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ClariS - Hitorigoto -TV MIX-

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Topic Starter
Doormat
This beatmap was submitted using in-game submission on April 16, 2017 at 11:08:59 PM

Artist: ClariS
Title: Hitorigoto -TV MIX-
Source: エロマンガ先生
Tags: xxdeathx Little CloudSplash16 StarrStyx Kencho eromanga sensei ero manga eromanga-sensei eromangasensei opening tv size
BPM: 165
Filesize: 14641kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.69 stars, 132 notes)
  2. Hard (3.4 stars, 281 notes)
  3. Insane (4.37 stars, 298 notes)
  4. Kencho's Insane (4.8 stars, 314 notes)
  5. Little's Easy (1.52 stars, 106 notes)
  6. Little's Hard (3.3 stars, 258 notes)
  7. Little's Insane (4.62 stars, 303 notes)
  8. Little's Normal (2.12 stars, 193 notes)
  9. Normal (2.12 stars, 199 notes)
  10. Soliloquy (5.12 stars, 340 notes)
  11. StarR-sensei's Insane (4.79 stars, 307 notes)
  12. Xxdeathx's Insane (4.94 stars, 321 notes)
Download: ClariS - Hitorigoto -TV MIX-
Download: ClariS - Hitorigoto -TV MIX- (no video)
Information: Scores/Beatmap Listing
---------------





please redownload if you had the mapset before April 15, 2017!

Easy - Doormat & Little
Normal - Doormat & Little
Hard - Doormat & Little
Insane - Kencho, StarrStyx, xxdeathx, Doormat, & Little
Soliloquy - Doormat


metadata:
http://www.clarismusic.jp/disco/archive/?VVCL-1013
http://eromanga-sensei.com/music/opening/

waaaa 46k plays and 110 favourites while in qualified /w\ thanks so much for playing!!


waaaaaaaaaa top played in only 9 hours >///////////<
Little
First
Kalibe
Second
Meyrink
First
_handholding
ok yeah
Nakano Itsuki
:thinking:
Narcissu
Chino 13years old
Sagiri 12years old
...
BeatofIke
loli
_handholding
00:06:192 (5,1) - Move a tiny bit further apart to avoid touching for a e s t h e t i c s
00:12:011 (5,1) - Move a tiny bit further apart to avoid touching for a e s t h e t i c s
Topic Starter
Doormat

Kisses wrote:

00:06:192 (5,1) - Move a tiny bit further apart to avoid touching for a e s t h e t i c s
00:12:011 (5,1) - Move a tiny bit further apart to avoid touching for a e s t h e t i c s
he's referring to the normal, and yeah, done. also changed offset by -10, i think it's better than before.
xxdeathx

Narcissu wrote:

Chino 13years old
Sagiri 12years old
...
¯\_(ツ)_/¯
walaowey
Topic Starter
Doormat
using my subpar editing skills i managed to edit out that bit of the episode that the opening bleeds in from. redownload for new files zzzz



on another note, my diffs are done now, so just waiting for gds :3
Gaia
14:22 Doormat: how am i doing with my insane so far
14:23 Gaia: sec im in middle of sif game
14:23 Gaia: 3 mins
14:23 Doormat: o
14:23 Doormat: ok
14:28 Gaia: ok
14:29 Doormat: wait lemme update
14:29 Doormat: ok yeah
14:30 Gaia: http://puu.sh/veUBO/42b937fc4b.jpg
14:30 Gaia: i feel like a mouse god
14:30 Gaia: LOL
14:30 Doormat: lol nice
14:31 Gaia: lmao
14:31 Doormat: anything that was shit?
14:32 Gaia: there ws one part that was wrid
14:32 Gaia: weird
14:32 Doormat: k weird
14:32 Doormat: where*
14:33 Gaia: 00:34:546 (1) - dis
14:33 Gaia: was hard to hit
14:33 Doormat: yeah
14:33 Gaia: well from my playing perspective anyways lol
14:33 Doormat: idk what it is about it
14:33 Doormat: :thinking:
14:33 Gaia: the angle
14:33 Gaia: i guess
14:33 Doormat: i have trouble with it sometimes too
14:33 Doormat: which is weird
14:33 Doormat: yeah
14:33 Gaia: wasnt expecting it to be so low
14:34 Doormat: so wider angle?
14:34 Doormat: or narrower
14:34 Gaia: more acute is usually easier to play
14:34 Gaia: http://puu.sh/veUVn/bf95c5d2c7.jpg
14:35 Gaia: also this part
14:35 Gaia: 00:04:001 (1,2,3,4,5,6,7,8) -
14:35 Doormat: k updated, any better?
14:35 Gaia: i hate how u mapped the vocals and drums the same intensity
14:35 Gaia: :thonkang:
14:36 Doormat: yeah i was going to nerf the vocals slightly but just left it because want to finish first
14:36 Gaia: wew
14:37 Gaia: hm lemme grab my tablet
14:38 Gaia: 6.57 stars :thinking:
14:38 Doormat: holy
14:38 Gaia: fuk
14:38 Gaia: can u like
14:38 Gaia: not stream
14:38 Gaia: for maximal pp
14:39 Doormat: LOL
14:42 Gaia: gg
14:44 Doormat: k nerfed beginning jumps so vocals are less emphasized than drums
14:44 Doormat: updated
14:45 Gaia: omg im so close
14:45 Gaia: i need hvick with me for this one
14:45 Gaia: wooping out the hvick skin forthis one boys
14:45 Doormat: LOL
14:46 Gaia: fuk i cant read with hvick skin lol
14:47 Gaia: im so close dude
14:47 Gaia: geecry
14:47 Doormat: geecry
14:48 Gaia: WORTH
14:48 Gaia: LOL
14:48 Doormat: nice
14:48 Gaia: streams make me geecry
14:49 Doormat: sory
14:49 Gaia: xd
14:49 Gaia: its ok i put some in mine too i thinlk
14:49 Doormat: lo
14:50 Doormat: so how shit was it
14:50 Gaia: pre gud
14:50 Gaia: minus the streams
14:50 Doormat: xd
14:50 Gaia: are $$$$
14:50 Gaia: its only cuz i cant stream 250 bpm
14:50 Gaia: as my first play in the morning
14:50 Doormat: g
14:50 Gaia: xd
14:51 Doormat: guess i'll finish in a sec
14:51 Doormat: washroom
14:51 Gaia: ayy
14:53 Doormat: can you mod my diffs
14:53 Doormat: after i finish the insane
14:53 Gaia: sure
14:53 Gaia: i gtg for a bit tho
14:53 Doormat: np
14:53 Gaia: friend picking me up soon
14:53 Doormat: ahh
17:41 Doormat: 01:05:092 (1) - to 01:11:273 (3) - is all circles
17:42 Doormat: :joy::gun:
17:42 Gaia: :joy: :gun:
17:42 Doormat: gl with dt
17:42 Doormat: LO
17:42 Gaia: alright
17:42 Gaia: watch me
17:42 Gaia: turn on hvick moe
17:42 Gaia: mode
17:42 Gaia: moe
17:44 Gaia: LOL
17:44 Gaia: FUCK
17:44 Doormat: FUCK
17:44 Gaia: rip
17:45 Gaia: wait brb frosty just gave me his serment diff
17:45 Doormat: rip the dt dream
17:45 Doormat: SHIET
17:45 Doormat: https://puu.sh/vf53k/de109c76b4.png
17:45 Gaia: wait wtf
17:45 Gaia: no pp
17:45 Doormat: lmao
17:53 Gaia: http://puu.sh/vf5r8/88faa406aa.jpg
17:53 Gaia: with relax
17:53 Gaia: LOL
17:53 Gaia: i cant play this
17:53 Gaia: 01:15:819 (2,3) - this really cucks me btw
17:53 Gaia: way to close
17:53 Doormat: SHIET
17:53 Doormat: hmm ok
17:54 Doormat: can you mod
17:54 Doormat: or would you rather wait for all diffs
17:54 Gaia: nah
17:54 Gaia: i can
17:54 Gaia: u want irc?
17:54 Doormat: uhh i gotta go get dinner
17:54 Doormat: won't be back for ~30 minutes
17:54 Gaia: okok
17:54 Gaia: eating dinner same time as me nice
17:54 Gaia: xd
17:55 Doormat: nice
17:55 Gaia: buce
19:05 Doormat: k
19:11 Gaia: k
19:15 Gaia: http://puu.sh/vf9xi/6e5fb2334b.jpg
19:15 Gaia: another one
19:15 Doormat: ya i saw
19:15 Gaia: whos set is that
19:16 Doormat: idk
19:16 Gaia: gg
19:26 Gaia: so do i start modderino now
19:27 Doormat: sure
19:27 Doormat: just my diffs are fine
19:29 Gaia: okie
19:31 Gaia: easy
19:31 Gaia: 00:14:728 (5) -
19:31 Gaia: http://puu.sh/vfarY/21bc0f6366.jpg
19:31 Doormat: k
19:31 Gaia: same with other part
19:31 Doormat: i agree
19:32 Gaia: wuts with the bell sound in the kiai lol
19:33 Gaia: wew
19:33 Gaia: cant really find the pattern to them
19:33 Doormat: it's literally where the bell sound is at
19:33 Doormat: ??????
19:33 Gaia: :thinking:
19:34 Gaia: 01:13:819 (3) - 01:02:182 (3,4) - rhythms shud b consistent
19:35 Gaia: normal
19:35 Gaia: 00:22:728 (5) - finish?
19:35 Gaia: 00:26:546 (5,6) - hitsoundzz
19:37 Gaia: 00:43:637 (6,7,8,1,2,3) - To follow vocals? http://puu.sh/vfaJg/0100299dc6.jpg
19:37 Doormat: hang on
19:38 Gaia: 01:11:637 (6) - whistle
19:39 Gaia: 01:13:092 (2,3) - http://puu.sh/vfaPO/c5dcb7a69a.jpg
19:39 Gaia: 01:25:092 (4,5,6,7,8) - hitsounds
19:40 Gaia: ok ill wait for u to catch up
19:41 Doormat: wait which are we still looking at for 00:43:637 (6,7,8,1,2,3) -
19:41 Gaia: ?
19:41 Doormat: oh
19:41 Doormat: wait
19:41 Doormat: i'm retarded
19:42 Doormat: i didn't see the normal LOL
19:42 Gaia: lol
19:42 Gaia: zzz
19:43 Doormat: i have 00:43:637 (6,7,8) - set up the way they are because then the next combo would be too long slider train
19:43 Doormat: which i want to try and avoid
19:43 Gaia: tru
19:44 Gaia: u can try this then http://puu.sh/vfb3N/9274156058.jpg
19:46 Doormat: hmm
19:46 Doormat: idk
19:46 Gaia: up 2 u
19:46 Gaia: no ned to do it
19:47 Doormat: i kind of like the current rhythm set up though :x
19:47 Gaia: im that guy who always try to cater to my modders by applying stuff i dont wanna change
19:47 Gaia: and i hate it
19:47 Gaia: xD
19:47 Doormat: LOL
19:47 Doormat: i mean i could follow vocals
19:48 Doormat: but i'm just worried about slider training it
19:48 Gaia: its the same amount of objects lol
19:48 Gaia: the 2nd one i gave
19:48 Gaia: xd
19:48 Gaia: i just rearranged it
19:48 Gaia: wew
19:49 Doormat: oh is it
19:49 Doormat: oh it is lol
19:50 Doormat: fuck
19:50 Doormat: my hitsound copier bor
19:50 Gaia: bor
19:50 Doormat: k
19:51 Doormat: k it worked after restarting
19:51 Gaia: k
19:51 Doormat: k
19:51 Doormat: that could work actually
19:51 Gaia: k
19:52 Gaia: tel me when ur done
19:55 Doormat: k
19:56 Gaia: hard
19:56 Gaia: 00:22:728 (1) - finish on end?
19:56 Doormat: 01:13:092 (2,3) - for this what if i do this instead https://puu.sh/vfbCS/413a1c0d9d.png instead
19:58 Gaia: thats fine but u wouldnt be following vocals
19:58 Gaia: its following instruentals
19:58 Gaia: uve been following vocals all this time so i thought the other one ya
19:59 Doormat: mmm i'll try it for now
19:59 Gaia: kk back to hard
19:59 Gaia: 00:33:819 (5,6) - no copy pasta -1 point
19:59 Gaia: 00:42:546 (3) - same spacing as 00:43:273 (1) - ?
19:59 Gaia: 00:45:455 (3) - ^
20:00 Gaia: et
20:00 Gaia: c
20:00 Doormat: 00:33:819 (5,6) - was me being edgy lol i'll fix
20:00 Gaia: xd
20:02 Gaia: u could prolly use more 1/1s in the chorus lol
20:02 Doormat: and yeah i could space it out the (3)s
20:02 Gaia: esp since the 1st part is so much denser than the 2nd half for no reason
20:02 Doormat: that's why Little's Hard
20:02 Doormat: :joy:
20:02 Gaia: 01:11:455 (3) -
20:02 Gaia: :gun:
20:03 Doormat: also i can't determine good places to place 1/1s in the first half
20:03 Doormat: due to the map style
20:03 Gaia: 01:14:364 (2) - i would replace with circle + 1/2
20:03 Gaia: uhh
20:03 Doormat: help onegaishiplease
20:03 Gaia: like 00:56:910 (3,4) -
20:03 Gaia: can be 1/1
20:03 Gaia: 00:59:819 (3,4) -
20:04 Gaia: 01:11:455 (3) - like i said this is gud
20:04 Gaia: and if it were me i'd make 01:03:637 (1) - reverse
20:04 Gaia: but this also works so ya lol
20:04 Gaia: as long as they r consistent its gucci
20:04 Doormat: there's a bell sound on 00:57:092 (4) -
20:05 Doormat: 00:59:819 (3,4) - i can change though
20:05 Gaia: oki
20:05 Gaia: 01:09:455 (1,2) - -1 point kappa
20:06 Gaia: 01:17:455 (3,4,5) - this triple came outta nowhere actually
20:06 Doormat: make them symmetrical then?
20:06 Doormat: parallel*
20:06 Gaia: try ctrl+h
20:06 Gaia: j*
20:06 Gaia: j**
20:07 Gaia: ye ok
20:07 Doormat: yeah ok
20:08 Doormat: what am i gonna do with that triple tho
20:08 Gaia: err
20:08 Gaia: u could make it 1/4 reverse
20:08 Gaia: up to u
20:08 Doormat: 1/4 reverse it is
20:09 Doormat: k
20:09 Gaia: k i wonder how much pp this gives
20:09 Gaia: http://puu.sh/vfcei/7ace5778f4.png
20:09 Gaia: :thinkingL
20:10 Doormat: lol
20:10 Gaia: without hr is 440
20:10 Gaia: zzzzzz
20:10 Gaia: 00:08:546 (2) - is this not stack on purpose
20:11 Gaia: 00:17:637 (3,4,5) -
20:11 Doormat: i didn't even notice tbh lo
20:11 Gaia: lo
20:11 Gaia: 00:19:455 (4) -
20:11 Gaia: im tr i ggr er r ed
20:11 Doormat: care to explain
20:11 Doormat: :x
20:12 Gaia: stacks
20:12 Gaia: lol
20:12 Gaia: 2 nazi 4 me
20:12 Doormat: lol
20:12 Doormat: ok fixed
20:12 Gaia: if u look at my maps
20:12 Gaia: they are literally
20:12 Gaia: all stacked on something
20:12 Gaia: sometimes i stack something from 10 seconds ago
20:12 Doormat: fixed the stacks
20:12 Gaia: idk why
20:14 Doormat: but yeah i fixed the stacks
20:14 Gaia: 00:44:001 (3,4) - from a dt perspective these r rip
20:14 Doormat: but vocals
20:14 Doormat: makes sense from a "every other mode" perspective
20:15 Gaia: yea
20:15 Gaia: i know
20:15 Gaia: 00:47:637 (1,2,3) - hm this flows weird to me
20:16 Gaia: idk how 2 fix that tho lol
20:17 Doormat: what if i do this https://puu.sh/vfcBn/053bf0cb95.png
20:17 Gaia: 00:56:546 (2,3,4) - 00:59:455 (2,3) - shud be consistent
20:17 Gaia: thats better
20:17 Doormat: the slider angle?
20:18 Gaia: rhythm
20:18 Doormat: 00:57:092 (4) - bell here
20:18 Doormat: so i want it clickable
20:18 Gaia: xd
20:18 Gaia: 01:11:455 (4) - y this flow
20:19 Gaia: also missing hitsounds
20:20 Doormat: oh ur write
20:20 Doormat: and because idk how to make it flow here :x
20:20 Doormat: any suggestions?
20:20 Gaia: lol
20:20 Gaia: dude these are literally circle spams
20:20 Gaia: ctrl+g and ur done
20:21 Gaia: kappa
20:21 Doormat: ctrl + g the slider shape?
20:21 Gaia: probably ctrl+g the slider and move (5) to the right more
20:21 Gaia: 01:11:819 (5,6,7) - these are strong vocals so big jumps on the make sense too
20:22 Gaia: 01:14:364 (3) - missing whistle on end
20:23 Doormat: fuck it i can't get it a way i like i'll probably just redo that pattern
20:23 Gaia: ok lul
20:23 Gaia: circles r the easiest to manipulate anyways
20:23 Gaia: and since u dont care about stacks a lot
20:23 Gaia: i literally wana kms whenever i change patterns
20:24 Gaia: cuz stuffs always stacked and stuff -.
20:24 Gaia: o yeah i still dun like how 01:15:819 (2,3) - is super close
20:24 Gaia: Xd
20:24 Gaia: idk if u rejected me earlier
20:24 Gaia: but anyways im done
20:35 Doormat: k updating
20:35 Doormat: updated
20:35 Doormat: any better?
20:36 Gaia: the insane?
20:38 Doormat: ya
20:39 Gaia: holy u cahnged a lot
20:39 Gaia: lol
20:39 Gaia: 00:41:092 (1,2,1,2) - lol this just got harder for no reason
20:39 Gaia: xd
20:40 Doormat: ya
20:40 Doormat: should i change it back
20:41 Gaia: imo since i hate doubles
20:41 Gaia: esp since dt
20:41 Gaia: yea
20:41 Gaia: lol
20:42 Gaia: imo anyways
20:42 Doormat: lol k
20:42 Gaia: zurachamp
20:43 Doormat: everything else okay?
20:44 Gaia: looks good
20:44 Gaia: hmmm
20:44 Doormat: kk
20:44 Doormat: can post for kds
20:44 Doormat: LO
20:45 Gaia: tjanks for getting me back into bn
20:45 Doormat: same
anna apple


mod for ticket? hopefully mod is ok.

General

  1. You should have an insane diff because your top difficulty has primarly large jumps for a lot of the time and the hard difficulty is pretty DS'd (with small ds), you should find a diff that can have a balance between these so there is a better transition to the top diff, also wow you have so many low difficulties, it would make sense a lot of sense if you added at least another diff.

Soliloquy

  1. check ai mod on this :^)
  2. 00:04:364 (3) - 00:10:182 (3) - you should consider NCing these notes to isolate 00:09:819 (1,2) - kind of like you do with the circle to slider patterns 00:06:910 (1,2) - here.
  3. 00:26:546 (3,4) - 00:32:001 (2,3) - its just changing rhythm for the sake of changing something up. unless you can mention some reason this follows the music more clearly. plus these are on different beats of similar phrases. most people won't really have a problem with this.
  4. 00:56:910 (3,4) - this should be a 1/2 slider to be the same as 00:59:819 (3) -
  5. 01:07:273 (5,6) - 01:08:546 (4,5) - because of 01:11:455 (4) - and 01:12:546 (2) - comparison is they are both held out vocals and you normally represent those as sliders.
  6. 01:12:182 (7,1) - similarly this has roughly the same support for a triple that 01:09:273 (8,9,1) - does.
  7. 01:22:182 (4) - for these more jumpy sections you don't really have vocals on slider ends like this, (unless I'm still retarded about this language)

Hard

  1. 00:37:637 - you skipped a beat here, it would make most sense to use 2 1/2 sliders here instead of the current 1/2 circle to 1/1 slider esp with the more drum focused rhythms.

Little's Hard

  1. has no hitsounds :^)
  2. 00:23:819 (4) - why you skip drum sounds ;w;
  3. 00:27:637 (2) - 00:27:637 (2) - you seem pretty focused on more melodic sounds? this skips a vocal on the red tick that you should consider including
  4. I know you have a lot of 1/2 rhythm and you try and create some kind of variety, but it would make more sense if you did that when it wouldn't skip the vocals(especially since that seems to be more of the focus of your rhythm. For example 00:24:728 (2,3) - you could have a 1/1 slider here kind of like how you do 00:31:637 (1) - .
  5. 00:37:273 (3,4,5) - 00:40:364 (4,5) - you skip a red tick in between 4 and 5 that is a bass kick.

Normal

  1. for the most part I didn't really notice anything, but there are somethings on AI mod that might help ya out :^)

Little's Normal

  1. 00:36:001 (1,2,3,4) - the beats you map with the ends of these sliders exist here 00:39:273 - also.
  2. no hitsounds again. :eyes:

doormat easy is ok but kiai is just 1/1 the whole time which is boring.

Little ur easy
00:36:001 (1,2,3,4,1,2) - 1/1 slider spam is boring and there is more going on in this part than just 1/1 that you can show with longer sliders.
get hitsounds.

gl cutie doormat :^)
Topic Starter
Doormat

bor wrote:



mod for ticket? hopefully mod is ok.

General

  1. You should have an insane diff because your top difficulty has primarly large jumps for a lot of the time and the hard difficulty is pretty DS'd (with small ds), you should find a diff that can have a balance between these so there is a better transition to the top diff, also wow you have so many low difficulties, it would make sense a lot of sense if you added at least another diff. thanks for the concern, but i'm still waiting on gds so it'll fill itself out soon ;)

Soliloquy

  1. check ai mod on this :^) ok
  2. 00:04:364 (3) - 00:10:182 (3) - you should consider NCing these notes to isolate 00:09:819 (1,2) - kind of like you do with the circle to slider patterns 00:06:910 (1,2) - here. mm, maybe. since each syllable of the word here lands on every 1/2 note i thought a single nc would do. will need to think on this
  3. 00:26:546 (3,4) - 00:32:001 (2,3) - its just changing rhythm for the sake of changing something up. unless you can mention some reason this follows the music more clearly. plus these are on different beats of similar phrases. most people won't really have a problem with this. changed the first one, but the second one here actually has a slight pitch shift in the vocals (singer goes "ee-ee") so i wanted to reflect that by making them both clickable
  4. 00:56:910 (3,4) - this should be a 1/2 slider to be the same as 00:59:819 (3) - there's a very distinct bell sound on 00:57:092 (4) - that i want to be clickable
  5. 01:07:273 (5,6) - 01:08:546 (4,5) - because of 01:11:455 (4) - and 01:12:546 (2) - comparison is they are both held out vocals and you normally represent those as sliders. i think the pitch shift at 01:07:273 (5,6) - is substantial enough to allow for two clickable circles instead, and 01:08:728 (5) - has another bell sound. they become more apparent if you take off hitsounds
  6. 01:12:182 (7,1) - similarly this has roughly the same support for a triple that 01:09:273 (8,9,1) - does. good point
  7. 01:22:182 (4) - for these more jumpy sections you don't really have vocals on slider ends like this, (unless I'm still retarded about this language) little confused by what you mean here, so will leave this alone for now

Hard

  1. 00:37:637 - you skipped a beat here, it would make most sense to use 2 1/2 sliders here instead of the current 1/2 circle to 1/1 slider esp with the more drum focused rhythms. i'm focusing more on the vocals for the hard, actually.

Normal

  1. for the most part I didn't really notice anything, but there are somethings on AI mod that might help ya out :^) k

doormat easy is ok but kiai is just 1/1 the whole time which is boring. there's nothing wrong with that, and i think the variety of circles and sliders makes it interesting for beginners

gl cutie doormat :^)
thanks~
Pata-Mon
[Easy]
  1. 00:14:001 - 00:14:364 (4,5) - 00:15:092 - , 00:16:910 - 00:17:273 (3,4) - 00:18:001 - Red line rhythm like these... Adding some hitsound (I prefer default soft-whistle) will make player more comfortable. Normal diff as well.
  2. 00:41:092 - 00:41:455 - these hitsound is a bit weird. Maybe you can use lower volume or do sth. Other diffs as well.
  3. 00:44:001 (5,1,2) - https://puu.sh/vfG6O/83793d8ca3.png
  4. 00:46:910 (5,1,2) - ^
  5. 00:54:364 (2) - this sound do not snap so precisely, I suggest to ignore it. Normal diff as well.
  6. 01:03:273 (4,1,2,3,4) - 5 notes with stack, too hard
  7. 01:05:092 (5,6) - https://puu.sh/vfGjq/0122fa08b6.png
  8. 01:21:092 (1,2) - 1/1 slider fit the vocal better
[Normal]
  1. 00:06:182 (5) - 1/3 in normal diff is a bit too hard. just follow vocal is better
  2. 01:03:637 (1,2,3,4,5,6) - too many notes
  3. 01:14:546 - In the whole kiai time, you only ignore this white line sound
[Hard]
  1. 00:41:092 (1,2,1) - use lower ds than player will know it's not 1/4 slider
[Soliloquy]
  1. 00:29:637 (4,5) - Ctrl+G? Than flow will change at 00:30:182 - instead of 00:29:637 - , change flow → emphasize
  2. 01:19:273 (4,5) - similar^ but only ctrl+G seems not good enough, maybe you need to change something other if you want to fix it
GL
Akitoshi
Little's Easy
  1. 00:37:455 (3,4) - maybe 2/1 slider + circle works better here as for consistency with 00:40:364 (3,4) - and to avoid 1/1 spam
Easy
  1. 00:34:546 (3) - maaaybe can place this something lower, try dragging 00:33:819 (2,3) - and adjust the later part
  2. 01:09:455 (1,2) - uhm conver to 1/1 slider would be great for consistency with 00:57:819 (1,2,3) -
  3. idk maybe try put some 2/1 rhythm on kiai? I aware that u want to make more intense on that chorus but ye it plays/looks bit repetitive. u can put them when u follow held sound vocals like 01:15:273 (1,2) - 01:22:546 (4,5) -
Little's Normal
  1. 00:05:455 (1) - idk what reverse following at tbh, the strong cymbals is on 00:06:182 - try 2/1 slider + circle instead? or just copy the rhythm on 00:11:273 (1,2) -
  2. 00:41:819 (1,2) - i suggest to use the same rhythm with 00:45:092 (1,2) - 00:48:001 (1,2) - as the vocals were same rhythm too
Normal
  1. 00:23:819 (7,1) - flow looks somewhat forced with the angle of ur curved slider with 00:23:819 (7) - so ye maybe try like this
  2. 01:14:364 (4,5) - maybe u can try this rhythm as u already using a lot of 1/2

    this can help following the vocals on 01:14:364 - and instruments on 01:14:546 - at the same time
Little's Hard
  1. 00:17:637 (3) - visually near with 00:17:273 (2) - maybe u can move this a bit
  2. 00:57:092 (3) - this is the only one that seems weird with 1/1 reverse, it can be done like 01:00:001 (3,4,5) - regardless of vocals pitch
Hard
  1. 01:14:364 (2) - circle + 1/2 slider works better for both vocals and drums tbh. Also can be consider as making somewhat consistent density with previous patterns as well
  2. 00:59:819 (3) - 01:11:455 (3) - that two slider has some bell(?) sound on their sliderbody but ye it's not even a problem so ¯\_(ツ)_/¯
Soliloquy
  1. 00:04:364 (3) - 00:10:182 (3) - maybe NC regardless of circle spams for drums. And to signal the smaller spacing as well i guess
  2. 01:05:092 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3) - deym son those circles are scary lol, consider to add some 1/2 sliders that how u did on previous parts. Maybe somewhere like 01:07:273 - 01:10:182 - 01:10:546 -
idk cant find anything cuz the set is already good qq
goodluck and feel free to no kds if no change
Chromoxx
quick mod :3

[Soliloquy]
the diffname is probably something that most people will have to research in order to know what it's supposed to mean...
you're basically translating the japanese title, but i'd suggest something easier to understand such as "Monologue" or another synonym that is more commonly known

00:23:819 (6,7,1,2,3,4) - hm, i see you're using the stacked triplet in the stream to emphasize the drum at 00:24:001 - but i feel like it could be done better if you have high her spacing going towards this hit and then lower the spacing for the rest of the stream instead of having no spacing until the hit, since it would convey more emphasis toward the strong hit itsself and also flow more naturally into the slider imo... you could also emphasize it by using a kickslider for 00:23:819 (6,7) - and having a slight jump into 00:24:001 - ... either way i feel like the lack of movement toward this hit compared to the weaker notes later in the stream isn't emphasizing the hit to its full potential (i also feel like a slightly more curved stream would look better here)

00:41:092 (1,2,1) - i don't really think this pattern looks too good (briefly explained in pm lol), maybe try rotating 00:41:819 (1) - a bit to the left or just having the slider curve from left to right or something.... it's a pretty personal thing anyway tbh

00:50:001 - since you seem to be following the vocals for this combo (based off the slider at 00:49:092 (1) - ) i think there should be a slider at this timestamp instead of 00:50:182 - if you wanna emphasize the trumpets that kick in here a bit more you could shorten the slider at 00:49:092 (1) - to the blue tick and add a note at 00:49:455 - to emphasize the first of the trumpets that kick in here more

00:54:001 (3) - i feel like this slider could be extended to the blue tick for better emphasis on the lower pitch it has, which also works well with the sudden nature of 00:54:364 - that being said i think 00:54:364 (1) - should also be shortened to the red tick since the onset of the kiai isn't that sudden and it would add a little bit of clearer emphasis imo

01:06:546 - you have quite a lot of single notes in a row in this part so i'd suggest maybe making this one into a 1/2 slider like you did at 00:54:910 -

[Hard]
00:04:364 (3,4) - these notes look identical to 00:04:001 (1,2) - 00:02:546 (1,2) - 00:02:546 (1,2) - which all had the 2 very strong sounds on them as opposed to these ones which don't... stacking them in the same way kinda puts them on the same level as the other ones i just mentioned, whereas they should be somewhat less emphasized so i would suggest either making this one a 1/2 slider or finding a way to differentiate them
00:10:182 (3,4) - same

00:56:910 (3,4) - i feel like these would work better as a 1/1 slider or a 1/2 repeat slider for better emphasis on the vocals, i feel like you're emphasizing that tiny "ting" sound in the background a little too much here

01:13:637 - there should be a 1/1 slider starting here to emphasize the vocal imo since the one at 01:13:819 (1) - isn't really mapped to any strong held sound



that should conclude things for now since i'm not too knowledgable about lower diffs :3
Kalibe
:thinking:

L Easy

- 00:33:455 (2,3) - u could make this a blanket, would looks really cute w
- 00:41:819 (1,2) - maybe not a big deal but spacings are little inconsistent ;w;

Easy

- 00:38:910 (1,2) - 00:44:728 (1,2,3) - 01:19:637 (3,4,1) - kinda inconsistent spacings w im nazi lo

L Normal

- ahh.. why not following nc every second downbeat? like u did here 00:36:001 (1,2,3,4,5,1,2,3,4) - now 00:31:637 (1,2) - looks really weird d
- 01:26:910 (5) - nc?

Normal

- 00:53:455 (1,2) - rip stack

L Hard

- 00:04:364 (3,4) - holy shiet that spacing : o toomuchforhardww
- 00:41:092 (6) - add nc cuz snapping changes? and maybe for aesthetic too
- 01:26:910 (5) - nc?

Hard

- 00:18:364 (5) - for hitsounds u can add here also clap, as you can clearly hear it lol
- 00:32:182 (2,3) - spacing ???
- 00:34:182 (6) - nice whistle instead clap, well remove whistle and add clap actually xd
- 00:36:001 (1) - stack !!!

last diff is cool

that's all gl! what a shitmod lol
Girl
very short mod cuz there isn't too many problems i could point out
anime

[Hard]
00:10:364 (4,5,6) - make those form an equilateral triangle :d
01:18:910 (3,4) - nazi blanket
[Soliloquy]
00:19:273 (3,1) - would recommend to blanket these two
00:23:819 (6,7,1,2,3,4) - perhaps this would play better due to 00:24:182 having a different sound in the music?
00:28:546 (8,1) - Flows better if you ctr-g these two IMO
00:59:455 (2,3,4,5,6) - Would flow better if 3 were to lead into 4 but then if you ctr-g 01:00:182 (4,5) - it'll make going into 6 even more awkward so idk really
01:12:182 (7,8,1) - move up a bit so it aligns with 01:11:455 (4) - ?
01:14:728 (4,5,6) - Looks better if placed like this imo
01:28:273 - There's a strong beat here and I know you emphasized it with the end of the spinner but what are your thoughts on having an abrupt slider here. In the music is kind of sounds as if the end suddenly had a surprise twist to it. It is fine right now but it is up to you :o

anime
Topic Starter
Doormat
Pata-Mon, Aki, Chromoxx, Kalibe, Girl/Adore

Pata-Mon wrote:

[Easy]
  1. 00:14:001 - 00:14:364 (4,5) - 00:15:092 - , 00:16:910 - 00:17:273 (3,4) - 00:18:001 - Red line rhythm like these... Adding some hitsound (I prefer default soft-whistle) will make player more comfortable. Normal diff as well. hmm maybe
  2. 00:41:092 - 00:41:455 - these hitsound is a bit weird. Maybe you can use lower volume or do sth. Other diffs as well. will try and find a replacement but leave for now
  3. 00:44:001 (5,1,2) - https://puu.sh/vfG6O/83793d8ca3.png sure
  4. 00:46:910 (5,1,2) - ^
  5. 00:54:364 (2) - this sound do not snap so precisely, I suggest to ignore it. Normal diff as well. ok
  6. 01:03:273 (4,1,2,3,4) - 5 notes with stack, too hard i think this is reasonable for Easy diff but i can nerf it if more people agree
  7. 01:05:092 (5,6) - https://puu.sh/vfGjq/0122fa08b6.png there's a scale in the instrumentals i want to emphasize more than vocals
  8. 01:21:092 (1,2) - 1/1 slider fit the vocal better i think current pattern provides some nice variety and also fits vocals pretty well
[Normal]
  1. 00:06:182 (5) - 1/3 in normal diff is a bit too hard. just follow vocal is better hmm i think the 1/3 is okay for Normal but will listen to more opinions first
  2. 01:03:637 (1,2,3,4,5,6) - too many notes disagree, i think the number of circles here is reasonable for a Normal
  3. 01:14:546 - In the whole kiai time, you only ignore this white line sound i ctrl + g 01:14:364 (4,5) - so that it lands on white tick now
[Hard]
  1. 00:41:092 (1,2,1) - use lower ds than player will know it's not 1/4 slider i think current ds is reasonable for players to identify 1/3,
    since the 1/4 sliders used in this diff touch with the next circles which gives them visual distinction. can change if more people have trouble reading this though
[Soliloquy]
  1. 00:29:637 (4,5) - Ctrl+G? Than flow will change at 00:30:182 - instead of 00:29:637 - , change flow → emphasize i could try that,
    sure

  2. 01:19:273 (4,5) - similar^ but only ctrl+G seems not good enough, maybe you need to change something other if you want to fix it i like the current flow here though
GL

Akitoshi wrote:

Easy
  1. 00:34:546 (3) - maaaybe can place this something lower, try dragging 00:33:819 (2,3) - and adjust the later part ya i was worried about this being a bit high
  2. 01:09:455 (1,2) - uhm conver to 1/1 slider would be great for consistency with 00:57:819 (1,2,3) - i think some pattern variety is okay because second half of kiai is a bit more intense on the vocals
  3. idk maybe try put some 2/1 rhythm on kiai? I aware that u want to make more intense on that chorus but ye it plays/looks bit repetitive. u can put them when u follow held sound vocals like 01:15:273 (1,2) - 01:22:546 (4,5) - i personally don't think this is a problem since the variety of patterning prevents it from feeling repetitive imo, but i see what you mean. maybe if more people have issue with this, but very unlikely i'll change this since it's more of a subjective matter
Normal
  1. 00:23:819 (7,1) - flow looks somewhat forced with the angle of ur curved slider with 00:23:819 (7) - so ye maybe try like this i just made the slider straight to make it look less forced
  2. 01:14:364 (4,5) - maybe u can try this rhythm as u already using a lot of 1/2 opted for long slider slider instead of 1/2 + circle, but yeah

    this can help following the vocals on 01:14:364 - and instruments on 01:14:546 - at the same time
Hard
  1. 01:14:364 (2) - circle + 1/2 slider works better for both vocals and drums tbh. Also can be consider as making somewhat consistent density with previous patterns as well agree, but i decided to make this a 1/2 + circle instead
  2. 00:59:819 (3) - 01:11:455 (3) - that two slider has some bell(?) sound on their sliderbody but ye it's not even a problem so ¯\_(ツ)_/¯ there's a kick on the white tick, actually. opted to make this a 1/1 slider for spread balance, so i had to compromise and ignore the kick
Soliloquy
  1. 00:04:364 (3) - 00:10:182 (3) - maybe NC regardless of circle spams for drums. And to signal the smaller spacing as well i guess ya since this came up before
  2. 01:05:092 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3) - deym son those circles are scary lol, consider to add some 1/2 sliders that how u did on previous parts. Maybe somewhere like 01:07:273 - 01:10:182 - 01:10:546 - very unlikely i'll change. 01:05:092 (1,2,3,4,1,2,3,4) - is a buildup/bridge between the first and second half of the kiai and i think it represents the scaling up in the instrumentals well. meanwhile, the rest of the chorus/kiai is mapped in a way that every vocal syllable, as well as every bell ding, has emphasis via clicking. since this part has a lot of vocal syllables and the bell dings at 01:08:728 (5) - they're all circles
idk cant find anything cuz the set is already good qq
goodluck and feel free to no kds if no change

Chromoxx wrote:

quick mod :3

[Soliloquy]
the diffname is probably something that most people will have to research in order to know what it's supposed to mean...
you're basically translating the japanese title, but i'd suggest something easier to understand such as "Monologue" or another synonym that is more commonly known a soliloquy and a monologue are actually two different things. a soliloquy is when you're talking to yourself for the sake of talking to yourself; a monologue is when you're talking to yourself but you're addressing an audience. basically, a soliloquy is "thinking out loud" whereas a monologue is "explaining what's happening". Soliloquy also sounds fancier so yeah :3

00:23:819 (6,7,1,2,3,4) - hm, i see you're using the stacked triplet in the stream to emphasize the drum at 00:24:001 - but i feel like it could be done better if you have high her spacing going towards this hit and then lower the spacing for the rest of the stream instead of having no spacing until the hit, since it would convey more emphasis toward the strong hit itsself and also flow more naturally into the slider imo... you could also emphasize it by using a kickslider for 00:23:819 (6,7) - and having a slight jump into 00:24:001 - ... either way i feel like the lack of movement toward this hit compared to the weaker notes later in the stream isn't emphasizing the hit to its full potential (i also feel like a slightly more curved stream would look better here) curved the stream a bit more, but you're right in that the stacked triplet is to emphasize the drums. this is how i usually design streams that start on a red tick ("doormat streams" as kalibe would say) and i think it's a good fit and good way to emphasize the music while staying somewhat unique

00:41:092 (1,2,1) - i don't really think this pattern looks too good (briefly explained in pm lol), maybe try rotating 00:41:819 (1) - a bit to the left or just having the slider curve from left to right or something.... it's a pretty personal thing anyway tbh i changed the shape of the long slider to make the patterning at this section slightly more consistent, hopefully it's better now

00:50:001 - since you seem to be following the vocals for this combo (based off the slider at 00:49:092 (1) - ) i think there should be a slider at this timestamp instead of 00:50:182 - if you wanna emphasize the trumpets that kick in here a bit more you could shorten the slider at 00:49:092 (1) - to the blue tick and add a note at 00:49:455 - to emphasize the first of the trumpets that kick in here more there's a pattern change here to show that the trumpets are slightly more emphasized than before, as well as to show to reflect the change in the song. i think it works, but i'm okay with changing it if more people have issue with this

00:54:001 (3) - i feel like this slider could be extended to the blue tick for better emphasis on the lower pitch it has, which also works well with the sudden nature of 00:54:364 - that being said i think 00:54:364 (1) - should also be shortened to the red tick since the onset of the kiai isn't that sudden and it would add a little bit of clearer emphasis imo i'm worried that by extending 00:54:001 (3) - the distance between the notes might be too big.
i opted to have 00:54:364 (1) - extended instead because the piano roll extends from the red tick to the at the chorus start


01:06:546 - you have quite a lot of single notes in a row in this part so i'd suggest maybe making this one into a 1/2 slider like you did at 00:54:910 - explained in aki's response

[Hard]
00:04:364 (3,4) - these notes look identical to 00:04:001 (1,2) - 00:02:546 (1,2) - 00:02:546 (1,2) - which all had the 2 very strong sounds on them as opposed to these ones which don't... stacking them in the same way kinda puts them on the same level as the other ones i just mentioned, whereas they should be somewhat less emphasized so i would suggest either making this one a 1/2 slider or finding a way to differentiate them good point. changed to a 1/2 slider
00:10:182 (3,4) - same

00:56:910 (3,4) - i feel like these would work better as a 1/1 slider or a 1/2 repeat slider for better emphasis on the vocals, i feel like you're emphasizing that tiny "ting" sound in the background a little too much here the emphasize of the "ting" is intentional due to how unique and uncommon it is

01:13:637 - there should be a 1/1 slider starting here to emphasize the vocal imo since the one at 01:13:819 (1) - isn't really mapped to any strong held sound there's actually a cymbal in the music at 01:13:819 (1) - which is why there's a 1/1 slider on the downbeat instead

that should conclude things for now since i'm not too knowledgable about lower diffs :3

Kalibe wrote:

:thinking:

Easy

- 00:38:910 (1,2) - 00:44:728 (1,2,3) - 01:19:637 (3,4,1) - kinda inconsistent spacings w im nazi lo fix lo

Normal

- 00:53:455 (1,2) - rip stack fixed

Hard

- 00:18:364 (5) - for hitsounds u can add here also clap, as you can clearly hear it lol mmm maybe, not as loud as the claps imo. will try experimenting around with this
- 00:32:182 (2,3) - spacing ??? lol must've moved by accident
- 00:34:182 (6) - nice whistle instead clap, well remove whistle and add clap actually xd lol oops
- 00:36:001 (1) - stack !!! ok

last diff is cool

that's all gl! what a shitmod lol

Adore wrote:

very short mod cuz there isn't too many problems i could point out
anime

[Hard]
00:10:364 (4,5,6) - make those form an equilateral triangle :d ya
01:18:910 (3,4) - nazi blanket woops
[Soliloquy]
00:19:273 (3,1) - would recommend to blanket these two k
00:23:819 (6,7,1,2,3,4) - perhaps this would play better due to 00:24:182 having a different sound in the music? there's actually a drum roll in the music here. it's kind of faint, but it's still pretty audible
00:28:546 (8,1) - Flows better if you ctr-g these two IMO flow break was intentional to highlight the change in vocal emphasis
00:59:455 (2,3,4,5,6) - Would flow better if 3 were to lead into 4 but then if you ctr-g 01:00:182 (4,5) - it'll make going into 6 even more awkward so idk really will leave alone for now then, since i think the current flow is good
01:12:182 (7,8,1) - move up a bit so it aligns with 01:11:455 (4) - ? ok
01:14:728 (4,5,6) - Looks better if placed like this imo you are absolutely correct
01:28:273 - There's a strong beat here and I know you emphasized it with the end of the spinner but what are your thoughts on having an abrupt slider here. In the music is kind of sounds as if the end suddenly had a surprise twist to it. It is fine right now but it is up to you :o hmm, i'll have to put some more thought into this. will leave alone for now since the spinner still ends on the strongest note here

anime

thanks everyone!

edit: running through modding assistant and turns out that the video for some reason wasn't muted?? anyways i fixed that now so the set requires another redownload zzz
Underforest
hi doormat!
just want to let you know that this song it's the anime ending instead of the opening (specified incorrectly in tags)

really good map tho
Topic Starter
Doormat

Underforest wrote:

hi doormat!
just want to let you know that this song it's the anime ending instead of the opening (specified incorrectly in tags)

really good map tho

actually it's only the ending for the first episode. otherwise it's the opening according to the official anime website

while the anime website lists it as -TV size ver.- the official ClariS site lists it as -TV MIX-. since both are official sources either metadata is acceptable. i just opted for the one from the ClariS website.

edit: played around with some hitsounding and realized that placing the bell "ding" hitsound i used for normal-hitfinish on the first and third beat sounds waaaay better than just having it played once. some patterns were readjusted accordingly to emphasize the dings.
Monstrata
quick testplay and irc
18:17 Doormat: yo can i get some quick opinions on my insane for the song you're looking at lol
18:18 Monstrata: sure
18:18 Monstrata: good song
18:18 Doormat: ya it's so catchy
18:18 Doormat: everyone was expecting speedrank war for saekano and attack on titan
18:18 Doormat: then it turns out to be for something else entirely
18:18 Monstrata: lol
18:18 *Doormat is editing [https://osu.ppy.sh/b/1262832 ClariS - Hitorigoto -TV MIX- [Soliloquy]]
18:18 Doormat: link if you need it
18:18 Monstrata: is there no war for saekano?
18:19 Doormat: not that i know of
18:19 Doormat: only mochi vs rizia as far as i can tell
18:19 Monstrata: i feel like there was no war for attack on titan only because i won too fast lol
18:19 Doormat: yeah lol
18:19 *Monstrata is playing [https://osu.ppy.sh/b/1262832 ClariS - Hitorigoto -TV MIX- [Soliloquy]]
18:19 Monstrata: ill testplay
18:19 Doormat: that works
18:21 Monstrata: hmm
18:21 Monstrata: jumps in kiai
18:21 Monstrata: felt too similar
18:21 Doormat: hmm
18:21 Doormat: any suggestions?
18:21 Monstrata: i think you could make distances more varied depending on the pitch of the vocals. would make it more interesting, but lemme give some examples
18:22 Monstrata: 00:57:819 (1,2,3,4,5,6,7,8,1,2) - feels more or less the same as 01:00:001 (4,5,6,7,1) -
18:22 Monstrata: 01:00:001 (4,5) - for example, despite the vocal, feels the same as all the other jumps in terms of DS
18:22 Monstrata: 01:05:092 (1,2,3,4,1,2,3,4) - missed opportunity to show a larger change in DS
18:22 Monstrata: you could start off smaller and end larger imo
18:23 Doormat: hmm
18:23 Monstrata: 01:08:728 (5,6,7,8,9,1) - Are places you could definitely increase spacing for, especially 5>6
18:23 Monstrata: 01:11:637 (5,6) - same idea here
18:23 Monstrata: since ur rhythm is
18:23 Monstrata: more or less the same 1/2 spam
18:23 Doormat: blame vocals lol
18:24 Monstrata: using spacing is a nice way to distinguish different sections of music from others
18:25 Monstrata: 00:11:455 (2) - Ctrl+G felt better in terms of flow
18:26 Doormat: hmm agree
18:26 Doormat: also helps prepare for the 1/3 a bit easier too
18:26 Monstrata: and mmm 00:24:000 (1,2,3,4) - the 1/4's there were quite hard to hear. imo the white/red tick are just a lot louder than the blue ticks, so i would have used two kicksliders instead. but this is more subjective i guess
18:27 Doormat: yeah the drum roll is pretty faint
18:27 Monstrata: kk i think thats all i had to say testplaying it
18:29 Monstrata: 01:26:182 (1,2,3,4,5,6,7,8,1) - stream is equally weak. you could try a 5 note stream into 2 kicksliders instead, that way you can map the final note 01:26:909 (1) - to a jump or something.
18:30 Monstrata: ye thats all
18:33 Doormat: hmm
18:33 Doormat: rearranging the kiai jumps right now, i think i got the pitch thing better now
18:35 Monstrata: sweet
18:37 Doormat: ok, updated
18:38 Monstrata: ok
18:39 Monstrata: imm bad
18:39 Doormat: lol
18:39 Doormat: dw me too
18:41 Monstrata: nice, feels better now
18:41 Doormat: awesome
18:41 Monstrata: oh
18:41 Monstrata: one thing
18:42 Monstrata: 00:40:728 (3,1) - ur forcing a really fast movement here
18:42 Monstrata: even tho its 1/1
18:42 Doormat: hmm
18:42 Doormat: should i bring it in then?
18:42 Monstrata: yea
18:42 Monstrata: ur using something like 1.50x DS on average in this section
18:42 Monstrata: but this jump is double that
18:42 Monstrata: 2.92x
18:44 Monstrata: ye thats all

catchy song, good luck~
BeatofIke
Holy difficulties o3o
Little

bor wrote:

Little's Hard

  1. has no hitsounds :^)
  2. 00:23:819 (4) - why you skip drum sounds ;w; Trumpet is more important here.
  3. 00:27:637 (2) - 00:27:637 (2) - you seem pretty focused on more melodic sounds? this skips a vocal on the red tick that you should consider including No, the current rhythm works better.
  4. I know you have a lot of 1/2 rhythm and you try and create some kind of variety, but it would make more sense if you did that when it wouldn't skip the vocals(especially since that seems to be more of the focus of your rhythm. For example 00:24:728 (2,3) - you could have a 1/1 slider here kind of like how you do 00:31:637 (1) - . No. The music is different there. 1/2 beats work best for this part of the song.
  5. 00:37:273 (3,4,5) - 00:40:364 (4,5) - you skip a red tick in between 4 and 5 that is a bass kick. Yeah, I do.

Little's Normal

  1. 00:36:001 (1,2,3,4) - the beats you map with the ends of these sliders exist here 00:39:273 - also. I know they do.
  2. no hitsounds again. :eyes:

Little ur easy
00:36:001 (1,2,3,4,1,2) - 1/1 slider spam is boring and there is more going on in this part than just 1/1 that you can show with longer sliders. No, the current rhythms fit best with the feel of the song.
get hitsounds.

Akitoshi wrote:

Little's Easy
  1. 00:37:455 (3,4) - maybe 2/1 slider + circle works better here as for consistency with 00:40:364 (3,4) - and to avoid 1/1 spam I think the 1/1 sliders fit the feel of the song best here. The 2/1 slider + circle later on is for the transition.
Little's Normal
  1. 00:05:455 (1) - idk what reverse following at tbh, the strong cymbals is on 00:06:182 - try 2/1 slider + circle instead? or just copy the rhythm on 00:11:273 (1,2) - Reverse is on the vocal. I want to avoid using circle around this part because it will be confusing the player re: loud 1/3 drums at the same part. I think the current rhythm is fine.
  2. 00:41:819 (1,2) - i suggest to use the same rhythm with 00:45:092 (1,2) - 00:48:001 (1,2) - as the vocals were same rhythm too Changed to same rhythm.
Little's Hard
  1. 00:17:637 (3) - visually near with 00:17:273 (2) - maybe u can move this a bit It's visually the same distance to (2) and (4).
  2. 00:57:092 (3) - this is the only one that seems weird with 1/1 reverse, it can be done like 01:00:001 (3,4,5) - regardless of vocals pitch Changed, but with different rhythm.

Kalibe wrote:

L Easy

- 00:33:455 (2,3) - u could make this a blanket, would looks really cute w Blanketed.
- 00:41:819 (1,2) - maybe not a big deal but spacings are little inconsistent ;w; lol ok, adjusted.

L Normal

- ahh.. why not following nc every second downbeat? like u did here 00:36:001 (1,2,3,4,5,1,2,3,4) - now 00:31:637 (1,2) - looks really weird d I just felt like the combos would be really long.. changed.
- 01:26:910 (5) - nc? No.

L Hard

- 00:04:364 (3,4) - holy shiet that spacing : o toomuchforhardww Reduced a bit.
- 00:41:092 (6) - add nc cuz snapping changes? and maybe for aesthetic too Ok.
- 01:26:910 (5) - nc? No.
Thanks.
http://puu.sh/vhsSS/dafd259e99.zip
Topic Starter
Doormat
updated. now waiting on the hkers :3
Kyle73
Totally not related by blood xd
[Soliloquy]

00:13:819 (5) –too spaced out, I’d bring it closer, looks outta place out there
00:18:546 (1) –you should stack to 00:16:001 (2) – slider end because of the stacks at 00:16:728 (5) –and 00:17:637 (3,4,5) – so it looks cleaner :^)
00:17:273 (2,8) –imo there should be a bigger spacing between the two notes, kind of messy to have 00:18:364 (8) – barely overlap the slider body, you don’t
do it anywhere else in the section
00:32:001 (2) – I’d move this down or smth to match the blanket spacing with the other set of sliders at 00:31:637 (1,4) – so blanket fix 00:32:001 (2,3) – xd
00:35:637 (5) – I’d space that better so its equal spacing like 00:35:092 (3,4) – looks cleaner :X
01:09:273 (8,9,1) – Space more so it has same spacing as 01:09:637 (2,4), match 01:09:273 (8,9,1,4) –spacing with that
01:11:637 (5) - match spacing between 01:10:910 (1,2) – make it like this
01:13:819 (1) –space this to make a triangle spacing here 01:12:910 (3,6,1) – looks nicer imo

rank it already
Topic Starter
Doormat

Kyle73 wrote:

Totally not related by blood xd
[Soliloquy]

00:13:819 (5) –too spaced out, I’d bring it closer, looks outta place out there moved it in a bit
00:18:546 (1) –you should stack to 00:16:001 (2) – slider end because of the stacks at 00:16:728 (5) –and 00:17:637 (3,4,5) – so it looks cleaner :^) ur write
00:17:273 (2,8) –imo there should be a bigger spacing between the two notes, kind of messy to have 00:18:364 (8) – barely overlap the slider body, you don’t do it anywhere else in the section good point
00:32:001 (2) – I’d move this down or smth to match the blanket spacing with the other set of sliders at 00:31:637 (1,4) – so blanket fix 00:32:001 (2,3) – xd adjusted
00:35:637 (5) – I’d space that better so its equal spacing like 00:35:092 (3,4) – looks cleaner :X i tried
01:09:273 (8,9,1) – Space more so it has same spacing as 01:09:637 (2,4), match 01:09:273 (8,9,1,4) –spacing with that i moved 01:10:001 (4) - instead, should look better
01:11:637 (5) - match spacing between 01:10:910 (1,2) – make it like this ye
01:13:819 (1) –space this to make a triangle spacing here 01:12:910 (3,6,1) – looks nicer imo that was the original design i must've forgotten to fix it lol

rank it already
thanks
Topic Starter
Doormat
just making a note that i replaced the .mp3 file with one that's slightly louder; offset is the same though. redownload if necessary

also added in some tags just in case
Xinnoh
chromoxx modding not taiko :thinking:

Little’s Easy
00:32:364 (4,1,2) - Could improve triangle here
00:50:182 (5,6) - could remove the stack here since easy diff

Easy
00:14:364 (4) - since rhythm mostly follows trumpet, could use whistles or something to hitsound here bc not a lot

Insane
00:59:819 (3) - should high pitch really be on slider end here?
01:03:455 (4,1) - this part flows odd, slider angle from 4 to 1
01:06:546 (1) - if following circular flow i’d ctrl-g this + move down to make triangle, your choice though

xxdeathx
00:05:455 (1,2) - Can you make this more readable as a 1/4
00:41:092 (1,2,3,4) - This would play a lot better if they were closer together
01:07:273 (3,4) - spacing is too small compared to the previous part, often overshoot 4, could decrease distance of 01:06:546 (1,2) - while it’s less jumpy/stressful to indicate spacing change
i say and yet the next section is also giant spacing .-.
00:46:546 (2,3,4,5) - jump 2,3 is 100% straight, 5 is horizontal slider, but jump 4,5 is 5 degrees. Can you just touch up aesthetic here, maybe just change 5 to not be horizontal
01:16:001 (4,1) - 100% slider overlap isn’t that readable imo, because the slider body of 4 is still disappearing, i don’t recognise that there’s a slider body on 1
01:23:273 (5,7) - same thing but circles are more acceptable

Little’s Insane
i just got back from wakeboarding so my hand can’t hit any jumps q.q
00:06:182 (2,1) - Could make this a little bigger so it’s clear it’s 1/3
00:22:728 (1) - slider kinda breaks flow a little but can work bc sharp pitch in trumpet
00:27:273 (1,2) - if ctrl-g it gives better emphasis to 3 with higher pitch, since 2 doesn’t need much. this does break circular flow though
00:36:728 (2,3) - can you make these closer so it’s clear it’s not 1/1
01:04:910 (2) - make this closer (or further down/right idk), jumps are slowly getting larger and it’s not clear for the player
01:05:092 (1) - pattern super unplayable for me but whatever
01:24:001 (1,2) - might be too much spaced

sololiquy
00:05:273 (6,1) - might be too small jump, maybe 3.2x since it’s used on previous
00:18:001 (6) - https://puu.sh/vhCJC/3aec62f048.png does this cover scoreboard on other skins
00:53:092 (4,5) - bit late to introduce 1/4 jump? could listen to pishi complain about this thing in his diff spike video
01:26:546 (5) - this one’s fine though since it’s really clear what to do
01:00:728 (1,2) - this is too small
Little

Sinnoh wrote:

Little’s Easy
00:32:364 (4,1,2) - Could improve triangle here It's fine.
00:50:182 (5,6) - could remove the stack here since easy diff No.

Little’s Insane
i just got back from wakeboarding so my hand can’t hit any jumps q.q
00:06:182 (2,1) - Could make this a little bigger so it’s clear it’s 1/3 It's already clear. There's not really any other rhythm the player could interpret it as here...
00:22:728 (1) - slider kinda breaks flow a little but can work bc sharp pitch in trumpet (1,2,3) are meant to feel disjointed here, as it matches the music.
00:27:273 (1,2) - if ctrl-g it gives better emphasis to 3 with higher pitch, since 2 doesn’t need much. this does break circular flow though Prefer circular flow, and (1) needs the emphasis more.
00:36:728 (2,3) - can you make these closer so it’s clear it’s not 1/1 Ok, moved (3,4).
01:04:910 (2) - make this closer (or further down/right idk), jumps are slowly getting larger and it’s not clear for the player I don't understand your reasoning. That change would break the pattern.
01:05:092 (1) - pattern super unplayable for me but whatever
01:24:001 (1,2) - might be too much spaced Looks fine to me.
Thanks

http://puu.sh/vhDqx/08d3510131.zip
Topic Starter
Doormat

Sinnoh wrote:

chromoxx modding not taiko :thinking:

Easy
00:14:364 (4) - since rhythm mostly follows trumpet, could use whistles or something to hitsound here bc not a lot actually i did this a while ago; must have been while you were modding

Insane
00:59:819 (3) - should high pitch really be on slider end here? i'll probably put more consideration into this, since my other insane has a circle here to emphasize the ding, whereas this one is following the vocals more closely
01:03:455 (4,1) - this part flows odd, slider angle from 4 to 1 i think it flows fine; the flow for the next few patterns is moving in a counterclockwise direction so it doesn't feel out of place
01:06:546 (1) - if following circular flow i’d ctrl-g this + move down to make triangle, your choice though i wanted slightly higher distance snap to emphasize the finish

sololiquy
00:05:273 (6,1) - might be too small jump, maybe 3.2x since it’s used on previous k
00:18:001 (6) - https://puu.sh/vhCJC/3aec62f048.png does this cover scoreboard on other skins it doesn't cover scoreboard on default skin, this is all that matters
00:53:092 (4,5) - bit late to introduce 1/4 jump? could listen to pishi complain about this thing in his diff spike video i think it's justifiable here since it's not that big of a distance from the slider end actually, and signifies a change in the music and intensity of the map
01:26:546 (5) - this one’s fine though since it’s really clear what to do
01:00:728 (1,2) - this is too small increased distance by a bit
thanks for the mod~
scanter
Easy and Normal seems fine

  • Little's Hard
  1. 01:00:546 (5) - 2 circles or reverse rhythm much good. wrapped-up slider as finish isn't good to play in my opinion.
  2. 01:26:910 (5) - NC? consistent pattern
  • Hard
  1. 00:23:455 (3,4,5,6) - what about this?
  • Insane
  1. 00:20:910 (4) - isn't good extended distance like before? I'm felt gap when I playing. what about move it like x:340, y:132?
  2. 00:52:728 (3) - it is really invisible when playing. needs to NC or move somewhere.
  • Little's Insane
  1. 00:50:182 (1) - delete this and stack 00:50:001 (2,2) this like before? I like you did before, but seems nice even now
  2. 01:26:910 (5) - NC? consistent pattern
  • Xxdeathx's Insane
  1. nothing to say
  • Soliloquy
  1. 01:26:728 (6) - there is a little inconvenience to move. it might better if you extend distance of this.
nice mapset. good luck!
Linada
hi
i tried

  • [Little's Hard]
  1. 01:26:182 (3) - you could have blanketted with 01:24:728 (3) - and the spacing to (4) would work well since the pitch of singer is going higher

  • [Hard]
  1. 00:05:092 (5) - since you're following vocals here it would makes sense to make this 2 circles, but yea not necessary
  2. 00:10:910 (5) - if you apply above
  3. 00:23:819 (6) - i feel like it feels better if you've done circle + reverse here instead, to make the trumpet stand out more
  4. 01:17:819 (4) - make this 2 circles instead like 01:20:728 (4,5) - ? since 2 vocals

  • [Little's Insane]
  1. 00:05:455 (1) - i would extand this to 00:06:001 - since the guitar doesn't really stop and it make it start on the next vocal
  2. 00:11:273 (1) - same here, even if there is a sound on the sliderend it would fit better imo
  3. 01:05:092 (1,4,5) - nothing wrong but i'm ultra triggered for it being overlap and not equally spaced between 4 & 5, and it's a bit noticeable in game, maybe up the spacing of the whole pattern a little bit

  • [Xxdeathx's Insane]
  1. 01:16:728 (1) - i don't know if it's intentionnal that it's not fully overlapped with 01:16:001 (4) - because it's really noticeable

  • [Soliloquy]
  1. 01:24:910 (4) - i think that sliderend would be better clickable, slider would fit better on 01:24:728 (3) -

:D
Deppyforce
[g]
01:26:182 - check snapping here i tried with 25% playback and its like this http://puu.sh/vhY0v/d7fef90b7d.jpg
i think 1/3 fits best tho for playability

[solo loquor]
00:12:001 (1) - http://puu.sh/vhVRY/b8e2b6990a.jpg move it more to the right for aesthetics thing (nazi
00:24:273 - since this drum 1/4 thing is kinda fainted change 00:24:182 (3) - to kickslider would fit better rhythm wise and also following dat instrument thing
00:44:001 (3,4,5) - adding some kind of custom whistle to these sound in the verse would be pretty col
00:54:001 (3) - can u make this a extend slider
00:57:728 - 01:00:637 - r ze 1/4s missing :thoankg:

[normal]
widescreen_is_disabled atm
00:27:273 (1,2) - ee this thing looks more dense than it should be imo maybe change this 00:27:637 (2) - to just circle on head works btter idk it just feels wrong rn when stuff like 00:30:001 - is completely ignored but ok i guess (tho i'd just map dat drum for more balance lol)
00:33:455 (2) - same
01:24:910 - hi pls map this sound / change next slider to 1/1 starts here works cool

[littles normal]
00:05:455 (1) -try 3/2 + 1/1 fits a lot better tbh
00:54:910 (1) - i_think_1/2+circle works better cuz u dont use this reverse slider thing before in map
01:16:546 - add circle? lol

cool
Topic Starter
Doormat
scanter, Linada, Deppyforce

scanter wrote:

  • Hard
  1. 00:23:455 (3,4,5,6) - what about this? not a bad idea
  • Insane
  1. 00:20:910 (4) - isn't good extended distance like before? I'm felt gap when I playing. what about move it like x:340, y:132? moved somewhere else but there is more distance now
  2. 00:52:728 (3) - it is really invisible when playing. needs to NC or move somewhere. tried moving it so that it's more noticeable
  • Soliloquy
  1. 01:26:728 (6) - there is a little inconvenience to move. it might better if you extend distance of this. increased jump distance here by a bit
nice mapset. good luck!

Linada wrote:

hi

  • [Hard]
  1. 00:05:092 (5) - since you're following vocals here it would makes sense to make this 2 circles, but yea not necessary it's a slider because i want the clicking emphasis to the (1,2) where the loud sounds are
  2. 00:10:910 (5) - if you apply above
  3. 00:23:819 (6) - i feel like it feels better if you've done circle + reverse here instead, to make the trumpet stand out more followed scanter's suggestion instead, which is similar to this. should feel better for emphasis
  4. 01:17:819 (4) - make this 2 circles instead like 01:20:728 (4,5) - ? since 2 vocals true

  • [Soliloquy]
  1. 01:24:910 (4) - i think that sliderend would be better clickable, slider would fit better on 01:24:728 (3) - there's actually a trumpet sound on the red tick i want to emphasize which is why i made that the slider start, but i'm not against this idea either.. maybe if more people suggest it because i kind of prefer what i currently have

:D

Deppyforce wrote:

[g]
01:26:182 - check snapping here i tried with 25% playback and its like this http://puu.sh/vhY0v/d7fef90b7d.jpg
i think 1/3 fits best tho for playability this is impractical to play with a snap like that, and it also sounds more like 1/4 to me. you can hear a pretty distinct drum roll here that has 9 hits if you listen close enough. actually i think the reason you're hearing it like that at 25% playback is because the slowdown is distorting the sound lol

[solo loquor]
00:12:001 (1) - http://puu.sh/vhVRY/b8e2b6990a.jpg move it more to the right for aesthetics thing (nazi 00:12:001 (1,2,3) - forms a ring around the slider end. moving this breaks that, so no. it looks fine the way it currently is
00:24:273 - since this drum 1/4 thing is kinda fainted change 00:24:182 (3) - to kickslider would fit better rhythm wise and also following dat instrument thing this has come up a few times, and i can see why. changed
00:44:001 (3,4,5) - adding some kind of custom whistle to these sound in the verse would be pretty col don't think it's necessary; it'll make this section stand out too much which is not what the song is really calling for imo
00:54:001 (3) - can u make this a extend slider no, i explained why in chromoxx's mod
00:57:728 - 01:00:637 - r ze 1/4s missing :thoankg: actually not really. i decided to put 1/4s for the second half of the chorus to keep it from feeling the same as the first half, as well as because the second half is slightly more intense vocal-wise which i wanted to reflect . i think the slight overmap is okay in that regard

[normal]
widescreen_is_disabled atm oop
00:27:273 (1,2) - ee this thing looks more dense than it should be imo maybe change this 00:27:637 (2) - to just circle on head works btter idk it just feels wrong rn when stuff like 00:30:001 - is completely ignored but ok i guess (tho i'd just map dat drum for more balance lol) i disagree,
i think the density is appropriate for a Normal difficulty. 00:30:001 - is ignored because i don't want this section becoming too long of a slider train, so compromises have to be made

00:33:455 (2) - same
01:24:910 - hi pls map this sound / change next slider to 1/1 starts here works cool this last part is focusing more on the vocals rather than the instruments so i don't see a need to map to the trumpet here

[littles normal]
00:05:455 (1) -try 3/2 + 1/1 fits a lot better tbh
00:54:910 (1) - i_think_1/2+circle works better cuz u dont use this reverse slider thing before in map
01:16:546 - add circle? lol

cool

thanks you three :3
Little

scanter wrote:

  • Little's Hard
  1. 01:00:546 (5) - 2 circles or reverse rhythm much good. wrapped-up slider as finish isn't good to play in my opinion. Changed rhythm.
  2. 01:26:910 (5) - NC? consistent pattern I think it's not necessary.
  • Little's Insane
  1. 00:50:182 (1) - delete this and stack 00:50:001 (2,2) this like before? I like you did before, but seems nice even now Not sure I understand, but I want to keep this because it's a pattern with 00:49:455 (1,2,1,2,1,2) and has nice jump feel.
  2. 01:26:910 (5) - NC? consistent pattern I think it's not necessary.

Linada wrote:

  • [Little's Hard]
  1. 01:26:182 (3) - you could have blanketted with 01:24:728 (3) - and the spacing to (4) would work well since the pitch of singer is going higher That blanket would not even be visible, and I prefer the current spacing. Moving (3) out there is too far imo.

  • [Little's Insane]
  1. 00:05:455 (1) - i would extand this to 00:06:001 - since the guitar doesn't really stop and it make it start on the next vocal I feel like the current rhythm is friendlier to play, and also matches with the next phrase.
  2. 00:11:273 (1) - same here, even if there is a sound on the sliderend it would fit better imo
  3. 01:05:092 (1,4,5) - nothing wrong but i'm ultra triggered for it being overlap and not equally spaced between 4 & 5, and it's a bit noticeable in game, maybe up the spacing of the whole pattern a little bit Ah yeah, that's because osu editor isn't very precise, and this happened when I rotated the whole pattern. Just redrew the pattern, so it should be a bit better.
Thanks.

http://puu.sh/vi1ro/5c95410951.zip

Deppyforce wrote:

[littles normal]
00:05:455 (1) -try 3/2 + 1/1 fits a lot better tbh Changed rhythm.
00:54:910 (1) - i_think_1/2+circle works better cuz u dont use this reverse slider thing before in map I think 1/2 repeat is fine.
01:16:546 - add circle? lol No.
Thanks.

http://puu.sh/vi22L/28e127ee32.zip
Topic Starter
Doormat
updated little's diff

edit: little noticed that xxdeathx's diff was missing video so i added it for him

edit 2: all diffs are now uploaded and set was moved to pending. let's get the show on the road!
Dilectus
per request. ill do 3 before i rip my ears out ;) not a fan of this specific claris song unfortunally. too much gouda for me.

xxdeath's insane
00:23:455 (5,8,9) - Select these and move down to x64 y292. Then 00:23:092 (3) - to x120 y204 for clean aestetics
00:25:637 (3) - Unnecessary stack that stops movement. x180 y80?
00:30:182 (1) - Convert to slider as the trumpet fades out
01:05:092 (1,2,3,4,1,2,3,4) - Fix star
01:11:455 (4,5) - Convert to slider for proper rhythm
01:10:910 (1,2) - ^

Starsensei's insane
00:47:092 (5,6) - Convert to slider for proper rhythm
01:00:001 (3,4,5,6,1) - fix star?
01:01:819 (5,1) - Ctrl+g for proper rhythm
01:13:455 (5,1) - ^

Little's Insane
00:16:728 (5) - Move to x40 y96 for nice aestetics (00:16:364 (3,4,5,1) - )
00:23:819 (4,6) - 1 pixels away from each other and it doesnt look that good (its noticable during gameplay too)
00:35:819 (6,7,1) - ^
00:33:092 (1,2,3,4,5,6,7,8) - Form a star?
00:44:182 (4) - convert to slider as the vocal is a hold here
00:47:091 (4) - ^

--

other diffs look decent from quick look

glhf!
Kaifin
claris

Little's Easy

  1. 00:01:092 (1,2,3) - i feel like i read another mod point this out but this triangle is fuckd lol
  2. 00:27:637 (2,3) -
  3. 00:41:455 (4,3) - moving this 3 up would improve the structure here a lot as there is this awkward structural overlap and 00:41:819 (1,2,3) - doesn't really make a real shape or anything so it's not like you're losing much by moving it up: note that this literally doesn't matter cause the player will never notice, it just comes off as sloppy
  4. 00:50:182 (5,1) - stack in easy which will rank with it and be perfectly fine but there's literally no reason to do it other than to be an edge lord so i don't understand why!!!!! like the emphasis makes sense but seriously you don't need to stack, denying with "no" doesn't make a stack in easy any less shitty, especially with this kind of fucked rhythm that has emphasis starting at 00:50:364 - rather than the 00:50:546 - tick which is clickable, making this stack even more non nonsensical, if this doesn't convince you to change it i dont think anything can, it's not like it's like a DIFFICULT change to make or anything
  5. 00:58:182 (2,3,4) - triangle is fucked
  6. 01:07:273 (2,3,1) - also super fucked, i'm assuming this was supposed to be a triangle based on how close it is to one, you could always just make these non triangle like if you dont want them to be perf triangles
  7. 01:10:182 (2,3) - idk man i'd personally click the tail here and not the head if i was an ultra noob because of how the flow of 01:09:455 (1,2) - suggests to go downwards, changed 01:10:182 (2) - to a curved slider facing the head of 01:10:910 (3) - would fix this issue
  8. 01:22:546 (3,4,1) - the rest of these are even so i'm going to point this one out as not being even DS


    nazi ez modding, please don't decline objectively wrong things like triangles and blankets if you don't like my mod for whatever reason or you're just too lazy to change them, it actually makes a difference

Easy part 2

  1. 00:04:728 (2,3) - oh dear
  2. 00:08:001 (2,3,4) - surprised these arent the same angle
  3. 00:09:818 (1,2,3,4) - all of these in the square are really super off
  4. 00:09:818 (1,2,3,4) - also any specific reason for the rhythm change between 00:04:001 (1,2,3) - and this? just checking
  5. 00:13:455 (3,4,5,6) - this looks a little funny because you go out of your way to make this triangle perfect which i appreciate, then have the spacing of 00:15:092 (6) - go back to the uneven spacing of the rest of the map
  6. 00:15:092 (6,1) - this is minorly off
  7. 00:17:273 (3,4,5) - then this triangle goes back to being off after the other one was right D:
  8. 00:33:819 (2,3) - minorly off
  9. 00:43:273 (4,1) - on the left side
  10. 00:44:001 (1) - wouldn't it make more sense for this not to be NC'd, and have 00:45:455 (2) - NC'd
  11. 00:46:910 (1) - same NC structure as above
  12. 00:55:637 (2,3) -
  13. 00:57:819 (1,2,3,4,5) - there is something very slightly off about your square if you care to fix it, its the top right corner (as you can see by the DS of 5)
  14. 01:21:819 (2,3,4) - wouldn't this look a lot nicer if it was even just based off the shape that you're making?

    i know theres 2 easies but there is a lot of circles in a row in this diff, just an observation

    this mod was way more nazi than the other easy sorry my aids kicked in

Little's Normal

  1. 00:30:182 (1,2,3,4,5) - imperfect hexagon
  2. 00:54:001 (3) - really surprised you didnt do the 1.1x variable spacing for this seeing as its super high emphasis
  3. 01:15:273 (1,2,3,4) - i'll point out this hexagon as well since its really clear what it was meant to be

    this diff is really good! it feels like much more effort went into this diff than your easy, that or you're just a normal god

Normal part 2

  1. 00:16:909 (5,6,7) - making this even would make this shape look a lot better because it's not so defined in any direction other than being a triangle
  2. 00:33:455 (2,3) - why isn't this one like the other ones like 00:13:455 (3,5) - where is looks super nice and is clear instead of having this ugly overlap spacing in the middle :?
  3. 01:19:637 (4,5,6,7) - pointing out the off square because it's noticable
  4. 01:23:273 (6,1) -
    why is there way more nazi minute shit in the easy diffs than the normal diffs lol

Little's Hard

  1. 00:35:637 (5,2) - this overlap is uneven, its more overlapped on the slider end of 00:36:728 (2) - than the slider head
  2. 00:53:637 (2,3) -

Hard part 2

  1. 00:05:455 (1,2) - this is slightly slightly off
  2. 00:55:092 - wouldn't this rhythm be a bit better if this was clickable? you could stack the note on 00:55:273 (2) - like the others in the kiai and leave 1 where it is rn as a circle

Insane part 1

  1. 00:28:001 - i dont understand why you switch the circular flow here on this pattern while keeping it the same for 00:33:819 - it's not as much of a problem as much as i just want an explanation as to why if you did it consciously
  2. 00:34:728 (2,1) - these ARENT THE SAME ANGLE >:( and if they are somehow the stack is making them look like they arent, you could unstack the notes and have them in the same angle of line as the sliders, that would be a cool touch
  3. 00:51:273 (3,2) - can you find a way to separate these two? goes completely against your structure so far D:
  4. 01:10:182 (3,5,6) - fix line and make it the same angle as 01:11:455 (4) - for a really good meme???
  5. 01:14:546 - imo this sounds too clickable to skip, i know you're doing the same rhythm as before but these are two vastly different vocal sounds, i think it'd be really nice to make this clickable and change the rhythm here
  6. 01:21:092 (1,2,3) - might as well make this a proper triangle with how close it is
  7. 01:26:182 (1,2,3,4,5,1) - going to speak for everyone farming this map and say that putting the only 5 note stream at the very end like this is quite mean, i think stacking this would honestly be more fair it's really meme with the shape it has rn even though it blankets it's just kinda bleh

Little's Insane

  1. 00:10:728 (3,1) -
  2. 00:42:546 (3,2) - if you're gonna do stuff like this have you considered using lower stack leniency

    the flow on this one is way more farm friendly, surprised you don't have an extra on the set too to completely the set combination meme

Kencho's Insane

  1. YES its so clean omg my favourite diff in the set by far
  2. 00:54:001 (1,1) - i think this could be a bit closer, seems a bit meme to have it so far it could be pretty easily read as 1/2 but i can understand keeping it this way too

    this diff is really good

StarR

  1. 00:54:001 (1,1) - lol did u guys have like a group meeting or something and just decided to use this pattern here

    no real complaints for this diff either

Xx_[Death]_xX

  1. 00:21:092 (5,6,1) - why is this one a stack when all the other ones aren't? the flow from the stacked 5 6 to 1 is really really bad for no reason with this change in the music, if you want to keep the stack why not have a better angle going into 1 so it's less awkward?
  2. 00:30:364 - i get that you're stopping 1/1 here for emphasis, but you spam 1/2 the entire segment beforehand so it's less emphasizing and more just a bit uncomfortable and odd
  3. 00:41:092 (1,2,3,4) - this pattern is a fucking eldritch horror, not the rhythm or anything the rhythm itself is fine it's just arranged in such an awkward weird way that this will be 100% unreadable to the player upon first play, put them closer and change the angle to make this less .... whatever it is right now? maybe try on something like this that would be better structure wise while still being difficult to play and emphasizing the sound
  4. 00:56:001 (6,1,2) - fix line
  5. 01:02:001 (1,3,4) - above
  6. 01:16:001 (4,5,1) - this is only going to piss off the player like the previously mentioned pattern, there's nothing really wrong with it and i'm all for edgy shit in maps but in the kind of map this is and with nothing like it beforehand, this is just kind of uncalled for despite the sound, i hear what you might be trying to emphasize but it really isn't working for me
  7. 01:22:182 (4,1,2) - fix line or make it not a line so that it doesnt seem so off to look at
  8. 01:26:546 (4,5,1) - the angle of the notes is off compared to the angle of the slider, i'd adjust the slider here because the notes are stacked on that one place

500

  1. 01:26:182 - same thing as in insane, except it makes a lot more sense here in the top diff: your call


zoom
Little

DavidEd wrote:

Little's Insane
00:16:728 (5) - Move to x40 y96 for nice aestetics (00:16:364 (3,4,5,1) - ) No, current placement feels better.
00:23:819 (4,6) - 1 pixels away from each other and it doesnt look that good (its noticable during gameplay too) It's fine.
00:35:819 (6,7,1) - ^
00:33:092 (1,2,3,4,5,6,7,8) - Form a star? No?
00:44:182 (4) - convert to slider as the vocal is a hold here Tried it before, but couldn't find a good placement that plays nicely. Anyway, the current rhythm does a fine job of emphasizing the trumpet part.
00:47:091 (4) - ^

Kaifin wrote:

Little's Easy

  1. 00:01:092 (1,2,3) - i feel like i read another mod point this out but this triangle is fuckd lol lol nobody else pointed it out... I wonder why :thinking:
  2. 00:27:637 (2,3) -
  3. 00:41:455 (4,3) - moving this 3 up would improve the structure here a lot as there is this awkward structural overlap and 00:41:819 (1,2,3) - doesn't really make a real shape or anything so it's not like you're losing much by moving it up: note that this literally doesn't matter cause the player will never notice, it just comes off as sloppy Nah, (3) is meant to be equidistant from (1) and (2).
  4. 00:50:182 (5,1) - stack in easy which will rank with it and be perfectly fine but there's literally no reason to do it other than to be an edge lord so i don't understand why!!!!! like the emphasis makes sense but seriously you don't need to stack, denying with "no" doesn't make a stack in easy any less shitty, especially with this kind of fucked rhythm that has emphasis starting at 00:50:364 - rather than the 00:50:546 - tick which is clickable, making this stack even more non nonsensical, if this doesn't convince you to change it i dont think anything can, it's not like it's like a DIFFICULT change to make or anything Stack is for emphasis. The long growing note in brass instruments there is well-represented by the slider.
  5. 00:58:182 (2,3,4) - triangle is fucked
  6. 01:07:273 (2,3,1) - also super fucked, i'm assuming this was supposed to be a triangle based on how close it is to one, you could always just make these non triangle like if you dont want them to be perf triangles It wasn't supposed to be a triangle.
  7. 01:10:182 (2,3) - idk man i'd personally click the tail here and not the head if i was an ultra noob because of how the flow of 01:09:455 (1,2) - suggests to go downwards, changed 01:10:182 (2) - to a curved slider facing the head of 01:10:910 (3) - would fix this issue idk man i'd personally click the head here.
  8. 01:22:546 (3,4,1) - the rest of these are even so i'm going to point this one out as not being even DS


    nazi ez modding, please don't decline objectively wrong things like triangles and blankets if you don't like my mod for whatever reason or you're just too lazy to change them, it actually makes a difference thank

Little's Normal

  1. 00:30:182 (1,2,3,4,5) - imperfect hexagon
  2. 00:54:001 (3) - really surprised you didnt do the 1.1x variable spacing for this seeing as its super high emphasis I'm not surprised.
  3. 01:15:273 (1,2,3,4) - i'll point out this hexagon as well since its really clear what it was meant to be Nothing wrong here.

    this diff is really good! it feels like much more effort went into this diff than your easy, that or you're just a normal god Absolutely 0 effort went into both maps.

Little's Hard

  1. 00:35:637 (5,2) - this overlap is uneven, its more overlapped on the slider end of 00:36:728 (2) - than the slider head Blame editor for being imprecise.
  2. 00:53:637 (2,3) - Relax.

Little's Insane

  1. 00:10:728 (3,1) -
  2. 00:42:546 (3,2) - if you're gonna do stuff like this have you considered using lower stack leniency No, stacks look nice.

    the flow on this one is way more farm friendly, surprised you don't have an extra on the set too to completely the set combination meme
Thank.

http://puu.sh/visph/523229c72a.zip

ok, back to studying.
Kaifin

Little wrote:

Absolutely 0 effort went into both maps..
Topic Starter
Doormat

Little wrote:

Absolutely 0 effort went into both maps.
updated little's diffs
UndeadCapulet
From my queue or whatever, modding only Insanes as requested:

XxXxXdeathxXX's Insane

00:28:728 (1,2) - this jump seems rly big since it's the same spacing as the much stronger 00:29:637 (4,5) - beats.
00:57:637 (1,2) - and all similar points, I think swap NC fits better, it keeps the vocals lines connected properly
01:08:910 (4,5,1) - wait why did you switch from the 00:57:455 (4,1) - rhythm, that one works way better ;-;
01:09:637 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this massive jump pattern is pretty much complete filler and takes any emphasis away from the strong 01:11:819 (6,7,8) - vocal beats because everything's the same difference, I really think you should do something else here

---

Kencho's Insane

uh this looks like you mapped with cs4 but then made the circles bigger afterwards
it's like super cramped
but i guess no issues orz

---

Insane

00:01:092 (1,2,1) - put this kind of thing in your extras

---
I looked at the other diffs
they were diffs!
Senko-san
yo

So like i said your maps are p clean already so I'm mostly gonna just find personal preference stuff, but its still a different perspective so meh.

Not Oreimo Topdiff
00:06:182 (1,2,3) - and 00:12:001 (1,2,3) - I feel like these would play a little better as 1/3 beat sliders instead of 1/2. I know its the top diff but the 1/6th gap between them feels a bit awkward considering its spaced even larger than 1/4 beat gaps you used in the kiai like 00:54:364 (1,1) -

00:54:364 (1) - I'd probably map this as a stacked triplet with the slider being from the white tic to the blue (something like this)

01:28:273 I don't think the end of a spinner does this justice but I can't really think of a way to put a note here that doesn't sound badly with the end of the spinner (unless the end of the spinner is silenced and ends on the previous blue tic)

xxdeathx's not edgy at all
00:01:092 (1) - I know its the first thing of the song but having this mapped as a relatively slow slider and then every other instance of this sound mapped as a large jump is kinda wierd. I'd be fine with it being a jump as well (assuming you can make it work with the slider after it)

00:26:546 (3,4) - Im personally not a fan of sliders that flow like this. Maybe its because I didn't find them comfortable but meh. Don't need to change this, just an observation.

00:41:092 (1,2,3,4) - S U D D E N L Y 1/3. Although I have done the same thing with unexpected transitions to 1/3 from 1/4 so i can't speak. You could possibly do what Doormat did in the top diff with two repeat sliders but that wouldn't have the flow like you do here. Hmm...

01:16:001 (4,1) - :thinking:

01:26:546 (4,5,1) - Is this triplet spaced like this on purpose? Kinda ugly imo.

Also same thing as the top diff with the spinner.

Notice me, StarR-sensei
Someone is probably gonna bitch about this diffname. ¯\_(ツ)_/¯

00:54:364 (1) - I really don't like this. The stack with 3 is cool but this really threw me off. Consider Ctrl+G and moving the start of the circle slider so it kinda flows off 00:54:001 (1) - well?

01:14:001 (2) - I hear the held note this is going to, but it feels a little out of place in a kiai with almost all 1/2 rhythms. The missed hitsound is also a bit rhythm breaking.

[insert spinner note here]

Unbencho the Kencho
Wew, the first one I FCed sightread playtesting

00:24:182 (7,1) - I don't know if I would like 7 further away from 1 for emphasis or closer to 1 for spacing consistency with the next section of 1/2 sliders, but its current placement feels a little off to me.

00:54:364 (1) - Same thing as StarR's, I personally don't like this flow reverse here. I feel this plays better ctrl+G'd


Ok is past midnight and I have a GD to map and sleep to get before i work in the morning, GL.
ErunamoJAZZ
Hi

I want to point something, so I hope take this in the best way because my intention is just to be constructive: Why not let (and help?) Little to rank his own set?


Edit: oh, and the spread looks very weird with all those insanes:

Source
Little

ErunamoJAZZ wrote:

Hi

I want to point something, so I hope take this in the best way because my intention is just to be constructive: Why not let (and help?) Little to rank his own set?
Why go through the trouble of ranking multiple sets of the same song when they can be ranked as a single set?
Topic Starter
Doormat
Kaifin, UndeadCapulet, Hiicantpk

Kaifin wrote:

claris

Easy part 2

  1. 00:04:728 (2,3) - oh dear oh my
  2. 00:08:001 (2,3,4) - surprised these arent the same angle k something must've happened to it accidentally when i moved this entire to the right a bit because this was same angle before
  3. 00:09:818 (1,2,3,4) - all of these in the square are really super off
  4. 00:09:818 (1,2,3,4) - also any specific reason for the rhythm change between 00:04:001 (1,2,3) - and this? just checking was originally because the song starts to pick up after this, but i realized that the change in rhythm is kind of stupid since it's still relatively calm here, so i changed the rhythm
  5. 00:13:455 (3,4,5,6) - this looks a little funny because you go out of your way to make this triangle perfect which i appreciate, then have the spacing of 00:15:092 (6) - go back to the uneven spacing of the rest of the map i tried a thing
  6. 00:15:092 (6,1) - this is minorly off all blanket fixes after this post are also applied i'm just getting tired of replying to every single one lol
  7. 00:17:273 (3,4,5) - then this triangle goes back to being off after the other one was right D: chill it was off by a pixel
  8. 00:33:819 (2,3) - minorly off
  9. 00:43:273 (4,1) - on the left side
  10. 00:44:001 (1) - wouldn't it make more sense for this not to be NC'd, and have 00:45:455 (2) - NC'd yeah it was one or the other tbh lol
  11. 00:46:910 (1) - same NC structure as above
  12. 00:55:637 (2,3) -
  13. 00:57:819 (1,2,3,4,5) - there is something very slightly off about your square if you care to fix it, its the top right corner (as you can see by the DS of 5) it was just a broken stack lol
  14. 01:21:819 (2,3,4) - wouldn't this look a lot nicer if it was even just based off the shape that you're making? this is pretty subjective,
    there's nothing wrong with the pattern design here


    i know theres 2 easies but there is a lot of circles in a row in this diff, just an observation

    this mod was way more nazi than the other easy sorry my aids kicked in

Normal part 2

  1. 00:16:909 (5,6,7) - making this even would make this shape look a lot better because it's not so defined in any direction other than being a triangle honestly i think this looks fine. the movement for the cursor between these notes is triangular to make it more intuitive for beginners
  2. 00:33:455 (2,3) - why isn't this one like the other ones like 00:13:455 (3,5) - where is looks super nice and is clear instead of having this ugly overlap spacing in the middle :? i tried a thing, maybe it looks better now?
  3. 01:19:637 (4,5,6,7) - pointing out the off square because it's noticable stack broke lol
  4. 01:23:273 (6,1) -
    why is there way more nazi minute shit in the easy diffs than the normal diffs lol

Hard part 2

  1. 00:05:455 (1,2) - this is slightly slightly off
  2. 00:55:092 - wouldn't this rhythm be a bit better if this was clickable? you could stack the note on 00:55:273 (2) - like the others in the kiai and leave 1 where it is rn as a circle i intentionally start the chorus off with a slider instead of circles. i feel that the increase in sv is a better indicator of showing that the map is more intense here

Insane part 1

  1. 00:28:001 - i dont understand why you switch the circular flow here on this pattern while keeping it the same for 00:33:819 - it's not as much of a problem as much as i just want an explanation as to why if you did it consciously this was actually done subconciously lmao; it felt fine to me but i can see the complaints for this (also because gaia keeps complaining about it lol). changed this pattern and the next one so that the flow is more uniform
  2. 00:34:728 (2,1) - these ARENT THE SAME ANGLE >:( and if they are somehow the stack is making them look like they arent, you could unstack the notes and have them in the same angle of line as the sliders, that would be a cool touch no they were intended to be same angle
  3. 00:51:273 (3,2) - can you find a way to separate these two? goes completely against your structure so far D: done
  4. 01:10:182 (3,5,6) - fix line and make it the same angle as 01:11:455 (4) - for a really good meme??? fixed line; i want the (4) to be a different angle though
  5. 01:14:546 - imo this sounds too clickable to skip, i know you're doing the same rhythm as before but these are two vastly different vocal sounds, i think it'd be really nice to make this clickable and change the rhythm here maybe if more people suggest this; i kind of prefer having a longer slider here for lowest insane
  6. 01:21:092 (1,2,3) - might as well make this a proper triangle with how close it is i'm not good at eyeballing things lol
  7. 01:26:182 (1,2,3,4,5,1) - going to speak for everyone farming this map and say that putting the only 5 note stream at the very end like this is quite mean, i think stacking this would honestly be more fair it's really meme with the shape it has rn even though it blankets it's just kinda bleh fine,
    two kick sliders then

500

  1. 01:26:182 - same thing as in insane, except it makes a lot more sense here in the top diff: your call not for this diff though i think the stream is appropriate for the top diff


zoom

UndeadCapulet wrote:

From my queue or whatever, modding only Insanes as requested:

---

Insane

00:01:092 (1,2,1) - put this kind of thing in your extras i think both patterns get the job done and i want the diffs to be distinct from each other; using same patterning like this makes it lose some of that distinction

---[/notice]
I looked at the other diffs
they were diffs!

Hiicantpk wrote:

yo

So like i said your maps are p clean already so I'm mostly gonna just find personal preference stuff, but its still a different perspective so meh.

Not Oreimo Topdiff
00:06:182 (1,2,3) - and 00:12:001 (1,2,3) - I feel like these would play a little better as 1/3 beat sliders instead of 1/2. I know its the top diff but the 1/6th gap between them feels a bit awkward considering its spaced even larger than 1/4 beat gaps you used in the kiai like 00:54:364 (1,1) - actually i had these as 1/3s originally but changed them to 1/2s to fit more with starr's insane. i'll discuss with him and we'll see which one is more appropriate

00:54:364 (1) - I'd probably map this as a stacked triplet with the slider being from the white tic to the blue (something like this) the piano roll here is too fast to be 1/4, so i don't think a triplet is the best idea here

01:28:273 I don't think the end of a spinner does this justice but I can't really think of a way to put a note here that doesn't sound badly with the end of the spinner (unless the end of the spinner is silenced and ends on the previous blue tic) i decided to put this as spinner end because having to hit a note on a blue tick like this right after a spinner is even more confusing due to how it doesn't land on-beat (white tick).

Ok is past midnight and I have a GD to map and sleep to get before i work in the morning, GL.

thanks for the mods~

ErunamoJAZZ wrote:

Hi

I want to point something, so I hope take this in the best way because my intention is just to be constructive: Why not let (and help?) Little to rank his own set?


Edit: oh, and the spread looks very weird with all those insanes:

Source
i appreciate the concern, but when i was planning on mapping this set about a week ago, i asked little if he could do a gd and he asked if he could do a spread. there's honestly no harm in it, so i don't see why not.

finding the time to gather people willing to mod the map, as well as the inevitable search for nominators to push the map forward also complicate things as some people might not always have the time, e.g. in little's case, so there's nothing wrong with grouping two sets into one. you can argue that it puts more work onto the modders and nominators, but wouldn't the workload be the same if the set was split in two and we each asked the same people?

regarding the spread, i think this is fine, actually. the note density and progression between the difficulties is reasonable, and there's nothing wrong with the mapset being skewed towards one end of the spectrum.
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