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Bernd Krueger - Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz

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Total Posts
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Topic Starter
Fenza
This beatmap was submitted using in-game submission on den 9 augusti 2017 at 23:14:44

Artist: Bernd Krueger
Title: Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz
Tags: Mondscheinsonate Ludwig van Beethoven MoonlightSonata Classical Piano Synthesia Opus.27 No.2 Presto Agiato 1802
BPM: 166,74
Filesize: 10588kb
Play Time: 06:50
Difficulties Available:
  1. Presto Agitato (6,13 stars, 2236 notes)
Download: Bernd Krueger - Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz
Information: Scores/Beatmap Listing
---------------

Ever Thine
Ever Mine
Ever Ours
Combo Colors
RED IS 1/6 and 1/8

headphonewearer
Meisterstück
Endie-
This is fucking amazing. I wish you the best of luck mapping this masterpiece
Thank you :')
Topic Starter
Fenza

Potet wrote:

This is fucking amazing. I wish you the best of luck mapping this masterpiece
Thank you :')
Thanks a lot :D
Yuuya_ke
dank
pls change slider-slide - kds pls kms
The Emperor
Ahh i have searched after a well made Beethoven map for ages!!! Thanks for mapping this!!!! wish you the best of luck with it!!
HML
gay
add custom combo colors plzzzzzzzzzzzz

Make HP6?
OD8.5 or 9 would be cool as well.

00:14:602 (1,2,3,4) - This curve is ugly. Clean it up a bit?
00:17:190 (1) - Should be a single note and away from 00:17:375 (2) - Because The slider end is on a silent note while the rest of teh pattern isn't. Also, the sound part you mapping to doesn't start til 00:17:375 (2) - .

00:22:004 (1,2,1,2) - Do this 00:19:041 (1,2,1,2,1,2) - here.
01:03:391 (4,1,2,1) - I don't see why you did this. The pitch changes the same it does in the rest of the song/
01:22:582 (1,2) - Ctrl+G because song is going down in pitch. I'd personally just make these horizontal because the sound doesn't stand out enough to chnage the flow of the section for these two notes.

01:55:602 (1,2,1,2,1,2) - Same as before
02:40:387 (1,2) - ^
02:55:489 (2,3,1,2,1,2) - Make these bigger. They feel less impactful than 02:54:025 (2,3,4,5,6,7) -
03:35:001 (2) - Make the first note on this a note and the other a 1/4 slider. Fits better rhythmically imo. ex
04:02:442 (1,2) - This was a bit weird to play. I's add (2) in at the tail of (1)
04:29:339 (1,2,1,2) - You did it hereeeeeeeeeeeeee
04:38:328 (2,1) - Make blanket better.
04:45:107 (10) - , 04:46:570 (6) - , 04:48:034 (6) - You were NCing these before
05:17:940 (1) - Ends on a strong note.
05:18:305 (2,3,4,5,6,7) - You forgot to do teh NC thingy here
05:20:866 (1) - Ends on a strong note
06:25:619 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Space out more. I though I was playing 250bpm and overstreamed it to hell.
06:52:810 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This looks ugly. Maybe space it out more and make more of a wave. You turned the stream on one place, but didn't do it on the other even though they have teh same amount of strength in their sounds.

06:54:770 (1) - Space more to the left, the Ctrl+C and past it on 06:55:592 (1) - . Then flip it horizontally and vetically to get something like THIS. I think it flows more and give a better impact.

Fun mep
BryLego
General
I think you have to put a Time Break if you want this ranked... it seems impossible to do xD
Put sound effects too... if you want i can help you with it

Striking Fire From The Heart Of Man
00:17:190 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Leave or move the big distance of these sliders
00:35:741 (3,1) - Look at this
01:03:832 (1,2,1) - People can't never see this lol
01:32:116 (3,1,2) - 01:32:491 (1,2) - 01:35:406 (3,1,2) - 01:36:263 (1,1,2) - 01:37:052 (1,1,2) - 01:37:874 (1,1,2) - Look da distance
01:53:751 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Leave or move the big distance of the sliders
02:12:300 (3,1) - This is impossible to do
02:40:387 (1,2,1) - Best Choke ever
03:05:802 (1,2,3,1,1,2,3,4,1,2,1,2,1,1,2,3,4,5,1,2,1,1,2,1,1,2,1,1,2,1) - Same fact...
05:41:302 (1) - Out of timing, impossible to do
06:45:786 (1,1,2,3) - Another Choke
05:28:431 (1,2) - Look the Bpm on this sliders and the distance 05:47:093 (1) - This too
For make you an idea look at this pattern


For now i saw only this pattern to adjust... I Hope you the best!
TheXimer
Muy bella bro <3
Natteke desu
just rank this okay
Topic Starter
Fenza

EvilElvis wrote:

just rank this okay
I love your maps!
I'm working on it, haven't really had any time because of school though :)
Topic Starter
Fenza

HML wrote:

gay
add custom combo colors plzzzzzzzzzzzz

Make HP6? nah
OD8.5 or 9 would be cool as well. gonna stick to OD8

00:14:602 (1,2,3,4) - This curve is ugly. Clean it up a bit? kk
00:17:190 (1) - Should be a single note and away from 00:17:375 (2) - Because The slider end is on a silent note while the rest of teh pattern isn't. Also, the sound part you mapping to doesn't start til 00:17:375 (2) - . ye

00:22:004 (1,2,1,2) - Do this 00:19:041 (1,2,1,2,1,2) - here. done
01:03:391 (4,1,2,1) - I don't see why you did this. The pitch changes the same it does in the rest of the song/ it's because of the really strong sounds on 01:03:832 (1,1) -
01:22:582 (1,2) - Ctrl+G because song is going down in pitch. I'd personally just make these horizontal because the sound doesn't stand out enough to chnage the flow of the section for these two notes. i ctrl G'd but i do like the jumps

01:55:602 (1,2,1,2,1,2) - Same as before ye
02:40:387 (1,2) - ^ same argument as before
02:55:489 (2,3,1,2,1,2) - Make these bigger. They feel less impactful than 02:54:025 (2,3,4,5,6,7) - aight
03:35:001 (2) - Make the first note on this a note and the other a 1/4 slider. Fits better rhythmically imo. ex since the blue and white tick are the strongest i will do something else, having your rhythm ignores the white beat
04:02:442 (1,2) - This was a bit weird to play. I's add (2) in at the tail of (1) kk
04:29:339 (1,2,1,2) - You did it hereeeeeeeeeeeeee
04:38:328 (2,1) - Make blanket better. k
04:45:107 (10) - , 04:46:570 (6) - , 04:48:034 (6) - You were NCing these before accident
05:17:940 (1) - Ends on a strong note. ye
05:18:305 (2,3,4,5,6,7) - You forgot to do teh NC thingy here yep
05:20:866 (1) - Ends on a strong note e
06:25:619 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Space out more. I though I was playing 250bpm and overstreamed it to hell. noticed this too, will do
06:52:810 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This looks ugly. Maybe space it out more and make more of a wave. You turned the stream on one place, but didn't do it on the other even though they have teh same amount of strength in their sounds. cleaned up a bit

06:54:770 (1) - Space more to the left, the Ctrl+C and past it on 06:55:592 (1) - . Then flip it horizontally and vetically to get something like THIS. I think it flows more and give a better impact.
did something else that was good

Fun mep
thenk
Topic Starter
Fenza

BryLego wrote:

General
I think you have to put a Time Break if you want this ranked... it seems impossible to do xD
Put sound effects too... if you want i can help you with it

Striking Fire From The Heart Of Man
00:17:190 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Leave or move the big distance of these sliders not sure what you're asking for but i'm going to keep it as it is
00:35:741 (3,1) - Look at this yes it's because 00:35:952 (1) - has a different offset
01:03:832 (1,2,1) - People can't never see this lol gotten enough complaints, will change
01:32:116 (3,1,2) - 01:32:491 (1,2) - 01:35:406 (3,1,2) - 01:36:263 (1,1,2) - 01:37:052 (1,1,2) - 01:37:874 (1,1,2) - Look da distance yeah? i think its fine
01:53:751 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Leave or move the big distance of the sliders no
02:12:300 (3,1) - This is impossible to do i have never seen anyone miss on this ever
02:40:387 (1,2,1) - Best Choke ever changing all of these into playable ones
03:05:802 (1,2,3,1,1,2,3,4,1,2,1,2,1,1,2,3,4,5,1,2,1,1,2,1,1,2,1,1,2,1) - Same fact... nein
05:41:302 (1) - Out of timing, impossible to do yea u rite
06:45:786 (1,1,2,3) - Another Choke not really a choke but i fixed the sv
05:28:431 (1,2) - Look the Bpm on this sliders and the distance 05:47:093 (1) - This too
For make you an idea look at this pattern going to keep as is


For now i saw only this pattern to adjust... I Hope you the best!
thanks :D
Mirash
Hello, coming from Elvis

firstly i want to suggest you to set combo colors on 1/6 and 1/3 for better readability, like it done here https://osu.ppy.sh/s/210731
00:35:110 (1) - i dont get it, plays strange, consider removing it
00:37:413 (2) - remove whistle from last repeat(white tick) sounds better for me, less threatened
00:43:073 (3) - put nc like you do further 00:44:533 (1,1) -
01:26:067 (2) - stuck it under slider like you do further
01:28:523 (1) - saem. or arrange them accordingly to music, from relatively high spacing too low
01:30:402 (1,1,2) - something wrong with green lines and snapping also check aimod lol
01:30:710 (1) - and guess you dont need to nc it, bpm and snapping does not change here
01:39:503 (2) - i'm in no way bpm master but it surely is wrong here
01:40:675 (1) - offset is 100719
01:41:489 (1) - add a timing point here with 101466 ye blu tik nc catch my attention here, i'll let someone more confident to check timing here xd
03:13:196 (2) - its too curve for me, blanket it more
03:15:590 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - looks messy with 1-2 ncs, 1-4 would be prettier and playability will not be affected
03:17:177 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2) - and here playability is affected by your ncs, i got super discomfort while playing. 03:17:927 (1,1) - removing this two should be enough
06:27:814 (1) - i'm in love with this circle section


streams plays fine and timing is mostly correct, gl
Topic Starter
Fenza

Mirash wrote:

Hello, coming from Elvis

firstly i want to suggest you to set combo colors on 1/6 and 1/3 for better readability, like it done here https://osu.ppy.sh/s/210731 i really like this suggestion, i will do this :D
00:35:110 (1) - i dont get it, plays strange, consider removing it made it more pleasant
00:37:413 (2) - remove whistle from last repeat(white tick) sounds better for me, less threatened kk, did so for the other ones also
00:43:073 (3) - put nc like you do further 00:44:533 (1,1) - this was a mistake
01:26:067 (2) - stuck it under slider like you do further this is ok
01:28:523 (1) - saem. or arrange them accordingly to music, from relatively high spacing too low kk
01:30:402 (1,1,2) - something wrong with green lines and snapping also check aimod lol fixed everything AI-mod (again)
01:30:710 (1) - and guess you dont need to nc it, bpm and snapping does not change here SV goes from 1 to 0.5
01:39:503 (2) - i'm in no way bpm master but it surely is wrong here it is actually 143 instead of 15
01:40:675 (1) - offset is 100719 it's actually 100 700, just that the reverse slider on the wrong bpm is overshadowing it
01:41:489 (1) - add a timing point here with 101466 ye blu tik nc catch my attention here, i'll let someone more confident to check timing here xd fixed with the timing error removed
03:13:196 (2) - its too curve for me, blanket it more fix blanket kd pls
03:15:590 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - looks messy with 1-2 ncs, 1-4 would be prettier and playability will not be affected i disagree i think it looks messy with 1-4
03:17:177 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2) - and here playability is affected by your ncs, i got super discomfort while playing. 03:17:927 (1,1) - removing this two should be enough basicly redid this part but not sure what you mean
06:27:814 (1) - i'm in love with this circle section thanks <3


streams plays fine and timing is mostly correct, gl
Thanks, this mod was really good <3
Topic Starter
Fenza
(self mod fixed a bunch of things, including metadata, artist and title)
LMT
  1. 00:16:975 (2) - probably should NC to denote radical bpm change
  2. 00:35:560 (1,2,3) - decrease spacing for this? assuming you're trying to map the pitch.
  3. 00:37:413 (2) - it's infact 1/16 (and the timing is not on point here, but it's not too important), but try 1/8 instead because 1/16 is just unfair at this point.
  4. 00:39:472 (1,1) - the sliderends on pretty much non existent beats are kinda ew. Just drag the sliderend to where the circles are should solve it.
  5. 02:13:949 (2) - same problem for the last two points for this whole section
  6. 03:28:929 (2) - ^ same, and every repeating sections later on.
  7. 00:39:472 (1,1) - btw nerf the SV for these sliders, they're way too fast for this section . (i know it's the timing points, just don't forget to fix same issues when you scan through the map.)
  8. 01:00:052 (1) - silence sliderend because technically overmap and sounds offputting.
  9. 01:21:485 (1,2,1,2,1,2) - could be cleaner.
  10. 01:25:705 (1,1,4) - shouldn't those be snapped to the red tick since there are actual sounds there?
  11. 01:04:362 (1,2,3,4,1,2,3,4,1,2,3,4) - I get what you're trying to do, but this is too conflicting with the mapping to the pitch concept.
  12. 02:30:391 (1) - silence sliderend
  13. 02:36:595 (1) - ^ do the same for overmapped sliderends. You really want to avoid misinformed feedback in an erratic timing song like this. Sliderends are what regulate the timing for the player.
  14. 03:09:987 (2,1) - very drastic change in rhythm, try this https://osu.ppy.sh/ss/7655855 .
  15. 03:36:915 (4,5,1,2,3,4) - why different rhythm from 03:36:315 (1,2,3) - ?
  16. 03:38:066 (5,1,2,3) - kinda iffy rhythm, these 03:38:907 (2,3) - are vastly different from these 03:38:066 (5) - , though music suggests they should be the same. https://osu.ppy.sh/ss/7655980 try this .
  17. 05:48:635 (5,1) - careful spacing should be used for weird snaps like this. It's too different from 05:48:167 (1,1) - and you're interpreting in 1/6 rhythm, chances that the player would expect the next object to be at the white tick instead of the red one right now. Try switching 05:48:870 (1,3) - around.
  18. 05:52:254 (1,2,3) - same reason
  19. 06:15:870 (1,2,3,4,1,2,3,4,1,2,3,4) - cut these streams into 4 each so the 1/3 and 1/4s are better differentiated.
  20. 06:16:955 (1,2,3,1,2,3,1,2,3) - ^ same , into 3 each
Pretty good, if you could reduce the amount of extended sliderends to allow more feedback that'd be great.
Vivyanne
good thing i have 4 versions of the same map now
Topic Starter
Fenza

LMT wrote:

  1. 00:16:975 (2) - probably should NC to denote radical bpm change 00:16:770 (1) - this is already new combo'd so its not nescessary
  2. 00:35:560 (1,2,3) - decrease spacing for this? assuming you're trying to map the pitch. yeah alright
  3. 00:37:413 (2) - it's infact 1/16 (and the timing is not on point here, but it's not too important), but try 1/8 instead because 1/16 is just unfair at this point. it is actually 1/12, there are 4 beats and they start at the blue tick
  4. 00:39:472 (1,1) - the sliderends on pretty much non existent beats are kinda ew. Just drag the sliderend to where the circles are should solve it. been thinking of this a lot and decided i'm going to do this for all of them, will not respond to these as fixing them all
  5. 02:13:949 (2) - same problem for the last two points for this whole section
  6. 03:28:929 (2) - ^ same, and every repeating sections later on. Here i will not do it as there are distinct piano sounds on the sliderends
  7. 00:39:472 (1,1) - btw nerf the SV for these sliders, they're way too fast for this section . (i know it's the timing points, just don't forget to fix same issues when you scan through the map.) Yeah i messed this up
  8. 01:00:052 (1) - silence sliderend because technically overmap and sounds offputting. sure
  9. 01:21:485 (1,2,1,2,1,2) - could be cleaner. i think it's fine
  10. 01:25:705 (1,1,4) - shouldn't those be snapped to the red tick since there are actual sounds there? bpm changes in this make little sense
  11. 01:04:362 (1,2,3,4,1,2,3,4,1,2,3,4) - I get what you're trying to do, but this is too conflicting with the mapping to the pitch concept. yeah this should actually be reversed, got u
  12. 02:30:391 (1) - silence sliderend ye
  13. 02:36:595 (1) - ^ do the same for overmapped sliderends. You really want to avoid misinformed feedback in an erratic timing song like this. Sliderends are what regulate the timing for the player.
  14. 03:09:987 (2,1) - very drastic change in rhythm, try this https://osu.ppy.sh/ss/7655855 .
  15. 03:36:915 (4,5,1,2,3,4) - why different rhythm from 03:36:315 (1,2,3) - ?
  16. 03:38:066 (5,1,2,3) - kinda iffy rhythm, these 03:38:907 (2,3) - are vastly different from these 03:38:066 (5) - , though music suggests they should be the same. https://osu.ppy.sh/ss/7655980 try this . I like what i have more, havent seen people have too much of a problem with it (myself included)
  17. 05:48:635 (5,1) - careful spacing should be used for weird snaps like this. It's too different from 05:48:167 (1,1) - and you're interpreting in 1/6 rhythm, chances that the player would expect the next object to be at the white tick instead of the red one right now. Try switching 05:48:870 (1,3) - around. i think it's fine, nobody has had a problem reading that
  18. 05:52:254 (1,2,3) - same reason
  19. 06:15:870 (1,2,3,4,1,2,3,4,1,2,3,4) - cut these streams into 4 each so the 1/3 and 1/4s are better differentiated. going to change it, but i dont like your suggestion. I will use 1 reverse slider whenever i change rhythm so its easier
  20. 06:16:955 (1,2,3,1,2,3,1,2,3) - ^ same , into 3 each
Pretty good, if you could reduce the amount of extended sliderends to allow more feedback that'd be great.
Thanks for modding :D
Topic Starter
Fenza

HighTec wrote:

good thing i have 4 versions of the same map now
i keep getting the title wrong (please don't hate me)
headphonewearer
you dont need "beethoven moonlight sonata presto agitato piano tutorial" in tags, since this isnt a piano tutorial and the rest is already in the title
Topic Starter
Fenza

Mapper wrote:

you dont need "beethoven moonlight sonata presto agitato piano tutorial" in tags, since this isnt a piano tutorial and the rest is already in the title
Yea u rite
fix blanket kds pls
headphonewearer
I'll mod this properly this week btw :^)
zev
  1. you need some volume control in your map on the crescendo's and some other stuff, hitsounding needs some more attention.
  2. 00:24:597 - this is still on previous bpm so this timing point is not needed.
  3. On repeating patterns that i modded, apply them globally.

    00:05:927 (1,2,3,4,1,2,3,4,1,2,3,4) - Those ones are 0.40x spaced 00:05:566 (1,2,3,4) - polish this to 0.4x spacing?
    00:07:373 (1,1) - as you scale up the stream's spacing the emphasize you had on the 1/1 rhythm got nullified a bit, would make that jump a bit larger like about 1.30x instead of 0.83x.
    00:08:095 (1,2) - These really require to be hitsounded as they sound quite significant, i suggest japanese clap/soft-hitclap/soft-hitfinish OR simply putting more volume.
    00:08:457 (1,2,3,4,1,2,3,4,1,2,3,4) - what happend to the x0.40 spacing concept? This is the same intensity as 00:05:566 - fix previous one or this one.
    00:09:903 (1) - fix dis spacing.

    00:19:782 (1,2) - this is still musically part of 00:19:041 (1,2,1,2) -
    The placement is changed a bit too drastically, and 00:19:967 (2) - that needs a whistle hitsound i'm pretty sure.

    00:17:375 (2,1,2,1,2,1,2,1,2) - If you removed those whistles, those 00:19:041 (1,2,1,2,1,2) - would emphasize more in the audio field, just a suggestion.
    00:22:930 (2) - I've looked at your hitsounding patterning and i think there shouldn't be a whistle here.
    00:23:115 (1) - soft-hitfinish is really unfitting here.


    00:27:635 (1,1,1) - x0.80 source: previous section.
    00:29:778 (1,2) - one of the reasons why i think this map needs more volume control
    00:35:560 (1,2,3) - i don't see why this is so close the intensity doesnt change that much
    00:37:413 (2) - these sound like they have more notes, so need more repeats
    00:44:533 (1,2,3,4,5) - 00:46:033 (1,2,3,4,5) - 00:44:533 (1,2,3,4,5) - i would just keep those consistent imo and only change the spacing not the whole pattern


    sections like these really must be denser 00:49:829 (1,2,3) - they really feel undermapped, i know that mapping this part is kind of a dilemma but this is rly bad. vv

    01:08:314 (1) - would hitsound a whistle on the sliderend to keep rhythm going in players head
    01:09:795 (1,2,3,4,5,6,7) - those sound a bit differently than 01:08:314 (1,2,3,4,5,6,7) -

    01:18:558 (8) - for those things, turn this -7 clockwise so it doesnt look like its floating the air,
    it looks good cause the slider goes the same direction of the follow point

    01:39:022 (1,2,1,2,1,2,1,2) - timing feels a bit off here
    01:42:128 (1) - shouldn't this be a stream?

    01:56:343 (1,2) - see mod 00:19:782 (1,2) -
    02:04:168 (1) - 0.8x? your spacing keeps changing while these section keeps the same dunno.
    02:11:668 (1) - remove nc
    02:13:949 (2) - revers needs more repeats
    02:18:884 (1) - nc
    02:35:094 (3,4) - ctrl+j so it also emphasizes 1/1 piano rhythm in the song?

    02:39:123 (1,2) - 02:40:387 (1,2) - ?? I don't think this nc is oka

    02:41:020 (2,3,4,1,2,3,4,1,2,3,4) - isn't that a bit counterintuitive to have smaller spacing here? there's like a crescendo there and the pitch increases lol.

    06:26:566 (1,2,1) - wats hpepning

    I lost a chunk of my mod, i have some more things to say but can't come up with them right now irc me later if you want to know!
Kilabarus
Holyyy shiiiiiit man this map is so awesome, please rank it!
TotalDrought
Woah, i like this music and the beatmap too, it syncs very much, i'll wait for the rank ;)
Lulu-
holy fuck
Topic Starter
Fenza

zev wrote:

  1. you need some volume control in your map on the crescendo's and some other stuff, hitsounding needs some more attention. yes i am currently redoing the hitsounding
  2. 00:24:597 - this is still on previous bpm so this timing point is not needed. no it's not
  3. On repeating patterns that i modded, apply them globally.

    00:05:927 (1,2,3,4,1,2,3,4,1,2,3,4) - Those ones are 0.40x spaced 00:05:566 (1,2,3,4) - polish this to 0.4x spacing? i think it's fine
    00:07:373 (1,1) - as you scale up the stream's spacing the emphasize you had on the 1/1 rhythm got nullified a bit, would make that jump a bit larger like about 1.30x instead of 0.83x. i think it's fine
    00:08:095 (1,2) - These really require to be hitsounded as they sound quite significant, i suggest japanese clap/soft-hitclap/soft-hitfinish OR simply putting more volume. i'm redoing all hitsounds and this is a thing i will be focusing a lot on
    00:08:457 (1,2,3,4,1,2,3,4,1,2,3,4) - what happend to the x0.40 spacing concept? This is the same intensity as 00:05:566 - fix previous one or this one.
    00:09:903 (1) - fix dis spacing. It looks the same to me?

    00:19:782 (1,2) - this is still musically part of 00:19:041 (1,2,1,2) - yeah, fixing on all other locations too
    The placement is changed a bit too drastically, and 00:19:967 (2) - that needs a whistle hitsound i'm pretty sure. hitsounds are getting redone

    00:17:375 (2,1,2,1,2,1,2,1,2) - If you removed those whistles, those 00:19:041 (1,2,1,2,1,2) - would emphasize more in the audio field, just a suggestion.
    00:22:930 (2) - I've looked at your hitsounding patterning and i think there shouldn't be a whistle here.
    00:23:115 (1) - soft-hitfinish is really unfitting here.


    00:27:635 (1,1,1) - x0.80 source: previous section. this is fine
    00:29:778 (1,2) - one of the reasons why i think this map needs more volume control yes
    00:35:560 (1,2,3) - i don't see why this is so close the intensity doesnt change that much fixed
    00:37:413 (2) - these sound like they have more notes, so need more repeats they don't
    00:44:533 (1,2,3,4,5) - 00:46:033 (1,2,3,4,5) - 00:44:533 (1,2,3,4,5) - i would just keep those consistent imo and only change the spacing not the whole pattern it's basicly the same


    sections like these really must be denser 00:49:829 (1,2,3) - they really feel undermapped, i know that mapping this part is kind of a dilemma but this is rly bad. vv
    i like that better

    01:08:314 (1) - would hitsound a whistle on the sliderend to keep rhythm going in players head
    01:09:795 (1,2,3,4,5,6,7) - those sound a bit differently than 01:08:314 (1,2,3,4,5,6,7) - i think it's fine, i dont notice too much of a difference

    01:18:558 (8) - for those things, turn this -7 clockwise so it doesnt look like its floating the air, ok?
    it looks good cause the slider goes the same direction of the follow point

    01:39:022 (1,2,1,2,1,2,1,2) - timing feels a bit off here it is
    01:42:128 (1) - shouldn't this be a stream? it's to ease into the bpm change

    01:56:343 (1,2) - see mod 00:19:782 (1,2) -
    02:04:168 (1) - 0.8x? your spacing keeps changing while these section keeps the same dunno.
    02:11:668 (1) - remove nc no, cause of the strong piano sound, and it stands out
    02:13:949 (2) - revers needs more repeats oh wait they do, fixing on other parts also
    02:18:884 (1) - nc
    02:35:094 (3,4) - ctrl+j so it also emphasizes 1/1 piano rhythm in the song? ye

    02:39:123 (1,2) - 02:40:387 (1,2) - ?? I don't think this nc is oka its not

    02:41:020 (2,3,4,1,2,3,4,1,2,3,4) - isn't that a bit counterintuitive to have smaller spacing here? there's like a crescendo there and the pitch increases lol. i forgot to change this in another mod, i changed the other pattern like this

    06:26:566 (1,2,1) - wats hpepning big bpm change for no reason so i have to use sliders

    I lost a chunk of my mod, i have some more things to say but can't come up with them right now irc me later if you want to know!
Yukiyo
want some cancerous keysounding? :^)

jk kms
Bonsai
some irc-modding, much more to come, am very happy to have stumbled upon this map <3
20:12 Bonsai: dude
20:12 Bonsai: how have I not heard of this map yet
20:12 *Bonsai is editing [https://osu.ppy.sh/b/1101611 Ludwig van Beethoven - Moonlight Sonata - 3. Presto Agitato [Striking Fire From The Heart Of Man]]
20:12 Fenza: idk
20:13 Bonsai: my life is rather busy rn but I'll try to help you with this as soon as I can / have motivation
20:14 Fenza: oh shit
20:14 Fenza: dude nice
20:14 Fenza: how did you find the map?
20:14 Fenza: just curious
20:14 Bonsai: question though, who plays this / where did you get the mp3 from / did you edit it
20:14 Bonsai: uh
20:15 Bonsai: someone in #german /np'd it and said "next Dragonforce map" lol
20:15 Fenza: mp3 is from synthestesia
20:15 Fenza: didnt edit it
20:15 Bonsai: gimme source
20:15 Fenza: already went over tags and such with iamkwan
20:15 Fenza: i dont remember the source
20:15 Fenza: was so long ago that i made this
20:16 Bonsai: a
20:16 Bonsai: do you have the log with KwaN or smth
20:16 Fenza: iye
20:16 Fenza: " think it's up to you. my recommendation is since the song wasn't originally from the game, so i'd rather leave it empty."
20:16 Fenza: its played by synthesia though
20:17 Fenza: music program
20:17 Fenza: was just a quick talk over forum pm's
20:17 Fenza: so it's saved
20:18 Bonsai: gimme those PMs, I wanna have all the links n stuff ^^
20:18 Fenza: aight
20:20 Fenza: https://pastebin.com/k4Yf1z4S
20:20 Fenza: just noticed i pasted backwards
20:20 Fenza: so read from down and up
20:20 Fenza: wasn't really much said
20:21 Bonsai: lol yeah
20:21 Fenza: are you a BN?
20:21 Bonsai: yeah
20:21 Bonsai: B-)
20:21 Fenza: oh
20:21 Fenza: cool
20:21 Bonsai: Tier 2 too B^)
20:22 Fenza: i have no idea what that means
20:22 Fenza: but sick
20:22 Fenza: xd
20:22 Bonsai: also I'm one of the few people who are proficient in timing so that's something that will happen
20:22 Bonsai: lol
20:22 Bonsai: uh
20:22 Bonsai: Recently BNs got split into two Tiers, the lower one can only bubble and the higher one can qualify too
20:22 Fenza: timing this was a brutal experience
20:22 Fenza: oh
20:22 Fenza: i spent many hours timing this
20:23 Fenza: i'd say it's correct
20:23 Fenza: mostly
20:23 Bonsai: yeah I could imagine, I'm not new to timing :^)
20:23 Bonsai: HAH don't worries, I've already spotted a few spots where it's too off ^^
20:23 Bonsai: but no worries
20:23 Bonsai: we'll get there
20:24 Fenza: i timed this over a period of a few months
20:24 Fenza: so there are bound to be things that are off
20:24 Fenza: already discovered a bunch of places that were off from mods
20:24 Fenza: and those are fixed now
20:25 Fenza: i have never experienced a BN taking the initiative before
20:25 Bonsai: ye it's nice to see that you're definitely very capable of hearing well bc most of it is very much on point, just a few more spots ^^
20:25 Fenza: this is really weird
20:25 Bonsai: HEH
20:25 Bonsai: #notallBNs
20:25 Fenza: tried finding BN's
20:25 Fenza: "im on vacation
20:26 Fenza: "im on a break"
20:26 Bonsai: I'm one of the very few ones that don't mod on request but pick maps themselves
20:26 Fenza: "exams, wont mod for 3 months"
20:26 Bonsai: ¯\_(:D)_/¯
20:26 Fenza: "i only mod my friends maps"
20:26 Fenza: :v)
20:26 Fenza: thats cool
20:26 Bonsai: :v)
20:26 Bonsai: just in case you wanna see some timing that's only 30 seconds long but took three hours anyways lol
20:26 *Bonsai is listening to [https://osu.ppy.sh/b/1209186 bill wurtz - the high class stuff]
20:27 Fenza: i spent 30 minutes timing a 3 second map
20:27 Bonsai: woh
20:27 Fenza: oh this is interesting
20:27 Fenza: sounds a bit like doomsday to me
20:27 Bonsai: LOL
20:28 Bonsai: I recently have been informed that it's actually Paul McCartney
20:28 Bonsai: https://www.youtube.com/watch?v=NUNtaFuq6RA
20:28 Fenza: i dont actually have the thing i timed
20:28 Fenza: on this laptop
20:29 Fenza: but i can show u what i timed
20:29 Bonsai: :(
20:29 Bonsai: yes
20:29 Fenza: https://www.youtube.com/watch?v=Fgk4Cd7h6ak
20:29 Fenza: i timed this
20:29 Fenza: and mapped it
20:29 Bonsai: oh
20:29 Bonsai: xd
20:29 Fenza: did you expect an actual song
20:29 Fenza: that was 3 sec long
20:30 Bonsai: well no but something that is more than just one buzz-sound lol
20:30 Fenza: i timed to the guys voice
20:30 Fenza: xd
20:31 Bonsai: but that's only like five 'beats'
20:31 Fenza: it had "ssss" sounds n stuff
20:31 Fenza: was weird
20:31 Bonsai: ^^
20:31 Fenza: btw
20:31 Fenza: what parts were off
20:31 *Fenza is editing [https://osu.ppy.sh/b/1101611 Ludwig van Beethoven - Moonlight Sonata - 3. Presto Agitato [Striking Fire From The Heart Of Man]]
20:31 Bonsai: uh
20:32 Bonsai: mind if I just go through the map and point out everything that comes to my mind, like, irc-mod basically? ^^
20:33 Fenza: no
20:33 Fenza: that would be nice
20:34 Bonsai: ok so first thing that seems a bit wonky is your stream-structure, bc you're mostly starting with those 00:05:566 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - which visually emphasize every fourth note extremely but then you switch to basically not emphasizing anything at all with those like 00:07:011 (1,2,3,4,1,2,3,4,1,2,3,4,1) -
20:35 Bonsai: and like 00:11:349 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - are not doing anything at all while 00:13:156 (1,2,3,4,1,2,3,4,1) - are emphasized again, and it just seems very random bc if for example the big white tick at 00:12:433 (1) - would already be emphasized too it would make sense musically
20:35 Fenza: i get what you mean
20:36 Fenza: i remapped most of the streams in the start after a mod
20:36 Fenza: it used to be three 1/4 into 1/4 slider
20:36 Fenza: to emphasize the three higher notes
20:37 Fenza: but after palytests and talking nobody could tell the difference that well
20:37 Fenza: and said it would fit better as a stream
20:37 Bonsai: well yeah object shoice is pretty irrelevant in that way, but what I mean is the vizual emphasizing that differs strongly even tho it's still the exact same musical pattern
20:38 Bonsai: it all being circles is completely fine
20:38 Fenza: so 00:05:566 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
20:38 Fenza: should be more like 00:07:011 (1,2,3,4,1,2,3,4,1,2,3,4,1) -
20:38 Fenza: 00:08:457 (1,2,3,4,1,2,3,4,1) -
20:38 Fenza: and this also
20:39 Bonsai: for example one that is nice structure-wise is 00:30:139 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - bc it starts by only highlighting the upbeats and then adds more and more highlighting to the downbeats too
20:39 Bonsai: basically yeah, but
20:39 Bonsai: I'm not saying it should be 100% identical bc that would make it very boring etc, I'm saying the structure kinda needs some more "logic"
20:40 Bonsai: bc rn it seems like all that is to it is "here I made it like this and then I stopped"
20:40 Fenza: 04:18:741 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
20:41 Fenza: i did the same thing here
20:41 Fenza: is that also bad?
20:42 Bonsai: well, yeah, kinda
20:42 Bonsai: I mean keep in mind that everything I say is subjective, not objectively bad
20:42 Bonsai: but like my point is
20:42 Bonsai: 04:18:741 (1,1,1,2,1) - really stick out
20:42 Bonsai: 04:20:548 (1) - not at all
20:42 Bonsai: and aesthetically that stream completely changes itself
20:42 Fenza: 00:05:566 (1,1,1,1) -
20:43 Fenza: i think these stick out
20:43 Bonsai: yeah ofc
20:43 Bonsai: it's exactly the same thing so it doesn't matter which one we mention
20:43 Bonsai: but why do you only make the first ones stick out and then stop
20:45 Fenza: i was trying to differentiate between the lower pitched sounds on these
20:45 Fenza: 00:05:566 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
20:45 Fenza: 00:07:011 (1,2,3,4,1,2,3,4,1,2,3,4,1) -
20:45 Fenza: and to change the stream concept when it got higher pitched
20:45 Fenza: if that makes sense
20:46 Bonsai: well yeah but the thing is that your stream concept changes 100% at one spot, while the music is smoothly getting higher, so it doesn't really correlate
20:46 Bonsai: it's not like from 00:07:011 (1) - on it's suddenly much higher
20:46 Bonsai: it's evenly getting higher
20:46 Fenza: yeah true
20:46 Bonsai: that's why I praised that other one, uh
20:47 Bonsai: 00:30:139 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
20:47 Bonsai: that transitions very smoothly
20:47 Bonsai: from being very smooth to being very edgy
20:47 Bonsai: if that makes sense
20:47 Fenza: i get what i did wrong
20:47 Fenza: i could fix that in like 15 minutes
20:47 Fenza: throughout the map
20:48 Bonsai: well, no need to rush it ^^
20:49 Bonsai: I'll just move on to some other points ok=
20:49 Bonsai: ?
20:49 Bonsai: oh actually I have a small suggestion about those streams still
20:49 Fenza: alright
20:50 Bonsai: IF you wanna empohasize those final notes like 00:08:095 (1) - etc more, you could make it like at 00:35:741 (3,1) -
20:50 Bonsai: finishing the stream with a slider before the final note
20:50 Bonsai: bc that way, the final note needs special movement
20:50 Bonsai: and stands out
20:50 Bonsai: rn it's just the end of the streams and that's it
20:50 Fenza: i don't really like that
20:50 Bonsai: but that's completely taste, so if you don't like it feel free to ignore the suggestion
20:50 Bonsai: ok :D
20:50 Fenza: i think it's fine for lower bpms
20:51 Fenza: or when you go from 1/2 into 1/1
20:51 Fenza: but having a 1/4 slider there i feel like just makes the player think there's a triple there when there isnt
20:51 Bonsai: hö
20:51 Fenza: if that makes sense
20:51 Bonsai: what sort of triple
20:52 Fenza: it just feels overmapped
20:52 Fenza: when it's a 1/4 slider
20:53 Bonsai: hm ok ^^
20:53 Fenza: did you find those timing errors?
20:55 Bonsai: ok, moving on: 00:24:597 (1) - being on the top there flows really weird bc in the whole previous pattern you have a constant up-up-down-down-up-up-.. movement but suddnely it's up-down-up which makes it feel pretty ngh in my opinion, so I'd uggest swapping it vertically so it ends like [http://puu.sh/vpz3B/28facc7bca.jpg this]
20:55 Bonsai: uh didn't pay attention to that yet
20:56 Bonsai: the thing is, if I check timing accurately then that will take me a lot of time that I don't have rn, and if I only point out a few I'll have to recheck the whole map again and again ^^
20:57 Fenza: i could do that sure
20:59 Bonsai: ok about 00:25:097 (1) - and many other sliders later on: the slidertick is kinda disturbing the pause there without landing on any note of the song, so you could just add a silent slidertick.wav and get rid of that
20:59 Bonsai: or do you want to keep it on purpose
21:00 Fenza: i think i'll just set it at 5%
21:01 Fenza: even if very minimal
21:01 Bonsai: ok but then make sure to raise the volume back again immediately afterwards bc setting evberything to 5% makes the sliderslide go silent too which is not allowed and also would sound weird ^^
21:03 Fenza: i just have the slidertail silenced
21:03 Fenza: if that's fine
21:03 Fenza: i dont want the sliderslide silenced
21:04 Bonsai: you mean tick? ^^
21:04 Bonsai: insteaf of tail
21:04 Bonsai: I mean silencing tail makes much sense too actually
21:05 Bonsai: but I was talking about the tick lol
21:05 Fenza: i dont feel like anyone cares about the tick
21:06 *Bonsai cares :,(
21:06 Bonsai: I mean the tick is basically as loud as the tail
21:06 Bonsai: so why silence tail but not tick
21:06 Bonsai: xd
21:06 Bonsai: both don't land on any sound
21:08 Fenza: ok
21:08 Fenza: did it
21:08 Bonsai: okidoki
21:08 Bonsai: moving on, at 00:29:509 (2) - you made this note / combo stand out bc of the additional hitsound, which totally fits since it stands out in the song too, but it's kinda weird that it's only emphasized in hitsounding but not in the map itself -> this would imo be a place where making one group of 4 stand out from the rest of the rest would fit very much, for example by using a significantly lower spacing or making a very harsh edge or whatever
21:10 Fenza: would increasing the spacing be ok?
21:10 Fenza: cause want high pitched sounds to be more spaced than low pitched ones
21:10 Bonsai: anything that makes it stand out works ^^
21:11 Fenza: https://osu.ppy.sh/ss/7869531
21:11 Fenza: did this
21:11 Fenza: that ok?
21:11 Bonsai: well I mean that's probably not very noticable but ok lol
21:12 Fenza: xd
21:12 Fenza: its much more spaced
21:12 Bonsai: yeah yeah whatever, it'll do ^^
21:12 Fenza: i want to keep the fluid motion
21:14 Bonsai: 00:35:108 (1) - basically the same issue but with NCing instead of hitsounding, this makes absolutely no difference in gameplay and when you're not looking at it in the editor you probably won't udnerstand why it's NCd either, so I'd recommend removing that NC bc making one single notes stand out is probably very hard / would involve sliders which wouldn't fit the map here
21:14 Bonsai: yeah ok
21:14 Fenza: alright
21:14 Fenza: removed it
21:15 Fenza: 01:11:276 (1) -
21:15 Bonsai: here's one timing-related thing lol:
21:15 Fenza: this is an accidental finish
21:15 Fenza: o
21:15 Fenza: all of them are
21:15 Fenza: hm
21:15 Bonsai: lol
21:15 Fenza: what about timing?
21:16 Bonsai: 00:37:924 (1) - this being timed as 1/1 is musically wrong, should be 3/2 beats long like 00:39:472 (1) - ^^
21:16 Bonsai: about the finishes n stuff, don't rush anything, like, I'm not gonna bubble this immediately when we're done here or whatever, I just wanna get the more major stuff out of the way first
21:17 Fenza: yeah true
21:18 Bonsai: I mean I feel like it would make most sense for me to finish monster-modding this thing as if I would bubble it but then wait until other BNs checked it too since not everybody is capable of qualifying so me bubbling would be a waste of that ^^
21:18 Bonsai: and as I said, whatever I say isn't objectively right/wrong either so continuin to get more mods n opinions is a thing I won't stop you from heh
21:19 Fenza: i agree with what you said so far
21:19 Fenza: atleast most of it
21:19 Fenza: also i don't know any BN's
21:19 Fenza: and most just ignore me
21:19 Fenza: or"on vacation" meme
21:19 Bonsai: welp
21:19 Bonsai: you'll have to get more than just me anyways
21:20 Fenza: i need 2 right
21:20 Bonsai: approval sets need 3 BNs
21:20 Fenza: for a qualify i mean
21:20 Fenza: 3?
21:20 Fenza: jeuss
21:20 Bonsai: bubble/bubble/qualify
21:20 Bonsai: I mean I can help getting others to look at it too probably, but what I mean is that for a map of this difficulty/lenght, only having very few people look at it is not that sufficient
21:22 Fenza: it would mean a lot
21:22 Fenza: i just don't have the connections
21:22 Fenza: i know other mappers through black vultures which is a metal osu group
21:22 Fenza: and thats about it
21:23 Bonsai: ok moving on: 00:42:351 - the patterning from here on seems very weird, as in, I don't see how that makes sense with the music because 00:43:796 (5,1) - are the same note in the same harmony etc etc, so I don't see why you seperated those, while I would definitely seperate 00:43:616 (4) - from that patterning because that's the downbeat where the harmony change happens so that would make sense musically
21:24 Bonsai: basically this whole part is also timed wrong because the timing signature is pernanently 1/2 off
21:24 Bonsai: since 00:43:616 (4) - etc are the downbeats, not some offbeat ^^
21:24 Bonsai: never heard of black vultures before lol, but yeah sure, I think I'll dedicate myself very much to this map so I'll also make sure to get it to Qualified when the time has come :P
21:25 Fenza: its a small group
21:25 Fenza: :p
21:28 Fenza: actually not sure how i should map that
21:28 Fenza: thinking of separating all of them
21:28 Bonsai: mmmh lemme try coming up with something
21:28 Fenza: alright
21:28 Bonsai: oh you mean
21:29 Bonsai: basically what I'd do is only stack 00:42:351 (1,2,1) - 00:43:796 (5,1,1) - 00:45:283 (5,1,1) -
21:29 Bonsai: actually adding (3) at 00:43:796 (5,1,1,3) - 00:45:283 (5,1,1,3) - etc
21:29 Bonsai: basically going purely by pitch&harmony
21:32 Fenza: thats cool
21:34 Fenza: i did that
21:34 Bonsai: when it comes to following pitch and all of that stuff closely in patterning, Louis Cyphre did that quite well in this map, so in case you need inspiration or just curious in general make sure to check it out :P
21:34 *Bonsai is listening to [https://osu.ppy.sh/b/837604 Franz Liszt - La Campanella (8 Bit Remix)]
21:34 Bonsai: alright
21:35 Bonsai: ok one more point that I wrote in the meantime, gotta go afk for a bit rn
21:35 Bonsai: ok next point anyways: 00:48:040 (1,2) - versus 00:49:769 (6,1,2,3,4,5,6) - is extreeemely different, the second one being much more intense than the first one, which doesn't make much sense with the music - I feel like you made the first one like that bc you wanted to emphasiez 00:48:754 - so here's a suggestion that would make this more balanced whiel still emphasizing it
21:35 Fenza: i know that map
21:35 Fenza: wish i was good enough to play
21:35 Fenza: what suggestion
21:37 Bonsai: oh lol didn't finish it
21:37 Bonsai: uh
21:38 Fenza: https://osu.ppy.sh/ss/7869734
21:38 Fenza: i did this to emphasize 2
21:38 Fenza: is that fine?
21:38 Bonsai: nunu the issue I have is that the second spot got like double as many notes as the first one
21:38 Bonsai: it's mapping background-notes that are there at the first one too
21:39 Bonsai: hence it feels weird that even though nothing really changes in the music, the map completely doubles its intensity
21:39 Fenza: oh
21:39 Fenza: 00:49:829 (1,2,3,4,5,6) -
21:39 Fenza: i should do this
21:39 Fenza: 00:48:040 (1,2) -
21:39 Fenza: here?
21:40 Bonsai: basically yeah, but if you do exactly that then that one piano-note won't be emphasized anymore
21:40 Bonsai: hence:
21:40 Fenza: i think thats good
21:40 Fenza: yeah
21:40 Bonsai: suggesting to kinda make it change flow/direction/whatever there by doing it some way similar to [http://puu.sh/vpBOt/bfeb505834.jpg this]
21:41 Bonsai: and n o w I gotta go afk for a long time bc I'm gonna eat dinner with family n stuff
21:41 Bonsai: so I guess I'll just end this irc-mod right here
21:41 Bonsai: and just poke you again whenever I feel like it :P
21:41 Fenza: alright
21:42 Fenza: ill try applying what u said
21:54 Fenza: thanks for mod
21:55 Bonsai: :3
21:55 Bonsai: actually I'll edit the log into my forum-post rn and grab kudosu for that already hehehe
21:56 Fenza: haha
21:56 Bonsai: done 8)
22:01 Fenza: giving u in a sec
22:01 Fenza: just gotta apply and update first
22:01 Fenza: :p
22:01 Bonsai: doesn't matter ^^
22:04 Fenza: fixing the split up streams is so tedious
22:04 Fenza: xd
22:04 Bonsai: :c
22:04 Bonsai: uh but idk if you completely understood yet so lemme point out another example of what I mean
22:05 Fenza: i know what you meant
22:05 Fenza: its just that i did it alot
22:05 Bonsai: 00:55:286 (1) - isn't emphasized at all, even tho it is as strong as a sound (and hitsounded) like 00:56:009 (1) - which is appropriately emphasized, bu then there's 00:56:371 (1) - which is emphasized for no reason and then 00:56:732 (1) - which is not emphasized even tho it deserves it
22:06 Bonsai: ok lol, just making sure you completely understood it before you remap everything and then I go "still sucks, remap again" lol
22:06 Bonsai: ¯\_(:D)_/¯
22:06 Fenza: yes
22:06 Fenza: so what im doing
22:07 Fenza: is im removing the unescessary emphasizing
22:07 Fenza: by not using split up streams and "regular" streams in the same stream
22:08 Bonsai: yeah
22:09 Bonsai: but then again there's no need to not emphasize anything at all since that would get boring, but just emphasize in a structured way that still makes some sense with the music in some way ^^
22:10 Fenza: im working on it
22:17 Fenza: btw
22:17 Fenza: kinda curious
22:17 Fenza: what do you think of this pattern
22:17 Fenza: 06:27:481 (1) -
22:18 Bonsai: you mean 06:27:481 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ? love it :D
22:18 Bonsai: made me listen to 06:26:566 (1,2,1) - tho which is notably off timing-wise lol
22:19 Bonsai: (also wouldn't seperate that into three sliders and insteaf just use one but w/e)
22:19 Bonsai: (also would silence the slider-slide bc it's kinda irritating to hear that sound so loud here)
22:20 Fenza: actually yeah
22:20 Fenza: its not mistimed
22:20 Fenza: i think
22:20 Fenza: it sounds good to me
22:20 Bonsai: 06:26:566 (1,2) - are generally like 20ms too late
22:21 Fenza: ill time that later
22:21 Fenza: gotta go
22:21 Bonsai: actually the first few notes in that pattern arte all late too
22:21 Bonsai: ay
22:21 Bonsai: \o
22:21 Fenza: on a shitty laptop rn
22:21 Fenza: thanks again
22:21 Fenza: cya :D
22:22 Bonsai: you're welcome, thank you for making such a nice map :D
22:22 Bonsai: (also kds pls aaaaaaa)
22:22 Fenza: thanks
22:22 Fenza: andyeee
22:23 Bonsai: (っ˘ڡ˘ς)
Mir
Some suggestions. (haha i lied i ended up modding the whole damn thing cuz I love this map)

curse you bonsai for making me find this

[ General]
  1. You have two unsnapped slider ends 00:37:413 (2) - 04:38:328 (2) - easiest way to fix this is just remove a reverse. Sound is so fast no player would notice. :P
  2. 00:53:841 - Two green points with different volume settings exist here. One should be removed.

[ Striking Fire From The Heart of Man]
  1. 00:55:286 (1) - This doesn't seem to get very much emphasis aside from an NC so maybe have the direction change here instead of at 00:55:376 (2,3) - ?
  2. 02:06:337 (1,2) - Spacing seems extremely low for such an intense set of sounds. Perhaps try 3x? // 02:09:228 (1,2) - 01:50:441 (1,2) -
  3. 02:11:668 (1,1) - Uhh, is this intentional? xD If so I don't see a need for it personally, at least for 02:11:668 (1).
  4. 02:26:393 (1) - Finish intentional? Doesn't seem to happen at 02:29:307 (1). Perhaps change to a whistle instead. Finishes don't seem to fit the song very much.
  5. 02:58:050 (1,2,1,2,1,2,1,2) - I think these are the highest intensity jumps in the map but at 01:18:558 they don't reach nearly this level of spacing. Maybe nerf these a bit?
  6. 02:59:513 (1) - This is a pretty awkward angle to come into, maybe ctrl+g this? Especially considering the next note is under the reverse. If the 2 were above it it would be okay imo.
  7. 03:36:915 (4,5) - These stood out to me as kind of unnecessary. In the song there is a background piano that does have constant 1/4 but only blending part of it into the layer you're mapping to feels kind of weird. I think you can remove this or if you really want to keep notes here add a kickslider instead? // 03:37:472 (2,3) -
  8. 04:37:268 (1,1) - This increase of SV feels very sudden and might be a bit surprising to players. Maybe try to lower the SV of 04:38:859 (1) - a bit more?
  9. 05:04:740 (1,2,1) - If this DS is intentional it looks kind of out of place, could you possibly make it the same ds as the rest of the stream?
  10. 05:17:940 (1,2) - I understand the progression but 1 is way weaker than 2, and making them stacked gives them both the same emphasis. I think what might work is if you instead stacked 05:17:760 (7,1) - slightly off like so: http://i.imgur.com/HcQCE4z.png or by just unstacking them and using regular spacing emphasis because what you have now kind of threw me off. The stack anyways forces a stop in movement which is very weird when it only happens on the first set of two and not on the rest, you know?
  11. 05:32:263 (1,2) - This also caught my ear as the 2 isn't very audible in the song, in fact I'd dare to say it doesn't exist and is just a continuation of the background piano. In which case I'd recommend removing it and extending the 1 instead to cover that note.
  12. 06:13:611 (4,1) - Spacing increase felt a little too underwhelming when the song picks up much faster. Perhaps space 06:13:521 (3,4,1,2,3,4) - slightly more? Could be said for all the streams here, they felt a little bit weak compared to what the song is doing. You're definitely not afraid of going bonkers like 06:23:095 (1,2,3,4,1,2,3,4,1,2,3,4) - so a little buff wouldn't hurt, right? :P
  13. 06:32:714 (1,1,1) - How about, to go with the decrease in pitch, you do something like this: http://i.imgur.com/ZAuFVCK.jpg might be a cool effect considering the downwards spiral has to do with pitch as well (and is pretty damn cool).
  14. 06:47:882 (3) - This slider whistle is probably a mistake.
  15. 06:54:770 (1,1) - Might do nicely with a lot more spacing because for me the song is calling for a lot of emphasis on these notes, but the player doesn't really need to move much to hit them.

Almost there! Keep going! Good luck!
Shurelia
Star~

reply to Mir's mod and call me if you need mod. I'll try to help
Aurele
this map is awesome.
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