely fine, but I suggest you do it anyways. It totally wasnt because I forgot to only mod advanced and hard)

Now I get why you wanted me to only mod the Advanced and Hard. orz
Thanks for modding
Sir Idea
[Advanced]

01:03:401 (7,8) - Je chipote un peu mais je trouve que le spacing un peu perturbant, vu qu'il y en a pas eu ce genre de spacing avant, du coup j'ai l'impression que ça peu rendre le joueur confus.

Bon bah voilà c'est tout ce que j'ai trouvé désolé, c'pas du modding de qualité x)
Mais la map est sympa :)
coco
hi from q
Hard
00:05:991 (6,7) - stack 7 under 6
00:13:402 (1,2) - ugly imo
01:59:142 (6) - if u dont want slider cuz the vocals cut off at least stack it
02:01:550 (5,6,7,8) - new players might mess up idk
02:35:068 (1) - sliderend on downbeat
Advanced
00:02:657 (5) - y not do slider circle to emphasize last note
00:08:583 (5) - ^
01:02:661 (5) - ^
00:35:439 (4) - NC?
00:51:179 (7,8) - ^
00:54:142 (6,7) - ^
00:57:105 (6,7) - ^ and they're curved now? used to be straight
01:00:068 (6,7) - ^
01:03:772 (8) - shouldnt be stacked under something since it makes it seem weaker
Topic Starter
Kyuukai

Sir Idea wrote:

[Advanced]

01:03:401 (7,8) - Je chipote un peu mais je trouve que le spacing un peu perturbant, vu qu'il y en a pas eu ce genre de spacing avant, du coup j'ai l'impression que ça peu rendre le joueur confus. J'ai séparé les deux notes

Bon bah voilà c'est tout ce que j'ai trouvé désolé, c'pas du modding de qualité x)
Mais la map est sympa :)
no reply = fixed

cococolaco wrote:

hi from q
Hard
00:05:991 (6,7) - stack 7 under 6 both are stronger than the others so making notes instead of a slider is fine
00:13:402 (1,2) - ugly imo rip
01:59:142 (6) - if u dont want slider cuz the vocals cut off at least stack it I did not stacked before, so I won't do it here xd
02:01:550 (5,6,7,8) - new players might mess up idk guess it's okay like this, it introduces the insane with jumps
02:35:068 (1) - sliderend on downbeat following the guitar thing
Advanced
00:02:657 (5) - y not do slider circle to emphasize last note no need to, no intensity change, same goes for the 2 things below
00:08:583 (5) - ^
01:02:661 (5) - ^
00:35:439 (4) - NC?
00:51:179 (7,8) - ^
00:54:142 (6,7) - ^
00:57:105 (6,7) - ^ and they're curved now? used to be straight It's better to diversify the sliders sometimes xd
01:00:068 (6,7) - ^
01:03:772 (8) - shouldnt be stacked under something since it makes it seem weaker
Thanks for modding !
-Mo-
I thought this was ranked for some reason.

But I'll check this, I love this song.
Topic Starter
Kyuukai

-Mo- wrote:

I thought this was ranked for some reason.

But I'll check this, I love this song.
oh nice, thank you !
Senery
Hi! from my queue

[Advanced]
  1. 00:05:805 (6) - remove the reverse from this and put a circle 00:06:176 - this sounds to me better
  2. 00:07:843 (3) - blanket is a bit off
  3. 00:08:583 (5) - same as the first point
  4. 00:09:694 (1) - make this 2 sliders instead of a 1 beat slider
  5. 00:12:287 (7) - put a circle here and move the slider to the red tick, also silence the sliderend for this
  6. 00:35:439 (1,2,3) - maybe move these a little further from 00:35:068 (3) - because of the volume change
  7. 01:24:513 (1) - move the slider to the red tick and put a circle here, same for the later ones
[Hard]
  1. 00:09:694 (1) - same as the advanced make this 2 sliders instead of a 1 beat slider
  2. 02:11:920 (1,2) - this is some funky rhythm, its not 1/3 but i would leave it like this for playability but still wanted to point it out
that's it, i hope it alright
i really like the song :)
Topic Starter
Kyuukai
no reply=fixed

Senery wrote:

Hi! from my queue

[Advanced]
  1. 00:05:805 (6) - remove the reverse from this and put a circle 00:06:176 - this sounds to me better I find it weird D:
  2. 00:07:843 (3) - blanket is a bit off
  3. 00:08:583 (5) - same as the first point same as first point then xd
  4. 00:09:694 (1) - make this 2 sliders instead of a 1 beat slider I prefer leaving a break and the slider follows the vocal better (sen-pai)
  5. 00:12:287 (7) - put a circle here and move the slider to the red tick, also silence the sliderend for this no, I don't want to end the slider on nothing xd
  6. 00:35:439 (1,2,3) - maybe move these a little further from 00:35:068 (3) - because of the volume change
  7. 01:24:513 (1) - move the slider to the red tick and put a circle here, same for the later ones no, follows the vocals better atm
[Hard]
  1. 00:09:694 (1) - same as the advanced make this 2 sliders instead of a 1 beat slider same as the advanced reply
  2. 02:11:920 (1,2) - this is some funky rhythm, its not 1/3 but i would leave it like this for playability but still wanted to point it out
that's it, i hope it alright
i really like the song :)
Thanks for modding !
Topic Starter
Kyuukai
I totally forgot that litoluna told me that she can't hold her diff anymore because she's busy.
I'll reply to Ongaku's mod about litoluna's diff myself !

no reply = changed/fixed

Ongaku wrote:

litoluna's Insane:
  1. 00:08:583 (2,3,4,1) - Looks really awkward. Just make one slider and rotate it 90 degrees in a square orientation. Should help aesthetic wise. I don't see any problems on it D:
  2. 00:41:457 - Wouldnt there be a note here, since theres one 00:38:494 (6) - here? For the snare, since there was one 00:38:494 (6) - here.
  3. 00:45:624 (1) - Really don't think you should end on a big white tick, since a vocal is also there including the instrument.
  4. 01:13:957 (1,2) - I see no real reason to not make it a slider, nothing much changes other than a change of measure. vocals are more intense than before
  5. 02:07:846 - missed snare. already hitsounded
  6. 02:08:587 (3) - again, I strongly suggest you don't end a slider on a big white tick in this case. It ruins the instrument's momentum from the beginning of the section. Follows the guitar
  7. 02:10:253 (1,2) - Guitar doesn't change much, so I don't know why the pattern should. Make it a slider with the rest? it's more intense lol
  8. 02:16:920 (3) - The slider ends on the guitar's note point, which makes it sound very awkward when you play it. I suggest you make 02:17:105 - where the slider starts or at least make it distinct so the guitar is properly emphasized here.
  9. 02:42:290 (5) - why the extra snare here?
  10. 03:22:661 (8) - Again, a slider ends on another vocal and instrument point. Avoid these. follows the guitar
-Mo-
General
- Unused hitsound: soft-sliderslide6.wav

Kyumi's Easy
- 00:26:364 - I don't think leaving a gap here is necessary. The vocals are still playing here, and you may aswell keep gaps consistent to when there's no lyrics like 00:30:809.
- 02:07:105 (2) - Missing clap.
- 02:42:290 - Should be a whistle.
- 02:44:513 (4) - 03:11:179 (5) - Missing NC.
- 03:34:513 (3) - Not sure if this is intended to be a whistle or not. The other objects seem to imply this should be a clap.
- 03:39:513 (1) - I don't think placing an extra NC is necessary here, and it seems kinda spammy so I'd remove it.

Umi's Normal
- 00:09:324 (6) - Removing the whistle would sound and fit better I feel.
- 01:17:661 - Adding a clap here would be cool.
- 01:20:439 - 02:58:957 (6) - 03:31:550 - Missing clap.

Advanced
- 00:12:472 - I feel making this final note in the guitar melody a clickable beat would emphasise it much better than using a slider, so I would rather aim to do that intead.
- 00:13:772 - Should be a clap.
- 00:18:401 (5) - The synth(?) notes here are significantly louder so I feel it would be better to map these to two circles than a slider.
- 02:07:476 (5) - I feel like this would be cool if it was curved the same way as 02:06:735 (3).
- 02:39:883 (1,1,1) - I almost feel like the NCing is kinda spammy here too. Personally I would remove the one on 02:40:994 but it's up to you.
- 03:00:994 (5) - I'd say you might as well keep this a curve so it's consistent with 02:59:883 (2,3,4).
- 03:08:216 - NC should be here.

Hard
- 01:09:327 - I feel like you might as well map this note. There's not really a significant reason to leave this blank.
- 02:17:105 (1,2,3,4) - I feel there should be a neater way of arranging these four notes than how they are currently. I don't really like how it's not really one smooth shape, where either 1 or 4 is the odd one out depending on how you look at it. I'd try mess around with this, but here's what I came up with: - 02:35:068 (1) - I think it would be better shortening this like you did in Advanced so that 02:35:624 is active.
- 02:39:883 (10,1,1) - And now for some reason this is a different NC pattern than you did in Advanced, huh.
- 02:42:290 - Should be a whistle.

Umi's Insane
- 00:00:806 (1,2) - I don't think it feels appropriate to start the map off with a larger spacing like this. I'd at least keep it consistently small for the first combo.
- 01:10:809 (6,7) - This stack seems unecessary since everything else in the kiai is spaced out, and killing the momentum here just feels very out of place.
- 01:20:439 - Missing clap.
- 01:25:624 (5) - Not sure if this clap is asccidently placed here, or this section is missing claps.
- 02:42:290 (3,4) - Similar thing, but I guess this one is less noticable if for some reason you really want to keep this one.
- 03:17:105 (1) - This could be a straight slider to match with 03:17:476 (2,3) better for neatness.
- 03:31:550 - Should be a clap.

litoluna's Insane
- 00:28:124 - It may be worth silencing this slider end just so it doesn't stick out as much on the silent beat.
- 00:30:346 - I feel like this is an appropriate place for a triple for the guitar strum (the diffs below this have done this).
- 01:05:068 (1) - This is unrankable under the new RC. It's a nice effect though, so my suggestion is to just offset it slightly.
RC
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
- 02:45:439 - I think this should be mapped to something clickable since the vocal note is more significant here.
- 03:23:031 - Ideally this should also be clickable for the same reasons, plus the music begins to change its style a little here anyway.
- 03:25:901 - May be worth silencing.
- 03:26:364 - You could also consider reducing the volume of these slider ticks to match with the background guitar.
- 03:35:253 (4) - Should be a clap.

Call me back.
Topic Starter
Kyuukai

-Mo- wrote:

Umi's Normal
- 00:09:324 (6) - Removing the whistle would sound and fit better I feel. It's on all other diffs, and it's mapped on the main instrumental (idk how it is called lol xd)
Everything else has been fixed !
Shunao
Fast nice bro
rohasshiki
M4M for Advanced diff, sorry it's so late I've been busy

Advanced
  1. 00:07:287 (2,3) - These feel awkwardly spaced even though they're technically correct
  2. 00:17:476 (3,4) - maybe blanket
  3. 00:22:290 (1,2) - maybe blanket
  4. 00:28:957 (3,4) - these aren't parallel but 00:31:920 (3,4) - feels like is is parallel. for consistency maybe stick with one style
  5. 00:49:698 (4,5) - could blanket this, dont really have to
  6. 01:20:994 (6,1) - blanket is a little crooked, adjust slightly to fix
  7. 02:12:290 (2,3,4) - spacing seems uneven
  8. 02:38:957 (8,9,10) - spacing seems uneven here
  9. 02:51:735 (4,5) - same thing with parallel sliders here, you used mostly parallel in other parts so maybe make these straight
  10. 03:33:216 (4,5) - maybe blanket
  11. 03:35:994 (3,4) - maybe blanket
    it's a really well made map as far as I can tell, so not a whole lot to complain about. not sure what you wanted from the mod so if you want anything additional let me know (like flow or hitsounding)
Topic Starter
Kyuukai
no reply = fixed

rohasshiki wrote:

M4M for Advanced diff, sorry it's so late I've been busy

Advanced
  1. 00:07:287 (2,3) - These feel awkwardly spaced even though they're technically correct well.. Distance snapping lol
  2. 00:17:476 (3,4) - maybe blanket
  3. 00:22:290 (1,2) - maybe blanket No, I made a symmetry already xd
  4. 00:28:957 (3,4) - these aren't parallel but 00:31:920 (3,4) - feels like is is parallel. for consistency maybe stick with one style made that on purpose
  5. 00:49:698 (4,5) - could blanket this, dont really have to symmetry thing xd
  6. 01:20:994 (6,1) - blanket is a little crooked, adjust slightly to fix
  7. 02:12:290 (2,3,4) - spacing seems uneven DS
  8. 02:38:957 (8,9,10) - spacing seems uneven here DS
  9. 02:51:735 (4,5) - same thing with parallel sliders here, you used mostly parallel in other parts so maybe make these straight on purpose
  10. 03:33:216 (4,5) - maybe blanket no, I made straight sliders all the way xd
  11. 03:35:994 (3,4) - maybe blanket same as above
    it's a really well made map as far as I can tell, so not a whole lot to complain about. not sure what you wanted from the mod so if you want anything additional let me know (like flow or hitsounding) It's fine don't worry !
Thanks for modding !
Topic Starter
Kyuukai
no reply = fixed

Yasaija 714 wrote:

m4m


  • Advanced
  1. 00:34:698 (2,3,4,5,6) - I think it's a bit boring I'll leave it like this, it follows the pitch of the vocals
    00:35:439 (4) - As the sound becomes bigger from here, how about changing the slider away from the distance?
  2. 00:51:179 (7) - I think that NC can be used according to lyrics
    00:54:142 (6) - 00:57:105 (6) - 01:00:068 (6) - ^
  3. 01:09:698 - Add finish not needed
  4. 01:30:439 (7) - Add NC
  5. 02:37:846 (4,5,6,7,8,9,10) - How about unification in stack? I think it's good as it is right now, doesn't require too much movement for an advanced diff, but still making the player move a little to prepare for the Hard diff
    02:38:216 (5,6) - 02:38:772 (7,8) - 02:39:327 (9,10) - to stack
  6. 02:39:883 (1) - I think that this is the slider return I wanted to mark the fact that the part is over and that a break is coming
  7. 03:40:068 (6) - Add NC would be too spammy
    just like hard

  • Hard
  1. 00:33:401 (7,1) - I think the distance is a bit far away not really, the break leaves the player enough time to hit it
  2. 00:35:439 (5) - Same as advanced
  3. 00:44:513 (5) - Ctrl+G is better
  4. 01:25:809 (5,7) - Why stack only here? 01:25:809 (5,7) - both have the same pitch
    I guess stack is strange here in the same combo
  5. 02:37:846 (4,5) - Why is there less pickup sound than Advanced? because there's a jump here 02:39:327 (7,8,9,1) -
Good luck! :)
Thanks for modding ! I forgot to reply you I'm sorry xdd
-Mo-
baka
Topic Starter
Kyuukai
Updated metadata stuff
-Mo-
looks like im baka after all

2017-08-05 16:06 -Mo-: So I made a little mistake and forgot some metadata stuff
2017-08-05 16:07 Kyuukai: o
2017-08-05 16:07 -Mo-: https://myanimelist.net/anime/33036/Suk ... kou_Iinkai
2017-08-05 16:07 -Mo-: So I'd probably put the title to that as the source
2017-08-05 16:08 -Mo-: Rather tha tags
2017-08-05 16:08 Kyuukai: Well
2017-08-05 16:08 Kyuukai: I was thinking about it
2017-08-05 16:08 Kyuukai: but it's a cover from Nico Nico
2017-08-05 16:08 -Mo-: The original songs still feature in the film though
2017-08-05 16:08 Kyuukai: I would've put the title as the source if it would've been the original ver
2017-08-05 16:09 -Mo-: All of the Touhou covers and remixes
2017-08-05 16:09 -Mo-: Don't feature in the actual game
2017-08-05 16:09 -Mo-: But they still use the game as the source
2017-08-05 16:09 Kyuukai: Hum
2017-08-05 16:09 Kyuukai: I see
2017-08-05 16:09 Kyuukai: I'm updating it then
2017-08-05 16:09 Kyuukai: Just a sec
2017-08-05 16:09 -Mo-: English translation title in tags wouldn't hurt either
2017-08-05 16:09 -Mo-: The Moment You Fall in Love
2017-08-05 16:10 -Mo-: + the word "meet" for "Honeyworks meets TrySail"
2017-08-05 16:10 Kyuukai: oh yea
2017-08-05 16:10 -Mo-: *+ meets
2017-08-05 16:11 Kyuukai: should I put both ?
2017-08-05 16:11 Kyuukai: meet + meets
2017-08-05 16:11 -Mo-: Just meets will do
2017-08-05 16:11 Kyuukai: alright
2017-08-05 16:12 -Mo-: HoneyWorks meets TrySail
2017-08-05 16:17 Kyuukai: updated

http://honeyworks.jp/discography/
pishifat
lito
00:45:624 (7) - shouldn't be a whistle on tail according to previous 3/4 sliders
02:12:753 (6,8) - i want to say snapping is a mistake but your hitsounding makes it seem like you might have acutally wanted to do that lol
either way, should just go with 1/3 and avoid hitsouding the drums. sounds like objects are unsnapped when you hitsound stuff that's not in sync

hard
01:04:698 (4) - i think you forgot to lower volume ont he tail lol. even got the green line there

adv
00:41:550 (1) - 2 bar comboing gets off here. 00:43:031 (5) - should have a nc and 00:41:550 (1) - 00:44:513 (1) - shouldn't
03:30:253 (4,6,7) - stack makes stuff pretty gross when both 4 and 6 are visible at the same time :( can move 6,7 down/right a bit

get mo to rebub then i'll qualify!!
Topic Starter
Kyuukai

pishifat wrote:

lito
00:45:624 (7) - shouldn't be a whistle on tail according to previous 3/4 sliders
02:12:753 (6,8) - i want to say snapping is a mistake but your hitsounding makes it seem like you might have acutally wanted to do that lol
either way, should just go with 1/3 and avoid hitsouding the drums. sounds like objects are unsnapped when you hitsound stuff that's not in sync

hard
01:04:698 (4) - i think you forgot to lower volume ont he tail lol. even got the green line there

adv
00:41:550 (1) - 2 bar comboing gets off here. 00:43:031 (5) - should have a nc and 00:41:550 (1) - 00:44:513 (1) - shouldn't
03:30:253 (4,6,7) - stack makes stuff pretty gross when both 4 and 6 are visible at the same time :( can move 6,7 down/right a bit

get mo to rebub then i'll qualify!!
Fixed all !
Hollow Delta
Saw this in my queue and was about to mod until I saw you're getting it bubbed

gj bro
-Mo-
Fixed some hitsounds on 02:45:253 - 02:17:105 - 00:45:994
Umi
oh it's happening ! go for it kyuukai ;)
Topic Starter
Kyuukai

Umi wrote:

oh it's happening ! go for it kyuukai ;)
Yaay xdd
pishifat


uhhh
Topic Starter
Kyuukai

pishifat wrote:



uhhh
wtf, I didn't touched anything since I updated it
Reupdated, should be fixed now
pishifat
0
Kyouren
Congratulations! <3
Ryuusei Aika
Finally a ranked senpai song
Tanoshii
Topic Starter
Kyuukai

Ryuusei Aika wrote:

Finally a ranked senpai song
Tanoshii
There's a Senpai song ranked before mine made by 0109- lol
0109-
i prefer this :(
Seijiro
is it just me or the slow parts are super spaced for no apparent reason in Umi's diff?

Umi:
- 00:02:472 (2,3) - vs 00:23:216 (4,1) - are rather similar, although different sections of the song. I mean, I should probably link the whole parts to show this but just a jump might be less cramped to read. It's just that spacing overall changes slightly (if not at all) from section to section and in important parts too
- 00:49:513 (3,4) - vs 00:43:772 (3,4,5) - again, different sections of the song which are clearly different, yet spacing barely changes
- 01:00:809 (1,2,3,4,5,6,1,2,3,4,5) - same ^ just that this time it's the same section yet the second combo shows jumps twice or 3 times as big as the spacing of the first combo
- kiai times seem to be more spaced, as they should...
- 01:51:179 - considering this is the calmest section of all, rhythm is still a rather constant 1/2 , with even filler rhythms like 01:56:735 (4,5) - . To match the song's pace it would have been better to use more and longer sliders, otherwise this part is identical to everything else outside kiai times (triplets excluded)
- 02:26:735 (1,2,3,4,1,2,3,4,5) - again, seeing this spacing and all after the previous part feels really off for the same reasons as above ^

Amine
marcuddles
Sweet jesus

[litoluna's Insane]
In first place, why is the first part mapped with a such exaggerated spacing? It should be calm and you make random jumps...
00:01:546 (3) - Either silence the slider end or use a 1/1 slider, that instrumental note is unnoticeable with the hitsounds.
00:05:620 (2,3,4,5,6,7) - There's no sound in the song to support this, it's just a random jump using the vocal as an excuse (which isn't strong at all). You also melted instrumental and vocal together without mapping something to differentiate the sounds. It just doesn't make sense
00:07:287 (2,3,4,5) - Same as above
00:10:250 (3,4,5,6) - Same thing, again. There's no sound to support this big spacing.
00:11:546 (2,3,4,5,6,7) - Here's where that spacing fits. The worst thing is that you used the same spacing for two completely different sounds
00:13:772 (2,3) - Too small spacing between these two objects, use at least the spacing that there is for 00:13:402 (1,2) -
00:21:550 (7,8) - What's the point of using kicksliders now if you didn't before with almost equal sounds? If you wanna keep it at least silence the sliderends
00:29:142 (4,1) - What's this minimum spacing again? Augment it
00:30:253 (2,3) - A kickslider would fit much better this sound
00:31:179 (1) - Better the slidershape http://osu.ppy.sh/ss/8935332
00:32:661 (4) - NC
00:36:550 (2,3,4,5,6) - Two different sounds, either use a kickslider in one of them or use a different spacing for the triplet to differentiate the sounds.
00:37:105 (1) - Silence the sliderend
00:39:698 (3) - ^
00:41:364 (6) - You always prioritized the vocal more than the instrumental, so you should put the slider here instead of in 00:41:550 (1) -
00:42:198 - There's a beat that you ignored.
00:42:661 (6) - Silence the sliderend
00:44:513 (4) - NC
00:45:253 (6) - There are two clear beats here, put a double: the slider doesn't fit the sound.
00:45:624 (7) - Silence the sliderend
00:47:846 (2,3,4) - The sound isn't yet strong enough to use such a big spacing
00:48:587 (7) - The hitsound on the sliderend is useless, the beat is almost absent, either change it or use a low volume
00:49:327 (2,3,4) - Minimum spacing again... Augment it
00:51:550 (3) - Why are you making this end on the new section? Make a 5 tick slider and put a slider on the white tick http://osu.ppy.sh/ss/8935392
00:53:957 (1,2,3,4,5,6) - Differentiate the sounds the way I said before
00:55:624 (5) - Two clear beats; use two circles since the slider doesn't fit the sound
00:57:476 (6) - Same thing as before. This way of mapping it doesn't really fit
01:03:031 (1,2) - There's no sound supporting two circles, unlike the thing mentioned above
01:03:772 (1) - This is a really bad slidershape, try to make something decent...
01:05:068 (1) - Make a 5 tick slider and put a circle, to fully follow the guitar and the drum
01:08:031 (1) - This is still part of the previous section, remove the NC and put it in 01:08:216 (2) -
01:10:624 (1) - Remove NC, it doesn't make sense
01:13:957 (1,2) - This double doesn't fit the sound at all, you should keep using the sliders for the whole section
01:15:994 (3) - Where's the sound to support this? Seeing this stuff makes me really angry...Somebody told me some time ago that the song isn't made for the patterns, the patterns are made for the song o
01:21:179 (10) - The hitsound on the sliderend doesn't fit, same reason of before
01:23:587 (1,2,1,2,1,2) - Just why...? There's no special sound or anything supporting this
01:24:513 (2) - The nc should go here
01:25:439 (1) - It's still part of the previous section, remove the nc and put it in 01:25:809 (3) -, keep doing it for the following patterns
01:38:401 (1,2,3,4,5) - The sound changes between the red tick and the white one, add some spacing after the white one to differentiate the sounds
01:38:772 (5,6,7,8) - And as for 01:15:994 (3) -, where's the special sound to support this?
02:00:994 (2,3,4,1) - The sound is still low for that spacing.
02:03:031 (1) - Silence the sliderend
02:04:142 (3) - This should go on the blue tick
02:06:364 (4,5,6,7,8) - There's no sound that can be supported using spacing in (4) and (5), make a stacked tripled and then add spacing for (6) and (7)
02:06:735 (8) - Silence the sliderend if you really wanna keep the kickslider
02:08:587 (3) - There's a strong sound on the red tick, don't keep a 1/1 slider
02:11:920 (3) - NC
02:14:883 (3) - I can clearly hear a beat on the red tick
02:17:661 (1,1) - One is an overmap, the other one is a guitar sound; why are you mapping them with the same pattern?
02:22:846 (3) - Guitar beat that you ignored...
02:23:772 (1) - Use two circles, there's the same sound of 02:24:327 (1,2,3) - here
02:24:883 (4) - NC
02:25:253 (7) - NC
02:35:253 (4) - Silence the sliderend
02:35:624 (1) - 2 circles
02:36:920 (1) - Same guitar and drum thing I mentioned before
02:40:994 (1,2,3) - What's the point of mapping this vocal part like this, nonsense stack and then kicksliders...
02:42:290 (5,6,7) - Chill with these pp jumps heyo
02:43:587 (5,6,7,8,9,10) - Where's the sound to support 2 overmapped triplets? ._.
02:44:327 (1) - Silence the sliderend
02:50:439 (4) - NC
02:52:846 (4,5,6,7,8) - I can't hear any sound that supports a such big spacing
03:12:661 (5) - NC
03:13:401 (9) - An important vocal part starts on the red tick, try to rearrange the pattern and have a circle on that tick
03:14:142 (4) - NC
03:39:327 (1,2,3,4,1,2,3,4) - 03:39:327 (1,2,3,4) - needs a small spacing, the sound is low 03:40:068 (1,2,3,4) - needs a large spacing, it's a strong sound, why are you again using the same spacing for two different sounds?
Pachiru
@Marcuddles, even if you don't like the map, try to be respectful towards the mapper.
juankristal
Indeed Marcuddles, as Pachiru mentioned you should follow the Code of Conduct for modding and mapping. I can understand that you might be on disagreement with a map in the qualified state (and the only reason why qualified status exists is for the community to notice issues for a week before it gets ranked) but you have to express yourself in a proper way and give some reasoning other than just "it should be like this instead".

Watch the language and please give the Code of Conduct a read if you havent before. Take this as a warning!
marcuddles
Sorry, these things make me really angry (especially when we talk about my favourite singer's songs ;w;) and I become kind of crazy
Again, sorry, I don't really mean to insult
juankristal

Marcuddles wrote:

Sorry, these things make me really angry (especially when we talk about my favourite singer's songs ;w;) and I become kind of crazy
Again, sorry, I don't really mean to insult
All cool, just try to control yourself a bit better the next time ;)

If you want, you could edit your post a bit as an apology!
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