15:04 Monstrata: lets see
15:07 Monstrata: 00:49:886 (6,7) -
15:07 Monstrata: could be spaced a bit more imo
15:07 Monstrata: 00:49:457 (4,5) - cuz of this jump
15:07 UndeadCapulet: ok, will move so 00:49:886 (6,7,1) - is more equal distance
15:07 Monstrata: 01:04:029 (4) - maybe Ctrl+G so it's more obvious this is a bigger gap?
15:08 Monstrata: 01:05:314 (1,2) - ^ would tranition nicely into these sliders too cuz of upward movement instead
15:08 UndeadCapulet: ooh, nice!
15:09 UndeadCapulet: second one, don't really wanna ctrl-g since it's the end of the verse, i like the slowdown
15:09 Monstrata: oh no that was just extension of earlier
15:09 UndeadCapulet: oh ok
15:09 UndeadCapulet: lol
15:10 Monstrata: 01:52:870 (3,4,1) - seems kinda ugly if you don't blanket but ehh.
15:10 UndeadCapulet: haha, there isn't a single blanket in the map so if anything it'd just stand out weird
15:10 Monstrata: 01:56:727 (1,2) - can you tell me why this is a jump btw
15:10 Monstrata: or why 2 seems emphasized
15:10 UndeadCapulet: oh well
15:11 UndeadCapulet: that was originally like
http://puu.sh/uvHqU/ba8a7b557d.jpg but everyone hated it
15:11 UndeadCapulet: so i just moved it somewhere that was more natural and obviously 1/2
15:11 UndeadCapulet: i still prefer the old arrangement tho
15:11 Monstrata: but can you justify the jump somehow?
15:12 Monstrata: 02:09:584 (1,2) - how about spacing this bigger than the others? since 02:09:798 - is pretty significant too
15:12 Monstrata: also bigger spacing will help make the 1/3's after it easier to read cuz spacing won't be as similar
15:13 UndeadCapulet: for that i really wanna keep the 02:07:870 (1,2,3,4,1,2,3,4,1,2) - crawling motion to build into the new vocal verse
15:16 Monstrata: 03:19:870 (3,4) - something like
http://puu.sh/uvHOy.jpg15:16 Monstrata: would still fit your aesthetics i think?
15:16 Monstrata: but imo it would improve aesthetic
15:17 UndeadCapulet: that's a lot more of a backwards motion from the slidertail for me
15:17 UndeadCapulet: uh brb family
15:18 UndeadCapulet: ok back
15:19 Monstrata: wtf that long slider xd
15:21 Monstrata: 04:36:170 (1,2) - mmm kinda unsure about this antijump use xP
15:21 Monstrata: 05:12:598 - also triplets?
15:23 UndeadCapulet: haha idk why so many people point those antijumps out, they match up with 02:19:013 (1,2) - to express the weak vocals and light 1/2 rhythming
15:23 UndeadCapulet: and i really like the 3/4 gaps there, people don't misread that or anything ;w;
15:23 Monstrata: hmm weak vocals
15:24 Monstrata: but theres a strong snare sound there and vocal pitch goes up, though i guess you could argue pitch doesn't dictate emphasis
15:24 Monstrata: however, it's also hitsounded to emphasize the snare
15:24 UndeadCapulet: i think i do the "high pitched but lower volume super stressed vocals" as smaller spacing a lot
15:25 Monstrata: so your reason is, you're emphasizing the vocals with anti-jumps then
15:25 UndeadCapulet: yeah owo
15:25 Monstrata: okay
15:26 Monstrata: that i can accept at least
15:26 Monstrata: because anti jumps is a valid form of emphasis, just not one that people seem to enjoy
15:27 UndeadCapulet: mhm
15:28 Monstrata: okay i guess thats all from me generally, now to look at xexxar's mod i guess
15:29 Monstrata: 00:00:172 (1,2,3,4,5,1,2,3,4,5,1) - i dont understand why there is such a great difference in rhythms here when the song is practically the exact same. What are you following? this doesnt really make sense.
15:29 Monstrata: can kinda agree. rhythm is quite inconsistent
15:29 UndeadCapulet: yeah the intro is easily the most questionable part of the map
15:29 Monstrata: 00:09:171 - blank is fine it hink, emphasizing the higher pitch piano thing?
15:30 UndeadCapulet: mhm
15:30 Monstrata: 00:10:457 (1,2,3,4) - this is fine tho i think. its consistent its the other parts that are not
15:30 UndeadCapulet: intro is designed around really quiet feeling with light rhythms to emphasize only the most important beats
15:30 UndeadCapulet: and introduce gameplay concepts the rest of the map use
15:30 Monstrata: introducing gameplay elements i can get behind. but
15:30 Monstrata: emphasizing only important beats
15:31 Monstrata: the song is repeating itself
15:31 Monstrata: so if thats your focus, then shouldn't you emphasize the same beats?
15:33 Monstrata: mm
15:33 Monstrata: anyways
15:33 Monstrata: answer xexxar's mod first
15:33 Monstrata: if anything you still have one bubble
15:33 UndeadCapulet: once you reach 00:13:886 (1) - the rhythms become consistent again
15:33 UndeadCapulet: yep