From my modding queue
You queued for a full mapset NM
[General]
This mapset definitely has potential. If I were a BN, I'd rank this map spot-on (After my changes are applied, that is )
Thank you for using my queue!
You queued for a full mapset NM
[General]
- This song is stated to be Sakura Quest's ED (ending), not OP (opening). Please change the tags accordingly.
- The Insane difficulty doesn't have the Widescreen Support box checked under "Design" in the Song Setup, while all other difficulties do. Act accordingly.
- I advise you decide on some combo colours to set, since you already got a video and everything; if you were to colorhax different colours for the calm part and the kiai, I believe you would bring this map's quality up a notch.
- 00:14:876 (1) - This hitsound has slightly too much delay on it, and this beat sounds off. Either cut the hitsound to have less delay or use another one
- 00:17:543 - 00:20:210 - 00:22:876 - 00:25:543 - 00:28:210 - 00:30:876 - 00:33:543 - 00:36:210 - 00:37:876 - etc. ^
- 00:35:543 (1,1) - You shouldn't spam NC; I advise you keep the second one, since it's more emphasized
- 00:36:210 (1) - You should remove the Hitfinish from here, since there's no whistling sound in the song here.
- 00:46:210 (1,1) - ^
- 00:51:543 (3) - You should add an Hitfinish here, since there's a whistling sound in the song here. Hitclap alone doesn't provide any feedback, since it blends in so much.
This map is very neat ^^ Definitely like
- 00:06:210 (3) - You could arrange this to be a perfect triangle (coordinates 240;88). If you want to manually do thatin the future, take any two circles that overlap with the first 2 edges of the triangle, like this; then rotate the two circles by 60* and overlap again; 4 will be a placeholder for an object you can place there and obtain a perfect triangle with. In this case, you can just delete 3 and move 4 in the timeline.
- 00:11:876 (5) - This one is just slightly off (123;121)
- 00:14:876 (1) - Like the Easy, this hitsound has slightly too much delay and sounds off.
- 00:35:543 (1,1) - Like the Easy, only keep 1 NC; of course it should be the second one here also.
- 00:36:210 (1) - Remove Hitfinish
- 00:36:876 (2,3,4) - You should arrange these as a triangle for eye candy with the method I explained above ; instead of deleting the second circle you can overlap it with 4, so that 4 will be in the position for a perfect triangle.
- 00:46:210 (1,1) - ^
- 00:51:543 (5) - Add Hitfinish
- 01:06:210 (2,3,4,5) - Could be a square, or 2 triangles. Anyhow, as of now it looks unpolished, so please do look into it.
- Of course, double check any triangle you eyeballed with the method above to improve technical quality.
I'm really liking this mapset so far, definitely want to see it ranked ^^
- 00:11:543 (5,1) - Things like 00:08:876 (5,1) actually look somewhat good, but with 1's body overlapping 5, this just looks messy. Either overlap or move 5 in front of 1.
- 00:14:876 (1) - Need I even say this anymore?
- 00:20:210 (1,2,3) - I'd check that triangle, looks eyeballed
- 00:21:210 (1,2,3) - You could flip 3 vertically and tilt 1 and 2 so they don't overlap with 3 to make a triangle instead of that weird 90* thing
- 00:22:876 (1,2,3) - ^
- 00:24:543 (3) - You should probably move this slightly so it doesn't overlap with 2. If you do, however, want to keep the same spacing, just flip 3 horizontally to blanket 2. Looks good, plays fine. Neat.
- As with the normal, do check all triangles you handmade and make them properly to improve overall quality.
Great GD! It feels like it was made from the original creator himself. You managed to capture the map's essence outstandingly, well done ^^
- 00:04:543 (3,4,1,2) - 00:09:876 (3,4,1,2) - 00:12:543 (3,4,1,2) - You might want to rethink these overlaps, they don't look nearly as good and polished as 00:07:210 (3,4,1,2) (which you should keep exactly like this tbh). You should probably remake these so they flow better into each other rather than being all wiggly. The concept it good, but the execution was poor for the most part (with 00:07:210 (3,4,1,2) - being the exception)
- 00:14:876 (1) - Of course, hitsounds.
- 00:17:543 (1,2,3) - You should space 1 and 2 close together and make a triangluar pattern with 3, and later with 4, like this ( 2 )
- 01:21:543 (1,2,3,4) - This looks a bit off
I don't really have much to say about the rest of the map, it's alright. Could be more aesthetically pleasing, but pointing all of that out would be pointless; it need an aesthetic overhaul that you just have to do yourself, since it most likely implies remapping (although only as far as object placement is concerned, and even then, most of the emphasis is fine already, so you'd just have to do simple pattern rearrangement). In general, look to make geometrial shapes, neat overlaps, and all that stuff.
This mapset definitely has potential. If I were a BN, I'd rank this map spot-on (After my changes are applied, that is )
Thank you for using my queue!