2007-09-26 (b74)
(+) Basic support for break or intermission periods in songs.
(+) Added '!!' danger sprite when hitting very low HP.
(*) Handle left/right mouse clicks better (there were problems when alternating while one was still depressed).
(*) Fixed bug where sliders would go at old speed even after a new timing point.
(*) Fixed bug where every tick on a slider would be counted as a miss if missed.
(*) Fixed normal hit sound not playing when effect volume is set below 20%.
(*) Allow negative offsets in manual timing adjustment window.
(*) Fixed kanji for 'katsu' combos. The left-hand particle was incorrect in all sprites. Oops.
Got quite a few fixes done in this build - and a bit distracted working on new features which don't appear in the above list
.
As for break/intermission mode - it is in the game (albeit untested) but not yet available in the editor. To make use of this, edit your .osu and add and event line in the following format:
You can add as many of these lines as you want. If you need to find out the millisecond times, you can rever to the [HitObjects] section - the third number in the comma separated list refers to the hit-time of a normal circle.
I'll try and get it in the editor ASAP. At the moment it will simply blackout the screen and stop HP drain. It is also considered when deciding the song's HP drain rate.
Edit: Updated bugs/feature request forum topics. That felt good!
*sleeeeeep*
(+) Basic support for break or intermission periods in songs.
(+) Added '!!' danger sprite when hitting very low HP.
(*) Handle left/right mouse clicks better (there were problems when alternating while one was still depressed).
(*) Fixed bug where sliders would go at old speed even after a new timing point.
(*) Fixed bug where every tick on a slider would be counted as a miss if missed.
(*) Fixed normal hit sound not playing when effect volume is set below 20%.
(*) Allow negative offsets in manual timing adjustment window.
(*) Fixed kanji for 'katsu' combos. The left-hand particle was incorrect in all sprites. Oops.
Got quite a few fixes done in this build - and a bit distracted working on new features which don't appear in the above list

As for break/intermission mode - it is in the game (albeit untested) but not yet available in the editor. To make use of this, edit your .osu and add and event line in the following format:
[Events]
2,<startTimeMs>,<endTimeMs>
You can add as many of these lines as you want. If you need to find out the millisecond times, you can rever to the [HitObjects] section - the third number in the comma separated list refers to the hit-time of a normal circle.
I'll try and get it in the editor ASAP. At the moment it will simply blackout the screen and stop HP drain. It is also considered when deciding the song's HP drain rate.
Edit: Updated bugs/feature request forum topics. That felt good!
*sleeeeeep*