2007-09-29 (b78)
(!) Fixed sliders not displaying for some people. Woot.
(*) Extended timer height so selection can be made easily.
(*) Fixed pause/play occurring even when ctrl is held down.
(*) Added code to detect pixel shader version (reintroduced smooth curves for PS2.0+).
Not so much visible progress today. Spent a lot of time working on the new slider code (but didn't get so far), and also some other new feature which will hopefully be in by Monday evening
.
Sliders are finally visible on all PCs! osu! will fallback for PS1.1 support, making less-pretty but visible slider tracks on those graphics cards which don't support PS2.0+. Hooray!
I was planning to get a few more features for tonight's build, but I am really really tired. I wouldn't have put a build up at all, was it not for the sliders being 10x less ugly than the one i put up this morning
.
Niite
(!) Fixed sliders not displaying for some people. Woot.
(*) Extended timer height so selection can be made easily.
(*) Fixed pause/play occurring even when ctrl is held down.
(*) Added code to detect pixel shader version (reintroduced smooth curves for PS2.0+).
Not so much visible progress today. Spent a lot of time working on the new slider code (but didn't get so far), and also some other new feature which will hopefully be in by Monday evening

Sliders are finally visible on all PCs! osu! will fallback for PS1.1 support, making less-pretty but visible slider tracks on those graphics cards which don't support PS2.0+. Hooray!
I was planning to get a few more features for tonight's build, but I am really really tired. I wouldn't have put a build up at all, was it not for the sliders being 10x less ugly than the one i put up this morning

Niite