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JENNY ROM - WWW.BLONDE GIRL (MOMO MIX)

posted
Total Posts
78
Topic Starter
Kaifin
This beatmap was submitted using in-game submission on Thursday, March 8, 2018 at 4:47:54 PM

Artist: JENNY ROM
Title: http://WWW.BLONDE GIRL (MOMO MIX)
Source: DDRMAX -DanceDanceRevolution 6thMIX-
Tags: -_Yoshimaro_- Yoshimaro Doormat Underforest LowComboFC Sing blond cute ddr dance dance revolution dancemania
BPM: 170
Filesize: 7666kb
Play Time: 01:19
Difficulties Available:
  1. Another (4.79 stars, 459 notes)
  2. Doormat's Insane ft. Kaifin (4.79 stars, 414 notes)
  3. Forest's Hard (3.41 stars, 247 notes)
  4. LCFC's Advanced (2.58 stars, 180 notes)
  5. Sing's Insane ft. Kaifin (3.9 stars, 256 notes)
  6. Yoshimaro's Normal (1.95 stars, 135 notes)
Download: JENNY ROM - http://WWW.BLONDE GIRL (MOMO MIX)
Information: Scores/Beatmap Listing
---------------
trans rights

( ◕‿ ◕✿)















#4 of 5

Normal: - Yoshimaro -
Advanced: LowComboFC
Hard: Underforest
Insane: Sing featuring me
Insane: Doormat featuring me (he mapped blonde girl i mapped blonde man)
Another: me

CTB set by Ascendance
Underforest
3.42* ~ Not hitsounded
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33027
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:WWW.Blonde Girl (MOMO Mix)
TitleUnicode:WWW.Blonde Girl (MOMO Mix)
Artist:Jenny Rom
ArtistUnicode:Jenny Rom
Creator:Kaifin
Version:Forest's Hard
Source:DDRMAX -DanceDanceRevolution 6thMIX-
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blondegirlbg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
380,352.941176470588,4,2,0,40,1,0
1791,-100,4,2,0,40,0,0
5497,-100,4,2,0,40,0,0
5850,-100,4,2,0,40,0,0
7438,-100,4,2,0,40,0,0
10968,-100,4,2,0,40,0,0
22968,-100,4,2,0,40,0,0
33556,-100,4,2,0,40,0,0
34262,-100,4,2,0,40,0,1
37968,-100,4,2,0,40,0,1
38144,-100,4,2,0,40,0,1
38674,-100,4,2,0,40,0,1
39027,-100,4,2,0,40,0,1
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61262,-100,4,2,0,40,0,1
61615,-100,4,2,0,40,0,1
72203,-100,4,2,0,40,0,1
72556,-100,4,2,0,40,0,1
72909,-100,4,2,0,40,0,1
78027,-100,4,2,0,40,0,0


[Colours]
Combo1 : 128,0,64
Combo2 : 255,255,183
Combo3 : 255,168,255
Combo4 : 64,0,0

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Yoshimaro
i

LOVE

anime
Einja
hahahahahah
18:28 Kaifin: hi please mod my map
18:28 Kaifin: i can m4m
18:28 Einja: which one
18:28 *Kaifin is listening to [https://osu.ppy.sh/b/1319682 Jenny Rom - WWW.Blonde Girl (MOMO Mix)]
18:28 Einja: ok
18:30 Einja: can we irc
18:31 Kaifin: sure
18:31 Kaifin: oh i have a change sec
18:32 Kaifin: this is really hard lol
18:32 Kaifin: this is NOT pp
18:32 Einja: ik that
18:32 Einja: haven't got a b on a 5 stars in ages
18:34 Kaifin: cant fc 5 stars
18:34 Kaifin: gg
18:34 Kaifin: at least not right now
18:34 Einja: :think:
18:34 Kaifin: ok irc
18:34 Einja: ok
18:34 Einja: first
18:34 Kaifin: could you write mod for the gds
18:34 Einja: yeah
18:34 Einja: on the forum
18:34 Kaifin: i was more concerned about getting mods for the gds than my diff
18:34 Kaifin: ok
18:34 Kaifin: appreciated
18:34 Einja: ok first
18:34 Einja: add tags
18:34 Kaifin: O SHIt
18:34 Kaifin: i knew i forgot something
18:34 Einja: .lol
18:35 Einja: and since you used different bgs for every single diff>
18:35 Einja: maybe it would be a better idea to use different combo colours?
18:36 Kaifin: tags added
18:36 Kaifin: no combo colours are colour haxed
18:36 Einja: o
18:36 Kaifin: they are yellow and pink
18:36 Kaifin: blond
18:36 Kaifin: and girl
18:36 Kaifin: innovative
18:36 Einja: oh
18:36 Einja: that makes sense for the dark colours i guess
18:36 Kaifin: and then they get darker for the dude
18:36 Einja: mk
18:36 Einja: i thought of something like taht
18:36 Einja: that8
18:37 Einja: 00:56:136 (1,2,1,2,1,2,1,2) - this part
18:37 Einja: was so painful to read compared to the rest of the song
18:38 Kaifin: it is the most intense part of the song
18:39 Kaifin: maybe i'll add dark combo colours there
18:39 Kaifin: for the 12s
18:39 Kaifin: i had dark colours there before but wasnt sure
18:39 Einja: it's pretty different
18:39 Einja: and intense
18:39 Einja: so i think you should do some kind of signal instead of just a square pattern
18:39 Kaifin: the pattern is the best pattern in the map
18:39 Einja: you can keep the square
18:40 Einja: but like do something
18:40 Einja: as a signal
18:40 Kaifin: i'll just change the colour combos
18:40 Einja: ok that works
18:40 Kaifin: combo colours there then
18:40 Einja: 00:19:430 (2,3) - ncs?
18:40 Kaifin: ncd
18:41 Einja: 00:42:019 (1,2) - for patterns like these
18:41 Einja: wouldn't it add more emphasis if you made the 2nd circle a kick slider?
18:41 Kaifin: no that would play really badly
18:42 Kaifin: since its circles its more stop and go which is what i want
18:42 Einja: ah
18:42 Einja: that makes sense
18:44 Einja: 00:49:607 (1,1,1) - suggestion for patterns like these during kiai
18:44 Einja: you could increase volume on sliders overtime
18:46 Kaifin: maybe
18:46 Kaifin: it sounds kinda
18:46 Kaifin: idk the word
18:46 Kaifin: ear grating
18:46 Kaifin: lemme see how it sounds playing
18:48 Kaifin: i didnt notice a difference playing but i'll add it
18:48 Kaifin: seems like a fun addition
18:48 Einja: ok
18:48 Einja: 00:52:430 (1,2,3) - why didn't you make these sliders
18:49 Kaifin: the instrumental cuts out
18:49 Kaifin: so more emphasis on this with just circles
18:49 Kaifin: holding wouldnt give same emphasis
18:49 Einja: you could space them out a lot more
18:49 Einja: or make them a 1/1 jump
18:50 Kaifin: no
18:50 Kaifin: like i said, more emphasis on them being low spacing
18:50 Kaifin: if i made them 1/1 jumps itd just feel awkward
18:51 Einja: really? cuz it feels more comfortable playing it spaced jump wise for me
18:51 Kaifin: nah that would be bad i think
18:51 Kaifin: i dont think it fits the sound to have spacing
18:52 Kaifin: there is extra emphasis in going over a place you just were at a different rhythm
18:52 Einja: alright
18:52 Kaifin: 01:14:489 (1,2,3,4,1,2,3) -
18:53 Einja: 00:38:666 (2,3) - ncs?
18:53 Einja: 01:01:254 (2,3) -
18:54 Kaifin: i did this on purpose but i cant remember why
18:54 Kaifin: i think that it looks funny ncd but i can nc them
18:55 Einja: it looks nicer to me c:
18:55 Einja: 00:53:754 (4) - also nc
18:56 Kaifin: fixed
18:56 Kaifin: all fix
18:56 Einja: k
18:57 Einja: 00:17:313 (1,2,3) - if you lined these up instead of making a jump
18:57 Einja: i think it would add more emphasis
18:57 Kaifin: i want back and forth because of the vocal
18:57 Kaifin: im gonna slightly change the angle/spacing
18:58 Einja: 00:20:313 (2,3) - ctrl + g
18:58 Kaifin: no lol
18:58 Kaifin: that flow really bad
18:58 Kaifin: 00:20:136 (1,2,3,1) -
18:58 Kaifin: this is circle
18:58 Einja: and a slider
18:59 Kaifin: no like
18:59 Kaifin: its circular flow
18:59 Kaifin: is what i mean
18:59 Einja: http://prntscr.com/fj1f6z
18:59 Einja: this might be better
18:59 Kaifin: NO
18:59 Kaifin: LOL
19:00 Einja: oh well
19:00 Kaifin: wait what is the issue you have with the current patterN?
19:00 Einja: the overlap with 00:19:783 (3) -
19:00 Einja: i have to go eat dinner soon btw
19:00 Kaifin: its readable and gives strucutr
19:00 Kaifin: the flow is really good to the pattern
19:01 Kaifin: imo
19:01 Kaifin: for the sound
19:01 Kaifin: plus it keeps the back and forth meme
19:01 Kaifin: established at 00:17:313 (1,2,3,1) -
19:01 Einja: mhm
19:01 Kaifin: https://osu.ppy.sh/ss/8330449
19:01 Kaifin: i changed that one to be like this btw
19:01 Kaifin: better flow this way
19:01 Einja: that works
19:01 Kaifin: also no worries i'll be on for a while
19:01 Einja: alright
19:02 Einja: i'll brb for the other gd mods
19:02 Kaifin: okay
19:02 Einja: posting on your thread
19:02 Kaifin: do you have anything else
19:02 Einja: for kds
19:02 Einja: no not really
19:02 Kaifin: thank you for the mod
19:02 Einja: np
19:02 Kaifin: i forgot so many ncs lOL
Zel
m4merino
Yoshimaro's Normal
00:02:489 (4,3) - bad overlap :c
00:05:313 (4) - angle so it fits slanted structure?
00:08:136 (4,2) - not perfectly stacked/locked
00:11:666 (1,5) - bad overlap
00:13:783 (4) - blanket is off
00:14:136 (5,3) - another weird overlap
00:15:901 (3) - why straight? should be slanted imo (because 00:20:136 (1) - )
00:19:783 (3) - blanket is off

LCFC's Advanced
nice map :o

Forest's Hard
00:01:783 (1) - blanket is off
00:05:666 (5) - not sure about this one, you click on the subtle note and the slider ends on a louder note, should be opposite imo
00:14:489 (1,2,3) - this is tapped, but 00:20:136 (1) - is a return slider. Inconsistent considering the notes sound the same.
00:24:724 (2) - blanket slightly off
00:38:136 (5,3) - bad overlap
00:38:313 (1,2,3) - dope pattern my dude
00:51:195 (1) - make this more slanted to fit structure
00:52:254 (3) - same^
01:03:195 (3) - blanket is off
01:13:783 (1,3) - make this more slanted to fit structure

Doormat's Insane ft. Kaifin
i like name kaidoor better change ty Kappa

00:00:901 (4) - poor blanket between 00:00:372 (1,2,3) -
00:00:548 (2,3,7) - not evenly spaced
00:03:548 (3,1) - poor overlap
00:03:724 (4) - poor blanket between 00:03:195 (1,2,3) -
00:04:077 (5,6,7) - move to X:207 Y:265
00:16:607 (1) - blanket is off
00:35:224 (5) - blanket
00:38:313 (1,1,1) - this is fkn RAD YO
01:04:607 (5,6,7,8,9,10) - off blanket
01:09:724 (2,5,6,7,8,9) - blanket is off
01:11:666 (5,1) - poor overlap
01:15:724 (3,2) - bad overlap

Another
00:13:077 (6,7,8) - move slightly to the right away from 00:12:548 (2) -
00:35:224 (3,4) - um what?? what are you mapping here lmao
00:55:607 (1,2,3,4,5,6,1,2,1,2,1,2,1,2) - also this is so fkn cool gj

im not sure if i can mod this, its very peculiar and im not sure what sounds you are even mapping after analyzing multiple times. Other than kiai very good map tho <3

01:19:166 also how come there are no notes here on any of the maps? I hear a beat, could be used as a triple slider instead of just a triple

nice maps, gl with rank c:
Topic Starter
Kaifin

Zel wrote:

m4merino
[notice]Another
00:13:077 (6,7,8) - move slightly to the right away from 00:12:548 (2) - its a line
00:35:224 (3,4) - um what?? what are you mapping here lmao
00:55:607 (1,2,3,4,5,6,1,2,1,2,1,2,1,2) - also this is so fkn cool gj thank you!

im not sure if i can mod this, its very peculiar and im not sure what sounds you are even mapping after analyzing multiple times. Other than kiai very good map tho <3you must listen to the song my son

01:19:166 also how come there are no notes here on any of the maps? I hear a beat, could be used as a triple slider instead of just a triple there is nothing here

nice maps, gl with rank c: thanks
Einja
ok modding rest of diffs now (no kds) my map for M4M: https://osu.ppy.sh/s/619973
[general stuff]
add more tags (ddr dance dance revolution dancemania) cuz that's where the music's from.


[Yoshimaro]
00:05:313 (4) - wouldn't it be better if this slider had no reverse, becasuse it will add emphasis on the F and F# it's hitting.

00:05:842 - i think a slider end or circle should hit this area, since it's covering one of the big notes (a high G)

00:25:783 (1,2) - 1.09 ds between these notes is a large gap

00:53:136 (4,1) - imperfect stack (probably doesn't matter though lol)

00:55:430 (1) - no hitsound on the reverse arrow

[lowcombofc]
ar5 and od5 are very low for a 2.6* (maybe not the od, but probably the ar)

00:04:607 (6,7) - the slider end of 6 should be clickable since it's a major beat. here's a rhythm i composed http://prntscr.com/fj1tc6

00:38:136 (5,1) - stack these 2 for greater emphasis?

00:39:371 (2,3,4) - add whistles and claps? this felt awkward to play w/o any hitsound to it


[forest]
00:07:430 (1,2,3,4,5) - how come this doesn't have the same pattern as the previous patterns? the music is still the same.

00:12:195 (3,4) - it would be better if you made this a whole slider to follow vocals more.

00:17:842 (3,4) - ^

00:20:666 (2) - you do follow the vocals here with this slider though, so i think the sliders that i pointed out should follow them as well

00:49:430 (5,1) - that's a pretty big gap for a 1/2 jump compared to 00:49:077 (3,4,5) - . It could be pretty hard for players to hit.

00:57:548 (3,4) - make this a 1/1 slider (for vocal following) and slider 4's end be a hit circle.

[doormat x kaifin]
00:18:724 (1,2,1,1) - if you're gonna NC the notes remove the NC on 00:18:724 (1) - and add it back on slider 2, so it can follow the vocals http://prntscr.com/fj22dp (made a pattern up if you're gonna do this suggestion)

00:37:783 (5,6) - since you didn't emphasize the 1/4 sounds with streams (because a stronger 1/2 is playing,) I think you should also make those notes kicksliders to emphasize both sounds.
00:49:077 (5,6) - ^
01:11:666 (5,6) - ^

01:00:901 (1,1,1) - the triangle isn't even with the slider heads, move 01:01:607 (1) - a little close to 01:01:254 (1) - to form a better blanket. (and adjust the slider while you're at it)



that's all from me, thank you!
lcfc

Einja wrote:

[lowcombofc]
ar5 and od5 are very low for a 2.6* (maybe not the od, but probably the ar) increased ar

00:04:607 (6,7) - the slider end of 6 should be clickable since it's a major beat. here's a rhythm i composed http://prntscr.com/fj1tc6 hmm about this rhythm I'm not quite sure about, because the standalone circles aren't met anywhere else in the map so I think it would feel weird and inconsistent at most. Not to mention "clickable objects" are more lenient in lower diffs so I believe this can be overlooked and not taken into account thus I'll keep it simplified.

00:38:136 (5,1) - stack these 2 for greater emphasis? won't stacking them lower the emphasis though? as the "jump from 5-1 emphasizes the sound on 1"

00:39:371 (2,3,4) - add whistles and claps? this felt awkward to play w/o any hitsound to it imma leave this one to kaifin
thank you for modding!

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33027
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:WWW.Blonde Girl (MOMO Mix)
TitleUnicode:WWW.Blonde Girl (MOMO Mix)
Artist:Jenny Rom
ArtistUnicode:Jenny Rom
Creator:Kaifin
Version:LCFC's Advanced
Source:DDRMAX -DanceDanceRevolution 6thMIX-
Tags:-_Yoshimaro_- Yoshimaro Doormat Underforest LowComboFC blond cute
BeatmapID:1319684
BeatmapSetID:588799

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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Yoshimaro
Zel
Yoshimaro's Normal
00:02:489 (4,3) - bad overlap :c THANK GOD FOR AR :pray: no but really tho its ok, turn on hit animations and 25% and there is no overlap
00:05:313 (4) - angle so it fits slanted structure? not a bad idea but since 00:04:607 (3,1) - are symmetric, slanting 00:05:313 (4) - would ruin the symmetric structure of 00:04:607 (3,4,1) -
00:08:136 (4,2) - not perfectly stacked/locked woops mb thanks, also i fixed the blanket
00:11:666 (1,5) - bad overlap again, not visible in play and even in the editor it doesn't really clutter anything
00:13:783 (4) - blanket is off thank u sir
00:14:136 (5,3) - another weird overlap mfw face when my face ?
00:15:901 (3) - why straight? should be slanted imo (because 00:20:136 (1) - ) if those elements were closer to eachother, enough to get a visual impact during play time, i would slant it but by the time of 00:20:136 (1) - , i feel like 00:15:901 (3) - is pretty irrelevant. also, they already share the same shape.
00:19:783 (3) - blanket is off o shit thanks my dude

Einja
[Yoshimaro]
00:05:313 (4) - wouldn't it be better if this slider had no reverse, becasuse it will add emphasis on the F and F# it's hitting. yeah im definitely going to change it although im waiting for doormat to go over this difficulty with me, he didnt have time earlier but he linked this part in particular... it would probably end up being 2 1/2 sliders idk but dw ill fix this when doormat goes over the diff

00:05:842 - i think a slider end or circle should hit this area, since it's covering one of the big notes (a high G) wow fuck me i replied to first point before this, yeah i guess ill just stick this here in the mean time. I didn't know how to cover that part without breaking 1/1 for the section, even though it felt gross to skip over that beat lmfao

00:25:783 (1,2) - 1.09 ds between these notes is a large gap o shit woops hand probably slipped

00:53:136 (4,1) - imperfect stack (probably doesn't matter though lol) those 2 sliders aren't supposed to be stacked (?) i may be missing the point on this one l ol

00:55:430 (1) - no hitsound on the reverse arrow im not in charge of those

thanks guys
i love anime
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33027
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:WWW.Blonde Girl (MOMO Mix)
TitleUnicode:WWW.Blonde Girl (MOMO Mix)
Artist:Jenny Rom
ArtistUnicode:Jenny Rom
Creator:Kaifin
Version:Yoshimaro's Normal
Source:DDRMAX -DanceDanceRevolution 6thMIX-
Tags:-_Yoshimaro_- Yoshimaro Doormat Underforest LowComboFC blond cute
BeatmapID:1319685
BeatmapSetID:588799

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yoshimarobg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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372,-100,4,2,0,40,0,0
34254,-100,4,2,0,40,0,1
55430,-100,4,2,0,40,0,0
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Topic Starter
Kaifin
both hitsounds are intentional no change
Doormat
kaifin told me to apply mods for his parts as well

mod response

Zel wrote:

Doormat's Insane ft. Kaifin
i like name kaidoor better change ty Kappa that sounds worse tbh, technically the current diff name is more accurate as to what this diff is

00:00:901 (4) - poor blanket between 00:00:372 (1,2,3) - this isn't a blanket
00:00:548 (2,3,7) - not evenly spaced oops
00:03:548 (3,1) - poor overlap they're not overlapping each other; one fades out by the time the next one comes into play
00:03:724 (4) - poor blanket between 00:03:195 (1,2,3) - this is the wrong definition of what a blanket is
00:04:077 (5,6,7) - move to X:207 Y:265 no
00:16:607 (1) - blanket is off k
00:35:224 (5) - blanket fine
00:38:313 (1,1,1) - this is fkn RAD YO
01:04:607 (5,6,7,8,9,10) - off blanket ya
01:09:724 (2,5,6,7,8,9) - blanket is off uh huh
01:11:666 (5,1) - poor overlap they're not overlapping in gameplay
01:15:724 (3,2) - bad overlap turn on hit animations to check if they're actually overlapping or not cause all the overlaps you pointed out aren't actually overlapping during gameplay

Einja wrote:

[doormat x kaifin]
00:18:724 (1,2,1,1) - if you're gonna NC the notes remove the NC on 00:18:724 (1) - and add it back on slider 2, so it can follow the vocals http://prntscr.com/fj22dp (made a pattern up if you're gonna do this suggestion) the reason 00:19:430 (1,1) - have NCs and are 3/4 because of the unique clap sounds; the vocals aren't the main point of emphasis here

00:37:783 (5,6) - since you didn't emphasize the 1/4 sounds with streams (because a stronger 1/2 is playing,) I think you should also make those notes kicksliders to emphasize both sounds. putting too many 1/4 sounds every bar like that makes the map monotonous and boring, so these rhythm variations are to make it more varied. current pattern also fits vocals more nicely
00:49:077 (5,6) - ^
01:11:666 (5,6) - ^

01:00:901 (1,1,1) - the triangle isn't even with the slider heads, move 01:01:607 (1) - a little close to 01:01:254 (1) - to form a better blanket. (and adjust the slider while you're at it) good point
thanks~ https://drmt.s-ul.eu/jguCJeeP
Mir
hi

[Yoshimaro's Normal]
- 00:18:724 (1) - remove nc?
- 00:32:842 (1) - ^
- 00:55:430 (1) - ^ i don't see why you'd NC these it kinda just breaks your nc patterning.. for a diff this low it doesn't really add anything to the map imo but i'll stop mentioning these

this diff is actually fine otherwise

[LCFC's Advanced]
- 00:12:901 (3,4) - not too much of a fan of this recurring rhythm. a slider on the white would do fine or just a circle on white but the red tick is really weak so mapping it is kinda sub-optimal imo
- 00:16:254 (6) - rip strong sounds on reverse and slider-end. it gives the same feel as 00:19:077 (6) - but they're clearly different :?
- 00:53:313 (4) - oof this kind of sounds weird, considering this follows drums and a held vocal you would normally map lands on 00:53:136 - ... maybe try playing around with something that works a bit more vocal-centered (since that's what you've been doing) cuz this seems out of place to me

[Forest's Hard]
- 00:05:489 (4,5) - ctrl+g rhythm to get this two bam bam's clickable?
- 00:10:960 (1) - aaa why not click both of these they're a lot stronger than the vague piano thing in the back you're following :(
- 00:11:666 - This section's rhythm is very stale compared to the section right after it: 00:22:960 - since you barely use 1/1 sliders or 1/2 reverses to capture held vocals like 00:12:195 (3,4) - then this vocal 00:14:842 (3) - lands on a slider end so that hurts a bit :? BUT THEN YOU USE 00:20:136 (1,2) - and im like but why not use this from the start this rhythm is way more interesting than 1/2 everything x.x
- 00:46:783 - again avoidable slider-end downbeat if you ctrl+g 00:46:607 (4,1) -

generally your rhythm is kind of confusing.. cuz a lot of strong stuff ends up on slider ends like 00:57:901 (4) - 01:06:371 (4) - 01:09:195 (4) - and they make no sense to me cuz you can easily make these clickable so why not do it o.o

anyways that's probably what i'll be pointing out so i'll stop here

[Doormat's Insane ft. Kaifin]
unrelated bg nuke

- 00:24:548 (1,2,3,4,5,6,7,8) - feels like out-of-place rhythm because there are still vocals here and the song hasn't changed so i'm not really getting the switch to the background layer // 00:27:371 (1,2,3,1,2,3,4,1,2) - and it repeats once more
- 00:43:430 (1) - this rhythm is a bit underwhelming considering two distinct notes, maybe two circles instead? //01:06:019 (1) -

overall diff is actually fine but i really don't like how the 5 note quints in the kiai switch from following the vocal layer to the background layer when there are still vocals going on, it feels really out of place 00:46:254 (3,4,5,6,7) - one example since this repeats consistently. it's the only issue i have with this diff tbh

[Another]
first off what is this intro rhythm that kind of follows the song sometimes 00:00:724 (3,5) - but largely ignores important beats like 00:01:254 - and 00:01:430 - to be edgy this feels really unnecessary imo

secondly why call this another it's not related to bms and no other diffs have any similar names like hyper or whatever

- 00:34:960 (1,2,3,4,1) - this rhythm seems conjured up out of nowhere. yes there are sounds on them but they're continuous 1/4 in the back i don't think it's appropriate to just "select" some 1/4 to use in your rhythm to create something like this at all. yes it's hitsounded but it's not in the song so i don't like it
- 00:52:430 (1,2,3) - this 1/1 gap with 1/2 spacing right after 1/2 gaps with same spacing concept was never introduced before so introducing it so late is kind of unfair especially when similar patterning was 1/2 and 1/4 00:06:724 (1,2,3,4,5) -

i really don't know about this diff it seems like you decided to do what you want instead of following the song with the rhythm you have and the constant weak 1/4 being mapped ignores most of the vocals going on and aaa this contains everything i dislike doing in mapping :(

good luck with the set and sorry for the somewhat abrasive mod at points :?
Yoshimaro
@Mir applied all, thanks
digimon is objectively the best marvel comic
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33027
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:WWW.Blonde Girl (MOMO Mix)
TitleUnicode:WWW.Blonde Girl (MOMO Mix)
Artist:Jenny Rom
ArtistUnicode:Jenny Rom
Creator:Kaifin
Version:Yoshimaro's Normal
Source:DDRMAX -DanceDanceRevolution 6thMIX-
Tags:-_Yoshimaro_- Yoshimaro Doormat Underforest LowComboFC blond cute
BeatmapID:1319685
BeatmapSetID:588799

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
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Topic Starter
Kaifin

Mir wrote:

hi

[Another]
first off what is this intro rhythm that kind of follows the song sometimes 00:00:724 (3,5) - but largely ignores important beats like 00:01:254 - and 00:01:430 - to be edgy this feels really unnecessary imo this is the rhythm of the song :(

secondly why call this another it's not related to bms and no other diffs have any similar names like hyper or whatever because it's edgy and to have a distinction between insane and another seeing as this diff is much more technically advanced, which i find "another" fits better for

- 00:34:960 (1,2,3,4,1) - this rhythm seems conjured up out of nowhere. yes there are sounds on them but they're continuous 1/4 in the back i don't think it's appropriate to just "select" some 1/4 to use in your rhythm to create something like this at all. yes it's hitsounded but it's not in the song so i don't like it it's in the song and the most prominent part of the song to me : (
- 00:52:430 (1,2,3) - this 1/1 gap with 1/2 spacing right after 1/2 gaps with same spacing concept was never introduced before so introducing it so late is kind of unfair especially when similar patterning was 1/2 and 1/4 00:06:724 (1,2,3,4,5) - this is fine BECAUSE of the similar patterning:
structure like this inherently helps the player read 1/1 spacing and i love the emphasis it gives


i really don't know about this diff it seems like you decided to do what you want instead of following the song with the rhythm you have and the constant weak 1/4 being mapped ignores most of the vocals going on and aaa this contains everything i dislike doing in mapping :( me too

good luck with the set and sorry for the somewhat abrasive mod at points :?
thank you for the mod!
Kawashiro
GL :)
lcfc

Mir wrote:

[LCFC's Advanced]
- 00:12:901 (3,4) - not too much of a fan of this recurring rhythm. a slider on the white would do fine or just a circle on white but the red tick is really weak so mapping it is kinda sub-optimal imo I think it's fine cause it's way more hearable than the red tick that follows and there's also 1/4 in the back between the objects you mentioned so I think this emphasizes it pretty well.
- 00:16:254 (6) - rip strong sounds on reverse and slider-end. it gives the same feel as 00:19:077 (6) - but they're clearly different :? actually they're not as different as you think, 00:19:077 (6) - has a bit less loud but still dominant sounds lol, I purely followed vocals on this one though, and I think the way it's simplified is appropriate for this kind of diff
- 00:53:313 (4) - oof this kind of sounds weird, considering this follows drums and a held vocal you would normally map lands on 00:53:136 - ... maybe try playing around with something that works a bit more vocal-centered (since that's what you've been doing) cuz this seems out of place to me yeah true, fixed all identical patterns
diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 33027
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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GridSize: 32
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[Metadata]
Title:WWW.Blonde Girl (MOMO Mix)
TitleUnicode:WWW.Blonde Girl (MOMO Mix)
Artist:Jenny Rom
ArtistUnicode:Jenny Rom
Creator:Kaifin
Version:LCFC's Advanced
Source:DDRMAX -DanceDanceRevolution 6thMIX-
Tags:-_Yoshimaro_- Yoshimaro Doormat Underforest LowComboFC blond cute
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BeatmapSetID:588799

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Topic Starter
Kaifin

UnLock- wrote:

GL :)
thank you :)
Kilabarus
m4m
Normal

  1. 00:05:313 (4,5,1) - Not recommended rhythm for normal, hard to read
good
Advanced

  1. 00:05:842 (8,1) - That would be a better rhythm https://puu.sh/wl4ex/b5924a9c3f.png ( like here 00:07:077 (4,5) - )
  2. 00:32:136 (2) - 2 1/2 slider would fit here much better
Hard

  1. 00:05:666 (5) - Very strong sound on the tail of a slider fix plz
  2. 00:10:254 (1,2,1,2) - There are 3 similar sound and then 2 different, that must be mapped by circles to match the difference
Insane

  1. 00:13:783 (1,1,1) - Too much NC
good

Can't mod highest diff, there is too much undermapping, I think this is your gimmick, though I don't get it


Sorry for shitmod, map is rdy for rank

GL
Topic Starter
Kaifin

MashaSG wrote:

m4m

Insane

  1. 00:13:783 (1,1,1) - Too much NC replying for doormat to say that all sliders of this rhythm are NCd this way
good

Can't mod highest diff, there is too much undermapping, I think this is your gimmick, though I don't get it mapping to song


Sorry for shitmod, map is rdy for rank

GL
thanks for the mod
Underforest
fixed mods, not giving reply because major part of points were rejected because rhythm
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33027
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:WWW.Blonde Girl (MOMO Mix)
TitleUnicode:WWW.Blonde Girl (MOMO Mix)
Artist:Jenny Rom
ArtistUnicode:Jenny Rom
Creator:Kaifin
Version:Forest's Hard
Source:DDRMAX -DanceDanceRevolution 6thMIX-
Tags:-_Yoshimaro_- Yoshimaro Doormat Underforest LowComboFC blond cute
BeatmapID:1319683
BeatmapSetID:588799

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"underforestbg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
372,352.941176470588,4,2,0,40,1,0
1783,-100,4,2,0,40,0,0
5489,-100,4,2,0,40,0,0
5842,-100,4,2,0,40,0,0
7430,-100,4,2,0,40,0,0
10960,-100,4,2,0,40,0,0
22960,-100,4,2,0,40,0,0
33548,-100,4,2,0,40,0,0
34254,-100,4,2,0,40,0,1
37960,-100,4,2,0,40,0,1
38136,-100,4,2,0,40,0,1
38666,-100,4,2,0,40,0,1
39019,-100,4,2,0,40,0,1
49607,-100,4,2,0,40,0,1
49960,-100,4,2,0,40,0,1
50313,-100,4,2,0,40,0,1
55430,-100,4,2,0,40,0,0
56842,-100,4,2,0,40,0,1
60548,-100,4,2,0,40,0,1
60724,-100,4,2,0,40,0,1
61254,-100,4,2,0,40,0,1
61607,-100,4,2,0,40,0,1
72195,-100,4,2,0,40,0,1
72548,-100,4,2,0,40,0,1
72901,-100,4,2,0,40,0,1
78019,-100,4,2,0,40,0,0


[Colours]
Combo1 : 128,0,64
Combo2 : 255,255,183
Combo3 : 255,168,255
Combo4 : 64,0,0

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Doormat

Mir wrote:

hi

[Doormat's Insane ft. Kaifin]
unrelated bg nuke it's a blonde girl so i don't think so

- 00:24:548 (1,2,3,4,5,6,7,8) - feels like out-of-place rhythm because there are still vocals here and the song hasn't changed so i'm not really getting the switch to the background layer // 00:27:371 (1,2,3,1,2,3,4,1,2) - and it repeats once more the drums are a bit more distinct here. compared to the previous part that is more vocal focused, this part is more drum focused due to the change in vocalists
- 00:43:430 (1) - this rhythm is a bit underwhelming considering two distinct notes, maybe two circles instead? //01:06:019 (1) - i think the underwhelming bit works for this part as it serves as a contrast and emphasizes the cymbals

overall diff is actually fine but i really don't like how the 5 note quints in the kiai switch from following the vocal layer to the background layer when there are still vocals going on, it feels really out of place 00:46:254 (3,4,5,6,7) - one example since this repeats consistently. it's the only issue i have with this diff tbh imo i think it's fine; there's a vocal distinction between the syllables at things like 00:46:254 (3,4,5,6,7) and 00:37:254 (2,3,4,5,6,7) - which is how we based the overall rhythming for the map
no change, but thanks for checking mir-

also went over the Normal with Yoshimaro; here's the stuff we covered. we did this in voice chat so the chat is just time stamps, but i put in some text to describe what we went over
SPOILER
2017-06-14 20:40 Doormat: 00:05:313 (4,5,1) - awkward rhythming that doesn't match song emphasis so i gave a rhythm suggestion here, which is covered in the next few points
2017-06-14 20:40 Doormat: 00:05:313 (4) -
2017-06-14 20:41 Doormat: 00:05:842 (5) - 3/2 slider here
2017-06-14 20:41 Doormat: https://puu.sh/wkjAC/97a2ddc8d0.png
2017-06-14 20:44 Doormat: 00:42:019 (4) - i suggested to shorten the slider here but we agreed that there's fundamentally little impact to the map so we ended up not changing this
2017-06-14 20:47 - Yoshimaro -: http://i.imgur.com/jCIYW31.pngreferring to the patterning he used at 00:05:313 -
2017-06-14 20:48 Doormat: 00:44:842 (3) - 1/2 slider could work here self-explanatory
Sylas
heyo m4m

Another

Really think u should use ar 9, some patterns in the map are quite hard to read and ar 8.6 makes it even harder
00:49:077 (1,2,3,4,5) - u mapped this with a stream while 00:37:783 (1,2,3) is the same rhythm but u used 1/4 sliders with decreasing SVs. better if theyre consistent (but use curved sliders to be matching w 00:49:607 (1,1,1))
01:11:666 (1,2,3,4,5) - ^
00:55:077 (3,4) - Cntr+G then move 00:55:077 (3) - to where 00:54:724 (1) is so that the spacing emphasis is consistent w 00:54:019 (1,2,3,4) (since theyre the same rhythm)
01:17:666 (3,4) - Ctrl+G for same reason as ^
00:56:136 (1) - these 1/4 jumps rly don't work a)theyre unreadable since theyre all hidden under the previous square (even after looking in the editor i still couldnt understand their spacing) b)u never introduced stream jumps before so this really hard pattern throws people off c)u mapped the same sounds (00:33:548 (1,2,3,4)) with 1/8 reverse sliders so idk why ur only mapping 1/4 here even tho these sounds are actually stronger
Maybe have a pattern involving 1/8 sliders (but not reverse ones) and group them by 2s and spacing the groups of sliders out (so that the strong sounds are still emphasized through spacing). this expands on already established concepts (1/8 sliders) rather than create a new concept outta the blue. Maybe something like this: (its really messy but u could change it up, maybe shape it into a square like ur original idea, really up to u). plays decently well imo
i like this map its interesting

Insane

00:39:019 (1) - maybe u should end this slider on the next blue tick so that its the same length as 00:38:313 (1,1) since theyre the same sounds. still plays out fine with the notes after. it works either way so up to u pretty much (if u do change it make sure to change it everywhere else too)
00:42:724 (1,2,1,2) - these ones get closer while 01:05:313 (1,2,1,2) get further apart so i recommend u make them get further apart as well
not much to say, its already rly polished and pretty much perfect

Hard

don't like the fact that the 2nd chorus is just the 1st copy pasted and flipped, it makes it seem too repetitive and kinda lazy. itd be better if u mapped the 2nd chorus with different patterns but the same rhythm cuz u know variety is important and shit and makes the map more fun
00:38:313 (1) - Cntr+G on this slider makes the pattern flow and look better imo
00:53:136 (2,3) - this flows kinda badly since the direction of 3 forces uncomfortable movement and nothing in the song really suggests a break in flow so maybe just have smthing like this
ye pretty good

Advanced

00:01:783 (1) - remove NC since u usually have one every 2 downbeats (and nothing really suggests having one here and not anywhere else)
00:38:313 (1) - ^ (at 00:49:607 (6) u didnt use one so i dont see why ud use one here)
01:00:901 (1) - ^
if i have to point out NCs that means theres not much wrong w the map lol nice

Normal

00:06:019 (1) - slider should start at 00:06:195 (1) since ur mainly following the high pitched sounds and they fall on red ticks here (gotta make other changes to patterns before and after to fit this if u decide to do it tho)
00:56:666 (4) - feel like there should be a note here

sorry for the wait, gl with the set hope i helped a bit :)
lcfc

TheKoala wrote:

Advanced

00:01:783 (1) - remove NC since u usually have one every 2 downbeats (and nothing really suggests having one here and not anywhere else) whoops
00:38:313 (1) - ^ (at 00:49:607 (6) u didnt use one so i dont see why ud use one here) actually I meant to use in all so ya whoops again
01:00:901 (1) - ^ ^
if i have to point out NCs that means theres not much wrong w the map lol nice

MashaSG wrote:

Advanced

  1. 00:05:842 (8,1) - That would be a better rhythm https://puu.sh/wl4ex/b5924a9c3f.png ( like here 00:07:077 (4,5) - ) 1 is the start of the measure and a pretty strong one sound-wise, plus all the other measures of identical sounds use the same rhythm so
  2. 00:32:136 (2) - 2 1/2 slider would fit here much better both sliders 1 and 2 follow two syllabus each so I would rather keep it consistent :)
thank both of you for modding!

diff
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Artist:Jenny Rom
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Version:LCFC's Advanced
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Yoshimaro
MashaSG
m4m
Normal
00:05:313 (4,5,1) - Not recommended rhythm for normal, hard to read Doormat went over the difficulty with me and suggested a different change, sry kaifin forgot to update my diff but i agree and already fixed. thanks!

TheKoala
Normal

00:06:019 (1) - slider should start at 00:06:195 (1) since ur mainly following the high pitched sounds and they fall on red ticks here (gotta make other changes to patterns before and after to fit this if u decide to do it tho) That would be inconsistent with how I had it over here 00:01:430 (2,2) - , so I don't think it's necessary
00:56:666 (4) - feel like there should be a note here If this were a harder difficulty, I would have put a note there... but it's a normal diff and I decided that keeping it simple would be best. Also, this slider combination has already been introduced over here 00:32:842 (3,4) - where I dropped the beat on 00:34:077 - for the same reason.

thanks guys c:
Topic Starter
Kaifin

TheKoala wrote:

heyo m4m

Another

Really think u should use ar 9, some patterns in the map are quite hard to read and ar 8.6 makes it even harder reading challenge map
00:49:077 (1,2,3,4,5) - u mapped this with a stream while 00:37:783 (1,2,3) is the same rhythm but u used 1/4 sliders with decreasing SVs. better if theyre consistent (but use curved sliders to be matching w 00:49:607 (1,1,1)) no the drums are more impact here for me, the reason i used sliders last time is because the vocal is more emphasized and there is no 1/4 in bg
01:11:666 (1,2,3,4,5) - ^
00:55:077 (3,4) - Cntr+G then move 00:55:077 (3) - to where 00:54:724 (1) is so that the spacing emphasis is consistent w 00:54:019 (1,2,3,4) (since theyre the same rhythm) no, the reason they are this way is for the different vocal emphasis
01:17:666 (3,4) - Ctrl+G for same reason as ^
00:56:136 (1) - these 1/4 jumps rly don't work a)theyre unreadable since theyre all hidden under the previous square (even after looking in the editor i still couldnt understand their spacing) b)u never introduced stream jumps before so this really hard pattern throws people off c)u mapped the same sounds (00:33:548 (1,2,3,4)) with 1/8 reverse sliders so idk why ur only mapping 1/4 here even tho these sounds are actually stronger
Maybe have a pattern involving 1/8 sliders (but not reverse ones) and group them by 2s and spacing the groups of sliders out (so that the strong sounds are still emphasized through spacing). this expands on already established concepts (1/8 sliders) rather than create a new concept outta the blue. Maybe something like this: (its really messy but u could change it up, maybe shape it into a square like ur original idea, really up to u). plays decently well imo they are not unreadable: they are sightreadable and feel very good to play: there is no other place i CAN introduce stream jumps before this without it being forced and in a way the 1/8 unbuffered sliders prepare the player for this level of 1/4 spacing, it's not creating a new concept out of the blue it's building on everything the map has been so far, also this isn't the same sounds there is literally no 1/8 here so my current pattern is fine
i like this map its interesting thanks!
thank you for the mod
Halfslashed
[General]
The Advanced difficulty is too dense, and it's creating a gap with the normal. The chains of 1/2 objects are overall too long, since there are chains of 7 objects in less intense sections, while the Normal has barely any 1/2.

[Normal]
I think AR4 is more appropriate based on the note density.
00:13:077 (3,4,5,1) - For the lowest difficulty, I think patterns like this are a bit too hard to read, given the even visual distance between everything here. Players aren't snapping at this level either, so the sharp angles between objects are less intuitive. I suggest spreading these out more so that the path between objects is more clear, but given the current design it's hard to give simple fixes to the issue. These occur all over your difficulty as well.

Nothing else to say though, well done.

[Advanced]
00:01:607 (5) - 00:04:430 (5) - I recommend removing this beat to break up this chain of 7 1/2 objects and to reduce the clickable 1/2 for a part that isn't that intense.
01:06:548 (3) - Even if it's a strong vocal, it takes a way from the focus on the synth you created by only using 1/1 sliders here. I recommend removing this.
01:13:783 (1,2) - Really unintuitive motion, considering players at this level don't abuse slider leniency. I know you're kind of running out of screen space here, but I still recommend trying something like this to make hitting the next note more intuitive.

[Hard]
Get rid of this Alice BG.
I'm not a fan of the fact that you use spacing emphasis so frequently in the intro, but then infrequently use it in the kiai, where it would make more sense to use it near constant. Not much to suggest though, since that's a difficulty concept idea.
00:04:254 (5,1) - You're missing a spacing increase here, which you did for every other measure start.
00:07:783 (3,4) - Sorry to break your pretty pattern, but this spacing increase is way too big for players that are just getting used to non-constant spacing. I recommend reducing this quite a bit, maybe trying something similar to 00:01:430 (5,1) -
00:11:313 (2) - Since you're following the melody here, I think two circles would work a lot better.
00:22:607 (5,1) - I think you meant to use a spacing increase here, if 00:16:960 (5,1) - is any indication.

[Insane]
00:00:724 (3,4) - Try a spacing increase here, since you do a spacing increase later on at 00:12:019 (3,4) - which is musically similar, the only difference being that this doesn't have a strong vocal on it. It's still a noticeably strong melody beat though, so a spacing increase would be nice.
00:02:136 (2,3) - I recommend lowering the spacing here, since you're creating a much bigger contrast compared to 00:00:724 (3,4) - due to the slider end stack before this.
00:04:607 (1,2,1,2) - I think lowering spacing between each pair would make 00:05:313 (1,2) - stand out more in terms of intensity, as well as the individual melody beats 00:04:607 (1) - 00:04:960 (1) -
00:37:254 (2,3,4,5,6,7) - I think it'd be cool to rearrange this to have lower spacing for 00:37:254 (2,3,4) - so that 00:37:783 (5,6,7,1) - stands out more. Or even the other way around, like you did at 00:59:842 (2,3,4,5,6,7,1).

[Another]
AR8 when
00:00:372 - Can't say I understand why you're using such a low SV in this section. If you were using low SV to contrast with high overall spacing to emphasize those downbeats, I think it would work out well, but since you're using such low spacing as well, the downbeats really don't get much emphasis. If anything, I think sliders like 00:00:372 (1) - 00:01:783 (1) - work better with high SV to contrast with your low spacing in this section. 8-)
00:01:077 (1,2,3,4,5) - 00:03:901 (1,2,3,4,5) - Not sure what this rhythm is representing. If it's supposed to represent hi-hats, then this should be continuous 1/4. Right now you're not really putting emphasis on the stronger drum/melody beats either, since you skip both 00:01:254 - 00:01:430. This would be a good place to introduce 1/4 spacing ideas you use later, so I suggest just mapping a 7 note burst here with appropriate spacing to melody beats.
00:02:930 (5,6,7) - There's a synth beat on 7, but it's considerably weaker than 5 and 6, so I recommend using a 1/4 slider for 6 and 7.
00:04:607 (1,2) - This jump isn't to anything strong, and I think it detracts from your emphasis on 00:04:960 (1). I recommend using the same spacing you used for 00:04:960 (1,2).
00:07:430 (1) - Based on your rhythm change at 00:06:019 (1), I think this fits better as a circle, since there's no strong held sound like there used to be.
00:08:136 (1,2,3,4,5,6) - As cool as this rhythm would be, it's really just a 7 note burst.
00:32:842 (1,2,3,4) - It's a cool idea to have increasing spacing here, but as a result, 00:33:548 (1,2,3,4) - ends up feeling unsatisfying to play, since the natural expectation is for a spacing increase between these that you can't do since you're using unbuffered 1/8 repeats. I suggest making these constant spacing with SV increases between the sliders, but I think you could probably think of something better.
00:35:401 (4,1) - Looks like the only time you have the player stop to hit 4, then continue in the same direction. This ends up different from 00:36:813 (4,1) - and each other time you do this. I suggest placing the circle like this, though you'd have to move some stuff around to keep your spacing.
00:56:048 (6,1) - 00:56:754 (2,1) - The introduction of 1/4 jumps this late in the map is already hard enough when combined with the perfect stacking, but the lack of 1/4 jumps to the downbeats just introduce way too many things at once. The spacing you have kinda fits the vocals, but you don't usually represent your vocal emphasis like this if 00:44:842 (1,2,3,4,1) - is any indication. I think this would work a lot better if you could use a spacing emphasis idea that the player would expect.
00:56:401 (2,1) - It doesn't make sense for there to be a spacing decrease here when the vocals are supposed to be increasing in intensity and the drums are constant in intensity. Emphasis through angles also puts more emphasis on 2 than 1, since the player has to go out of their way to hit 2 before barely moving over to 1. Only real suggestion i could give would be to play this under 00:56:136 (1,2) so it at least plays like a square.

Good luck!
Yoshimaro

Halfslashed wrote:

[Normal]
I think AR4 is more appropriate based on the note density. yeah i agree.
00:13:077 (3,4,5,1) - For the lowest difficulty, I think patterns like this are a bit too hard to read, given the even visual distance between everything here. Players aren't snapping at this level either, so the sharp angles between objects are less intuitive. I suggest spreading these out more so that the path between objects is more clear, but given the current design it's hard to give simple fixes to the issue. These occur all over your difficulty as well. snapping isn't an uncommon element in normal difficulties, not to mention the AR increase helps reading it, so i disagree and won't be changing the snaps.

Nothing else to say though, well done.
thanks c:

kaifin change the AR for me to 4-4.5, mess around with it if you want
lcfc

Halfslashed wrote:

[General]
The Advanced difficulty is too dense, and it's creating a gap with the normal. The chains of 1/2 objects are overall too long, since there are chains of 7 objects in less intense sections, while the Normal has barely any 1/2. Maybe not having an easy difficulty for the sake of it wasn't the best idea but as there isn't the normal can't have a lot of 1/2 but I need to have a lot of them so there is a stable bridge between the normal and the hard as the hard already introduces a bunch of 1/4 rhythms

[Advanced]
00:01:607 (5) - 00:04:430 (5) - I recommend removing this beat to break up this chain of 7 1/2 objects and to reduce the clickable 1/2 for a part that isn't that intense. was brought up in previous mods, I will change it now
01:06:548 (3) - Even if it's a strong vocal, it takes a way from the focus on the synth you created by only using 1/1 sliders here. I recommend removing this. it feels pretty weird without it being there when the vocal is more than noticeable, I used it consistently where there was a vocal and I believe it's better emphasizing both that and the instrument
01:13:783 (1,2) - Really unintuitive motion, considering players at this level don't abuse slider leniency. I know you're kind of running out of screen space here, but I still recommend trying something like this to make hitting the next note more intuitive. Changed in a another yet more intuitive way
thank you for modding!

diff
osu file format v14

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AudioLeadIn: 0
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Title:WWW.Blonde Girl (MOMO Mix)
TitleUnicode:WWW.Blonde Girl (MOMO Mix)
Artist:Jenny Rom
ArtistUnicode:Jenny Rom
Creator:Kaifin
Version:LCFC's Advanced
Source:DDRMAX -DanceDanceRevolution 6thMIX-
Tags:-_Yoshimaro_- Yoshimaro Doormat Underforest LowComboFC blond cute
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463,269,7960,2,0,P|402:244|315:315,1,180,0|8,0:0|0:0,0:0:0:0:
162,319,8842,6,0,L|148:199,1,120,10|8,3:1|3:0,0:0:0:0:
208,55,9548,2,0,L|221:174,1,120,10|8,3:1|3:0,0:0:0:0:
72,220,10254,2,0,L|65:160,1,60,10|0,3:1|0:0,0:0:0:0:
141,140,10607,2,0,L|147:199,1,60,10|0,3:1|0:0,0:0:0:0:
221,174,10960,2,0,L|208:55,1,120,10|8,3:1|3:0,0:0:0:0:
285,40,11489,1,8,3:0:0:0:
362,28,11666,38,0,L|426:35,2,60,8|0|8,3:0|0:0|3:0,0:0:0:0:
285,40,12195,2,0,P|294:129|333:213,1,180,0|8,0:0|3:0,0:0:0:0:
396,259,12901,1,0,0:0:0:0:
396,259,13077,1,8,3:0:0:0:
267,347,13430,2,0,L|134:363,2,120,8|8|8,3:0|1:0|1:0,0:0:0:0:
419,381,14489,6,0,P|434:351|441:313,1,60,8|0,3:0|0:0,0:0:0:0:
396,259,14842,1,8,3:0:0:0:
332,211,15019,2,0,P|294:130|285:40,1,180,0|8,0:0|3:0,0:0:0:0:
356,10,15724,1,0,0:0:0:0:
356,10,15901,1,8,3:0:0:0:
205,55,16254,2,0,P|147:52|100:16,2,120,8|10|10,3:0|1:0|1:0,0:0:0:0:
321,159,17313,38,0,L|328:229,1,60,8|0,3:0|0:0,0:0:0:0:
282,283,17666,1,8,3:0:0:0:
238,347,17842,2,0,P|152:361|84:307,1,180,0|8,0:0|3:0,0:0:0:0:
60,232,18548,1,0,0:0:0:0:
60,232,18724,1,8,3:0:0:0:
192,150,19077,2,0,L|174:29,2,120,8|8|8,3:0|1:0|1:0,0:0:0:0:
35,152,20136,6,0,L|26:92,1,60,8|0,3:0|0:0,0:0:0:0:
72,29,20489,1,8,3:0:0:0:
106,99,20666,2,0,L|135:293,1,180,0|8,0:0|3:0,0:0:0:0:
92,343,21371,1,0,0:0:0:0:
92,343,21548,1,8,3:0:0:0:
207,237,21901,2,0,B|265:220|265:220|318:248,2,120,8|10|10,3:0|1:0|1:0,0:0:0:0:
314,350,22960,6,0,L|447:336,1,120,12|8,3:0|3:0,0:0:0:0:
505,198,23666,2,0,L|385:210,1,120,8|8,3:0|3:0,0:0:0:0:
317,247,24195,1,2,1:0:0:0:
180,171,24548,2,0,P|165:142|183:57,1,120,0|0,0:0|0:0,0:0:0:0:
247,19,25077,1,8,3:0:0:0:
247,19,25254,2,0,L|366:31,1,120,0|0,0:0|0:0,0:0:0:0:
429,76,25783,6,0,P|414:113|410:193,1,120,8|8,3:0|3:0,0:0:0:0:
462,339,26489,2,0,P|477:302|481:222,1,120,8|8,3:0|3:0,0:0:0:0:
409,192,27019,1,2,1:0:0:0:
281,281,27371,2,0,L|161:291,1,120,0|0,0:0|0:0,0:0:0:0:
92,252,27901,2,0,L|87:189,1,60,8|0,3:0|0:0,0:0:0:0:
80,114,28254,1,10,3:0:0:0:
80,114,28430,1,2,0:0:0:0:
139,62,28607,38,0,B|199:52|199:52|248:83,1,120,8|8,3:0|3:0,0:0:0:0:
342,208,29313,2,0,B|282:198|282:198|232:229,1,120,8|8,3:0|3:0,0:0:0:0:
208,304,29842,1,2,1:0:0:0:
355,355,30195,2,0,P|402:361|471:384,1,120
504,313,30724,2,0,L|495:248,1,60,8|0,3:0|0:0,0:0:0:0:
487,175,31077,1,8,3:0:0:0:
356,86,31430,6,0,P|298:76|249:109,1,120,8|8,3:0|3:0,0:0:0:0:
283,261,32136,2,0,P|320:215|316:157,1,120,8|8,3:0|3:0,0:0:0:0:
167,110,32842,1,2,0:0:0:0:
122,174,33019,1,2,0:0:0:0:
122,174,33195,2,0,L|132:235,1,60,2|2,0:0|0:0,0:0:0:0:
198,274,33548,2,0,L|188:335,1,60,2|2,1:0|1:0,0:0:0:0:
254,374,33901,1,2,1:0:0:0:
331,363,34077,1,2,1:0:0:0:
408,352,34254,6,0,P|426:295|431:236,2,120,12|8|2,1:0|3:0|1:0,0:0:0:0:
276,268,35313,1,8,3:0:0:0:
198,274,35489,2,0,P|187:244|211:163,1,120,2|2,1:0|0:0,0:0:0:0:
285,136,36019,1,8,3:0:0:0:
285,136,36195,1,0,0:0:0:0:
353,173,36371,2,0,L|472:182,1,120,2|8,1:0|3:0,0:0:0:0:
476,103,36901,6,0,L|357:94,1,120,2|2,1:0|0:0,0:0:0:0:
302,36,37430,2,0,L|239:46,1,60,8|0,3:0|0:0,0:0:0:0:
167,22,37783,1,8,1:0:0:0:
167,22,37960,1,8,1:0:0:0:
141,95,38136,1,8,1:0:0:0:
178,163,38313,38,0,B|170:211|170:211|181:235|181:235|174:279,2,120,6|2|2,1:0|1:0|1:0,0:0:0:0:
30,111,39371,1,2,0:0:0:0:
42,188,39548,1,2,3:0:0:0:
54,264,39724,1,2,0:0:0:0:
26,336,39901,6,0,P|85:339|141:361,2,120,12|8|2,1:0|3:0|1:0,0:0:0:0:
123,214,40960,1,0,0:0:0:0:
183,262,41136,2,0,P|238:283|298:286,1,120,2|2,1:0|0:0,0:0:0:0:
370,254,41666,1,8,3:0:0:0:
370,254,41842,1,0,0:0:0:0:
429,202,42019,2,0,L|418:82,1,120,2|8,1:0|3:0,0:0:0:0:
481,36,42548,1,2,1:0:0:0:
409,4,42724,38,0,L|289:14,1,120,14|8,1:0|3:0,0:0:0:0:
165,109,43430,2,0,L|284:98,1,120,14|12,1:0|3:0,0:0:0:0:
347,145,43960,1,0,0:0:0:0:
396,205,44136,2,0,P|409:262|385:315,2,120,14|14|10,1:0|1:0|1:0,0:0:0:0:
347,145,45019,1,10,1:0:0:0:
280,184,45195,1,10,1:0:0:0:
264,260,45371,1,10,1:0:0:0:
308,324,45548,6,0,P|250:311|197:335,2,120,12|8|2,1:0|3:0|1:0,0:0:0:0:
453,266,46607,1,8,3:0:0:0:
511,214,46783,2,0,P|522:155|512:96,1,120,2|2,1:0|0:0,0:0:0:0:
457,40,47313,1,8,3:0:0:0:
457,40,47489,1,0,0:0:0:0:
402,96,47666,2,0,P|390:154|400:213,1,120,2|8,1:0|3:0,0:0:0:0:
453,266,48195,38,0,L|334:247,1,120,2|2,1:0|0:0,0:0:0:0:
270,202,48724,2,0,L|205:209,1,60,8|0,3:0|0:0,0:0:0:0:
144,251,49077,1,10,3:0:0:0:
144,251,49254,1,0,0:0:0:0:
138,173,49430,1,8,3:0:0:0:
200,126,49607,6,0,B|208:78|208:78|197:54|197:54|204:10,2,120,2|2|2,1:0|1:0|1:0,0:0:0:0:
69,212,50666,1,2,0:0:0:0:
138,173,50842,1,2,3:0:0:0:
210,208,51019,1,2,0:0:0:0:
279,169,51195,38,0,L|405:157,2,120,12|8|2,1:0|3:0|1:0,0:0:0:0:
209,309,52254,1,0,0:0:0:0:
275,348,52430,2,0,L|401:336,1,120,2|0,1:0|0:0,0:0:0:0:
302,210,53136,2,0,L|182:221,1,120,0|0,3:0|3:0,0:0:0:0:
78,337,53842,1,2,1:0:0:0:
16,290,54019,6,0,L|4:170,1,120,14|8,1:0|3:0,0:0:0:0:
151,117,54724,2,0,L|162:236,1,120,14|8,1:0|3:0,0:0:0:0:
270,349,55430,2,0,L|264:289,1,60,14|0,1:0|0:0,0:0:0:0:
236,216,55783,2,0,L|186:250,1,60,14|0,1:0|0:0,0:0:0:0:
137,312,56136,2,0,L|191:337,1,60,10|10,1:0|1:0,0:0:0:0:
270,349,56489,1,10,1:0:0:0:
347,341,56666,1,10,1:0:0:0:
424,333,56842,38,0,B|447:275|447:275|420:223,2,120,12|8|2,1:0|3:0|1:0,0:0:0:0:
348,195,57901,1,8,3:0:0:0:
286,147,58077,2,0,L|275:21,1,120,2|2,1:0|0:0,0:0:0:0:
353,15,58607,1,8,3:0:0:0:
353,15,58783,1,0,0:0:0:0:
431,15,58960,2,0,L|441:134,1,120,2|8,1:0|3:0,0:0:0:0:
493,192,59489,6,0,L|482:311,1,120,2|2,1:0|0:0,0:0:0:0:
426,366,60019,2,0,P|397:377|367:374,1,60,8|0,3:0|0:0,0:0:0:0:
311,321,60371,1,8,1:0:0:0:
311,321,60548,1,8,1:0:0:0:
334,246,60724,1,8,1:0:0:0:
288,182,60901,38,0,B|240:190|240:190|216:179|216:179|172:186,2,120,6|6|6,1:0|1:0|1:0,0:0:0:0:
327,30,61960,1,2,0:0:0:0:
368,96,62136,2,0,P|370:125|359:153,1,60,2|2,3:0|0:0,0:0:0:0:
287,182,62489,6,0,P|279:240|303:294,2,120,12|8|2,1:0|3:0|1:0,0:0:0:0:
442,158,63548,1,8,3:0:0:0:
484,223,63724,2,0,L|460:342,1,120,2|2,1:0|0:0,0:0:0:0:
388,309,64254,2,0,L|323:323,1,60,8|0,3:0|0:0,0:0:0:0:
270,372,64607,2,0,L|151:348,1,120,2|8,1:0|3:0,0:0:0:0:
80,380,65136,1,2,1:0:0:0:
25,324,65313,38,0,L|49:205,1,120,14|8,1:0|3:0,0:0:0:0:
192,143,66019,2,0,L|168:260,1,120,14|8,1:0|3:0,0:0:0:0:
222,317,66548,1,0,0:0:0:0:
291,281,66724,2,0,B|352:272|352:272|401:301,2,120,14|14|10,1:0|1:0|1:0,0:0:0:0:
222,317,67607,1,10,1:0:0:0:
146,336,67783,1,10,1:0:0:0:
70,355,67960,1,10,1:0:0:0:
19,293,68136,6,0,P|3:234|33:180,2,120,12|8|2,1:0|3:0|1:0,0:0:0:0:
105,162,69195,1,8,3:0:0:0:
177,191,69371,2,0,P|194:246|168:299,1,120,2|2,1:0|0:0,0:0:0:0:
97,332,69901,1,8,3:0:0:0:
97,332,70077,1,0,0:0:0:0:
157,381,70254,2,0,L|281:368,1,120,2|8,1:0|3:0,0:0:0:0:
353,380,70783,38,0,L|365:260,1,120,2|2,1:0|0:0,0:0:0:0:
324,193,71313,2,0,L|321:129,1,60,8|0,3:0|0:0,0:0:0:0:
255,91,71666,1,10,3:0:0:0:
255,91,71842,1,0,0:0:0:0:
322,51,72019,1,8,3:0:0:0:
389,89,72195,6,0,B|437:97|437:97|461:86|461:86|505:93,2,120,6|6|6,1:0|1:0|0:0,0:0:0:0:
254,9,73254,1,2,0:0:0:0:
180,34,73430,1,2,3:0:0:0:
106,59,73607,1,2,0:0:0:0:
32,32,73783,38,0,L|17:165,2,120,12|8|2,0:0|3:0|1:0,0:0:0:0:
94,175,74842,1,8,3:0:0:0:
167,201,75019,2,0,L|300:216,1,120,2|0,1:0|0:0,0:0:0:0:
308,368,75724,2,0,P|364:383|419:361,1,120,8|0,3:0|3:0,0:0:0:0:
512,243,76430,1,2,1:0:0:0:
486,168,76607,6,0,L|367:154,1,120,14|8,1:0|3:0,0:0:0:0:
273,279,77313,2,0,L|286:159,1,120,14|8,1:0|3:0,0:0:0:0:
133,195,78019,1,10,1:0:0:0:
165,267,78195,1,10,1:0:0:0:
95,300,78371,1,10,1:0:0:0:
62,229,78548,22,0,B|41:123|41:123|81:110|94:72,1,180,10|2,1:0|0:0,0:0:0:0:
19,47,79254,1,2,0:0:0:0:
Doormat

TheKoala wrote:

Insane

00:39:019 (1) - maybe u should end this slider on the next blue tick so that its the same length as 00:38:313 (1,1) since theyre the same sounds. still plays out fine with the notes after. it works either way so up to u pretty much (if u do change it make sure to change it everywhere else too) it's intentional to allow for more breathing space between 00:39:019 (1,1) - since if i made it the same length the short time gap between notes would be uncomfortable to play
00:42:724 (1,2,1,2) - these ones get closer while 01:05:313 (1,2,1,2) get further apart so i recommend u make them get further apart as well oops
not much to say, its already rly polished and pretty much perfect

Halfslashed wrote:

[Insane]
00:00:724 (3,4) - Try a spacing increase here, since you do a spacing increase later on at 00:12:019 (3,4) - which is musically similar, the only difference being that this doesn't have a strong vocal on it. It's still a noticeably strong melody beat though, so a spacing increase would be nice. there technically is a spacing increase here, lol, but i made it more noticeable
00:02:136 (2,3) - I recommend lowering the spacing here, since you're creating a much bigger contrast compared to 00:00:724 (3,4) - due to the slider end stack before this. the bigger contrast is kind of the point since this is the end of this phrase in the music
00:04:607 (1,2,1,2) - I think lowering spacing between each pair would make 00:05:313 (1,2) - stand out more in terms of intensity, as well as the individual melody beats 00:04:607 (1) - 00:04:960 (1) - i think the current setup does a good job at emphasizing 00:04:607 (1) - 00:04:960 (1) - and 00:05:313 (1,2) - due to the noticeable increases in the spacing between the notes
00:37:254 (2,3,4,5,6,7) - I think it'd be cool to rearrange this to have lower spacing for 00:37:254 (2,3,4) - so that 00:37:783 (5,6,7,1) - stands out more. Or even the other way around, like you did at 00:59:842 (2,3,4,5,6,7,1). we decided to rearrange 01:11:136 (2,3,4,5,6,7) - instead be more like 00:59:842 (2,3,4,5,6,7,1) - so that kiais remain somewhat consistent with each other (first kiai is consistent with itself and second kiai is consistent with itself)
thanks you two~ https://drmt.s-ul.eu/3VmHCd6u
Topic Starter
Kaifin

Halfslashed wrote:

[General]
The Advanced difficulty is too dense, and it's creating a gap with the normal. The chains of 1/2 objects are overall too long, since there are chains of 7 objects in less intense sections, while the Normal has barely any 1/2. pretty sure this spread is fine because the normal is functioning as an easy as well and the progression between normal advanced hard is clear

[Another]
AR8 when i wish tbh
00:00:372 - Can't say I understand why you're using such a low SV in this section. If you were using low SV to contrast with high overall spacing to emphasize those downbeats, I think it would work out well, but since you're using such low spacing as well, the downbeats really don't get much emphasis. If anything, I think sliders like 00:00:372 (1) - 00:01:783 (1) - work better with high SV to contrast with your low spacing in this section. 8-) i get what you mean but if i used high velocity it would both feel unfitting and really awkward to play, there's no reason to NOT use the low sv especially when it is patterned into 00:05:313 (1,1,1) -
00:01:077 (1,2,3,4,5) - 00:03:901 (1,2,3,4,5) - Not sure what this rhythm is representing. If it's supposed to represent hi-hats, then this should be continuous 1/4. Right now you're not really putting emphasis on the stronger drum/melody beats either, since you skip both 00:01:254 - 00:01:430. This would be a good place to introduce 1/4 spacing ideas you use later, so I suggest just mapping a 7 note burst here with appropriate spacing to melody beats. it's the piano
00:02:930 (5,6,7) - There's a synth beat on 7, but it's considerably weaker than 5 and 6, so I recommend using a 1/4 slider for 6 and 7. i agree but instead of using a 1/4 slider i'm just gonna simplify it at make this a double cause it feels like overmapping when using 1/4 slider
00:04:607 (1,2) - This jump isn't to anything strong, and I think it detracts from your emphasis on 00:04:960 (1). I recommend using the same spacing you used for 00:04:960 (1,2). the jump is there because of the musical pairing of 00:04:607 (1,2) - and 00:04:960 (1,2) - for which i wanted descending spacing, the 00:05:842 (1,1) - jump is still way harder so i dont think it takes away the emphasis from it
00:07:430 (1) - Based on your rhythm change at 00:06:019 (1), I think this fits better as a circle, since there's no strong held sound like there used to be. agreed, changed
00:08:136 (1,2,3,4,5,6) - As cool as this rhythm would be, it's really just a 7 note burst. the rhythm is literally the piano it is a rhythm in the song and the most distinct one at that
00:32:842 (1,2,3,4) - It's a cool idea to have increasing spacing here, but as a result, 00:33:548 (1,2,3,4) - ends up feeling unsatisfying to play, since the natural expectation is for a spacing increase between these that you can't do since you're using unbuffered 1/8 repeats. I suggest making these constant spacing with SV increases between the sliders, but I think you could probably think of something better. found a way to make the 1/8 repeats expand
00:35:401 (4,1) - Looks like the only time you have the player stop to hit 4, then continue in the same direction. This ends up different from 00:36:813 (4,1) - and each other time you do this. I suggest placing the circle like this, though you'd have to move some stuff around to keep your spacing. this is my way of introducing the spacing concepts and the rhythm used in the kiai time with the easiest possible flow, you could also argue that this flow is used throughout the segment such as with patterns like 00:42:019 (1,2,3,4,5) -
00:56:048 (6,1) - 00:56:754 (2,1) - The introduction of 1/4 jumps this late in the map is already hard enough when combined with the perfect stacking, but the lack of 1/4 jumps to the downbeats just introduce way too many things at once. The spacing you have kinda fits the vocals, but you don't usually represent your vocal emphasis like this if 00:44:842 (1,2,3,4,1) - is any indication. I think this would work a lot better if you could use a spacing emphasis idea that the player would expect. i disagree, i think the whole map's structural placement trains the player to be able to fairly read this, they know the rhythm because it happens here first but easier 00:44:136 (1,2,3,4,1,2,3,4) - (since i use sliders instead of circles) and the overlap is present in this pattern too, just to a lesser degree: there is no other place i can introduce the 1/4 jumps and they feel really really REALLy cool to play when you actually play the map and i dont think they are that big so keeping them really should not be an issue
00:56:401 (2,1) - It doesn't make sense for there to be a spacing decrease here when the vocals are supposed to be increasing in intensity and the drums are constant in intensity. Emphasis through angles also puts more emphasis on 2 than 1, since the player has to go out of their way to hit 2 before barely moving over to 1. Only real suggestion i could give would be to play this under 00:56:136 (1,2) so it at least plays like a square. it doesn't play like a square, it plays like a circle with 2 doublets of impact: 00:56:136 (1,1) - and 00:56:489 (1,1) - the way it is spaced connects the two pairs

Good luck!
thank you your mod was helpful!
Underforest

TheKoala wrote:

Hard

don't like the fact that the 2nd chorus is just the 1st copy pasted and flipped, it makes it seem too repetitive and kinda lazy. itd be better if u mapped the 2nd chorus with different patterns but the same rhythm cuz u know variety is important and shit and makes the map more fun the map is already fun, plus copypaste doesn't affect in this case because rhythm and lyrics are almost the same
00:38:313 (1) - Cltr+G on this slider makes the pattern flow and look better imo replaced pattern instead
00:53:136 (2,3) - this flows kinda badly since the direction of 3 forces uncomfortable movement and nothing in the song really suggests a break in flow so maybe just have smthing like this I prefer to keep this atm
ye pretty good

Halfslashed wrote:

[Hard]
Get rid of this Alice BG. No thanks :)
I'm not a fan of the fact that you use spacing emphasis so frequently in the intro, but then infrequently use it in the kiai, where it would make more sense to use it near constant. Not much to suggest though, since that's a difficulty concept idea.
00:04:254 (5,1) - You're missing a spacing increase here, which you did for every other measure start. I'm trying to introduce a little distance relax here
00:07:783 (3,4) - Sorry to break your pretty pattern, but this spacing increase is way too big for players that are just getting used to non-constant spacing. I recommend reducing this quite a bit, maybe trying something similar to 00:01:430 (5,1) - It would break the symmetry
00:11:313 (2) - Since you're following the melody here, I think two circles would work a lot better. This pattern is too intense for a circle here
00:22:607 (5,1) - I think you meant to use a spacing increase here, if 00:16:960 (5,1) - is any indication. Not really
d
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33027
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:WWW.Blonde Girl (MOMO Mix)
TitleUnicode:WWW.Blonde Girl (MOMO Mix)
Artist:Jenny Rom
ArtistUnicode:Jenny Rom
Creator:Kaifin
Version:Forest's Hard
Source:DDRMAX -DanceDanceRevolution 6thMIX-
Tags:-_Yoshimaro_- Yoshimaro Doormat Underforest LowComboFC blond cute
BeatmapID:1319683
BeatmapSetID:588799

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OverallDifficulty:6
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Topic Starter
Kaifin
brown combo colour too dark so changed, all diffs updated!
Nao Tomori
ok so basically the diff spread between doormats diff and underforests is way too big, the hard is like full DS and nothing more than triples and then doormat comes in with the quints on like random shit and giant jumps everywhere and 8 bursts and stuff like whoa there
so u need to add another easier insane i think unless u wanna rework the hard and the insane

[another]
00:02:489 (1,2,3,4,5,6) - wot is this rhythm,, this isnt supported at all its like 2 triples...

00:05:842 (1,1) - i think this thing makes the last slider lose a ton of emphasis even though imo its the most important thing, not some random drum lol

00:10:960 (1,2,3) - ranking criteria wrote something something buffer 1/8th sliders for playability at this spacing you're almost certainly gonna drop the end especially cuz you have to hit 1/8th repeats early or you'll automatically break cuz of how sliders work

00:17:313 (1,2,3,1) - wots with the random wide angle that u dont use anywhere else.. last time u just did a normal triangle thing why not here too

00:44:313 (2,4) - these things seem to screw up the structure of using sliders on that one sound o.o

00:48:548 (2,3,4,5,6,1,2,3,4,5) - dont like these quints, theres pretty clear vocal melody to follow here instead of random filler shit

00:52:783 (2,3) - these things suck. they completely and utterly kill all of the cursor movement and are super boring to play etc etc
like i get that its a pattern and stuff but idk

00:51:195 (1,1,2,3,4,5) - and 00:52:430 (1,2,3) - are the same sound but mapped totlly different too o.o

yea then the map repeats so everything i said applies again in one form or another.

[doomat]
00:04:607 (1,2,1,2) - theres like very clearly only 2 sounds in the melody why are there 4 clicks ._.

first time ive ever seen filler quints...

00:10:960 (1,2) - imo just following the melody is better, this is kind of removing all the emphasis that those notes have with putting 1/4 on it

00:16:607 (1,1) - these are the same sound, why not map them the same way?

00:22:254 (1,2,3,4,1,2,3,4) - there's actually a drum rhythm here like https://osu.ppy.sh/ss/8406556 but you just stuck 1/4 all over it =(

@kaifin the slider end stacked jump smetimes play kinda bad imo, like 00:29:489 (2,3,4) - this one was kinda weird and sorta 00:23:842 (2,3,4) - as well

00:31:783 (1,1) - also this pixel overlap is kinda ugly

00:42:724 (1,2,1,2) - this looks like rhythm from a normal >.> the vocal is doing cool offbeat stuff with different emphasis and then theres just plodding 1/1 clicks ;w;

applies to all

the quints are also.. kinda dumb imo. but idk, it isnt horrific and besides theres nothing to really follow there other than 1/2 stuff but thats the entirety of the rest of the map anyway so its fine

[underforests hard]
ok the entire map up until the kiai is clockwise rotation thats kinda boring imo

00:05:489 (4) - would b nice to put a jump here

00:05:842 (5) - same, the 5 should be more emphasized than 1 for sure

00:38:313 (1) - jump here wuld be nice

yea just add a bit more jumps on those really strong notes cuz u already put them on relatively minor sounds

also im not really a fan of the copy pasted kiai. at all.

[lcfc's advanced]
nice bg =D

00:30:195 (4,5,6) - tf is this rhythm lol it doesnt seem to follow anything and then u have a strong sound with a really loud hitsound on a slider tail, then a vocal ignored with a 1/1 slider >.>

[yoshimaro's normal]
why am i not surprised that doormat's mentee used a syaro bg lol

00:05:842 (5,1) - i think u could just put a 1/2 slider on 5 and go back into the 1/1 rhythm that way, seems a bit better.

ok looks fine

yea u need anther diff lo
lcfc

Naotoshi wrote:

[lcfc's advanced]
nice bg =D \o/

00:30:195 (4,5,6) - tf is this rhythm lol it doesnt seem to follow anything and then u have a strong sound with a really loud hitsound on a slider tail, then a vocal ignored with a 1/1 slider >.> actually I used to have a different rhythm but kaifin told me that a bn didn't like it and suggested this lol, weird cause I think the one I'll change it into now follows the vocal better
asdf
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33027
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:WWW.Blonde Girl (MOMO Mix)
TitleUnicode:WWW.Blonde Girl (MOMO Mix)
Artist:Jenny Rom
ArtistUnicode:Jenny Rom
Creator:Kaifin
Version:LCFC's Advanced
Source:DDRMAX -DanceDanceRevolution 6thMIX-
Tags:-_Yoshimaro_- Yoshimaro Doormat Underforest LowComboFC blond cute
BeatmapID:1319684
BeatmapSetID:588799

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CircleSize:3.8
OverallDifficulty:5
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Underforest

Naotoshi wrote:

ok so basically the diff spread between doormats diff and underforests is way too big, the hard is like full DS and nothing more than triples and then doormat comes in with the quints on like random shit and giant jumps everywhere and 8 bursts and stuff like whoa there
so u need to add another easier insane i think unless u wanna rework the hard and the insane

[underforests hard]
ok the entire map up until the kiai is clockwise rotation thats kinda boring imo did this technic because I feel rhythm goes in the same lyrics and in the same flow, so it has sense

00:05:489 (4) - would b nice to put a jump here fixed

00:05:842 (5) - same, the 5 should be more emphasized than 1 for sure fixed

00:38:313 (1) - jump here wuld be nice added x1.6 jumps to the 3 sliders

yea just add a bit more jumps on those really strong notes cuz u already put them on relatively minor sounds I added jumps x1.6 parts I think should be emphatized

also im not really a fan of the copy pasted kiai. at all.
osu file format v14

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Title:WWW.Blonde Girl (MOMO Mix)
TitleUnicode:WWW.Blonde Girl (MOMO Mix)
Artist:Jenny Rom
ArtistUnicode:Jenny Rom
Creator:Kaifin
Version:Forest's Hard
Source:DDRMAX -DanceDanceRevolution 6thMIX-
Tags:-_Yoshimaro_- Yoshimaro Doormat Underforest LowComboFC blond cute
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99,172,35842,1,2,0:0:0:0:
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263,139,36901,1,2,1:0:0:0:
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361,153,39548,1,2,0:0:0:0:
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239,216,41136,1,2,1:0:0:0:
239,216,41224,1,0,0:0:0:0:
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231,112,42371,1,8,3:0:0:0:
167,37,42548,1,2,1:0:0:0:
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320,169,43783,2,0,L|306:95,1,75,12|0,3:0|0:0,0:0:0:0:
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289,147,48283,1,0,0:0:0:0:
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Topic Starter
Kaifin

Naotoshi wrote:

ok so basically the diff spread between doormats diff and underforests is way too big, the hard is like full DS and nothing more than triples and then doormat comes in with the quints on like random shit and giant jumps everywhere and 8 bursts and stuff like whoa there
so u need to add another easier insane i think unless u wanna rework the hard and the insane

[another]
00:02:489 (1,2,3,4,5,6) - wot is this rhythm,, this isnt supported at all its like 2 triples... its the piano

00:05:842 (1,1) - i think this thing makes the last slider lose a ton of emphasis even though imo its the most important thing, not some random drum lol i think it gives the whole whistle building thing more emphasis, you need to pull back so far then you snap back into the usual swing of the map and it accentuates how far displaced you've been by the pattern

00:10:960 (1,2,3) - ranking criteria wrote something something buffer 1/8th sliders for playability at this spacing you're almost certainly gonna drop the end especially cuz you have to hit 1/8th repeats early or you'll automatically break cuz of how sliders work just a guideline, this bpm is low enough that it is really not that uncomfortable, i'd agree if this was like 200 bpm or something but it's not

00:17:313 (1,2,3,1) - wots with the random wide angle that u dont use anywhere else.. last time u just did a normal triangle thing why not here too i do different flow for each of these purposefully: 00:11:666 (1,2,3,1) - simple triangle flow which imo fits the vocal here best 00:14:489 (1,2,3) - line because it fits the sound 00:17:313 (1,2,3,1) - the wide angle accentuates the repeat of the vocal 00:20:136 (1,2,3) - zig zag: it is consistently inconsistent because i'm trying to follow the vocal emphasis

00:44:313 (2,4) - these things seem to screw up the structure of using sliders on that one sound o.o think of it more as a build up than me deciding those sounds needed to have the sliders on them

00:48:548 (2,3,4,5,6,1,2,3,4,5) - dont like these quints, theres pretty clear vocal melody to follow here instead of random filler shit it'd be inconsistent for me not to map these because i map em at 00:45:724 - and also i think they're pretty emphasized, i'm following the piano literally the whole kiai aside from some random vocal emphasis

00:52:783 (2,3) - these things suck. they completely and utterly kill all of the cursor movement and are super boring to play etc etc
like i get that its a pattern and stuff but idk let me think about changing these

00:51:195 (1,1,2,3,4,5) - and 00:52:430 (1,2,3) - are the same sound but mapped totlly different too o.o not the same sound, the vocal is emphasized enough to make a difference to my rhythm here

yea then the map repeats so everything i said applies again in one form or another.

[doomat]

00:22:254 (1,2,3,4,1,2,3,4) - there's actually a drum rhythm here like https://osu.ppy.sh/ss/8406556 but you just stuck 1/4 all over it =(

@kaifin the slider end stacked jump smetimes play kinda bad imo, like 00:29:489 (2,3,4) - this one was kinda weird and sorta 00:23:842 (2,3,4) - as well played fine to testplayers around that rank, do you have any input as to why they play bad?

00:31:783 (1,1) - also this pixel overlap is kinda ugly such is the life of the slow buildup

00:42:724 (1,2,1,2) - this looks like rhythm from a normal >.> the vocal is doing cool offbeat stuff with different emphasis and then theres just plodding 1/1 clicks ;w;

applies to all

the quints are also.. kinda dumb imo. but idk, it isnt horrific and besides theres nothing to really follow there other than 1/2 stuff but thats the entirety of the rest of the map anyway so its fine

yea u need anther diff lo on it, or maybe i will try a different better map instead of this one
thank you for the mod!
Doormat

Naotoshi wrote:

[doomat]
00:04:607 (1,2,1,2) - theres like very clearly only 2 sounds in the melody why are there 4 clicks ._. there are some rather distinct sounds on the (2)s. the (1,2,1,2) patterning here is to bring emphasis to how different the music here is in comparison to the previous patterning/rhythm

first time ive ever seen filler quints... you do realize that there's an underlying 1/4 rhythm at every spot where i mapped those quints, right? i'd hardly call it filler when it fits the music so obviously; i think you're actually the first person to not notice them...

00:10:960 (1,2) - imo just following the melody is better, this is kind of removing all the emphasis that those notes have with putting 1/4 on it i think it serves as a nice transition from the introduction of the song to the verse

00:16:607 (1,1) - these are the same sound, why not map them the same way? i think giving the same sound different patterning here helps to make the emphasis more distinct since they land on different words, but that's just my opinion

00:22:254 (1,2,3,4,1,2,3,4) - there's actually a drum rhythm here like https://osu.ppy.sh/ss/8406556 but you just stuck 1/4 all over it =( i think the 1/4 sounds here are pretty obvious, and imo it serves as a nice transition between vocalists

@kaifin the slider end stacked jump smetimes play kinda bad imo, like 00:29:489 (2,3,4) - this one was kinda weird and sorta 00:23:842 (2,3,4) - as well

00:31:783 (1,1) - also this pixel overlap is kinda ugly sort of agree with this; i might be able to move it in a way that supports the buildup kaifin wanted here while making it "less ugly" but i want to run it through with him first

00:42:724 (1,2,1,2) - this looks like rhythm from a normal >.> the vocal is doing cool offbeat stuff with different emphasis and then theres just plodding 1/1 clicks ;w; i think it gives some nice drum emphasis, which gives a nice contrast to the dominant vocal mapping that's done in the kiai, but this has been mentioned before. maybe if more people bring it up we'll consider changing it

applies to all

the quints are also.. kinda dumb imo. but idk, it isnt horrific and besides theres nothing to really follow there other than 1/2 stuff but thats the entirety of the rest of the map anyway so its fine pay more attention to the music or get better headphones, cause the 1/4 beats where i mapped the quints are pretty obvious and occur throughout the entire song
wanna go over a few things with kaifin first; will post update code later
Nao Tomori

Kaifin wrote:

Naotoshi wrote:

ok so basically the diff spread between doormats diff and underforests is way too big, the hard is like full DS and nothing more than triples and then doormat comes in with the quints on like random shit and giant jumps everywhere and 8 bursts and stuff like whoa there
so u need to add another easier insane i think unless u wanna rework the hard and the insane

[another]
00:02:489 (1,2,3,4,5,6) - wot is this rhythm,, this isnt supported at all its like 2 triples... its the piano

00:05:842 (1,1) - i think this thing makes the last slider lose a ton of emphasis even though imo its the most important thing, not some random drum lol i think it gives the whole whistle building thing more emphasis, you need to pull back so far then you snap back into the usual swing of the map and it accentuates how far displaced you've been by the pattern

00:10:960 (1,2,3) - ranking criteria wrote something something buffer 1/8th sliders for playability at this spacing you're almost certainly gonna drop the end especially cuz you have to hit 1/8th repeats early or you'll automatically break cuz of how sliders work just a guideline, this bpm is low enough that it is really not that uncomfortable, i'd agree if this was like 200 bpm or something but it's not with all due respect you're a rank 500 and totally not the target audience for this map, even if you look at the extra level you don't really see stuff like this because of the speed at which you have to snap these sliders. some of the later one especially get really really hard to do.

00:17:313 (1,2,3,1) - wots with the random wide angle that u dont use anywhere else.. last time u just did a normal triangle thing why not here too i do different flow for each of these purposefully: 00:11:666 (1,2,3,1) - simple triangle flow which imo fits the vocal here best 00:14:489 (1,2,3) - line because it fits the sound 00:17:313 (1,2,3,1) - the wide angle accentuates the repeat of the vocal 00:20:136 (1,2,3) - zig zag: it is consistently inconsistent because i'm trying to follow the vocal emphasis i don't quite follow. at 00:17:842 (1) - the vocal is still higher than previously. and all the other ones are still a sharp angle to the slider which is why it feels weird. to me

00:44:313 (2,4) - these things seem to screw up the structure of using sliders on that one sound o.o think of it more as a build up than me deciding those sounds needed to have the sliders on them

00:48:548 (2,3,4,5,6,1,2,3,4,5) - dont like these quints, theres pretty clear vocal melody to follow here instead of random filler shit it'd be inconsistent for me not to map these because i map em at 00:45:724 - and also i think they're pretty emphasized, i'm following the piano literally the whole kiai aside from some random vocal emphasis

00:52:783 (2,3) - these things suck. they completely and utterly kill all of the cursor movement and are super boring to play etc etc
like i get that its a pattern and stuff but idk let me think about changing these

00:51:195 (1,1,2,3,4,5) - and 00:52:430 (1,2,3) - are the same sound but mapped totlly different too o.o not the same sound, the vocal is emphasized enough to make a difference to my rhythm here

yea then the map repeats so everything i said applies again in one form or another.

[doomat]

00:22:254 (1,2,3,4,1,2,3,4) - there's actually a drum rhythm here like https://osu.ppy.sh/ss/8406556 but you just stuck 1/4 all over it =(

@kaifin the slider end stacked jump smetimes play kinda bad imo, like 00:29:489 (2,3,4) - this one was kinda weird and sorta 00:23:842 (2,3,4) - as well played fine to testplayers around that rank, do you have any input as to why they play bad? dunno they just felt a bit unccmfortable to me. probably was because i was using the invisible combo color + my playstyle though.

00:31:783 (1,1) - also this pixel overlap is kinda ugly such is the life of the slow buildup

00:42:724 (1,2,1,2) - this looks like rhythm from a normal >.> the vocal is doing cool offbeat stuff with different emphasis and then theres just plodding 1/1 clicks ;w;

applies to all

the quints are also.. kinda dumb imo. but idk, it isnt horrific and besides theres nothing to really follow there other than 1/2 stuff but thats the entirety of the rest of the map anyway so its fine

y[a u need anther diff lo on it, or maybe i will try a different better map instead of this one i mean this map is fine so
thank you for the mod!

Doormat wrote:

Naotoshi wrote:

[doomat]
00:04:607 (1,2,1,2) - theres like very clearly only 2 sounds in the melody why are there 4 clicks ._. there are some rather distinct sounds on the (2)s. the (1,2,1,2) patterning here is to bring emphasis to how different the music here is in comparison to the previous patterning/rhythm

first time ive ever seen filler quints... you do realize that there's an underlying 1/4 rhythm at every spot where i mapped those quints, right? i'd hardly call it filler when it fits the music so obviously; i think you're actually the first person to not notice them... no i obviously notice the constant 1/4, but theres no melody on them so it's what i call filler lol

00:10:960 (1,2) - imo just following the melody is better, this is kind of removing all the emphasis that those notes have with putting 1/4 on it i think it serves as a nice transition from the introduction of the song to the verse

00:16:607 (1,1) - these are the same sound, why not map them the same way? i think giving the same sound different patterning here helps to make the emphasis more distinct since they land on different words, but that's just my opinion

00:22:254 (1,2,3,4,1,2,3,4) - there's actually a drum rhythm here like https://osu.ppy.sh/ss/8406556 but you just stuck 1/4 all over it =( i think the 1/4 sounds here are pretty obvious, and imo it serves as a nice transition between vocalists

@kaifin the slider end stacked jump smetimes play kinda bad imo, like 00:29:489 (2,3,4) - this one was kinda weird and sorta 00:23:842 (2,3,4) - as well

00:31:783 (1,1) - also this pixel overlap is kinda ugly sort of agree with this; i might be able to move it in a way that supports the buildup kaifin wanted here while making it "less ugly" but i want to run it through with him first

00:42:724 (1,2,1,2) - this looks like rhythm from a normal >.> the vocal is doing cool offbeat stuff with different emphasis and then theres just plodding 1/1 clicks ;w; i think it gives some nice drum emphasis, which gives a nice contrast to the dominant vocal mapping that's done in the kiai, but this has been mentioned before. maybe if more people bring it up we'll consider changing it

applies to all

the quints are also.. kinda dumb imo. but idk, it isnt horrific and besides theres nothing to really follow there other than 1/2 stuff but thats the entirety of the rest of the map anyway so its fine pay more attention to the music or get better headphones, cause the 1/4 beats where i mapped the quints are pretty obvious and occur throughout the entire song
wanna go over a few things with kaifin first; will post update code later
Doormat

Naotoshi wrote:

first time ive ever seen filler quints... you do realize that there's an underlying 1/4 rhythm at every spot where i mapped those quints, right? i'd hardly call it filler when it fits the music so obviously; i think you're actually the first person to not notice them... no i obviously notice the constant 1/4, but theres no melody on them so it's what i call filler lol

this "filler" rhythm is too prominent to be ignored; i'd argue that if i simplified it into something like a slider, the unmapped 1/4s would stand out too much in comparison since there's nothing to mask it behind.

at the intro, the main melody ends at 00:02:313 - and 00:07:960 - respectively. if i simplified the following quintuplets into a 1/2 rhythm density, then the 1/4 snaps at 00:02:754 - 00:02:930 - etc. would stand out too much that not ignoring them would be a better solution.

at the chorus, the parts that are held vocals are mapped into quintuplets, like at 00:34:959 (3,4,5,6,7) - 00:36:371 (5,6,7,8,9) - 00:40:607 (3,4,5,6,7) - 00:42:019 (5,6,7,8,9) - etc. if i simplified these into sliders, then the same thing occurs: the 1/4 density stands out too much, so not ignoring it would be a better solution. the reason a quintuplet isn't used at 00:37:783 (5,6,7) - is because the vocals there aren't held, so the underlying 1/4 snaps don't stand out here as much in comparison to the vocals.

try listening to the map's rhythms if you remove the circles on the blue ticks at the intro, and if you remove the middle three circles of each quintuplet at the kiais and you'll see what i mean.
hopefully this clarified my intentions with the quintuplets
Topic Starter
Kaifin

Naotoshi wrote:

ok so basically the diff spread between doormats diff and underforests is way too big, the hard is like full DS and nothing more than triples and then doormat comes in with the quints on like random shit and giant jumps everywhere and 8 bursts and stuff like whoa there
so u need to add another easier insane i think unless u wanna rework the hard and the insane

[another]

00:10:960 (1,2,3) - ranking criteria wrote something something buffer 1/8th sliders for playability at this spacing you're almost certainly gonna drop the end especially cuz you have to hit 1/8th repeats early or you'll automatically break cuz of how sliders work just a guideline, this bpm is low enough that it is really not that uncomfortable, i'd agree if this was like 200 bpm or something but it's not with all due respect you're a rank 500 and totally not the target audience for this map, even if you look at the extra level you don't really see stuff like this because of the speed at which you have to snap these sliders. some of the later one especially get really really hard to do. what is the target audience for my map exactly?
i have an insane of the same star rating as this one for noobs, this is clearly a very understarred map and is much harder than the diff below it, i don't see how using technically difficult elements is a bad thing: i can check with QAT about them not being buffered for rankability sake but it will sound and play so stupid to have them be buffered


00:17:313 (1,2,3,1) - wots with the random wide angle that u dont use anywhere else.. last time u just did a normal triangle thing why not here too i do different flow for each of these purposefully: 00:11:666 (1,2,3,1) - simple triangle flow which imo fits the vocal here best 00:14:489 (1,2,3) - line because it fits the sound 00:17:313 (1,2,3,1) - the wide angle accentuates the repeat of the vocal 00:20:136 (1,2,3) - zig zag: it is consistently inconsistent because i'm trying to follow the vocal emphasis i don't quite follow. at 00:17:842 (1) - the vocal is still higher than previously. and all the other ones are still a sharp angle to the slider which is why it feels weird. to me i will change this flow while keeping similar patterning, just with the last note being far rather than close


00:52:783 (2,3) - these things suck. they completely and utterly kill all of the cursor movement and are super boring to play etc etc
like i get that its a pattern and stuff but idk let me think about changing these

00:31:783 (1,1) - also this pixel overlap is kinda ugly such is the life of the slow buildup but i'll fix it

ok i find a low insane soontm
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