2007-10-06
(+) Online ranking displays in-game.
(+) Replays can be downloaded and watched.
(*) Replays are compressed using 7z rather than zip. Therefore, all high-scores until now will not have valid replay data (except local).
(*) Fixed high scores appearing on edit selection screen.
(*) Metadata entry uses account username by default.
(*) Fixed mouse trail disappearing after replay.
So... high scores now display in osu! itself, and replays are automatically downloaded and made available
. This will be up public tomorrow (needs a few graphics made first).
Also focussed on the database backend for rankings, and updated the ranking pages quite a bit (now live) with some new layout and stats. Added one more song for testing (with multiple difficulties). Should be seeing more tomorrow, I hope.
I have been setting up a system so the people in charge of approving official beatmaps can easily complete this task with minimal effort. Also been getting some scripts ready to wireup to the new packaging system for the editor. Should be quite exciting!
(+) Online ranking displays in-game.
(+) Replays can be downloaded and watched.
(*) Replays are compressed using 7z rather than zip. Therefore, all high-scores until now will not have valid replay data (except local).
(*) Fixed high scores appearing on edit selection screen.
(*) Metadata entry uses account username by default.
(*) Fixed mouse trail disappearing after replay.
So... high scores now display in osu! itself, and replays are automatically downloaded and made available

Also focussed on the database backend for rankings, and updated the ranking pages quite a bit (now live) with some new layout and stats. Added one more song for testing (with multiple difficulties). Should be seeing more tomorrow, I hope.
I have been setting up a system so the people in charge of approving official beatmaps can easily complete this task with minimal effort. Also been getting some scripts ready to wireup to the new packaging system for the editor. Should be quite exciting!