Kisses wrote:
Nao Tomori wrote:
#3Can you like, not troll with theseZero__wind wrote:
#65535
#35
im counting too \o/
Kisses wrote:
Nao Tomori wrote:
#3Can you like, not troll with theseZero__wind wrote:
#65535
Gabe wrote:
Thank you for looking at the timing, Ongaku! :p
hi this maps style isnt consistent with my own so therefore its bad! gl!Nao Tomori wrote:
I disagree with the visual style. Vetoed! Have fun!
its NOT my style, ALL CHANGE !!Xexxar wrote:
hi this maps style isnt consistent with my own so therefore its bad! gl!Nao Tomori wrote:
I disagree with the visual style. Vetoed! Have fun!
soulfear wrote:
No,thank you
fuckin rektNaitoshi wrote:
tl;dr:soulfear wrote:
No,thank you
UndeadCapulet wrote:
loved is lame
Thank you for checking oko!Okorin wrote:
hmm
i said all of this in pm already but w/e
i think in the very beginning until 00:27:600 - a few accents set through circles seem a bit unfitting (as in trying to interpret the song in a way that isn't really straightforward)
00:04:457 (2,3,4,5) -
00:17:957 (2,3,4,5) -
00:20:529 (7) -
00:25:243 (2,3) -
are the most obvious places where the complexity created by using circles on 1/4 or even just the general rhythm choice create something way more complex than what the song provides in terms of where it's highs are focused and in relation to the rhythm you used previously
messed around with most of these, though i want to keep the high pitched beats that you pointed out as circles, i think they're really important. overall though the intro rhythms should be more logical than before
only thing i find pretty cluttered looking is 00:36:171 (5,6) - because you never did or really do this kind of thing again after a slider changed the 1/4 slider to 1/2
01:56:298 (1,2,3,1,2,3) - poses a rather unplasant reading spike which isn't really kept intuitive through spacing or hitobject usage in general, https://puu.sh/uxvt9/659fa89626.png might just work (less preferably https://puu.sh/uxvvj/bae9c942f7.png) removing 01:56:941 (2) - after all this time, as much as i like the play it provides, in the end it makes for more consistent rhythming and easier 1/3 learning
i like reverse emphasis done okayish (02:30:584 (1) - ending in a stronger sound but followed by a longer than usual break to make it stand out)
the more i listen to them the harder of a time i have grasping if the 1/6 are actually there or not but that might be cuz it's like 4 am or something
04:00:183 (1) - is lame (having it explained previously won't make it any less lame to me, it p much ignores any distinct piano features like the notes on downbeats like 04:03:611 - 04:13:897 - 04:20:754 - or whichever you wanna pick) ;-; i love how this slider expresses this section, i dont ever wanna change it.. even if it means this map can never be ranked, i will fight for it
04:23:754 (1) - doesn't really follow anything imo the more interesting sounds start at 04:23:968 - , so starting that thing there instead of mapping a hold slider on sounds you didn't previously follow would make more sense to me im fairly sure the crescendo-type sound starts at 04:23:754 -
last thing i didn't really like is the way you partially visually obstruct reverse arrows on sliders with either circles or sliders, depending on the skin you use to play the map these are either clearly visible or just barely at all haha, fair enough concern i suppose, but i think people worry about repeat arrow covering more than they should. all the arrows are visible on default skin, which is all rc judges, and except for maybe 04:51:170 (10) - the arrows are mostly visible or given plenty of time to be noticed while the player holds the sliderbody. i think it should be fine
Zero__wind wrote:
recheck no kd
some minor stuff
rpeview point unsnapped, reset to 00:00:064 - instead preview point doesn't need to be snapped, prefer mine to avoid as much song select fade-in as possible
02:29:298 (1) - remove NC for consistency? it currently seems too frequent comparing its former and latter phrases done for both
04:46:455 (1) - ^
ok I think I generally checked this map for too many times thank you so much for all your help zero ;;
call me back
Gabe wrote:
last icon was a bubble pop :thinking:
can't verify it since i'm not oko, but assuming this is true, then it should be bubble #2, i think.UndeadCapulet wrote:
@Xexxar oko says if you don't come back to discuss then your veto won't hold up
I hope the new intro rhythms are better for you