placeholder
2017-07-02 16:34 23456789: 00:15:835 (1,2,3,1,2,3,1,2,3,1,2,3) - 00:18:951 (1,2,3,1,2,3,1,2,3,1,2,3) -
2017-07-02 16:34 23456789: 앞에껀 삼각형이 반시계방향으로 조금씩돌아가고 뒤에껀 반대로인데
2017-07-02 16:34 23456789: 바꿔보시는건어떰
2017-07-02 16:34 Left: 엌 ㄱㄷㄱㄷ
2017-07-02 16:35 Left: 에디터로 들갈게여
2017-07-02 16:35 Left: 음 그건 딱히 의도가 없구
2017-07-02 16:35 Left: 00:17:978 (3,1) - 얘네 둘의 자연스러움에 따른거기 때매..
2017-07-02 16:36 23456789: ㅇㅎ
2017-07-02 16:36 23456789: 01:00:445 (3,4) -
2017-07-02 16:37 23456789: 슬라이더 회전방향 반대로하는게 나을거같음
2017-07-02 16:37 Left: 엌 이건 킵..
2017-07-02 16:37 23456789: 00:54:212 (1,2) - 01:06:679 (1,2) -
2017-07-02 16:37 23456789: 얘네들이랑 비교했을때 라던지..
2017-07-02 16:38 23456789: 둥글게 감쌀이유도 딱히 안보이고
2017-07-02 16:38 Left: 네 저도 그부분을 생각하고 있긴 한데
2017-07-02 16:38 Left: 뭐랄까 딱히 일관성을 줄 필요성이 안느껴져서
2017-07-02 16:38 Left: 고치면 좋긴한데
2017-07-02 16:38 Left: 그래서 킵
2017-07-02 16:38 23456789: ㅇㅋ
2017-07-02 16:48 23456789: 00:31:419 (2) - 오른쪽아래 한칸씩 00:32:004 (3) - -1도 돌리고 485,97로 맞춰주시면 딱맞음
2017-07-02 16:49 Left: 고쳤어욤
2017-07-02 16:49 23456789: 여기까지
2017-07-02 16:49 Left: ㄳㄳ
thx for mod!_Yiiiii wrote:
M4M from here
Flat
00:05:510 (1,1) - consider the gap between is less emphasized, because the movement between is so smoothie. Ctrl g to this 00:05:900 (1) - is a good solution imo. if you agree, then change the position of this 00:06:484 (2) - btw umm i think it's enough
00:13:497 (1,2) - having a stack could make the stop a bit more sudden. i don't intend that
00:23:043 (1,2) - this blanket is not perfect, obviously. i don't want blanket here intentionally
00:27:328 (1,2) - Ctrl g for better flow maybe? i think it will be better. mine better
01:06:484 (9,10) - NC np
01:23:822 (1,2) - bad flow between, such a calm part doesn't need a uncomfortable flow. rotate this 01:24:406 (2) - by 60 degrees clockwise plz. i think ok
Hard
00:26:744 (3,4) - this is weird somehow... idk how to explain it but it actually doesn't reflect the heavy beat. just don't stack, you can try a overlap. 100% intended
00:47:978 (1) - this shape doesn't suit your style imo lemme consider it
00:57:718 (2,1) - the later one starts fading in before the early one fully disappear, so it's not rankable. tru ok
01:25:186 (1,2) - 01:19:731 (3,4) - consistency idk why i should
Normal
00:37:069 (1,2) - terrible flow for newbee. you can try a 1/2 beat slider and a circle instead of this 00:37:848 (2) - not that hard and flow with next one
ok nice, nothing else for normal
Easy
00:24:601 (3,4) - a bit ugly omg
that's all, good luck!
thx for mod!My Angel Kanan wrote:
hi random mod owo
[Normal]
00:04:341 (1,2,3,4) - even this is a strong instrumental it's still a calm part I think making 2,3 to a 1/1 slider would fit more ( start the slider on the red tick if you are going to do this suggestion) instrumental sound is important for me
01:24:991 (2) - the circle is not needed imo because the instrumental that this circle has is way too low 1/1 gap, and sound there
00:23:043 (4,5) - make this consistent with 00:21:484 (1,2,3) - ? because imo the sliderend from 5 should be clickable vocal catch
00:28:692 (3,4,5,6,7,1,2,3,4) - this is the only time you use 1/2 stacks which can be very hard for beginners and it don't suit the rest of the map well imo i used 1/2 troughout this map this kind, just it was few
[Flat is justice]
I think AR8,8 or 8,5 suits better because the song the is slow and the slow part feels to fast with ar9 can consider if shadow uses 8.8 or sth
00:38:432 (1,1,1,1,1,1,1) - is this nc spam really needed? maybe..? i thought it's cool
00:13:887 (1,2) - a bit too hard to hit for not even 4,2* even it's only 156bpm not that hard
00:53:043 (3) - players which can play 4* maps will definitely choke there move it a bit down I mean this 00:13:887 (1,2) - has a higher spacing than 00:53:043 (2,3) - nerfed
hope it was helpful and Gl o/
thx for mod!DreaM117er wrote:
[General][Easy]
- Fix Ai-mod. !!!!
[Normal]
00:07:069 (2) - ????? omgg clap
00:41:549 (2,5) - I don't know what are these sliders follow?? seem you follow drum, but slider tail don't. it's drum with vocal, maybe i can consider it more
- only two problem.
[Hard]
00:07:069 (3) - miss hit-sounds ok
00:38:432 (3) - I'd like to see you use pattern like this: 00:34:536 (2,3) - . this will make you to get a nice rhythm than now. fixed
01:03:562 (1) - why you use a long slider here?? originally wanna show vocal, but just simple looks better
01:06:289 (5) - seem you try to make good here, but the rhythm makes me strange. This is my suggestion, Try it. (or make like 00:04:926 (2,3) - ) fixed to circle + 1/2[Flat]
00:22:458 - Try to remove reverse, then stack a circle on next slider?? considering vocal, i think this is nice
00:44:082 (3) - not stack well yeap
- Nice
00:01:225 (1) - You follow sounds all diff, this slider didn't end on good time point. (You end on vocal, not sounds.) End this time point: 00:02:393 - true, fixed
00:05:510 (1) - why don't you use stream here?? It is very loudly 5 sounds here. this looks better for me
00:06:874 (3) - I'm...very hate the hit-sounds on sliderbody whole diff. Why you do very well on Hard diff, but Insane... i removed whistle sound in ENH, and Insane fixed all body hs
00:09:017 (1) - snap omg rip me
01:26:939 (1) - I think my love pattern is let this stream be a circle, actually this circle is too. last sound has impact, so like this
- seems the problem is on hit-sounds...
well, wait my map done
good luck.
nc和三围改了,其他的感觉不重要,有些是故意的DreaM117er wrote:
[Insane]
- AR改到8-9之間,這樣才符合spread。miss BG
00:04:536 (2) - 這裡不要用3/4啊...我覺得後面再接3連打有點過難了 不难
00:05:510 (5) - 這裡是5連不是5连
00:13:887 (1) - 這裡不用加速 故意的
00:14:666 (1,1) - 我有一個更好的建議,你這樣放有點過難。放在Left的難度反而是合適的,把滑條刪了做成這樣,反而更帶感 和难度无关,两个I是并行关系
00:30:250 (4,5) - 這裡怎麼沒有跳遠?? 这里走图形,而且节奏密度加大了,间距减少也无所谓
00:37:653 - 這裡建議放三連打,一直停一拍玩起來會很煩人。記得你以前也抓過我這個問題 不喜欢凭空加三连
00:42:913 - 這個音你不打算map嗎?? 00:46:030 (2) - ??????? 跟snare不跟scratch
00:54:017 (1) - 這裡不用NC了
01:06:484 (1) - ^
01:25:575 (1) - 一樣,不用加速 故意的
01:26:160 (1,2,3,4,1,2,3,4,1) - 你這個擺的比Left難太多了,注意一下。畢竟要符合spread原則- 還有音效
well, reject because those were my interpretation :/Irohas wrote:
shad0w1and
- 00:07:848 (2,3) - seems a bit confused, i guess you wanted to emphasize whistles but whistles in on white ticks (00:08:237-), better to emphasize clap instead spacing more 00:07:458 (1,2) -
- 01:19:147 (1,2,3,4,5) - same goes here
- 01:25:770 (1) - what about muting this slider?
- nice BG 👀
else all fixed! ths for modIrohas wrote:
M4M
its fine since shad0w1and diff is updated imo and saekano <3
flat
- 00:05:900 (1,3) - what about trying to overlap (3) perfectly with (1) sth like that visually it will looks better o that would be hard to and not intended flow..
- 00:42:523 (2) - NC ? as u did 00:40:965 (1) - that's sv change
- fine
Reynolduh wrote:
hihi from my q
Shadowland's Insane
00:36:484 (1,2,3) - in this 3 jumps, 00:36:679 (2) - has a softer sound than 00:36:484 (1,3) - i recommend you to to move 00:36:679 (2) - closer to 00:36:484 (1) - it should look something like this https://osu.ppy.sh/ss/8498150 (spacing emphasisssssssssssssssssssssssssss) can't agree with you
00:44:082 (3) - offscreen its not
01:17:004 (1,2,3,4,5,6,1) - would be better if the slider was pointing downwards/curving downwards. Will flow better not really
01:26:160 (1,2,3,4,1,2,3,4,1) - there is not a change in music so there's no need to have NC or streams that look like that(i don't know how to explain it) I feel like it should look more like this.[url]https://osu.ppy.sh/ss/8498197 will consider it, but keep for now[/url]
Anyway, that should be it! There's not much to mod really. It's already quite flawless in my opinion.
delete this for me.Lasse wrote:
shad0w1and
clickbait bg :eyes:
00:08:043 (3) - don't get this rhythm when everything in the song you followed before is on the white tick after it // 01:19:731 (3) - same if you listen to the drum, you will find that 00:08:043 - 00:08:432 - are the beats but 00:08:237 - does not. what is why I give these two drums a click
00:14:666 (1) - should be lower volume it sounds really forced (on repeats) + maybe whistle on head
00:14:861 (1) - maybe whistle too
00:15:640 (2,3,4) - where are your kicks? whole part would sound better with added drum clap on all white ticks, you even did the proper hitsounding technique to let you have whistle + kick, why not utilize it added to every downbeat, but the reason I do not have it on every beat is that 00:25:380 - I will miss them on this and that is even more confusing to me.
00:56:744 (6,7) - would use default or left's clap on these tbh, same for 01:02:978 (6,7) - etc.
thx for mod!Lasse wrote:
metadata?
I love normal whistles, but they sound really out of place with the song
- drum-sliderslide33.wav
- normal-hitwhistle33.wav
seem unused
hs things here apply to all diffs except gd
normal-hitnormal blends a bit much with the song I think. you could get a different and probably louder sample, or maybe mix it with another sound, like the default soft hitnormal. since it's a hitnormal and not just an addition it's important to have it give proper feedback
00:15:250 - why no kicks in this part i tried, but looks kinda bad to me (not matches with quiet part) and contrast with drumpart next works cool now i think
00:51:095 (1) - finish? okl
flat
00:05:510 (1) - skipping red tick vocal makes 3/4 feel really unintuitive here, how about http://i.imgur.com/tsUHqfg.jpg ? agree
00:08:043 (3) - what is this mapped to? eveything seems to be on the skipped white tick (drums, melody,..). feels out of place with how you mapped the whole intro actually mapped drum at best and actually not ignoring drum, cuz kick is head and tail each. also changed rhythm 00:06:484 (2,3) - to show what i want to map better.
00:22:653 (3) - song emphasizes red tick here but your rhythm just does something else suddenly. something like http://i.imgur.com/t6zu6Hw.jpg makes more sense used repeat slider instead cuz not many clickable seems better
00:27:718 (1,2,3,4) - 00:30:835 (1,2,3) - etc. why is this suddenly so undermapped when it's pretty much same as 00:15:250 (1,2,1,2,3,1,2,3,1,2,3,1,2,3) -
but with actually more instruments playing and another vocalist? seems weird that this part is much easier to play first part doesn't have strong drum, so vocal obviously leading here. so I mapped that. and second part, strong drum added and it became mainstream of this part sound. i just mapped what looks most important to me. if i consider vocal entirely, unncessary clickable hinders what drum-based notes wanna show ;w;
00:36:095 (2,4) - could either adjust stack leniency to get a perfect stack here or do http://i.imgur.com/BgSJMbK.jpg current seems really unpolished stack leniency to 4
01:19:731 (3) - same as rhythm issue mentioned before ^
hard
00:05:900 (1) - shape looks kinda weird, either a more polished wave or something that looks less like an attempted wave http://i.imgur.com/vJFSMFa.jpg would be cute agree, and frankly i copypasted this 98435times so all fixed them
00:08:043 (3) - same as top diff // 01:19:731 (3) - too drum based
00:31:419 (2,1) - this just looks really bad with your other visuals :c also even with slider leniency, spacing on 00:31:419 (2,3) - seems really overdone for this part agreed so fixed
normal
chorus could use some circles lol
might also be nice to map the special claps on spots like 00:56:744 - somehow
example would be a rhythm like http://i.imgur.com/NsVj8cO.jpg on 00:54:212 -
->fixed all suggestions
nice diff besides that, probably a bit slider heavy though
easy
rip right sider of the screen http://i.imgur.com/dYMYZIF.jpg
00:04:341 (3) - repeat on 00:04:926 - would be so nice with how much the song changes
overall also a bit slider heavy. since your chorus utilizes 3/2 gaps anyways there is no need to avoid them so much by mapping repeat sliders over them I think
=> https://lasse.s-ul.eu/wSLDql3k.jpg
and http://i.imgur.com/saCEh6G.jpg
-> also fixed all suggestions
map is fine overall, just triggered by some rhythms on higher diffs and oversusage of sliders on lower diffs, mainly easy
I can qualify if you do something about that and get a bubble
sorry nopeMilar001 wrote:
Do you accept more guest diffs?
I did some minor adjustment to patterns you mentioned, mainly stacking stuff.Mir wrote:
on request
soft-sliderslide2.wav unused? If not where?
[Shadowland's Insane]
- 00:01:225 (1,2) - These not being the same angle tilts me tbh uhm.. It is my aesthetic.. I prefer uneven patterns
- 00:05:510 (5) - I don't think this is 1/3.. xD well this is the best snapping I can think of. I would try to avoid cover them with a long slider.
- 00:07:458 (1,2,3,4,5) - Kinda agree with Lasse but not because of the 3, moreso because of the 1. 00:07:653 - Is on a slider tail yet you want to follow drums right? So maybe two circles instead? // 01:19:147 (1,2,3) - I do not really think it will work better when made it two circles. I mean, the drum and other instruments serve as a constant 1/2 beats here, the current one present them quite well, as 00:07:458 - 00:07:653 - 00:07:848 - , the tail got the weakest beat, 00:08:043 - 00:08:237 - 00:08:432 - , same weakest beat, 00:08:822 - then there again a weak beat.
- 00:38:237 (3) - Imo this should be emphasized more cuz snares/claps > kicks/bass drum which you showed at 00:40:186 (1,2,3) - 00:43:302 (1,2,3) - and so on. would like to keep because of structure, the note is stacked on slider head of 00:37:069 - , it also is not a problem since the spacing does not really matter so much when it comes to playing except for very special beats.
- 00:42:523 (1) - This SV increase is a bit too drastic imo, the song doesn't really do anything so surprising that it should make the player go "WAA! Bikkurishita! ><" but 00:45:640 (1,2) - I can see a bit more as being somewhat stronger. the song does so surprising that it should make the player go "WAA! Bikkurishita! > according to my interpretation.
- 00:57:328 (1,2,3) - If following vocals should 1 be two circles as well? it does not really matter to my standard, 00:57:523 - compare to 00:57:718 - 00:58:108 - 00:58:497 - 00:58:692 - are kinda weak, to be honest, according to this, 00:57:913 - is also weak, but it just make no sense to give another slider on 00:57:718 - and cover 00:57:913 - with slider tail. When we consider too much about using slider or circle, this result can't be satisfactory anyways...
- 01:18:367 (3,1) - These not being similar tilt me too. again its my uneven aesthetics. hope you can understand.
thx for mod! and updated shadowlandMir wrote:
on request
soft-sliderslide2.wav unused? If not where? we have it
[Pettanko.. I mean Flat]
- 01:13:887 (5) - This feels like it should be two circles? Nothing is held over this period, the drum hits only on 01:14:082 - and the vocal starts on 01:13:692 - so this slider is kinda.. out there. this diff is drum main, i thought slider of kick-snare looks cool, and also a symbol sound looks suitable in this pattern.
- 01:22:263 (1,2,3,4,5,6) - Spacing increase seems a bit much, despite playing decently, it didn't really reach this level in the kiai like 00:57:328 (1,2,3,4) - isn't as big and neither is 01:03:562 (1,2,3,4,5,6,7,8,9,10) - at first glance, so maybe nerf it a bit? agree, nerfed
Call me back when these are addressed. I think the lower diffs are fine?
Bubbled.Left wrote:
Mir wrote:
Left and I back-and-forthed about a couple of missing snares which was fun.
thx for recheck~Lasse wrote:
normal
00:37:069 (1) - what happened to spacing here omgomg fixed
gd insane
missing video fixed
everything else is fine