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FELT - After rain

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Total Posts
215
Topic Starter
UndeadCapulet
This beatmap was submitted using in-game submission on Tuesday, July 18, 2017 at 12:20:07 AM

Artist: FELT
Title: After rain
Tags: 美歌 mika NAGI☆ Silver Drive FELT6 naitoshi
BPM: 70
Filesize: 11275kb
Play Time: 05:18
Difficulties Available:
  1. muffled voice (3.6 stars, 655 notes)
Download: FELT - After rain
Information: Scores/Beatmap Listing
---------------
ty moe Naitoshi for hitsounds <3
Mazziv
hi im gay tbh

u got a timing point and a green timing point(w/e theyre called) on the same second,i know its been discussed if this is allowed or not so i just thought bout pointing it out


[stuff]00:02:727 (5,1) - was this on purpose(i think so atleast)
00:00:584 (2,3,4) - why different spacing when same snap spacing?
00:00:584 (2,4) - overlapsssss
00:13:012 (4,2) - schtack?
00:15:584 (4,6) - i guess that is on purpose?
00:23:298 (6,1) - STACK PLEASINOASDUJÅAOJFASJODA
01:06:584 (3) - maybe not predictable? dunno doe
01:06:584 (3,1) - you want to die right now?
01:48:584 (6) - how are you supposed to read this slider?
01:49:441 (7,8,9,1) - should a ,,stream'' like have 3 or 5 notes?
02:13:441 (4) - place it like in the middle of the slider?
02:15:370 (4) - looks like an ear l o l
02:19:870 (2,1) - :(
02:21:370 (2) - as k,dfop¨jsdfjnkläsfjkosdf¨sdj'kf
04:00:155 (1) - did you just

hi undeadoverlaps aka axarious aka hollow wings your pseudo overlaps killed me inside thanks for that
Topic Starter
UndeadCapulet

Mazziv wrote:

hi im gay tbh

u got a timing point and a green timing point(w/e theyre called) on the same second,i know its been discussed if this is allowed or not so i just thought bout pointing it out it's for sv change which is always allowed


[stuff]00:02:727 (5,1) - was this on purpose(i think so atleast) yes it was
00:00:584 (2,3,4) - why different spacing when same snap spacing? shuffled things around some
00:00:584 (2,4) - overlapsssss
00:13:012 (4,2) - schtack? nope this is on purpose
00:15:584 (4,6) - i guess that is on purpose? yeah
00:23:298 (6,1) - STACK PLEASINOASDUJÅAOJFASJODA nope for it would make the repeat even harder to see, and not enough movement imo
01:06:584 (3) - maybe not predictable? dunno doe doubled repeats are coming back into the meta 8)
01:06:584 (3,1) - you want to die right now? come at me bro
01:48:584 (6) - how are you supposed to read this slider? i think it's pretty obvious how to play this because the sliderbody doesn't feed into the tail, i'll rework it if lots of people complain but i really like how this plays here, and i've never seen testplayers break so
01:49:441 (7,8,9,1) - should a ,,stream'' like have 3 or 5 notes? it's 1/3 stream so no..
02:13:441 (4) - place it like in the middle of the slider? uniformed spacing orz
02:15:370 (4) - looks like an ear l o l ww
02:19:870 (2,1) - :( intentional zz
02:21:370 (2) - as k,dfop¨jsdfjnkläsfjkosdf¨sdj'kf
04:00:155 (1) - did you just i did just

hi undeadoverlaps aka axarious aka hollow wings your pseudo overlaps killed me inside thanks for that
Thanks for modding!
anna apple
[Mod?]
  1. 01:48:584 (6) - (talking to other modder) the slider leniency covers most of the slider --> therefore not really an issure imo
  2. 03:18:584 (3) - sv change from .5 to 1.75 doesn't make too much sense because vocals.
  3. 03:25:441 (3) - ^
  4. 03:46:013 (3) - this one makes a bit more sense because you can tell what sounds are being followed
  5. 04:00:155 (1) - this isn't very active nor fun imo. I'd suggest breaking it up into more than one slider. sv is fine.
  6. 04:25:656 (8,9) - I like this lmao
  7. 04:47:727 (1) - same comment as 03:46:013 (3)
  8. 05:12:691 (3) - yay someone who can snap haha
  9. 05:15:263 (6) - I wasn't really paying attention to prior triples but idk if there is sound here
  10. 05:18:584 (1) - nothing too wrong with this. but you could have a spinner if you want to make sure the player doesn't fail on this slider.
I didn't see anything else. Other than maybe some cool things I could point out but that just wastes time I guess idk. :3
Topic Starter
UndeadCapulet

[alt][F4] wrote:

[Mod?]
  1. 01:48:584 (6) - (talking to other modder) the slider leniency covers most of the slider --> therefore not really an issure imo
  2. 03:18:584 (3) - sv change from .5 to 1.75 doesn't make too much sense because vocals. it makes sense for me, .5x sv is enough for vocal emphasis and builds into next downbeat well, 1.75x releases the tension, i like it like this, same for all of this pattern
  3. 03:25:441 (3) - ^
  4. 03:46:013 (3) - this one makes a bit more sense because you can tell what sounds are being followed
  5. 04:00:155 (1) - this isn't very active nor fun imo. I'd suggest breaking it up into more than one slider. sv is fine. no thx, .1x sv would be horrible with regular rhythms.. i prefer this long hold over any other option, this is the best for this section imo
  6. 04:25:656 (8,9) - I like this lmao
  7. 04:47:727 (1) - same comment as 03:46:013 (3) for future modding, bundle all examples for the same idea together, or just only use one example and expect the modder to know to apply it throughout the map
  8. 05:12:691 (3) - yay someone who can snap haha
  9. 05:15:263 (6) - I wasn't really paying attention to prior triples but idk if there is sound here i believe there is
  10. 05:18:584 (1) - nothing too wrong with this. but you could have a spinner if you want to make sure the player doesn't fail on this slider. spinners are easier to fail on imo, i think this is better (and hp is so low anyway lol)
I didn't see anything else. Other than maybe some cool things I could point out but that just wastes time I guess idk. :3
Thanks for modding!
-Lemons
We did a mod on discord o wow
Topic Starter
UndeadCapulet
wow
edit: natsu pls
Changed a lot of the slow sections and some slider designs, it was def a legit mod, made more changes than i did for a lot of the forum posts
ac8129464363
a
2016-04-13 21:29 UndeadCapulet: yay you read the 1/3 streams properly :D
2016-04-13 21:30 deetz: completely fuckd the first one tho
2016-04-13 21:30 deetz: ;/
2016-04-13 21:30 deetz: maybe replace the first one with a repeat
2016-04-13 21:30 deetz: so i know what to do the next time
2016-04-13 21:30 UndeadCapulet: the stack?
2016-04-13 21:30 deetz: no the stack was fine
2016-04-13 21:30 deetz: it was
2016-04-13 21:30 deetz: 4 spaced out
2016-04-13 21:30 deetz: i thought they were singletaps or w/e
2016-04-13 21:31 UndeadCapulet: i think it's fine, it's like the same context in the song as the stack so people should expect it
2016-04-13 21:33 UndeadCapulet: everyone who plays this goess silly with smoke lmao
2016-04-13 21:33 deetz: LOL
2016-04-13 21:33 deetz: 04:00:155 (1) - d
2016-04-13 21:33 UndeadCapulet: :P
2016-04-13 21:34 UndeadCapulet: gotten lots of mixed opinions about that, some people love it some people hate it
2016-04-13 21:34 deetz: the map isnt my visual taste but hey it plays nice
2016-04-13 21:34 deetz: just 1/3 could be introduced a bit better i think
2016-04-13 21:34 UndeadCapulet: probably
2016-04-13 21:34 deetz: 01:49:441 (7,8,9) -
2016-04-13 21:34 deetz: wait
2016-04-13 21:34 deetz: si that the first occurence of 1/3
2016-04-13 21:34 deetz: lol
2016-04-13 21:34 UndeadCapulet: yes
2016-04-13 21:34 UndeadCapulet: lol
2016-04-13 21:34 deetz: i think i played that as a triple
2016-04-13 21:34 deetz: LOL
2016-04-13 21:35 UndeadCapulet: haha
2016-04-13 21:35 UndeadCapulet: i think that's probably
2016-04-13 21:35 deetz: 01:56:298 (1,2,3,1) - i tried to play this as 1/4
2016-04-13 21:35 UndeadCapulet: a pretty common thing
2016-04-13 21:35 deetz: and u saw how i completely fucked it idk maybe its just me
2016-04-13 21:35 deetz: but spacing could be changed to be more clear
2016-04-13 21:36 deetz: rest of the 1/3 worked great
2016-04-13 21:36 UndeadCapulet: nah i think a lot of people mess up at the first instances of 1/3
2016-04-13 21:37 UndeadCapulet: and didnt i just copypaste that 1/3 stream throughout the map lol
2016-04-13 21:37 deetz: not the spacing of the stream itself
2016-04-13 21:37 deetz: maybe the next note could be further away
2016-04-13 21:37 UndeadCapulet: oh is it like
2016-04-13 21:37 UndeadCapulet: the angle
2016-04-13 21:37 UndeadCapulet: OH
2016-04-13 21:37 UndeadCapulet: that makes sense
2016-04-13 21:37 deetz: 01:56:726 (1) - this nc is good tho
2016-04-13 21:38 deetz: map has n ice impact
2016-04-13 21:38 deetz: and flow
2016-04-13 21:39 UndeadCapulet: 01:49:441 (7) - should i nc this?
2016-04-13 21:39 UndeadCapulet: it might make it more readable idk
2016-04-13 21:39 UndeadCapulet: also yay impact & flow :3
2016-04-13 21:39 deetz: i think u should hitsound those clearly lol
2016-04-13 21:39 UndeadCapulet: haha
2016-04-13 21:40 UndeadCapulet: naitoshi's hitsounding this for me
2016-04-13 21:40 deetz: ooooooooo
2016-04-13 21:40 deetz: niceee
2016-04-13 21:40 deetz: 02:15:370 (4) -
2016-04-13 21:40 deetz: G
2016-04-13 21:41 UndeadCapulet: lmao
2016-04-13 21:41 UndeadCapulet: silly sliders throughout this map
2016-04-13 21:41 deetz: yea lol
Arusamour
muffled voice (3.71 stars, 665 notes)
  1. 01:29:084 (6) - i don't think this note holds any relevance to the music. personally i would delete this, you would probably not though.
  2. 01:38:513 (6,7,8,9,1) - very good
  3. 02:07:013 (1,2) - little bigger jump. Possibly around 1.5x - 1.6x
  4. 02:30:370 (5) and 02:30:584 (1) - 1.7x DS change. this part should be more expressed.
  5. 03:31:870 (1,2) - maybe try CTRL + G here???? idk. I say ctrl g because it has something to with the guitar i can't explain
  6. 03:48:584 (5,6,1,2,3,4) - niiiiiiiiiiice
  7. 04:37:013 (2) - emphasize her vocals. Personally would add a red anchor inside the slider-start.
  8. 04:50:727 (8,9,10) - VRBIAHIFASCMASCIASCKMNA good. most people would just use same spacing as 04:50:084 (6,7)
i don't know what the combo colour: brown is for. add/replace brown with http://i.imgur.com/f0Qb0CJ.png.

very unique (as usual, it's undeadcapulet ffs), very good. some of what i added was more of an opinion or the struggle to understand the music. get this ranked so you i can have an example to show peasants mapping is not as limited as they think.


Your NM request from p/5040843/ is done
Topic Starter
UndeadCapulet

Boobs wrote:

muffled voice (3.71 stars, 665 notes)
  1. 01:29:084 (6) - i don't think this note holds any relevance to the music. personally i would delete this, you would probably not though. hm, that works well, changed
  2. 01:38:513 (6,7,8,9,1) - very good
  3. 02:07:013 (1,2) - little bigger jump. Possibly around 1.5x - 1.6x sure, though not that far, and angled down more
  4. 02:30:370 (5) and 02:30:584 (1) - 1.7x DS change. this part should be more expressed. wanted lower spacing do to high noted vocals, i can see where you're coming from though
  5. 03:31:870 (1,2) - maybe try CTRL + G here???? idk. I say ctrl g because it has something to with the guitar i can't explain goes too much against the walking jump pattern for me
  6. 03:48:584 (5,6,1,2,3,4) - niiiiiiiiiiice
  7. 04:37:013 (2) - emphasize her vocals. Personally would add a red anchor inside the slider-start. this mirrors 02:19:013 (1,2) - , i prefer my way, i think the rhythm gap emphasizes vocals perfectly already
  8. 04:50:727 (8,9,10) - VRBIAHIFASCMASCIASCKMNA good. most people would just use same spacing as 04:50:084 (6,7)
i don't know what the combo colour: brown is for. add/replace brown with http://i.imgur.com/f0Qb0CJ.png. there are lots of browns in the bg, see legs outline for example. and i prefer only having 3 colours, but ty for the suggestion

very unique (as usual, it's undeadcapulet ffs), very good. some of what i added was more of an opinion or the struggle to understand the music. get this ranked so you i can have an example to show peasants mapping is not as limited as they think.


Your NM request from p/5040843/ is done
Thank you for modding, and for your praise <3 lots of nice suggestions/ideas :3
Hollow Wings
m4m

muffled voice

  1. 05:07:657 (4) - unsnapped.
  2. 00:23:298 (6,1) - overlap the arrow is unrankble, this must be fixed. same to 02:27:155 (9,1) - , 03:23:727 (5,1) -
  3. 00:25:655 (3,4) - well, just suggestion here: even avoid the arrow overlapping as far as you can, or that may cause reading problem.
  4. 00:30:584 (6,1) - same as above. also 00:44:727 (1,3) - as well.
  5. 01:47:298 (2,3) - this jump is too short compare to other 1/4 jumps before and after this... consider to put the slider a way from the note, like move 01:47:727 (3) - to 178,262.
  6. 01:48:584 (6) - this slider self-overlapped too much even can't see the track clearly and may highly considered to be unrankble, please change that to another shape style. same to 04:33:155 (6) - .
  7. 01:49:441 (1,2,3,1) - nothing is snapped to 1/6 ticks here, even the really weak drum beats are not. so these objects are unsnapped, please change them into another rhythm style. ok i'm not correct, the drum beats seem ok to me for snapping at 1/6 ticks, thou i think you need more people to check this.
  8. 02:15:155 (3) - for you did a ds pattern here, i recommend you add nc at this note. same to 02:24:799 (2) - and lots of similar patterns, won't mention them in case you don't wanna change any one of them.
  9. 02:15:370 (4) - this self-overlapped shape is almost questionable... ask more staff for detail...
  10. 03:17:298 (5) - do ctrl+g to this can have better flow and reasonable distance setting to me.
  11. 03:56:727 kiai from here for a really quiet part??? i think that's not appropriate...
  12. 04:23:727 (2) - make this slider's sv larger to avoid that really short track which technically unreadble.
  13. 04:26:084 (9) - nc here to avoid the long combo.
  14. overlaps like 01:59:298 (9,10) - can be avoided since you've set lots of 1/4 jumps everywhere in this map... and at least spread them away makes the composing more clean...
  15. i think you have really really good sense of flow and composing art by structured objects and slider art even with simple shape ones... and i'm sure you can do an epic work if you look deep into the distance setting and do it better to fit the song and game play settings. have my star!
FELT's slow song... well, maybe another reason you didn't notice your distance problem is because the song's bpm is too low.

good luck
Topic Starter
UndeadCapulet

Hollow Wings wrote:

m4m

muffled voice

  1. 05:07:657 (4) - unsnapped. fixed
  2. 00:23:298 (6,1) - overlap the arrow is unrankble, this must be fixed. same to 02:27:155 (9,1) - , 03:23:727 (5,1) - ok
  3. 00:25:655 (3,4) - well, just suggestion here: even avoid the arrow overlapping as far as you can, or that may cause reading problem.
  4. 00:30:584 (6,1) - same as above. also 00:44:727 (1,3) - as well. well, i think these are fine, the arrow hiding rule was put in back on the old default skin iirc, it's not as big of an issue anymore
  5. 01:47:298 (2,3) - this jump is too short compare to other 1/4 jumps before and after this... consider to put the slider a way from the note, like move 01:47:727 (3) - to 178,262. hm, i think so much motion won't fit for this vocal part, but i did my best to structure this ds better
  6. 01:48:584 (6) - this slider self-overlapped too much even can't see the track clearly and may highly considered to be unrankble, please change that to another shape style. same to 04:33:155 (6) - . ok, but i will miss them
  7. 01:49:441 (1,2,3,1) - nothing is snapped to 1/6 ticks here, even the really weak drum beats are not. so these objects are unsnapped, please change them into another rhythm style. ok i'm not correct, the drum beats seem ok to me for snapping at 1/6 ticks, thou i think you need more people to check this. it is indeed 1/6, confirmed with others already
  8. 02:15:155 (3) - for you did a ds pattern here, i recommend you add nc at this note. same to 02:24:799 (2) - and lots of similar patterns, won't mention them in case you don't wanna change any one of them. i think notes like these are close enough to each other to tell the 1/2 rhythms, so for me nc isn't necessary. i used spacing like this to keep the map at a slower pace even with some jumps, tho idk if it worked like i wanted
  9. 02:15:370 (4) - this self-overlapped shape is almost questionable... ask more staff for detail... i should get out of the habit of these silly slidershapes orz
  10. 03:17:298 (5) - do ctrl+g to this can have better flow and reasonable distance setting to me. shuffled things around some
  11. 03:56:727 kiai from here for a really quiet part??? i think that's not appropriate... haha well, i thought the stream of stars out of the cursor during the hold slider would be a nice effect but, i guess i'll remove it
  12. 04:23:727 (2) - make this slider's sv larger to avoid that really short track which technically unreadble. ok, i hope it counts as visible now owo
  13. 04:26:084 (9) - nc here to avoid the long combo. i would like to keep this, i think the long combo is important for this part
  14. overlaps like 01:59:298 (9,10) - can be avoided since you've set lots of 1/4 jumps everywhere in this map... and at least spread them away makes the composing more clean... oh, true, this form of overlapping doesn't fit in the map, changed all i could find
  15. i think you have really really good sense of flow and composing art by structured objects and slider art even with simple shape ones... and i'm sure you can do an epic work if you look deep into the distance setting and do it better to fit the song and game play settings. have my star! :o thank you hw! i will try harder with ds stuff in the future ;w;
FELT's slow song... well, maybe another reason you didn't notice your distance problem is because the song's bpm is too low.

good luck
Thank you for the mod, applied nearly everything! :D
anna apple
wooooooshhhhh shooting stars bark-bark! rank this pls!!!!!
Yohanes
Hi!

May I ask why the diff name is muffled voice?
01:28:441 (5) - change it into two 1/4 sliders will give better transition towards the next pattern imo http://puu.sh/oJkPz/dd78abfbe2.jpg
You can either start the spinner here 01:39:798 - or here 01:41:298 - your current one doesn't seems to fit any sound in the music lol
01:44:513 (5,1,2,3) - This rhythm seems to fit better to the music http://puu.sh/oJkEh/e413d727f3.jpg besides, I think this spacing is quite underwhelming, probably space them more
02:06:584 (6) - I'd ctrl+g this
02:07:655 (3) - NC here instead?
02:12:155 (1) - how about ctrl+g this for better flow?
04:00:155 (1) - slow ass slider lol
04:25:656 (8) - NC?

I have no idea how to mod slow bpm map like this, I only stated points that I pretty confidence with lol
don't kudos if you don't find this mod useful. Other than that I like this map :D
Good Luck!
Topic Starter
UndeadCapulet

Yohanes wrote:

Hi!

May I ask why the diff name is muffled voice? relevant to the song lyrics
01:28:441 (5) - change it into two 1/4 sliders will give better transition towards the next pattern imo http://puu.sh/oJkPz/dd78abfbe2.jpg well, i think i'm going to revert this part to an earlier idea
You can either start the spinner here 01:39:798 - or here 01:41:298 - your current one doesn't seems to fit any sound in the music lol ah, you're right, fixed
01:44:513 (5,1,2,3) - This rhythm seems to fit better to the music http://puu.sh/oJkEh/e413d727f3.jpg besides, I think this spacing is quite underwhelming, probably space them more well, interesting idea, but i think my current spacing and rhythming fits the feel of the vocals better
02:06:584 (6) - I'd ctrl+g this just spaced more instead, i want the linear motion but yeah the stopping motion doesn't fit
02:07:655 (3) - NC here instead? i dont think nc is needed here, it conflicts with all of the map's nc patterning and the 1/2 snap is easy enough to see on its own because of the stacked back-and-forth motion
02:12:155 (1) - how about ctrl+g this for better flow? definitely prefer my flow here
04:00:155 (1) - slow ass slider lol indeed ^^
04:25:656 (8) - NC? well, i guess.. i think no nc here is better fitting for my nc concept but im sure it'll be brought up in the future as well

I have no idea how to mod slow bpm map like this, I only stated points that I pretty confidence with lol you did fine haha, thanks for trying your best :3
don't kudos if you don't find this mod useful. Other than that I like this map :D
Good Luck!
Thanks for modding!
Nao Tomori

newpageayylmao
muffled voice
pls use really quiet hitsounds i was nearly deafened by them (in intro)
like silent sliderslide kind of quiet hitsounds

00:00:156 (1,2,3,4,5) - these felt like they aren't following much in the song. if you wanted, it would make more sense to follow either the super loud piano,(obvs) or the really quiet one that plays syncopated notes. 00:00:798 - 00:04:227 - this sound.

00:20:513 (6) - this was never stack before, why now?
00:34:441 (1,2) - this is too obvs of a nice looking blanket to miss

00:49:655 (5,6) - consider ctrl g on this, puts the slider on the vocal held note
00:57:584 (5) - next time this pattern happened you spaced 5 away from 6 7 8, you should do it here to i m o
01:04:441 (5) - ^
01:25:870 (1,2,3) - with some minimal movement, you can avoid this ugly overlap: https://osu.ppy.sh/ss/5263773

01:45:155 (2,3) - this should be a different rhythm - i think ctrl g (circle > slider) works better hre since the strong vocal downbeat is currently under a slider end and the cricle is at the end of the word on a breath or something
01:56:941 (2) - i think you should move 2 to the other side of 1, i would read this as another 1/3 note otherwise

02:03:155 (6,7) - this is like saturos-fangirl tier pattern, nobody will read this right seriously ._. please at least make it going in a different direction

02:15:370 (4) - rotate this thing pls it looks so weird and the movement you need is really awkward, better if you make the player go down to follow the slider first instead of 90 degrees left turn: https://osu.ppy.sh/ss/5263791

but i think you should delete this slider in the first place, since you cover up 2 different guitar notes with it
02:24:799 (2,3) - cmon srsly
03:04:870 (8) - making this into a 3/4 slider ito go into (1) would be cool

03:20:513 (4) - https://osu.ppy.sh/ss/5263805 pls

03:29:298 (1,2,3,4) - in this pattern 2,3 should be stacked since it's the same note imo. not 4. same w next combo color and the one after that
03:36:155 (1) - if you ctrl h this it looks a lot nicer

03:46:441 (1) - cmon literally move this over a few pixels and you have a nice blanket : https://osu.ppy.sh/ss/5263815

04:00:155 (1) - no comment

other than why the fk is this here and not actual mapping

04:37:013 (2) - this spacing is TINY hoyl i think you should increase it so people dont slider break on (2)



04:59:084 (2) - this sounded weird to me, might be ok cuz its a slider but it isnt in the song

03:56:727 - and 04:51:584 - you made a nice slider for this sound at the end, why not here too?

so basically rhythm is qiute nice song is really nice aesthetics could use a makeover
Topic Starter
UndeadCapulet

Nao Tomori wrote:


newpageayylmao
pls use really quiet hitsounds i was nearly deafened by them (in intro)
like silent sliderslide kind of quiet hitsounds im sure moe naitoshi will figure it all out~

00:00:156 (1,2,3,4,5) - these felt like they aren't following much in the song. if you wanted, it would make more sense to follow either the super loud piano,(obvs) or the really quiet one that plays syncopated notes. 00:00:798 - 00:04:227 - this sound. mm hard to describe my rhythming method here, it has to do w/ introducing patterning as well as emphasizing strong piano beats.. and just some placing through feeling to, i don't want to follow super close to the piano when i don't map it in the rest of the map

00:20:513 (6) - this was never stack before, why now? was at 00:06:798 (5,1) - actually :P
00:34:441 (1,2) - this is too obvs of a nice looking blanket to miss ah, i dont think i blanket in this map at all? blanketing doesnt play the way i want this to play (this will probs be what i say for any blanket mod, so if i skip a blanket mod that's why~ )

00:49:655 (5,6) - consider ctrl g on this, puts the slider on the vocal held note stacking emphasizes the held note already imo
00:57:584 (5) - next time this pattern happened you spaced 5 away from 6 7 8, you should do it here to i m o spacing later is to emphasize the strong high note and directly contrast this pattern :P
01:04:441 (5) - ^ similar thing, but lower spacing to emphasize the weak high note
01:25:870 (1,2,3) - with some minimal movement, you can avoid this ugly overlap: https://osu.ppy.sh/ss/5263773 prefer my right angle

01:45:155 (2,3) - this should be a different rhythm - i think ctrl g (circle > slider) works better hre since the strong vocal downbeat is currently under a slider end and the cricle is at the end of the word on a breath or something well, i think that vocal is pretty weak actually, i prefer my rhythming to emphasize the strong instrumental
01:56:941 (2) - i think you should move 2 to the other side of 1, i would read this as another 1/3 note otherwise hm if this comes up again i may consider, you're not the first person to say the note looks like 1/3 but i already moved it around to try and fix it, i still think moving to the right is the most fun motion here though

02:03:155 (6,7) - this is like saturos-fangirl tier pattern, nobody will read this right seriously ._. please at least make it going in a different direction never seen anyone miss here in all my testplays across many skill levels actually

02:15:370 (4) - rotate this thing pls it looks so weird and the movement you need is really awkward, better if you make the player go down to follow the slider first instead of 90 degrees left turn: https://osu.ppy.sh/ss/5263791 lol well, because of sliderball mechanics you can just hover your cursor over the sliderhead to play this, i think the right angle is better anyway

but i think you should delete this slider in the first place, since you cover up 2 different guitar notes with it well, it's similar to 01:48:584 (6) - , and i think it fits w/ my other rhythming
02:24:799 (2,3) - cmon srsly ww im not the only person that does this~
03:04:870 (8) - making this into a 3/4 slider ito go into (1) would be cool oh.. good idea <3

03:20:513 (4) - https://osu.ppy.sh/ss/5263805 pls lol, doesnt fit with the map, doesnt play how i'd want, etc etc not everyone thinks blankets are pretty~

03:29:298 (1,2,3,4) - in this pattern 2,3 should be stacked since it's the same note imo. not 4. same w next combo color and the one after that not sure what you mean, are you referring to piano? either way this is just a big creeping 1/2 pattern like 02:07:870 (1,2,3,4,1,2,3,4,1,2) - or 05:05:298 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) -
03:36:155 (1) - if you ctrl h this it looks a lot nicer ah, i did something similar for better playing experience, not so much for looks tho~

03:46:441 (1) - cmon literally move this over a few pixels and you have a nice blanket : https://osu.ppy.sh/ss/5263815 ww prefer to have the whole .5x slider inside for playing and looks

04:00:155 (1) - no comment

other than why the fk is this here and not actual mapping bc it's better!! >w<

04:37:013 (2) - this spacing is TINY hoyl i think you should increase it so people dont slider break on (2) hm, you mean 1,2 ds? well, it's the same feeling as 02:19:013 (1,2) - imo, i doubt anyone would misread here but i guess if people keep complaining i can do something else

04:59:084 (2) - this sounded weird to me, might be ok cuz its a slider but it isnt in the song mhm i partially agree the rhythming here is weird but the whole end of the song is awkward sudden 1/4 beats so idk

03:56:727 - and 04:51:584 - you made a nice slider for this sound at the end, why not here too? where? o:

so basically rhythm is qiute nice song is really nice aesthetics could use a makeover ww i always put playing over looking (so i guess rip me ever getting ranked in looking-based meta orz)
Thanks for modding, Charlotte!
Yohanes
Moe Naitoshi's hitsound is moe
You might also need to change the Combo Color lololol
Zero__wind
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
there's big hitsound delay in your soft-hitclap.wav and soft-hitfinish2.wav and this is unrankable. plz use this instead
your preview point is unsnapped, plz resnap it properly to somewhere like 01:42:370 -

muffled voice
00:37:870 (1) - this slider seems too twisted imo, neither the music nor the vocal gave me this kind of feeling
00:39:584 (4) - probably need a whistle on head for piano
00:49:870 (6) - ^
01:27:155 (1,3) - moving the NC to 3 seems to make the NC usage more consistent
01:40:870 (1) - you could use a gradually increasing volume for this spinner, it should fit the music nicely
01:44:727 (1,2) - the spacing feels too small for kiai
02:06:155 (5,6) - ^
02:33:584 (2,1) - I expected a bigger spacing here considering the finish on 02:34:441 (1) -
03:51:155 (4) - you really need a jump for the finish sound here
04:00:155 (1) - wtf, never saeen lazier mapping than this. I think you can try some hitsounding with sliderticks (like the "meltdown sliders" in this map)if you do want to keep this one
05:12:584 - adding a circle here can probably make the rhythm easier to read imo, well, you'd better make the spacing between 05:12:370 (2,3,4) - smaller if you do so though
05:15:584 (1) - wow this jump is super big

that's all I think
good luck~
Jonarwhal
M4M
[~mod~]
  1. SL 3?
  2. It looks like these files are unused:
    normal-hitfinish3.wav
    soft-hitfinish2.wav
  3. And these hitsounds have a delay:
    soft-hitclap.wav
    soft-hitfinish2.wav
  4. 01:31:013 (3,4) - Spacing is too close in comparison with 01:30:155 (2,3) - this. Idk if this has been testplayed, but I imagine the player messing up in places like this.
  5. 01:35:941 (8) - This pattern emphasizes (8) in a weird way. Change it unless that's what you want.
  6. 01:46:441 (1,2) - I tried 1/8 jumping here while playing
  7. 02:07:013 (1,2,3) - This spacing is evil.
  8. 02:10:013 (1,2,3,1) - These patterns seem like too much for a Hard.
  9. 02:11:084 (2,3) - Jump is too high.
  10. My main problem so far is that the spacing is hard to recognize. This is especially bad for hard players, and this map has a Hard icon currently.
  11. 02:56:513 (3,4,5) - The spacing is evil again.
  12. 04:29:727 (2,3,4) - The same distance but different gaps in the music. This pattern could be confusing.
  13. 04:31:870 (2,3) - I tried 1/8 jumping here while playing
  14. Okay, I wasted most of my mod on spacing... something I don't really understand... sorry about that, have a star once you revive this
Good Luck~!!

Project Railgun wrote:

A note to novice modders: stop hiding your mods inside boxes. It makes it more difficult for other users to check.

Reserving this spot for my mod.
My fault, sorry. >> I wanted to conceal my bad mod, but now it's out in the open.
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