Believe me - so do iExtor wrote:
I love the new sorting system. =3

p.s. come online!
Believe me - so do iExtor wrote:
I love the new sorting system. =3
Now that's a change worthy of the changelog.peppy wrote:
2007-11-02
(!) I slept.
peppy wrote:
2007-11-02
(!) I slept.
Wow Kylecito. Way to overwork the man.Kylecito wrote:
peppy wrote:
2007-11-02
(!) I slept.
bullshit. i demand excesive bugtesting
Hmm?peppy wrote:
2007-11-03
(+) Star bursts added to gameplay.
What this guy said.awp wrote:
This sounds pretty awesome! Maybe my computer will have less frequent random fits of gay when playing.
peppy wrote:
2007-11-08
(*) Memory footprint reduced significantly.
What's new about this feature? I thought it was already in place?peppy wrote:
(+) If a note is clicked way too early (more than 400ms currently) it will shake rather than count as a miss.
Previously it was for out-of-order notes only.eyup wrote:
What's new about this feature? I thought it was already in place?peppy wrote:
(+) If a note is clicked way too early (more than 400ms currently) it will shake rather than count as a miss.
Wait a minute....peppy wrote:
(*) Fixed first flame/star-burst occurring on 31 combo rather than 30.
(*) Fixed first flame/star-burst occurring on 31 combo rather than 30.Read that again >.> It is actually correct english, just doesn't read so well.
OOOOOHHHH.peppy wrote:
(*) Fixed first flame/star-burst occurring on 31 combo rather than 30.Read that again >.> It is actually correct english, just doesn't read so well.
uh???peppy wrote:
(*) Fixed sliders killing combo on missing the end hit.
Would I fix it if it was supposed toawp wrote:
uh???
Isn't missing the end hit on sliders supposed to kill the combo?
Does this mean you'll see our avatars from the forums in-game? And where? *hopes bring up*peppy wrote:
(+) Basic avatar support in-game.
Fixed this. Update again. Thanks for the quick testingZZT the Fifth wrote:
'Fraid that copy-pasted notes are still acting weird in the editor.I'll get a screenshot and post in the bug reports forum in some time.
I actually saw the update before you posted it on the forum, so I thought I'd say something quick-like.peppy wrote:
Fixed this. Update again. Thanks for the quick testingZZT the Fifth wrote:
'Fraid that copy-pasted notes are still acting weird in the editor.I'll get a screenshot and post in the bug reports forum in some time.
. Oh and sorry for the double-build for those who already downloaded! I should stop doing this, really.
I dont know how he does it! I raise a toast to Peppy!awp wrote:
A god among men.
When chat is open, click the button to the bottom-right that says "Hide in Play" so it swaps to "Always show".K-S-O wrote:
I find it annoying how the chat keeps showing up all the time. I'm not quite sure how to disable it.
[font=really effin' huge]THANK YOU.[/font] The thought didn't even occur to me how handy that will be.peppy wrote:
(*) Error message made more friendly for graphics cards which don't support required shader model.
You don't know how loud I screamed last night after that last guy posted that error message.awp wrote:
[font=really effin' huge]THANK YOU.[/font] The thought didn't even occur to me how handy that will be.peppy wrote:
(*) Error message made more friendly for graphics cards which don't support required shader model.
So that's what that sound was.peppy wrote:
You don't know how loud I screamed last night after that last guy posted that error message.awp wrote:
[font=really effin' huge]THANK YOU.[/font] The thought didn't even occur to me how handy that will be.peppy wrote:
(*) Error message made more friendly for graphics cards which don't support required shader model.
Ohhhh, how did you know? <3peppy wrote:
2007-12-08 (b169)
(*) Fixed BPM changes causing huge lag in long LONG long songs (only if there are multiple timing sections).
That'd be my contribution: long songs. Great improvement on the lag reduction hey. Also, good temp fix with the delay for skin implementation when selecting, until a skin selection screen is made.awp wrote:
Ohhhh, how did you know? <3peppy wrote:
2007-12-08 (b169)
(*) Fixed BPM changes causing huge lag in long LONG long songs (only if there are multiple timing sections).
peppy wrote:
2007-12-10
(*) Fixed bug with spinner sounds breaking up when consecutive spinners follow each other.
Sorry to be a stick in the mud, but SSAY is the exception, not the rule.peppy wrote:
(*) Changed 'ki' hp bard icon to cycle through the '!!' and '!' states on initial increase. I changed this before to remain on 'ki' due to forum feedback, but on observing an ouendan video today noticed my initial assumptions were correct!
I missed this discussion earlier, but why not just make it an option for the beatmapper? I think it's only going to be a rare occasion when starting from "!!" is preferable.peppy wrote:
HMM well in my mind there are two options:
1.
Have it automatically decided whether to have it start on '!!' or 'ki' depending on this condition:
If the intro to the song is greater than ~10seconds (the time it takes for the metre to fill up) then it will start as a '!!' else it will be a 'ki'.
Otherwise, it will be a 'ki' all the way.
2.
Always use one of the two options.
Maybe we need a poll?