Platter chatlog
16.38 Nelly: Benny
16.38 Nelly: quick
16.38 Nelly: I need your help
17.01 Benny-: what
17.01 Benny-: am i too late? xd
17.01 Nelly: could you mod my map really quick?
17.01 Nelly: nah :^)
17.02 Benny-: what map
17.02 Nelly: Pokemon shit xd
17.02 *Nelly is listening to [https://osu.ppy.sh/b/1252437 Kirsten Price - We Will Be Heroes]
17.03 Benny-: and wtf when did you become higher rank than me :thinking:
17.03 Nelly: Dunning Krugger effect son
17.03 Benny-: what does that mean even
17.03 Benny-:
17.03 Nelly: karma
17.03 Nelly: if in short
17.04 Benny-: what
17.04 Benny-: I've only been good towards you
17.04 Benny-: so that doesn't make sense
17.04 Nelly: well, okay
17.05 Benny-: your diff has a few unrankable hyperdashes
17.05 Nelly: where?
17.06 Benny-: well do you want me to mod it through chat or forum?
17.06 Nelly: chat
17.06 Benny-: ok
17.07 Nelly: if you have some time
17.07 Benny-: 00:02:763 (3,1,2) - hyperdashes straight into antiflow is unrankable
17.07 Nelly: hmmm
17.07 Benny-: you see the movement of 00:03:177 (1,2) - goes to straight to the left so you need to turn right after landing the hyperjump
17.08 Nelly: i just love modding xd https://osu.ppy.sh/ss/7678418
17.09 Benny-: that slider will just play as a straigth down vertical slider btw
17.09 Benny-: The curve doesn't have any affect on gameplay when placed outside the playfield xd
17.10 Nelly: straight slider then?
17.10 Benny-: na it doesn't matter really
17.10 Benny-: just saying
17.10 Benny-: I wouldn't really place objects that far out anyway
17.10 Nelly: oh
17.11 Nelly: and great i already made a straight slider oh my god
17.11 Benny-: It says in the guideline the direction of a hyperjump shouldn't be placed on the very edges of the playfield but idk
17.11 Nelly: is this okay? https://osu.ppy.sh/ss/7678432
17.12 Benny-: looks okay
17.13 Benny-: okay onto next unrankable hyperdash
17.13 Benny-: 00:12:693 (4,1) - 1/4 hyperdashes are unrankable on BPM higher than 120
17.13 Benny-: it's also extremely long
17.13 Benny-: like, hypers in general shouldn't be much longer than hyper trigger distance
17.13 Nelly: i can agree
17.14 Benny-: you can try like
17.14 Benny-: it doesn't sound very good but
17.14 Benny-: you can try having these 00:12:280 (3,4) - as triplets instead
17.14 Benny-: then you get to keep the hyper between 00:12:693 (4,1) -
17.15 Benny-: or, it sounds okay but not as well as a full stream
17.15 Nelly: well the music is using 1/4 rhythm but idk
17.15 Benny-: yes, but 1/4 hypers are unrankable either way
17.15 Benny-: so you either have to do that
17.15 Benny-: or remove the hyper
17.15 Benny-: it's up to you
17.16 Nelly: rip dt pp farming xd
17.16 Benny-: lol
17.16 Nelly: removed the hyper
17.17 Nelly: dont take it seriously though ;D
17.17 Benny-: yeye xd
17.17 Benny-: 00:15:384 (2,3) - I don
17.17 Benny-: oops
17.17 Benny-: I don't feel like 3 is that strong of a beat
17.18 Benny-: doesn't really support hyperdash imo but it's not unrankable
17.18 Benny-: 00:17:867 (1,2,3) - like here I understand the hyper usage because of the vocal
17.18 Nelly: removed
17.19 Benny-: okok
17.19 Benny-: 00:19:522 (4,1) - this also is very antiflow hyperdash
17.19 Benny-: try tilting 1 so it looks like 00:20:556 (3) - maybe
17.20 Benny-: should fix it
17.20 Benny-: but rearrange the notes afterwards ofc
17.20 Benny-: also maybe add a finisher on 00:19:729 (1) - ?
17.20 Benny-: I can hear a finisheralike sound in the music
17.21 Nelly: okay
17.22 Benny-: 00:24:487 (5,1) - and here also antiflow :s
17.23 Benny-: and here 00:25:315 (2,3) -
17.23 Benny-: and here 00:29:246 (3,1) - and 00:30:280 (2,3) -
17.23 Benny-: xd
17.25 Benny-: oh and finisher here too maybe 00:26:349 (1) -
17.26 Benny-: all makes sense?
17.26 Nelly: wait
17.26 Nelly: im still fixing stuff D:
17.26 Benny-: yesyes
17.26 Benny-: I'm just asking if you understood it
17.26 Benny-: haha<3
17.26 Benny-: if you got any questions n stuff
17.27 Nelly: trying to make a perfect flow here https://osu.ppy.sh/ss/7678537
17.27 Nelly: but I cant place a HD reverse slider
17.27 Nelly: thats what im doing currently
17.28 Benny-: yaok >< maybe you need to adjust some patterns before to make room for other patterns :s
17.29 Nelly: oh nvm i got it
17.29 Nelly: thanks distance snapping
17.29 Benny-: o
17.31 Nelly: wait
17.31 *Benny- is waiting
17.31 Nelly: what about 00:22:004 (2,3) - theyre also should be fixed right?
17.31 Benny-: nah they are fine
17.32 Benny-: follows flow
17.32 Nelly: ok
17.32 Nelly: ill check until ill say something
17.33 Nelly: is this fine? https://osu.ppy.sh/ss/7678580
17.34 Benny-: I think so
17.34 Benny-: It's a bit hard to see how it will play though
17.35 Nelly: well okay
17.35 Nelly: i guess its done
17.35 Benny-: did you fix the other hyperdashes as well?
17.35 Nelly: at the end?
17.36 Benny-: yes
17.36 Benny-: 00:24:487 (5,1) - 00:25:315 (2,3) - 00:29:246 (3,1) - 00:30:280 (2,3) -
17.36 Nelly: removed anti-flows
17.36 Nelly: yes
17.36 Benny-: okok
17.36 Benny-: good
17.36 Benny-: then it should be fine :3
17.37 Nelly: k_hand:
16.38 Nelly: quick
16.38 Nelly: I need your help
17.01 Benny-: what
17.01 Benny-: am i too late? xd
17.01 Nelly: could you mod my map really quick?
17.01 Nelly: nah :^)
17.02 Benny-: what map
17.02 Nelly: Pokemon shit xd
17.02 *Nelly is listening to [https://osu.ppy.sh/b/1252437 Kirsten Price - We Will Be Heroes]
17.03 Benny-: and wtf when did you become higher rank than me :thinking:
17.03 Nelly: Dunning Krugger effect son
17.03 Benny-: what does that mean even
17.03 Benny-:
17.03 Nelly: karma
17.03 Nelly: if in short
17.04 Benny-: what
17.04 Benny-: I've only been good towards you
17.04 Benny-: so that doesn't make sense
17.04 Nelly: well, okay
17.05 Benny-: your diff has a few unrankable hyperdashes
17.05 Nelly: where?
17.06 Benny-: well do you want me to mod it through chat or forum?
17.06 Nelly: chat
17.06 Benny-: ok
17.07 Nelly: if you have some time
17.07 Benny-: 00:02:763 (3,1,2) - hyperdashes straight into antiflow is unrankable
17.07 Nelly: hmmm
17.07 Benny-: you see the movement of 00:03:177 (1,2) - goes to straight to the left so you need to turn right after landing the hyperjump
17.08 Nelly: i just love modding xd https://osu.ppy.sh/ss/7678418
17.09 Benny-: that slider will just play as a straigth down vertical slider btw
17.09 Benny-: The curve doesn't have any affect on gameplay when placed outside the playfield xd
17.10 Nelly: straight slider then?
17.10 Benny-: na it doesn't matter really
17.10 Benny-: just saying
17.10 Benny-: I wouldn't really place objects that far out anyway
17.10 Nelly: oh
17.11 Nelly: and great i already made a straight slider oh my god
17.11 Benny-: It says in the guideline the direction of a hyperjump shouldn't be placed on the very edges of the playfield but idk
17.11 Nelly: is this okay? https://osu.ppy.sh/ss/7678432
17.12 Benny-: looks okay
17.13 Benny-: okay onto next unrankable hyperdash
17.13 Benny-: 00:12:693 (4,1) - 1/4 hyperdashes are unrankable on BPM higher than 120
17.13 Benny-: it's also extremely long
17.13 Benny-: like, hypers in general shouldn't be much longer than hyper trigger distance
17.13 Nelly: i can agree
17.14 Benny-: you can try like
17.14 Benny-: it doesn't sound very good but
17.14 Benny-: you can try having these 00:12:280 (3,4) - as triplets instead
17.14 Benny-: then you get to keep the hyper between 00:12:693 (4,1) -
17.15 Benny-: or, it sounds okay but not as well as a full stream
17.15 Nelly: well the music is using 1/4 rhythm but idk
17.15 Benny-: yes, but 1/4 hypers are unrankable either way
17.15 Benny-: so you either have to do that
17.15 Benny-: or remove the hyper
17.15 Benny-: it's up to you
17.16 Nelly: rip dt pp farming xd
17.16 Benny-: lol
17.16 Nelly: removed the hyper
17.17 Nelly: dont take it seriously though ;D
17.17 Benny-: yeye xd
17.17 Benny-: 00:15:384 (2,3) - I don
17.17 Benny-: oops
17.17 Benny-: I don't feel like 3 is that strong of a beat
17.18 Benny-: doesn't really support hyperdash imo but it's not unrankable
17.18 Benny-: 00:17:867 (1,2,3) - like here I understand the hyper usage because of the vocal
17.18 Nelly: removed
17.19 Benny-: okok
17.19 Benny-: 00:19:522 (4,1) - this also is very antiflow hyperdash
17.19 Benny-: try tilting 1 so it looks like 00:20:556 (3) - maybe
17.20 Benny-: should fix it
17.20 Benny-: but rearrange the notes afterwards ofc
17.20 Benny-: also maybe add a finisher on 00:19:729 (1) - ?
17.20 Benny-: I can hear a finisheralike sound in the music
17.21 Nelly: okay
17.22 Benny-: 00:24:487 (5,1) - and here also antiflow :s
17.23 Benny-: and here 00:25:315 (2,3) -
17.23 Benny-: and here 00:29:246 (3,1) - and 00:30:280 (2,3) -
17.23 Benny-: xd
17.25 Benny-: oh and finisher here too maybe 00:26:349 (1) -
17.26 Benny-: all makes sense?
17.26 Nelly: wait
17.26 Nelly: im still fixing stuff D:
17.26 Benny-: yesyes
17.26 Benny-: I'm just asking if you understood it
17.26 Benny-: haha<3
17.26 Benny-: if you got any questions n stuff
17.27 Nelly: trying to make a perfect flow here https://osu.ppy.sh/ss/7678537
17.27 Nelly: but I cant place a HD reverse slider
17.27 Nelly: thats what im doing currently
17.28 Benny-: yaok >< maybe you need to adjust some patterns before to make room for other patterns :s
17.29 Nelly: oh nvm i got it
17.29 Nelly: thanks distance snapping
17.29 Benny-: o
17.31 Nelly: wait
17.31 *Benny- is waiting
17.31 Nelly: what about 00:22:004 (2,3) - theyre also should be fixed right?
17.31 Benny-: nah they are fine
17.32 Benny-: follows flow
17.32 Nelly: ok
17.32 Nelly: ill check until ill say something
17.33 Nelly: is this fine? https://osu.ppy.sh/ss/7678580
17.34 Benny-: I think so
17.34 Benny-: It's a bit hard to see how it will play though
17.35 Nelly: well okay
17.35 Nelly: i guess its done
17.35 Benny-: did you fix the other hyperdashes as well?
17.35 Nelly: at the end?
17.36 Benny-: yes
17.36 Benny-: 00:24:487 (5,1) - 00:25:315 (2,3) - 00:29:246 (3,1) - 00:30:280 (2,3) -
17.36 Nelly: removed anti-flows
17.36 Nelly: yes
17.36 Benny-: okok
17.36 Benny-: good
17.36 Benny-: then it should be fine :3
17.37 Nelly: k_hand: