Hey, I'm online - I just can't get on IRC from here. 
I could probably handle testing if you sent me the build via PM.

I could probably handle testing if you sent me the build via PM.
Nah, keep each changelog entry in the forum as well as the changelog page. The changelog page gives a good overview of the development, and it's easily accessible for people that are checking out the program for the first time. Then this thread can be used for comments, if you don't mind that. I hesitate to post in here because I'm not sure if you want discussion of the updates to go here alongside the actual updates.peppy wrote:
2007-10-19
(*) Web: Changelog now has graphics - please read this changelog using the actual changelog page (should I move this thread? Or do you guys want to be able to reply to it? Maybe each changelog entry should have a comment section.. although I'm not sure how often this would get used.)
If you have an old version of a ranked song, at the left in Osu! it will display a message saying that the beatmap is either modified and/or outdated, then under it, it will say click here to check for updates, or something to that effect. Clicking there will update. This only works for ranked songs, of course. I think.Evi wrote:
How do we do this?
Sure. Here's an estimate of progress so far: 0%chan wrote:
Undecided whether this belongs to requests...
In your development posts, could you also give an estimate on your progress with storyboarding and screen selection features? I for one, am interested in how this is coming along, but I don't want to nag you
Believe me - so do iExtor wrote:
I love the new sorting system. =3
Now that's a change worthy of the changelog.peppy wrote:
2007-11-02
(!) I slept.
peppy wrote:
2007-11-02
(!) I slept.
Wow Kylecito. Way to overwork the man.Kylecito wrote:
peppy wrote:
2007-11-02
(!) I slept.
bullshit. i demand excesive bugtesting
Hmm?peppy wrote:
2007-11-03
(+) Star bursts added to gameplay.
What this guy said.awp wrote:
This sounds pretty awesome! Maybe my computer will have less frequent random fits of gay when playing.
peppy wrote:
2007-11-08
(*) Memory footprint reduced significantly.
What's new about this feature? I thought it was already in place?peppy wrote:
(+) If a note is clicked way too early (more than 400ms currently) it will shake rather than count as a miss.
Previously it was for out-of-order notes only.eyup wrote:
What's new about this feature? I thought it was already in place?peppy wrote:
(+) If a note is clicked way too early (more than 400ms currently) it will shake rather than count as a miss.
Wait a minute....peppy wrote:
(*) Fixed first flame/star-burst occurring on 31 combo rather than 30.
(*) Fixed first flame/star-burst occurring on 31 combo rather than 30.Read that again >.> It is actually correct english, just doesn't read so well.
OOOOOHHHH.peppy wrote:
(*) Fixed first flame/star-burst occurring on 31 combo rather than 30.Read that again >.> It is actually correct english, just doesn't read so well.
uh???peppy wrote:
(*) Fixed sliders killing combo on missing the end hit.
Would I fix it if it was supposed toawp wrote:
uh???
Isn't missing the end hit on sliders supposed to kill the combo?
Does this mean you'll see our avatars from the forums in-game? And where? *hopes bring up*peppy wrote:
(+) Basic avatar support in-game.
Fixed this. Update again. Thanks for the quick testingZZT the Fifth wrote:
'Fraid that copy-pasted notes are still acting weird in the editor.I'll get a screenshot and post in the bug reports forum in some time.
I actually saw the update before you posted it on the forum, so I thought I'd say something quick-like.peppy wrote:
Fixed this. Update again. Thanks for the quick testingZZT the Fifth wrote:
'Fraid that copy-pasted notes are still acting weird in the editor.I'll get a screenshot and post in the bug reports forum in some time.
. Oh and sorry for the double-build for those who already downloaded! I should stop doing this, really.
I dont know how he does it! I raise a toast to Peppy!awp wrote:
A god among men.