2007-11-12
(+) New mods: Hidden (+6%) and NoVideo (no effect).
(+) Crosshair mouse pointer while placing notes in editor.
(+) Double-clicking on a note in the gamefield/timeline seeks to that point in time.
(+) Accuracy added to in-game results screen.
(*) Changes to layout of results screen.
(*) Made selection of notes in the gamefield more sensible (closest time-wise gets selected first).
(*) Fixed combo numbers being incorrect after a paste/duplicate.
(*) Game prompts for login if F8 is pressed before logged in.
(*) GPU load reduced by almost half in play/edit modes.
(*) Web: Accuracy stat is now a rolling average. It will be a lot more dynamic, and mean you can make larger improvements/dents in it
. Temporarily adjusted to have a huge effect for plays over the next week or so.
Another hueg performance increase that those with low-end graphics cards will appreciate (myself included). I hope to release a public build tomorrow - there's a lot of nice stuff I've got done over the last 2 days. For those wonering about the progress of storyboarding... this will begin soon - I'm trying to tie up some loose-ends beforehand to please people waiting on these features for quite a while now.

(+) New mods: Hidden (+6%) and NoVideo (no effect).
(+) Crosshair mouse pointer while placing notes in editor.
(+) Double-clicking on a note in the gamefield/timeline seeks to that point in time.
(+) Accuracy added to in-game results screen.
(*) Changes to layout of results screen.
(*) Made selection of notes in the gamefield more sensible (closest time-wise gets selected first).
(*) Fixed combo numbers being incorrect after a paste/duplicate.
(*) Game prompts for login if F8 is pressed before logged in.
(*) GPU load reduced by almost half in play/edit modes.
(*) Web: Accuracy stat is now a rolling average. It will be a lot more dynamic, and mean you can make larger improvements/dents in it

Another hueg performance increase that those with low-end graphics cards will appreciate (myself included). I hope to release a public build tomorrow - there's a lot of nice stuff I've got done over the last 2 days. For those wonering about the progress of storyboarding... this will begin soon - I'm trying to tie up some loose-ends beforehand to please people waiting on these features for quite a while now.
