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(K)NoW_NAME - Freesia

posted
Total Posts
70
Topic Starter
Hoa
This beatmap was submitted using in-game submission on Wednesday, August 2, 2017 at 6:28:32 PM

Artist: (K)NoW_NAME
Title: Freesia
Source: サクラクエスト
Tags: Sakura Quest know name ed ending lmt tv size
BPM: 90
Filesize: 28312kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.46 stars, 106 notes)
  2. Insane (4.19 stars, 303 notes)
  3. LMT's Hard (2.95 stars, 209 notes)
  4. Normal (1.95 stars, 141 notes)
Download: (K)NoW_NAME - Freesia
Download: (K)NoW_NAME - Freesia (no video)
Information: Scores/Beatmap Listing
---------------

Easy - me
Normal - me
Hard - LMT
Insane - me

Hikan and Yamicchi hitsound everything. Kudos to them!
Thanks to Gottagof4st for the new mp3!

Modders
Yamicchi (x3000)
Mombei
Error-
LimePixel
Aeril
Hikan
_83
Blan_C
PolkaMocha
gottagof4ast
Sinnoh
Venix
MaridiuS
Neoskylove
Mir-chan ()
Troll
pishifat-chan ()
Yamicchi
I'll be short, but I'll be good
gimme some kudos
[Insane]
• 00:05:876 (5) - So, all of this in the intro, removing them. You're following the guitar here, so there's no reason for you to follow others. It really ruined the guitar pattern tho. Besides those beat are fine without mapping them. Only the last strong beat is fine
• 00:14:710 - lowering the volume a bit? Mute is fine
• 00:35:543 (6) - NC?
• 00:37:543 (5,6) - This is a bit tricky tho, but more of that I feel uncomfortable playing it. You're forcing people to go down and up, so it should be going down on these, but instead you make us go up again? http://puu.sh/wjKYP/fe03319c65.jpg this might go well
• 00:45:543 (1,2) - Those shape are not the same, comparing to 00:42:876 (1,2) - also i think it flows better this way http://puu.sh/wjL4c/b804a8b38d.jpg since you're breaking flow for 00:44:210 (1) - 00:44:876 (1) -
• 00:47:376 (2) - stacking, and be careful if you stack something with other sliderend, it might be unstacked
• 00:58:710 (1,2,3,4,5) - Ok seriously, why not a perfect star?
[Easy]
• 00:35:210 - from the beginning till here, why isn't even 1 blanket are made properly? They are all a bit off tho
• 00:50:876 - why are you skipping this vocal?
[Normal]
• CS is a bit too small tho
• 00:20:210 (1,2,3,4) - this might be a better choice. The way you're making them clickable and unclickable is somehow weird http://puu.sh/wjLma/ffd674dd0c.jpg
• 00:23:876 (3,4) - ctrl + g this, same reason

Đang bắt lỗi linh tinh thôi nên diff của LMT khỏi mod :0k_hand:
LMT

Yamicchi wrote:

Đang bắt lỗi linh tinh thôi nên diff của LMT khỏi mod :0k_hand:
:(
Topic Starter
Hoa
Yami

Yamicchi wrote:

I'll be short, but I'll be good
gimme some kudos
[Insane]
• 00:05:876 (5) - So, all of this in the intro, removing them. You're following the guitar here, so there's no reason for you to follow others. It really ruined the guitar pattern tho. Besides those beat are fine without mapping them. Only the last strong beat is fine. But I kinda like how it sounds,
and how it plays out here, so ...

• 00:14:710 - lowering the volume a bit? Mute is fine Sure
• 00:35:543 (6) - NC? OK
• 00:37:543 (5,6) - This is a bit tricky tho, but more of that I feel uncomfortable playing it. You're forcing people to go down and up, so it should be going down on these, but instead you make us go up again? http://puu.sh/wjKYP/fe03319c65.jpg this might go well Will think about it later.
I mean, it feels kinda fine now, thou

• 00:45:543 (1,2) - Those shape are not the same, comparing to 00:42:876 (1,2) - also i think it flows better this way http://puu.sh/wjL4c/b804a8b38d.jpg since you're breaking flow for 00:44:210 (1) - 00:44:876 (1) - Changed
• 00:47:376 (2) - stacking, and be careful if you stack something with other sliderend, it might be unstacked Hai hai
• 00:58:710 (1,2,3,4,5) - Ok seriously, why not a perfect star? Hai hai, you perfectionist!
[Easy]
• 00:35:210 - from the beginning till here, why isn't even 1 blanket are made properly? They are all a bit off tho Not intending to make one.
Also, some are for distance snap

• 00:50:876 - why are you skipping this vocal? Not now
[Normal]
• CS is a bit too small tho Changed to 3.5
• 00:20:210 (1,2,3,4) - this might be a better choice. The way you're making them clickable and unclickable is somehow weird http://puu.sh/wjLma/ffd674dd0c.jpg uhm
• 00:23:876 (3,4) - ctrl + g this, same reason Done

Đang bắt lỗi linh tinh thôi nên diff của LMT khỏi mod :0k_hand:

Cảm ơn!
Mombei
From my modding queue :)

You queued for a full mapset NM

[General]
  1. This song is stated to be Sakura Quest's ED (ending), not OP (opening). Please change the tags accordingly.
  2. The Insane difficulty doesn't have the Widescreen Support box checked under "Design" in the Song Setup, while all other difficulties do. Act accordingly.
  3. I advise you decide on some combo colours to set, since you already got a video and everything; if you were to colorhax different colours for the calm part and the kiai, I believe you would bring this map's quality up a notch.
[Easy]
  1. 00:14:876 (1) - This hitsound has slightly too much delay on it, and this beat sounds off. Either cut the hitsound to have less delay or use another one
  2. 00:17:543 - 00:20:210 - 00:22:876 - 00:25:543 - 00:28:210 - 00:30:876 - 00:33:543 - 00:36:210 - 00:37:876 - etc. ^
  3. 00:35:543 (1,1) - You shouldn't spam NC; I advise you keep the second one, since it's more emphasized
  4. 00:36:210 (1) - You should remove the Hitfinish from here, since there's no whistling sound in the song here.
  5. 00:46:210 (1,1) - ^
  6. 00:51:543 (3) - You should add an Hitfinish here, since there's a whistling sound in the song here. Hitclap alone doesn't provide any feedback, since it blends in so much.

    This map is very neat ^^ Definitely like
[Normal]
  1. 00:06:210 (3) - You could arrange this to be a perfect triangle (coordinates 240;88). If you want to manually do thatin the future, take any two circles that overlap with the first 2 edges of the triangle, like this; then rotate the two circles by 60* and overlap again; 4 will be a placeholder for an object you can place there and obtain a perfect triangle with. In this case, you can just delete 3 and move 4 in the timeline.
  2. 00:11:876 (5) - This one is just slightly off (123;121)
  3. 00:14:876 (1) - Like the Easy, this hitsound has slightly too much delay and sounds off.
  4. 00:35:543 (1,1) - Like the Easy, only keep 1 NC; of course it should be the second one here also.
  5. 00:36:210 (1) - Remove Hitfinish
  6. 00:36:876 (2,3,4) - You should arrange these as a triangle for eye candy with the method I explained above ; instead of deleting the second circle you can overlap it with 4, so that 4 will be in the position for a perfect triangle.
  7. 00:46:210 (1,1) - ^
  8. 00:51:543 (5) - Add Hitfinish
  9. 01:06:210 (2,3,4,5) - Could be a square, or 2 triangles. Anyhow, as of now it looks unpolished, so please do look into it.
  10. Of course, double check any triangle you eyeballed with the method above to improve technical quality.

    I'm really liking this mapset so far, definitely want to see it ranked ^^
[LMT's Hard]
  1. 00:11:543 (5,1) - Things like 00:08:876 (5,1) actually look somewhat good, but with 1's body overlapping 5, this just looks messy. Either overlap or move 5 in front of 1.
  2. 00:14:876 (1) - Need I even say this anymore?
  3. 00:20:210 (1,2,3) - I'd check that triangle, looks eyeballed
  4. 00:21:210 (1,2,3) - You could flip 3 vertically and tilt 1 and 2 so they don't overlap with 3 to make a triangle instead of that weird 90* thing
  5. 00:22:876 (1,2,3) - ^
  6. 00:24:543 (3) - You should probably move this slightly so it doesn't overlap with 2. If you do, however, want to keep the same spacing, just flip 3 horizontally to blanket 2. Looks good, plays fine. Neat.
  7. As with the normal, do check all triangles you handmade and make them properly to improve overall quality.

    Great GD! It feels like it was made from the original creator himself. You managed to capture the map's essence outstandingly, well done ^^
[Insane]
  1. 00:04:543 (3,4,1,2) - 00:09:876 (3,4,1,2) - 00:12:543 (3,4,1,2) - You might want to rethink these overlaps, they don't look nearly as good and polished as 00:07:210 (3,4,1,2) (which you should keep exactly like this tbh). You should probably remake these so they flow better into each other rather than being all wiggly. The concept it good, but the execution was poor for the most part (with 00:07:210 (3,4,1,2) - being the exception)
  2. 00:14:876 (1) - Of course, hitsounds.
  3. 00:17:543 (1,2,3) - You should space 1 and 2 close together and make a triangluar pattern with 3, and later with 4, like this ( 2 )
  4. 01:21:543 (1,2,3,4) - This looks a bit off

    I don't really have much to say about the rest of the map, it's alright. Could be more aesthetically pleasing, but pointing all of that out would be pointless; it need an aesthetic overhaul that you just have to do yourself, since it most likely implies remapping (although only as far as object placement is concerned, and even then, most of the emphasis is fine already, so you'd just have to do simple pattern rearrangement). In general, look to make geometrial shapes, neat overlaps, and all that stuff.


This mapset definitely has potential. If I were a BN, I'd rank this map spot-on (After my changes are applied, that is ;) )

Thank you for using my queue! :)
LMT

Mombei wrote:

[LMT's Hard]
  1. 00:11:543 (5,1) - Things like 00:08:876 (5,1) actually look somewhat good, but with 1's body overlapping 5, this just looks messy. Either overlap or move 5 in front of 1. sure
  2. 00:14:876 (1) - Need I even say this anymore? I don't get it :c
  3. 00:20:210 (1,2,3) - I'd check that triangle, looks eyeballed looks alright for me :c
  4. 00:21:210 (1,2,3) - You could flip 3 vertically and tilt 1 and 2 so they don't overlap with 3 to make a triangle instead of that weird 90* thing I want some variations too, there's a triangle with the sliderends tho so it's not that thematically unfit
  5. 00:22:876 (1,2,3) - ^ ^
  6. 00:24:543 (3) - You should probably move this slightly so it doesn't overlap with 2. If you do, however, want to keep the same spacing, just flip 3 horizontally to blanket 2. Looks good, plays fine. Neat. it flows more interesting this way, also to make spacing between sliderborders equal I would need to move (3) too far.
  7. As with the normal, do check all triangles you handmade and make them properly to improve overall quality. I did have a look through.

    Great GD! It feels like it was made from the original creator himself. You managed to capture the map's essence outstandingly, well done ^^


This mapset definitely has potential. If I were a BN, I'd rank this map spot-on (After my changes are applied, that is ;) )

Thank you for using my queue! :)
Thanks for the mod!

xd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57543
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56043,77376
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
ArtistUnicode:(K)NoW_NAME
Creator:LeKhanhHoa
Version:LMT's Hard
Source:サクラクエスト
Tags:Sakura Quest know name anime op opening lmt
BeatmapID:1320857
BeatmapSetID:626728

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-803901.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4210,666.666666666667,4,2,1,30,1,0
4210,-133.333333333333,4,2,1,30,0,0
14876,-100,4,2,1,50,0,0
36210,-83.3333333333333,4,2,1,50,0,0
56043,-83.3333333333333,4,2,1,60,0,0
57543,-83.3333333333333,4,2,2,70,0,1
77376,-83.3333333333333,4,2,1,70,0,1
77460,-83.3333333333333,4,2,2,70,0,1
78876,-133.333333333333,4,2,1,30,0,0
81210,-133.333333333333,4,2,1,5,0,0
81543,-133.333333333333,4,2,1,30,0,0
83876,-133.333333333333,4,2,1,5,0,0
84210,-133.333333333333,4,2,1,30,0,0
86543,-133.333333333333,4,2,1,5,0,0
86876,-133.333333333333,4,2,1,30,0,0


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101,305,47876,6,0,L|114:326,3,25.4999992218018,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
92,291,48210,2,0,P|139:273|204:286,1,101.999996887207,0|2,0:0|0:0,0:0:0:0:
367,291,48876,6,0,L|425:275,1,50.9999984436036,12|0,0:0|0:0,0:0:0:0:
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Topic Starter
Hoa
My turn.

Mombei wrote:

From my modding queue :)

You queued for a full mapset NM

[General]
  1. This song is stated to be Sakura Quest's ED (ending), not OP (opening). Please change the tags accordingly. Wrong song lol
  2. The Insane difficulty doesn't have the Widescreen Support box checked under "Design" in the Song Setup, while all other difficulties do. Act accordingly. Sure
  3. I advise you decide on some combo colours to set, since you already got a video and everything; if you were to colorhax different colours for the calm part and the kiai, I believe you would bring this map's quality up a notch. Colorhaxing, huh? Will see what I can do

    Any line that relates to hitsound will be replied later, as I'm not the hitsounder
[Easy]
  1. 00:14:876 (1) - This hitsound has slightly too much delay on it, and this beat sounds off. Either cut the hitsound to have less delay or use another one
  2. 00:17:543 - 00:20:210 - 00:22:876 - 00:25:543 - 00:28:210 - 00:30:876 - 00:33:543 - 00:36:210 - 00:37:876 - etc. ^
  3. 00:35:543 (1,1) - You shouldn't spam NC; I advise you keep the second one, since it's more emphasized It's not kinda spamming. I think it is suitable here since the music change it pace. On other diff, it would look less like spamming and more like actual newcomboing. I keep it on this diff for consistency.
  4. 00:36:210 (1) - You should remove the Hitfinish from here, since there's no whistling sound in the song here.
  5. 00:46:210 (1,1) - ^
  6. 00:51:543 (3) - You should add an Hitfinish here, since there's a whistling sound in the song here. Hitclap alone doesn't provide any feedback, since it blends in so much.

    This map is very neat ^^ Definitely like
[Normal]
  1. 00:06:210 (3) - You could arrange this to be a perfect triangle (coordinates 240;88). If you want to manually do that in the future, take any two circles that overlap with the first 2 edges of the triangle, like this; then rotate the two circles by 60* and overlap again; 4 will be a placeholder for an object you can place there and obtain a perfect triangle with. In this case, you can just delete 3 and move 4 in the timeline. I originally meant blanket here, but your pattern is cool too, so I could try.
  2. 00:11:876 (5) - This one is just slightly off (123;121) Idk what you mean here thou.
  3. 00:14:876 (1) - Like the Easy, this hitsound has slightly too much delay and sounds off.
  4. 00:35:543 (1,1) - Like the Easy, only keep 1 NC; of course it should be the second one here also. Explained
  5. 00:36:210 (1) - Remove Hitfinish
  6. 00:36:876 (2,3,4) - You should arrange these as a triangle for eye candy with the method I explained above ; instead of deleting the second circle you can overlap it with 4, so that 4 will be in the position for a perfect triangle. Here I meant not a triangle thou, but blanket even for 00:38:876 (1) - so sr.
  7. 00:46:210 (1,1) - ^ I just don't feel like I should here. Like I want to keep the flow it currently is, so...
  8. 00:51:543 (5) - Add Hitfinish
  9. 01:06:210 (2,3,4,5) - Could be a square, or 2 triangles. Anyhow, as of now it looks unpolished, so please do look into it. Should looked nicer now
  10. Of course, double check any triangle you eyeballed with the method above to improve technical quality. Most of the other stuff are just distance snapping, so...

    I'm really liking this mapset so far, definitely want to see it ranked ^^

[Insane]
  1. 00:04:543 (3,4,1,2) - 00:09:876 (3,4,1,2) - 00:12:543 (3,4,1,2) - You might want to rethink these overlaps, they don't look nearly as good and polished as 00:07:210 (3,4,1,2) (which you should keep exactly like this tbh). You should probably remake these so they flow better into each other rather than being all wiggly. The concept it good, but the execution was poor for the most part (with 00:07:210 (3,4,1,2) - being the exception) How's it now?
  2. 00:14:876 (1) - Of course, hitsounds.
  3. 00:17:543 (1,2,3) - You should space 1 and 2 close together and make a triangluar pattern with 3, and later with 4, like this ( 2 ) Make some adjustments
  4. 01:21:543 (1,2,3,4) - This looks a bit off Fixed

    I don't really have much to say about the rest of the map, it's alright. Could be more aesthetically pleasing, but pointing all of that out would be pointless; it need an aesthetic overhaul that you just have to do yourself, since it most likely implies remapping (although only as far as object placement is concerned, and even then, most of the emphasis is fine already, so you'd just have to do simple pattern rearrangement). In general, look to make geometrial shapes, neat overlaps, and all that stuff. IDK. It looks fine to me. Probably because I'm not really great at perfecting pattern thou. Will try to see if there is any problems with it thou.


This mapset definitely has potential. If I were a BN, I'd rank this map spot-on (After my changes are applied, that is ;) ) :D :D

Thank you for using my queue! :)
Thank you for your mod. It was very helpful!

P/S: I will colorhaxing later
Hikan

Mombei wrote:

From my modding queue :)

You queued for a full mapset NM

[Easy]
  1. 00:36:210 (1) - You should remove the Hitfinish from here, since there's no whistling sound in the song here. additional hitsound to distinguish it from the other parts
  2. 00:46:210 (1,1) - ^
  3. 00:51:543 (3) - You should add an Hitfinish here, since there's a whistling sound in the song here. Hitclap alone doesn't provide any feedback, since it blends in so much. ok worth
[Normal]
  1. 00:36:210 (1) - Remove Hitfinish
  2. 00:51:543 (5) - Add Hitfinish

[Insane]
  1. 00:14:876 (1) - Of course, hitsounds. did, what's wrong.
Thank you for using my queue! :)
00:51:543 - thêm finish
01:17:460 - xóa green line ở đây (xóa thôi không cần add thêm gì nữa)

Thanks.
Topic Starter
Hoa
Applied everything and add colorhaxing.
-Keitaro
from my queue

[Easy]
00:22:876 (1,2) - hmm, fix blanket? also 00:22:876 (1,2,3) - these seems doesn't look like a perfect triangle.
00:47:543 (2,3,4) - somehow this feels rather weird in aesthetic, idk how to explain it, but something like this probaly better
00:49:543 (1,2) - Hmm, the circular flow is different from the other part, be consistent please?
00:54:210 (4,1) - this blanket can be done better imo
01:10:210 (3) - imo, change this to a parallel of 01:08:876 (2) - will be better

[Normal]
00:14:876 (1,2) - circular flow is a bit off
00:24:876 (5) - move it left for circular flow with 00:24:210 (4) -
00:26:543 (3,4,5) - idk if a straight is good for this situation, as 00:26:543 (3) - is trying to curve and 00:27:043 (4,5) - is forcing to do straight, well, its up to you anyway
00:43:876 (1,2) - is seems to be the same with 00:41:876 (2) - , but why they aren't the same?

I have no idea about Hard and Insane since its in a low BPM, sorry.
anyway good luck~
Topic Starter
Hoa

Error- wrote:

from my queue

[Easy]
00:22:876 (1,2) - hmm, fix blanket? also 00:22:876 (1,2,3) - these seems doesn't look like a perfect triangle. Adjusted
00:47:543 (2,3,4) - somehow this feels rather weird in aesthetic, idk how to explain it, but something like this probaly better Changed
00:49:543 (1,2) - Hmm, the circular flow is different from the other part, be consistent please? OK
00:54:210 (4,1) - this blanket can be done better imo I not that nicpicky, but I move it a little bit
01:10:210 (3) - imo, change this to a parallel of 01:08:876 (2) - will be better Sorry, I like how it is, (copying the 01:10:210 (3) - and reversed it)

[Normal]
00:14:876 (1,2) - circular flow is a bit off Move it a bit
00:24:876 (5) - move it left for circular flow with 00:24:210 (4) - Sure
00:26:543 (3,4,5) - idk if a straight is good for this situation, as 00:26:543 (3) - is trying to curve and 00:27:043 (4,5) - is forcing to do straight, well, its up to you anyway I'll probably leave it as it is now
00:43:876 (1,2) - is seems to be the same with 00:41:876 (2) - , but why they aren't the same? Consistent with 00:54:543 (1,2) - And I don't want the downbeat to be on sliderend

I have no idea about Hard and Insane since its in a low BPM, sorry.
anyway good luck~
Thanks a lot for your mod
LimePixel
NM from my queue. Sorry for being late :c

[Normal]
-00:45:876 (5,1) - Blanket?
-01:17:376 (5) - What's with the super loud clap?

[LMT's Hard]
-00:04:210 (1,2) - Please make sliders lead into circles perfectly in this case. Looks much better. This happens a lot throughout the map, I won't point out each instance since there are too many. (Example where this is done right is 01:24:210 (1,2) )
-00:12:210 (1) - Second slider anchor is slightly to the left, giving it an angle (Same with 00:13:210 (3) )
-01:17:376 (3) - Same very loud clap for no reason.

[Insane]
-00:51:043 (7,8,9) - No reason to have differences in spacing between each other since the strong sound ends at the end of 00:50:543 (6). So there's no point in emphasizing #7
-00:59:543 (9) - NC, and remove the NC from 01:00:043 (1) ?

Honestly, don't give me a kudosu for this, please. I couldn't really find anything else wrong, bcs of lacking time to play it more than twice.
Good luck
LMT

LimePixel wrote:

[LMT's Hard]
-00:04:210 (1,2) - Please make sliders lead into circles perfectly in this case. Looks much better. This happens a lot throughout the map, I won't point out each instance since there are too many. (Example where this is done right is 01:24:210 (1,2) ) stylistic choice, also just lead straight into is boring tbh
-00:12:210 (1) - Second slider anchor is slightly to the left, giving it an angle (Same with 00:13:210 (3) ) fixed
-01:17:376 (3) - Same very loud clap for no reason. red tick rhythm which is quite odd compared to the rest
Thanks for the mod!

1
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57543
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 56043,77376
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
ArtistUnicode:(K)NoW_NAME
Creator:LeKhanhHoa
Version:LMT's Hard
Source:サクラクエスト
Tags:Sakura Quest know name anime ed ending lmt
BeatmapID:1320857
BeatmapSetID:626728

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-803901.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4210,666.666666666667,4,2,1,30,1,0
4210,-133.333333333333,4,2,1,30,0,0
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Topic Starter
Hoa

LimePixel wrote:

NM from my queue. Sorry for being late :c

[Normal]
-00:45:876 (5,1) - Blanket? OK
-01:17:376 (5) - What's with the super loud clap? I think it's fitting there

[Insane]
-00:51:043 (7,8,9) - No reason to have differences in spacing between each other since the strong sound ends at the end of 00:50:543 (6). So there's no point in emphasizing #7 There's a big clap at 00:51:210 (8) - thou, hence the spacing
-00:59:543 (9) - NC, and remove the NC from 01:00:043 (1) ? Nah, consistent vocal NC

Honestly, don't give me a kudosu for this, please. I couldn't really find anything else wrong, bcs of lacking time to play it more than twice. I think you deserved it. Even if I don't fix anything, you still give me suggestion, which is valuable. But I do fix some spot, so I will just give you one
Good luck
Thanks for the mod!
Aeril
cool song
[Insane]
  1. 00:05:709 (4,5) - move the slider on 5 up so it breaks the flow as it is a different sound and it would match the way you mapped the rest of these in the beginning.
  2. 00:18:543 (1,2,3,4) - you need to focus an instrument, here you focus vocals but 00:21:210 (1,2,3,4) - here you focus the guitars and percussion.
  3. 00:21:043 (4) - theres no note here
  4. 00:23:710 (4) - theres no note here
  5. 00:35:210 - up until here you need to look back on rhythm because you switch focus too much and it isnt intuitive to play.
  6. 01:12:210 (5) - space this out from 01:11:543 (3) - this one so it matches the rest of the spacing around objects that you do
  7. 01:18:876 (1,2,3,4) - the angle you have here is too wide and doesnt match the rest of these
[Easy]
  1. 00:17:543 (1) - remove nc here, i suggest lowering frequency of ncs during calm parts in easy as it would match the feel of the music. also goes for 00:22:876 (1) - 00:28:210 (1) - 00:33:543 (1) - .
  2. 00:35:543 (1) - dont add ncs like this, it will possibly confuse new players and having ncs like this well screw with the hp drain. also remove 00:46:210 (1) - this one.
  3. 00:56:210 (1) - one remove nc, two i think it would be better to have this be a slider then hit circle to increase build up to the kiai.
  4. 01:17:210 (3) - is the whistle on the end of this a mistake?
Topic Starter
Hoa

Aeril wrote:

cool song
[Insane]
  1. 00:05:709 (4,5) - move the slider on 5 up so it breaks the flow as it is a different sound and it would match the way you mapped the rest of these in the beginning. OK
  2. 00:18:543 (1,2,3,4) - you need to focus an instrument, here you focus vocals but 00:21:210 (1,2,3,4) - here you focus the guitars and percussion. I do think 00:21:210 (1,2,3,4) - both sliderhead lands on vocals thou
  3. 00:21:043 (4) - theres no note here Removed
  4. 00:23:710 (4) - theres no note here Removed
  5. 00:35:210 - up until here you need to look back on rhythm because you switch focus too much and it isnt intuitive to play. Hmmm, I think it stills follow the vocals nicely thou
  6. 01:12:210 (5) - space this out from 01:11:543 (3) - this one so it matches the rest of the spacing around objects that you do I don't know how to explain it here, but it's to be consistent with the similar part before it
  7. 01:18:876 (1,2,3,4) - the angle you have here is too wide and doesnt match the rest of these I meant it as an indication for the end of the song
[Easy]
  1. 00:17:543 (1) - remove nc here, i suggest lowering frequency of ncs during calm parts in easy as it would match the feel of the music. also goes for 00:22:876 (1) - 00:28:210 (1) - 00:33:543 (1) - . Guess I will cut it down
  2. 00:35:543 (1) - dont add ncs like this, it will possibly confuse new players and having ncs like this well screw with the hp drain. also remove 00:46:210 (1) - this one. I mean, this is like the transition part, and I want to keep it this way for pretty-looking and some consistency with other diff
  3. 00:56:210 (1) - one remove nc, two i think it would be better to have this be a slider then hit circle to increase build up to the kiai. The NC part is explained similarly like above, and I kinda don't understand what you mean about the slider part thou
  4. 01:17:210 (3) - is the whistle on the end of this a mistake? consistency, I believe
Thanks for your mod!
Hikan
hù
Ins
00:07:876 (1,2,3,4) - làm cho đều lại
00:15:376 (2,3,1) - gap khác nhau, để (3) half stack với 00:14:876 (1) - thôi
00:16:210 (2,3,4) - tam giác đều sẽ đẹp hơn
00:20:876 (3) - để qua 480 45 thì sẽ rõ cái gap hơn
00:22:876 (1,2) - blanket
00:26:043 (2,3,1) - như trên, gap khác nhau, player dễ nhầm, 00:28:710 (2,3,1) -
00:35:543 (5,6) - để 1/2 slider thôi? như vậy overmap tick xanh quá
00:37:543 (5,6) - cho nó hướng vô trong, distance như vậy từ 6 tới 7 hơi xa https://puu.sh/wsP7Y/abe1e2e4bd.png
00:38:876 (1,2,4) - tam giác thì sao
00:44:043 (4) - 0 90 để hợp với hướng của slider
00:45:543 (1) - cá nhân ctrl g cai này thì flow 00:44:876 (4,5,6,1) - cái này ngon hơn
00:58:043 (2) - stack 00:56:543 (4) - cho có structure
01:00:876 (5) - ở đây hơi ngượng
01:02:876 (1,2,3) - như vậy thì không biết đang emphasis cái nào, để 2 gần lại chút
01:18:210 (2) - ctrl g? cho hợp flow với 01:17:544 (5,1) -
01:20:543 (5,5,5) - mấy cái này nghe nó dừng ở tick xanh cơ, check lại xem thế nào 01:21:043 - 01:23:710 - 01:26:376 - . Với lại cũng overmap cái 5, thử rhythm này xem thế nào https://puu.sh/wsPqR/73a1e966a6.png
LMT
00:13:876 (1) - đuôi reverse nó hướng ra ngoài :(
00:26:876 (2,3,4) - reverse slider? như vậy có hơi dense mặc dù không mạnh lắm
00:24:210 (2,3) - shit overlap
N
Ar 4.5 thôi
00:16:376 (4,5) - stack hẳn luôn thì dễ nhìn hơn
00:19:210 - overmap, 1 cái slider dài thôi
00:33:876 - vocal :(
00:57:543 (1,2,3,4) - https://puu.sh/wsPPg/3c0c84065f.png
01:00:210 (1) - để qua tick xanh để follow vocal rõ hơn, Normal nên cũng cần follow chút chút chứ đừng undermap nhiều quá
01:08:210 (1) - 3/4 thì sao, 01:10:876 (1) -
Ez
00:54:876 (1,1) - 1 shape thôi để hợp với pattern hơn
Topic Starter
Hoa

Hikan wrote:

hù sợ
Ins
00:07:876 (1,2,3,4) - làm cho đều lại rồi
00:15:376 (2,3,1) - gap khác nhau, để (3) half stack với 00:14:876 (1) - thôi uhm
00:16:210 (2,3,4) - tam giác đều sẽ đẹp hơn cố gắng
00:20:876 (3) - để qua 480 45 thì sẽ rõ cái gap hơn uhm
00:22:876 (1,2) - blanket T thấy đẹp nhất rồi
00:26:043 (2,3,1) - như trên, gap khác nhau, player dễ nhầm, 00:28:710 (2,3,1) - sửa
00:35:543 (5,6) - để 1/2 slider thôi? như vậy overmap tick xanh quá Có sao đâu? T thik để vocal trên sliderhead ở chỗ này
00:37:543 (5,6) - cho nó hướng vô trong, distance như vậy từ 6 tới 7 hơi xa https://puu.sh/wsP7Y/abe1e2e4bd.png uhm
00:38:876 (1,2,4) - tam giác thì sao Tạm
00:44:043 (4) - 0 90 để hợp với hướng của slider Rồi
00:45:543 (1) - cá nhân ctrl g cai này thì flow 00:44:876 (4,5,6,1) - cái này ngon hơn Uhm
00:58:043 (2) - stack 00:56:543 (4) - cho có structure Uhm
01:00:876 (5) - ở đây hơi ngượng ...
01:02:876 (1,2,3) - như vậy thì không biết đang emphasis cái nào, để 2 gần lại chút rồi
01:18:210 (2) - ctrl g? cho hợp flow với 01:17:544 (5,1) - Thích để flow đi lên ở chỗ này
01:20:543 (5,5,5) - mấy cái này nghe nó dừng ở tick xanh cơ, check lại xem thế nào 01:21:043 - 01:23:710 - 01:26:376 - . Với lại cũng overmap cái 5, thử rhythm này xem thế nào https://puu.sh/wsPqR/73a1e966a6.png Chỗ này là muốn overmap vậy. Đoạn sau thì Hòa lại nghĩ để ở 01:21:210 - hợp hơn, do nhạc ở đoạn đó tự nhiên dịu xuống
N
Ar 4.5 thôi Rồi
00:16:376 (4,5) - stack hẳn luôn thì dễ nhìn hơn Dạ thôi, để distance snap thôi. Hòa kị stack trong Normal lắm
00:19:210 - overmap, 1 cái slider dài thôi Rồi
00:33:876 - vocal :( Dạ, nhưng 00:34:043 - có tiếng to hơn, nên để ở đây sẽ nghe đc hơn. Also, consistency
00:57:543 (1,2,3,4) - https://puu.sh/wsPPg/3c0c84065f.png I prefer the current pattern vì nhiều lí do. 1. 00:57:876 - there's a sound here. 2. Đoạn này để vocal vầy thấy đc hơn
01:00:210 (1) - để qua tick xanh để follow vocal rõ hơn, Normal nên cũng cần follow chút chút chứ đừng undermap nhiều quá Đâu undermap nhiều lắm đâu và ko muốn kip downbeat và cái sound nằm trên nó
01:08:210 (1) - 3/4 thì sao, 01:10:876 (1) - Rồi
Ez
00:54:876 (1,1) - 1 shape thôi để hợp với pattern hơn Rồi
Hai domo arigatou
LMT

Hikan wrote:

hù

LMT
00:13:876 (1) - đuôi reverse nó hướng ra ngoài :( luồn vào trong
00:26:876 (2,3,4) - reverse slider? như vậy có hơi dense mặc dù không mạnh lắm thế thì lại thưa quá :(
00:24:210 (2,3) - shit overlap lol f
tksss
a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57543
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 56043,77376
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
ArtistUnicode:(K)NoW_NAME
Creator:LeKhanhHoa
Version:LMT's Hard
Source:サクラクエスト
Tags:Sakura Quest know name anime ed ending lmt
BeatmapID:1320857
BeatmapSetID:626728

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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224,104,37543,2,0,P|289:113|337:104,1,101.999996887207,0|2,0:0|0:0,0:0:0:0:
305,227,38210,2,0,L|293:300,1,50.9999984436036,12|0,0:0|0:0,0:0:0:0:
205,276,38543,2,0,L|216:336,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
116,325,38876,6,0,P|72:339|7:325,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
9,251,39376,2,0,P|53:237|118:251,1,101.999996887207,0|0,0:0|0:0,0:0:0:0:
191,266,39876,6,0,L|211:235,3,25.4999992218018
186,276,40210,2,0,P|245:287|293:274,1,101.999996887207,0|2,0:0|0:0,0:0:0:0:
402,153,40876,2,0,L|390:80,1,50.9999984436036,12|0,0:0|0:0,0:0:0:0:
302,104,41209,2,0,L|313:44,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
215,71,41543,54,0,P|165:61|106:72,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
42,113,42043,1,0,0:0:0:0:
112,166,42210,2,0,P|162:176|221:165,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
285,118,42710,1,0,0:0:0:0:
336,191,42876,2,0,P|323:241|336:294,1,101.999996887207,0|2,0:0|0:0,0:0:0:0:
206,355,43543,2,0,L|94:341,1,101.999996887207,12|0,0:0|0:0,0:0:0:0:
13,354,44043,1,0,0:0:0:0:
53,273,44210,6,0,P|60:227|48:157,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
117,97,44710,1,0,0:0:0:0:
180,170,44876,2,0,P|173:216|185:286,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
247,336,45376,1,0,0:0:0:0:
311,267,45543,2,0,P|334:258|409:263,1,101.999996887207,0|0,0:0|0:0,0:0:0:0:
238,42,46210,69,12,0:0:0:0:
486,110,46543,1,0,0:0:0:0:
278,184,46876,6,0,L|215:180,1,50.9999984436036,2|0,0:0|0:0,0:0:0:0:
150,172,47210,2,0,L|92:167,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
20,162,47543,1,8,0:0:0:0:
101,305,47876,6,0,L|114:326,3,25.4999992218018,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
92,291,48210,2,0,P|139:273|204:286,1,101.999996887207,0|2,0:0|0:0,0:0:0:0:
367,291,48876,2,0,L|425:275,1,50.9999984436036,12|0,0:0|0:0,0:0:0:0:
310,192,49210,2,0,L|368:208,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
239,127,49543,6,0,P|195:141|128:124,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
138,43,50043,2,0,P|182:29|249:46,1,101.999996887207,0|0,0:0|0:0,0:0:0:0:
324,76,50543,6,0,L|350:47,3,25.4999992218018,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
315,92,50876,2,0,P|359:106|426:89,1,101.999996887207,0|2,0:0|0:0,0:0:0:0:
287,243,51543,2,0,L|280:299,1,50.9999984436036,12|0,0:0|0:0,0:0:0:0:
189,197,51876,2,0,L|196:253,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
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232,54,52710,1,0,0:0:0:0:
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226,62,53376,1,0,0:0:0:0:
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0,169,54710,1,0,0:0:0:0:
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195,176,55376,1,0,0:0:0:0:
151,278,55543,2,0,P|100:291|34:273,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
205,172,56043,1,2,0:1:0:0:
272,271,56210,2,0,L|287:377,1,101.999996887207,2|2,0:1|0:1,0:0:0:0:
372,134,56876,69,12,0:0:0:0:
451,150,57043,1,0,0:0:0:0:
490,81,57210,1,0,0:0:0:0:
436,23,57376,1,0,0:0:0:0:
365,55,57543,70,0,P|322:55|261:40,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
206,105,58043,1,0,0:0:0:0:
239,186,58210,2,0,P|196:186|135:201,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
91,269,58710,2,0,L|21:255,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
146,334,59043,2,0,L|91:365,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
231,344,59376,1,0,0:0:0:0:
314,332,59543,2,0,P|357:332|418:317,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
483,265,60043,6,0,P|465:206|469:144,1,101.999996887207,0|0,0:0|0:0,0:0:0:0:
390,131,60543,2,0,L|379:81,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
320,177,60876,2,0,P|277:161|213:159,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
148,181,61376,1,0,0:0:0:0:
71,182,61543,1,0,0:0:0:0:
26,119,61710,1,0,0:0:0:0:
60,187,61876,86,0,L|53:262,1,50.9999984436036
89,315,62210,2,0,P|136:301|199:307,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
198,139,62876,6,0,P|246:139|308:107,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
322,198,63376,1,0,0:0:0:0:
298,283,63543,2,0,P|358:291|404:315,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
461,257,64043,2,0,L|488:318,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
465,163,64376,2,0,L|512:192,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
424,89,64710,1,0,0:0:0:0:
346,55,64876,2,0,P|273:67|237:59,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
174,24,65376,1,0,0:0:0:0:
109,82,65543,86,0,P|76:87|34:80,1,50.9999984436036
120,167,65876,2,0,L|60:220,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
177,234,66210,2,0,P|230:227|278:236,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
338,285,66710,1,0,0:0:0:0:
412,303,66876,1,0,0:0:0:0:
474,259,67043,1,0,0:0:0:0:
419,313,67210,6,0,L|411:371,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
337,379,67543,1,2,0:0:0:0:
363,162,67876,1,0,0:0:0:0:
296,200,68043,1,0,0:0:0:0:
222,178,68210,86,0,P|157:180|91:217,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
42,150,68710,1,0,0:0:0:0:
114,105,68876,2,0,P|134:47|130:-2,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
31,149,69376,1,0,0:0:0:0:
110,202,69543,2,0,P|130:259|126:309,1,101.999996887207,0|0,0:0|0:0,0:0:0:0:
353,325,70210,5,2,0:0:0:0:
326,253,70376,1,0,0:0:0:0:
330,176,70543,1,0,0:0:0:0:
389,127,70710,1,0,0:0:0:0:
324,167,70876,86,0,P|261:169|215:150,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
150,205,71376,1,0,0:0:0:0:
211,272,71543,2,0,P|273:280|315:307,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
160,203,72043,1,0,0:0:0:0:
124,288,72210,2,0,P|65:311|15:309,1,101.999996887207,0|0,0:0|0:0,0:0:0:0:
155,195,72876,6,0,L|141:122,1,50.9999984436036,2|0,0:0|0:0,0:0:0:0:
231,123,73210,2,0,L|242:60,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
327,114,73543,86,0,P|396:128|451:114,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
253,215,74210,2,0,P|184:201|129:215,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
83,252,74710,2,0,L|23:239,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
124,332,75043,2,0,L|70:348,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
207,358,75376,1,0,0:0:0:0:
287,331,75543,2,0,P|344:322|403:332,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
356,139,76210,6,0,P|343:68|359:0,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
224,217,76876,2,0,P|211:288|227:356,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
144,365,77376,2,0,L|121:303,1,50.9999984436036,10|2,0:1|0:1,0:0:0:0:
121,307,77876,85,0,0:0:0:0:
61,185,78210,1,0,0:0:0:0:
139,77,78543,2,0,L|208:63,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
267,45,78876,38,0,L|273:2,2,31.8750012159348
255,121,79376,1,0,0:0:0:0:
264,341,79876,6,0,L|269:382,2,31.8750012159348,0|0|0,0:0|0:0|0:0,0:0:0:0:
255,263,80376,2,0,B|298:245|334:262|334:262|368:276|413:258,1,159.375006079674,0|0,0:0|0:0,0:0:0:0:
420,179,81543,6,0,L|470:186,2,31.8750012159348,0|0|0,0:0|0:0|0:0,0:0:0:0:
343,164,82043,1,0,0:0:0:0:
92,179,82543,6,0,L|42:186,2,31.8750012159348,0|0|0,0:0|0:0|0:0,0:0:0:0:
169,164,83043,2,0,B|181:203|181:203|151:270|176:338,1,159.375006079674,0|0,0:0|0:0,0:0:0:0:
267,339,84210,54,0,L|273:382,2,31.8750012159348,0|0|0,0:0|0:0|0:0,0:0:0:0:
255,263,84710,1,0,0:0:0:0:
264,43,85210,6,0,L|269:2,2,31.8750012159348,0|0|0,0:0|0:0|0:0,0:0:0:0:
255,121,85710,2,0,B|295:130|332:100|332:100|379:121|427:114,1,159.375006079674,0|0,0:0|0:0,0:0:0:0:
424,201,86877,6,0,L|474:208,2,31.8750012159348,0|0|0,0:0|0:0|0:0,0:0:0:0:
354,236,87377,1,0,0:0:0:0:
88,201,87876,6,0,L|38:208,2,31.8750012159348,0|0|0,0:0|0:0|0:0,0:0:0:0:
158,236,88376,1,0,0:0:0:0:
anna apple
general
double the bpm, to fix sv you do only half of base and it fixes. double bpm makes more sense even if song is calmer

insane
00:04:210 - really like this intro
00:28:376 - there isn't a vocal hold here so you shouldn't skip this one
00:16:210 (2,3) - how come this is a jump, you should try to focus on one instrument and not try to emphasize all of them
00:33:876 - normally you have the vocal sounds clickable so this should be to 1/4 sliders
00:35:210 - this color hax emphasis hardly works because there is barely anything different in the song and you mapped it barely differently so no point
00:52:543 (2) - this should be two circles for the reason of clickability on vocal sounds, legit 00:53:210 (4,5) - shown here
00:40:876 (1,2) - and 00:46:210 (1,2) - are the same strength but only one is color haxed ???
good ending too,
just make sure you make the vocals clickable for clarity cuz rn its a little inconsistent

lmt hard
01:14:710 (3,4,5) - I think this should follow the vocals more closely since kiai before this follows vocals pretty closely and this one is d

normal
00:48:543 (3,4) - this blanket forces awkward movement that you don't really do before

easy
:)
Topic Starter
Hoa

borborygmos wrote:

general
double the bpm, to fix sv you do only half of base and it fixes. double bpm makes more sense even if song is calmer I took the timing from another bubbled map, so I think it fits. Besides, metronome will sound more fitting at 90 BPM

insane
00:04:210 - really like this intro thanks
00:28:376 - there isn't a vocal hold here so you shouldn't skip this one oh yeah thanks
00:16:210 (2,3) - how come this is a jump, you should try to focus on one instrument and not try to emphasize all of them ok nerf
00:33:876 - normally you have the vocal sounds clickable so this should be to 1/4 sliders there's no vocals here and I prefer consistency
00:35:210 - this color hax emphasis hardly works because there is barely anything different in the song and you mapped it barely differently so no point It's different because it's a small stream and the white sound I use is to emphasize changes to pattern
00:52:543 (2) - this should be two circles for the reason of clickability on vocal sounds, legit 00:53:210 (4,5) - shown here 00:52:710 - There's no vocal here so I prefer 1/4 slider
00:40:876 (1,2) - and 00:46:210 (1,2) - are the same strength but only one is color haxed ??? I do think 00:46:210 - is the similar pattern to 00:35:543 - so the colorhaxing is like that
good ending too, Thanks!
just make sure you make the vocals clickable for clarity cuz rn its a little inconsistent IDK. It seems fine to me

normal
00:48:543 (3,4) - this blanket forces awkward movement that you don't really do before I mean, 00:47:543 (2,3,4) - This part use the same copy - paste pattern from 00:36:876 (2,3,4) - so there's that

easy
:)
Thanks for your mod!
LMT

borborygmos wrote:

lmt hard
01:14:710 (3,4,5) - I think this should follow the vocals more closely since kiai before this follows vocals pretty closely and this one is d I would follow it if the vocal rhythm itself were denser tbh. It's way too sparse and kinda uninteresting to follow closely. Fair point otherwise tho
thanks for the mod!!
Stack
Not 100% sure if I'm going to mod this but the mp3 sounded so bad,
Here is a better one wih 192 kbps, you will have to adjust the offset though
http://puu.sh/wzNyN/e87cc1a84c.mp3
Topic Starter
Hoa

gottagof4ast wrote:

Not 100% sure if I'm going to mod this but the mp3 sounded so bad,
Here is a better one wih 192 kbps, you will have to adjust the offset though
http://puu.sh/wzNyN/e87cc1a84c.mp3
Yes, thanks a lot for the better mp3. If you could mod this, it would be great. But if you can't or don't want to, then that's fine as well
LMT
offfset ~ -20ms
Topic Starter
Hoa

LMT wrote:

offfset ~ -20ms
;)
Blan_C
Hello, NM from my queue
Insane

  1. Overally i think hitsounds on 00:15:496 (1) - 00:18:163 (1) - etc are a bit too loud, try decrasing volume of the hs mp3 file a bit.
  2. 00:15:496 (1,2) - you can improve this blanket
  3. 00:23:496 (1,2) - ^
  4. 01:09:496 (3,4) - ^
  5. 00:45:830 (5) - Try moving this to 412:42 to make it more flowy (anti clockwise movement from 00:44:663 (4) - )
  6. 01:00:663 (1,2) - Please ctrl g this. That way you will support guitars and 'nnnn' vocal sound
Map is really good. I tried hard and couldnt find more. Good luck!
Topic Starter
Hoa

Blan_C wrote:

Hello, NM from my queue
Insane

  1. Overally i think hitsounds on 00:15:496 (1) - 00:18:163 (1) - etc are a bit too loud, try decrasing volume of the hs mp3 file a bit. Probably 40% would be fine, right?
  2. 00:15:496 (1,2) - you can improve this blanket tried
  3. 00:23:496 (1,2) - ^ I mean, this is just copypaste rotate slider, so it's hard to judge where would it makes a good blanket, but I'll try
  4. 01:09:496 (3,4) - ^ OK
  5. 00:45:830 (5) - Try moving this to 412:42 to make it more flowy (anti clockwise movement from 00:44:663 (4) - ) Yes I see what you mean.
    But the angle you suggest was diffent from the usual, so I tone it down a bit
  6. 01:00:663 (1,2) - Please ctrl g this. That way you will support guitars and 'nnnn' vocal sound sure
Map is really good. I tried hard and couldnt find more. Good luck!
Thanks for your mod!
polka


[General:]
  1. I got offset 4,826. Your timing sounds late.. :thinking:
[Easy:]
  1. 00:44:826 (1,2,3) - THis would be super cool if it was less dense because of the quieter vocals. Ex: https://osu.ppy.sh/ss/8511245
  2. 01:10:826 (3) - Circles do better here because it gives more emphasis in terms of 01:11:492 (1) - being a vocal section.
[Normal:]
  1. 00:36:830 (1) - Why not x:40 y:132? That overlapping slider tail is pretty unattractive and while my suggestion doesn't go with your distance snap, it's not off to the point where it disturbs the legibility of the map.
  2. 00:52:163 (5,1) - This looks heavily unpolished; this overlap here. How about this? It doesn't touch the hp bar and helps give it a cleaner look.
  3. 00:56:830 (1,2) - Circles would do amazing here to give those drums a boost of emphasis and allow for a difficult build up. I get you tried to emphasize with a new slider shape, but personally, I don't think that'll be as noticeable to players as circles.
  4. 01:17:996 (5) - I would take off this clap, it's super loud and isn't going to anything. Really distracting.
[Hard:]
  1. 00:12:830 (1,3) - These should be straight vertically, it just looks nicer aesthetically and matches it's prior similar patterns better.
  2. 01:17:996 (3) - Again, that clap is super offputting. At least quiet it down...
[Afteword:]
  1. Your hitsound choice for the kiai is extremely underwhelming and I think using drum-hitnormal as a snare didn't do too well. Try something louder and more noticeable from the soft hit normal.
Topic Starter
Hoa

PolkaMocha wrote:



[General:]
  1. I got offset 4,826. Your timing sounds late.. :thinking: 4ms. I will get it check
[Easy:]
  1. 00:44:826 (1,2,3) - THis would be super cool if it was less dense because of the quieter vocals. Ex: https://osu.ppy.sh/ss/8511245 Yes, I notice that the vocals are quieter, but I prefer some consistency. And the pattern here is not that hard, thou.
  2. 01:10:826 (3) - Circles do better here because it gives more emphasis in terms of 01:11:492 (1) - being a vocal section.But isn't 01:10:830 (3) - is also a vocal section?
[Normal:]
  1. 00:36:830 (1) - Why not x:40 y:132? That overlapping slider tail is pretty unattractive and while my suggestion doesn't go with your distance snap, it's not off to the point where it disturbs the legibility of the map. Fair enough.
  2. 00:52:163 (5,1) - This looks heavily unpolished; this overlap here. How about this? It doesn't touch the hp bar and helps give it a cleaner look. OK
  3. 00:56:830 (1,2) - Circles would do amazing here to give those drums a boost of emphasis and allow for a difficult build up. I get you tried to emphasize with a new slider shape, but personally, I don't think that'll be as noticeable to players as circles. I tried
  4. 01:17:996 (5) - I would take off this clap, it's super loud and isn't going to anything. Really distracting.I think this is for consistency since on Insane, there's a triplet here and it sounds alot better
[Afteword:]
  1. Your hitsound choice for the kiai is extremely underwhelming and I think using drum-hitnormal as a snare didn't do too well. Try something louder and more noticeable from the soft hit normal. I'm not the one who hitsounds so I can't answer this
Thanks for your mod!
LMT

PolkaMocha wrote:

[Hard:]
  1. 00:12:830 (1,3) - These should be straight vertically, it just looks nicer aesthetically and matches it's prior similar patterns better. prior similar patterns are intentionally slightly off too. It looks too mechanical (and hence unfitting with the rest of the map) being perfectly vertical.
  2. 01:17:996 (3) - Again, that clap is super offputting. At least quiet it down... not in charge of the hitsounds but that is to denote an irregular rhythm and that's a good way to do it
thanks for the mod!!
Stack
And I'm back for the nm

General

Your bg is .png, change it to .jpg for a smaller filesize

Insane

00:39:830 (3) - this note does not have the extra drum sound like 00:39:496 (1) - does and should therefor not have more spacing

00:38:830 (1) - don't really see the logic in your nc's on this part, it causes for some really short combo's like the one I jsut pointed out

00:42:830 (4,5,6) - this is like almost exactly the same sound so I would try to make sure that you have a sharp angle at 00:43:163 (5) - so they also feel similar to 00:42:163 (1,2,3) -

00:47:496 (1) - sound is really loud so why lower spacing here

00:50:163 (1,2,3,4) - your other 1234 jumps had a clear structure into grouping them into groups of 2 which is not really visible here

01:05:996 (1,2,3,4,5) - these jumps flow a bit unpredictable with them changing flow direction alot

01:08:163 (1,2,3,4) - These sounds are pretty loud and you emphasize the repeating nature of it well by stacking but why are they so close when 01:07:163 (1,2,3,4) - is like alot further apart

01:08:830 (1) - some more spacing on this to emphasize this wouldn't hurt either

01:10:163 (5) - angling under a -30 degree corner would make you pattern keep the circular flow better

01:19:163 (3,4) - emphasize the vocal here more by placing a 1/4 slider instead, this way you also get al larger contrast between this part and 01:19:496 (1,2,3,4) - which only exists out of circles

This map would be alot better if it was consistent when and for what the ds changes,
ex 00:48:830 (5,6,7,8) - you give 7 alot more spacing and that is good but you also gave 5 more spacing which is in no way loud enough to warrant even more spacing to

ex2 00:52:830 (1,2,3) - : 3 has an added sound on the sliderhead but it's mapped in the same pattern as if it was the exact same.
You actually gave the bonus sound more spacing at 00:54:830 (3) - so that makes it having less spacing here even weirder

Overall, it's still pretty good though

Also, my name is spelled incorrectly in the description lol
Gl with the map :)
Topic Starter
Hoa

gottagof4ast wrote:

And I'm back for the nm

General

Your bg is .png, change it to .jpg for a smaller filesize
done

Insane

00:39:830 (3) - this note does not have the extra drum sound like 00:39:496 (1) - does and should therefor not have more spacing ok changed

00:38:830 (1) - don't really see the logic in your nc's on this part, it causes for some really short combo's like the one I jsut pointed out I try to combo following the vocals and make it as relevant as possible, so this is the best result imo

00:42:830 (4,5,6) - this is like almost exactly the same sound so I would try to make sure that you have a sharp angle at 00:43:163 (5) - so they also feel similar to 00:42:163 (1,2,3) - I mean, the angle here doesn't really matter as the ds between the 2 circles are relatively small, so there's that

00:47:496 (1) - sound is really loud so why lower spacing here consistency with the first part. also, sometimes I use this to signify changes

00:50:163 (1,2,3,4) - your other 1234 jumps had a clear structure into grouping them into groups of 2 which is not really visible here ok changed

01:05:996 (1,2,3,4,5) - these jumps flow a bit unpredictable with them changing flow direction alot I mean, this is sharp angle. also, this pattern is pretty much similar to the star in the previous pattern, the only that forces it not to be a star is that I can't create one without disgusting overlap,
so ...


01:08:163 (1,2,3,4) - These sounds are pretty loud and you emphasize the repeating nature of it well by stacking but why are they so close when 01:07:163 (1,2,3,4) - is like alot further apart increased

01:08:830 (1) - some more spacing on this to emphasize this wouldn't hurt either since the previous one got ds increase, so this one should be as well

01:10:163 (5) - angling under a -30 degree corner would make you pattern keep the circular flow better Want to keep 01:09:496 (3,5,6) -
as neat as it is


01:19:163 (3,4) - emphasize the vocal here more by placing a 1/4 slider instead, this way you also get al larger contrast between this part and 01:19:496 (1,2,3,4) - which only exists out of circles There are 2 drum sounds at 01:19:163 (3,4) - so I want to keep it as 2 circles to emphasize it,
also, I do believe the color part give enough contrast to the 2 part


This map would be alot better if it was consistent when and for what the ds changes,
ex 00:48:830 (5,6,7,8) - you give 7 alot more spacing and that is good but you also gave 5 more spacing which is in no way loud enough to warrant even more spacing to ok this part is terrible, changed

ex2 00:52:830 (1,2,3) - : 3 has an added sound on the sliderhead but it's mapped in the same pattern as if it was the exact same.
You actually gave the bonus sound more spacing at 00:54:830 (3) - so that makes it having less spacing here even weirder vocal consistecy I believe

Overall, it's still pretty good though

Also, my name is spelled incorrectly in the description lol oh snap, sorry hehe
Gl with the map :)
Thanks for your mod!
Yamicchi
gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
irc
09:27 LeKhanhHoa: Yami ơi
09:27 LeKhanhHoa: Rảnh ko em?
09:27 Yamicchi: rảnh
09:27 LeKhanhHoa: Rồi
09:27 LeKhanhHoa: Check hộ t coi t phá map tới đâu

rồi
09:27 Yamicchi: :))
09:27 Yamicchi: ok
09:28 Yamicchi: insane hử
09:28 LeKhanhHoa: uhm
09:28 Yamicchi: để redl cái
09:28 LeKhanhHoa: ok
09:28 Yamicchi: nhìn cái default bg ngứa mắt quá
09:29 Yamicchi: 00:09:496 (6) - tao nhớ có 1 cái

hitsound khá hợp chỗ này
09:29 Yamicchi: mà lâu quá quên mất nó nằm trong

set nào rồi
09:29 LeKhanhHoa: Thế sao t nhớ :P
09:31 Yamicchi: 00:15:496 (1) - đấy hitsound ngon

lành lên liền
09:32 LeKhanhHoa: Hai hai
09:32 LeKhanhHoa: Arigatou
09:32 Yamicchi: 00:26:163 (1) - xa ra tí em
09:32 Yamicchi: spacing confuse quá
09:32 LeKhanhHoa: Ghi hết đi
09:32 LeKhanhHoa: Lát t reply
09:32 LeKhanhHoa: H t đi mua đồ cái
09:32 Yamicchi:

gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyy

yyyyyyyyyyyyyyyyyyyyyyyyyyyyy
09:33 Yamicchi: 00:43:830 (2) - stack hoặc là overlap

nghệ thuật
09:33 Yamicchi: nửa vời kiểu này...
09:33 Yamicchi: 00:46:163 (1) - dời nó qua phải hẳn

luôn, overlap vầy xấu
09:34 Yamicchi: 00:46:830 (1) - bỏ NC cũng đc
09:35 Yamicchi: 01:10:163 (5) -
09:35 Yamicchi: cầm 01:10:496 (6) - xoay 240*, đặt ở

X336 Y144
09:35 Yamicchi: better flow
09:36 Yamicchi: 01:19:496 (1) - cái này hoặc là phải

bẻ flow hoặc là tăng spacing, hoặc cả 2
09:36 Yamicchi: 01:19:330 (4,1,2) - linear quá
09:36 Yamicchi: tiếp, tới NC
09:37 Yamicchi: 00:09:163 (5,6) - t hiểu tại sao m làm

vầy, cơ mà tại cái pattern này lặp có 3 lần thôi nên

thành ra cái này nó lẻ
09:37 Yamicchi: cho thành 1/2 reverse luôn là đc
09:37 Yamicchi: 00:18:163 (1) - spacing cũng hơi nhỏ
09:38 Yamicchi: à mà thôi
09:38 Yamicchi: cũng kh tới nổi tệ
09:38 LeKhanhHoa: Deny all thanks
09:38 LeKhanhHoa: Chờ t tí
09:39 Yamicchi: 00:32:163 (3) - ở đây hồi nãy m chọn

là 1 circle
09:39 Yamicchi: giờ sao thành 1 slider rồi
09:39 Yamicchi: 00:21:496 (3) -
09:40 Yamicchi: 00:35:496 (1) - bỏ CN
09:40 Yamicchi: NC
09:40 Yamicchi: 00:38:163 (5,1) - swap NC
09:41 LeKhanhHoa: 00:43:830 (2,3) - Cái này t thấy

bth
09:41 LeKhanhHoa: No pls
09:41 Yamicchi: 00:40:163 (1,2) - swap NC
09:41 Yamicchi: 00:41:496 (1) - bỏ NC
09:41 Yamicchi: m thấy bth nhưng spacing m đang

dùng để overlap nó khác
09:41 Yamicchi: thành ra nhìn nó giôgns 1 cái issue

hơn là m cố ý
09:42 Yamicchi: chứ ai chả biết m cố ý
09:42 Yamicchi: 00:48:830 (5,1) - swap nc
09:42 Yamicchi: 00:51:163 (6,1) - swap nc
09:43 Yamicchi: 00:56:163 (1) - vẫn đang follow vocal

mắc cc gì m nc :v
09:43 Yamicchi: bỏ
09:43 Yamicchi: 00:59:496 (5) - nc
09:43 Yamicchi: 01:00:663 (1,2) - swap
09:43 Yamicchi: 01:01:830 (1,2) - swap
09:43 Yamicchi: 01:04:496 (1,3) - swap
09:44 Yamicchi: 01:05:996 (1,2) - swap
09:44 Yamicchi: 01:07:163 (1,3) -
09:44 Yamicchi: 01:08:163 (1) - bỏ
09:45 Yamicchi: 01:13:830 (1) - bỏ
09:46 Yamicchi: 01:15:830 (1) - bỏ
09:46 Yamicchi: 01:17:496 (1) - bỏ
09:46 Yamicchi: 01:18:164 (8) - NC
09:46 Yamicchi: 01:18:496 (1) - bỏ
09:46 Yamicchi: xong
09:48 LeKhanhHoa: Đệt mẹ
09:48 LeKhanhHoa: Dài vc
09:48 Yamicchi: mỗi dòng có nhiêu đâu loz :v
09:52 LeKhanhHoa: 01:10:163 (5,6) - ?
09:53 Yamicchi: lộn
09:53 Yamicchi: X448 Y60
09:53 Yamicchi: :))
09:54 LeKhanhHoa: overlap wtf?
09:54 Yamicchi: wtf
09:55 LeKhanhHoa: X448 Y60 overlap
09:55 Yamicchi: http://puu.sh/wEk6o/cb834c728c.jpg
09:55 LeKhanhHoa: đm cái số 5
09:55 LeKhanhHoa: bảo t xoay cái số 6
09:55 Yamicchi: cầm cái số 5 copy paste xoay 240 :v
09:55 Yamicchi: typo
10:02 LeKhanhHoa: đm loạn nc rồi
10:07 LeKhanhHoa: Đệt, sao t thấy m giống NC

instrument vậy?
10:08 Yamicchi: đệt tin tao đi
10:08 Yamicchi: m NC rất là loạn luôn đấy
10:08 LeKhanhHoa: vocal?
10:08 Yamicchi: nope
10:08 Yamicchi: vocal kiểu đó cũngk h phải nữa
11:01 LeKhanhHoa: Recheck pls BN
11:01 Yamicchi: fixed everything?
11:01 LeKhanhHoa: Hình như vậy
11:02 LeKhanhHoa: T sửa pattern trong kial
11:02 Yamicchi: sec
11:05 Yamicchi: ok ổn hơn rồi
11:05 Yamicchi: tao ăn kudos map này chưa
11:05 LeKhanhHoa: rồi
11:05 LeKhanhHoa: you greed
11:05 Yamicchi: lul

No kudos as I had one already

Set looks good enough so...
Bubbled






Xinnoh
why's the entire chorus pink?

General
Soft-hitfinish2 is way too quiet, increase it's volume or just use the default
01:17:996 (6) - check hitsound on all diffs lol
00:04:830 (1,2,3,4) - These need hitsounds added, either on the first or fourth circle. There's no feedback so they're hard to acc
01:19:496 (1) - ^ there are no hitsounds for the entire section
remove anime from the tags, it's automatically applied in genre so it's redundant
imaginary bubble popped for no hitsounds at the end :/

Insane
00:19:163 (1,2) - This jump is way larger than anything else in this section, and has nothing to emphasise on it too
00:37:830 (4,1) - has almost the same amount of emphasis as 00:38:330 (2,3) - , I'd suggest to make this pattern a bit smaller
00:41:496 (1,2,1) - Is kind of inconsistent with 00:52:163 (1,2,1) - because of slider angle emphasis. It'd be easier if I just let my mentor explain that in this vid. The second one has much stronger emphasis compared to the first
00:36:496 (6,1) - & 00:47:163 (2,1) - I just find it odd there's no spacing emphasis on starts of new sections, but there is at 00:52:496 (2,1) -
00:42:496 (2,3,4) - compared to 00:43:163 (5,6,1) - , the first has a really sharp angle but the second uses a really wide one. This makes it somewhat hard to follow flow. Can't really find anywhere else where you used angle emphasis like this.

Hard
01:17:996 (3,1) - This is really awkward to play, is it possible to change it?


Easy & Normal
00:36:163 (1) - 00:46:830 (1) - 00:56:830 (1) - Remove NC, really doesn't feel like it's needed
Topic Starter
Hoa

Sinnoh wrote:

why's the entire chorus pink? because reasons

General
Soft-hitfinish2 is way too quiet, increase it's volume or just use the default
01:17:996 (6) - check hitsound on all diffs lol
00:04:830 (1,2,3,4) - These need hitsounds added, either on the first or fourth circle. There's no feedback so they're hard to acc
01:19:496 (1) - ^ there are no hitsounds for the entire section
remove anime from the tags, it's automatically applied in genre so it's redundant fair enough
imaginary bubble popped for no hitsounds at the end :/I don't hitsound so...


Insane
00:19:163 (1,2) - This jump is way larger than anything else in this section, and has nothing to emphasise on it too ok changes
00:37:830 (4,1) - has almost the same amount of emphasis as 00:38:330 (2,3) - , I'd suggest to make this pattern a bit smaller uhhh,
the 2 patterns has a pretty large difference in distance snap, and you had more time to jump to it compare to 2 circles, and it looks nicer in there imo

00:41:496 (1,2,1) - Is kind of inconsistent with 00:52:163 (1,2,1) - because of slider angle emphasis. It'd be easier if I just let my mentor explain that in this vid. The second one has much stronger emphasis compared to the first changed the second pattern
00:36:496 (6,1) - & 00:47:163 (2,1) - I just find it odd there's no spacing emphasis on starts of new sections, but there is at 00:52:496 (2,1) - Because I preceive those 2 sections as more of a transistion section, and that explains the distance
00:42:496 (2,3,4) - compared to 00:43:163 (5,6,1) - , the first has a really sharp angle but the second uses a really wide one. This makes it somewhat hard to follow flow. Can't really find anywhere else where you used angle emphasis like this. changed



Easy & Normal
00:36:163 (1) - 00:46:830 (1) - 00:56:830 (1) - Remove NC, really doesn't feel like it's needed remove all but the last one as I prefer that one to be kept as indicator of kial
LMT
I don't see how that's uncomfortable, it might be that the slider is offbeat but that's what the song is doing.
Hikan

Sinnoh wrote:

General
Soft-hitfinish2 is way too quiet, increase it's volume or just use the default yes
01:17:996 (6) - check hitsound on all diffs lol everytime im suk at hs
00:04:830 (1,2,3,4) - These need hitsounds added, either on the first or fourth circle. There's no feedback so they're hard to acc idk can you give me an example, maybe clap on (1)?
01:19:496 (1) - ^ there are no hitsounds for the entire section clap on (1)? lol
Thanks

https://puu.sh/wENBl/511fb7209d.wav
00:04:830 (1,1,1,1,1,1,1,1) - 01:19:496 (1,1,1,1,1,1,1,1) - clap
01:17:996 (6) - tắt clap

đống hitsound nếu có gì apply được thì Hòa cứ thử đi, khi nào gặp cái nào khó xử thì hẳn đưa. Tại vì rep vậy loãng theard quá cái mod mà thằng không phải mapper vào rep nó ngáo ngáo
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