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FELT - After rain

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Topic Starter
UndeadCapulet
nah loved is lame
anna apple

UndeadCapulet wrote:

loved is lame
Izzywing
Couldn't you colorhax the 1/3? i found it frustrating to read as well.

For example when you do 1/4 stacks right next to 1/3 stacks (02:29:941 (2,3,4) - and 02:34:013 (1,2,3,1) - ) it's extremely hard to read.
Topic Starter
UndeadCapulet
nah colourhax is lame

it shouldn't be necessary, as i said in the response to xexxle, anyone with basic rhythm sense should expect the 1/3 you pointed out even with the 1/4 right before it, because the song is structured so the 1/3 appears at similar points in the song over and over

and its not like colourhax actually makes things more readable anyway, since most players turn off mapspecific colours so they can use their skin colours
Okoratu
hmm

i said all of this in pm already but w/e

i think in the very beginning until 00:27:600 - a few accents set through circles seem a bit unfitting (as in trying to interpret the song in a way that isn't really straightforward)
00:04:457 (2,3,4,5) -
00:17:957 (2,3,4,5) -
00:20:529 (7) -
00:25:243 (2,3) -
are the most obvious places where the complexity created by using circles on 1/4 or even just the general rhythm choice create something way more complex than what the song provides in terms of where it's highs are focused and in relation to the rhythm you used previously

only thing i find pretty cluttered looking is 00:36:171 (5,6) - because you never did or really do this kind of thing again after a slider
01:56:298 (1,2,3,1,2,3) - poses a rather unplasant reading spike which isn't really kept intuitive through spacing or hitobject usage in general, https://puu.sh/uxvt9/659fa89626.png might just work (less preferably https://puu.sh/uxvvj/bae9c942f7.png)

i like reverse emphasis done okayish (02:30:584 (1) - ending in a stronger sound but followed by a longer than usual break to make it stand out)
the more i listen to them the harder of a time i have grasping if the 1/6 are actually there or not but that might be cuz it's like 4 am or something

04:00:183 (1) - is lame (having it explained previously won't make it any less lame to me, it p much ignores any distinct piano features like the notes on downbeats like 04:03:611 - 04:13:897 - 04:20:754 - or whichever you wanna pick)

04:23:754 (1) - doesn't really follow anything imo the more interesting sounds start at 04:23:968 - , so starting that thing there instead of mapping a hold slider on sounds you didn't previously follow would make more sense to me

last thing i didn't really like is the way you partially visually obstruct reverse arrows on sliders with either circles or sliders, depending on the skin you use to play the map these are either clearly visible or just barely at all
Topic Starter
UndeadCapulet

Okorin wrote:

hmm

i said all of this in pm already but w/e

i think in the very beginning until 00:27:600 - a few accents set through circles seem a bit unfitting (as in trying to interpret the song in a way that isn't really straightforward)
00:04:457 (2,3,4,5) -
00:17:957 (2,3,4,5) -
00:20:529 (7) -
00:25:243 (2,3) -
are the most obvious places where the complexity created by using circles on 1/4 or even just the general rhythm choice create something way more complex than what the song provides in terms of where it's highs are focused and in relation to the rhythm you used previously
messed around with most of these, though i want to keep the high pitched beats that you pointed out as circles, i think they're really important. overall though the intro rhythms should be more logical than before

only thing i find pretty cluttered looking is 00:36:171 (5,6) - because you never did or really do this kind of thing again after a slider changed the 1/4 slider to 1/2
01:56:298 (1,2,3,1,2,3) - poses a rather unplasant reading spike which isn't really kept intuitive through spacing or hitobject usage in general, https://puu.sh/uxvt9/659fa89626.png might just work (less preferably https://puu.sh/uxvvj/bae9c942f7.png) removing 01:56:941 (2) - after all this time, as much as i like the play it provides, in the end it makes for more consistent rhythming and easier 1/3 learning

i like reverse emphasis done okayish (02:30:584 (1) - ending in a stronger sound but followed by a longer than usual break to make it stand out)
the more i listen to them the harder of a time i have grasping if the 1/6 are actually there or not but that might be cuz it's like 4 am or something

04:00:183 (1) - is lame (having it explained previously won't make it any less lame to me, it p much ignores any distinct piano features like the notes on downbeats like 04:03:611 - 04:13:897 - 04:20:754 - or whichever you wanna pick) ;-; i love how this slider expresses this section, i dont ever wanna change it.. even if it means this map can never be ranked, i will fight for it

04:23:754 (1) - doesn't really follow anything imo the more interesting sounds start at 04:23:968 - , so starting that thing there instead of mapping a hold slider on sounds you didn't previously follow would make more sense to me im fairly sure the crescendo-type sound starts at 04:23:754 -

last thing i didn't really like is the way you partially visually obstruct reverse arrows on sliders with either circles or sliders, depending on the skin you use to play the map these are either clearly visible or just barely at all haha, fair enough concern i suppose, but i think people worry about repeat arrow covering more than they should. all the arrows are visible on default skin, which is all rc judges, and except for maybe 04:51:170 (10) - the arrows are mostly visible or given plenty of time to be noticed while the player holds the sliderbody. i think it should be fine
Thank you for checking oko!

@Xexxar oko says if you don't come back to discuss then your veto won't hold up
I hope the new intro rhythms are better for you
anna apple
keep going we are so close!!!!

#36
#37
anna apple
02:56:727 - crash cymbal d
CircleFairy
Hi, heres some things I noticed :)

00:27:171 (3) - The somewhat overlapping slider here could confuse some, just something to note.

Couldn't spot anything else, good luck! :)
Topic Starter
UndeadCapulet
@bor d
@CircleFairy shouldn't be an issue, tho thanks for the check~
Zero__wind
recheck no kd

some minor stuff

rpeview point unsnapped, reset to 00:00:064 - instead
02:29:298 (1) - remove NC for consistency? it currently seems too frequent comparing its former and latter phrases
04:46:455 (1) - ^

ok I think I generally checked this map for too many times
call me back
Topic Starter
UndeadCapulet

Zero__wind wrote:

recheck no kd

some minor stuff

rpeview point unsnapped, reset to 00:00:064 - instead preview point doesn't need to be snapped, prefer mine to avoid as much song select fade-in as possible
02:29:298 (1) - remove NC for consistency? it currently seems too frequent comparing its former and latter phrases done for both
04:46:455 (1) - ^

ok I think I generally checked this map for too many times thank you so much for all your help zero ;;
call me back
Zero__wind
so this is bubble #1 right?
Nao Tomori
thats #2 from zero wind since mine is still on here
Aurele
last icon was a bubble pop :thinking:
Nao Tomori
Whatever. Intro rhythms are fine to me.

This is unnecessary bubble imo cuz it was bubble 2 before xexxar attacked and he can only pop one bubble. So zero is just replacing second one.

#2 then.
Doormat

Gabe wrote:

last icon was a bubble pop :thinking:

UndeadCapulet wrote:

@Xexxar oko says if you don't come back to discuss then your veto won't hold up
I hope the new intro rhythms are better for you
can't verify it since i'm not oko, but assuming this is true, then it should be bubble #2, i think.

edit: lmao i didn't even notice that i got ninja'd by 40 seconds
Voxnola
Hi sis

Edit: Sis.... I'm gonna have to punish you for your vernacular
anna apple
well its number 2 bubil now anyways xD
Bonsai
bubil shmubil

just some quick things to be safe:
  1. 03:56:727 - Is the break here intentional? It felt kinda weird for me when playing because it takes away all the tension here even though this seems like a very tense spot to me, and iirc the following slider is intended to keep up the tension too instead of a long break, so yeah, imo getting rid of that short break would be more fitting, and would also make sense with 04:51:598 - not being a break, but whatever you want, just saying :P
  2. 05:18:598 (1) - Since this slider is starting on a red tick and all the sliderticks are thus on red ticks too, I find it somewhat weird that it ends on a white tick.. imo it kinda conflicts with the slidertick's rhythm, bc after holding that slider for seven seconds and only hearing sliderticks I 'forgot' that the slider started offbeat, and just 'felt' the sliderticks as onbeat, so the tail felt offbeat.. I hope that makes sense lol, I'd suggest ending the slider at 05:25:455 - bc then it would be eight beats long which feels nice imo, but whatever fits your sliderhape I guess
my Modding Assistant crashes whenever I try to check this map lol
Topic Starter
UndeadCapulet
both fixed, guess that break showed up while fiddling with red points o.O

thank you~
Bonsai
I've had an irc-conversation with UC about that long slider and diffname and other stuff about a month ago which made me approve of them, the thing Oko mentioned about reverse-arrows' visibility isn't an issue to me at all bc playing on default worked out completely well, yadda yadda yadda I think this is ready!
Topic Starter
UndeadCapulet
Thank you so much Bonsai, I really appreciate it <3

And thank you everyone for supporting/discussing this map! Pushing this forward has been a lot of fun :D
Swell
:eyes:
Sophia_old_1
04:00:183 (1) - lol what

Some parts of the map are okay, but others (specially this one) feel disgusting to play, and look lazy as heck.
This slider didn't make me feel like I was into the song, it felt like not playing a map and listening to some good vocals that could have been mapped but weren't.
"Lazy" is the only word I can use to describe this slider.
Yohanes
Gratsssssssssss!!!!!!!!!!!!!!!!!
Okoratu
bubble pops reset icon counts, the process here was correct, I'm assuming Xexxar's veto was argued against sufficiently and he didn't bother coming back to defend his pov for a month so it is argued he didn't attempt discussing in order to compromise thus invalidating the veto
Lama Poluna

Sophia wrote:

04:00:183 (1) - lol what

Some parts of the map are okay, but others (specially this one) feel disgusting to play, and look lazy as heck.
This slider didn't make me feel like I was into the song, it felt like not playing a map and listening to some good vocals that could have been mapped but weren't.
"Lazy" is the only word I can use to describe this slider.
I agree
I Must Decrease
No one informed me that there was progress being made on the map (all of this happened in 3 days without once messaging me) and yes, I still have issues with this map. I was under the impression I have a right to veto a map for what I believe to be fundamental flaws but I guess not? I supplied my reasons and sure, the mapper defended their points but I still heavily disagree with the overall design on this map, and nothing minor could be changed to fix the overarching flaws within this map. I will be contacting Loctav because this is clearly a breach of the BNG Rules.



EDIT: It appears I was contacted once 16 days ago by Okorin via a @highlight on discord saying that my bubble pop would be void if I didn't respond to the mapper's response. (which note, I did discuss via ingame chat with him.) At the time I was very busy with academics and just said "I'll probably give up then" since I didn't want to waste my time debating with a mapper who would inevitable be unable to meet a common ground with me (the map is fundamentally flawed in my eyes and therefore I believe it shouldn't be ranked).



As far as I know this has not happened before, so this is something that will need to be addressed.
Kibbleru

Monstrata wrote:

A lot of progress was made between bubble-pop and qualification. From what I gathered, you were asked for your opinion and to recheck the map multiple times, but failed to do so for whatever reason. What you veto'ed on may well have been addressed and resolved, but either way, you didn't contribute any further to the discussion after veto'ing despite the discussion and changes that were made after your post, so your veto became invalidated. The decision was made by a member of a QAT :P.
anna apple

Xexxar wrote:

No one informed me that there was progress being made on the map and yes, I still have issues with this map. I was under the impression I have a right to veto a map for what I believe to be fundamental flaws but I guess not? I supplied my reasons and sure, the mapper defended their points but I still heavily disagree with the overall design on this map, and nothing minor could be changed to fix the overarching flaws within this map. I will be contacting Loctav because this is clearly a breach of the BNG Rules.
its not the mappers responsibility to hold your veto.



edgy trash talk
plus if you are modding just to change someones aesthetics I think you clearly don't have a good handle on what makes a map good but hey that's just my opinion
Monstrata
A lot of progress was made between bubble-pop and qualification. From what I gathered, you were asked for your opinion and to recheck the map multiple times, but failed to do so for whatever reason. What you veto'ed on may well have been addressed and resolved, but either way, you didn't contribute any further to the discussion after veto'ing despite the discussion and changes that were made after your post, so your veto became invalidated. The decision was made by a member of a QAT :P.
I Must Decrease

Monstrata wrote:

The decision was made by a member of a QAT :P.
ah yes a qat, the voice of god
anna apple

Xexxar wrote:

Monstrata wrote:

The decision was made by a member of a QAT :P.
ah yes a qat, the voice of god
its not like qat is in charge of bns is it.
I Must Decrease
Since I'll remake it clear:

Issues with this map:

[Rhythms]
As already mentioned in my previous mod, there is no logical structure to beat placement at the beginning of the song. we have basically the same rhythm every measure but you effectively randomly change your rhythms with no structure or purpose.

04:00:183 (1) - I didn't even mention this last time but, this isn't mapping to the song... it's just lazy mapping and is not acceptable.

[Aesthetics]
Just because you consistency use aesthetics that aren't consistent does not mean your map is acceptable. I've already stated that I do not find this acceptable and there is clearly no way for us to come to an agreement on this without a complete remap.




Again, my overarching reasons for why I believe this map to be flawed are still visible and have not been addressed:

Xexxar wrote:

[Overall]
  1. I can continue but overall I believe this map is fundamentally flawed. Specifically designing your mapset to literally be ugly with awkward overlaps and blatantly inconsistent patterning and design is questionable and not something fit for the ranked section of osu! You are going to claim that these overlaps are critical to the design and play style of your map, however I have a hard time believe that poorly constructed and inconsistent amounts of overlaps and slightly inconsistent distance between notes visually adds any difference in the play of your map.
  2. Usage of inconsistent rhythms and awkward 1/3rd rhythms that are nearly impossible to sight read due to your spacing being everywhere, the player has no reason to expect that 01:49:441 (1,2,3) - is 1/3rd when its patterning is literally designed to show the opposite. 01:56:298 (1,2,3,1) - difficult to read as you have 01:56:941 (2,3) - immediately after which is the same spacing as 01:58:655 (7,8) - and 01:56:584 (3,1) - .
  3. There doesn't seem to be reason for what is a slider and what isn't. During the kiai you don't really follow anything in particular, and objects that are sliders in one section change to circles in the next. 01:58:870 (8) - vs 01:48:584 (6) - for example. The map seems to be everywhere and doesn't have any real structure behind it.
  4. 01:56:298 (1,2,3,1,2) - also why are you blasting 2 kiai fountains
I HEAVILY disagree with the design of this map, this is not something I believe to be suitable for ranking and and making it 100% clear that I am and still have been VETOing this map with my bubble pop.
Vivyanne
deal with it you didnt speak up for your map for an entire month so that means your interest was most likely lost and thus the veto was lifted later on

not speaking up for your veto after a month means it's invalid (:
hi-mei
I actually agree with Xexxar

Rhythm / visuals / flow can be improved here.

00:00:172 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,3,4,5,1) - what is this rhythm? Honestly its a 3 (THREE!!!!) star map
Its not supposed to be technical, or something.

The melody is consistent, and as i suppose, the thythm shud be the same? Honestly, I can clearly understand Xexxar's points, he is right in the fact that... uh at least rhythms can be reconsidered.

example of spacing issue:
01:04:457 (5,6,7,8) - the (8) equals (5) or (6) sound wise, the spacing between 7,8 shud be equal to 5,6 at least.

I mean... uh. Cmon, Im not even exaggerating, this map is still in questionable state.
Zare
This map is a mess. Rhythms and spacing are all over the place, hitobject usage and placement doesn't make sense, there's no cohesiveness.


I don't think it really matters, this map is about as forgetful as it gets and people will pretty much only play it for the song anyway, so I don't think it needs to be of particularly high quality, but in its current state this map is forgoing basic mapping standards and even official guidelines that can be found in the RC, and apparently there's people who care about that.

I don't really care about veto'ing rights or who ignored this map for a month or didn't but as it stands this map should probably not be pushed towards ranked quite yet.
Bonsai
Since I qualified I feel like I should state my opinion too here:

I am/was usually known for being quite stubborn when it comes to issues with consistency and the 'logic' of a map, yet I nominated it. That's because I tried to get rid of the narrow mindset that every single object must have a justification for its own existance and tried to look at the overall map. When I first had a glance at it in the editor I just went "what" but then testplayed it and it was an extremely enjoyable experience of this song. It's not like as soon as two single objects aren't consistent with each other that the map isn't following the song anymore, it still follows it on a bigger dimension than single objects. Hence I do not see much sense in arguing about "this was a slider here but is circles here!!!" - Not even minding what I just said, this is simply adding variety to a five-minute-map, yet is still variety that fits to the song and isn't just random.

Concerning some other issues that have been brought up in the last few posts here:
-Maps don't need to be sightreadable at all. Even so, I found the patterns that were brought up to be quite intuitive on my first play, but even if it wasn't I woudn't have minded, because I don't mind playing a map that I enjoy more than once. I don't think anyone creates their maps in order to be played once and then deleted. If you don't like the map enough to play it again, fine, but that's your issue alone.
-Please don't bring starrating into this. Just because it's 3* doesn't mean its target audience is 3*. Which it clearly isn't.
-"Specifically designing your mapset to literally be ugly with awkward overlaps and blatantly inconsistent patterning and design ..." - Honestly I never would've thought anything like that about this map. It's in a style that most aren't used to nowadays, but that's all there is to it. Whether you like a certain style or not is pmuch the most subjective thing in osu!mapping, but imo there is clearly a cohesive style to be recognized here throughout the whole map, a style which I find to work very well with the song. There are enough other maps that cater to your taste if you don't like this one, but please realize that this is extremely subjective.
-About that long slider: I originally thought it would just be lazy too but I read through UC's dozen of repeated explanations in previous mod-responses and asked further in irc. I realized that he wanted to express that section in a way that wouldn't have worked any other way, because breaks or regular rhythm just don't have the same effect as such a slider. This way, it actually differs from other sections that have similar vocal rhythms, and I find that justified since this section ins indeed very different to the others, it has a lot of tension and that tension is better built with that slider than with 'regular' mapping, or a break here (and instead mapping out the other break). I don't think anyone who cares enough to make a whole map of whatever lenght would just throw in some random slider bc they are lazy and don't care about how the map turns out to be. Assuming that someone doesn't care about their map like that is quite disrespectful imo.
hi-mei
So to generalize your statement
playability > any rules that foricing map to be cohesive and have a logical background under things that exists.

I guess, we went thru this conversation so many times, and at the end its always a consensus between a map that looking good in-game and a map that looking good in editor.

For now, maybe its a good map for players, but it breaks so much fundamental stuff that got established over the past years.

So yea, Im still super concerned about this particular map, Its just not the way we do ranked maps nowadays.
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