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FREDERIC - Kanashii Ureshii

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Total Posts
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Topic Starter
Underforest
This beatmap was submitted using in-game submission on sábado, 22 de julio de 2017 at 12:29:50 a.m.

Artist: FREDERIC
Title: Kanashii Ureshii
Source: 恋と嘘
Tags: koi to uso love and lies opening tv size liden films a-sketch
BPM: 142
Filesize: 11778kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.44 stars, 104 notes)
  2. Hard (3.02 stars, 239 notes)
  3. Love (4 stars, 330 notes)
  4. Normal (1.97 stars, 136 notes)
Download: FREDERIC - Kanashii Ureshii
Download: FREDERIC - Kanashii Ureshii (no video)
Information: Scores/Beatmap Listing
---------------
koi to uso op
well... I tried

video/mp3 stuff from Meyrink
Yahuri
m4m from ur queue

General
-why is Easy the only diff without glaring copypaste
since that isn't copypasted like the other diffs, it makes me think that the copypaste isn't done for some sort of meaningful purpose, so please fix the other diffs

Love
00:01:130 (2,3,4) - 4 sounds like the same pitch as 3 but slightly weaker (also missing the kick drum). I think that the DS of 2-3 should be larger than 3-4
00:07:468 (1,4) - blanket?
00:10:426 (6,7,1,2) - 7 sounds weaker than 2 so i would expect the DS of 6-7 to be smaller than 1-2
00:12:538 (1,3) - fix blanket
00:14:229 (1,2) - could use a little more spacing imo
00:07:468 - 00:15:919 - is this entire section supposed to be copy-pasted over here 00:20:989 - 00:29:440 =w= i really dont agree with this because the vocal rhythms change in some places, the guitar does some more stuff, etc.
00:37:046 (4,1) - fix blanket
00:38:736 (3,4) - ^
01:01:553 (1,2,3) - ^ blankets
01:04:827 - sounds overmapped to me
01:07:046 (2,7) - spacing is pretty close, but timing might be far enough. you can space them out further if you want i guess
01:07:151 - this should be mapped not this 01:07:362
01:07:891 (7,1) - could increase DS here imo (for more emphasis on "ka" and NC and background vocals)
00:09:158 - 00:12:538 - more copypaste, these arent really similar at all 01:08:313 - 01:11:693
01:21:834 - 01:25:215 - im more ok with this being copypasted from 01:08:313 - 01:11:693 because it sounds similar to the "kanashii" line. copying from the intro still doesnt make sense though.
hitsounding
im assuming you arent gonna apply any of these since ur hitsounding pattern sounds fine and seems consistent, but heres some stuff based on what i hear in the music. if you want me to hitsound mod further then let me know.

00:10:637 (7) - add whistle
00:11:905 (4) - remove whistle
00:13:595 (4) - remove whistle
00:15:708 (7) - add whistle
00:17:398 - ^
00:18:665 - remove whistle
00:19:088 (7) - add whistle
00:20:461 (8) - ^
00:20:884 (11) - remove whistle
00:22:046 - ^
00:22:468 (7) - add whistle
00:23:736 (4) - remove whistle
00:56:060 - add clap

Easy
00:14:229 (1,2) - fix blanket
00:15:919 (2,1) - blanket the reverse side of 2 with 1?
00:27:750 (1,2) - is this supposed to make a straight line lol
00:48:031 (1,2,3) - would look better as a straight line (flow of 1->2->3) imo
00:51:412 (1,2,3) - ^
01:14:229 (4,1) - fix blanket

Normal
00:01:553 (3,4) - overlap doesnt look good
00:12:115 (4,5) - fix blanket (or dump the blanket and rotate by 60 degrees or something)
00:18:031 (2,3) - fix blanket
00:07:468 - 00:20:989 - copypaste thing again
01:01:553 - 01:15:074 - the entire second half of the kiai is copypasted from the first half of the kiai

Hard
00:18:031 (2,3) - fix blanket
00:07:468 - 00:20:989 - copypaste thing again
00:38:736 (2,3) - fix blanket
00:40:426 (5,1) - very slight overlap here doesnt look good imo
01:00:708 (4,5) - the jump here caught me off guard, the DS is pretty high and i thought the timing was 1 beat away. compared to other places, this is DS 2.0x, and the other jumps you put in the kiai are only 1.6x (with the exception of 01:26:905 (1,2) which is 1.8x).
01:01:553 - 01:15:074 - the entire second half of the kiai is copypasted from the first half of the kiai

Good luck
Topic Starter
Underforest

Yahuri wrote:

m4m from ur queue

General
ignoring, just check my FAQ in userpage

Love
00:01:130 (2,3,4) - 4 sounds like the same pitch as 3 but slightly weaker (also missing the kick drum). I think that the DS of 2-3 should be larger than 3-4 fixed
00:07:468 (1,4) - blanket? fixed
00:10:426 (6,7,1,2) - 7 sounds weaker than 2 so i would expect the DS of 6-7 to be smaller than 1-2 that would break the triangle
00:12:538 (1,3) - fix blanket not trying to blank
00:14:229 (1,2) - could use a little more spacing imo hmm
00:07:468 - 00:15:919 - is this entire section supposed to be copy-pasted over here 00:20:989 - 00:29:440 =w= i really dont agree with this because the vocal rhythms change in some places, the guitar does some more stuff, etc. re-hmm
00:37:046 (4,1) - fix blanket ok
00:38:736 (3,4) - ^ ok
01:01:553 (1,2,3) - ^ blankets ok
01:04:827 - sounds overmapped to me vocal technically changes a bit
01:07:046 (2,7) - spacing is pretty close, but timing might be far enough. you can space them out further if you want i guess fixed
01:07:151 - this should be mapped not this 01:07:362 fixed
01:07:891 (7,1) - could increase DS here imo (for more emphasis on "ka" and NC and background vocals) fixed
00:09:158 - 00:12:538 - more copypaste, these arent really similar at all 01:08:313 - 01:11:693 changed those parts a bit
01:21:834 - 01:25:215 - im more ok with this being copypasted from 01:08:313 - 01:11:693 because it sounds similar to the "kanashii" line. copying from the intro still doesnt make sense though. ^
hitsounding
im assuming you arent gonna apply any of these since ur hitsounding pattern sounds fine and seems consistent, but heres some stuff based on what i hear in the music. if you want me to hitsound mod further then let me know. I don't think there's a need to fix them

00:10:637 (7) - add whistle
00:11:905 (4) - remove whistle
00:13:595 (4) - remove whistle
00:15:708 (7) - add whistle
00:17:398 - ^
00:18:665 - remove whistle
00:19:088 (7) - add whistle
00:20:461 (8) - ^
00:20:884 (11) - remove whistle
00:22:046 - ^
00:22:468 (7) - add whistle
00:23:736 (4) - remove whistle
00:56:060 - add clap

Easy
00:14:229 (1,2) - fix blanket fixed
00:15:919 (2,1) - blanket the reverse side of 2 with 1? fixed
00:27:750 (1,2) - is this supposed to make a straight line lol intenfrf
00:48:031 (1,2,3) - would look better as a straight line (flow of 1->2->3) imo fixed
00:51:412 (1,2,3) - ^ fixed
01:14:229 (4,1) - fix blanket fixed

Normal
00:01:553 (3,4) - overlap doesnt look good following music
00:12:115 (4,5) - fix blanket (or dump the blanket and rotate by 60 degrees or something) I don't see issues with the blanket
00:18:031 (2,3) - fix blanket fixed
00:07:468 - 00:20:989 - copypaste thing again check FAQ from my userpage
01:01:553 - 01:15:074 - the entire second half of the kiai is copypasted from the first half of the kiai check FAQ from my userpage

Hard
00:18:031 (2,3) - fix blanket ok
00:07:468 - 00:20:989 - copypaste thing again check FAQ from my userpage
00:38:736 (2,3) - fix blanket ok
00:40:426 (5,1) - very slight overlap here doesnt look good imo intended
01:00:708 (4,5) - the jump here caught me off guard, the DS is pretty high and i thought the timing was 1 beat away. compared to other places, this is DS 2.0x, and the other jumps you put in the kiai are only 1.6x (with the exception of 01:26:905 (1,2) which is 1.8x). will reduce to x1.8 for now
01:01:553 - 01:15:074 - the entire second half of the kiai is copypasted from the first half of the kiai check FAQ from my userpage

Good luck
thanks
Minorsonek
NM from my queue, as in rules - i mod only 3*+

Love
00:01:553 (3,2) - noticeable overlap
00:09:581 (3,4) - blanket it better
00:09:581 (3,7) - ^
00:19:299 (1,2,3) - flow?
00:22:679 (1,4) - weeeeird overlap
00:23:102 (3) - as previously with blankets
01:05:355 (2,4) - blanket
01:08:736 (3,4,5) - make distance equal, place circles in the same distance from slider
Flow in this diff is imo bad, but maybe its me.

Nothing special, common pp map...
CrystilonZ
Hi from ur q

is offset a bit late

[Easy]
  1. 00:24:369 (1) - basically why i hate mapping easy lmao but anyway since moving this to the red would be a pain cuz you pretty much only mapped to the white lines here. Just fix this so that (1,2) kinda pseudo-blanket http://puu.sh/wBAa3/c5b212dffe.jpg
  2. 00:42:962 (3,4,5,1) - kinda prefer a perfect square but this is probably your aesthetic choice? idk
  3. 00:34:510 (1,2,3,4,5,1) - 00:41:272 (1,2,3,4,5,1) - also please try not to copy stuff XD
  4. 00:48:031 (1,2,3,4,1,2,3,4,1) - hi this part doesn't rly make much sense bcuz the drum gets more intense (more frequent) and so does the music but this is much less dense than the previous part jeez i hate mapping easy
  5. 01:04:933 (1) - 2 circles maybe? cuz the 1/1 line of vocals ends here so it's prolly a good idea to differentiate them a bit
  6. 01:05:778 (2,3,4,5) - perfect square stuff
  7. 01:18:454 (1) - same
  8. 01:22:679 (2,3,4,5) - also same

[Normal]
  1. 00:05:567 (4,5) - idk i would stack these cuz everything else is stacked lol so it's kinda weird.
  2. 00:20:989 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - 00:07:468 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - again please refrain from copying stuff XDD lazy
  3. 00:24:369 (1) - also this is why you shouldn't do ^. Red tick is much more important
  4. did you just also copy the kiai jesus lmao

also i checked the other two diffs and realised you copied stuff too so gonna stop mentioning those
so apply the mods at your discretion cuz I'm gonna mention stuff once lol so most stuff apply to the copied stuff as well

[Hard]
  1. 00:03:243 (4,5) - nah don't be tricky the intro is calmer than the verses and the verses is mostly ds.
  2. 00:20:989 (1) - do one of your pseudojump here
  3. 00:23:947 (5) - same as normal that redtick is kinda important
  4. 01:26:905 (1) - nonono slider is lackluster af please make this 2 circles xd
  5. 01:20:144 (1,2) - imo a 1/1 slider and a circle fit much better cuz of the vocals and stuff
  6. 01:04:088 (3) - change this to 1/2 slider and a circle so that 01:04:722 (1) - emphasizes the vocal pattern change. This applies to the copied stuff.

[Lies]
  1. 00:10:637 (7) - woa woa too big this one is like the most insignificant beat lmao and yet compare this with 00:11:271 (2) - and you'll see lmao
  2. 00:15:708 (7) - this being larger than 00:15:919 (1) - doesn't make much sense imo should be the other way around
  3. 00:19:933 (3,4,5,6,7,8,9) - nerf this spacing imo. 1/4 stuff are mostly stacked and spread stuff are like 00:18:454 (4,5,6) - so ya doesn't make much sense imo. Somewhere around 00:32:820 (1,2,3,4,5,6,7,8,1,2,3,4,5) - will be fine
  4. 01:00:708 (5,6,7) - on the other hand increase spacings on these so they fit with the acceleration here.
  5. also might be a good idea to accelerate those kick sliders as well
  6. 01:01:553 (1,2,3) - improve this lol. make it more regular pls
  7. don't rly get the spacing logic in the kiai tbh. imo 01:02:820 (4) - should be smaller, 01:04:510 (4) - should be a bit larger, and i thought you were accelerating stuff here 01:13:384 (1,2,3,4,5,6,7,8,9,10) - according to the pitch but then it got hit with 01:15:074 (1) - which doesn't fit with the acceleration and stuff and the list goes on and on. so ya not gonna mod the kiai sorry uwu

That's all
glgl
ARenaissance
Hi, M4M from your queue!

Here's a link to my map for your convenience: https://osu.ppy.sh/s/527546

[Love]

00:05:355 (5) - Just a thought, but making this a slider rather than, say, two circles makes it more challenging to place emphasis on the strong beat that follows it. If you don't have any pressing reasons to keep it a 1/2 slider, it may be better to use circles instead as a means of emphasizing the strong beat more.

00:07:468 - I would put a green line here to decrease the hitsound volume. The music's relatively quieter here. Naturally, this extrapolates to other difficulties.

00:15:919 (1,2,3,4) - Emphasis. These aren't much stronger sounds than what 00:15:708 (7,1) is mapped to, or what 00:14:229 (1,2,3) is mapped to, so I don't see the reason for making these jumps so much larger. I have a similar comment for 00:29:440 (1,2,3,4).

00:20:989 - This is an extension to my second comment. If you decrease the hitsound volume where I indicated, then it would be appropriate to bring it back up here because a new instrument is introduced.

00:46:341 (1,2,3,4) - Another hitsounding comment: these notes are pretty close to those in 00:05:778 (1,2,3,4) and yet the former has a lower hitsound volume. If anything, I'd think a higher volume would be more appropriate because it's later in the song where things are a bit more intense. The notes also aren't spaced apart as much as the ones before, but that's just aesthetics: it's hard to emphasize with that distance.

01:02:398 (3,4) - This prematurely disrupts circular flow, if only barely. I would prefer a construction like this:

01:15:074 (1,2,3) - I did a quick check, and found that these are not exactly 120 degree copies of one another. They're also not perfectly equilateral in their placement.

[Hard]

(Reminder that some comments from Love extrapolate here as well.)

00:40:426 (5,1) - This overlap triggers me. I would add a curve to (1) (maybe a blanket) to remove it.

01:08:736 (3,4) - Blanket is ever so slightly off.

[Normal]

00:01:553 (3,4) - The stacking makes these two objects too close. I would override distance snap to fix this.

00:34:510 (1,2) - Not that big a deal, but these two guys aren't quite mirror images of one another. The others were, so I thought it may have been a mistake.

[Easy]

01:04:088 (4,1) - Just a suggestion to think about, but the chorus feels a bit repetitive because of the simplified rhythm. A way to shake up the monotony would be to change this rhythm here to the following: This follows the vocals more, and it isn't very tricky to follow. Up to you, though.

Good map over-all! Thanks for having me look at it.
Topic Starter
Underforest
fixed some things from the 3 mods

thank you guys
Aika45
In-game
07:18 Aika45: hi...
07:18 *Underforest is away: AFK for a moment, brb
07:18 Underforest: hi
07:18 Aika45: uhmm. i see you want a nm request, right?
07:18 Aika45: actually i've already seen your map and its good...
07:19 Underforest: thanks
07:19 Aika45: but i'm pointing out few things...
07:19 Aika45: it's in the normal difficulty
07:20 Aika45: 1. 00:25:636 (4) - you should align this to number 3 and 5
07:21 Aika45: like this http://osu.ppy.sh/ss/8512281
07:22 Underforest: fixed then
07:23 Aika45: next is this
07:23 Aika45: 00:58:172 (4) - you should just begin the spinner here... remember this is a normal difficulty so it's better to place a circle a whole note away from a spinner
07:24 Aika45: well, spinners are really observed in easy and normal difficulty so you better take care of it
07:24 Underforest: this technic is rankable and is not really a problem, because you anyway need to spin faster
07:25 Aika45: ohhh... i see, well its up to you then...
07:25 Aika45: hahahha... i cannot say more then...
07:26 Aika45: well, nice song and great diffs you have, hope it'll be ranked soon...
07:26 Aika45: bye...
07:26 Underforest: uwu
07:26 Underforest: mind posting the irc log btw
07:26 Underforest: so I can give you kds
07:26 Aika45: okay...
Topic Starter
Underforest
reworked kiai, also re-dl for new MP3
Meyrink

Underforest wrote:

also re-dl for new MP3
That's a nice mp3 u got there !
might consider add credit to description because i have done quite some work to make that mp3 good https://puu.sh/wBn87.jpg
polka


[General:]
  1. Nothing!
[Easy:]
  1. 00:13:110 (4) - This should be circles, so that way these drums get better emphasis than being mapped the exact same way as the vocal right before it.
  2. 01:20:715 (5,1) - Blanket could be fixed up a bit.
[Normal:]
  1. 00:01:912 (4,5) - It's okay to turn off distance snap to make this 1/2 pattern look like the other ones to avoid legibility issues.
  2. 00:25:363 (4,5) - Blanket could be improved.
[Hard:]
  1. 00:00:856 (2,3,4) - ctrl + g this rhythm. Those circles do much better mapping the synth instead of nothing. Like what you did 00:02:546 (2,3,4) - here.
  2. 00:04:236 (2) - Replace with circles for reasons as stated above.
[Insane:]
  1. 00:00:856 (2,3,4) - ctrl + g for reasons stated above. It makes a lot more sense for those circles to be on the synth. Please fix future cases too.
  2. 00:15:645 (1,2,3) - This jump is giant for such soft vocals, don't you think?
[Afteword:]
  1. Cute! Gl.
Topic Starter
Underforest

Meyrink wrote:

Underforest wrote:

also re-dl for new MP3
That's a nice mp3 u got there !
might consider add credit to description because i have done quite some work to make that mp3 good https://puu.sh/wBn87.jpg
oh yeah, I forgot it lul sorry

PolkaMocha wrote:



[General:]
  1. Nothing!
[Easy:]
  1. 00:13:110 (4) - This should be circles, so that way these drums get better emphasis than being mapped the exact same way as the vocal right before it. fixed
  2. 01:20:715 (5,1) - Blanket could be fixed up a bit. fixed
[Normal:]
  1. 00:01:912 (4,5) - It's okay to turn off distance snap to make this 1/2 pattern look like the other ones to avoid legibility issues. I'll think about it
  2. 00:25:363 (4,5) - Blanket could be improved. ^
[Hard:]
  1. 00:00:856 (2,3,4) - ctrl + g this rhythm. Those circles do much better mapping the synth instead of nothing. Like what you did 00:02:546 (2,3,4) - here. fixed
  2. 00:04:236 (2) - Replace with circles for reasons as stated above. fixed
[Insane:]
  1. 00:00:856 (2,3,4) - ctrl + g for reasons stated above. It makes a lot more sense for those circles to be on the synth. Please fix future cases too. thinking about it, because it would break triangle pattern
  2. 00:15:645 (1,2,3) - This jump is giant for such soft vocals, don't you think? reduced a bit
[Afteword:]
  1. Cute! Gl.
thanks for modding
[Nemesis]
M4M

My map: https://osu.ppy.sh/s/621851

at least not overly happy anime girls this time ughhh

Love

00:02:969 (4,1) - stack's off
00:12:264 (1,3) - just blanket this, looks awkward (https://osu.ppy.sh/ss/8518753)
00:40:997 (1) - turn on the drum hs here, sounds awkward compared to 00:37:617 (1) - , 00:44:377 (1) - etc (if you're going for a full hitsound change in this section which I suppose you tried)
01:00:434 (5,6,7) - decrease it as it goes on, music seems to be really intense on 01:00:434 (5) - , while way less intense on 01:00:645 (7) - , so might as well use some ds changes to emphasize that
01:10:363 (3,6) - just copypaste one of these onto another, looks more aesthetically pleasing that way

Hard

00:19:448 (2,4) - maybe add some more corelation between the two? (4) could slide in blanketing (2), which would improve both flow and aesthetics (01:10:152 (2,3) - something like this would be perfect imo)
00:19:976 (4,1) - maybe netpicky, but stack these up
00:40:997 (1) - drum hs again on the head for consistency

Normal

00:08:884 (4,5) - copypaste these for aesthetics
01:15:645 (2,4) - blanket maybe? idk I'm bad at these diffs
01:26:419 - add a circle there, you're clearly missing an important sound there.

Easy

00:37:617 (1,2,3) - use copypasted 120 degree rotations instead?
00:57:898 (1) - a long slider would fit in better imo

I get progressively worse with my mod quality as the difficulties get lower, sorry.

Good luck, hope I helped somehow lol
Topic Starter
Underforest

[Nemesis] wrote:

M4M

My map: https://osu.ppy.sh/s/621851

at least not overly happy anime girls this time ughhh

Love

00:02:969 (4,1) - stack's off I'll think about it
00:12:264 (1,3) - just blanket this, looks awkward (https://osu.ppy.sh/ss/8518753) ok
00:40:997 (1) - turn on the drum hs here, sounds awkward compared to 00:37:617 (1) - , 00:44:377 (1) - etc (if you're going for a full hitsound change in this section which I suppose you tried) finish is more important the drum
01:00:434 (5,6,7) - decrease it as it goes on, music seems to be really intense on 01:00:434 (5) - , while way less intense on 01:00:645 (7) - , so might as well use some ds changes to emphasize that that would look awkward
01:10:363 (3,6) - just copypaste one of these onto another, looks more aesthetically pleasing that way it's actually copied, but rotated

Hard

00:19:448 (2,4) - maybe add some more corelation between the two? (4) could slide in blanketing (2), which would improve both flow and aesthetics (01:10:152 (2,3) - something like this would be perfect imo) idk
00:19:976 (4,1) - maybe netpicky, but stack these up that jump is intended
00:40:997 (1) - drum hs again on the head for consistency same reason as insane

Normal

00:08:884 (4,5) - copypaste these for aesthetics it's actually copied, but rotated
01:15:645 (2,4) - blanket maybe? idk I'm bad at these diffs already fine
01:26:419 - add a circle there, you're clearly missing an important sound there. fixed

Easy

00:37:617 (1,2,3) - use copypasted 120 degree rotations instead? shapes are supposed to be spaced so player doesn't confuse
00:57:898 (1) - a long slider would fit in better imo spinner fits better

I get progressively worse with my mod quality as the difficulties get lower, sorry.

Good luck, hope I helped somehow lol
thanks
Meyrink
no problem and
uh video too nice maybe bg too soon or maybe the map

Underforest wrote:

Video and MP3 stolen from Meylink
who is Meylink btw ? typo
Topic Starter
Underforest
whoops fixed >_<
credits are fine now

Meyrink wrote:

maybe bg too soon or maybe the map
nah I prefer to keep rest in my own xd
ErunamoJAZZ
IRC
22:11 ErunamoJAZZ: asdasda
22:12 ErunamoJAZZ: era el de koi to uso?
22:12 *ErunamoJAZZ is playing [https://osu.ppy.sh/b/1348014 FREDERIC - Kanashii Ureshii [Love]]
22:12 ErunamoJAZZ: !stats Underforest
22:13 Underforest: ok
22:21 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1348012 FREDERIC - Kanashii Ureshii [Easy]]
22:22 ErunamoJAZZ: 01:04:659 (1,2) - 01:18:180 (1,2) - Pienso que a esos en vez de tener esos 1/2, mejor hacer un ritmo que siga la voz o así, por tener mas variedad
22:22 ErunamoJAZZ: así como están como que después de los 4 sliders, dos mas se sienten medio meh xD
22:22 ErunamoJAZZ: además que la voz creo que queda interesante
22:22 ErunamoJAZZ: algo con un slider que se devuelva
22:23 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1348015 FREDERIC - Kanashii Ureshii [Normal]]
22:23 ErunamoJAZZ: 00:11:419 (3) - por qué el cambio de spacing??
22:25 Underforest: fue un accidente lol
22:25 ErunamoJAZZ: 00:19:025 (5) - podrías movele el lado de la flecha para que apunte hacia al 4, imo, eso mejora la estética del mapa
22:25 ErunamoJAZZ: 00:24:729 (2,3) - esto fue copypaste del anterior, pero lo sentí como que desentona xD
22:26 Underforest: digamos que es una copia barata de taki/mitsuha en su solo diff lol
22:26 Underforest: arregle los dos primeros puntos
22:26 ErunamoJAZZ: https://puu.sh/wDwJ4/604217f6df.png esto podría quedar mejor
22:26 ErunamoJAZZ: en 00:24:729 -
22:27 ErunamoJAZZ: 00:27:476 (1,2) - Con un Ctrl+G, el ritmo queda más chevere, imo
22:28 Underforest: arreglado
22:29 ErunamoJAZZ: 00:33:603 - mm... este espacio queda raaaaro. porque el sonidito de la guitarra es todo intenso ahí todavía. Yo me animaria a mas bien extender el repeat y quitar el circulo (es decir, cun repeat mas en el slider xD )
22:29 ErunamoJAZZ: y hacerle un shape a ese slider con un nc
22:30 ErunamoJAZZ: el shape, yo lo haría como recto, con forma de rayo o algo así. Aunque es solo una sugerencia
22:30 ErunamoJAZZ: 00:35:715 - 00:37:405 - 00:39:095 - acá sentí que hicieron falta circulos
22:31 ErunamoJAZZ: y en el patter que le sigue sería lo mismo, es las partes similares
22:32 Underforest: pensare sobre eso, estoy siguiendo los drums
22:32 ErunamoJAZZ: 00:54:518 (1,2) - bueeeeeno, yo no haría ese stack xD, o por lo menos le haría un stack como manual, aunque eso es pura opinión persona
22:33 ErunamoJAZZ: ah, pero los claps se sienten importantes junto con los drums ahí
22:34 Underforest: ok
22:35 ErunamoJAZZ: 01:07:194 (6) - 01:20:715 (6) - en estos, en vez de un repeat, siento que un slider+circle le iria mejor. Eso es porque después de esos usaste los slider 1/2 con repeat, y le quedan super bien, pero entonces usar los mismos varias veces como que le quita el encanto
22:35 ErunamoJAZZ: no sé si me explico bien xD
22:35 Underforest: si
22:35 ErunamoJAZZ: Me refiero a que 01:21:560 (1,2) - les queda muy bien
22:35 Underforest: lo consideraré
22:35 Underforest: si, ya entendi lol
22:35 ErunamoJAZZ: pero usar el mismo antes, como que hace que estos pierdan el encanto
22:36 ErunamoJAZZ: xD
22:36 Underforest: taki/mitsuha perdieron el encanto desde que son diffs iguales pero modificadas en terminos de estructura
22:36 Underforest: algo asi es mi estilo lol
22:37 Underforest: bueno... tal vez no
22:38 ErunamoJAZZ: del hard serían puras cosas nazi, así que mejor no
22:38 ErunamoJAZZ: xD
22:38 ErunamoJAZZ: no sé que es taki/mitsuha
22:38 Underforest: es el zen zen zense de monstrata lol
22:39 ErunamoJAZZ: la verdad, no lo he jugado
22:39 ErunamoJAZZ: no es que me gusten mucho los mapas de monstrata xd
22:39 ErunamoJAZZ: son mas bien pocos los que me gustan :P
22:39 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1348014 FREDERIC - Kanashii Ureshii [Love]]
22:40 ErunamoJAZZ: 00:02:757 (3,4) - no me gustó la entrada de este slider, no es muy suave que digamos xD
22:40 ErunamoJAZZ: 00:16:067 (3,4) - hiciste jump acá, pero no antes en 00:14:377 (2,3) -
22:43 Underforest: arreglado
22:44 ErunamoJAZZ: 00:35:715 (4,1) - 00:37:405 (4,1) - 00:39:095 (5,1) - estos stacks los sentí como... desaprovechados... o sea, por ejemplo en 00:40:786 (5,1) - se sintió cool, pero los otros con los stacks no tanto
22:45 ErunamoJAZZ: demás de eso, el usaste el mismo patrón en todo ese pedazo xD
22:45 ErunamoJAZZ: aunque el ritmo sea el mismo, también si haces siempre el mismo patron no queda tan chevere
22:46 Underforest: prefiero no subir la dificultad mediante jumps lol
22:47 ErunamoJAZZ: no necesariamente tiene que ser jump
22:48 ErunamoJAZZ: además, si le agregas cosas espaciadas a no le vas a subir más de 0.1 estrellas xD
22:48 ErunamoJAZZ: habría que hacer jumps de 5.0x o así para que suba considerablemente
22:49 Underforest: lo consideraré
22:49 ErunamoJAZZ: y bueno, por ultimo, algo que me tiggeó, es que no mapeaste la ultima parte de lo que canta
22:49 ErunamoJAZZ: xDDDD
22:50 ErunamoJAZZ: eso sería todo
22:50 ErunamoJAZZ: btw, ese anime tiene drama forzado ;w;
22:50 ErunamoJAZZ: me gustó, pero no se si quiero seguir viendolo cuando se ponga denso xD
22:51 Underforest: lol
Xinnoh
they just did what in ep 1

Insane
00:33:814 (5,1) - Raise the OD, this is too easy to hit slider early
00:47:757 (1,2,3,4,5,6,1,2,3,4,5,6) - This is too repetitive/circular, use different flow
00:59:166 (1,2,3,4) - Can you angle these a bit more so it has a less sharp angle to the first slider? It's much harder than it should really be
01:08:462 (3) - 01:21:983 (3) - Use 3/4 slider? Vocal doesn't feel too well emphasised on tail since it's same as one before

Hard
00:04:659 (4,5) - can't this be avoided? Feels really weird/harder to play compared to insane
00:13:955 (1) - use 1/2 circles like 00:15:645 (1) - ? same vocal
01:23:673 (2,3) - this is a bit of a stretch to play, I don't think blanket should be used here.

Normal
00:05:504 (5) - imo should really be 1/1 sliders but that's like an opinion
00:25:363 (3,4) - blanket is too close
00:47:757 (1) - this section is too much of a diffspike, there aren't any 1/1s for a while, add one somewhere

Easy
00:57:053 (3) - this is fine if you just replace slider with a circle for larger break
Topic Starter
Underforest

Sinnoh wrote:

they just did what in ep 1

Insane
00:33:814 (5,1) - Raise the OD, this is too easy to hit slider early intended to announce a rhythm change
00:47:757 (1,2,3,4,5,6,1,2,3,4,5,6) - This is too repetitive/circular, use different flow ok
00:59:166 (1,2,3,4) - Can you angle these a bit more so it has a less sharp angle to the first slider? It's much harder than it should really be done
01:08:462 (3) - 01:21:983 (3) - Use 3/4 slider? Vocal doesn't feel too well emphasised on tail since it's same as one before I'll think about it

Hard
00:04:659 (4,5) - can't this be avoided? Feels really weird/harder to play compared to insane done
00:13:955 (1) - use 1/2 circles like 00:15:645 (1) - ? same vocal it feels different for me, will think
01:23:673 (2,3) - this is a bit of a stretch to play, I don't think blanket should be used here. hmm

Normal
00:05:504 (5) - imo should really be 1/1 sliders but that's like an opinion circles are better
00:25:363 (3,4) - blanket is too close it has same distance
00:47:757 (1) - this section is too much of a diffspike, there aren't any 1/1s for a while, add one somewhere following drums

Easy
00:57:053 (3) - this is fine if you just replace slider with a circle for larger break idk how to answer to this, it won't fit
thanks
Topic Starter
Underforest
metadata
Nao Tomori
aaaa

[insane]
00:11:208 (3,4) - imo ctrl g here is a bit better, offbeat slider isnt highlighting anything in particularly since the vocal is on the beat after it too so might as well line up with the drums

00:13:955 (1,2) - 2 clicks here for vocals would be a bit better imo

00:19:659 (3,4,5,6,7,8,9) - i think following the more intricate guitar rhythm here would be cool; a bunch of 1/4s, while accurate, isn't particularly interesting and you could follow the more unique layer here pretty easily

00:23:884 (7,1) - ctrl g here fits the vocals better

00:27:898 - https://osu.ppy.sh/ss/8565900 this rhythm seems to work better here for what the vocals are doing

00:59:482 (4,1) - this angle is really really weird looking >.> why not push it left a bit more so it doesnt make such a sharp angle?

01:10:363 (3,4) - ctrl g here for sure, the vocal on the slider end atm is much stronger than the one on the head

[hard]
00:10:574 (1) - would b nice to have 2 clicks here

00:18:919 - triple?

00:23:673 (5) - http://osu.ppy.sh/ss/8565960 feel like this rhythm works better with the vocal

00:57:687 (4) - wot is this note doing lol, dont think it should exist

kiai - i think you could make all of the sliders with 2 syllables into 2 clicks.

01:26:631 (1,2) - at least make this all circles

[normal]
mind the random pixel overlaps created by autostacking lol

00:35:715 - think you should map these, its a normal not an easy >.>

00:40:574 (4) - this 1 is super weird cuz the drums are really loud but thn the click is on the guitar instead randomly lol

[easy]
00:24:095 (1) - this isnt parallel >:(

00:57:898 (1) - this is a bit on th short side for an easy; why not just map out the drum roll? the whole spinner = intensity thing doesnt work too well cuz you end the spinner so fast anyway, the plyer is just sitting there waiting

fuck this song tbh

gonna do gaia's first cuz he has a t2, call me back after that i guess
Topic Starter
Underforest
fixed everything or tried lol
no problem with handling gaia first bcz I lost faith for speedranking anyway jk
Doormat
nice

Topic Starter
Underforest

Doormat wrote:

nice

ye, that's why I put the "ask him first" label so people is not like me
again, I apologize :P

let's please not start a discussion with that lol gonna ask again for permission so everyone's happy
edit: got real permission to use them now so yeah, will keep them
Doormat

Underforest wrote:

Doormat wrote:

nice

ye, that's why I put the "ask him first" label so people is not like me
again, I apologize :P

let's please not start a discussion with that lol gonna ask again for permission so everyone's happy
edit: got real permission to use them now so yeah, will keep them
oh didn't mean to offend, just thought it was kind of funny lol.
Topic Starter
Underforest
not hard feelings anyway so ¯\_(ツ)_/¯
idk why this remembers me to hikaru nara drama xDD
Kyle Y
M4M request from your Q

Kudosu please. I just write in different color haha.


Insane
00:04:659 (4,5) - melody here is same as 00:01:278 (4,5,6) - and 00:02:969 (4,5) - , I think better to have some rhythm.\
00:08:884 (1,4,5,6) - could you mind blanket 00:09:307 (3) - , just becasue of my perfectionism
00:14:377 (3,5,6,7) - overlapping here is not that good in looking.
00:34:448 - skipped? I think you can follow words here and 00:35:081 - follow beat, it is acceptable for me.
00:54:518 (1,2,3) - maybe make very small ds?
01:08:462 (3) - for here, I will treat it as 2 beat for twice making 4 beat. 1,2,3 below as a group, and same as 4,5,6, rhythm I think is like that.

01:26:419 (10,1) - jumping could bigger as both beats are strong beats.

00:35:081 (2) - nc for SV change?
01:14:588 (10,1) - if it is stacked, it is fun to play haha. suggestion only.
You place the extented slide in the same similar position, it is good if you can have different pattern.

Hard
most of the rhythm you just follow Insane, then if you accept part of the modding above, then change for Hard also if needed.
00:32:546 (1) - changed to stream? It is also okay for Hard diff.
00:57:898 (1) - you can try this:

01:00:645 (9) - this sound end at 01:00:856 - , maybe 1/2 slider could be used.

Is it enough for only 2 diff?
Yes -> finish
No -> called me back
Not sure -> Yes.
Topic Starter
Underforest

Kyle Y wrote:

M4M request from your Q wrong map but ok lol

Kudosu please. I just write in different color haha.

Insane
00:04:659 (4,5) - melody here is same as 00:01:278 (4,5,6) - and 00:02:969 (4,5) - , I think better to have some rhythm.\ not really, it has a drum in blue tick
00:08:884 (1,4,5,6) - could you mind blanket 00:09:307 (3) - , just becasue of my perfectionism lol i don't think it needs blanket
00:14:377 (3,5,6,7) - overlapping here is not that good in looking. ok
00:34:448 - skipped? I think you can follow words here and 00:35:081 - follow beat, it is acceptable for me. following drums
00:54:518 (1,2,3) - maybe make very small ds? drums
01:08:462 (3) - for here, I will treat it as 2 beat for twice making 4 beat. 1,2,3 below as a group, and same as 4,5,6, rhythm I think is like that.
vocal stops so will keep this slider
01:26:419 (10,1) - jumping could bigger as both beats are strong beats. I don't see need to increase the jump

00:35:081 (2) - nc for SV change? nah, no need
01:14:588 (10,1) - if it is stacked, it is fun to play haha. suggestion only. that would confuse the players
You place the extented slide in the same similar position, it is good if you can have different pattern.

Hard
most of the rhythm you just follow Insane, then if you accept part of the modding above, then change for Hard also if needed.
00:32:546 (1) - changed to stream? It is also okay for Hard diff. that would highly break map sense and increase sr
00:57:898 (1) - you can try this: same reason as above

01:00:645 (9) - this sound end at 01:00:856 - , maybe 1/2 slider could be used. the sound you linked is an echo, so is not really a sound lol
Is it enough for only 2 diff?
Yes -> finish
No -> called me back
Not sure -> Yes.
yeah, it's fine
thank you ^^

edit: nao requested a proof of permission thing so here it is http://puu.sh/wJVPA.png
after this, I can safely end that discussion
Topic Starter
Underforest
fixed a bit some overlaps in insane
taking in account that gaia ranked, we're ready to go

recheck when :thinking:
Nao Tomori
chill, i'm working...

[insane]
00:02:757 (3,4) - imo looks kinda ugly cuz it doesn't line up with the follow points

00:15:222 (7,8) - having a jump here is kinda weird, considering there's no vocal and the drum isn't too strong. 1/2 slider better imo

00:23:462 (4,5,6) - blanket these right? also 00:22:405 (1) -

01:10:363 (3,4) - same issue as first point

01:16:067 (4,5) - seems rly randomly big
[normal]
00:01:279 (3,4) - check all of these types of things cuz of stacking

everything else looks ok
Topic Starter
Underforest

Naotoshi wrote:

chill, i'm working... yea ik xd

[insane]
00:02:757 (3,4) - imo looks kinda ugly cuz it doesn't line up with the follow points made them a bit rectal

00:15:222 (7,8) - having a jump here is kinda weird, considering there's no vocal and the drum isn't too strong. 1/2 slider better imo ok

00:23:462 (4,5,6) - blanket these right? also 00:22:405 (1) - yes, fixed

01:10:363 (3,4) - same issue as first point

01:16:067 (4,5) - seems rly randomly big unstacked
[normal]
00:01:279 (3,4) - check all of these types of things cuz of stacking unstacked

everything else looks ok
Nao Tomori
can i get 2 years of supporter for this icon too
Topic Starter
Underforest

Naotoshi wrote:

can i get 2 years of supporter for this icon too
rip u

anyway thanks for bubble
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