Ahh i have searched after a well made Beethoven map for ages!!! Thanks for mapping this!!!! wish you the best of luck with it!!
I love your maps!EvilElvis wrote:
just rank this okay
thenkHML wrote:
gaydid something else that was goodadd custom combo colors plzzzzzzzzzzzz
Make HP6? nah
OD8.5 or 9 would be cool as well. gonna stick to OD8
00:14:602 (1,2,3,4) - This curve is ugly. Clean it up a bit? kk
00:17:190 (1) - Should be a single note and away from 00:17:375 (2) - Because The slider end is on a silent note while the rest of teh pattern isn't. Also, the sound part you mapping to doesn't start til 00:17:375 (2) - . ye
00:22:004 (1,2,1,2) - Do this 00:19:041 (1,2,1,2,1,2) - here. done
01:03:391 (4,1,2,1) - I don't see why you did this. The pitch changes the same it does in the rest of the song/ it's because of the really strong sounds on 01:03:832 (1,1) -
01:22:582 (1,2) - Ctrl+G because song is going down in pitch. I'd personally just make these horizontal because the sound doesn't stand out enough to chnage the flow of the section for these two notes. i ctrl G'd but i do like the jumps
01:55:602 (1,2,1,2,1,2) - Same as before ye
02:40:387 (1,2) - ^ same argument as before
02:55:489 (2,3,1,2,1,2) - Make these bigger. They feel less impactful than 02:54:025 (2,3,4,5,6,7) - aight
03:35:001 (2) - Make the first note on this a note and the other a 1/4 slider. Fits better rhythmically imo. ex since the blue and white tick are the strongest i will do something else, having your rhythm ignores the white beat
04:02:442 (1,2) - This was a bit weird to play. I's add (2) in at the tail of (1) kk
04:29:339 (1,2,1,2) - You did it hereeeeeeeeeeeeee
04:38:328 (2,1) - Make blanket better. k
04:45:107 (10) - , 04:46:570 (6) - , 04:48:034 (6) - You were NCing these before accident
05:17:940 (1) - Ends on a strong note. ye
05:18:305 (2,3,4,5,6,7) - You forgot to do teh NC thingy here yep
05:20:866 (1) - Ends on a strong note e
06:25:619 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Space out more. I though I was playing 250bpm and overstreamed it to hell. noticed this too, will do
06:52:810 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This looks ugly. Maybe space it out more and make more of a wave. You turned the stream on one place, but didn't do it on the other even though they have teh same amount of strength in their sounds. cleaned up a bit
06:54:770 (1) - Space more to the left, the Ctrl+C and past it on 06:55:592 (1) - . Then flip it horizontally and vetically to get something like THIS. I think it flows more and give a better impact.
Fun mep
thanksBryLego wrote:
GeneralI think you have to put a Time Break if you want this ranked... it seems impossible to do xD
Put sound effects too... if you want i can help you with it Striking Fire From The Heart Of Man00:17:190 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Leave or move the big distance of these sliders not sure what you're asking for but i'm going to keep it as it is
00:35:741 (3,1) - Look at this yes it's because 00:35:952 (1) - has a different offset
01:03:832 (1,2,1) - People can't never see this lol gotten enough complaints, will change
01:32:116 (3,1,2) - 01:32:491 (1,2) - 01:35:406 (3,1,2) - 01:36:263 (1,1,2) - 01:37:052 (1,1,2) - 01:37:874 (1,1,2) - Look da distance yeah? i think its fine
01:53:751 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Leave or move the big distance of the sliders no
02:12:300 (3,1) - This is impossible to do i have never seen anyone miss on this ever
02:40:387 (1,2,1) - Best Choke ever changing all of these into playable ones
03:05:802 (1,2,3,1,1,2,3,4,1,2,1,2,1,1,2,3,4,5,1,2,1,1,2,1,1,2,1,1,2,1) - Same fact... nein
05:41:302 (1) - Out of timing, impossible to do yea u rite
06:45:786 (1,1,2,3) - Another Choke not really a choke but i fixed the sv
05:28:431 (1,2) - Look the Bpm on this sliders and the distance 05:47:093 (1) - This too
For make you an idea look at this pattern going to keep as is
For now i saw only this pattern to adjust... I Hope you the best!
Thanks, this mod was really good <3Mirash wrote:
Hello, coming from Elvis
firstly i want to suggest you to set combo colors on 1/6 and 1/3 for better readability, like it done here https://osu.ppy.sh/s/210731 i really like this suggestion, i will do this
00:35:110 (1) - i dont get it, plays strange, consider removing it made it more pleasant
00:37:413 (2) - remove whistle from last repeat(white tick) sounds better for me, less threatened kk, did so for the other ones also
00:43:073 (3) - put nc like you do further 00:44:533 (1,1) - this was a mistake
01:26:067 (2) - stuck it under slider like you do further this is ok
01:28:523 (1) - saem. or arrange them accordingly to music, from relatively high spacing too low kk
01:30:402 (1,1,2) - something wrong with green lines and snapping also check aimod lol fixed everything AI-mod (again)
01:30:710 (1) - and guess you dont need to nc it, bpm and snapping does not change here SV goes from 1 to 0.5
01:39:503 (2) - i'm in no way bpm master but it surely is wrong here it is actually 143 instead of 15
01:40:675 (1) - offset is 100719 it's actually 100 700, just that the reverse slider on the wrong bpm is overshadowing it
01:41:489 (1) - add a timing point here with 101466 ye blu tik nc catch my attention here, i'll let someone more confident to check timing here xd fixed with the timing error removed
03:13:196 (2) - its too curve for me, blanket it more fix blanket kd pls
03:15:590 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - looks messy with 1-2 ncs, 1-4 would be prettier and playability will not be affected i disagree i think it looks messy with 1-4
03:17:177 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2) - and here playability is affected by your ncs, i got super discomfort while playing. 03:17:927 (1,1) - removing this two should be enough basicly redid this part but not sure what you mean
06:27:814 (1) - i'm in love with this circle section thanks <3
streams plays fine and timing is mostly correct, gl
Thanks for moddingLMT wrote:
Pretty good, if you could reduce the amount of extended sliderends to allow more feedback that'd be great.
- 00:16:975 (2) - probably should NC to denote radical bpm change 00:16:770 (1) - this is already new combo'd so its not nescessary
- 00:35:560 (1,2,3) - decrease spacing for this? assuming you're trying to map the pitch. yeah alright
- 00:37:413 (2) - it's infact 1/16 (and the timing is not on point here, but it's not too important), but try 1/8 instead because 1/16 is just unfair at this point. it is actually 1/12, there are 4 beats and they start at the blue tick
- 00:39:472 (1,1) - the sliderends on pretty much non existent beats are kinda ew. Just drag the sliderend to where the circles are should solve it. been thinking of this a lot and decided i'm going to do this for all of them, will not respond to these as fixing them all
- 02:13:949 (2) - same problem for the last two points for this whole section
- 03:28:929 (2) - ^ same, and every repeating sections later on. Here i will not do it as there are distinct piano sounds on the sliderends
- 00:39:472 (1,1) - btw nerf the SV for these sliders, they're way too fast for this section . (i know it's the timing points, just don't forget to fix same issues when you scan through the map.) Yeah i messed this up
- 01:00:052 (1) - silence sliderend because technically overmap and sounds offputting. sure
- 01:21:485 (1,2,1,2,1,2) - could be cleaner. i think it's fine
- 01:25:705 (1,1,4) - shouldn't those be snapped to the red tick since there are actual sounds there? bpm changes in this make little sense
- 01:04:362 (1,2,3,4,1,2,3,4,1,2,3,4) - I get what you're trying to do, but this is too conflicting with the mapping to the pitch concept. yeah this should actually be reversed, got u
- 02:30:391 (1) - silence sliderend ye
- 02:36:595 (1) - ^ do the same for overmapped sliderends. You really want to avoid misinformed feedback in an erratic timing song like this. Sliderends are what regulate the timing for the player.
- 03:09:987 (2,1) - very drastic change in rhythm, try this https://osu.ppy.sh/ss/7655855 .
- 03:36:915 (4,5,1,2,3,4) - why different rhythm from 03:36:315 (1,2,3) - ?
- 03:38:066 (5,1,2,3) - kinda iffy rhythm, these 03:38:907 (2,3) - are vastly different from these 03:38:066 (5) - , though music suggests they should be the same. https://osu.ppy.sh/ss/7655980 try this . I like what i have more, havent seen people have too much of a problem with it (myself included)
- 05:48:635 (5,1) - careful spacing should be used for weird snaps like this. It's too different from 05:48:167 (1,1) - and you're interpreting in 1/6 rhythm, chances that the player would expect the next object to be at the white tick instead of the red one right now. Try switching 05:48:870 (1,3) - around. i think it's fine, nobody has had a problem reading that
- 05:52:254 (1,2,3) - same reason
- 06:15:870 (1,2,3,4,1,2,3,4,1,2,3,4) - cut these streams into 4 each so the 1/3 and 1/4s are better differentiated. going to change it, but i dont like your suggestion. I will use 1 reverse slider whenever i change rhythm so its easier
- 06:16:955 (1,2,3,1,2,3,1,2,3) - ^ same , into 3 each
i keep getting the title wrong (please don't hate me)HighTec wrote:
good thing i have 4 versions of the same map now
Yea u riteMapper wrote:
you dont need "beethoven moonlight sonata presto agitato piano tutorial" in tags, since this isnt a piano tutorial and the rest is already in the title
zev wrote:
- you need some volume control in your map on the crescendo's and some other stuff, hitsounding needs some more attention. yes i am currently redoing the hitsounding
- 00:24:597 - this is still on previous bpm so this timing point is not needed. no it's not
- On repeating patterns that i modded, apply them globally.
00:05:927 (1,2,3,4,1,2,3,4,1,2,3,4) - Those ones are 0.40x spaced 00:05:566 (1,2,3,4) - polish this to 0.4x spacing? i think it's fine
00:07:373 (1,1) - as you scale up the stream's spacing the emphasize you had on the 1/1 rhythm got nullified a bit, would make that jump a bit larger like about 1.30x instead of 0.83x. i think it's fine
00:08:095 (1,2) - These really require to be hitsounded as they sound quite significant, i suggest japanese clap/soft-hitclap/soft-hitfinish OR simply putting more volume. i'm redoing all hitsounds and this is a thing i will be focusing a lot on
00:08:457 (1,2,3,4,1,2,3,4,1,2,3,4) - what happend to the x0.40 spacing concept? This is the same intensity as 00:05:566 - fix previous one or this one.
00:09:903 (1) - fix dis spacing. It looks the same to me?
00:19:782 (1,2) - this is still musically part of 00:19:041 (1,2,1,2) - yeah, fixing on all other locations too
The placement is changed a bit too drastically, and 00:19:967 (2) - that needs a whistle hitsound i'm pretty sure. hitsounds are getting redone
00:17:375 (2,1,2,1,2,1,2,1,2) - If you removed those whistles, those 00:19:041 (1,2,1,2,1,2) - would emphasize more in the audio field, just a suggestion.
00:22:930 (2) - I've looked at your hitsounding patterning and i think there shouldn't be a whistle here.
00:23:115 (1) - soft-hitfinish is really unfitting here.
00:27:635 (1,1,1) - x0.80 source: previous section. this is fine
00:29:778 (1,2) - one of the reasons why i think this map needs more volume control yes
00:35:560 (1,2,3) - i don't see why this is so close the intensity doesnt change that much fixed
00:37:413 (2) - these sound like they have more notes, so need more repeats they don't
00:44:533 (1,2,3,4,5) - 00:46:033 (1,2,3,4,5) - 00:44:533 (1,2,3,4,5) - i would just keep those consistent imo and only change the spacing not the whole pattern it's basicly the same
sections like these really must be denser 00:49:829 (1,2,3) - they really feel undermapped, i know that mapping this part is kind of a dilemma but this is rly bad. vv
i like that better
01:08:314 (1) - would hitsound a whistle on the sliderend to keep rhythm going in players head
01:09:795 (1,2,3,4,5,6,7) - those sound a bit differently than 01:08:314 (1,2,3,4,5,6,7) - i think it's fine, i dont notice too much of a difference
01:18:558 (8) - for those things, turn this -7 clockwise so it doesnt look like its floating the air, ok?
it looks good cause the slider goes the same direction of the follow point
01:39:022 (1,2,1,2,1,2,1,2) - timing feels a bit off here it is
01:42:128 (1) - shouldn't this be a stream? it's to ease into the bpm change
01:56:343 (1,2) - see mod 00:19:782 (1,2) -
02:04:168 (1) - 0.8x? your spacing keeps changing while these section keeps the same dunno.
02:11:668 (1) - remove nc no, cause of the strong piano sound, and it stands out
02:13:949 (2) - revers needs more repeats oh wait they do, fixing on other parts also
02:18:884 (1) - nc
02:35:094 (3,4) - ctrl+j so it also emphasizes 1/1 piano rhythm in the song? ye
02:39:123 (1,2) - 02:40:387 (1,2) - ?? I don't think this nc is oka its not
02:41:020 (2,3,4,1,2,3,4,1,2,3,4) - isn't that a bit counterintuitive to have smaller spacing here? there's like a crescendo there and the pitch increases lol. i forgot to change this in another mod, i changed the other pattern like this
06:26:566 (1,2,1) - wats hpepning big bpm change for no reason so i have to use sliders
I lost a chunk of my mod, i have some more things to say but can't come up with them right now irc me later if you want to know!
Mir wrote:
Some suggestions. (haha i lied i ended up modding the whole damn thing cuz I love this map)
curse you bonsai for making me find this
[ General]yep
- You have two unsnapped slider ends 00:37:413 (2) - 04:38:328 (2) - easiest way to fix this is just remove a reverse. Sound is so fast no player would notice. yeah, will do
- 00:53:841 - Two green points with different volume settings exist here. One should be removed.
[ Striking Fire From The Heart of Man]alright
- 00:55:286 (1) - This doesn't seem to get very much emphasis aside from an NC so maybe have the direction change here instead of at 00:55:376 (2,3) - ? done
- 02:06:337 (1,2) - Spacing seems extremely low for such an intense set of sounds. Perhaps try 3x? // 02:09:228 (1,2) - 01:50:441 (1,2) -
- 02:11:668 (1,1) - Uhh, is this intentional? xD If so I don't see a need for it personally, at least for 02:11:668 (1). i think it looks fine but i can see it not fitting with the rest of the map
- 02:26:393 (1) - Finish intentional? Doesn't seem to happen at 02:29:307 (1). Perhaps change to a whistle instead. Finishes don't seem to fit the song very much. it's not intentional
- 02:58:050 (1,2,1,2,1,2,1,2) - I think these are the highest intensity jumps in the map but at 01:18:558 they don't reach nearly this level of spacing. Maybe nerf these a bit? slightly nerfed (they were actually the easiest jumps to hit because vertical 1-2-1-2 lol
- 02:59:513 (1) - This is a pretty awkward angle to come into, maybe ctrl+g this? Especially considering the next note is under the reverse. If the 2 were above it it would be okay imo. i like the angle
- 03:36:915 (4,5) - These stood out to me as kind of unnecessary. In the song there is a background piano that does have constant 1/4 but only blending part of it into the layer you're mapping to feels kind of weird. I think you can remove this or if you really want to keep notes here add a kickslider instead? // 03:37:472 (2,3) - i really don''t want to ignore that 1/4 but i can use a kickslider instead
- 04:37:268 (1,1) - This increase of SV feels very sudden and might be a bit surprising to players. Maybe try to lower the SV of 04:38:859 (1) - a bit more?i can see where you're coming from
- 05:04:740 (1,2,1) - If this DS is intentional it looks kind of out of place, could you possibly make it the same ds as the rest of the stream? yeah i like that better too
- 05:17:940 (1,2) - I understand the progression but 1 is way weaker than 2, and making them stacked gives them both the same emphasis. I think what might work is if you instead stacked 05:17:760 (7,1) - slightly off like so: http://i.imgur.com/HcQCE4z.png or by just unstacking them and using regular spacing emphasis because what you have now kind of threw me off. The stack anyways forces a stop in movement which is very weird when it only happens on the first set of two and not on the rest, you know? i totally misheard this and mistook the 1 for being strong, i will use regular spacing emphasis
- 05:32:263 (1,2) - This also caught my ear as the 2 isn't very audible in the song, in fact I'd dare to say it doesn't exist and is just a continuation of the background piano. In which case I'd recommend removing it and extending the 1 instead to cover that note. alright
- 06:13:611 (4,1) - Spacing increase felt a little too underwhelming when the song picks up much faster. Perhaps space 06:13:521 (3,4,1,2,3,4) - slightly im all for buffing things <3, i also buffed 06:16:593 (1) - more? Could be said for all the streams here, they felt a little bit weak compared to what the song is doing. You're definitely not afraid of going bonkers like 06:23:095 (1,2,3,4,1,2,3,4,1,2,3,4) - so a little buff wouldn't hurt, right?
- 06:32:714 (1,1,1) - How about, to go with the decrease in pitch, you do something like this: http://i.imgur.com/ZAuFVCK.jpg might be a cool effect considering the downwards spiral has to do with pitch as well (and is pretty damn cool). i like that a lot
- 06:47:882 (3) - This slider whistle is probably a mistake. yes
- 06:54:770 (1,1) - Might do nicely with a lot more spacing because for me the song is calling for a lot of emphasis on these notes, but the player doesn't really need to move much to hit them.
Almost there! Keep going! Good luck! thanks <3
what the ****Bonsai wrote:
ok here's the timing-fix! :3
..
jk lol, that's how converting the MIDI into osu! ends up like and it's completely bonkers and doesn't help fixing the timing a single bit because it's so fucked up
not relevant or anything, just wanted to share it bc it's so fun
(shoutout to Dudehacker for converting that)
IT ONLY TOOK ME 29 DAYS AHAHAHAI wrote:
while I procrastinate for another month
yeeeeesssssssssssss also fixed metadata from last postBonsai wrote:
IT ONLY TOOK ME 29 DAYS AHAHAHAI wrote:
while I procrastinate for another month
hmu concerning cutting the intro-silence / finding the right offset afterwards
oh also I'ma steal Oko's star bc I was here first
ätschbätsch