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Topic Starter
peppy
(*) Fixed first flame/star-burst occurring on 31 combo rather than 30.
Read that again >.> It is actually correct english, just doesn't read so well.
awp
By the way I noticed osu! takes about 18% less resources now. Perhaps even more.

Good work!
Kanda Aoi
So it runs better now? Does that mean I can run it? >_>;;
Topic Starter
peppy
If you got a cheap graphics card that supports shader model, sure..
RemmyX25

peppy wrote:

(*) Fixed first flame/star-burst occurring on 31 combo rather than 30.
Read that again >.> It is actually correct english, just doesn't read so well.
OOOOOHHHH.


Ok, I get it now. Sorry for the confusion!
Topic Starter
peppy
2007-11-09
(+) Basic avatar support in-game.
(+) Editing posts is possible with submission system.
(*) Fixed sliders killing combo on missing the end hit.
(*) Roulette is more random than before. Doesn't crash with non-beatmapped songs.
(*) Changed ingame IRC server to private peppy server. irc.ppy.sh #osu will be our new home.

Friday night = catch up on sleep night or maybe not... I'm still awake at 3am. Next public release will be tomorrow for sure :).
awp

peppy wrote:

(*) Fixed sliders killing combo on missing the end hit.
uh???

Isn't missing the end hit on sliders supposed to kill the combo?
Topic Starter
peppy

awp wrote:

uh???

Isn't missing the end hit on sliders supposed to kill the combo?
Would I fix it if it was supposed to :P? Both Extor and ZZT mentioned this as being the correct behaviour in ouendan 1, 2 and EBA.
awp
I didn't notice that @_@ It's also like that in Step Mania and Guitar Hero as well so I suppose breaking the convention would anger a lot of folks.
Starrodkirby86

peppy wrote:

(+) Basic avatar support in-game.
Does this mean you'll see our avatars from the forums in-game? And where? *hopes bring up*
Topic Starter
peppy
2007-11-10 (b140)
(+) Many chat improvements.
(+) New layout for selection screen options.
(+) Beatmap submission support! (File > Upload Beatmap..)
(*) HUGE optimisations to code. Should notice a performance increase.
(*) Bug fixes. See changelog on web for all the details which aren't included in this list. There's lots.

Keep in mind I put this build up at 4am, and could hardly read the screen at that point in time. Take it easy on the bug reports :).

Give the new submission system a try!

(otsu, ore)
[deleted user]
Is it me or did the chat break in the newest update? =/ I can't seem to connect
Lumino
Chat works for me in the latest test build, but play mode is broken :o
Not sure though, might have been the 12 new beatmaps I threw in there...
awp
I've got the best of both worlds. Wait nm no I don't.

The game crashes when I try to play LOL

Edit mode works though. Also chat's working again. It didn't at first but it is now.



=(

at least I can still play Beatmaps via Edit > Test
Topic Starter
peppy
Luckily that was test version only (full game breakage). Fixed now. If this happens in the future you can always swap to the public release :).

As for chat not working - MCXD can you try again? I swapped over to a new irc server located at irc.ppy.sh on #osu if you want to test that directly too.
Topic Starter
peppy
2007-11-11
(+) Totally reworked how alt-snapping/grid snapping is handled.
(+) Bookmark reset button.
(*) Sharpened and recreated all editor side-tab sprites.
(*) Fixed avatars where width is greater than height.
(*) Fixed editor resolution change not resizing the black overlay area.
(*) Fixed "load thread after submit" not doing anything.
(*) Select All forces 'selection' tool.
(+) Web: Ranking support added to new submission system! Should make the mod's job easier :).

Just been keeping the beatmap submission working has taken a chunk of my time today. Small bugs nonetheless, and all seems good now.

I spent the rest of today working on minor editor enhancements - I feel like I want to get the editor (and its code) in a nice and solid state before starting on the new feature that could make or break it :).

SLEEP is me

awp
Dude you're insane.

It looks so much prettier now.
GuardianHX
The editor looks awesome, now. ^_^
Nice.
Topic Starter
peppy
2007-11-12
(+) New mods: Hidden (+6%) and NoVideo (no effect).
(+) Crosshair mouse pointer while placing notes in editor.
(+) Double-clicking on a note in the gamefield/timeline seeks to that point in time.
(+) Accuracy added to in-game results screen.
(*) Changes to layout of results screen.
(*) Made selection of notes in the gamefield more sensible (closest time-wise gets selected first).
(*) Fixed combo numbers being incorrect after a paste/duplicate.
(*) Game prompts for login if F8 is pressed before logged in.
(*) GPU load reduced by almost half in play/edit modes.
(*) Web: Accuracy stat is now a rolling average. It will be a lot more dynamic, and mean you can make larger improvements/dents in it :). Temporarily adjusted to have a huge effect for plays over the next week or so.

Another hueg performance increase that those with low-end graphics cards will appreciate (myself included). I hope to release a public build tomorrow - there's a lot of nice stuff I've got done over the last 2 days. For those wonering about the progress of storyboarding... this will begin soon - I'm trying to tie up some loose-ends beforehand to please people waiting on these features for quite a while now. :)

Kanda Aoi
A performance increase for low-end graphic cards?! Does that mean it'll work for me!?
...Probably not... *test*
Edit: I can't get Osume to fully unzip the stuff anyway o_O
Topic Starter
peppy
2007-11-13 (b144)
(+) Skins can skin soft/loud soundsets separately (ask me for now, will update post later).
(+) Can move threads from WIP to completed from the upload dialog.
(*) Fixed dodginess with upload system.
(*) Fixed 'played by guest' displaying on ranking.
(*) Fixed soft sampleset slider loop not looping properly.
(*) Fixed distance snapping not toggling properly in select mode.
(*) Fixed editor bug where sprites would appear incorrectly after moving on timeline.
(*) Combo bursts occur every 50 hits, rather than 100.
(*) Moved replay marquee text slightly higher. Added a note about skipping intros with 'space'.

Public riri-su! Lets hope upload plays nice. Give me feedback if it fails ASAP so I can stop the havoc before it spreads :).

Hidden mode, more performance increases, and quite a wide array of bug fixes and new features - especially for the editor.

I'm tired, nite.
ZZT the Fifth
'Fraid that copy-pasted notes are still acting weird in the editor. :| I'll get a screenshot and post in the bug reports forum in some time.
Topic Starter
peppy

ZZT the Fifth wrote:

'Fraid that copy-pasted notes are still acting weird in the editor. :| I'll get a screenshot and post in the bug reports forum in some time.
Fixed this. Update again. Thanks for the quick testing ;). Oh and sorry for the double-build for those who already downloaded! I should stop doing this, really.
ZZT the Fifth

peppy wrote:

ZZT the Fifth wrote:

'Fraid that copy-pasted notes are still acting weird in the editor. :| I'll get a screenshot and post in the bug reports forum in some time.
Fixed this. Update again. Thanks for the quick testing ;). Oh and sorry for the double-build for those who already downloaded! I should stop doing this, really.
I actually saw the update before you posted it on the forum, so I thought I'd say something quick-like. :P
Topic Starter
peppy
2007-11-14
(+) Date/time of score are shown on the ranking screen.
(+) In-game beatmap updating is a lot smarter (updates pending beatmaps, and is more informative).
(+) Mods are displayed in Now Playing chat messages.
(*) Fixed non-ranked songs being able to be ranked.
(*) Fixed hidden mode not working in replays.
(*) Fixed chat crashing on some long message strings.
(*) Clicking sound no longer occurs when osu! doesn't have focus.
(*) Web: Logged in player position is highlighted on individual song lists.
Topic Starter
peppy
2007-11-15
(+) osu! associates itself with .osz files, and can load them by double-clicking a beatmap file directly!
(+) New dialog to show osu! is extracting beatmaps, rather than just a black screen.
(+) Added an option to enable/disable custom sound sets (song-specific) in song setup.
(*) Really fixed hidden mode not working in replays (approach circles don't show anymore).

Not so many new things done today. The file association stuff took a while to get going correctly (could still do with a bit more work) and I am also recovering from an all-nighter last night, followed by a very long work day >.>. Things should speed up again over the weekend!
awp
Time to mess around and try to break it

for security reasons of course

EDIT: double clicking an empty .txt file renamed to an osz doesn't crash anything

you win round one, sir
Topic Starter
peppy
2007-11-17
(+) Double-clicking an osz file opens it in song selection as the active item. This also works when osu! is already running.
(*) 'Beatmap is extracting' dialog now working as expected.
(*) Fixed editor entering unknown modes.
(*) Changed file association error messages to be more informative.
(*) Fixed bug where setting custom sample mode for beatmaps had no effect.
(*) Changed background blackness level to match old colours.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2007-11-19
(+) Can start watching someone midway through a song.
(+) Added in-game support for hidden S/SS ranks.
(+) Skins can skin menu sounds (menuhit.wav, menuback.wav, menuclick.wav).
(*) Huge improvements/fixes to spectator mode.
(*) Test mode doesn't swap game to fullscreen anymore.
(*) Fixed bug where osu files inside osz would not get updated in some rare circumstances.
(*) Fixed file associations not registering correctly in vista.
(*) Removed some skinning from the song selection screen (the top and bottom black bars and search background). I think this feels better.
(+) Web: Added hidden (stealth) S/SS ranks.

Not enough testing to get public up last night. Maybe today will work better? D;

Topic Starter
peppy
2007-11-20
(+) Started implementation of Full-mode chat (expands to full screen).
(+) Clickable user buttons to spectate that user.
(*) Fixed seeking failing for high BPMs while playing.
(*) Spectator mode all-round bug-fixes.
(*) Ctrl+O in editor triggers the open dialog.
(*) Fixed some sliders losing a few pixels on the bottom-right edge.

Spectator mode is really coming along. Hopefully people will enjoy watching/commenting as others play once this goes public. It'd be great to build up the in-game chat community a bit more.
Topic Starter
peppy
2007-11-21
(+) Added avatars and basic statistics to chat userlist.
(*) Fixed video disappearing in editor when letting it play through fully once.
(*) Changed input handling code so mouse input can be grabbed from the local user during replay/spectator mode.
Topic Starter
peppy
2007-11-22
(+) Audio controls on main menu.
(+) Centralised all internet request instances to one managed location. Should make comms more reliable.
(+) Chat has send history (up/down arrows to access).
(+) New font for chat console. Should be easier to read at all resolutions.
(*) Fixed BSS bug where forum threads were not being linked correctly. YAY!
(*) Improved layout of chat engine. Full mode uses windows mouse cursor.
(*) Fixed sliders with repeat arrows not working correctly with 'Reverse Selection'.
(*) Improved account setup dialog. Force it to open on startup if no login is provided.
(*) Reorganised quite a lot of code. I wish I had more time to do this x.x.
(*) Removed "All" from sorted selection lists - there is an All option now so its not really required.
(*) Changed star texture, removing unneeded pixels and optimising for performance.
(*) Added debug for BSS dialog to try and fix this error.

Topic Starter
peppy
2007-11-23
(*) Entering edit mode resets all mods.
(*) Fixed bug with avatar dimensions being reversed.
(*) Main menu plays from start of song on songs after the first.
(*) Changed chat font once again.
(*) Small memory optimisations.
(*) Fixed slider tick PC reboot bug. <- woot
awp
A god among men.
RemmyX25

awp wrote:

A god among men.
I dont know how he does it! I raise a toast to Peppy!
Topic Starter
peppy
2007-11-24
(+) Added buttons for controlling replay playback.
(+) Added buttons for hiding/refreshing full chat mode.
(+) Skip commands are sent to watchers in spectator mode.
(*) Hitting 'Escape' or 'Ctrl-Z' while placing a slider in edit mode will remove it altogether.
(*) Menu play controls appear in front of chat overlay.
(*) Spectator mode is disabled on entering play or edit mode.
(*) Clicking yourself in the spectator list disables spectator mode.
(*) Skip button can be clicked in replay mode.
(*) Huge hacks to the input system to allow mouse input during replays. Hopefully this won't own anything.
(*) User buttons flash red when updating stats.
(*) Added new icons/buttons for online ranking notifications (when a song needs updating etc.)
(*) Hitting escape while online chat is visible will close it first, then exit the game on the second keypress.
(*) Fixed bug where game would hard crash if you cancelled the login prompt when uploading a song.

omigaaaaa! huge time spent on osu! = huge improvements (yes that just means i slept less). more coming today, including a public release ;).
Topic Starter
peppy
2007-11-25 (b160)
(+) New timing control screen.
(+) Samplesets can be defined per timing section.
(+) In-game song rating system.
(+) Time signature support added.
(+) Auto chat login.
(+) Auto chat hiding during gameplay.
(*) eyupstars v1.1 (currently in osu! only - no web support).
(*) BSS submissions have a link to the beatmap listing page.
(*) HP drain only starts after the first note after a break.
(*) Combo and HP bar slide out during breaks.
(*) Better handling of mid-song spectating.
(*) Song selection notification icons fade/slide in!
(*) Fixed hp icon not pulsing on initial increase.
(*) Fixed graph sometimes not drawing correctly.
(*) Web: Fixed some broken leader records.

LETS DO THIS. I've outdone myself this weekend. Hope you enjoy - make sure to leave some feedback! And be polite with the bug reports - I spent over 48 hours this weekend coding and haven't had much time for the testing part.
K-S-O
I find it annoying how the chat keeps showing up all the time. I'm not quite sure how to disable it.
Topic Starter
peppy

K-S-O wrote:

I find it annoying how the chat keeps showing up all the time. I'm not quite sure how to disable it.
When chat is open, click the button to the bottom-right that says "Hide in Play" so it swaps to "Always show".

Maybe I need to make those buttons a bit more clear? Hide in Play will automatically show chat during breaks and hide it during gameplay.
Topic Starter
peppy
Okay, new version up which makes those buttons less ambiguous. Go update if you want to :).
Topic Starter
peppy
2007-11-26 (b162)
(*) Major improvements on spectator score/play accuracy.
(*) Toggle buttons on chat dialog now don't change text. This was confusing apparently!
(*) Fixed scoring bug where combo went higher than it should.
(*) Fixed offline replays not playing back.
(*) /quit in chat mode also closes chat panel.
(*) System generated chat messages are not added to message history.
(*) Changing usename while chat is open disconnects from chat.
(*) Spaces are replaced with %20s in the download text field in upload dialog.
(*) Changing the sampleset can be done without an initial save of old files.
(*) Default smapleset option in song setup screen affects all timing points if they all have same (default) settings.
(*) Creator field is locked to logged-in username.
(*) Spinner approach circle hidden in hidden mode.
(*) Increased network connection pool and added stronger error handling.
(*) IRC usernames are enforced to be valid.
(*) Playing offline does not cause errors to appear.
(*) Auto-hiding of chat works better with pause mode.
(*) Play button on main menu unpauses when music is already paused.

bugs squash bugs squash
awp
b162 holy hell I'm still on b144 lol @_@

oh well school's practically done now
Topic Starter
peppy
2007-11-27
(*) Fixed crash on hitting up arrow in chat with no message history.
(*) Hitting 'escape' after already failing brings up retry screen rather than returning to song selection.
(*) Icons on submissions are retained even after updates are made to the post.
(*) Fixed bug where pasting notes over the top of other notes would leave some overlapping notes behind.
(*) Fixed health bar sometimes not fully sliding into gameplay after a break.
(*) Fixed mouse cursor going crazy during break time in spectator mode.
(*) Better spectator sync accuracy?
(*) Web: Cleaned up database a bit.

I wanted to make this one public, but its 6:53am and I'm not sure if all the changes I made are sane :D.

Definitely a new release tonight - gotta fix these bugs peoples are having.
Topic Starter
peppy
2007-11-28 (b164)
(*) Removed tilde key as a shortcut for opening chat window due to breaking some keyboard layouts.
(*) Fixed bug where local replays were not being retained.
(*) Fixed bug where spectator mode would stop working until restart of osu!
(*) Fixed send rate of replays.

So i typed this once but got another bluescreen on my pc. I really need to replace my RAM - it keeps failing parity at random points in time.... about 3 bluescreens a day :/.

Anyway, new public is up with bug fixes from the last two days. There was a pretty serious problem which meant replay data was up to 10x the size it should be when stored to the online database, so I felt that this build should go up ASAP. Therefore, you might experience some inaccuracies with spectator mode, as I am halfway through remodelling the sync process associated with it.

Will probably do another public tomorrow or friday.
Topic Starter
peppy
2007-12-01
(*) Avatars are only loaded when full chat mode is visible. This seemed to be causing lag for some during gameplay.
(*) Error message made more friendly for graphics cards which don't support required shader model.

2007-11-29
(*) Fixed skips not being sent in spectator in some scenarios.
(*) Fixed local replays not saving.

Taking a short break from serious coding due to being totally worn out. Small bug fixes, and did some more research into texture buffering for storyboarding, and some preliminary implementation of the osu! file format for tweens/transformations. Hopefully I'll get some private testing of this done tomorrow.
awp

peppy wrote:

(*) Error message made more friendly for graphics cards which don't support required shader model.
[font=really effin' huge]THANK YOU.[/font] The thought didn't even occur to me how handy that will be.
Topic Starter
peppy

awp wrote:

peppy wrote:

(*) Error message made more friendly for graphics cards which don't support required shader model.
[font=really effin' huge]THANK YOU.[/font] The thought didn't even occur to me how handy that will be.
You don't know how loud I screamed last night after that last guy posted that error message.
awp

peppy wrote:

awp wrote:

peppy wrote:

(*) Error message made more friendly for graphics cards which don't support required shader model.
[font=really effin' huge]THANK YOU.[/font] The thought didn't even occur to me how handy that will be.
You don't know how loud I screamed last night after that last guy posted that error message.
So that's what that sound was.
Topic Starter
peppy
2007-12-02 (b166)
(+) Can drag-and-drop new beatmaps and new mp3 files.
(+) First implementation of tooltips.
(*) Offline rankings display "no scores yet" rather than "update this beatmap".
(*) Distance spacing interval defaults to 0.8. Is now saved and loaded from configuration file.
(*) Can now select and delete multiple timing sections at once using the timing setup panel.
(*) Fixed slider placement problems while distance snapping is enabled.
(*) Fixed bug with timing points window (time displays in the list were wrong).
(*) Fixed not being able to click away from rating properly (only on the buttons worked).
(*) Timing setup window selects current timing section by default.

Might as well do a public, I figure - get the bug fixes up-to-date. Let's hope I haven't created any new bugs in the process!

Nitenite.
Topic Starter
peppy
2007-12-04
(+) Menu playback controllable by arrow keys.
(+) Song selection controllable by arrow keys.
(*) Changed the way song selection is handled internally. Fixed bug where background colours of songs change unexpectedly,
(*) Confirmation dialog when reverting to last saved (Ctrl+L or File > Revert to Saved).
Topic Starter
peppy
2007-12-05
(+) BPM is displayed on song selection.
(+) More tooltips added.
(*) Tooltips have a border and generally handle better.
(*) %20s are actually added to download url box.
(*) Test mode will respect lead-in if tested from close to the beginning of the song.
(*) Mousewheel/arrow key seeking can seek to the very start of the song.
(*) Fixed score submission/chat for usernames with strange characters, like a single-quote (').
(*) Fixed audio speeding up on fail with songs sampled at sub-44100hz.
(*) Web: Beatmap listing sorted by approved date rather than last update (for ranked listing only).

Taking it day by day, picking up a bit of speed :).

I MODDED SOME BEATMAPS TOO!
Topic Starter
peppy
2007-12-06
(*) Changed post template to show full play-time, rather than drain length.
(*) Fixed another bug with slider placement (moving points with distance snap on in selection mode).
Topic Starter
peppy
2007-12-08 (b169)
(*) Support for semi-transparent avatars.
(*) Can't click on stuff behind chat in fullscreen chat mode.
(*) Fixed bug if port for IPC cannot be allocated (crash at song selection).
(*) Fixed online users overflowing off the screen.
(*) Tooltips for high scores list gives more details.
(*) People playing beatmaps you don't have will highlight in red rather than green. You can't spectate these.
(*) Changed the "now watching" messages to reduce chat spam.
(*) Dragging a song to the osu! window.
(*) Fixed BPM changes causing huge lag in long LONG long songs (only if there are multiple timing sections).
(*) Added a delay to skin selection actually changing the skin.
(+) New themes added (Holiday, NES and WindWaker).

Oops. a bit late :D
awp

peppy wrote:

2007-12-08 (b169)
(*) Fixed BPM changes causing huge lag in long LONG long songs (only if there are multiple timing sections).
Ohhhh, how did you know? <3
chan

awp wrote:

peppy wrote:

2007-12-08 (b169)
(*) Fixed BPM changes causing huge lag in long LONG long songs (only if there are multiple timing sections).
Ohhhh, how did you know? <3
That'd be my contribution: long songs. Great improvement on the lag reduction hey. Also, good temp fix with the delay for skin implementation when selecting, until a skin selection screen is made.
Topic Starter
peppy
2007-12-10
(+) pUpdater caches file hashes and can automatically start osu! after updates.
(*) Compose mode cannot be entered until at least one timing section is setup.
(*) Fixed crash when attempting to open the Timing Setup panel with no timing sections created.
(*) Fixed dodgy music volume levels when swapping game modes.
(*) Fixed play time reporting wrong on web submissions.
(*) Fixed bug where distance snapping wasn't working at all in selection mode with sliders.
(*) Fixed bug with spinner sounds breaking up when consecutive spinners follow each other.
(*) Fixed bug where first metronome tick of a timing section would not play.
(*) Distance snapping tab turns red when it temporarily disables due to impossible placement.
(*) First point (point 0) of a slider has distance snapping applied during point editing.
(*) Universal audio offset is only calculated ONCE. This quickens startup time on future executions.
(*) Universal Offset setting in options can go negative. A metronome beat is provided to time against the current playing song.
(*) Exit on startup if moving a new beatmap (file association) failed.

Public release tomorrow? Quite a bit of nice stuff in here. osu! startup time should be about 20% or more reduced I think. Nitenite.
Gilrad

peppy wrote:

2007-12-10
(*) Fixed bug with spinner sounds breaking up when consecutive spinners follow each other.

THANK YOU!

This has been bugging me for sooo long, I'm glad you finally squashed it.
Topic Starter
peppy
2007-12-11
(+) Date based sorting.
(+) Bookmark sorting (not fully implemented).
(+) Internal button class for handling popup menus.
(+) Added message for spectator mode when target player is not playing.
(*) Fixed offset/chat settings not loading correctly on startup.
(*) Fixed play time values in online submission post (again).
(*) Increased size of editor open dialog to fit longer filenames.
(*) Fixed file associations failing to actually open osu!.
Topic Starter
peppy
2007-12-12
(+) Added universal announcement system to game.
(+) Bottom-right text on main menu is clickable (loads osu! website).
(*) Changed connection behaviour of IRC.
(*) Favourite storage works internally - Just need some buttons now.
(*) Web: Moved a whole heap of the website code from mysqli to mysql due to a hosting fault. Hopefully we'll have mysqli back soon :(.

What a bummer about stuff going down today.
Topic Starter
peppy
2007-12-13
(*) Better handling of changing active user.
(*) Web: Rewrote all php code to fallback to mysql native (was using mysqli until the extension went missing).
(*) Web: Some prototyping of new website layout.

Spent most of my time trying to work-around or actually access the forums. Didn't get much productive stuff done. Have backed up database and website to my home server, and may swap back to that depending on this server performance over the next 24hours.
Topic Starter
peppy
2007-12-15
(+) Circles are dimmed except for the next to-be-hit circle.
(+) Added warning message when updating a beatmap to latest version where the creator is the local user.
(+) Mods are shown during replay playback.
(*) Changed 'ki' hp bard icon to cycle through the '!!' and '!' states on initial increase. I changed this before to remain on 'ki' due to forum feedback, but on observing an ouendan video today noticed my initial assumptions were correct!
(*) Video with negative offset will play during lead-in time.
(*) Fixed bug with timing window selecting more than one timing point when opened.

Public release tomorrow for sure!
Topic Starter
peppy
2007-12-16 (b176)
(*) Warning arrows for start of song.
(*) HP bar starts filling closer to first hitcircle for songs with long intros.
(*) Fixed bug where break time would sometimes result in no arrows being displayed.

Sorry about the double public release - crippling bug found and squashed :). Heading to Japan tonight - back soon!
awp
gl hf
Asho_old

peppy wrote:

(*) Changed 'ki' hp bard icon to cycle through the '!!' and '!' states on initial increase. I changed this before to remain on 'ki' due to forum feedback, but on observing an ouendan video today noticed my initial assumptions were correct!
Sorry to be a stick in the mud, but SSAY is the exception, not the rule.

Then again, it wasn't very important in the first place.
Topic Starter
peppy
omg ;.;
so which one do we want?! lol.

maybe we'll do it this way - if the song has an intro period that means the ki doesnt start increasing at 0seconds, it will start as '!!', otherwise just go up with 'ki' the whole way? this kind of makes sense, yeah?
RemmyX25
Yea SSAY is the only song to do that, but it has its reasons (it ties with the story.)

And your last post makes almost no sense at all, Peppy.
Gilrad
I'll give my suggestion in the form of a flow chart:


Do you like how it looks?
|
|----YES----Do it.
|
|
NO-----Don't do it.
Topic Starter
peppy
HMM well in my mind there are two options:

1.
Have it automatically decided whether to have it start on '!!' or 'ki' depending on this condition:
If the intro to the song is greater than ~10seconds (the time it takes for the metre to fill up) then it will start as a '!!' else it will be a 'ki'.
Otherwise, it will be a 'ki' all the way.

2.
Always use one of the two options.

Maybe we need a poll?
ZZT the Fifth
There haven't been many changes between December and today, have there?
LuigiHann

peppy wrote:

HMM well in my mind there are two options:

1.
Have it automatically decided whether to have it start on '!!' or 'ki' depending on this condition:
If the intro to the song is greater than ~10seconds (the time it takes for the metre to fill up) then it will start as a '!!' else it will be a 'ki'.
Otherwise, it will be a 'ki' all the way.

2.
Always use one of the two options.

Maybe we need a poll?
I missed this discussion earlier, but why not just make it an option for the beatmapper? I think it's only going to be a rare occasion when starting from "!!" is preferable.

On a related note, in EBA (and Ouendan, I believe), when the scorebar fills at the beginning, the marker is actually on the yellow the entire time; the red part "grows" into it. I don't know if it's necessary to recreate that effect (it'd actually mess up most skins) but it's worth noticing, because it makes it very clear that you're not starting from a "!!" state.
eyup

ZZT the Fifth wrote:

There haven't been many changes between December and today, have there?
Well peppy is in Japan on holiday, so even without his internet connection at home being down and his family away on holiday as well and no easy way to fix the problem, you couldn't blame him for not updating. But it so happens that his internet connection at home IS down and etc etc etc. So don't complain! He'll be back home in a week, after which development will snowball back up to peppy-esque proportions.
ZZT the Fifth
Wow, I didn't think he was still gone. :o

...I wish I could go on a vacation that long. :(
LuigiHann

LuigiHann wrote:

On a related note, in EBA (and Ouendan, I believe), when the scorebar fills at the beginning, the marker is actually on the yellow the entire time; the red part "grows" into it. I don't know if it's necessary to recreate that effect (it'd actually mess up most skins) but it's worth noticing, because it makes it very clear that you're not starting from a "!!" state.
Turns out I was mostly wrong; the situation I described only occurs if you hit the skip button during the beginning of the song. Normally this doesn't happen. :shock:
Starrodkirby86

ZZT the Fifth wrote:

Wow, I didn't think he was still gone. :o

...I wish I could go on a vacation that long. :(
It might not just be all vacation now...it could be a long quest of advertising and etcetera...XD
Or it can an analysis. But yeah, that is a long vacation.

And LuigiHann, solved your own concern thingie eh? GOOD JOB! :D Though the idea is a little strange maybe, but yeah, it does ruin themes...unless you have two separate files, one being the red area and one the yellow and have the yellow extend out, then have the red fly in from the left. Of course, that would look ugly and it wouldn't be something you'd see in the game, huh? :P
awp
It'd definitely mess with the Wind Waker skin because of the "unique" lifebar approach. It took me a while to notice, but even the current spinner graphic doesn't co-operate with the lifebar (during spinners, you can still see the very top of the screen, which is normally blocked off by the lifebar's background). I'd change it, but I don't have the heart to make everyone have to redownload that one image/update the copy in the osume package. It's pretty negligeable anyway, riiiight?
LuigiHann
Yeah, yeah, forget I said anything. I was in error, and I'd edit it out except it'd mess up the conversation now.
Topic Starter
peppy

eyup wrote:

ZZT the Fifth wrote:

There haven't been many changes between December and today, have there?
Well peppy is in Japan on holiday, so even without his internet connection at home being down and his family away on holiday as well and no easy way to fix the problem, you couldn't blame him for not updating. But it so happens that his internet connection at home IS down and etc etc etc. So don't complain! He'll be back home in a week, after which development will snowball back up to peppy-esque proportions.
what eyup said :). home in a few days, so lets see how things go after that!
Starrodkirby86
Yay! If you're home, does that mean we'll get to hear all your ramblings on how vacation went? And the glorious pictures of you with...other people? And your quest to advertise Osu! with people going, "You should sell that."?

I'm curious, I want to hear! Well, as long as it won't be boring of course, but nevertheless...

I hope this would mean progress would be put, of course that doesn't mean I'm pressuring you peppy. I'm patient, that's what I were to be back when I registered, or at least I think. :?
Topic Starter
peppy
I don't need pressure for there to be progress :p. But on the other hand, I didn't think you'd need to ask a question like that - just take a look at the changelog for the first 4 months of development!
Topic Starter
peppy
2008-01-22
(*) I'm back *waves for the audience* :)
(*) ranking-F error no longer crashes game to windows. Handled with an in-game message for now.
(*) Unplayed songs listing works once again.

I really had to take a bit of time to refamiliarise myself with the code, hey :shock:.

I'll probably spend the rest of the week working my way through the bugs that have surfaced, and aim for a public fix release this weekend.
awp

peppy wrote:

(*) Unplayed songs listing works once again.
ty

peppy wrote:

I really had to take a bit of time to refamiliarise myself with the code, hey :shock:.
I hate that feeling and it often makes me comment out the entire block of code I'm looking at and just re-write whatever I was trying to read.
Starrodkirby86

peppy wrote:

2008-01-22
(*) I'm back *waves for the audience* :)
Best. Update. Ever.

And good luck getting yourself back on track with the coding skills, :3. Pretty nice updates, at the least. Especially the unplayed song one.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
awp
Attention Duelists:

There is a bug with beatmap editing in the latest test build. Stay out of Edit Mode on the newest test build, else it will erase all the hitobjects on the beatmap you are editing when you attempt to test/run it.

That is all.
Topic Starter
peppy
2008-01-25
(+) Added test mode and song setup items to editor menu.
(*) Fixed crippling editor bug which cropped notes in osu files when saving.
(*) Fixed bug where mouse clicks could interfere with replays. (i hope)
(*) "My Maps" sort mode defaults back to "Artist" when going to the play mode song selection.
(*) Exiting edit mode returns to the edit mode song selection menu.
ZZT the Fifth

peppy wrote:

2008-01-25
(*) Exiting edit mode returns to the edit mode song selection menu.
Thank you so much.
Topic Starter
peppy
2008-01-28
(+) Result sections implemented (automatic time-based). No graphics/ranking screen yet - this will come soon.
(+) 'V' in the editor takes you to the last hitcircle in the beatmap.
(*) Hitting escape during spinner placement removes the spinner from the beatmap (similar to how slider placement works).
(*) Fixed uploading bug reported yesterday.
(*) Click the in-game update prompt button doesn't activate controls behind it.
(*) "Save As" changed to "Save new Difficulty" in the editor.
(*) When saving a new difficulty, the title/author are disabled and the version is focused by default.
(+) Web: Mod Rankings page completed.

Once I finish off the scoring sections, I will definitely be doing a public build. Think mid-week :).
EiJi
Thanks for the spinner/V. :P
Topic Starter
peppy
2008-01-29
(+) Section pass/fail graphics implemented.
(*) 'V' in editor moves to near the end of the song if no hitcircles are placed.
(*) The initial hp-filling acts in a similar way to ouendan (ammended several times). This means that if there is a very long initial lead-in (generally over 10 seconds), it will cycle through the '!!', '!' then 'ki' graphics, else it will remain the 'ki' the whole way.
(*) Fixed crash caused by attempting to connect to IRC at certain points.

Reluctant to do a test build tonight due to only adding the graphics for the pass/fail for sections. I'll do it after I also add sounds to reduce the total filesize of updates required for testers. Let's say that the sprites are looking awesome (thanks LuigiHann) and seem to be working as expected :D.
Topic Starter
peppy
2008-01-30
(+) Added samples for section pass/fail. Created a timeline system to handle samples which aren't to be played instantly.
(*) Fixed bug where hp bar doesn't do its initial fill during lead-in time.
(*) Sliders don't "explode" in edit mode (because notes didn't before and it was inconsistant).
(*) Slightly changed fail animation. How does it look? >.>
(*) Fixed score and ki fighting for draw depth.

Test build is up. Hopefully I'll get some feedback today and be able to do a public release tonight.

I'm stickying this thread. I keep losing it ^^;
awp

peppy wrote:

Test build is up. Hopefully I'll get some feedback today and be able to do a public release tonight.
you got it, chief
LuigiHann

peppy wrote:

(*) Slightly changed fail animation. How does it look? >.>
That's awesome. It's like the notes are disappointed. :mrgreen:

On a couple of songs, the O flashed on the screen for a moment at the very end of the song (Funky Cat Maybe [normal] was one). Don't know what caused that. Otherwise, I think the O's and X's work pretty great. One thing that occurred to me, that I don't think EBA or Ouendan do but might work here, is have the speed of the ding or buzzer sounds, as well as the flickering of the graphic, be determined by the song's bpm. Not so much that it's in sync with the beat or anything, but just enough that it's faster on fast songs and slower on slow songs, so it flows with the momentum of the song.
Starrodkirby86

peppy wrote:

2008-01-30
(+) Added samples for section pass/fail. Created a timeline system to handle samples which aren't to be played instantly.
(*) Fixed bug where hp bar doesn't do its initial fill during lead-in time.
(*) Sliders don't "explode" in edit mode (because notes didn't before and it was inconsistant).
(*) Slightly changed fail animation. How does it look? >.>
(*) Fixed score and ki fighting for draw depth.

Test build is up. Hopefully I'll get some feedback today and be able to do a public release tonight.

I'm stickying this thread. I keep losing it ^^;
You mean it was never stickied? I thought it was...o.o;

Can you give me an example of what you mean by samples of passing an failing? Is it like some music or jingle that plays when you succeed or not?
awp

peppy wrote:

(*) Slightly changed fail animation. How does it look? >.>
Freakin' awesome.

LuigiHann wrote:

On a couple of songs, the O flashed on the screen for a moment at the very end of the song (Funky Cat Maybe [normal] was one).
Happened to me on Okkusenman [Hard] as well. Didn't happen on Grass Stains [Easy] though.

Also the first time an O or X is going to be displayed during a break, the game window freezes for about half a second. Since this is at a break screen and only happens twice (once for O, once for X) and is only for 0.5 seconds it's extremely minor but idk if that information would damage you.

Strange, though...the second break in Okkusenman is short, so an X/O doesn't display, but there's a break later on which is even shorter (literally like a second) and an O appeared. It didn't disrupt anything, but isn't it supposed to appear on breaks greater than three seconds? At any rate, it's cool stuff.
Topic Starter
peppy

LuigiHann wrote:

On a couple of songs, the O flashed on the screen for a moment at the very end of the song (Funky Cat Maybe [normal] was one).
I noticed this once, but couldn't get it to happen again. Will look into it.

awp wrote:

Also the first time an O or X is going to be displayed during a break, the game window freezes for about half a second. Since this is at a break screen and only happens twice (once for O, once for X) and is only for 0.5 seconds it's extremely minor but idk if that information would damage you.
Ooops, I guess I forgot to pre-cache those textures.

awp wrote:

Strange, though...the second break in Okkusenman is short, so an X/O doesn't display, but there's a break later on which is even shorter (literally like a second) and an O appeared. It didn't disrupt anything, but isn't it supposed to appear on breaks greater than three seconds? At any rate, it's cool stuff.
Weird, sounds like a bug :P.
Topic Starter
peppy
2008-02-01
(!) Note to testers that I'm not rebuilding the dll tonight, which means sprite/sample changes will not be present.
(+) Custom combo colouring can be setup in the song setup dialog.
(*) Section pass/fail sprites are cached.
(*) Section pass/fail sample volume increased.
(*) Slider ball drops correctly with the new fail animation.
(*) Fixed replay not working for non-ranked songs instantly after playing them.
(*) Date/time is now stored for local replays.
(*) Custom combo colours are retained when saving in the editor.
(*) Upload dialog starts in centre of osu! window, rather than some random location.
(*) Reverting changes doesn't prompt if no changes have been made.
(*) osu! logo on main menu re-rendered (glow at the bottom isn't clipped anymore).

Still got a couple of bug-fixes for the section rankings which I didn't get around to looking at. But there are quite a few other things I got done! Alas, its 3:30am >.>
Gilrad

peppy wrote:

2008-02-01
(*) Slider ball drops correctly with the new fail animation.
Haha, awesome. Can't wait to see it in action :)
Topic Starter
peppy
2008-02-02
(+) Background colour changes can be scripted. Its a start.
(*) Fixed usernames with spaces not working correctly in in-game chat.
(*) Fixed 'ki' sitting on top of the pause screen.
(*) New netcode for all incoming requests (roo's first contribution - hooray!).
(*) Fixed section ranks randomly appearing at end of song.
(+) Web: Added non-english language forum.

zzzzzzzzzzzzz
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