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Trivecta - Labyrinth (feat. Miyoki)

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Topic Starter
Mir

_Meep_ wrote:

m4m
ze mods by ze meep
despair(my soul mate)
00:32:705 (1,2,3) - note 2 isn't centered between them,im triggered - Fixed!
00:40:786 (1) - Why does the sliderend have that small little bump? or why does it have that second last grey bezier? Fixed!
01:22:543 (2,1) - Blanket properly plez https://osu.ppy.sh/ss/6281495 - The blanket is perfect as it is.

Well polished and I don't see any blanket errors despite the length of the song,nicely done <3
gl for rank
Thanks! Nice finds too.~
hi-mei
from my queue:
00:26:039 (4,5,1) - make it more pretty? http://puu.sh/rHYEc/8df3d9bee9.jpg
00:29:473 (1,2,3,4) - inconsistent ds inbetween 3/4
00:48:662 - from here on the sv should be increasing.
01:04:013 (1,2,3,4,5,6) - make them more pretty? select 1,2,3 copy, paste, and use ctrl+h/g
01:10:013 (1) - 333/147
01:32:249 (2,3) - what the point of this object placement? 01:32:425 - theres no palpable sound you can emphasize with silder and whistle
just extend the slider and remove the note instead
anything this section seems to be remaped
01:31:543 - and 01:31:719 - and 01:32:602 - and 01:32:778 - 01:33:308 - 01:33:396 - etc are unmapped for some reason
also, please use 1/8 snap divisor, it just fits to this song.
01:34:013 (1) - same thing, undermapping.
you got a tripplet here 01:34:013 (1) -
alright, you should remap this part from 01:31:190 - to 01:36:837 - the song get more intensive, but you got boring sliders with the same velocity.
01:36:837 (1,2,3,4) - why is (4) angled that bad? lmao
01:41:955 (1,2,3) - these should be sliderkicks. it fits to the song way better
02:09:837 (2,3,4) - dude please ;w;
02:19:190 (1,2) - why didnt you use the same patterns with long slider and a note? like this 02:17:778 (1,2) -
02:21:131 (2,3,4) - same issue, make it more stucked
02:37:366 (3) - i dont recommend you to use <25% volume by any reasons at all. except slide ends and spinners.

alright i think im done for now.
it can be a long mod, but the thing is that the more you will learn from other maps, from mods etc, the more you will remap.
and im pretty sure if you are aimed for ranking you once realize that this map should be remapped like for its entire duration.

gl !
Topic Starter
Mir

-himei wrote:

from my queue:
00:26:039 (4,5,1) - make it more pretty? http://puu.sh/rHYEc/8df3d9bee9.jpg
00:29:473 (1,2,3,4) - inconsistent ds inbetween 3/4
00:48:662 - from here on the sv should be increasing.
01:04:013 (1,2,3,4,5,6) - make them more pretty? select 1,2,3 copy, paste, and use ctrl+h/g
01:10:013 (1) - 333/147
01:32:249 (2,3) - what the point of this object placement? 01:32:425 - theres no palpable sound you can emphasize with silder and whistle
just extend the slider and remove the note instead
anything this section seems to be remaped
01:31:543 - and 01:31:719 - and 01:32:602 - and 01:32:778 - 01:33:308 - 01:33:396 - etc are unmapped for some reason
also, please use 1/8 snap divisor, it just fits to this song.
01:34:013 (1) - same thing, undermapping.
you got a tripplet here 01:34:013 (1) -
alright, you should remap this part from 01:31:190 - to 01:36:837 - the song get more intensive, but you got boring sliders with the same velocity.
01:36:837 (1,2,3,4) - why is (4) angled that bad? lmao
01:41:955 (1,2,3) - these should be sliderkicks. it fits to the song way better
02:09:837 (2,3,4) - dude please ;w;
02:19:190 (1,2) - why didnt you use the same patterns with long slider and a note? like this 02:17:778 (1,2) -
02:21:131 (2,3,4) - same issue, make it more stucked
02:37:366 (3) - i dont recommend you to use <25% volume by any reasons at all. except slide ends and spinners.

alright i think im done for now.
it can be a long mod, but the thing is that the more you will learn from other maps, from mods etc, the more you will remap.
and im pretty sure if you are aimed for ranking you once realize that this map should be remapped like for its entire duration.

gl !
Was considering a remap, and I might get to doing it eventually, but for now I'll just leave the map alone since I'm kinda busy. Thanks for the mod. I won't apply anything since I'll either grave this or remap it.

Again, I was already considering it, so don't think it's your fault.
Chocobo
Hi, from my queue, M4M req;
MODDING
1. 00:10:079 (1,2,1,2) - make a shape;
2. 00:23:817 (2,3,1,2) - ummmm, make a square;
3. 00:30:887 (4) - spacing issue;
4. 00:38:968 (8) - I suggest using a slider to replace it, like this:
but for consistency with other similar parts, think twice before applying that;
5. 00:51:474 (8,1) - blanket;
6. 01:42:484 (1,2,3) - make them better;
7. 02:45:308 (3,4) - blanket?
8. 04:03:484 (6) - spacing issue;
9. 05:21:610 - use green line to gradually decrease the hitsounds;
ADVISE
1. concentrate on symmetric of objects;
2. try to make shape of circles;
3. avoid sudden change in distance;
Nice map~, hope the modding may help;
Topic Starter
Mir

-himei wrote:

from my queue:
00:26:039 (4,5,1) - make it more pretty? http://puu.sh/rHYEc/8df3d9bee9.jpgThis is fine. I don’t get how that is nicer.
00:29:473 (1,2,3,4) - inconsistent ds inbetween 3/4 – Fixed that whole area, hopefully.
00:48:662 - from here on the sv should be increasing. - Um it is. The bpm goes up, thus slider velocity does too. I don’t wanna make it a massive change cuz I’m saving that until after the first chorus.
01:04:013 (1,2,3,4,5,6) - make them more pretty? select 1,2,3 copy, paste, and use ctrl+h/g – Fine by me, fixed.
01:10:013 (1) – 333/147 – Sure, fixed.
01:32:249 (2,3) - what the point of this object placement? 01:32:425 - theres no palpable sound you can emphasize with silder and whistle
just extend the slider and remove the note instead
anything this section seems to be remaped
01:31:543 - and 01:31:719 - and 01:32:602 - and 01:32:778 - 01:33:308 - 01:33:396 - etc are unmapped for some reason
also, please use 1/8 snap divisor, it just fits to this song. All of these things I do. Also, they’re following the vocals so I don’t get what you’re trying to say. It’s meant to follow the vocal so the drop has more impact.
01:34:013 (1) - same thing, undermapping. - Yeah, no. Intended.
you got a tripplet here 01:34:013 (1) – Don’t need it.
alright, you should remap this part from 01:31:190 - to 01:36:837 - the song get more intensive, but you got boring sliders with the same velocity. - Jumps later do the intensity increasing stuff for me. 01:36:837 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3) -
01:36:837 (1,2,3,4) - why is (4) angled that bad? Lmao – I don’t get it. They’re all the same angle.
01:41:955 (1,2,3) - these should be sliderkicks. it fits to the song way better – There are three sounds yet you want me to map six. Sorry, but this part doesn’t need to be overmapped, it’s hard enough as it is.
02:09:837 (2,3,4) - dude please ;w; - Not a useful comment, but I get it. Fixed.
02:19:190 (1,2) - why didnt you use the same patterns with long slider and a note? like this 02:17:778 (1,2) – Fixed.
02:21:131 (2,3,4) - same issue, make it more stucked - Done.
02:37:366 (3) - i dont recommend you to use <25% volume by any reasons at all. except slide ends and spinners. - Kay. Fixed.

alright i think im done for now.
it can be a long mod, but the thing is that the more you will learn from other maps, from mods etc, the more you will remap.
and im pretty sure if you are aimed for ranking you once realize that this map should be remapped like for its entire duration.

gl !
Thanks for the mod. On second thought. I'm not remapping this. This seems fine as it is.

Chocobo wrote:

Hi, from my queue, M4M req;
MODDING
1. 00:10:079 (1,2,1,2) - make a shape; - Done.
2. 00:23:817 (2,3,1,2) - ummmm, make a square; - Done.
3. 00:30:887 (4) - spacing issue; Intended. Emphasizes vocals.
4. 00:38:968 (8) - I suggest using a slider to replace it, like this:
but for consistency with other similar parts, think twice before applying that; - No thanks. It’s fine as it is. Would break the patterns I set up.
5. 00:51:474 (8,1) – blanket; - Done.
6. 01:42:484 (1,2,3) - make them better; - Done.
7. 02:45:308 (3,4) – blanket? - Not intended.
8. 04:03:484 (6) - spacing issue; - Intended, emphasizes vocals.
9. 05:21:610 - use green line to gradually decrease the hitsounds; - Done.
ADVISE
1. concentrate on symmetric of objects;
2. try to make shape of circles;
3. avoid sudden change in distance;
Nice map~, hope the modding may help;
Thanks for your mod. I’ll have my end done soon.
Ikaros
derp
2016-10-21 02:48 Miryle: ACTION is editing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
2016-10-21 02:48 Miryle: new hitsounds ;-;
2016-10-21 02:51 Ikaros: 01:04:366 (3) - forgot drum thingy
2016-10-21 02:51 Miryle: Added~
2016-10-21 02:52 Miryle: 01:30:660 (6,7,8,9,1) - just noticed nothing here, added
2016-10-21 02:52 Ikaros: Opinion on making 01:08:072 (1,2,3) - auto sampleset and add claps? Dunno if the right sampleset
2016-10-21 02:53 Miryle: Claps sound weird there
2016-10-21 02:53 Miryle: it's bass drum so I wanna keep it bass drum ;3
2016-10-21 02:53 Ikaros: It goes well with the vocals tho
2016-10-21 02:54 Ikaros: Ok no, claps do sound weird
2016-10-21 02:54 Miryle: Yeah xD
2016-10-21 02:55 Miryle: 01:43:190 (2) - added clap
2016-10-21 02:55 Ikaros: 01:41:602 (4,5,6,7,1) - this sounds so odd
2016-10-21 02:56 Miryle: 01:41:866 (7) -
2016-10-21 02:56 Miryle: change to auto all
2016-10-21 02:56 Miryle: Sound better?
2016-10-21 02:57 Miryle: 01:44:602 (1) - also added clap
2016-10-21 02:57 Miryle: 02:00:308 (8) - and added bass drum here xD
2016-10-21 02:57 Miryle: wow I missed a lot
2016-10-21 02:58 Ikaros: 01:39:660 (1,4,1,3,4,2,3) - add claps? the current drumclap sounds weird but claps in general would really fit
2016-10-21 02:59 Miryle: eyy nice
2016-10-21 02:59 Miryle: Added~
2016-10-21 03:01 Miryle: I kinda like the drumclap tho
2016-10-21 03:01 Ikaros: 02:37:366 (3) - stands out rn. Should be more quiet than 02:37:543 (1) - imo
2016-10-21 03:02 Miryle: Made it 20%
2016-10-21 03:03 Ikaros: I like how you used the Normal sampleset for drum sounds
2016-10-21 03:03 Ikaros: Totally not confusing
2016-10-21 03:03 Ikaros: 02:51:660 (1) -
2016-10-21 03:03 Miryle: wait was that sarcasm
2016-10-21 03:03 Miryle: ;~;
2016-10-21 03:03 Miryle: also added
2016-10-21 03:04 Ikaros: There's 3 samplesets: Normal, Soft and Drum. Why on earth would you use Normal for drums ajka wkah nfkjla nfwal
2016-10-21 03:04 Miryle: cuz usually
2016-10-21 03:04 Miryle: I use soft for most things
2016-10-21 03:04 Miryle: But this is actually when
2016-10-21 03:04 Miryle: I used the default normal hit
2016-10-21 03:05 Miryle: so I didn't wanna go back and redo everything
2016-10-21 03:05 Miryle: so I just replaced it with a bass drum
2016-10-21 03:05 Ikaros: so youre lazy
2016-10-21 03:05 Ikaros: shame
2016-10-21 03:05 Ikaros: on
2016-10-21 03:05 Ikaros: you
2016-10-21 03:05 Miryle: :c
2016-10-21 03:05 Miryle: I CAN REDO IT
2016-10-21 03:05 Miryle: It's just
2016-10-21 03:05 Miryle: I don't wanna ;-;
2016-10-21 03:05 Miryle: should I redo it?
2016-10-21 03:06 Ikaros: iunno, it's personal, in the end no1 cares how you name your HS as long as they fit ._.
2016-10-21 03:06 Miryle: then i'mma keep it
2016-10-21 03:07 Miryle: but next time I will do it differently now that I know how to use hitsounds properly lol
2016-10-21 03:08 Ikaros: 03:49:896 (2,2) - drums :ö
2016-10-21 03:09 Miryle: added~
2016-10-21 03:11 Ikaros: I can't tell if i like 04:47:955 (2) - or not
2016-10-21 03:12 Miryle: wait
2016-10-21 03:12 Miryle: WHAT THE FUCK IS THAT SPACING
2016-10-21 03:13 Ikaros: well
2016-10-21 03:13 Miryle: fixed that holy hell
2016-10-21 03:13 Ikaros: If you wanna talk about that kinda stuff
2016-10-21 03:13 Ikaros: 04:25:543 (1,2) - is triggering the living shit out of me
2016-10-21 03:13 Miryle: I mean... it's snapped ;-;
2016-10-21 03:14 Ikaros: I know. But i don't like it :<
2016-10-21 03:15 Miryle: well what do you suggest instead
2016-10-21 03:15 Miryle: I'm always open for ideas~
2016-10-21 03:16 Ikaros: http://puu.sh/rQ5LY/d454cd24ee.jpg
2016-10-21 03:16 Miryle: um
2016-10-21 03:16 Miryle: what
2016-10-21 03:16 Miryle: snapping is that
2016-10-21 03:16 Miryle: 1/12?
2016-10-21 03:16 Miryle: wait no
2016-10-21 03:16 Miryle: 1/6?
2016-10-21 03:17 Ikaros: 5-6-7-1 is 1/3
2016-10-21 03:17 Ikaros: 3-4 is 1/4
2016-10-21 03:17 Ikaros: wait
2016-10-21 03:17 Ikaros: 1 isn't on the image
2016-10-21 03:17 Ikaros: But it's the slider after tht
2016-10-21 03:18 Miryle: Soooo like this then: https://puu.sh/rQ5Si/2b96b0e0b4.png
2016-10-21 03:18 Ikaros: pretty much
2016-10-21 03:18 Ikaros: and make 04:25:543 (5) - Normal
2016-10-21 03:18 Miryle: Seems fine
2016-10-21 03:18 Miryle: Yeah
2016-10-21 03:18 Miryle: Did it before puush :3
2016-10-21 03:19 Miryle: but
2016-10-21 03:19 Miryle: Can it be snare?
2016-10-21 03:19 Miryle: because song
2016-10-21 03:19 Ikaros: sure
2016-10-21 03:19 Miryle: Okay~ changing to snare
2016-10-21 03:20 Miryle: You might as well post this on the thread since it's practically a hitsound mod at this point
2016-10-21 03:20 Ikaros: i'm not done yet
2016-10-21 03:20 Miryle: kudos awaits you~
2016-10-21 03:20 Ikaros: 04:31:013 (4,5,1) -
2016-10-21 03:20 Miryle: I know
2016-10-21 03:20 Ikaros: blargl
2016-10-21 03:20 Miryle: I'm just saying tho ;-;
2016-10-21 03:20 Miryle: ripp
2016-10-21 03:20 Miryle: Ideas? x.x
2016-10-21 03:20 Ikaros: 4-5 are Normal and 1 is Auto
2016-10-21 03:20 Ikaros: whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
2016-10-21 03:21 Miryle: Oh
2016-10-21 03:21 Miryle: I mean...
2016-10-21 03:21 Miryle: auto=soft so..
2016-10-21 03:21 Miryle: I KNOW IT TRIGGERS YOU AND IM SORRY
2016-10-21 03:21 Ikaros: Make 1 Normal and use Soft additions waodjn awjdnwa ndawd
2016-10-21 03:22 Ikaros: 04:36:660 (2,3,4) - same
2016-10-21 03:22 Miryle: Done ;-;
2016-10-21 03:22 Miryle: Done
2016-10-21 03:22 Miryle: Don't die on me yet ;-;
2016-10-21 03:22 Ikaros: 04:43:720 (2,3,1) -
2016-10-21 03:22 Ikaros: 04:45:131 (2,3,1) -
2016-10-21 03:22 Ikaros: saaaaaaaaaaaame
2016-10-21 03:23 Ikaros: 04:46:543 (2,3,1) - legit every tripple you do that
2016-10-21 03:23 Miryle: All done
2016-10-21 03:23 Miryle: ;-;
2016-10-21 03:24 Ikaros: 04:52:366 (1,2,3) - 1 should whistle like 2 and 3
2016-10-21 03:24 Ikaros: iunno how tho
2016-10-21 03:25 Miryle: I thought it did but done
2016-10-21 03:27 Ikaros: i believe thats it
2016-10-21 03:27 Miryle: o:
2016-10-21 03:27 Miryle: Any other complaints about the map?
2016-10-21 03:27 Ikaros: uh
2016-10-21 03:28 Ikaros: 04:41:778 (1) - skips a beat i think
2016-10-21 03:28 Miryle: That it does, fixed
2016-10-21 03:29 Ikaros: actually
2016-10-21 03:29 Ikaros: what if 04:41:072 (2,3,4,5,1,2) - uses Normal
2016-10-21 03:30 Ikaros: To emphasize the 1/2 bass thingys in the background
2016-10-21 03:30 Miryle: Eyyy
2016-10-21 03:30 Miryle: I like it, added
2016-10-21 03:30 Miryle: 2 also made snare + normal >_>
2016-10-21 03:31 Ikaros: 04:42:308 (2) - that 2?
2016-10-21 03:31 Miryle: um
2016-10-21 03:31 Miryle: 04:41:072 (2) -
2016-10-21 03:32 Ikaros: can't remember if it had snare or not, might have done that myself already
2016-10-21 03:32 Miryle: xD well either way it's there now~
2016-10-21 03:34 Ikaros: i guess that's it
2016-10-21 03:34 Ikaros: too lazy to search more =w=
2016-10-21 03:34 Miryle: lolol
2016-10-21 03:34 Miryle: I know teh feels
2016-10-21 03:34 Ikaros: Anything else i would suggest would change rhythm choice
2016-10-21 03:34 Ikaros: And i don't wanna do that
2016-10-21 03:34 Miryle: Well
2016-10-21 03:35 Ikaros: It'll basically turn your map into mine
2016-10-21 03:35 Miryle: It can't hurt to hear you out
2016-10-21 03:35 Miryle: If I like it I'll change it
2016-10-21 03:35 Miryle: If not I won't

give kds pls kthxbye
Nao Tomori
thred in nutshell
Sih_
Look it's a mod! More or less.
17:42 Mir: did i tell you i remapped my first map for rank xd
17:43 Lyssei: Oh
17:43 Lyssei: nope but show me
17:43 *Mir is editing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
17:44 Lyssei: Ohh I saw you map that and watch others play it
17:44 Mir: mhm
17:44 Lyssei: Didn't know that was your first tho
17:44 Mir: cuz it has some really spaced triples in it xD
17:44 Lyssei: :P I see
17:44 Lyssei: Wanna watch me play it?
17:44 *Lyssei is playing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]] -NoFail
17:44 Lyssei: Don't judge my nf k
17:45 Mir: okok
17:50 Lyssei: Huh didn't need nf hm
17:50 Mir: so much edge in that map holy
17:50 Mir: LOL
17:50 Lyssei: Ah, you really like making your maps hard to read tho
17:51 Mir: this one was thematically hard in the sense that
17:51 Mir: a labyrinth is hard to find your way
17:51 Mir: and you end up going back and forth
17:51 Lyssei: Sec lemme play again cuz I need to check smt xD I'll tell you some things after
17:51 Mir: hence copy-paste patterning
17:51 Mir: oki
17:53 Lyssei: Hmm
17:53 Lyssei: It's not that the triples are too hard for 5*, but
17:54 Lyssei: Honestly they are a bit over the top
17:54 Lyssei: Also, I'm pretty sure if you removed them it wouldn't even reach 5* lol
17:54 Lyssei: Bit big of a difference
17:55 Mir: LOL
17:55 Mir: yeah probably
17:55 Mir: im considering nerfing them
17:57 Lyssei: You really should imo xd
17:57 Lyssei: Ah, tho
17:57 Lyssei: I like your slow sv
17:58 Mir: hehe
17:58 Lyssei: 01:07:719 (1,2,3) - These aren't readable though
17:58 Lyssei: Unless you feel like going lindwurm
17:58 Lyssei: A bit the same as your stronger jump triples, can't read either, but
17:58 Lyssei: These ones aren't over the top for spacing I'd say
17:58 Mir: brb x
17:59 Lyssei: It's just that you don't expect it at all at this point
17:59 Lyssei: Sure
18:00 Lyssei: After 01:02:072 (6,7,8) - , nobody is going to ever expect you to suddenly make 01:07:719 (1,2,3) - x_x But yeah overall it's pretty nice, smooth play and all, slow sv fits the music
18:02 Lyssei: The part after 01:31:190 - Is pretty hard to read right away, but personally I don't think it's TOO hard, just making it sliiightly clearer would work better. Also, if you do nerf the triples and it ends up being a 3*, you wouldn't be able to make this this hard to read :^)
18:02 Lyssei: I'm exaggerating a bit but you get the point
18:03 Lyssei: I don't hear any sound on 01:41:866 (2) -
18:04 Mir: will change the 1:31 part as i was considering that anyways
18:04 Mir: concerning the first point you make the music where i space the triple is noticeably different
18:04 Mir: so it sets up "the music is different so spacing will be inverted" idea
18:04 Mir: there also is a sound on 1:41
18:04 Mir: the wub thingy
18:05 Lyssei: No that starts on the 1 after
18:05 Mir: play it on 25%
18:05 Lyssei: Also well yeah sound but surely nothing clickable
18:05 Lyssei: And with this much emphasis wow
18:05 Mir: that's totally clickable like
18:06 Mir: it's a major change in the song
18:06 Mir: and that's another place to set up "song is wildly different so triple spacing will be high" idea
18:06 Lyssei: Not on 01:41:866 (2) - there isn't xd
18:06 Mir: no there's clearly a sound therel mfao
18:06 Lyssei: Your set up needs a set up if you really want it to be this strong >.>
18:07 Mir: well i said id nerf it
18:07 Mir: so ye
18:08 Lyssei: Also
18:08 Lyssei: 01:02:072 (6,7,8) - Is the exact same drum triple as 01:07:719 (1,2,3) -
18:08 Mir: yeah but listen to the overall music
18:09 Mir: in the first one you link the music is generally all calm and normal
18:09 Mir: but the spaced one the background effects stop and the vocals come in with the te-te-te-te
18:09 Lyssei: And in the second as well :./
18:09 Lyssei: :/*
18:09 Mir: 1:02 is just a normal triple to me
18:09 Mir: 1:07 is clearly made to stand out musically so
18:09 Lyssei: So is 1.07 x)
18:09 Mir: i mapped it differently
18:10 Lyssei: Sure
18:10 Mir: listen not to the individual sound but to the music around it
18:10 Lyssei: But I really don't agree in this case ahehe
18:10 Lyssei: Yes I know what you mean
18:10 Lyssei: But I disagree
18:10 Mir: the same sound can have different emphasis based on how the music portrays it
18:10 Lyssei: I know, really, I do xD
18:11 Mir: well then this should make sense from my perspective x)
18:11 Mir: so we can agree to disagree
18:11 Lyssei: mhm
18:11 Lyssei: Also one thing that's eh kinda weird but not technically bad
18:11 Mir: tho i will nerf them all xD
18:11 Lyssei: At first I though you made it to show the lyric "unos" but then this 01:17:072 (1) -
18:12 Mir: you're reading too much into it xD
18:12 Mir: was unintentional on my part at least
18:12 Lyssei: 01:05:778 (1) - >_>
18:13 Lyssei: UNOS "Shows <1>"
18:13 Lyssei: Or maybe I should say uno
18:13 Lyssei: But honestly the way she says it kinda sounds like unos
18:13 Mir: it is uno
18:13 Lyssei: yeah, but
18:14 Lyssei: Well I guess it's more like "uno-[BREATHES OUT]"
18:14 Lyssei: And less uno-s
18:14 Mir: k changed it just for the sake of it
18:14 Lyssei: Sure xD
18:14 Mir: i don't feel like arguing over something so trivial
18:14 Lyssei: Ah, I wasn't trying to argue xd
18:14 Lyssei: Just mentioned it was a bit odd
18:16 Mir: nerfing them xd
18:17 Lyssei: Good luck xD
18:17 Lyssei: Ah, there's a couple combos that seem rather long, but I'm not sure if you paid attention to those yet
18:17 Lyssei: Or maybe you just had to reason to nc specifically
18:17 Mir: example?
18:18 Lyssei: 02:24:837 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
18:21 Lyssei: 04:00:837 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - These are also long but it repeats and it's really on the edge of what you'd call long so personally I feel it's fine, but in case you hadn't noticed them yet, maybe you'll want to nc them somewhere, maybe not
18:22 Mir: the first one i changed
18:22 Mir: second one is okay tbh
18:22 Lyssei: Yeah
18:24 Lyssei: I suggest you make these easier to read, as they're really irregular 04:47:072 (1,1,1) -
18:24 Mir: hm
18:24 Lyssei: It's good to make them sliders but not sure if it's quite alright as is, reading wise
18:24 Mir: yeah
18:24 Mir: since it's the first occurance of 1/3
18:24 Mir: i'll just reverse it
18:24 Lyssei: mhm
18:24 Lyssei: Oh, alright
18:25 Mir: 04:52:366 (1,1,1) - that makes this more expectable then
18:25 Lyssei: Yeah, I was going to mention those as well, but they're cleared after having them before already so those are fine
18:26 Lyssei: Make sure you do keep all six of them nc'd though so it's recognizable
18:26 Mir: yeap
18:26 Lyssei: Well, I think those were about all of my remarks atm
18:27 Mir: sounds good
18:27 Lyssei: Aside from those where I mentioned it wasn't the case, it plays quite well
18:28 Mir: managed to nerf it without killing too much concept xD
18:28 Lyssei: Ah xD Well that should be good
18:28 Lyssei: I gtg but I'll quickly go over the nerfs to see what you changed ah
18:29 Mir: updooted
18:29 Mir: if you want you can actually get kds from it
18:29 Mir: if you do /savelog
18:29 Mir: and post on the thread
18:29 Mir: cuz this was basically a small irc mod lol
18:29 Lyssei: Oh, sure x3
18:29 Lyssei: Although
18:29 Lyssei: I am a bit shy still = -=a
18:29 Mir: shh it's okay
18:31 Mir: a
18:31 Mir: i forgot to nerf the first one
18:31 Mir: LOL
18:31 Mir: actually
18:31 Mir: hmm
18:31 Lyssei: lel
18:31 Mir: slight nerf
18:31 Mir: i still need it to be fairly spaced
18:31 Lyssei: Mhm
18:32 Lyssei: Ah, these though 01:52:896 (2,3,4,5,6) - I think it should be fine since the timing is so vastly different, but perhaps you want to nudge these sets a little to look less like your currently nerfed triples
18:33 Mir: did something else
18:33 Mir: i actually was considering changing that a bit to be more intense
18:33 Lyssei: Ah?
18:33 Mir: i ctrl+g'd 4 and 5
18:33 Mir: so they're switched now
18:33 Lyssei: Oh, I see
18:33 Lyssei: That should make it cleared yeah
18:33 Lyssei: Well, anyway like I said I gtg, so
18:34 Mir: save log D:
18:34 Mir: post for kdsss
18:34 Lyssei: ye ye
18:34 Lyssei: did
18:34 Mir: ayy
18:34 Mir: first kds from me :'3
18:34 Lyssei: :P
18:34 Lyssei: ty ty
18:34 Lyssei: I'll post it a bit later tho lol
18:34 Mir: okay
18:35 Lyssei: Welp, bbl o/ Good luck with your map, it looks nice so far
18:35 Lyssei: OH where did I suddenly get 2101 pp
18:48 Lyssei: I don't suppose you can send me a copy of the log? :^)
18:49 Mir: holy
18:49 Mir: did you lose it
18:49 Lyssei: Otherwise it'll have to wait till tomorrow lol
18:49 Lyssei: Nah but

Here you go x3
Good luck with the map~
Topic Starter
Mir

Lyssei wrote:

Look it's a mod! More or less.
17:42 Mir: did i tell you i remapped my first map for rank xd
17:43 Lyssei: Oh
17:43 Lyssei: nope but show me
17:43 *Mir is editing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
17:44 Lyssei: Ohh I saw you map that and watch others play it
17:44 Mir: mhm
17:44 Lyssei: Didn't know that was your first tho
17:44 Mir: cuz it has some really spaced triples in it xD
17:44 Lyssei: :P I see
17:44 Lyssei: Wanna watch me play it?
17:44 *Lyssei is playing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]] -NoFail
17:44 Lyssei: Don't judge my nf k
17:45 Mir: okok
17:50 Lyssei: Huh didn't need nf hm
17:50 Mir: so much edge in that map holy
17:50 Mir: LOL
17:50 Lyssei: Ah, you really like making your maps hard to read tho
17:51 Mir: this one was thematically hard in the sense that
17:51 Mir: a labyrinth is hard to find your way
17:51 Mir: and you end up going back and forth
17:51 Lyssei: Sec lemme play again cuz I need to check smt xD I'll tell you some things after
17:51 Mir: hence copy-paste patterning
17:51 Mir: oki
17:53 Lyssei: Hmm
17:53 Lyssei: It's not that the triples are too hard for 5*, but
17:54 Lyssei: Honestly they are a bit over the top
17:54 Lyssei: Also, I'm pretty sure if you removed them it wouldn't even reach 5* lol
17:54 Lyssei: Bit big of a difference
17:55 Mir: LOL
17:55 Mir: yeah probably
17:55 Mir: im considering nerfing them
17:57 Lyssei: You really should imo xd
17:57 Lyssei: Ah, tho
17:57 Lyssei: I like your slow sv
17:58 Mir: hehe
17:58 Lyssei: 01:07:719 (1,2,3) - These aren't readable though
17:58 Lyssei: Unless you feel like going lindwurm
17:58 Lyssei: A bit the same as your stronger jump triples, can't read either, but
17:58 Lyssei: These ones aren't over the top for spacing I'd say
17:58 Mir: brb x
17:59 Lyssei: It's just that you don't expect it at all at this point
17:59 Lyssei: Sure
18:00 Lyssei: After 01:02:072 (6,7,8) - , nobody is going to ever expect you to suddenly make 01:07:719 (1,2,3) - x_x But yeah overall it's pretty nice, smooth play and all, slow sv fits the music
18:02 Lyssei: The part after 01:31:190 - Is pretty hard to read right away, but personally I don't think it's TOO hard, just making it sliiightly clearer would work better. Also, if you do nerf the triples and it ends up being a 3*, you wouldn't be able to make this this hard to read :^)
18:02 Lyssei: I'm exaggerating a bit but you get the point
18:03 Lyssei: I don't hear any sound on 01:41:866 (2) -
18:04 Mir: will change the 1:31 part as i was considering that anyways
18:04 Mir: concerning the first point you make the music where i space the triple is noticeably different
18:04 Mir: so it sets up "the music is different so spacing will be inverted" idea
18:04 Mir: there also is a sound on 1:41
18:04 Mir: the wub thingy
18:05 Lyssei: No that starts on the 1 after
18:05 Mir: play it on 25%
18:05 Lyssei: Also well yeah sound but surely nothing clickable
18:05 Lyssei: And with this much emphasis wow
18:05 Mir: that's totally clickable like
18:06 Mir: it's a major change in the song
18:06 Mir: and that's another place to set up "song is wildly different so triple spacing will be high" idea
18:06 Lyssei: Not on 01:41:866 (2) - there isn't xd
18:06 Mir: no there's clearly a sound therel mfao
18:06 Lyssei: Your set up needs a set up if you really want it to be this strong >.>
18:07 Mir: well i said id nerf it
18:07 Mir: so ye
18:08 Lyssei: Also
18:08 Lyssei: 01:02:072 (6,7,8) - Is the exact same drum triple as 01:07:719 (1,2,3) -
18:08 Mir: yeah but listen to the overall music
18:09 Mir: in the first one you link the music is generally all calm and normal
18:09 Mir: but the spaced one the background effects stop and the vocals come in with the te-te-te-te
18:09 Lyssei: And in the second as well :./
18:09 Lyssei: :/*
18:09 Mir: 1:02 is just a normal triple to me
18:09 Mir: 1:07 is clearly made to stand out musically so
18:09 Lyssei: So is 1.07 x)
18:09 Mir: i mapped it differently
18:10 Lyssei: Sure
18:10 Mir: listen not to the individual sound but to the music around it
18:10 Lyssei: But I really don't agree in this case ahehe
18:10 Lyssei: Yes I know what you mean
18:10 Lyssei: But I disagree
18:10 Mir: the same sound can have different emphasis based on how the music portrays it
18:10 Lyssei: I know, really, I do xD
18:11 Mir: well then this should make sense from my perspective x)
18:11 Mir: so we can agree to disagree
18:11 Lyssei: mhm
18:11 Lyssei: Also one thing that's eh kinda weird but not technically bad
18:11 Mir: tho i will nerf them all xD
18:11 Lyssei: At first I though you made it to show the lyric "unos" but then this 01:17:072 (1) -
18:12 Mir: you're reading too much into it xD
18:12 Mir: was unintentional on my part at least
18:12 Lyssei: 01:05:778 (1) - >_>
18:13 Lyssei: UNOS "Shows <1>"
18:13 Lyssei: Or maybe I should say uno
18:13 Lyssei: But honestly the way she says it kinda sounds like unos
18:13 Mir: it is uno
18:13 Lyssei: yeah, but
18:14 Lyssei: Well I guess it's more like "uno-[BREATHES OUT]"
18:14 Lyssei: And less uno-s
18:14 Mir: k changed it just for the sake of it
18:14 Lyssei: Sure xD
18:14 Mir: i don't feel like arguing over something so trivial
18:14 Lyssei: Ah, I wasn't trying to argue xd
18:14 Lyssei: Just mentioned it was a bit odd
18:16 Mir: nerfing them xd
18:17 Lyssei: Good luck xD
18:17 Lyssei: Ah, there's a couple combos that seem rather long, but I'm not sure if you paid attention to those yet
18:17 Lyssei: Or maybe you just had to reason to nc specifically
18:17 Mir: example?
18:18 Lyssei: 02:24:837 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
18:21 Lyssei: 04:00:837 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - These are also long but it repeats and it's really on the edge of what you'd call long so personally I feel it's fine, but in case you hadn't noticed them yet, maybe you'll want to nc them somewhere, maybe not
18:22 Mir: the first one i changed
18:22 Mir: second one is okay tbh
18:22 Lyssei: Yeah
18:24 Lyssei: I suggest you make these easier to read, as they're really irregular 04:47:072 (1,1,1) -
18:24 Mir: hm
18:24 Lyssei: It's good to make them sliders but not sure if it's quite alright as is, reading wise
18:24 Mir: yeah
18:24 Mir: since it's the first occurance of 1/3
18:24 Mir: i'll just reverse it
18:24 Lyssei: mhm
18:24 Lyssei: Oh, alright
18:25 Mir: 04:52:366 (1,1,1) - that makes this more expectable then
18:25 Lyssei: Yeah, I was going to mention those as well, but they're cleared after having them before already so those are fine
18:26 Lyssei: Make sure you do keep all six of them nc'd though so it's recognizable
18:26 Mir: yeap
18:26 Lyssei: Well, I think those were about all of my remarks atm
18:27 Mir: sounds good
18:27 Lyssei: Aside from those where I mentioned it wasn't the case, it plays quite well
18:28 Mir: managed to nerf it without killing too much concept xD
18:28 Lyssei: Ah xD Well that should be good
18:28 Lyssei: I gtg but I'll quickly go over the nerfs to see what you changed ah
18:29 Mir: updooted
18:29 Mir: if you want you can actually get kds from it
18:29 Mir: if you do /savelog
18:29 Mir: and post on the thread
18:29 Mir: cuz this was basically a small irc mod lol
18:29 Lyssei: Oh, sure x3
18:29 Lyssei: Although
18:29 Lyssei: I am a bit shy still = -=a
18:29 Mir: shh it's okay
18:31 Mir: a
18:31 Mir: i forgot to nerf the first one
18:31 Mir: LOL
18:31 Mir: actually
18:31 Mir: hmm
18:31 Lyssei: lel
18:31 Mir: slight nerf
18:31 Mir: i still need it to be fairly spaced
18:31 Lyssei: Mhm
18:32 Lyssei: Ah, these though 01:52:896 (2,3,4,5,6) - I think it should be fine since the timing is so vastly different, but perhaps you want to nudge these sets a little to look less like your currently nerfed triples
18:33 Mir: did something else
18:33 Mir: i actually was considering changing that a bit to be more intense
18:33 Lyssei: Ah?
18:33 Mir: i ctrl+g'd 4 and 5
18:33 Mir: so they're switched now
18:33 Lyssei: Oh, I see
18:33 Lyssei: That should make it cleared yeah
18:33 Lyssei: Well, anyway like I said I gtg, so
18:34 Mir: save log D:
18:34 Mir: post for kdsss
18:34 Lyssei: ye ye
18:34 Lyssei: did
18:34 Mir: ayy
18:34 Mir: first kds from me :'3
18:34 Lyssei: :P
18:34 Lyssei: ty ty
18:34 Lyssei: I'll post it a bit later tho lol
18:34 Mir: okay
18:35 Lyssei: Welp, bbl o/ Good luck with your map, it looks nice so far
18:35 Lyssei: OH where did I suddenly get 2101 pp
18:48 Lyssei: I don't suppose you can send me a copy of the log? :^)
18:49 Mir: holy
18:49 Mir: did you lose it
18:49 Lyssei: Otherwise it'll have to wait till tomorrow lol
18:49 Lyssei: Nah but

Here you go x3
Good luck with the map~
Revival mod lets go boys
Renumi
mmmMmmmMMmm good map
Nokashi
Modding in irc while you are in the middle of another mod?? THATS ME

2am irc with ma boi
2017-04-09 02:15 Mir: ACTION is listening to [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki)]
2017-04-09 02:15 Mir: this is way better tho
2017-04-09 02:16 Nokashi: the red combo colour is so random
2017-04-09 02:17 Mir: ik
2017-04-09 02:17 Mir: im probs gonna change it
2017-04-09 02:17 Mir: haven't decided what to tho
2017-04-09 02:17 Nokashi: 00:59:249 (6,7) - amazing stack
2017-04-09 02:18 Mir: slider end stack
2017-04-09 02:18 Mir: gimme a break
2017-04-09 02:18 Mir: there are tons of those
2017-04-09 02:18 Mir: in this map
2017-04-09 02:18 Mir: LOL
2017-04-09 02:18 Nokashi: 01:05:778 (1,2) - i didnt notice this was 1/4 in the start
2017-04-09 02:18 Nokashi: mainly since its 1/4 with 1/2 spacing
2017-04-09 02:18 Nokashi: which is pretty
2017-04-09 02:18 Nokashi: :thinking:
2017-04-09 02:19 Mir: well
2017-04-09 02:19 Mir: the sound
2017-04-09 02:19 Mir: is pretty giveaway
2017-04-09 02:19 Mir: and the slider
2017-04-09 02:19 Mir: is fucking long
2017-04-09 02:19 Mir: LOL
2017-04-09 02:19 Mir: also gotta introduce them 1/4 snaps sooner or later
2017-04-09 02:20 Nokashi: 01:48:131 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) -
2017-04-09 02:20 Nokashi: wew lad
2017-04-09 02:20 Nokashi: whats this
2017-04-09 02:20 Nokashi: and there is no way
2017-04-09 02:20 Nokashi: i can debunk it
2017-04-09 02:21 Mir: LOL
2017-04-09 02:21 Nokashi: 01:07:719 (1,2,3,1,2,3) -
2017-04-09 02:21 Mir: this is
2017-04-09 02:21 Mir: the highlight
2017-04-09 02:21 Mir: of the map
2017-04-09 02:21 Nokashi: because you actually
2017-04-09 02:21 Nokashi: introduced it
2017-04-09 02:21 Nokashi: earlier
2017-04-09 02:21 Mir: yes
2017-04-09 02:21 Mir: i
2017-04-09 02:21 Mir: did
2017-04-09 02:21 Mir: HA
2017-04-09 02:21 Mir: I PLANNED FOR THIS
2017-04-09 02:21 Nokashi: god dammit mir
2017-04-09 02:21 Nokashi: you didnt
2017-04-09 02:21 Nokashi: LOL
2017-04-09 02:21 Mir: you're right
2017-04-09 02:21 Mir: i didn't
2017-04-09 02:21 Mir: BUT I STILL DID IT
2017-04-09 02:21 Nokashi: lucky af
2017-04-09 02:21 Mir: x
2017-04-09 02:21 Mir: d
2017-04-09 02:21 Mir: no
2017-04-09 02:21 Mir: i mean
2017-04-09 02:21 Nokashi: i would have fucked the shit out of that pattern
2017-04-09 02:21 Mir: i didn't originally introduce it
2017-04-09 02:21 Nokashi: kappa
2017-04-09 02:21 Mir: but sergio said
2017-04-09 02:22 Mir: "dude wtf is this introduction"
2017-04-09 02:22 Mir: i said "ok dad"
2017-04-09 02:22 Mir: and did that earlier
2017-04-09 02:22 Nokashi: yea
2017-04-09 02:22 Nokashi: good call
2017-04-09 02:22 Nokashi: nice
2017-04-09 02:23 Nokashi: 01:55:896 (1,2,3,1,2,3) - these combo colours arent differentiated at all
2017-04-09 02:23 Nokashi: i feel like you can colour hax it
2017-04-09 02:23 Mir: i can totally colorhax it
2017-04-09 02:23 Mir: but i don't want to
2017-04-09 02:23 Nokashi: to better introduce these gimmicks
2017-04-09 02:23 Mir: LOL
2017-04-09 02:23 Mir: i asked sergio about that too
2017-04-09 02:23 Nokashi: put the vibrant colours
2017-04-09 02:23 Mir: but he said it won't help as much
2017-04-09 02:23 Nokashi: on the gimmicks
2017-04-09 02:23 Nokashi: personally
2017-04-09 02:24 Nokashi: if i played the map
2017-04-09 02:24 Mir: i intend on removing the red
2017-04-09 02:24 Nokashi: with pale colous
2017-04-09 02:24 Mir: tbh
2017-04-09 02:24 Nokashi: and suddenly i get this 01:07:719 (1,2,3,1,2,3) -
2017-04-09 02:24 Nokashi: with vibrant ones
2017-04-09 02:24 Nokashi: subconciously im going to look out for it
2017-04-09 02:24 Nokashi: in the future
2017-04-09 02:24 Mir: hmm
2017-04-09 02:24 Mir: true
2017-04-09 02:24 Nokashi: so you are really helping the player here
2017-04-09 02:24 Nokashi: if you play with colours
2017-04-09 02:25 Nokashi: 1/4 spacing having more ds than 1/2 spacing isnt something you see that often
2017-04-09 02:25 Nokashi: well..
2017-04-09 02:25 Nokashi: you do but
2017-04-09 02:25 Nokashi: not in this kind of map
2017-04-09 02:25 Nokashi: u get what i mean
2017-04-09 02:25 Mir: yeah
2017-04-09 02:25 Mir: true
2017-04-09 02:26 Nokashi: also the flow keeps getting super sharp at times
2017-04-09 02:26 Nokashi: is that intended
2017-04-09 02:26 Nokashi: its not something constant, only at times
2017-04-09 02:26 Mir: example
2017-04-09 02:26 Nokashi: 01:11:425 (1,2,3,4,5) - cluttered patterning with sharp jumps
2017-04-09 02:27 Mir: yes
2017-04-09 02:27 Nokashi: 01:14:955 (3,4,5,6,7,8,1,2) -
2017-04-09 02:27 Mir: that's intentinoal
2017-04-09 02:27 Mir: .
2017-04-09 02:27 Nokashi: followed by
2017-04-09 02:27 Nokashi: circular
2017-04-09 02:27 Mir: yes also intentional
2017-04-09 02:27 Nokashi: alright
2017-04-09 02:27 Nokashi: im just exercising my modding eye here
2017-04-09 02:27 Mir: cuz the circular one
2017-04-09 02:27 Mir: is transitional
2017-04-09 02:27 Mir: the first one isn't
2017-04-09 02:27 Nokashi: yup
2017-04-09 02:27 Nokashi: im thinking about the
2017-04-09 02:27 Nokashi: ''understand the style''
2017-04-09 02:27 Nokashi: u said
2017-04-09 02:28 Nokashi: so im practicing on that
2017-04-09 02:28 Mir: indeed
2017-04-09 02:28 Mir: tho bear in mind even i have trouble with that sometimes
2017-04-09 02:28 Nokashi: 01:19:366 (9,10,11) - this doesnt feel connected to the 1/2 stack weirdly enough
2017-04-09 02:28 Nokashi: since
2017-04-09 02:28 Nokashi: the subtle snare stops here 01:19:190 (8) -
2017-04-09 02:29 Nokashi: then theres a pause at the blue
2017-04-09 02:29 Nokashi: then vocals
2017-04-09 02:29 Nokashi: yet this is never differentiated
2017-04-09 02:29 Mir: well it's more for the drums
2017-04-09 02:29 Mir: 01:19:896 - where the vocal comes in here
2017-04-09 02:29 Mir: the stationary movement puts huge emphasis on the downbeat vocal
2017-04-09 02:29 Mir: the one you're saying isn't differentiated is a pick-up vocal
2017-04-09 02:29 Nokashi: 01:19:190 - in my ears the drum stops here thats the think
2017-04-09 02:29 Nokashi: thing*
2017-04-09 02:30 Nokashi: i might be wrong
2017-04-09 02:30 Mir: i still hear it xD
2017-04-09 02:30 Mir: hmm
2017-04-09 02:30 Mir: we'll get more opinioanos
2017-04-09 02:30 Nokashi: opiononion
2017-04-09 02:30 Mir: oponion
2017-04-09 02:31 Nokashi: 01:28:013 (9) - shouldnt this have been a 1/2? consistency with 01:25:543 (1) -
2017-04-09 02:31 Nokashi: god why am i attempting to mod this now
2017-04-09 02:31 Nokashi: i have a pending mod
2017-04-09 02:31 Mir: drums there xd
2017-04-09 02:32 Nokashi: 01:34:719 (3,5) - when did you start using jumps like this
2017-04-09 02:32 Nokashi: hmmm
2017-04-09 02:32 Mir: 00:44:602 (7,8,9,10) -
2017-04-09 02:32 Nokashi: i mean in general
2017-04-09 02:32 Nokashi: in your style
2017-04-09 02:32 Mir: o
2017-04-09 02:32 Mir: hmm
2017-04-09 02:32 Nokashi: u didnt do that last time i checked
2017-04-09 02:32 Nokashi: and that was
2017-04-09 02:32 Nokashi: eeehhh
2017-04-09 02:32 Nokashi: brave shine
2017-04-09 02:33 Mir: i think when i found out that that's a good way to keep jump intensity similar
2017-04-09 02:33 Mir: while still looking good
2017-04-09 02:33 Mir: and you can still hexgrid if you really try
2017-04-09 02:33 Nokashi: 01:56:602 (1,2) - even though the slider isnt going to be followed the whole way
2017-04-09 02:33 Nokashi: this angle feels really out of place
2017-04-09 02:34 Nokashi: this song is great
2017-04-09 02:34 Mir: okdad
2017-04-09 02:34 Mir: how about dis
2017-04-09 02:34 Mir: https://imgur-archive.ppy.sh/gYiJOxT.png
2017-04-09 02:34 Mir: will
2017-04-09 02:34 Mir: fix
2017-04-09 02:34 Mir: blanket
2017-04-09 02:35 Nokashi: nah idc about the blanket
2017-04-09 02:35 Nokashi: maayybe
2017-04-09 02:35 Nokashi: ctrlg 2 and 4
2017-04-09 02:35 Nokashi: for the circular flow
2017-04-09 02:36 Mir: o
2017-04-09 02:36 Mir: okay i did that
2017-04-09 02:36 Nokashi: okdad
2017-04-09 02:37 Nokashi: 04:33:131 (4) - ctrlg here
2017-04-09 02:37 Nokashi: will build more momentum
2017-04-09 02:37 Nokashi: since its going to be one rapid movement
2017-04-09 02:37 Mir: nonono
2017-04-09 02:37 Mir: that's intentinoal
2017-04-09 02:37 Mir: the momentum is forced because
2017-04-09 02:37 Mir: the sound is extremely strong
2017-04-09 02:37 Nokashi: 04:43:013 (3,4,1) -
2017-04-09 02:37 Nokashi: holy
2017-04-09 02:38 Nokashi: out of nowhere
2017-04-09 02:38 Nokashi: the madman
2017-04-09 02:38 Mir: need to throw it at the player first xd
2017-04-09 02:39 Nokashi: 05:24:018 (1) - be edgy and place it
2017-04-09 02:39 Nokashi: exactly
2017-04-09 02:39 Nokashi: on the edge
2017-04-09 02:39 Nokashi: the mapping area allows
2017-04-09 02:39 Nokashi: xd
2017-04-09 02:39 Mir: ok
2017-04-09 02:39 Mir: it's
2017-04-09 02:39 Mir: all
2017-04-09 02:39 Mir: in the corner
2017-04-09 02:39 Mir: like legit
2017-04-09 02:39 Nokashi: NICE
2017-04-09 02:39 Mir: if i did anymore it'd be offscreen
2017-04-09 02:39 Mir: :eyes:
2017-04-09 02:39 Mir: dude
2017-04-09 02:39 Mir: should i just make it offscreen
2017-04-09 02:39 Mir: LOL
2017-04-09 02:39 Nokashi: LOL
2017-04-09 02:39 Mir: LIKE A COUPLE PIXELS
2017-04-09 02:39 Nokashi: do you want a
2017-04-09 02:39 Nokashi: dq
2017-04-09 02:39 Nokashi: cause thats how u
2017-04-09 02:40 Nokashi: get a dq
2017-04-09 02:40 Mir: shh
2017-04-09 02:40 Mir: don't
2017-04-09 02:40 Mir: worry
2017-04-09 02:40 Mir: i'll remove
2017-04-09 02:40 Mir: before qualified
2017-04-09 02:40 Mir: LOL
2017-04-09 02:40 Nokashi: i sneaked a missing hitsound
2017-04-09 02:40 Mir: https://imgur-archive.ppy.sh/yFlqEq0.png
2017-04-09 02:40 Mir: RANK
2017-04-09 02:40 Nokashi: while i was applying
2017-04-09 02:40 Mir: A
2017-04-09 02:40 Mir: BLE
2017-04-09 02:40 Nokashi: the qual mod
2017-04-09 02:40 Nokashi: for girl next door
2017-04-09 02:40 Mir: LOL
2017-04-09 02:40 Nokashi: LOL
2017-04-09 02:40 Nokashi: nice
2017-04-09 02:41 Mir: dude
2017-04-09 02:41 Mir: it's
2017-04-09 02:41 Mir: not even far enough down
2017-04-09 02:41 Mir: vlm
2017-04-09 02:41 Nokashi: the map is great tho
2017-04-09 02:41 Mir: https://imgur-archive.ppy.sh/94pu6Yu.png
2017-04-09 02:41 Mir: RANK
2017-04-09 02:41 Mir: ABLE
2017-04-09 02:41 Nokashi: dont know how many things ill actually find when i do mod it
2017-04-09 02:41 Nokashi: you have reached a point where
2017-04-09 02:41 Nokashi: i cant really correct you
2017-04-09 02:42 Nokashi: more like give you a probable alternative
2017-04-09 02:42 Nokashi: now i need to play a 5.80* overdose so i can mod it
2017-04-09 02:42 Nokashi: at 3 am
2017-04-09 02:42 Nokashi: kill me
2017-04-09 02:42 Mir: LOL
2017-04-09 02:42 Mir: o
2017-04-09 02:42 Mir: post
2017-04-09 02:42 Mir: for kds
2017-04-09 02:42 Mir: tbh
Shurelia
did longer than I expected despite being sick

logs
2017-04-11 20:06 Shurelia: anyway
2017-04-11 20:06 Shurelia: are you free atm?
2017-04-11 20:06 Mir: .
2017-04-11 20:06 Mir: i am yea
2017-04-11 20:06 Mir: whats up
2017-04-11 20:07 Shurelia: ACTION is editing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
2017-04-11 20:07 Shurelia: some stuffs are triggering me
2017-04-11 20:07 Shurelia: let's talk
2017-04-11 20:07 Mir: oh
2017-04-11 20:07 Mir: about this map
2017-04-11 20:08 Mir: it's not 100% finished you know
2017-04-11 20:08 Shurelia: hm?
2017-04-11 20:08 Shurelia: ooo
2017-04-11 20:08 Shurelia: alright then
2017-04-11 20:08 Mir: but sure whats up
2017-04-11 20:08 Shurelia: first thing first
2017-04-11 20:08 Shurelia: this map is sick
2017-04-11 20:08 Shurelia: i mean it
2017-04-11 20:08 Shurelia: but
2017-04-11 20:08 Shurelia: there are some potential
2017-04-11 20:08 Shurelia: that you wasted on making it
2017-04-11 20:08 Shurelia: feelsbadman
2017-04-11 20:08 Mir: ._.
2017-04-11 20:09 Shurelia: well it's wip anyway
2017-04-11 20:09 Shurelia: also
2017-04-11 20:09 Shurelia: pls do something about
2017-04-11 20:09 Shurelia: these red CC lol
2017-04-11 20:09 Shurelia: they look too similar
2017-04-11 20:09 Mir: yea
2017-04-11 20:09 Mir: ik
2017-04-11 20:09 Mir: i might just remove red
2017-04-11 20:09 Shurelia: you actually can
2017-04-11 20:09 Shurelia: but yeh
2017-04-11 20:09 Shurelia: that's pretty an optional one
2017-04-11 20:10 Shurelia: well, since you just said hta this thing is a wip
2017-04-11 20:10 Shurelia: means i shouldn't complain about stuff yet then
2017-04-11 20:10 Mir: no do complain about it
2017-04-11 20:10 Mir: maybe it's not what i'm seeing
2017-04-11 20:10 Shurelia: ookk
2017-04-11 20:10 Shurelia: ket's talk
2017-04-11 20:10 Shurelia: about rhythm
2017-04-11 20:11 Shurelia: 04:12:131 (1,2,3,4) -
2017-04-11 20:11 Shurelia: this are
2017-04-11 20:11 Shurelia: too undermapped
2017-04-11 20:11 Shurelia: like
2017-04-11 20:11 Shurelia: yeah
2017-04-11 20:11 Shurelia: you actually can do 1/4 spams at here
2017-04-11 20:12 Mir: yeah ik
2017-04-11 20:12 Shurelia: it'll be more sick
2017-04-11 20:12 Mir: im still trying to figure out what to do there tho ;thonking:
2017-04-11 20:12 Mir: cuz it's actually
2017-04-11 20:12 Shurelia: just do
2017-04-11 20:12 Mir: 1/16
2017-04-11 20:12 Shurelia: Ultimate genkakou
2017-04-11 20:12 Shurelia: 04:15:837 (1) - and this
2017-04-11 20:12 Shurelia: much much preferable for me
2017-04-11 20:12 Shurelia: to be a 1/2 and a circle instead
2017-04-11 20:12 Shurelia: 04:16:190 - this
2017-04-11 20:13 Shurelia: needs to be clicked
2017-04-11 20:13 Shurelia: since 04:16:366 - this is a super big sounds
2017-04-11 20:13 Shurelia: that'll play better
2017-04-11 20:13 Shurelia: if you clicked something before this
2017-04-11 20:13 Shurelia: imo
2017-04-11 20:14 Shurelia: i feel like i want to do some tapping around here
2017-04-11 20:14 Shurelia: by changiing most of the 3/4 into 1/2 + circle
2017-04-11 20:14 Mir: hm
2017-04-11 20:14 Shurelia: i like what you did on
2017-04-11 20:14 Shurelia: 04:34:190 (3,4,1) -
2017-04-11 20:14 Shurelia: it's more preferable to me
2017-04-11 20:15 Shurelia: since you gotta click something on the blue
2017-04-11 20:15 Shurelia: 04:41:072 (1,2,3,4) - dunno why but
2017-04-11 20:15 Shurelia: I prefer these to moving backward
2017-04-11 20:15 Shurelia: instead the current one
2017-04-11 20:15 Shurelia: based on what i feel from the music
2017-04-11 20:16 Shurelia: 04:44:072 (1,2,3) - under emphasized
2017-04-11 20:16 Mir: mm
2017-04-11 20:16 Mir: flow break there might work yea
2017-04-11 20:16 Shurelia: 04:45:484 (1,2,3) - same
2017-04-11 20:16 Mir: nono
2017-04-11 20:16 Mir: those are okay
2017-04-11 20:16 Mir: because
2017-04-11 20:16 Mir: 04:43:719 (1,2,3) - this is the focus
2017-04-11 20:16 Mir: they're way less powerful than the triples
2017-04-11 20:16 Mir: and the concept has to stay the same
2017-04-11 20:16 Shurelia: how about
2017-04-11 20:18 Shurelia: https://shurelia.s-ul.eu/YESx0YBE.png
2017-04-11 20:18 Shurelia: since these sounds
2017-04-11 20:18 Shurelia: are small
2017-04-11 20:18 Shurelia: yet strong
2017-04-11 20:18 Mir: no because
2017-04-11 20:18 Mir: then
2017-04-11 20:18 Mir: you won't know which is 1/4 and which is 1/2
2017-04-11 20:18 Shurelia: that's the purpose
2017-04-11 20:18 Shurelia: i guess
2017-04-11 20:18 Mir: there has to be visual difference
2017-04-11 20:18 Mir: nope
2017-04-11 20:18 Shurelia: a bit of confusion
2017-04-11 20:19 Mir: im still trying to make it readable
2017-04-11 20:19 Mir: the thing is
2017-04-11 20:19 Mir: the larger ds = smaller snap
2017-04-11 20:19 Mir: for thos
2017-04-11 20:19 Mir: that's the concept
2017-04-11 20:19 Shurelia: oo
2017-04-11 20:19 Shurelia: if you think so
2017-04-11 20:19 Shurelia: 04:47:072 (1) - 1/3 triplets would be sicj too
2017-04-11 20:20 Mir: only 1/3 so late in the song would be unreadable imo
2017-04-11 20:20 Shurelia: since you're barely use any repeats
2017-04-11 20:20 Shurelia: mmh fair
2017-04-11 20:21 Shurelia: how about
2017-04-11 20:21 Shurelia: 04:47:308 -
2017-04-11 20:21 Shurelia: a circle
2017-04-11 20:21 Shurelia: it's pretty a strong sound
2017-04-11 20:21 Mir: nah
2017-04-11 20:21 Mir: i think a repeat is fair because
2017-04-11 20:21 Mir: the 1 after is very stronger
2017-04-11 20:22 Mir: what i can do is
2017-04-11 20:22 Mir: move the repeat so you have to jump to 1
2017-04-11 20:22 Shurelia: right
2017-04-11 20:22 Shurelia: 04:52:366 (1,1,1,1) - good stuff
2017-04-11 20:22 Shurelia: but imo gonna awkward to be plated
2017-04-11 20:22 Shurelia: probably
2017-04-11 20:22 Shurelia: could give the first 3 1s more DS?
2017-04-11 20:23 Mir: i don't think it's too awkward imo
2017-04-11 20:23 Mir: but
2017-04-11 20:23 Mir: i will flow break here like i did before
2017-04-11 20:23 Shurelia: noice
2017-04-11 20:24 Shurelia: 05:24:018 (1) - https://shurelia.s-ul.eu/t2HbK9Xm.png
2017-04-11 20:24 Mir: LOL
2017-04-11 20:25 Mir: okok
2017-04-11 20:25 Shurelia: 01:55:896 (1,2,3,1,2,3) - kinda meh to me
2017-04-11 20:25 Shurelia: just
2017-04-11 20:25 Shurelia: do something like
2017-04-11 20:25 Shurelia: karen's nobore
2017-04-11 20:25 Mir: mm
2017-04-11 20:25 Mir: idk it's
2017-04-11 20:25 Mir: not as powerful
2017-04-11 20:25 Mir: but it's not weak
2017-04-11 20:26 Mir: so i made it average emphasis
2017-04-11 20:26 Shurelia: but it looks weird
2017-04-11 20:27 Shurelia: https://shurelia.s-ul.eu/BHJaGeFv.png
2017-04-11 20:27 Shurelia: 02:03:484 (2,3,4) - ang?
2017-04-11 20:27 Mir: nah
2017-04-11 20:27 Mir: i like this way more xd
2017-04-11 20:27 Shurelia: but naah not gonna complain about neating stuffs for now
2017-04-11 20:27 Mir: fk
2017-04-11 20:27 Shurelia: it's wip afterall
2017-04-11 20:27 Mir: lemme straighten it
2017-04-11 20:28 Shurelia: 02:15:131 (2) - how about
2017-04-11 20:28 Shurelia: https://shurelia.s-ul.eu/RqiZICpz.png
2017-04-11 20:29 Shurelia: 02:15:837 (6) - ctrl + g , oko_fist
2017-04-11 20:29 Shurelia: but it'll kill the empasize on 02:16:366 (1) -
2017-04-11 20:29 Shurelia: :thinking:
2017-04-11 20:29 Mir: i think how it is is ok
2017-04-11 20:30 Mir: i want the overlap xfd
2017-04-11 20:30 Mir: xd
2017-04-11 20:30 Shurelia: 02:29:778 (7) -
2017-04-11 20:30 Shurelia: 02:29:955 - something that can be clicked at here
2017-04-11 20:30 Shurelia: https://shurelia.s-ul.eu/rhCnAGpA.png
2017-04-11 20:31 Mir: hm
2017-04-11 20:31 Mir: i don't want to click that surprisingly enough
2017-04-11 20:31 Shurelia: it's good
2017-04-11 20:31 Shurelia: well the music did say so
2017-04-11 20:31 Shurelia: imo
2017-04-11 20:31 Mir: instead
2017-04-11 20:31 Mir: 02:29:072 - i made this 1/1
2017-04-11 20:31 Mir: so
2017-04-11 20:31 Mir: the end has a beat
2017-04-11 20:31 Mir: that way the 6 isn't so weird
2017-04-11 20:31 Mir: the now 6
2017-04-11 20:32 Mir: 02:29:778 -
2017-04-11 20:32 Mir: this
2017-04-11 20:32 Shurelia: 71/1 wat
2017-04-11 20:32 Shurelia: *1/1
2017-04-11 20:32 Shurelia: it's too undermapped imo
2017-04-11 20:33 Mir: hm
2017-04-11 20:33 Mir: fair
2017-04-11 20:33 Mir: i'll make it circles instead
2017-04-11 20:33 Shurelia: circles?
2017-04-11 20:33 Shurelia: like how?
2017-04-11 20:33 Mir: like this https://imgur-archive.ppy.sh/gVX0NWV.png
2017-04-11 20:34 Mir: or make 9 90 degrees and face away from 1
2017-04-11 20:34 Mir: yea ill do that too
2017-04-11 20:34 Shurelia: well as long you agree on making 02:29:425 (5) - clickable
2017-04-11 20:34 Shurelia: i mean
2017-04-11 20:34 Mir: ;3
2017-04-11 20:34 Shurelia: 02:29:955 -
2017-04-11 20:34 Shurelia: fuck
2017-04-11 20:35 Shurelia: 03:52:013 (12) - gib emphasize pl0x
2017-04-11 20:35 Shurelia: just do ctrl + g
2017-04-11 20:35 Shurelia: you're gucci
2017-04-11 20:35 Shurelia: imo
2017-04-11 20:36 Mir: i ctrl+g both
2017-04-11 20:36 Shurelia: 03:53:778 (2,3,4) - 03:56:602 (2,3,4) - hmmmm
2017-04-11 20:36 Shurelia: oo that'll do too
2017-04-11 20:37 Shurelia: 04:15:837 (1,2,3) -
2017-04-11 20:37 Shurelia: yeah
2017-04-11 20:37 Shurelia: I realluy think
2017-04-11 20:37 Shurelia: that these blue lines on the slider ends
2017-04-11 20:37 Shurelia: need to be clicked
2017-04-11 20:37 Shurelia: somehow
2017-04-11 20:37 Shurelia: it'll play mucho better imo
2017-04-11 20:37 Shurelia: 04:25:543 (5,6,7) - yeh keep doing these
2017-04-11 20:37 Shurelia: how about
2017-04-11 20:38 Shurelia: 04:25:808 (6) - ctrl + g this
2017-04-11 20:38 Shurelia: it'll play like
2017-04-11 20:38 Shurelia: dancing ? or idk what it called
2017-04-11 20:38 Mir: nah
2017-04-11 20:38 Mir: flow break
2017-04-11 20:38 Mir: xd
2017-04-11 20:38 Shurelia: kk
2017-04-11 20:39 Mir: also
2017-04-11 20:39 Mir: i don't think im going to make the blues clickable
2017-04-11 20:39 Mir: there's no sound in the song for them and they're strong enough jumps as it is
2017-04-11 20:39 Shurelia: HmmmmmMMMmmmmmmm
2017-04-11 20:39 Shurelia: I'm actually still disagree with you but
2017-04-11 20:39 Shurelia: fine
2017-04-11 20:40 Mir: it's
2017-04-11 20:40 Mir: different interpretations tbh
2017-04-11 20:40 Shurelia: aight
2017-04-11 20:40 Shurelia: should be all for now
2017-04-11 20:41 Shurelia: anyway
2017-04-11 20:41 Mir: oki
2017-04-11 20:41 Shurelia: let's finish subli asap ;;
2017-04-11 20:41 Shurelia: i want to map that sick nitose
2017-04-11 20:41 Mir: right
2017-04-11 20:41 Mir: i need to do my
2017-04-11 20:41 Mir: kiai part
2017-04-11 20:41 Shurelia: or
2017-04-11 20:41 Shurelia: ACTION is listening to Noriko Mitose - EXEC_DISHADOW_includes.Ex_VANISLAND/.
2017-04-11 20:41 Shurelia: :thinking:
2017-04-11 20:41 Mir: .
2017-04-11 20:41 Mir: ACTION is playing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
2017-04-11 20:47 Mir: tfw first map of the da
2017-04-11 20:47 Mir: y
2017-04-11 20:47 Mir: i think it's a bit better now
2017-04-11 20:47 Mir: thank you for complaining <3
2017-04-11 20:47 Mir: post log for kds o7
VINXIS
B
Landwii
5 mins... Okthen, here goes mod from queueee

Mod
- Make the approach rate higher to avoid messy looking things like in 01:18:484.
- HP drain rate has to be at least 6.
- Flow changes in the map feel extremely unsmooth sometimes. like in 01:53:072 (3).
- Some Combo Colors blend too much with the BG. This would make the map Unrankable (And we don't want that).
from 00:03:615 (1) to 00:18:968 (4) - try further distance snap. It makes it look more dynamic and help it flow better.
from 00:20:584 (4) to 00:25:433 (4) - Same here.
00:19:776 (1) - Try making this a triangle rather than a line.
00:45:202 (10) - Move this a bit so that it doesn't overlap with the 8 and make the distance less with (11). This looks weird here because of (5).
00:54:484 (1) - A break would feel better but if you wanna keep the score it's all right not to change anything.
01:04:543 (1) - This is akward with the rythm (doesn't feel like the song calls a jump.)
01:06:484 (2) - This is too far for what the map has stablished.
from 01:06:837 (1) to 01:08:425 (3) - Looks really messy, try making it a series of jumps.
02:36:131 (1) - The player would expect this to be diagonal from the last slider.
02:53:778 (1) - This is a thing you should have introduced earlier, it's too late and the player will most likely lose at this time.
04:00:484 (9) - So many reasons why why should move this, Mainly cause the player will probably go back to move another slider that doesn't exist and then notice there was a circle stuck to a 1/2 gap.
04:03:484 (9) - Same here.
04:38:602 (3) - This is all cluttered into an unreadable ball.
04:44:249 (2) - There was a 2 right here so players will NOT see this.
05:24:026 (1) - This overlaps a UI.

I gotta say good Job, I see a bunch of potential there especially if it is still a WIP. As You can see, this is also a hard song for me since I'm pretty new.
Topic Starter
Mir

Landwii wrote:

5 mins... Okthen, here goes mod from queueee

[Mod]- Make the approach rate higher to avoid messy looking things like in 01:18:484. - the ar is already a lot higher than usual making it higher is lol
- HP drain rate has to be at least 6. - not really needed tbh
- Flow changes in the map feel extremely unsmooth sometimes. like in 01:53:072 (3). - that's intentional
- Some Combo Colors blend too much with the BG. This would make the map Unrankable (And we don't want that). - honestly i don't think they're that bad but if a bn tells me to change it i will
from 00:03:615 (1) to 00:18:968 (4) - try further distance snap. It makes it look more dynamic and help it flow better. - it's not supposed to be dynamic it's supposed to be slow and lazy just like the song is
from 00:20:584 (4) to 00:25:433 (4) - Same here. ^
00:19:776 (1) - Try making this a triangle rather than a line. - no lmao this is completely intentional
00:45:202 (10) - Move this a bit so that it doesn't overlap with the 8 and make the distance less with (11). This looks weird here because of (5). - it's okay tbh
00:54:484 (1) - A break would feel better but if you wanna keep the score it's all right not to change anything. - nah I like this spinner better because the sound is whooshy :!:
01:04:543 (1) - This is akward with the rythm (doesn't feel like the song calls a jump.) - agree made the 3 a jump instead of the 1
01:06:484 (2) - This is too far for what the map has stablished. - ok ctrl+g'd it
from 01:06:837 (1) to 01:08:425 (3) - Looks really messy, try making it a series of jumps. - this is all part of the concept, so i won't change this
02:36:131 (1) - The player would expect this to be diagonal from the last slider. - flow change for emphasis
02:53:778 (1) - This is a thing you should have introduced earlier, it's too late and the player will most likely lose at this time. - ??? this is super easy it's just singletapping
04:00:484 (9) - So many reasons why why should move this, Mainly cause the player will probably go back to move another slider that doesn't exist and then notice there was a circle stuck to a 1/2 gap. - this will never happen because the 9 appears when you hit the 8 so there's NO way that situation will happen unless the player sucks
04:03:484 (9) - Same here. - ^
04:38:602 (3) - This is all cluttered into an unreadable ball. - nope, this is fine because it's a circular stream and is easily readable in that sense
04:44:249 (2) - There was a 2 right here so players will NOT see this. - you underestimate players, this is definitely readable as i've seen in the various testplays i've gotten
05:24:026 (1) - This overlaps a UI. - cool, not really needed to change

I gotta say good Job, I see a bunch of potential there especially if it is still a WIP. As You can see, this is also a hard song for me since I'm pretty new.
It's okay, thanks for the mod!
sdafsf
Desperation
  1. 00:26:039 (5,6,1) - this triple seems visually out of place imo. either blanket it with the head of 00:25:433 (4) - or make it one curve with 1
  2. 00:27:049 (2,3) - id space this similar to 00:52:366 (6,1) - since you spaced all the 1/1s and this 1 is pretty dominant
  3. 01:18:484 (4,5,6,7,8) - increasing spacing overtime would be neat here since the sounds get louder
  4. 01:36:837 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2) - this is pretty underwhealming considering this is the big build up. its also way more intense than this 01:34:543 (2,3,4,5) -
  5. 02:44:602 (1,2) - maybe tilt these against each other. parallel isnt always the neatest imo
  6. 02:54:484 (1,1,1) - ignoring the vocals here seems weird to me
  7. 03:17:425 (7) - the sound here is too weak to be mapped here imo. the song seems to suggest a 1/1 gap
  8. 04:07:896 (1,2,3,4) - make the visual spacing consistent here. i dont hear anything that suggests the decline
  9. 05:10:789 (1,1,2,1) - feels weird to me that all of these areconsistently spaced. make something besides the nc to show that theres no strong sound on 2. maybe move it closer to 05:11:352 (1) -

neat map! really clean too. gl i hope to see it ranked soon :D
Topic Starter
Mir

sdafsf wrote:

Desperation
  1. 00:26:039 (5,6,1) - this triple seems visually out of place imo. either blanket it with the head of 00:25:433 (4) - or make it one curve with 1 - changed
  2. 00:27:049 (2,3) - id space this similar to 00:52:366 (6,1) - since you spaced all the 1/1s and this 1 is pretty dominant - i don't think it's so dominant, the bpm change creates an overall emphasis so i'll keep them the same spacing
  3. 01:18:484 (4,5,6,7,8) - increasing spacing overtime would be neat here since the sounds get louder - mmm only slightly though, i think just having them move around is enough for me
  4. 01:36:837 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2) - this is pretty underwhealming considering this is the big build up. its also way more intense than this 01:34:543 (2,3,4,5) - - remapped cuz i agree
  5. 02:44:602 (1,2) - maybe tilt these against each other. parallel isnt always the neatest imo - think it's fine tbh
  6. 02:54:484 (1,1,1) - ignoring the vocals here seems weird to me - focusing on the unique wubs
  7. 03:17:425 (7) - the sound here is too weak to be mapped here imo. the song seems to suggest a 1/1 gap - agreed
  8. 04:07:896 (1,2,3,4) - make the visual spacing consistent here. i dont hear anything that suggests the decline - i tried
  9. 05:10:789 (1,1,2,1) - feels weird to me that all of these areconsistently spaced. make something besides the nc to show that theres no strong sound on 2. maybe move it closer to 05:11:352 (1) - I think 2 has a strong sound on it even though it's not high pitched. It's just a different tone so I'll keep this

neat map! really clean too. gl i hope to see it ranked soon :D
Thanks for the mod!
Electoz
Hi I'm suck at modding

[General]

  1. These combo colours aren't really discernible visually, and white combo colours shouldn't be used in kiai cuz it hurts people's eyes. (Hint: Ranking Criteria)
  2. Unused hitsounds:
    1. soft-hitfinish2.wav
  3. Hitsound file is not 100 ms length:
    1. soft-hitclap2.wav
For the hitsound thing I just pasted it from MA so might as well double check with Audacity or something just in case.

[Desperation]

  1. 00:25:433 (4) - Should be 2 circles. There's another piano sound coming in so using a different rhythm to differentiate it from 00:23:008 (1,2,3) would be cool, since they have different sounds.
  2. 00:31:089 (5) - Using a curve slider combined with 00:31:897 (7) doesn't really show a clear relation on vocals compared to how 00:29:473 (1,3) - are used to present the repetitiveness of vocals.
  3. 00:47:136 (5,6,7,8,9,10) - Could do something with your flow here to make it a bit trickier and more consistent with 00:43:602 (3,4,5,6,7,8,9,10,11) - since vocals on both of these measures are pretty much similar, 00:44:002 - this measure you switched the flow around between clockwise and counter-clockwise, how about applying the similar thing on 00:47:136 as well? Since the flow is going counter-clockwise through the entire pattern.
  4. 01:18:484 (4,5,6,7,8) - These are barely audible lol, really edgy in terms of rankability.
  5. 01:27:308 (7,8) - Could use a 1/2 slider instead here, since the vocal is held longer. Same applies to 01:30:131 (7,8) - 03:59:778 (7,8) - 04:02:602 (7,8) as well if you apply my suggestion.
  6. 01:35:248 (1,2) - Swap NC?
  7. I don't know if you're using an entirely different concept or whatever in the later half of that kiai but it doesn't look too good since these sections aren't that different rhythmically:
    1. 01:55:190 (1,2) - 01:58:013 (6,7) - Was expecting these to be long sliders like 01:43:896 (1) - 01:46:719 (1) . This is not a really good variation cuz you're using different rhythms between these 01:53:778 (1) - 01:55:190 (1,2) - 01:56:602 (1) - 01:58:013 (6,7) in the later half but you didn't do the same thing with the earlier half.
    2. 01:45:308 (1,2,3,1,2,3) - And tbh you should do something like this in the later half of that kiai too for consistency in terms of relation between patterns.
  8. 01:58:013 (6,1) - Swap NC? For consistency with 01:46:719 .
  9. 02:04:366 (4,5) - 02:04:719 (6) - Might as well use the same rhythm on both of these cuz this 02:04:366 is pretty much same as 02:04:719 and 02:04:543 is same as 02:04:896 respectively.
  10. 02:08:425 - Was expecting a circle here like 02:05:602 (2,5) - 02:11:249 (2,6) .
  11. 02:11:955 (4) - Can be removed for consistency with 02:06:308 .
  12. 02:17:072 (3,4,5) - Any reason for having a different rhythm on this from 02:18:484 (3,4) - 02:19:896 (3,4) . Currently it looks like an inconsistency rather than a variation zz
  13. 02:20:602 (5) - Could NC here too actually for consistency with 02:16:366 (1,1,1) .
  14. 03:01:719 (1,1) - You can silence the spinner ends too so they don't stick out too much.
  15. 03:24:133 (1) - 03:30:843 (5) - Unsnapped zz
  16. 03:25:896 (7,8,9) - The placements look like they're in the same pattern but you didn't do this kind of thing at 03:20:602 (3,4) - 03:23:425 (9,10) - despite having repetitive rhythms zz, actually 03:25:896 (7) could be circles too to differentiate from 03:26:249 (8,9) .
  17. 03:28:896 (8,1) - Not playable for me lol even after several tries cuz you hid 03:28:896 (8) under 03:28:719 (7) and there's no clear indication on how this spacing 03:28:896 (8,1) is different from the rest. Sure the slider 03:28:896 (8) could indicate something but probably not as 1/4 lol, I read this 03:28:896 (8,1) as 1/2 for a first few times since the spacing on this is an entirely different scale from spacings used in the section before.
  18. 04:04:366 (3,4,5,6) - Is there any meaning for overlapping these in particular? You overlapped stuff like this most of the time to present repetitiveness of the song but this one doesn’t have anything from the song to support the overlaps in particular.
  19. 04:14:955 (1,2) - Visually cramped more than anything else in that part. Ctrl+H 04:14:955 (1) could work, it will look pretty much same as 04:26:249 (1,2) .
  20. 04:34:719 (1) - Why are you doing a different shape when you didn't do it with other sliders like 04:23:425 (1) zz
  21. 05:14:823 - Conflicted volume settings between timing lines.
  22. 05:16:423 (1,2,3) - Could apply something like 05:13:275 (3,4,5) on this one too for a more consistent variation, you only did 05:13:275 (3,4,5) once tho so the variation atm is more on the inconsistent side.
Would have a great potential for an icon if I still were a BN lol, good luck~
Halfslashed
I'm late.
[Desperation]
00:06:645 (5) - I cannot hear what this is mapped to. While I could see it making sense as an additive rhythm due to 00:09:877 (5), I think that it takes away from the impact of the next note in favor of making the rhythm more predictable. Consider removing this.
00:09:877 (5) - This could be stacked under the slider tail of 00:09:271 (4) for some more emphasis to 00:10:079 (1), or use your overlap concept from 00:16:342 (4,1).
00:19:776 (1,2,3) - This pattern doesn't put too much stress on the strong beat, 00:20:180 (3) due to the constant linear motion and spacing. It's not strong enough to justify a spacing increase, so how about using a triangle pattern here instead for the angle difference?
00:22:806 (7) - Yeah this beat is here, but you were following piano, so I don't really see the purpose here unless you are using additive rhythm.
00:25:433 (4) - I don't think this is getting enough emphasis despite being a stronger piano note. Making a distinction from 00:23:008 (1,2,3) as a pattern or incorporating a spacing change would work here, and changing this to two circles could also work if you stacked them or something.
00:26:241 (1,2,3) - 00:51:661 (5,6,1) - This rhythm doesn't indicate the decrease in intensity at all. If I were you i'd just use a 1/1 reverse here, maybe raising the volume of the slider ticks or just completely ignoring the red ticks.
00:29:069 (4,5,1) - 00:41:998 (5,6,1) - This equal/close to equal spacing doesn't provide too much emphasis to 1, try using your overlap concept for 4 and 5.
00:29:473 - Honestly the consistent spacing in this section doesn't really match the feeling of the song here. The white tick vocals have more emphasis than the spacing currently describes, and this section just feels way too fluid. Lowering spacing of stuff like 00:29:473 (1,2) even a little, something like https://halfslashed.s-ul.eu/ukdcl8tH would improve this.
00:39:978 (2) - This is mapped to a barely audible beat that isn't the piano. I suggest removing this since the intensity dies down, and it'd put more focus on the piano.
00:43:602 (3,4,5,6,7,8,9,10,11,1) - The intensity did not increase enough to justify such a big spacing increase. Combined with the circle spam, this is adding way too much stress for this section.
01:04:366 (3) - 01:07:190 (1) - This may sound weird, but I think you can both set up your overlapping triple ideas in the kiai and add more emphasis to the vocals here by not mapping this.
01:05:778 (1) - I suggest using a slower SV here, there's quite a bit of motion here for that wub sound and you can provide some nice contrast with all of the motion in the rest of the section. Cool shape though.
01:06:837 (1,2,1,2,3) - I dunno about this spacing to be honest, seems like a really stark contrast to 01:04:013 (1,2,3,1,2) - for not that big of an intensity difference.
01:08:072 (1,2,3) - I think this would reflect the decrease in intensity better if you used spacing like what you have/had for 01:07:190 (1,2) - and the sort.
01:18:131 (3,4) - I don't think the pause in motion is appropriate here. Not to mention, you don't really mix stacks with different timeline gaps throughout the rest of the map from what I've noticed. I suggest some big 1/2 spacing here.
01:39:660 (1,2,3) - This even spacing doesn't emphasize the snares or the kicks. I'd suggest either stacking 2 and 3 to have motion for the snares, or stacking 1 and 2 to have motion for the kick.
01:41:602 (3) - I suggest changing this to a circle, as there isn't anything on the yellow tick and it takes away from the effect of 01:41:955 (1,2,3).
01:53:072 (3,4,5,6) - These are pretty strong beats, so I'd experiment with using a larger spacing here to try to force the player to snap to each circle.
02:15:131 (2) - Since the beat on this slider end is pretty weak, try replacing this with a circle to add some more impact to 02:15:484 (3,4,5).
02:49:366 (6,7,8) - These jumps are quite large considering 02:49:190 (5,6) were stacked, so there is a disproportionate amount of emphasis here. Reduce this spacing.
02:54:484 (1,1,1) - I hate to break your pattern a bit early, but the vocals come in, so while this worked before when there were no vocals, I'm going to suggest a 1/2 slider here as the return to "normal rhythm". Also can you please do something about the NC spam...
03:17:072 (5,6) - I suggest lowering this spacing, since it takes away from the effect of your spacing on 03:17:249 (6,7).
03:19:543 (1) - Try a 1/2 slider and a circle here instead. I think the rhythm gap would add a better effect than the current filler rhythm.
03:50:778 (6,7) - You forgot to emphasize 7. I'd increase the spacing here, since you don't normally use anti jumps to emphasize beats like this.
04:47:072 (1) - This would work better if you had some much higher slider velocity. It feels pretty boring that you can just stop and hold this when motion actually means something for the other wubs. I'll leave the experimentation to you as to what is appropriate, but i'm suggesting something along these lines.
04:52:366 (1,1,1) - Actually, I think stacking these slider ends would work better to emphasize these sounds. The player has to follow the slider a short distance each time, if you do this.

It looks like a lot, but I still think this is your best map.

Good luck!
Topic Starter
Mir

Electoz wrote:

Hi I'm suck at modding

[General]

  1. These combo colours aren't really discernible visually, and white combo colours shouldn't be used in kiai cuz it hurts people's eyes. (Hint: Ranking Criteria)
  2. Unused hitsounds:
    1. soft-hitfinish2.wav
  3. Hitsound file is not 100 ms length:
    1. soft-hitclap2.wav
For the hitsound thing I just pasted it from MA so might as well double check with Audacity or something just in case. - all fixed

[Desperation]

  1. 00:25:433 (4) - Should be 2 circles. There's another piano sound coming in so using a different rhythm to differentiate it from 00:23:008 (1,2,3) would be cool, since they have different sounds.
  2. 00:31:089 (5) - Using a curve slider combined with 00:31:897 (7) doesn't really show a clear relation on vocals compared to how 00:29:473 (1,3) - are used to present the repetitiveness of vocals. - yes and 00:31:089 (5) - has a higher pitch on it so it's not straight, while 1,3,7 are since the pitch is the same. Same goes for 00:34:322 (5) -
  3. 00:47:136 (5,6,7,8,9,10) - Could do something with your flow here to make it a bit trickier and more consistent with 00:43:602 (3,4,5,6,7,8,9,10,11) - since vocals on both of these measures are pretty much similar, 00:44:002 - this measure you switched the flow around between clockwise and counter-clockwise, how about applying the similar thing on 00:47:136 as well? Since the flow is going counter-clockwise through the entire pattern. - did things here that fits with the rest of the map more
  4. 01:18:484 (4,5,6,7,8) - These are barely audible lol, really edgy in terms of rankability. - raised volume
  5. 01:27:308 (7,8) - Could use a 1/2 slider instead here, since the vocal is held longer. Same applies to 01:30:131 (7,8) - 03:59:778 (7,8) - 04:02:602 (7,8) as well if you apply my suggestion. - kinda want the drums for 01:27:660 (8,9) - to be clickable so not gonna apply this
  6. 01:35:248 (1,2) - Swap NC? - yeah woops
  7. I don't know if you're using an entirely different concept or whatever in the later half of that kiai but it doesn't look too good since these sections aren't that different rhythmically:
    1. 01:55:190 (1,2) - 01:58:013 (6,7) - Was expecting these to be long sliders like 01:43:896 (1) - 01:46:719 (1) . This is not a really good variation cuz you're using different rhythms between these 01:53:778 (1) - 01:55:190 (1,2) - 01:56:602 (1) - 01:58:013 (6,7) in the later half but you didn't do the same thing with the earlier half. - yeah i really don't know what i was thinking, i assumed it was slightly different but varied it too much, fixed this
    2. 01:45:308 (1,2,3,1,2,3) - And tbh you should do something like this in the later half of that kiai too for consistency in terms of relation between patterns.-
      did this too but kept the triangles because the rhythm is actually different there
  8. 01:58:013 (6,1) - Swap NC? For consistency with 01:46:719 . -mhm
  9. 02:04:366 (4,5) - 02:04:719 (6) - Might as well use the same rhythm on both of these cuz this 02:04:366 is pretty much same as 02:04:719 and 02:04:543 is same as 02:04:896 respectively. - made it a line
  10. 02:08:425 - Was expecting a circle here like 02:05:602 (2,5) - 02:11:249 (2,6) . - true
  11. 02:11:955 (4) - Can be removed for consistency with 02:06:308 . - yep
  12. 02:17:072 (3,4,5) - Any reason for having a different rhythm on this from 02:18:484 (3,4) - 02:19:896 (3,4) . Currently it looks like an inconsistency rather than a variation zz - was a mistake i suppose
  13. 02:20:602 (5) - Could NC here too actually for consistency with 02:16:366 (1,1,1) . - fixed ncs
  14. 03:01:719 (1,1) - You can silence the spinner ends too so they don't stick out too much. - seems good
  15. 03:24:133 (1) - 03:30:843 (5) - Unsnapped zz - no idea how but fixed lol
  16. 03:25:896 (7,8,9) - The placements look like they're in the same pattern but you didn't do this kind of thing at 03:20:602 (3,4) - 03:23:425 (9,10) - despite having repetitive rhythms zz, actually 03:25:896 (7) could be circles too to differentiate from 03:26:249 (8,9) . - okay
  17. 03:28:896 (8,1) - Not playable for me lol even after several tries cuz you hid 03:28:896 (8) under 03:28:719 (7) and there's no clear indication on how this spacing 03:28:896 (8,1) is different from the rest. Sure the slider 03:28:896 (8) could indicate something but probably not as 1/4 lol, I read this 03:28:896 (8,1) as 1/2 for a first few times since the spacing on this is an entirely different scale from spacings used in the section before. - removed the slider lol i was thinking about this but turns out it's a pretty shit idea
  18. 04:04:366 (3,4,5,6) - Is there any meaning for overlapping these in particular? You overlapped stuff like this most of the time to present repetitiveness of the song but this one doesn’t have anything from the song to support the overlaps in particular. - fixed
  19. 04:14:955 (1,2) - Visually cramped more than anything else in that part. Ctrl+H 04:14:955 (1) could work, it will look pretty much same as 04:26:249 (1,2) . - yeah it's visually cramped because i wanted to make the 1 stand out, ctrl+h won't hurt so will do that
  20. 04:34:719 (1) - Why are you doing a different shape when you didn't do it with other sliders like 04:23:425 (1) zz - fixed lo
  21. 05:14:823 - Conflicted volume settings between timing lines. - fixed
  22. 05:16:423 (1,2,3) - Could apply something like 05:13:275 (3,4,5) on this one too for a more consistent variation, you only did 05:13:275 (3,4,5) once tho so the variation atm is more on the inconsistent side. - agreed
Would have a great potential for an icon if I still were a BN lol, good luck~
You don't suck at modding so stop saying that.

Thanks a lot Electoz!

Halfslashed wrote:

I'm late.
[Desperation]
00:06:645 (5) - I cannot hear what this is mapped to. While I could see it making sense as an additive rhythm due to 00:09:877 (5), I think that it takes away from the impact of the next note in favor of making the rhythm more predictable. Consider removing this. - i'd rather keep it, there is a piano note there
00:09:877 (5) - This could be stacked under the slider tail of 00:09:271 (4) for some more emphasis to 00:10:079 (1), or use your overlap concept from 00:16:342 (4,1). - that concept is different cuz it's after a pause and is supposed to be sort of lax into the next section, i think this is okay because it's not especially different nor needing of special emphasis
00:19:776 (1,2,3) - This pattern doesn't put too much stress on the strong beat, 00:20:180 (3) due to the constant linear motion and spacing. It's not strong enough to justify a spacing increase, so how about using a triangle pattern here instead for the angle difference? - did something here
00:22:806 (7) - Yeah this beat is here, but you were following piano, so I don't really see the purpose here unless you are using additive rhythm. - yeah thats too quiet, removed
00:25:433 (4) - I don't think this is getting enough emphasis despite being a stronger piano note. Making a distinction from 00:23:008 (1,2,3) as a pattern or incorporating a spacing change would work here, and changing this to two circles could also work if you stacked them or something. - fixed previously
00:26:241 (1,2,3) - 00:51:661 (5,6,1) - This rhythm doesn't indicate the decrease in intensity at all. If I were you i'd just use a 1/1 reverse here, maybe raising the volume of the slider ticks or just completely ignoring the red ticks. - true but there's that tick on the red i've been consistently mapping so ignoring it is really weird, I lowered spacing but that's about as much as i'm willing to nerf this
00:29:069 (4,5,1) - 00:41:998 (5,6,1) - This equal/close to equal spacing doesn't provide too much emphasis to 1, try using your overlap concept for 4 and 5.
00:29:473 - Honestly the consistent spacing in this section doesn't really match the feeling of the song here. The white tick vocals have more emphasis than the spacing currently describes, and this section just feels way too fluid. Lowering spacing of stuff like 00:29:473 (1,2) even a little, something like https://halfslashed.s-ul.eu/ukdcl8tH would improve this. - agreed, done
00:39:978 (2) - This is mapped to a barely audible beat that isn't the piano. I suggest removing this since the intensity dies down, and it'd put more focus on the piano. - changed
00:43:602 (3,4,5,6,7,8,9,10,11,1) - The intensity did not increase enough to justify such a big spacing increase. Combined with the circle spam, this is adding way too much stress for this section. - keeping circles but lowered spacing, it's now more linear
01:04:366 (3) - 01:07:190 (1) - This may sound weird, but I think you can both set up your overlapping triple ideas in the kiai and add more emphasis to the vocals here by not mapping this. - sounds too weird imo and i think i set it up decently enough as it is
01:05:778 (1) - I suggest using a slower SV here, there's quite a bit of motion here for that wub sound and you can provide some nice contrast with all of the motion in the rest of the section. Cool shape though. - I think the long slider into short slider contrast works pretty well as it is imo and if I slowed it down it would be a bit too slow for my tastes so I won't change this
01:06:837 (1,2,1,2,3) - I dunno about this spacing to be honest, seems like a really stark contrast to 01:04:013 (1,2,3,1,2) - for not that big of an intensity difference. - i agree, I can change the former to be less spaced
01:08:072 (1,2,3) - I think this would reflect the decrease in intensity better if you used spacing like what you have/had for 01:07:190 (1,2) - and the sort.
01:18:131 (3,4) - I don't think the pause in motion is appropriate here. Not to mention, you don't really mix stacks with different timeline gaps throughout the rest of the map from what I've noticed. I suggest some big 1/2 spacing here. - i can agree with this
01:39:660 (1,2,3) - This even spacing doesn't emphasize the snares or the kicks. I'd suggest either stacking 2 and 3 to have motion for the snares, or stacking 1 and 2 to have motion for the kick. - stacked 1/2
01:41:602 (3) - I suggest changing this to a circle, as there isn't anything on the yellow tick and it takes away from the effect of 01:41:955 (1,2,3). - agreed
01:53:072 (3,4,5,6) - These are pretty strong beats, so I'd experiment with using a larger spacing here to try to force the player to snap to each circle. - did something
02:15:131 (2) - Since the beat on this slider end is pretty weak, try replacing this with a circle to add some more impact to 02:15:484 (3,4,5). - changed to buzz actually since there's the vocal stuff
02:49:366 (6,7,8) - These jumps are quite large considering 02:49:190 (5,6) were stacked, so there is a disproportionate amount of emphasis here. Reduce this spacing. - nerfed slightly
02:54:484 (1,1,1) - I hate to break your pattern a bit early, but the vocals come in, so while this worked before when there were no vocals, I'm going to suggest a 1/2 slider here as the return to "normal rhythm". Also can you please do something about the NC spam... - found a way to work this in so gonna do this
03:17:072 (5,6) - I suggest lowering this spacing, since it takes away from the effect of your spacing on 03:17:249 (6,7). - done
03:19:543 (1) - Try a 1/2 slider and a circle here instead. I think the rhythm gap would add a better effect than the current filler rhythm. - fixed previously?
03:50:778 (6,7) - You forgot to emphasize 7. I'd increase the spacing here, since you don't normally use anti jumps to emphasize beats like this. - done
04:47:072 (1) - This would work better if you had some much higher slider velocity. It feels pretty boring that you can just stop and hold this when motion actually means something for the other wubs. I'll leave the experimentation to you as to what is appropriate, but i'm suggesting something along these lines. - increased sv
04:52:366 (1,1,1) - Actually, I think stacking these slider ends would work better to emphasize these sounds. The player has to follow the slider a short distance each time, if you do this. - tried something else

It looks like a lot, but I still think this is your best map.

Good luck!
Thanks Halfy!!
Nao Tomori
Nozhomi
[Timing :]
  1. should be offset 310257
  2. 05:11:727 - there is also a problem here, but I can't really tell if you have to put the BPM change (77,50) at 05:12:501 - and remove the one at 05:11:727 - OR move your timing point at 05:11:752 - and put an other one at 05:12:501 - ;w;
[Desperation :]
  1. Aimod said stuff you already fixed.
  2. 01:04:013 (1,2,3,1,2,3) - Stack like you did for 01:06:837 (1,2,1,2,3) - ?
  3. 01:08:072 (1,2,3) - Would be nice to use a similar spacing than you other 1/4 like 01:04:543 (1,2,3) - or 01:07:190 (1,2,3) - .
  4. 02:01:719 (1,2,3) - Could they fit in the slider 02:02:249 (1) - ?
  5. 02:24:837 (1) - / 02:36:131 (1) - I would CTRL+G them to keep a nice flow also do a better transition on rest of your pattern (especially 02:36:837 (1) - ).
  6. 02:40:190 (3,4) - I told you on discord why it's a big jumpy jump XD
  7. 03:31:543 (7) - Move the end point to 257:119 to make the start and end with same shape/direction.
  8. 03:52:366 (1) - A bit on lifebar.
  9. 04:24:837 (2) - blanket aaaaaaaaaaaaaaaaaaaa lol

Probably better to have a clean timing check if possible ><
Call me back after that.
Mukyu~
Topic Starter
Mir

Nozhomi wrote:

[Timing :]
  1. should be offset 310257
  2. 05:11:727 - there is also a problem here, but I can't really tell if you have to put the BPM change (77,50) at 05:12:501 - and remove the one at 05:11:727 - OR move your timing point at 05:11:752 - and put an other one at 05:12:501 - ;w;
[Desperation :]
  1. Aimod said stuff you already fixed.
  2. 01:04:013 (1,2,3,1,2,3) - Stack like you did for 01:06:837 (1,2,1,2,3) - ? - actually it should be unstacked
  3. 01:08:072 (1,2,3) - Would be nice to use a similar spacing than you other 1/4 like 01:04:543 (1,2,3) - or 01:07:190 (1,2,3) - . - will do
  4. 02:01:719 (1,2,3) - Could they fit in the slider 02:02:249 (1) - ? - no but this is fucking ugly so i made it nicer
  5. 02:24:837 (1) - / 02:36:131 (1) - I would CTRL+G them to keep a nice flow also do a better transition on rest of your pattern (especially 02:36:837 (1) - ). - the transition in the song is REALLY harsh, that's why i made the flow break so horrifying :3
  6. 02:40:190 (3,4) - I told you on discord why it's a big jumpy jump XD - yes, and now it's a small jumpy jump \o/
  7. 03:31:543 (7) - Move the end point to 257:119 to make the start and end with same shape/direction. - done
  8. 03:52:366 (1) - A bit on lifebar. - made a cooler shape instead!
  9. 04:24:837 (2) - blanket aaaaaaaaaaaaaaaaaaaa lol - yesh

Probably better to have a clean timing check if possible ><
Call me back after that.
Mukyu~
Timing checku by Bonsai!
23:08 Mir: bonsaiiii!!
23:08 Mir: are you busy? x.x
23:08 Bonsai: yea ;_;
23:08 Bonsai: whatcha need tho
23:08 Mir: quick timing check for the ending slowdown of a map
23:08 Bonsai: I still haven't finished timing that Beethoven-map lol
23:08 Bonsai: gimme
23:08 *Mir is editing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
23:08 Mir: oh you're timing it o:
23:09 Mir: 05:00:131 - when you're able to, it's around here
23:12 Bonsai: uintil 05:10:227 (1) - everything seems fine but from there on suddenly everything seems veeeery early
23:12 Bonsai: like 20ms early
23:12 Bonsai: is fine at 05:12:501 (2) - again
23:12 Bonsai: yeah rest is fine
23:12 Mir: okay cool
23:13 Mir: thanks!!
23:14 Bonsai: some tecvhnicalities though: 05:21:148 (1,1) - aren't connecting / smooth
23:14 Mir: ah shoot
23:14 Mir: will fix these too
23:14 Bonsai: and the very last section should be doubled
23:14 Bonsai: and second-to-last doesn't connect too ^^
23:14 Mir: so from 25 to 50?
23:14 Mir: and fix from 41 to 25
23:15 Bonsai: aaaaa nah from 41 to ~55
23:16 Mir: okay
23:19 Mir: thanks bonsai!
23:20 Mir: also can i post this for proof
23:20 Bonsai: you're welcome :D
23:20 Bonsai: sure ^^
23:20 Mir: hehe thanks!

*calls you back*

Thanks Nozhomi!
Nozhomi


Also #1
Topic Starter
Mir
popped for unsnapped slider

Thanks Nozhomi-kyun!
Renumi
ya ur welcome
Logic Agent


i accidently irc'd your map in discord and here were a few things to fix before you push it further.. some of these dont matter as much as others and you know which ones are more important so yeah

  1. 00:44:802 (1,2,3,4) - same visual distance as next part
  2. 01:34:013 (1) - talked about how this could be 1/2 if you still think that's a change you might wanna make
  3. 02:02:955 (1) - curve his tail pls
  4. 02:03:837 (1,2,3,4,5,6,7) - spacing
  5. 04:04:896 (5,6,7,8,9) - we talked about this rhythm and this is the change i reccomended
  6. 04:29:072 (1,1) - fix and recheck the other ones unless you want me to cry
  7. 04:46:631 (3,1) - blanket or die
Nao Tomori
Electoz
I came back to haunt you from discord

02:19:896 (3) - Pretty sure the hitsound on sliderslide isn't intentional lol

02:20:602 (5) - Placement on this looks a bit random cuz you grouped it with 02:19:190 (1,2,3,4) which is inconsistent to how you grouped stuff with 4 objects on the measure before 02:16:366 (1,2,3,4) - 02:17:778 (5,6,7,8) - which idk why

04:07:896 - Could make this measure follow vocals so that you'll be switching between drums and vocals consistently since 04:03:660 onward and also because the switch to vocals at 04:04:719 won't look so random lol, also here's the rhythm suggestion at 04:07:896 in case you agree with this: https://puu.sh/vF8mT/7bbb80296a.PNG

Actually you could NC at 04:04:719 (4) as an indication to vocals too if you agree with what I said above.

EDIT: I pasted wrong timestamp zz
Topic Starter
Mir
Yeah will address these later, consider this popped for now but I can't "officially" do it cuz not at home LUL.
Nozhomi

Logic Agent wrote:

01:34:013 (1) - talked about how this could be 1/2 if you still think that's a change you might wanna make
Do you mean 1/4 ? Because it's a 1/2 rhythm atm ^^'

Also I personally dislike the suggestion you asked for 04:04:896 (5,6,7,8,9) - , imo reverse sliders works nicely to combine vocal and background instrument and in the same time not doing a boring 1/2 spam on that section.
I agree on rest of suggestions, even if that's purely aesthetic improvements.
Logic Agent
@nozh

yeah i meant 1/4, whoops.

and also about the rhythm, i really dislike the 1/2 reverses because it currently seems like nothing is being followed.. the reverse falls on the drum sound which was previously being clicked and also skips over the vocal as well... not a fan
Topic Starter
Mir

Logic Agent wrote:



i accidently irc'd your map in discord and here were a few things to fix before you push it further.. some of these dont matter as much as others and you know which ones are more important so yeah

  1. 00:44:802 (1,2,3,4) - same visual distance as next part
  2. 01:34:013 (1) - talked about how this could be 1/2 if you still think that's a change you might wanna make
  3. 02:02:955 (1) - curve his tail pls
  4. 02:03:837 (1,2,3,4,5,6,7) - spacing
  5. 04:04:896 (5,6,7,8,9) - we talked about this rhythm and this is the change i reccomended
  6. 04:29:072 (1,1) - fix and recheck the other ones unless you want me to cry
  7. 04:46:631 (3,1) - blanket or die

Electoz wrote:

I came back to haunt you from discord

02:19:896 (3) - Pretty sure the hitsound on sliderslide isn't intentional lol

02:20:602 (5) - Placement on this looks a bit random cuz you grouped it with 02:19:190 (1,2,3,4) which is inconsistent to how you grouped stuff with 4 objects on the measure before 02:16:366 (1,2,3,4) - 02:17:778 (5,6,7,8) - which idk why

04:07:896 - Could make this measure follow vocals so that you'll be switching between drums and vocals consistently since 04:03:660 onward and also because the switch to vocals at 04:04:719 won't look so random lol, also here's the rhythm suggestion at 04:07:896 in case you agree with this: https://puu.sh/vF8mT/7bbb80296a.PNG

Actually you could NC at 04:04:719 (4) as an indication to vocals too if you agree with what I said above.

EDIT: I pasted wrong timestamp zz
Fixed basically all of it.

Plus Shurelia's little check below, changed some HS volumes and 1 pixel off line.
Shurelia
no kds
GMT check!

code
2017-05-05 00:22 Shurelia: lemme check
2017-05-05 00:22 Shurelia: i hope it'll be sick
2017-05-05 00:24 Shurelia: 00:12:099 - 00:12:907 -
2017-05-05 00:24 Shurelia: what
2017-05-05 00:24 Shurelia: 5% - 10%
2017-05-05 00:24 Shurelia: make it 15% - 20%
2017-05-05 00:25 Shurelia: actually
2017-05-05 00:25 Shurelia: 25% - 30$
2017-05-05 00:25 Shurelia: *%
2017-05-05 00:25 Shurelia: lol
2017-05-05 00:26 Shurelia: because these 5% - 10% HS is just
2017-05-05 00:26 Shurelia: uuh
2017-05-05 00:26 Shurelia: what
2017-05-05 00:26 Mir: huh?
2017-05-05 00:26 Shurelia: did you read? :o
2017-05-05 00:27 Shurelia: i know that you want to make a
2017-05-05 00:27 Shurelia: HS built up
2017-05-05 00:27 Shurelia: but 10% > 40%
2017-05-05 00:27 Shurelia: is pretty a jump scare
2017-05-05 00:27 Mir: no
2017-05-05 00:27 Mir: it's for the snare
2017-05-05 00:27 Mir: not for the whole thing
2017-05-05 00:27 Shurelia: ya i know
2017-05-05 00:27 Mir: only the slider ends get quiter
2017-05-05 00:27 Mir: quieter*
2017-05-05 00:28 Shurelia: uuuhhh XD
2017-05-05 00:28 Mir: o
2017-05-05 00:28 Shurelia: well, i'll accept it as "it's my style" then
2017-05-05 00:28 Mir: i can do 15 - 30
2017-05-05 00:28 Shurelia: 15-30 , yes
2017-05-05 00:28 Mir: is that okay?
2017-05-05 00:28 Mir: alright
2017-05-05 00:28 Mir: cool
2017-05-05 00:30 Shurelia: holy fuck
2017-05-05 00:30 Shurelia: i can't wait
2017-05-05 00:30 Shurelia: for you
2017-05-05 00:30 Shurelia: to map innocencia
2017-05-05 00:30 Shurelia: like jesus
2017-05-05 00:30 Shurelia: this
2017-05-05 00:30 Shurelia: gave me orgasm
2017-05-05 00:30 Shurelia: i mean
2017-05-05 00:30 Mir: LOL
2017-05-05 00:30 Shurelia: PogChamp
2017-05-05 00:30 Shurelia: lemme see if there's any wasted potential that annoys me in this map
2017-05-05 00:34 Shurelia: 04:12:131 (1,2,3,4) - i
2017-05-05 00:34 Shurelia: still kinda no agree with this
2017-05-05 00:35 Shurelia: you can go nuts with 1/4 spamming actually instead
2017-05-05 00:35 Shurelia: but your call anyway
2017-05-05 00:35 Mir: nah
2017-05-05 00:35 Mir: not fitting imo
2017-05-05 00:35 Mir: yeah
2017-05-05 00:35 Mir: i'd rather keep xD
2017-05-05 00:35 Shurelia: I'd do that if this my map
2017-05-05 00:36 Mir: yeah but
2017-05-05 00:36 Mir: it's not
2017-05-05 00:36 Mir: HAHAHAH
2017-05-05 00:36 Mir: ok anything else? xd
2017-05-05 00:37 Shurelia: 04:57:660 (5,6,7) - holy
2017-05-05 00:37 Shurelia: i even noticed even 1 pixel movement
2017-05-05 00:37 Shurelia: move these into y:274 lol
2017-05-05 00:38 Shurelia: it's actually pretty noticeable
2017-05-05 00:38 Shurelia: if you have a keen eyes
2017-05-05 00:38 Mir: is it?
2017-05-05 00:38 Shurelia: yes
2017-05-05 00:38 Shurelia: like
2017-05-05 00:38 Shurelia: 5>6>7
2017-05-05 00:38 Mir: oh wow
2017-05-05 00:38 Mir: it is
2017-05-05 00:38 Mir: LOL
2017-05-05 00:38 Shurelia: suddenly moving downward
2017-05-05 00:38 Shurelia: RIGHT
2017-05-05 00:38 Shurelia: SUGOII DESHUU
2017-05-05 00:38 Shurelia: I'm ready for BN boysss
2017-05-05 00:39 Mir: okay
2017-05-05 00:39 Mir: lets go
2017-05-05 00:39 Shurelia: yep.
2017-05-05 00:39 Mir: post log
2017-05-05 00:39 Shurelia: Passed.
2017-05-05 00:39 Mir: no kds but
2017-05-05 00:39 Mir: at least record
2017-05-05 00:39 Shurelia: kk
Silenced! , gl
Nozhomi

We just changed a slider again.
And Mir changed 04:52:013 (2,1,1,1) - for better flow.

Mukyu again #1~
Topic Starter
Mir
Cryptic and I talked about the triples and he suggested I add color-haxing to it. I didn't change anything else other than that and some nazi pixel overlaps, so I suppose we can continue from bubble 1.

Said overlap fixes somehow increased the SR by 0.03.. lol

Oh yeah also upped OD to 8.7 to avoid note-locking in the triples.

Edit: There was another inconsistency fix that needed to be done, thus another rebubble is needed.
Nozhomi
As requested, is okay. #1

I hope it's the last time, start to feel tired of rebub everything when people could just move to the next bubble if the map is okay :c
Seijiro
we spent a bit of lovely time together <3 no homo

logs
22:46 Mir: -pokes-
22:48 MrSergio: pokes
22:50 Mir: hi sensei xd
22:50 MrSergio: hi :"3
22:52 Mir: are you still busy with your project o;
22:52 MrSergio: nah
22:54 Mir: so... check on labyrinth soon(tm)? <:
22:57 MrSergio: where is #2 :<
22:58 Mir: yuii is #3 <:
22:58 Mir: I'm looking for #2 :x
22:58 MrSergio: o
22:58 Mir: (maybe #3 idk yet)
22:58 Mir: (he said he'd check it :eyes)
23:00 MrSergio: 01:04:366 (3,1) - zzz, shouldn't the NC be reversed
23:00 MrSergio: 01:06:837 (1,2,1) - you even do it for this one
23:01 Mir: hm
23:01 MrSergio: 01:19:719 - is it just me or there is no note here @.@
23:01 Mir: but for the first one the vocal starts on the next 1
23:01 Mir: that's why i didn't nc for the kick there
23:01 MrSergio: vocals?
23:01 Mir: it's very quiet but it exists :eyes:
23:02 Mir: 3,1 i meant
23:02 Mir: the first you linked
23:02 MrSergio: if it is quiet why does it have that giant spacing I wonder
23:02 MrSergio: o
23:02 Mir: i can nerf spacing tbh
23:02 MrSergio: then why that pattern lol
23:02 MrSergio: wait wait wait
23:02 MrSergio: let's go in order
23:02 MrSergio: 01:04:366 (3,1) -
23:02 Mir: okay
23:03 MrSergio: either the pattern is meh, or the NC-ing is meh
23:03 Mir: there i didn't nc on 3 because on 01:04:543 (1) - vocal comes in
23:04 MrSergio: then what about https://osu.ppy.sh/ss/8195894
23:04 Mir: uwah
23:04 MrSergio: that pattern is misleading and doesn't even leep your particular pattern on vocals
23:04 MrSergio: keep*
23:04 MrSergio: so either follow drums, keep the pattern and switch NC, or change the pattern in a way that resembles vocals
23:05 Mir: what about this
23:05 Mir: wait
23:05 MrSergio: that screen is just random anyway, as long as you keep the two triplets it should be fine
23:06 Mir: .
23:06 Mir: this is hard to read in editor
23:07 Mir: http://i.imgur.com/con0Ng4.png
23:07 Mir: ._.
23:07 MrSergio: zzz
23:07 Mir: basically it goes backwarsd
23:07 MrSergio: are the 1,2,3 in order?
23:07 MrSergio: as you did for 01:06:837 (1,2,1,2,3) - 01:07:719 (1,2,3) -
23:08 Mir: http://i.imgur.com/VlkLnf0.png
23:08 MrSergio: aka, you don't do back and forths
23:08 Mir: maybe this helps
23:08 MrSergio: zzzzzz
23:08 MrSergio: as I thought
23:08 MrSergio: the back and forth isn't present in the other similar patterns and it is clearly different in concept with those I linked above
23:09 MrSergio: I still have no clue why those have special treatment and are with back and forths
23:09 MrSergio: but is it done elsewhere in the map?
23:09 MrSergio: because 01:06:837 (1,2,1,2,3) - and similar ones say the opposite to me
23:09 Mir: 01:06:837 (1,2,1) - is this not back and forth
23:09 MrSergio: umh... no
23:09 MrSergio: 01:07:190 (1) - once the back and forth comes in, you have a NC
23:10 MrSergio: 01:07:190 (1,2,3) - these are in order
23:10 MrSergio: 01:07:719 (1,2,3) - same
23:10 MrSergio: there is no back and forth between those 3 beats
23:10 MrSergio: they are linear
23:10 MrSergio: right now, you have your third beat in the opposite direction of 1 and 2 in that pattern in the screen
23:11 MrSergio: which made me think "oh, he follows the drum, alright" "but it needs a NC then"
23:11 MrSergio: but you said no
23:11 MrSergio: that's why I went for vocals and suggested to make the triplets linear as the other ones
23:11 Mir: so if i just did a simple one like this http://i.imgur.com/VPNA0Dl.png
23:11 Mir: 1 2 3 then back again 1 2 3
23:11 MrSergio: so idk... which is it in the end lol
23:12 Mir: would that work?
23:12 MrSergio: so confusing, ugh
23:12 MrSergio: as long as it is linear I'm fine with it
23:12 Mir: i knowww im sorry
23:12 Mir: it's linear
23:12 MrSergio: and as long as you keep it DS'd
23:12 Mir: i can update and you can check anyways
23:12 Mir: it's also ds'd
23:12 MrSergio: sure
23:13 MrSergio: (you could have highlighted the first triplet so I could see)
23:13 Mir: oh
23:13 Mir: sorry x.x
23:14 MrSergio: actually, I can see it now
23:14 MrSergio: thanks approach circles
23:15 MrSergio: anyway... we can move on I guess
23:15 MrSergio: 01:19:366 (9,11) - tried deleting them? As far as I can hear, there are no beats in the song supporting those
23:16 Mir: mhm
23:16 MrSergio: the remaining beat can be left where it is
23:16 MrSergio: it creates a nice flow
23:16 Mir: alright
23:17 MrSergio: 01:41:778 (1,2,1) - that spacing still... ugh
23:18 Mir: too much?
23:18 MrSergio: 01:41:426 (2,2) - being stacked also makes it hard to read, but there is nothing really wrong about that
23:18 MrSergio: 01:41:426 (2) - x2.00 DS 01:41:866 (2) - x4.00 DS
23:18 MrSergio: :thinking:
23:19 Mir: 0.5x sv :thinking:
23:19 MrSergio: so it is actually x8.00, wo
23:19 Mir: eh? isn't it less?
23:19 MrSergio: well, whatever are the values, I find it a bit too sudden
23:20 MrSergio: later on it is used again, the same way
23:20 MrSergio: but instroducing this concept at full speed right away feels a bit too much
23:20 Mir: the song is also quite sudden here imo
23:20 MrSergio: later on it is fine to have it larger
23:20 Mir: it's like dada DA DA DA
23:20 MrSergio: not the rhythm you are following tho
23:20 MrSergio: and the DA DA DA is 01:41:955 (1,1,1) -
23:20 MrSergio: not 01:41:778 (1,2) -
23:20 Mir: hm
23:21 Mir: true i suppose
23:21 MrSergio: 01:41:778 (1,2) - these are just background as far as I can tell
23:21 Mir: but the 1,2 sets that up
23:21 Mir: i can reduce it though it's kinda edgy as it is
23:21 MrSergio: no one likes to go against the boss floor as soon as the adventure started
23:22 MrSergio: 01:48:131 (1,2,3) - these are surely not the same as 01:41:778 (1,2,1) - in intensity imo
23:22 MrSergio: and the ones coming later in the map are fine like that
23:22 MrSergio: but I can't really say those above ^ are equal
23:22 Mir: yeah agreed
23:22 Mir: changed it up then
23:23 Mir: now it's like this http://i.imgur.com/SqLHozo.png
23:23 MrSergio: 02:02:249 (1) - sezy
23:23 MrSergio: it's like a nice girl swinging her butt in fron of you
23:23 Mir: LOL
23:23 MrSergio: ahem, you read nothing
23:23 MrSergio: shhhh
23:23 Mir: im screenshotting that
23:23 MrSergio: and that screen looks a lot better now
23:23 Mir: xd
23:24 MrSergio: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
23:24 Mir: <33
23:24 MrSergio: brb, killing myself in a practical meaning
23:24 Mir: NONONO
23:24 Mir: it's okaY ILL DELETE IT
23:24 MrSergio: xD
23:24 Mir: hmph
23:24 MrSergio: moderation powers
23:24 Mir: no fun >:T
23:25 MrSergio: 02:15:484 (3,4,5) - I would reduce spacing BEFORE this triplet, in order to make the kick on the next slider more prominent
23:26 MrSergio: did something like http://osu.ppy.sh/ss/8196075 but it can be anything with those spacings
23:26 Mir: stack with the head of 2?
23:26 Mir: 1*?
23:26 Mir: o
23:26 MrSergio: in my screen, ye
23:26 MrSergio: also rotate them to make use of a little more spacing difference
23:26 Mir: i did like this http://i.imgur.com/yE5pmG8.png
23:27 MrSergio: as long asa 02:15:131 (2,3) - is smaller than 02:15:660 (5,6) - , sure
23:27 Mir: http://i.imgur.com/WjawBzJ.png
23:27 Mir: :eyes:
23:27 MrSergio: the ideal would be that the speed used to travel 02:15:660 (5,6) - is way faster than the speed used to travel the slider body
23:27 MrSergio: I mean, the idea*
23:27 MrSergio: yeah, good lol
23:28 Mir: \o/
23:29 MrSergio: 02:55:896 (1,2,3) - considering this spacing... 03:07:190 - for how quiet the song becomes here I would say that spacing is a bit too big overall
23:29 MrSergio: and it could have been made less dense too perhaps
23:30 Mir: so after 3:07 it's too much?
23:30 MrSergio: i feel like it is too big, ye
23:30 Mir: hmm
23:30 MrSergio: 03:18:484 - from here it is fine, but if you notice it is pretty much the same as before
23:30 MrSergio: spacing-wise
23:31 MrSergio: 03:47:778 (5,6,7) - wait, was this a common concept in the map o.O?
23:31 MrSergio: it's suddenly so hard
23:32 Mir: hm well
23:32 Mir: that kind of is situational
23:32 Mir: lol
23:32 MrSergio: 03:47:602 (4,5) - jump to the right, 03:47:778 (5) - movement to the left 03:47:778 (5,6) - jump to the right, 03:48:131 (7) - movement to the left
23:32 MrSergio: x.x
23:32 MrSergio: all of this in a rather calm part
23:33 Mir: if i just lowered spacing there
23:33 Mir: would it be okay
23:33 Mir: or i could remove the triple it's not even that audible hm
23:33 MrSergio: idk... I just don't seem to recall such a pattern before either
23:33 MrSergio: and that spacing + flow is kinda hard out of the blue
23:34 Mir: yeah so i'll just get rid of the triple
23:34 MrSergio: 04:14:249 (5,6,7,8) - I believed this was identical to 04:13:543 (1,2,3,4) -
23:35 Mir: should move the 8 then right?
23:35 MrSergio: it's almost the same sort of reasoning from the triplet at the start lol
23:35 MrSergio: eh
23:35 MrSergio: following your map, that would be logical imo
23:35 Mir: fair enough yeah
23:35 Mir: i just didn't wanna overlap the slider
23:35 Mir: but it seems it's not noticeable in gameplay lol
23:36 MrSergio: in gameplay almost everything is readable as long as it is not completely covered by something
23:36 MrSergio: the concern is more about structure there
23:36 Mir: right
23:36 MrSergio: since your entire map used those linear movements so far
23:37 MrSergio: and as long as there is no drastic change in the song, I don't see how can such a change be warranted in the map either
23:37 MrSergio: 04:33:131 (4) - maybe shift this a bit. That end kinda... idk... might be hard + you never overlapped anything that way
23:38 Mir: so offset it instead of stack it?
23:38 MrSergio: ye
23:38 Mir: okay, done
23:38 MrSergio: take example from the previous version of the pattern
23:38 MrSergio: 04:22:895 (3,4) -
23:39 Mir: right
23:39 MrSergio: 04:43:013 (1,2,1) - similar discussion as before here
23:39 MrSergio: 04:43:719 (1,2,3) - that is quite similar with this one
23:40 Mir: 04:46:543 (1,2,3) - this one though?
23:40 Mir: it's like half of the sounds together lmao
23:40 MrSergio: that still has that... "trrr da"
23:41 MrSergio: or whatever that sound is
23:41 Mir: yeah i suppose
23:41 MrSergio: 04:43:013 (1,2) - this is on the violin and clearly sounds softer
23:42 MrSergio: the other triplets can be scaled if you want, but that is really tiny details and I don't care tvh
23:42 MrSergio: 04:48:837 (1) - ctrl g? .-.
23:42 Mir: ._. sure
23:43 MrSergio: I mean, that flow seemed like it was a misclick lol
23:43 Mir: it kinda was lmao
23:43 MrSergio: 04:52:601 (1,1) - I would have inverted their order, since they are not exactly THAT fast to be attached
23:43 Mir: um what
23:43 Mir: i don't understand x.x
23:44 MrSergio: basically, 04:52:601 (1) - -120 and move instead of 04:52:837 (1) -
23:44 MrSergio: 04:52:837 (1) - +120 and move instead of 04:52:601 (1) -
23:44 MrSergio: make the player go across the angles of the triangle instead of going around it
23:44 Mir: so... do you want me to ctrl+g them?
23:44 Mir: oh
23:44 Mir: hmm
23:44 Mir: i like the circular motion though
23:44 MrSergio: 04:52:601 (1,1) - yeah, but then ctrl G them again, one by one
23:45 MrSergio: well, it works both ways anyway
23:45 Mir: i like the circular cuz
23:45 Mir: 04:53:072 (1,1) - contrasts here
23:45 Mir: breaks flow nicely
23:45 MrSergio: ye
23:45 MrSergio: that's why it works both ways
23:46 MrSergio: fundamentally, we had the same concept in mind, but I went for a more specific one while you kept the general one
23:46 MrSergio: same thing
23:46 Mir: i guess so ;w;
23:47 MrSergio: 05:21:148 (1,1) - damn, this can't be a slider, right
23:47 Mir: the last 1?
23:47 MrSergio: because it would make more sense to increase the slider length, considering the song slows down
23:47 MrSergio: no, merge those into a slider
23:48 Mir: that would kill the pattern x.x
23:48 MrSergio: that fast slider kills the song atmosphere tho
23:48 Mir: or i could slow the sv
23:48 MrSergio: extend the slider and silence the end?
23:48 Mir: HA
23:48 Mir: IM SMART
23:48 Mir: SEE
23:49 MrSergio: and obviously slow down SV
23:49 MrSergio: since that's the issue, mainly
23:49 MrSergio: (btw, it works nicely even the way I suggested. Just tested it)
23:49 Mir: i just deleted the 1 circle
23:49 Mir: slowed sv by 0.5
23:50 Mir: snapped it and it works perfectly
23:50 Mir: keeps the pattern too
23:50 MrSergio: ye
23:50 MrSergio: noice
23:50 Mir: you know 05:24:026 (1) - used to be offscreen
23:50 Mir: for meme's sake
23:50 Mir: until a modder pointed it out
23:50 Mir: like "?????????????????"
23:50 MrSergio: o
23:50 Mir: then i realized I forgot to change it back
23:50 MrSergio: LOL
23:51 Mir: yeah that was funny the guy who suggested it be offscreen was laughing just as hard as i was
23:51 Mir: updating
23:51 MrSergio: is meta confirmed
23:52 Mir: pretty easy to confirm
23:52 Mir: soundcloud link
23:52 Mir: one sec
23:52 Mir: https://soundcloud.com/trivectamusic/la ... eat-miyoki
23:52 MrSergio: perfect
23:53 Mir: should put that in desc lo
23:53 MrSergio: ye
23:53 Mir: im still learning how to rank stuff ;w;
23:54 MrSergio: https://mrsergio.s-ul.eu/z3S5d4fB.png
23:54 MrSergio: or should I redl
23:54 *MrSergio is listening to [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki)]
23:54 Mir: redl probably
23:54 MrSergio: ye, moment
23:54 Mir: im pretty sure they're all used unless i fucked up lol
23:54 Mir: which is entirely possible since this is the first time i used two different custom sets
23:55 MrSergio: https://mrsergio.s-ul.eu/UeBfbWr5.png !
23:55 Mir: !!!
23:56 MrSergio: timing sections look ok
23:57 Mir: bonsai-approved!
23:57 MrSergio: lul tags
23:57 MrSergio: why do I always feel like I forget something to check...
23:58 Mir: did you check aimod :%)
23:58 Mir: colon-percent-closed-bracket
23:58 MrSergio: lmao
23:58 MrSergio: I ran Navosu and it looked fine
23:58 Mir: hitsound volume? ;eyes;
23:58 MrSergio: if I missed something, blame Navosu
23:59 MrSergio: nah, that is something I notice while I check
23:59 MrSergio: if it sounds strange I point it out
23:59 MrSergio: I won't ask for 15% volume fixes unless they are really off tbh
23:59 MrSergio: ah well, let me recheck the patterns we changed and I can bubble
00:00 Mir: there is an issue
00:00 Mir: with here
00:00 Mir: 04:59:249 -
00:00 Mir: weird volumes
00:00 Mir: i just changed it
00:00 MrSergio: ?
00:00 Mir: apparently i didn't remember to switch them x.x
00:00 Mir: 05:00:131 (1,2,3,4,5) - are 20%
00:00 MrSergio: eh
00:00 Mir: 05:02:955 (1) - sudden switch to 10%
00:01 Mir: so i made it less jarring
00:01 MrSergio: as you wish xD
00:01 Mir: if it doesn't trigger you it triggers me >:
00:01 MrSergio: told you that 15% and below won't be much of deal
00:01 Mir: okie
00:01 MrSergio: I prefer not being too nazi, otherwise I really would burn out after just one map
00:02 Mir: i suppose so hehe
00:03 MrSergio: ah, 00:45:202 (3) - maybe move slightly on the right? That straight pattern seems strange if you compare it with the rest, idk
00:03 MrSergio: now that I saw the whole map it felt strange
00:03 Mir: 00:47:708 (3,4,5) - but ;-;
00:03 MrSergio: 00:47:899 (4) - ah, ye
00:03 MrSergio: focl
00:03 MrSergio: whatevs
00:03 Mir: LOL
00:04 MrSergio: it feels strange anyway tho, dunno
00:04 MrSergio: 01:04:013 (1,2,3,1,2,3) - sexy
00:04 Mir: o.o
00:04 Mir: ayy
00:05 MrSergio: 01:48:660 (1,2,3) - isn't comboing... screwed here?
00:05 MrSergio: shouldn't that be a red or something
00:05 MrSergio: pretty sure it was red before
00:06 MrSergio: or I'm imagining things
00:06 Mir: it was red before
00:06 Mir: it fucked up
00:06 Mir: soemhow
00:07 Mir: i fixed it
00:07 MrSergio: noice
00:07 Mir: yeah, safeu!
00:08 MrSergio: 03:07:190 - feels so much better now
00:08 Mir: \o/
00:09 Mir: 03:32:602 (1,3) - a
00:09 Mir: nani kore desu ka
00:09 Mir: tabun dame
00:09 Mir: doushio
00:09 MrSergio: 03:49:366 (10,11,1) - ah, maybe reduce this jump lol
00:09 MrSergio: I mean, 03:49:190 (9,10) -
00:09 Mir: oh right lol
00:09 MrSergio: oh, that should be fine I guess
00:10 MrSergio: you can stack shift it as you did later on tho
00:10 MrSergio: shift it*
00:10 Mir: did it for consistency
00:10 MrSergio: 04:09:308 (1) - ah, slider ends
00:11 MrSergio: argh
00:11 Mir: should i
00:11 Mir: silence
00:11 Mir: them
00:11 Mir: i can do it
00:11 MrSergio: ye xD
00:12 Mir: done desu
00:12 MrSergio: 04:44:602 (1) - ctrl G maybe makes flow a bit better here
00:12 MrSergio: more in entrance, rather than exit
00:12 Mir: true
00:12 Mir: did so
00:13 MrSergio: I guess that's all
00:14 Mir: alright
00:14 Mir: do you want me to add anything to tags?
00:14 Mir: or even remove anything x.x
00:14 MrSergio: tags are optional, actually
00:14 MrSergio: as long as they are not dumb
00:14 MrSergio: they can stay
00:14 Mir: alright
00:15 Mir: updating~
00:15 Mir: aaand updated
00:17 MrSergio: 01:49:543 (1,2,3) - shouldn't this be red/pink/whatever
00:17 Mir: Oh
00:17 Mir: my
00:17 Mir: GOD
00:17 Mir: WHY
00:17 Mir: FUCKING COLOR HAXING
00:17 Mir: FUCKING DIE SHITTY EDITOR HOLY SHIT
00:17 MrSergio: he died
00:18 Mir: okay i did that
00:18 Mir: fucking hell im triggered
00:18 MrSergio: the rest loooks good
00:18 Mir: if it updates
00:18 Mir: and then changes
00:18 MrSergio: lol
00:18 Mir: i'm uninstalling
00:19 Mir: okay
00:20 Mir: im the worst person to do checks with tbh
00:20 Mir: i always somehow fuck something up
00:20 Mir: i feel like it's going to annoy a lot of bns in the future
00:20 MrSergio: ok, seems like it is fixed now
00:20 Mir: finally
00:20 Mir: i hate color haxing
00:20 MrSergio: were there any other triplets likethose ahead tho
00:20 MrSergio: inb4 one of them is screwed lol
00:20 Mir: which ones
00:20 MrSergio: idk
00:21 MrSergio: I was asking
00:21 Mir: i checked it should be okay
00:21 Mir: yeah it seems okay
00:21 MrSergio: 04:45:131 (1,2,3) - okay, they seem fine
00:22 Mir: they're red for me
00:22 MrSergio: ye
00:22 MrSergio: they are
00:22 Mir: oaky
00:22 Mir: okay
00:22 Mir: phew
00:22 MrSergio: I guess... we can call it a day then


#2
Topic Starter
Mir

Mir wrote:

00:17 Mir: Oh
00:17 Mir: my
00:17 Mir: GOD
00:17 Mir: WHY
00:17 Mir: FUCKING COLOR HAXING
00:17 Mir: FUCKING DIE SHITTY EDITOR HOLY SHIT
Thanks Sergio!
Yuii-
consistency problems are a thing people usually overlook >:(
couple of things here and there, popping because there are some things that need to be fixed due to memes

tbh i would have loved to see the slidersliders not being muted, especially for the ones that are in the kiai, like 01:42:484 - 04:14:955 - and 04:26:249 - . this is what you would call "subjective", so yea 8-)

despite everything i'm saying below i want to let you know that i actually love the map and the song. cool concepts with very interesting sections (such as the 1-2-3 1-2-3 1-2-3, those are super super cool!)

attention: every single player (even the #5k+ players) had a very big issue hitting the spaced 1/8 triplets. these seem to be a massive difficulty spike. i suggest a slight nerf for the sake of playability

00:10:079 (1,3) - y167 but 00:10:887 (2,4) - aren't aligned, great!
00:26:039 (6,7,1) - a
00:40:786 (3) - would have expect more emphasis, but okay okay
00:46:945 (4,1) - if you are emphasizing 1 for the vocals, you should do it on 00:43:802 (4,5) - too
00:50:161 (1) - vs 00:37:554 (5) - nc
00:54:484 (1) - 20%

01:07:719 (1,2,3) - these are pretty much super hard to read. not because they look the exact same as the rest, but because of these 01:06:837 (1,2,1,2,3) - . if you are using the same type of movement from 01:04:013 (1,2,3,1,2,3) - , but you make a complete different concept, you should make it more intuitive. may i suggest https://osu.ppy.sh/ss/8207495 and http://i.imgur.com/Hb8t8y5.jpg ? also, the overall spacing during this section looks kinda crappy compared to previous ones, stuff such as 01:08:425 (3,1) - seem completely unemphasized when it should not be :(

then you also have stuff such as 01:05:778 (1,2) - vs 01:17:072 (1,2) - which look and play completely different. second one seems like the way to go;

other things could be related to the music, for example when 02:37:543 (2,3,4) - is mapped in the same way as 01:18:484 (4,5,6,7,8) - even when the first one is a build-up (i'm not sure why everything is spaced the same way though) as well as being an intro for the slow section of the music. this isn't a thing that does not occur during 02:37:543 (2,3,4) - because the song keeps on being the same, usually you use triangle patterns for these
03:17:955 (10,11,12,1) - these are okay (although i would like you to fix the visuals); but the first ones i mentioned need to be changed.

02:14:955 - can you put a whistle on that tail, please? <3

all of a sudden you create to semi-anti-jumps and a reading spike all of a sudden that really doesn't make too much sense with the music 02:47:072 (8,9) - 02:49:190 (5,6) - . patterns such as https://osu.ppy.sh/ss/8207535 would work better in my opinion

03:23:249 (8,9) - 03:26:072 (8,9) - 03:37:366 (8,9) - ouch. you could say that 03:34:896 (9,10) - follows the music though, although 03:34:013 (5,6,7,8,9,10) - this is a huge problem with consistency, compare it to the other patterns and you will realize why (hint: slider vs 2 circles and emphasis isn't there)

03:46:013 - o

04:14:072 (4,5) - unrankabloo. even if you say it's not unrankable due to low bpm, this pattern is extremely hard to play compared to pretty much everything else on the map. this is written somewhere in the rc but i'm too lazy to search. anyway, the hitwindow is really, really low asked for a bunch of testplays. these are easy to hit but in the editor makes it look much harder for some reason. the #40k guy couldn't hit it though, everyone else #5k+ could pretty much hit it without any problem. it's up to you whether or not you want to change it (i would suggest a change because people who are gonna play this map will most likely be #40k~ and they cannot hit it :(

04:14:955 - kiai should be here? seems like you misplaced it aw. same for 04:26:249 - tbh it makes little to no sense to have them on (2) because the highest beat in right there

04:52:013 (2) - saw oko complaining about this today on shiirn's mapset, would be nice to separate the tail a little bit more frmo the head (even if it's completely readable and hittable due to leniency)

[]

poke the other 2 BNs once you have replied to the mod so I can qualify it!!!!
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