metadata?
I love normal whistles, but they sound really out of place with the song
- drum-sliderslide33.wav
- normal-hitwhistle33.wav
seem unused
hs things here apply to all diffs except gd
normal-hitnormal blends a bit much with the song I think. you could get a different and probably louder sample, or maybe mix it with another sound, like the default soft hitnormal. since it's a hitnormal and not just an addition it's important to have it give proper feedback
00:15:250 - why no kicks in this part
00:51:095 (1) - finish?
flat00:05:510 (1) - skipping red tick vocal makes 3/4 feel really unintuitive here, how about
http://i.imgur.com/tsUHqfg.jpg ?
00:08:043 (3) - what is this mapped to? eveything seems to be on the skipped white tick (drums, melody,..). feels out of place with how you mapped the whole intro
00:22:653 (3) - song emphasizes red tick here but your rhythm just does something else suddenly. something like
http://i.imgur.com/t6zu6Hw.jpg makes more sense
00:27:718 (1,2,3,4) - 00:30:835 (1,2,3) - etc. why is this suddenly so undermapped when it's pretty much same as 00:15:250 (1,2,1,2,3,1,2,3,1,2,3,1,2,3) -
but with actually more instruments playing and another vocalist? seems weird that this part is much easier to play
00:36:095 (2,4) - could either adjust stack leniency to get a perfect stack here or do
http://i.imgur.com/BgSJMbK.jpg current seems really unpolished
01:19:731 (3) - same as rhythm issue mentioned before
shad0w1andclickbait bg :eyes:
00:08:043 (3) - don't get this rhythm when everything in the song you followed before is on the white tick after it // 01:19:731 (3) - same
00:14:666 (1) - should be lower volume it sounds really forced (on repeats) + maybe whistle on head
00:14:861 (1) - maybe whistle too
00:15:640 (2,3,4) - where are your kicks? whole part would sound better with added drum clap on all white ticks, you even did the proper hitsounding technique to let you have whistle + kick, why not utilize it
00:56:744 (6,7) - would use default or left's clap on these tbh, same for 01:02:978 (6,7) - etc.
hard00:05:900 (1) - shape looks kinda weird, either a more polished wave or something that looks less like an attempted wave
http://i.imgur.com/vJFSMFa.jpg would be cute
00:08:043 (3) - same as top diff // 01:19:731 (3) - too
00:31:419 (2,1) - this just looks really bad with your other visuals :c also even with slider leniency, spacing on 00:31:419 (2,3) - seems really overdone for this part
normalchorus could use some circles lol
might also be nice to map the special claps on spots like 00:56:744 - somehow
example would be a rhythm like
http://i.imgur.com/NsVj8cO.jpg on 00:54:212 -
nice diff besides that, probably a bit slider heavy though
easyrip right sider of the screen
http://i.imgur.com/dYMYZIF.jpg00:04:341 (3) - repeat on 00:04:926 - would be so nice with how much the song changes
overall also a bit slider heavy. since your chorus utilizes 3/2 gaps anyways there is no need to avoid them so much by mapping repeat sliders over them I think
=>
https://lasse.s-ul.eu/wSLDql3k.jpgand
http://i.imgur.com/saCEh6G.jpg[]
map is fine overall, just triggered by some rhythms on higher diffs and oversusage of sliders on lower diffs, mainly easy
I can qualify if you do something about that and get a bubble