1. osu!community
  2. Beatmaps
  3. Ranked/Approved Beatmaps
posted
This beatmap was submitted using in-game submission on 2017년 7월 8일 토요일 at 오후 9:30:45

Artist: Moso Calibration
Title: Seishun Prologue
Source: 冴えない彼女の育てかた♭
Tags: Mousou Saenai Heroine no Sodatekata Flat Saekano How to Raise a Boring Girlfriend TV Size Shad0w1and 加藤恵 Kato Megumi
BPM: 154
Filesize: 15048kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.38 stars, 89 notes)
  2. Flat (4.13 stars, 290 notes)
  3. Hard (2.89 stars, 211 notes)
  4. Normal (1.92 stars, 156 notes)
  5. Shad0w1and's Insane (3.97 stars, 289 notes)


Download: Moso Calibration - Seishun Prologue
Download: Moso Calibration - Seishun Prologue (no video)
Information: Scores/Beatmap Listing
---------------
10th

Insane : Shad0w1and
posted
placeholder :)
posted
2017-07-02 16:34 23456789: 00:15:835 (1,2,3,1,2,3,1,2,3,1,2,3) -  00:18:951 (1,2,3,1,2,3,1,2,3,1,2,3) - 
2017-07-02 16:34 23456789: 앞에껀 삼각형이 반시계방향으로 조금씩돌아가고 뒤에껀 반대로인데
2017-07-02 16:34 23456789: 바꿔보시는건어떰
2017-07-02 16:34 Left: 엌 ㄱㄷㄱㄷ
2017-07-02 16:35 Left: 에디터로 들갈게여
2017-07-02 16:35 Left: 음 그건 딱히 의도가 없구
2017-07-02 16:35 Left: 00:17:978 (3,1) - 얘네 둘의 자연스러움에 따른거기 때매..
2017-07-02 16:36 23456789: ㅇㅎ
2017-07-02 16:36 23456789: 01:00:445 (3,4) -
2017-07-02 16:37 23456789: 슬라이더 회전방향 반대로하는게 나을거같음
2017-07-02 16:37 Left: 엌 이건 킵..
2017-07-02 16:37 23456789: 00:54:212 (1,2) - 01:06:679 (1,2) -
2017-07-02 16:37 23456789: 얘네들이랑 비교했을때 라던지..
2017-07-02 16:38 23456789: 둥글게 감쌀이유도 딱히 안보이고
2017-07-02 16:38 Left: 네 저도 그부분을 생각하고 있긴 한데
2017-07-02 16:38 Left: 뭐랄까 딱히 일관성을 줄 필요성이 안느껴져서
2017-07-02 16:38 Left: 고치면 좋긴한데
2017-07-02 16:38 Left: 그래서 킵
2017-07-02 16:38 23456789: ㅇㅋ
2017-07-02 16:48 23456789: 00:31:419 (2) - 오른쪽아래 한칸씩 00:32:004 (3) - -1도 돌리고 485,97로 맞춰주시면 딱맞음
2017-07-02 16:49 Left: 고쳤어욤
2017-07-02 16:49 23456789: 여기까지
2017-07-02 16:49 Left: ㄳㄳ
posted
Hi, an M4M from my Modding Queue!
[Normal]
  1. 00:11:744 (5,1) - Obligatory blanket mod

[Hard]
  1. 00:13:497 (1,2) - Obligatory blanket mod (2). This looks like intentional so you can ignore this.
  2. 01:26:939 - Add a spinner around here for consistency with other diffs?
Sorry for my short mod! Your map is as good as rankable in my perspective.
posted
M4M from here

Flat
00:05:510 (1,1) - consider the gap between is less emphasized, because the movement between is so smoothie. Ctrl g to this 00:05:900 (1) - is a good solution imo. if you agree, then change the position of this 00:06:484 (2) - btw
00:13:497 (1,2) - having a stack could make the stop a bit more sudden.
00:23:043 (1,2) - this blanket is not perfect, obviously.
00:27:328 (1,2) - Ctrl g for better flow maybe? i think it will be better.
01:06:484 (9,10) - NC
01:23:822 (1,2) - bad flow between, such a calm part doesn't need a uncomfortable flow. rotate this 01:24:406 (2) - by 60 degrees clockwise plz.

Hard
00:26:744 (3,4) - this is weird somehow... idk how to explain it but it actually doesn't reflect the heavy beat. just don't stack, you can try a overlap.
00:47:978 (1) - this shape doesn't suit your style imo
00:57:718 (2,1) - the later one starts fading in before the early one fully disappear, so it's not rankable.
01:25:186 (1,2) - 01:19:731 (3,4) - consistency

Normal
00:37:069 (1,2) - terrible flow for newbee. you can try a 1/2 beat slider and a circle instead of this 00:37:848 (2) -
ok nice, nothing else for normal

Easy
00:24:601 (3,4) - a bit ugly

that's all, good luck!
posted
@nitrous allfixed thx for mod!

_Yiiiii wrote:

M4M from here

Flat
00:05:510 (1,1) - consider the gap between is less emphasized, because the movement between is so smoothie. Ctrl g to this 00:05:900 (1) - is a good solution imo. if you agree, then change the position of this 00:06:484 (2) - btw umm i think it's enough
00:13:497 (1,2) - having a stack could make the stop a bit more sudden. i don't intend that
00:23:043 (1,2) - this blanket is not perfect, obviously. i don't want blanket here intentionally
00:27:328 (1,2) - Ctrl g for better flow maybe? i think it will be better. mine better
01:06:484 (9,10) - NC np
01:23:822 (1,2) - bad flow between, such a calm part doesn't need a uncomfortable flow. rotate this 01:24:406 (2) - by 60 degrees clockwise plz. i think ok

Hard
00:26:744 (3,4) - this is weird somehow... idk how to explain it but it actually doesn't reflect the heavy beat. just don't stack, you can try a overlap. 100% intended
00:47:978 (1) - this shape doesn't suit your style imo lemme consider it
00:57:718 (2,1) - the later one starts fading in before the early one fully disappear, so it's not rankable. tru ok
01:25:186 (1,2) - 01:19:731 (3,4) - consistency idk why i should

Normal
00:37:069 (1,2) - terrible flow for newbee. you can try a 1/2 beat slider and a circle instead of this 00:37:848 (2) - not that hard and flow with next one
ok nice, nothing else for normal

Easy
00:24:601 (3,4) - a bit ugly omg

that's all, good luck!


thx for mod!
posted
hi random mod owo

[Normal]

00:04:341 (1,2,3,4) - even this is a strong instrumental it's still a calm part I think making 2,3 to a 1/1 slider would fit more ( start the slider on the red tick if you are going to do this suggestion)
01:24:991 (2) - the circle is not needed imo because the instrumental that this circle has is way too low
00:23:043 (4,5) - make this consistent with 00:21:484 (1,2,3) - ? because imo the sliderend from 5 should be clickable
00:28:692 (3,4,5,6,7,1,2,3,4) - this is the only time you use 1/2 stacks which can be very hard for beginners and it don't suit the rest of the map well imo

[Flat is justice]

I think AR8,8 or 8,5 suits better because the song the is slow and the slow part feels to fast with ar9

00:38:432 (1,1,1,1,1,1,1) - is this nc spam really needed?
00:13:887 (1,2) - a bit too hard to hit for not even 4,2* even it's only 156bpm
00:53:043 (3) - players which can play 4* maps will definitely choke there move it a bit down I mean this 00:13:887 (1,2) - has a higher spacing than 00:53:043 (2,3) -

hope it was helpful and Gl o/
posted
[General]
  1. Fix Ai-mod.
[Easy]

  • 00:07:069 (2) - ?????
    00:41:549 (2,5) - I don't know what are these sliders follow?? seem you follow drum, but slider tail don't. :?
  1. only two problem.
[Normal]

  • 00:07:069 (3) - miss hit-sounds
    00:38:432 (3) - I'd like to see you use pattern like this: 00:34:536 (2,3) - . this will make you to get a nice rhythm than now.
    01:03:562 (1) - why you use a long slider here??
    01:06:289 (5) - seem you try to make good here, but the rhythm makes me strange. This is my suggestion, Try it. (or make like 00:04:926 (2,3) - )
[Hard]

  • 00:22:458 - Try to remove reverse, then stack a circle on next slider??
    00:44:082 (3) - not stack well
  1. Nice :)
[Insane]
  1. AR改到8-9之間,這樣才符合spread。miss BG
    00:04:536 (2) - 這裡不要用3/4啊...我覺得後面再接3連打有點過難了
    00:05:510 (5) - 這裡是5連
    00:13:887 (1) - 這裡不用加速
    00:14:666 (1,1) - 我有一個更好的建議,你這樣放有點過難。放在Left的難度反而是合適的,把滑條刪了做成這樣,反而更帶感
    00:30:250 (4,5) - 這裡怎麼沒有跳遠??
    00:37:653 - 這裡建議放三連打,一直停一拍玩起來會很煩人。記得你以前也抓過我這個問題 :?
    00:42:913 - 這個音你不打算map嗎?? 00:46:030 (2) - ???????
    00:54:017 (1) - 這裡不用NC了
    01:06:484 (1) - ^
    01:25:575 (1) - 一樣,不用加速
    01:26:160 (1,2,3,4,1,2,3,4,1) - 你這個擺的比Left難太多了,注意一下。畢竟要符合spread原則
  2. 還有音效
[Flat]

  • 00:01:225 (1) - You follow sounds all diff, this slider didn't end on good time point. (You end on vocal, not sounds.) End this time point: 00:02:393 -
    00:05:510 (1) - why don't you use stream here?? It is very loudly 5 sounds here.
    00:06:874 (3) - I'm...very hate the hit-sounds on sliderbody whole diff. Why you do very well on Hard diff, but Insane... :(
    00:09:017 (1) - snap
    01:26:939 (1) - I think my love pattern is let this stream be a circle, actually this circle is too. :)
  1. seems the problem is on hit-sounds...
well, wait my map done :)
good luck.
posted

My Angel Kanan wrote:

hi random mod owo

[Normal]

00:04:341 (1,2,3,4) - even this is a strong instrumental it's still a calm part I think making 2,3 to a 1/1 slider would fit more ( start the slider on the red tick if you are going to do this suggestion) instrumental sound is important for me
01:24:991 (2) - the circle is not needed imo because the instrumental that this circle has is way too low 1/1 gap, and sound there
00:23:043 (4,5) - make this consistent with 00:21:484 (1,2,3) - ? because imo the sliderend from 5 should be clickable vocal catch
00:28:692 (3,4,5,6,7,1,2,3,4) - this is the only time you use 1/2 stacks which can be very hard for beginners and it don't suit the rest of the map well imo i used 1/2 troughout this map this kind, just it was few

[Flat is justice]

I think AR8,8 or 8,5 suits better because the song the is slow and the slow part feels to fast with ar9 can consider if shadow uses 8.8 or sth

00:38:432 (1,1,1,1,1,1,1) - is this nc spam really needed? maybe..? i thought it's cool
00:13:887 (1,2) - a bit too hard to hit for not even 4,2* even it's only 156bpm not that hard
00:53:043 (3) - players which can play 4* maps will definitely choke there move it a bit down I mean this 00:13:887 (1,2) - has a higher spacing than 00:53:043 (2,3) - nerfed

hope it was helpful and Gl o/


thx for mod!

DreaM117er wrote:

[General]
  1. Fix Ai-mod. !!!!
[Easy]

  • 00:07:069 (2) - ????? omgg clap
    00:41:549 (2,5) - I don't know what are these sliders follow?? seem you follow drum, but slider tail don't. :?it's drum with vocal, maybe i can consider it more
  1. only two problem.
[Normal]

  • 00:07:069 (3) - miss hit-sounds ok
    00:38:432 (3) - I'd like to see you use pattern like this: 00:34:536 (2,3) - . this will make you to get a nice rhythm than now. fixed
    01:03:562 (1) - why you use a long slider here?? originally wanna show vocal, but just simple looks better
    01:06:289 (5) - seem you try to make good here, but the rhythm makes me strange. This is my suggestion, Try it. (or make like 00:04:926 (2,3) - ) fixed to circle + 1/2
[Hard]

  • 00:22:458 - Try to remove reverse, then stack a circle on next slider?? considering vocal, i think this is nice
    00:44:082 (3) - not stack well yeap
  1. Nice :)
[Flat]

  • 00:01:225 (1) - You follow sounds all diff, this slider didn't end on good time point. (You end on vocal, not sounds.) End this time point: 00:02:393 - true, fixed
    00:05:510 (1) - why don't you use stream here?? It is very loudly 5 sounds here. this looks better for me
    00:06:874 (3) - I'm...very hate the hit-sounds on sliderbody whole diff. Why you do very well on Hard diff, but Insane... :( i removed whistle sound in ENH, and Insane fixed all body hs
    00:09:017 (1) - snap omg rip me
    01:26:939 (1) - I think my love pattern is let this stream be a circle, actually this circle is too. :)last sound has impact, so like this
  1. seems the problem is on hit-sounds...
well, wait my map done :)
good luck.


thx for mod!
posted
M4M
its fine since shad0w1and diff is updated imo and saekano <3

flat
  1. 00:05:900 (1,3) - what about trying to overlap (3) perfectly with (1) sth like that visually it will looks better
  2. 00:42:523 (2) - NC ? as u did 00:40:965 (1) -
  3. fine


shad0w1and
  1. 00:07:848 (2,3) - seems a bit confused, i guess you wanted to emphasize whistles but whistles in on white ticks (00:08:237-), better to emphasize clap instead spacing more 00:07:458 (1,2) -
  2. 01:19:147 (1,2,3,4,5) - same goes here
  3. 01:25:770 (1) - what about muting this slider?
  4. nice BG 👀


hard
  1. try AR7.5, it will fit with the rhythm you chose in kiai, imo
  2. 01:22:848 (3,4) - spacing inconsistency 00:11:160 (3,4) -


normal
  1. 00:52:069 (6,1) - spacing
  2. fine


easy
  1. 01:17:588 (1,3) - that overlap doesn't look really good imo
  2. fine

[]
that's all for me, gl gl lg
my map: p/6107365
posted

DreaM117er wrote:


[Insane]
  1. AR改到8-9之間,這樣才符合spread。miss BG
    00:04:536 (2) - 這裡不要用3/4啊...我覺得後面再接3連打有點過難了 :arrow: 不难
    00:05:510 (5) - 這裡是5連不是5连
    00:13:887 (1) - 這裡不用加速 :arrow: 故意的
    00:14:666 (1,1) - 我有一個更好的建議,你這樣放有點過難。放在Left的難度反而是合適的,把滑條刪了做成這樣,反而更帶感 :arrow: 和难度无关,两个I是并行关系
    00:30:250 (4,5) - 這裡怎麼沒有跳遠?? :arrow: 这里走图形,而且节奏密度加大了,间距减少也无所谓
    00:37:653 - 這裡建議放三連打,一直停一拍玩起來會很煩人。記得你以前也抓過我這個問題 :? :arrow: 不喜欢凭空加三连
    00:42:913 - 這個音你不打算map嗎?? 00:46:030 (2) - ??????? :arrow: 跟snare不跟scratch
    00:54:017 (1) - 這裡不用NC了
    01:06:484 (1) - ^

    01:25:575 (1) - 一樣,不用加速 :arrow: 故意的
    01:26:160 (1,2,3,4,1,2,3,4,1) - 你這個擺的比Left難太多了,注意一下。畢竟要符合spread原則
  2. 還有音效

nc和三围改了,其他的感觉不重要,有些是故意的

Irohas wrote:


shad0w1and
  1. 00:07:848 (2,3) - seems a bit confused, i guess you wanted to emphasize whistles but whistles in on white ticks (00:08:237-), better to emphasize clap instead spacing more 00:07:458 (1,2) -
  2. 01:19:147 (1,2,3,4,5) - same goes here
  3. 01:25:770 (1) - what about muting this slider?
  4. nice BG 👀

well, reject because those were my interpretation :/
http://puu.sh/wzMyA/047036caba.zip
@Left fix your tags and copy yours to mine thx (no Shadowland plz xc)
posted

Irohas wrote:

M4M
its fine since shad0w1and diff is updated imo and saekano <3

flat
  1. 00:05:900 (1,3) - what about trying to overlap (3) perfectly with (1) sth like that visually it will looks better o that would be hard to and not intended flow..
  2. 00:42:523 (2) - NC ? as u did 00:40:965 (1) - that's sv change
  3. fine


else all fixed! ths for mod :)

shadowland updated and fixed tag
posted
I guess add Mousou to tag, current Moso is official source, but for romanization, it is Mousou
posted
added :)
posted
hihi from my q

Shadowland's Insane
00:36:484 (1,2,3) - in this 3 jumps, 00:36:679 (2) - has a softer sound than 00:36:484 (1,3) - i recommend you to to move 00:36:679 (2) - closer to 00:36:484 (1) - it should look something like this https://osu.ppy.sh/ss/8498150 (spacing emphasisssssssssssssssssssssssssss)
00:44:082 (3) - offscreen
01:17:004 (1,2,3,4,5,6,1) - would be better if the slider was pointing downwards/curving downwards. Will flow better
01:26:160 (1,2,3,4,1,2,3,4,1) - there is not a change in music so there's no need to have NC or streams that look like that(i don't know how to explain it) I feel like it should look more like this.https://osu.ppy.sh/ss/8498197

Anyway, that should be it! There's not much to mod really. It's already quite flawless in my opinion. :D
posted

Reynolduh wrote:

hihi from my q

Shadowland's Insane
00:36:484 (1,2,3) - in this 3 jumps, 00:36:679 (2) - has a softer sound than 00:36:484 (1,3) - i recommend you to to move 00:36:679 (2) - closer to 00:36:484 (1) - it should look something like this https://osu.ppy.sh/ss/8498150 (spacing emphasisssssssssssssssssssssssssss) :arrow: can't agree with you
00:44:082 (3) - offscreen :arrow: its not
01:17:004 (1,2,3,4,5,6,1) - would be better if the slider was pointing downwards/curving downwards. Will flow better :arrow: not really
01:26:160 (1,2,3,4,1,2,3,4,1) - there is not a change in music so there's no need to have NC or streams that look like that(i don't know how to explain it) I feel like it should look more like this.[url]https://osu.ppy.sh/ss/8498197 :arrow: will consider it, but keep for now[/url]

Anyway, that should be it! There's not much to mod really. It's already quite flawless in my opinion. :D
posted


metadata?
I love normal whistles, but they sound really out of place with the song :(

- drum-sliderslide33.wav
- normal-hitwhistle33.wav
seem unused

hs things here apply to all diffs except gd
normal-hitnormal blends a bit much with the song I think. you could get a different and probably louder sample, or maybe mix it with another sound, like the default soft hitnormal. since it's a hitnormal and not just an addition it's important to have it give proper feedback
00:15:250 - why no kicks in this part
00:51:095 (1) - finish?


flat

00:05:510 (1) - skipping red tick vocal makes 3/4 feel really unintuitive here, how about http://i.imgur.com/tsUHqfg.jpg ?
00:08:043 (3) - what is this mapped to? eveything seems to be on the skipped white tick (drums, melody,..). feels out of place with how you mapped the whole intro
00:22:653 (3) - song emphasizes red tick here but your rhythm just does something else suddenly. something like http://i.imgur.com/t6zu6Hw.jpg makes more sense
00:27:718 (1,2,3,4) - 00:30:835 (1,2,3) - etc. why is this suddenly so undermapped when it's pretty much same as 00:15:250 (1,2,1,2,3,1,2,3,1,2,3,1,2,3) -
but with actually more instruments playing and another vocalist? seems weird that this part is much easier to play
00:36:095 (2,4) - could either adjust stack leniency to get a perfect stack here or do http://i.imgur.com/BgSJMbK.jpg current seems really unpolished
01:19:731 (3) - same as rhythm issue mentioned before

shad0w1and
clickbait bg :eyes:
00:08:043 (3) - don't get this rhythm when everything in the song you followed before is on the white tick after it // 01:19:731 (3) - same
00:14:666 (1) - should be lower volume it sounds really forced (on repeats) + maybe whistle on head
00:14:861 (1) - maybe whistle too
00:15:640 (2,3,4) - where are your kicks? whole part would sound better with added drum clap on all white ticks, you even did the proper hitsounding technique to let you have whistle + kick, why not utilize it
00:56:744 (6,7) - would use default or left's clap on these tbh, same for 01:02:978 (6,7) - etc.

hard
00:05:900 (1) - shape looks kinda weird, either a more polished wave or something that looks less like an attempted wave http://i.imgur.com/vJFSMFa.jpg would be cute
00:08:043 (3) - same as top diff // 01:19:731 (3) - too
00:31:419 (2,1) - this just looks really bad with your other visuals :c also even with slider leniency, spacing on 00:31:419 (2,3) - seems really overdone for this part


normal
chorus could use some circles lol
might also be nice to map the special claps on spots like 00:56:744 - somehow
example would be a rhythm like http://i.imgur.com/NsVj8cO.jpg on 00:54:212 -

nice diff besides that, probably a bit slider heavy though

easy
rip right sider of the screen http://i.imgur.com/dYMYZIF.jpg
00:04:341 (3) - repeat on 00:04:926 - would be so nice with how much the song changes
overall also a bit slider heavy. since your chorus utilizes 3/2 gaps anyways there is no need to avoid them so much by mapping repeat sliders over them I think
=> https://lasse.s-ul.eu/wSLDql3k.jpg
and http://i.imgur.com/saCEh6G.jpg
[]

map is fine overall, just triggered by some rhythms on higher diffs and oversusage of sliders on lower diffs, mainly easy
I can qualify if you do something about that and get a bubble
posted

Lasse wrote:





shad0w1and
clickbait bg :eyes:
00:08:043 (3) - don't get this rhythm when everything in the song you followed before is on the white tick after it // 01:19:731 (3) - same :arrow: if you listen to the drum, you will find that 00:08:043 - 00:08:432 - are the beats but 00:08:237 - does not. what is why I give these two drums a click
00:14:666 (1) - should be lower volume it sounds really forced (on repeats) + maybe whistle on head
00:14:861 (1) - maybe whistle too
00:15:640 (2,3,4) - where are your kicks? whole part would sound better with added drum clap on all white ticks, you even did the proper hitsounding technique to let you have whistle + kick, why not utilize it :arrow: added to every downbeat, but the reason I do not have it on every beat is that 00:25:380 - I will miss them on this and that is even more confusing to me.
00:56:744 (6,7) - would use default or left's clap on these tbh, same for 01:02:978 (6,7) - etc.

delete this for me.
- drum-sliderslide33.wav

http://puu.sh/wBgoe/e7a5dcd870.zip
posted

Lasse wrote:



metadata?
I love normal whistles, but they sound really out of place with the song :(

- drum-sliderslide33.wav
- normal-hitwhistle33.wav
seem unused

hs things here apply to all diffs except gd
normal-hitnormal blends a bit much with the song I think. you could get a different and probably louder sample, or maybe mix it with another sound, like the default soft hitnormal. since it's a hitnormal and not just an addition it's important to have it give proper feedback
00:15:250 - why no kicks in this part i tried, but looks kinda bad to me (not matches with quiet part) and contrast with drumpart next works cool now i think
00:51:095 (1) - finish? okl


flat

00:05:510 (1) - skipping red tick vocal makes 3/4 feel really unintuitive here, how about http://i.imgur.com/tsUHqfg.jpg ? agree
00:08:043 (3) - what is this mapped to? eveything seems to be on the skipped white tick (drums, melody,..). feels out of place with how you mapped the whole intro actually mapped drum at best and actually not ignoring drum, cuz kick is head and tail each. also changed rhythm 00:06:484 (2,3) - to show what i want to map better.
00:22:653 (3) - song emphasizes red tick here but your rhythm just does something else suddenly. something like http://i.imgur.com/t6zu6Hw.jpg makes more sense used repeat slider instead cuz not many clickable seems better
00:27:718 (1,2,3,4) - 00:30:835 (1,2,3) - etc. why is this suddenly so undermapped when it's pretty much same as 00:15:250 (1,2,1,2,3,1,2,3,1,2,3,1,2,3) -
but with actually more instruments playing and another vocalist? seems weird that this part is much easier to play first part doesn't have strong drum, so vocal obviously leading here. so I mapped that. and second part, strong drum added and it became mainstream of this part sound. i just mapped what looks most important to me. if i consider vocal entirely, unncessary clickable hinders what drum-based notes wanna show ;w;
00:36:095 (2,4) - could either adjust stack leniency to get a perfect stack here or do http://i.imgur.com/BgSJMbK.jpg current seems really unpolished stack leniency to 4
01:19:731 (3) - same as rhythm issue mentioned before ^


hard
00:05:900 (1) - shape looks kinda weird, either a more polished wave or something that looks less like an attempted wave http://i.imgur.com/vJFSMFa.jpg would be cute agree, and frankly i copypasted this 98435times so all fixed them
00:08:043 (3) - same as top diff // 01:19:731 (3) - too drum based
00:31:419 (2,1) - this just looks really bad with your other visuals :c also even with slider leniency, spacing on 00:31:419 (2,3) - seems really overdone for this part agreed so fixed


normal
chorus could use some circles lol
might also be nice to map the special claps on spots like 00:56:744 - somehow
example would be a rhythm like http://i.imgur.com/NsVj8cO.jpg on 00:54:212 -
->fixed all suggestions
nice diff besides that, probably a bit slider heavy though

easy
rip right sider of the screen http://i.imgur.com/dYMYZIF.jpg
00:04:341 (3) - repeat on 00:04:926 - would be so nice with how much the song changes
overall also a bit slider heavy. since your chorus utilizes 3/2 gaps anyways there is no need to avoid them so much by mapping repeat sliders over them I think
=> https://lasse.s-ul.eu/wSLDql3k.jpg
and http://i.imgur.com/saCEh6G.jpg
-> also fixed all suggestions

map is fine overall, just triggered by some rhythms on higher diffs and oversusage of sliders on lower diffs, mainly easy
I can qualify if you do something about that and get a bubble


thx for mod!
updated shadow and unused stuffs (drumsliderslide)

and now removing normalwhistle
posted
Do you accept more guest diffs?
Please sign in to reply.