CookieBite wrote:
man i should expect for tv size if maps that are from int
all fixed in easy
[Forest's Normal]
- 00:03:798 (2,3) - starting on red tick seems more tricky then usual, it feels weird to play and uncomfortable. Try to start it on the white tick. I'll think about it
- 00:17:246 (3,1) - ^ Following vocal
- 00:25:107 (2,3) - not sure could a new player click that fast improved a bit
gl with your tv size map
Weber wrote:
LOL
Forest's Easy
00:08:142 (2,1) - This could be spaced a little further apart to improve visual flow. thinking because the ds
Forest's Normal
00:06:487 (1,2) - I might be wrong but i think these are just slightly misaligned, i'd correct it if it is. I see them fine
Other diffs seem fine, FUG
Good luck!
LowComboFC wrote:
[Easy][Normal]
- 00:01:522 (3,4) - not perfectly pararell no need
- 00:03:177 (1,2,3) - and 00:06:487 (1,2) - should be identical imo hmm
- idk what else to point out
- 00:01:315 - there's a vocal here so it should have an object following music here
- 00:04:625 - there's clearly a vocal that asks to be clickable here xd, I would recommend you to remove the reverse of 00:04:211 (3) - and moving 00:04:832 (1) - to 00:04:625 - , that will result on perfectly following the vocals ok
- 00:06:487 (1,2) - not perfectly pararell same as easy
- 00:07:935 - vocal here also so it should have an object following music
- cool diff, just some vocal emphasis issues and it's good to go!
Nokashi wrote:
[ Forest's Easy]
- 00:00:073 (1) - As CookieBite pointed out, this is really sudden and not a nice start for the map, placing a circle here 00:00:280 - is so much better since the song is starting off with a white tick and a clean metronome reset already fixed it
- 00:04:832 (2) - Lessen this curve so the sliderend directly point to the next circle ok
- 00:06:487 (1) - Would be so much better if it was a curve that blanketed 00:08:142 (2) - ok
- 00:17:246 (2) - Maybe a suggestion, but you could turn this into a 1/2 instead and add a circle to 00:18:073 - so improve the transition done
- 00:21:384 (3) - blanket, will be fixed if 00:21:384 (3) - is less curvy ok
- 00:23:039 (1,2) - neater if parallel imo, also more consistent with your other straight sliders done
[ Forest's Normal]
- 00:00:073 (1) - I Wouldnt start a slider here. Since the song is on 4/4 metronome starting on the white tick here 00:00:280 - is more musically predictable and actually plays better since the focus on the vocals is more apparent. So i would recommend using just a 1/2 slider here on that white tick there's a clap and that's why it's reverse
- 00:08:142 (4) - Shouldn't this be NCed? yup, whoops
- 00:16:418 (1) - Adjust DS Here. Can easily be fixed if you move it up a bit. Also you could try making it a curve as well like the following slider for a more consistent shape choice here fixed in cookiebite's mod
- 00:17:246 (3,1) - this sort of antiflow shouldn't be that welcome in a normal diff, pretty subjective tho yeah, right
- 00:22:004 (4) - Curve as well like previous slider like this :thinking:
- 00:25:315 (3,4) - I would make this a reverse actually. Not only will it reduce beatmap strain since this is the only time you used 2 consecutive 1/2 circles in the map. Also it will improve the focus on the vocals. I'm doing a music switch here
- 00:30:901 (3) - Suggestion but, this one would play better as a 1/2 slider followed by circle instead, to place more emphasis on the downbeat here 00:31:315 - I think it's fine, because it follows the drums and the final vocal
Good Luck~
nopp
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disable countdown btw, it looks gay