(self mod fixed a bunch of things, including metadata, artist and title)
Thanks for moddingLMT wrote:
Pretty good, if you could reduce the amount of extended sliderends to allow more feedback that'd be great.
- 00:16:975 (2) - probably should NC to denote radical bpm change 00:16:770 (1) - this is already new combo'd so its not nescessary
- 00:35:560 (1,2,3) - decrease spacing for this? assuming you're trying to map the pitch. yeah alright
- 00:37:413 (2) - it's infact 1/16 (and the timing is not on point here, but it's not too important), but try 1/8 instead because 1/16 is just unfair at this point. it is actually 1/12, there are 4 beats and they start at the blue tick
- 00:39:472 (1,1) - the sliderends on pretty much non existent beats are kinda ew. Just drag the sliderend to where the circles are should solve it. been thinking of this a lot and decided i'm going to do this for all of them, will not respond to these as fixing them all
- 02:13:949 (2) - same problem for the last two points for this whole section
- 03:28:929 (2) - ^ same, and every repeating sections later on. Here i will not do it as there are distinct piano sounds on the sliderends
- 00:39:472 (1,1) - btw nerf the SV for these sliders, they're way too fast for this section . (i know it's the timing points, just don't forget to fix same issues when you scan through the map.) Yeah i messed this up
- 01:00:052 (1) - silence sliderend because technically overmap and sounds offputting. sure
- 01:21:485 (1,2,1,2,1,2) - could be cleaner. i think it's fine
- 01:25:705 (1,1,4) - shouldn't those be snapped to the red tick since there are actual sounds there? bpm changes in this make little sense
- 01:04:362 (1,2,3,4,1,2,3,4,1,2,3,4) - I get what you're trying to do, but this is too conflicting with the mapping to the pitch concept. yeah this should actually be reversed, got u
- 02:30:391 (1) - silence sliderend ye
- 02:36:595 (1) - ^ do the same for overmapped sliderends. You really want to avoid misinformed feedback in an erratic timing song like this. Sliderends are what regulate the timing for the player.
- 03:09:987 (2,1) - very drastic change in rhythm, try this https://osu.ppy.sh/ss/7655855 .
- 03:36:915 (4,5,1,2,3,4) - why different rhythm from 03:36:315 (1,2,3) - ?
- 03:38:066 (5,1,2,3) - kinda iffy rhythm, these 03:38:907 (2,3) - are vastly different from these 03:38:066 (5) - , though music suggests they should be the same. https://osu.ppy.sh/ss/7655980 try this . I like what i have more, havent seen people have too much of a problem with it (myself included)
- 05:48:635 (5,1) - careful spacing should be used for weird snaps like this. It's too different from 05:48:167 (1,1) - and you're interpreting in 1/6 rhythm, chances that the player would expect the next object to be at the white tick instead of the red one right now. Try switching 05:48:870 (1,3) - around. i think it's fine, nobody has had a problem reading that
- 05:52:254 (1,2,3) - same reason
- 06:15:870 (1,2,3,4,1,2,3,4,1,2,3,4) - cut these streams into 4 each so the 1/3 and 1/4s are better differentiated. going to change it, but i dont like your suggestion. I will use 1 reverse slider whenever i change rhythm so its easier
- 06:16:955 (1,2,3,1,2,3,1,2,3) - ^ same , into 3 each
i keep getting the title wrong (please don't hate me)HighTec wrote:
good thing i have 4 versions of the same map now
Yea u riteMapper wrote:
you dont need "beethoven moonlight sonata presto agitato piano tutorial" in tags, since this isnt a piano tutorial and the rest is already in the title
zev wrote:
- you need some volume control in your map on the crescendo's and some other stuff, hitsounding needs some more attention. yes i am currently redoing the hitsounding
- 00:24:597 - this is still on previous bpm so this timing point is not needed. no it's not
- On repeating patterns that i modded, apply them globally.
00:05:927 (1,2,3,4,1,2,3,4,1,2,3,4) - Those ones are 0.40x spaced 00:05:566 (1,2,3,4) - polish this to 0.4x spacing? i think it's fine
00:07:373 (1,1) - as you scale up the stream's spacing the emphasize you had on the 1/1 rhythm got nullified a bit, would make that jump a bit larger like about 1.30x instead of 0.83x. i think it's fine
00:08:095 (1,2) - These really require to be hitsounded as they sound quite significant, i suggest japanese clap/soft-hitclap/soft-hitfinish OR simply putting more volume. i'm redoing all hitsounds and this is a thing i will be focusing a lot on
00:08:457 (1,2,3,4,1,2,3,4,1,2,3,4) - what happend to the x0.40 spacing concept? This is the same intensity as 00:05:566 - fix previous one or this one.
00:09:903 (1) - fix dis spacing. It looks the same to me?
00:19:782 (1,2) - this is still musically part of 00:19:041 (1,2,1,2) - yeah, fixing on all other locations too
The placement is changed a bit too drastically, and 00:19:967 (2) - that needs a whistle hitsound i'm pretty sure. hitsounds are getting redone
00:17:375 (2,1,2,1,2,1,2,1,2) - If you removed those whistles, those 00:19:041 (1,2,1,2,1,2) - would emphasize more in the audio field, just a suggestion.
00:22:930 (2) - I've looked at your hitsounding patterning and i think there shouldn't be a whistle here.
00:23:115 (1) - soft-hitfinish is really unfitting here.
00:27:635 (1,1,1) - x0.80 source: previous section. this is fine
00:29:778 (1,2) - one of the reasons why i think this map needs more volume control yes
00:35:560 (1,2,3) - i don't see why this is so close the intensity doesnt change that much fixed
00:37:413 (2) - these sound like they have more notes, so need more repeats they don't
00:44:533 (1,2,3,4,5) - 00:46:033 (1,2,3,4,5) - 00:44:533 (1,2,3,4,5) - i would just keep those consistent imo and only change the spacing not the whole pattern it's basicly the same
sections like these really must be denser 00:49:829 (1,2,3) - they really feel undermapped, i know that mapping this part is kind of a dilemma but this is rly bad. vv
i like that better
01:08:314 (1) - would hitsound a whistle on the sliderend to keep rhythm going in players head
01:09:795 (1,2,3,4,5,6,7) - those sound a bit differently than 01:08:314 (1,2,3,4,5,6,7) - i think it's fine, i dont notice too much of a difference
01:18:558 (8) - for those things, turn this -7 clockwise so it doesnt look like its floating the air, ok?
it looks good cause the slider goes the same direction of the follow point
01:39:022 (1,2,1,2,1,2,1,2) - timing feels a bit off here it is
01:42:128 (1) - shouldn't this be a stream? it's to ease into the bpm change
01:56:343 (1,2) - see mod 00:19:782 (1,2) -
02:04:168 (1) - 0.8x? your spacing keeps changing while these section keeps the same dunno.
02:11:668 (1) - remove nc no, cause of the strong piano sound, and it stands out
02:13:949 (2) - revers needs more repeats oh wait they do, fixing on other parts also
02:18:884 (1) - nc
02:35:094 (3,4) - ctrl+j so it also emphasizes 1/1 piano rhythm in the song? ye
02:39:123 (1,2) - 02:40:387 (1,2) - ?? I don't think this nc is oka its not
02:41:020 (2,3,4,1,2,3,4,1,2,3,4) - isn't that a bit counterintuitive to have smaller spacing here? there's like a crescendo there and the pitch increases lol. i forgot to change this in another mod, i changed the other pattern like this
06:26:566 (1,2,1) - wats hpepning big bpm change for no reason so i have to use sliders
I lost a chunk of my mod, i have some more things to say but can't come up with them right now irc me later if you want to know!
Mir wrote:
Some suggestions. (haha i lied i ended up modding the whole damn thing cuz I love this map)
curse you bonsai for making me find this
[ General]yep
- You have two unsnapped slider ends 00:37:413 (2) - 04:38:328 (2) - easiest way to fix this is just remove a reverse. Sound is so fast no player would notice. yeah, will do
- 00:53:841 - Two green points with different volume settings exist here. One should be removed.
[ Striking Fire From The Heart of Man]alright
- 00:55:286 (1) - This doesn't seem to get very much emphasis aside from an NC so maybe have the direction change here instead of at 00:55:376 (2,3) - ? done
- 02:06:337 (1,2) - Spacing seems extremely low for such an intense set of sounds. Perhaps try 3x? // 02:09:228 (1,2) - 01:50:441 (1,2) -
- 02:11:668 (1,1) - Uhh, is this intentional? xD If so I don't see a need for it personally, at least for 02:11:668 (1). i think it looks fine but i can see it not fitting with the rest of the map
- 02:26:393 (1) - Finish intentional? Doesn't seem to happen at 02:29:307 (1). Perhaps change to a whistle instead. Finishes don't seem to fit the song very much. it's not intentional
- 02:58:050 (1,2,1,2,1,2,1,2) - I think these are the highest intensity jumps in the map but at 01:18:558 they don't reach nearly this level of spacing. Maybe nerf these a bit? slightly nerfed (they were actually the easiest jumps to hit because vertical 1-2-1-2 lol
- 02:59:513 (1) - This is a pretty awkward angle to come into, maybe ctrl+g this? Especially considering the next note is under the reverse. If the 2 were above it it would be okay imo. i like the angle
- 03:36:915 (4,5) - These stood out to me as kind of unnecessary. In the song there is a background piano that does have constant 1/4 but only blending part of it into the layer you're mapping to feels kind of weird. I think you can remove this or if you really want to keep notes here add a kickslider instead? // 03:37:472 (2,3) - i really don''t want to ignore that 1/4 but i can use a kickslider instead
- 04:37:268 (1,1) - This increase of SV feels very sudden and might be a bit surprising to players. Maybe try to lower the SV of 04:38:859 (1) - a bit more?i can see where you're coming from
- 05:04:740 (1,2,1) - If this DS is intentional it looks kind of out of place, could you possibly make it the same ds as the rest of the stream? yeah i like that better too
- 05:17:940 (1,2) - I understand the progression but 1 is way weaker than 2, and making them stacked gives them both the same emphasis. I think what might work is if you instead stacked 05:17:760 (7,1) - slightly off like so: http://i.imgur.com/HcQCE4z.png or by just unstacking them and using regular spacing emphasis because what you have now kind of threw me off. The stack anyways forces a stop in movement which is very weird when it only happens on the first set of two and not on the rest, you know? i totally misheard this and mistook the 1 for being strong, i will use regular spacing emphasis
- 05:32:263 (1,2) - This also caught my ear as the 2 isn't very audible in the song, in fact I'd dare to say it doesn't exist and is just a continuation of the background piano. In which case I'd recommend removing it and extending the 1 instead to cover that note. alright
- 06:13:611 (4,1) - Spacing increase felt a little too underwhelming when the song picks up much faster. Perhaps space 06:13:521 (3,4,1,2,3,4) - slightly im all for buffing things <3, i also buffed 06:16:593 (1) - more? Could be said for all the streams here, they felt a little bit weak compared to what the song is doing. You're definitely not afraid of going bonkers like 06:23:095 (1,2,3,4,1,2,3,4,1,2,3,4) - so a little buff wouldn't hurt, right?
- 06:32:714 (1,1,1) - How about, to go with the decrease in pitch, you do something like this: http://i.imgur.com/ZAuFVCK.jpg might be a cool effect considering the downwards spiral has to do with pitch as well (and is pretty damn cool). i like that a lot
- 06:47:882 (3) - This slider whistle is probably a mistake. yes
- 06:54:770 (1,1) - Might do nicely with a lot more spacing because for me the song is calling for a lot of emphasis on these notes, but the player doesn't really need to move much to hit them.
Almost there! Keep going! Good luck! thanks <3
what the ****Bonsai wrote:
ok here's the timing-fix! :3
..
jk lol, that's how converting the MIDI into osu! ends up like and it's completely bonkers and doesn't help fixing the timing a single bit because it's so fucked up
not relevant or anything, just wanted to share it bc it's so fun
(shoutout to Dudehacker for converting that)
IT ONLY TOOK ME 29 DAYS AHAHAHAI wrote:
while I procrastinate for another month
yeeeeesssssssssssss also fixed metadata from last postBonsai wrote:
IT ONLY TOOK ME 29 DAYS AHAHAHAI wrote:
while I procrastinate for another month
hmu concerning cutting the intro-silence / finding the right offset afterwards
oh also I'ma steal Oko's star bc I was here first
ätschbätsch
MOD FINALLY APPLIED AAAAAAABonsai wrote:
So for the last few days I was considering whether to actually mod this on my regular level of detail or just say fuck it and qualify, sadly here I am with a wall of text lol
Since most sections of the song occur multiple times, the points I raise apply to those repeated section too more often than not, I just didn't mention them bc (hopefully) you have more orientation in this map than I do
(pls don't feel demotivated xdd)/run
- 00:05:606 (1,2) - This jump seems very low compared to all the other ones, why not move (2) more to the right? ok
- 00:27:296 (1,2) versus 00:24:407 (1,2) seems random too, I find the low spacing quite fitting here but whatever you want, just not so different from each other, assuming that there's no particular reason for that ^^ spaced 00:24:407 (1,2) out a bit because it doesnt break flow
- 00:30:579 - Kinda a matter of taste, but I personally dislike the fact that you basically NC'd every object in this section, it completely removes the musical.. line, emphasis.. idk words, but I feel like just NCing every measure would be more fitting i did it because of slider velocity changes and colorhax, ill do the same on the part you mentioned to keep it consistent
Also you decided to barely do that at 03:24:094 so :psy:- 00:36:975 - For this section I think I suggested unstacking the different harmonies/measures multiple times in irc but you never responded, idk, did you understand what I meant? Do you dislike it? Bc I dislike how the note-placement completely ignores all the changes in the harmony and makes it into one long stagnant pattern, I don't find that to be very fitting tbh 00:37:891 (2,3) - 00:38:258 (4,5) - i feel like i want to emphasise these a bit more now that you mention. I dont really notice too big of a difference though
- 00:16:635 (1) - Why do you start putting the Whistles on these sliderheads here? You didn't do it at 00:13:672 (1) either, I kinda find it weird to change the use from offbeats to onbeats, and if you leave them out here too it would build a stronger contrast to 00:17:746 (1) alright
WILL CONTINUE APPLYING LATER- 00:42:929 (2,4,6) - You set drum-hitnormals for those but didn't for 00:44:747 (2,4,6) -, idc which way you prefer but it being inconsistent feels weird to me done
- 00:43:384 (5) - 00:46:293 (5) - Just a personal suggestion, I feel like NCs would fit quite well here! ok
- 00:45:929 (3,4) - No good mod without a bit of nazi'ing, those two are spaced a little too low for a follow-point to appear, which appears between all the other objects of the combo yes
- 00:48:111 (5,1) - I realize you spaced this so low to have the slider perfectly go through the circle, but tbh I don't find that to be looking any better or any worse than spacing it normally and having it overlap, imo the sound on (1) is "radical" enough for it to "justify" an overlap like that, but it really deserves more emphasis imo changed curve a bit
- Also I think you messed up your Kiais here lol, like, here the strong note at 00:48:475 isn't Kiai but the following quiet stream is Kiai, whereas at 00:54:666 the strong note is Kiai and then ends at the next measure lol, I feel like using the second version at the first spot too would make most sense
Also I feel like it would be more fitting to start the next Kiai at 01:00:053 bc that's kinda the climax of the phrase, and also the map is actually changing something there, putting more emphasis on that note by making it a hold-slider, whereas 00:58:617 is just continuing the stream but making it less intense which seems contradictive to KiaiTime xd this was all just a blunder, nice pointing it out- 00:53:152 - I don't find the Clap here very fitting because that's not the same sort of note like those that have been Clapped on before alright
- 00:55:742 (5) - I very much like that you only use NCs on the strong notes here, but if you do it that way here I feel like you should also not NC 00:49:543 (1) - 00:50:260 (1) - 00:50:983 (1) -, and not NC at 00:58:976 (1,1,1) at all either i like this
- 01:18:859 (1,1) - NCing here destroys the consistency with the combo at 01:08:826 (1) and also keeps you from highlighting 01:20:685 (2) with an NC which it would very much deserve imo, so I'd suggest not to NC those but the (2) instead. You didn't do it at 02:55:415 (4) anyways so that's just inconsistent hehe blunder again, nice
- 01:25:371 (1) - 01:28:693 (1) - I don't find NCs like these necessary bc again I feel like it destroys the musical pattern, do you? the point is to make the drastic SV change from 01:25:067 (1) - more readable and i think it does just that so ill leave it as is
- 01:33:659 (1,2) - 01:34:059 (1,2) - 01:34:459 (1,2) - 01:34:848 (1,2) - Why do you space these out so much when you stop doing that at 01:35:238 -? imo since those first notes are generally quieter they should be spaced that low too spaced the second part out more to keep consistency
- 02:08:531 - There's no note on the sliderhead here, should just be a circle on the 1/8-tick
- 02:36:625 - Why did you lower the volume so much to here? Seems very weird when you did it completely different at 01:00:053 -, those sections sound completely the same to me but give completely different feedback blunder again
- 02:45:376 (1,2,3) - This looks really weird to me, visual spacing of (1,3) is really cramped and doesn't really fit to the rest of the patterns in these sections, seems more like a I-had-to-fix-something-and-make-up-for-different-placement tbh lol i think its fine? Doesnt really matter too much imo
- 03:07:421 (1) - If you put the funky green into the NC-mix here, why not at 01:30:871 (1) too? looks kinda boring there anyways, also the following ones too ofc tbh i havent cared about any other color than red being on only 1/6, 1/8 and 1/12 that i havent even noticed
Haha I just realized that all those NC-suggestions/-changes are gonna need you to re-colorhax everything xddd sorry- 03:12:925 (1,1,2,3,1) - uuuh since you forced so much variation in that previous pattern-section already I feel like having 03:13:292 (1) - be a slider is really out of place bc it's not special at all anymore, I'd rather suggest to make it like this so that there's some more recognizable difference between these two sections i think this is ok
Also I just noticed that the timing isn't smooth here which seems stupid to me, my bad, just make 03:12:552 be 162,0 bpm; I'll most likely have to rebubble anything so this doesn't matter anymore either but makes it more accable in case you decide to apply the point I just made alright- 03:27:150 (1) - Why aren't you splitting this slider into 1/1+circle like the previous ones anymore? o: idk but fixed
- Another thing I mentioned in irc already but you didn't respond, why do you leave out notes from the main-melody-line like 03:31:233 but randomly map some of the perma-background-1/4s like 03:31:638 -? Also your NCing in this section seems completely random so maybe try to bring structure into that too, tho I guess that's hard without bringing structure into the 1/4s first fixing it up a bit
- 03:48:669 (3) - 03:50:244 (3) - Again I feel like NCs on these would fit very nicely for strong and equal emphasis on equally strong notes, and not having any on 03:51:036 (5) seems out of place anyways nced all 3
- 03:53:542 (2,1,2,3,1,2,3,1,2) - uhmm I can kinda see what the reason for the NCing here is, but just let me tell you that it seems messy as fuck so I'd really recommend to make it a bit more.. logical, like, 03:53:728 (1,2,3,1,2,3) being two 3-object-combos in a musical pattern that only consists of groups of 4 does not fit at all, I guess it would already feel a lot more fitting if you simply don't NC 03:53:728 bc there's really no reason at all for that, and with that not being NCd everything else seems a bit more reasonable 03:53:542 (1,2,3,4,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1) - did this
- 04:04:528 (1) - 04:05:344 (1) - Those being NCd doesn't seem very fitting to me, especially after 04:02:894 (1,2,3) being in one combo tooagree
- 04:47:213 - seems like the volume here is 10% too high on accident yep
- 05:26:379 (2,1) - wth lol, I do see that that blue tick is much louder than the white tick for some reason but really this is weird as fuck and if you just map it normally the hitsounds are much too loud to notice that anyways so I'd suggest mapping it normally xd since players should be pretty used to bpm changes at this point its probably not going to be hard to read, ill keep this as it fits the song the best
- 05:28:378 (1,2,3) - :thinkgin.. (it's 3, the blanket looks very off) i have no idea what happened here
- 05:35:570 (1,1,2,3,1,1) - Same issue as before but pointing it out again to make sure, you see, even visually this bundles 05:35:831 (3,1) together but seperates 05:35:919 (1,1) which is the exact opposite of what's happening in the music, I understand that you wanna emphasize 05:35:657 (1,2,3) more than the previous notes, but I strongly recommend to try finding another way to do that that still allows you to seperate these combos/sections fittingly just gonna remap the parts alltogether, they dont make sense at all anymore
- 05:45:824 - You 5%-ed other overmapped tails like this before, why not this one too? done
- 05:47:800 (6) - Shouldn't this be NC'd and in the not-so-fresh green? xd same as above also redoing all of the colorhax cause of this mod
- 05:50:451 - NCing in this section is all over the place, like why is 05:54:285 (1) NC'd and why not 05:55:087 (3) but why 05:55:491 (1) - blabla, just try to bring some more structure into it yourself, also I don't feel like it's necessary to NC 05:52:402 (1,1) but whatever fixed the sections NC
- 05:57:788 - I didn't double-check but I feel like everytime this section occurs you found a different way to NC it lol fixed it all when you pointed it out earlier :p
- 06:03:683 (2) - Feels weird to not put a Whistle on this when it's emphasized just as much as the other notes, I'd rather break the hitsounding-pattern in order to match the gameplay tbh was a mistake
- 06:19:154 (1,1,2,1) - Not 100% sure about this but I feel like this will be more playable if you let these reverse five times instead of using circles, like, it doesn't really change how it will be read because someone who would misread the five reverses as four would also misread the four reverses as three; Since the speed of those reverses is higher anyways I think players are less likely to focus on the amount of reverses but simply on the time-gap to the next clickable note, which is shorter when you insert those circles, while it stays the same when jsut using five reverses (bc the rhythm is actually accurate 1/5s to the same BPM) i personally think its easier to read as it is even though both suggestions are harder to read, ill just stick with what i have for now
- 06:22:113 (1,1,1,1,1,1,1) - (and a few more 1s) - I don't really get what your Clap-structure is here, I'd just go for always putting Claps on either the first or the second note of the big intervals, so either of 06:23:070 (1,1) and 06:23:896 (1,1) and 06:25:344 (1,1) and 06:25:857 (1,1) and 06:26:456 (1,1) and 06:26:862 (1,1) and 06:27:221 (1,1) - Personally it seems like musically the accentuation is more on the low/first ones of the two, but if you place them on the high/last of the two then you end this pattern with a Clap which might be something you like, so idc ^^
- 06:45:619 (1,1) - not really important so feel free to ignore: Related to some previous point, here the two (1)s are visually more separated than 06:45:526 (4,1) which is kinda not what's really happening in the music ofc, so maybe not putting that jump between the (1)s and instead just DSing regularly would be cool for you, but I can't recall if that would apply to more streams that just this final one (it probably does), so that's why you can freely ignore it if it does
- 06:49:403 (1,1) - Highly personal-taste-suggestion again but I feel like it would fit to place these on the borders of the playfield for maximum emphasis ^^sure
edit: Modding Assistant found a few more thingsI'm so sorry
- Oko apparently gave you an improper blank hitsound-file lol, here's a proper one
- A few red lines and green lines on the same spot have conflicting settings:
- 01:00:053 (kiai)
- 04:06:676 (volume level)
- 04:55:591 (kiai)
- These green lines aren't snapped properly, some of them being too late so they don't give the desired effect for the right note so they might actually matter I guess
- 01:09:011
- 03:51:827
- 05:30:455
- 06:17:722
- 06:18:079
- 06:18:436
- 06:39:213