reworked kiai, also re-dl for new MP3
That's a nice mp3 u got there !Underforest wrote:
also re-dl for new MP3
oh yeah, I forgot it lul sorryMeyrink wrote:
That's a nice mp3 u got there !Underforest wrote:
also re-dl for new MP3
might consider add credit to description because i have done quite some work to make that mp3 good https://puu.sh/wBn87.jpg
thanks for moddingPolkaMocha wrote:
[General:][Easy:]
- Nothing!
[Normal:]
- 00:13:110 (4) - This should be circles, so that way these drums get better emphasis than being mapped the exact same way as the vocal right before it. fixed
- 01:20:715 (5,1) - Blanket could be fixed up a bit. fixed
[Hard:]
- 00:01:912 (4,5) - It's okay to turn off distance snap to make this 1/2 pattern look like the other ones to avoid legibility issues. I'll think about it
- 00:25:363 (4,5) - Blanket could be improved. ^
[Insane:]
- 00:00:856 (2,3,4) - ctrl + g this rhythm. Those circles do much better mapping the synth instead of nothing. Like what you did 00:02:546 (2,3,4) - here. fixed
- 00:04:236 (2) - Replace with circles for reasons as stated above. fixed
[Afteword:]
- 00:00:856 (2,3,4) - ctrl + g for reasons stated above. It makes a lot more sense for those circles to be on the synth. Please fix future cases too. thinking about it, because it would break triangle pattern
- 00:15:645 (1,2,3) - This jump is giant for such soft vocals, don't you think? reduced a bit
- Cute! Gl.
thanks[Nemesis] wrote:
M4M
My map: https://osu.ppy.sh/s/621851
at least not overly happy anime girls this time ughhh
Love
00:02:969 (4,1) - stack's off I'll think about it
00:12:264 (1,3) - just blanket this, looks awkward (https://osu.ppy.sh/ss/8518753) ok
00:40:997 (1) - turn on the drum hs here, sounds awkward compared to 00:37:617 (1) - , 00:44:377 (1) - etc (if you're going for a full hitsound change in this section which I suppose you tried) finish is more important the drum
01:00:434 (5,6,7) - decrease it as it goes on, music seems to be really intense on 01:00:434 (5) - , while way less intense on 01:00:645 (7) - , so might as well use some ds changes to emphasize that that would look awkward
01:10:363 (3,6) - just copypaste one of these onto another, looks more aesthetically pleasing that way it's actually copied, but rotated
Hard
00:19:448 (2,4) - maybe add some more corelation between the two? (4) could slide in blanketing (2), which would improve both flow and aesthetics (01:10:152 (2,3) - something like this would be perfect imo) idk
00:19:976 (4,1) - maybe netpicky, but stack these up that jump is intended
00:40:997 (1) - drum hs again on the head for consistency same reason as insane
Normal
00:08:884 (4,5) - copypaste these for aesthetics it's actually copied, but rotated
01:15:645 (2,4) - blanket maybe? idk I'm bad at these diffs already fine
01:26:419 - add a circle there, you're clearly missing an important sound there. fixed
Easy
00:37:617 (1,2,3) - use copypasted 120 degree rotations instead? shapes are supposed to be spaced so player doesn't confuse
00:57:898 (1) - a long slider would fit in better imo spinner fits better
I get progressively worse with my mod quality as the difficulties get lower, sorry.
Good luck, hope I helped somehow lol
nah I prefer to keep rest in my own xdMeyrink wrote:
maybe bg too soonor maybe the map
thanksSinnoh wrote:
they just did what in ep 1
Insane
00:33:814 (5,1) - Raise the OD, this is too easy to hit slider early intended to announce a rhythm change
00:47:757 (1,2,3,4,5,6,1,2,3,4,5,6) - This is too repetitive/circular, use different flow ok
00:59:166 (1,2,3,4) - Can you angle these a bit more so it has a less sharp angle to the first slider? It's much harder than it should really be done
01:08:462 (3) - 01:21:983 (3) - Use 3/4 slider? Vocal doesn't feel too well emphasised on tail since it's same as one before I'll think about it
Hard
00:04:659 (4,5) - can't this be avoided? Feels really weird/harder to play compared to insane done
00:13:955 (1) - use 1/2 circles like 00:15:645 (1) - ? same vocal it feels different for me, will think
01:23:673 (2,3) - this is a bit of a stretch to play, I don't think blanket should be used here. hmm
Normal
00:05:504 (5) - imo should really be 1/1 sliders but that's like an opinion circles are better
00:25:363 (3,4) - blanket is too close it has same distance
00:47:757 (1) - this section is too much of a diffspike, there aren't any 1/1s for a while, add one somewhere following drums
Easy
00:57:053 (3) - this is fine if you just replace slider with a circle for larger break idk how to answer to this, it won't fit
ye, that's why I put the "ask him first" label so people is not like meDoormat wrote:
nice
oh didn't mean to offend, just thought it was kind of funny lol.Underforest wrote:
ye, that's why I put the "ask him first" label so people is not like meDoormat wrote:
nice
again, I apologize
let's please not start a discussion with that lolgonna ask again for permission so everyone's happy
edit: got real permission to use them now so yeah, will keep them
yeah, it's fineKyle Y wrote:
M4M request from your Q wrong map but ok lol
Kudosu please. I just write in different color haha.
Insane00:04:659 (4,5) - melody here is same as 00:01:278 (4,5,6) - and 00:02:969 (4,5) - , I think better to have some rhythm.\ not really, it has a drum in blue tick
00:08:884 (1,4,5,6) - could you mind blanket 00:09:307 (3) - , just becasue of my perfectionism lol i don't think it needs blanket
00:14:377 (3,5,6,7) - overlapping here is not that good in looking. ok
00:34:448 - skipped? I think you can follow words here and 00:35:081 - follow beat, it is acceptable for me. following drums
00:54:518 (1,2,3) - maybe make very small ds? drums
01:08:462 (3) - for here, I will treat it as 2 beat for twice making 4 beat. 1,2,3 below as a group, and same as 4,5,6, rhythm I think is like that.
vocal stops so will keep this slider
01:26:419 (10,1) - jumping could bigger as both beats are strong beats. I don't see need to increase the jump
00:35:081 (2) - nc for SV change? nah, no need
01:14:588 (10,1) - if it is stacked, it is fun to play haha. suggestion only. that would confuse the players
You place the extented slide in the same similar position, it is good if you can have different pattern.
Hardmost of the rhythm you just follow Insane, then if you accept part of the modding above, then change for Hard also if needed.Is it enough for only 2 diff?
00:32:546 (1) - changed to stream? It is also okay for Hard diff. that would highly break map sense and increase sr
00:57:898 (1) - you can try this: same reason as above
01:00:645 (9) - this sound end at 01:00:856 - , maybe 1/2 slider could be used. the sound you linked is an echo, so is not really a sound lol
Yes -> finish
No -> called me back
Not sure -> Yes.
Naotoshi wrote:
chill, i'm working... yea ik xd
[insane]
00:02:757 (3,4) - imo looks kinda ugly cuz it doesn't line up with the follow points made them a bit rectal
00:15:222 (7,8) - having a jump here is kinda weird, considering there's no vocal and the drum isn't too strong. 1/2 slider better imo ok
00:23:462 (4,5,6) - blanket these right? also 00:22:405 (1) - yes, fixed
01:10:363 (3,4) - same issue as first point
01:16:067 (4,5) - seems rly randomly big unstacked
[normal]
00:01:279 (3,4) - check all of these types of things cuz of stacking unstacked
everything else looks ok
rip uNaotoshi wrote:
can i get 2 years of supporter for this icon too
Sinnoh wrote:
no kd
01:08:884 (2) - 01:22:405 (2) - i think you're missing whistles here will probably fix before qualify
00:58:110 (1) - For normal I'd suggest moving this back to red tick so there's a bit more gap between the last note and start of spinner I don't think there's need to do that
oh gracias por el apoyo ^^Glow Layer wrote:
Wow no me esperaba nada mejor ,actualmente estoy viendo este anime y me ha parecido muy bueno y me encontre con tu beatmap he de admitir que me encanto :.3
yes plspishifat wrote:
can i qualify
thxAgatsu wrote:
gratz!