[General]
combo 1 and 3 basically look the same in gameplay, i think u should try lighten combo 1
hitsounding can be improved a bit the 1/4 feedback is a little lacking in some areas (referring to top diff here):
00:23:445 (8,9) - could add whistles from 00:23:536 - here to represent the kick drums
00:29:445 (6,7) - i think claps would work really well here cos the triplet consists of two snares
00:35:263 (6,7) - ^
00:39:626 - 00:39:990 - offbeat claps here
00:52:717 - 00:52:808 (5) - sound more like claps than whistles
01:16:990 (4,5) - clap and whistle. or could use two whistles if you dont want it sounding like a duplet
01:25:716 (2,3,4,5,6) - this needs more than just hitnormals
[Little's Easy]
00:35:445 - i rly think you should have more 2/1 rhythms to reflect intensity better, 00:36:899 (3,4) - could easily work as a 2/1 slider + circle
[Easy]
01:02:717 (4,1,2,3,4,5) - honestly seems too intimidating for an easy. since the flow runs back on itself, you get objects like 01:04:172 (4) - fading in before 01:03:080 (1) - gets clicked http://puu.sh/vlWa5/35f715e8e4.jpg u might be able to get around this by using a higher ar
[Little's Normal]
00:40:536 (4) - nothing actually snaps to the red tick 00:41:081 - maybe snap to the 1/3? like u did previously at the beginning. or could just snap to white tick
01:07:990 (6,7,1) - 01:10:899 (6,7,8,1) - rhythms here are achieving completely different things but the music stays mostly the same. moving 01:11:626 (8) - do the downbeat would make the transition a lot nicer
[Normal]
00:56:172 (5,6,7) - 00:59:081 (5,6,7) - really hard to tell what's being followed here. 00:55:808 (4) - seems to cover the vocals but then 00:59:263 - gets skipped, only to return to the vocals 00:56:717 (6) - but leave out 00:57:081 - :c
[Little's Hard]
00:46:354 (4,5,6) - doesnt really give much attention to the trumpet. at 00:43:445 (4,5) - u had the flow change at the trumpet so mayb try a similar thing
[Hard]
01:07:808 (2,3) - can u space these instead of stacking? you already have a high density of stacks used during 01:05:990 (1,2,3,4,5,6,1,2,3,4,5,6) - that contrasts everything else that flows
[Insane]
00:52:536 (4,5,1) - the way the triplet curves looks kinda messy ; /
01:19:081 (1,2,3) - this doesnt flow that well imo, the movement required here is so low compared to other stuff. could just swap 01:19:445 (2,3) - on the timeline
[Little's Insane]
00:23:263 (4,6,7,1) - 00:34:899 (4,6,7,1) - autostacking makes this look awful http://puu.sh/vlYmr/5931cf82a9.jpg should try space these a bit more
00:37:263 (2,3,4) - u reduced the sv but spacing stays mostly the same as more intense sections
01:07:445 (1,2,3) - 01:10:354 (1,2) - y do the rhythms change so much density-wise
[Kencho's Insane]
00:17:445 (4) - this is clearly different to 00:14:536 (4) - so idk why u use the same rhythm
[StarR-sensei's Insane]
00:10:172 (3,1) - this is too much 1/4 spacing
00:43:626 (5,6) - 00:46:536 (5,6) - seems like ur trying to emphasise the trumpets here with the stacks but by putting the biggest jump on the snare u lose the emphasis on 00:43:990 (7)
[Xxdeathx's Insane]
00:00:536 (1) - kinda inconsistent how u have the slider here, but jumps everywhere else
00:23:263 (7,8,9) - ehh, theres not much point in having the jumps here when u no longer have the stressed trumpets on 00:22:172 (1,3,5) - to emphasise. the 1/4s are a lot more noticeable
01:10:899 (4,5) - since ur circles are all following vocals, this should be a slider
[Soliloquy]
my only concern is how stuff like 01:07:990 (4,5) - 01:10:899 (4,5) - disregard the change in vocals. if u made these sliders u would get stronger emphasis on the accented vocals 01:08:354 (6,7,8)
also i noticed 00:56:717 (5,6,7) - 00:59:626 (5,6,7) - u tend to increase the spacing for emphasis, but the jumps to 00:56:354 (3,4) - 00:59:263 (3,4) - pretty much play the same, wouldn't reducing the spacing there make more sense with your intentions?
combo 1 and 3 basically look the same in gameplay, i think u should try lighten combo 1
hitsounding can be improved a bit the 1/4 feedback is a little lacking in some areas (referring to top diff here):
00:23:445 (8,9) - could add whistles from 00:23:536 - here to represent the kick drums
00:29:445 (6,7) - i think claps would work really well here cos the triplet consists of two snares
00:35:263 (6,7) - ^
00:39:626 - 00:39:990 - offbeat claps here
00:52:717 - 00:52:808 (5) - sound more like claps than whistles
01:16:990 (4,5) - clap and whistle. or could use two whistles if you dont want it sounding like a duplet
01:25:716 (2,3,4,5,6) - this needs more than just hitnormals
[Little's Easy]
00:35:445 - i rly think you should have more 2/1 rhythms to reflect intensity better, 00:36:899 (3,4) - could easily work as a 2/1 slider + circle
[Easy]
01:02:717 (4,1,2,3,4,5) - honestly seems too intimidating for an easy. since the flow runs back on itself, you get objects like 01:04:172 (4) - fading in before 01:03:080 (1) - gets clicked http://puu.sh/vlWa5/35f715e8e4.jpg u might be able to get around this by using a higher ar
[Little's Normal]
00:40:536 (4) - nothing actually snaps to the red tick 00:41:081 - maybe snap to the 1/3? like u did previously at the beginning. or could just snap to white tick
01:07:990 (6,7,1) - 01:10:899 (6,7,8,1) - rhythms here are achieving completely different things but the music stays mostly the same. moving 01:11:626 (8) - do the downbeat would make the transition a lot nicer
[Normal]
00:56:172 (5,6,7) - 00:59:081 (5,6,7) - really hard to tell what's being followed here. 00:55:808 (4) - seems to cover the vocals but then 00:59:263 - gets skipped, only to return to the vocals 00:56:717 (6) - but leave out 00:57:081 - :c
[Little's Hard]
00:46:354 (4,5,6) - doesnt really give much attention to the trumpet. at 00:43:445 (4,5) - u had the flow change at the trumpet so mayb try a similar thing
[Hard]
01:07:808 (2,3) - can u space these instead of stacking? you already have a high density of stacks used during 01:05:990 (1,2,3,4,5,6,1,2,3,4,5,6) - that contrasts everything else that flows
[Insane]
00:52:536 (4,5,1) - the way the triplet curves looks kinda messy ; /
01:19:081 (1,2,3) - this doesnt flow that well imo, the movement required here is so low compared to other stuff. could just swap 01:19:445 (2,3) - on the timeline
[Little's Insane]
00:23:263 (4,6,7,1) - 00:34:899 (4,6,7,1) - autostacking makes this look awful http://puu.sh/vlYmr/5931cf82a9.jpg should try space these a bit more
00:37:263 (2,3,4) - u reduced the sv but spacing stays mostly the same as more intense sections
01:07:445 (1,2,3) - 01:10:354 (1,2) - y do the rhythms change so much density-wise
[Kencho's Insane]
00:17:445 (4) - this is clearly different to 00:14:536 (4) - so idk why u use the same rhythm
[StarR-sensei's Insane]
00:10:172 (3,1) - this is too much 1/4 spacing
00:43:626 (5,6) - 00:46:536 (5,6) - seems like ur trying to emphasise the trumpets here with the stacks but by putting the biggest jump on the snare u lose the emphasis on 00:43:990 (7)
[Xxdeathx's Insane]
00:00:536 (1) - kinda inconsistent how u have the slider here, but jumps everywhere else
00:23:263 (7,8,9) - ehh, theres not much point in having the jumps here when u no longer have the stressed trumpets on 00:22:172 (1,3,5) - to emphasise. the 1/4s are a lot more noticeable
01:10:899 (4,5) - since ur circles are all following vocals, this should be a slider
[Soliloquy]
my only concern is how stuff like 01:07:990 (4,5) - 01:10:899 (4,5) - disregard the change in vocals. if u made these sliders u would get stronger emphasis on the accented vocals 01:08:354 (6,7,8)
also i noticed 00:56:717 (5,6,7) - 00:59:626 (5,6,7) - u tend to increase the spacing for emphasis, but the jumps to 00:56:354 (3,4) - 00:59:263 (3,4) - pretty much play the same, wouldn't reducing the spacing there make more sense with your intentions?