agreeing
notsure/nottotally/comments
notagreeing

notsure/nottotally/comments
notagreeing
Proud to read your mod ^^ I will try and thanks!Zpmzpm wrote:
Hey, nice map hi boy :3
modding this with library computer atm
[Kantan]
Well pulled off. Can't find any problems here.
proud to read :3
[Futsuu]
Spread between Kantan and Futsuu is rather large. The entire Normal diff is skipped
Should be nerf a significant amount
I noticed in this 200bpm map you've still used a fair amount of 1/2s, these could get a nerf, think about it as 100bpm 1/4s
Also there are some places that uses too much 1/1s at the same time and not much 2/1 spacings.
I did it on purpose, there are a lot of 2/1 spaces tbh (even on kiai). About spread I think it's balanced between Kantan<<Futsuu<<Muzu :3
00:07:869 (7,8,9,10,11,12,13,14,15) - 9 at a time is too much I think that's right; dense and not senseful: deleted 00:09:369 (12) -
some kiai parts
etc etc
Good map overall, just needs a bit of tweaking on the difficulty.
Took a look again and I think currently one is fine talking about 2/1 spacing and stuff, also spread is good about objects and SR (around ~1 each diff)
[Muzukashii]
Following drums mostly, no problem here.
[Inner]
Seems good to me.
Nice map, hope it gets ranked soon

Thanks for modding! I holded most of comments since spread is currently fine (imo ofc) ^^Greenshell wrote:
Hello, here's my mod as you requested in-game~DIOOOOOOOOOOkay, that's it for now. Call me back once you did rework on the spread (especially on the lower diffs), I feel there's too much to do in its current state.General:
Current BG resolution is 1228x767, which should definitely be changed. I suggest getting a BG with a resolution of 1366x768, 1920x1080 or 1920x1200. Wow wtf is this. I've applied Voyage's mod and changed to 1920x1200 xD anyways fixed
Tags: You can remove Blackhole from the tags, Blackhole12 automically triggers Blackhole when you search for it. As I've ask about this you can't search the song by typing Blackhole on the website so I'll let it be
taiko-soft-hitclap.wav and taiko-soft-hitnormal.wav are unused, did something happen with the recent update? If you don't want to use them, remove them from your song folder and make sure to adjust audio volume on all diffs, otherwise set Hitsound sample on all diffs from N → S:C1. Oh I think you got an older version. I've removed them around one week ago(notified on song description)
OD Spread: The current spread feels a bit odd with Oni and Inner Oni having the exact same settings. As a suggestion: 4 – 4.5 – 5 – 5.5 – 6
Though before you change anything, ask yumuya if he's okay with it.
Same goes for the HP Spread: I believe 8 is a bit high on Kantan due to the song's length, so you can try out something like this: 7 – 6 – 5 – 5.5 – 6
Again, if you consider changing something here you should get the green flag from yumuya.
Well tbh I did it kind of on purpose. I will think twice about Inner HP and that's all
[]
So. I've looked at the lower difficulties, and I figured they need major work, especially Futsuu and Muzu. Let me just point out some things so you get the idea:
Kantan: You can set the SV to 1.4x on both Kantan and Futsuu, even on this BPM it is perfectly readable. I can understand if you want to keep it on Kantan, though.
Futsuu: Even if you don't want to use 1.4x SV on Kantan, please use it on Futsuu at least.
I think both difficulties should have same SV. 200bpm isn't easy to read for newer players imo
Looking at the Kiais here, I see you're mapping the melody by varying between kat and don on each downbeat continously. 00:20:469 (36) - starts off as kat, 00:22:869 (46) - as don. And so on. First one has descendant melody and second one has ascendant one so I think starting with them makes it more interesting considering it's kiai
I can understand the concept here, but keep in mind that this doesn't follow the spread at all. On any other difficulty, you always map the downbeat I mentioned as don, and I do believe you should do the same on this diff. The same applies for the second Kiai, of course. Difficulties mustn't be the same talking about what sound I map :3
00:39:669 - to 00:49:269 - seems odd to me honestly, I can't tell if you're mapping to the drumset or the melody. Please let me know which one is the case.
Drum here, you can hear notice the break on 00:40:269 - (and along the section too)
01:27:669 - to 01:32:469 -(?) why is this mapped this differently than 00:06:069 - to 00:10:869 -? There are exactly the same drumsounds / rhythm, I see no justification to do something much less dense here. After all, both parts are equally calm/intense, right? Well I'm sure I did it about dinamicity but you're totally right, fixed it ^^
01:46:869 - To keep a better spread with Muzu, either add notes here so the buildup is actually noticeable, or delete some notes on Muzu. As it is now, the spike is way too large imo. holding it as I told above ^^
Muzukashii: Woah there, the 1/4 patterns are way too complicated for this difficulty. Muzus are meant to introduce players to 1/4 rhythms and therefore patterns should be simple like ddd and kkk, just like you mapped them in the first Kiai. I'm perfectly fine with that. However, the second Kiai needs major rework! Each triplet which is not monocolour is questionable in itself for this diff, but combining all of them, you need to remap this part in order to make it rankable. By the way, I get the idea of these kkk triplets standing there alone, but they look clumsy. Please do something about them as well. Well I just deleted 2 notes. Kiai are supposed to be more harder than rest of the song. Playing muzu is about getting more hard triples through the mapset difficulties so I thnk I'm holding most of them since kdk dkd ddk and kkd are allowed until they're not mixed with other triples on any part of the song
Inner Oni:
01:08:319 - Add a green line with 0.95x SV to avoid ugly overlaps. Right! Started from 01:07:869 - using -0.02 SV til 0,9