Requested by int
[ General]
[ Forest's Easy]
[ Forest's Normal]
[ Hard]
[ Heroes]
Good Luck~
[ General]
- Combo Colours are not set!
[ Forest's Easy]
- 00:00:073 (1) - As CookieBite pointed out, this is really sudden and not a nice start for the map, placing a circle here 00:00:280 - is so much better since the song is starting off with a white tick and a clean metronome reset
- 00:04:832 (2) - Lessen this curve so the sliderend directly point to the next circle
- 00:06:487 (1) - Would be so much better if it was a curve that blanketed 00:08:142 (2) -
- 00:17:246 (2) - Maybe a suggestion, but you could turn this into a 1/2 instead and add a circle to 00:18:073 - so improve the transition
- 00:21:384 (3) - blanket, will be fixed if 00:21:384 (3) - is less curvy
- 00:23:039 (1,2) - neater if parallel imo, also more consistent with your other straight sliders
[ Forest's Normal]
- 00:00:073 (1) - I Wouldnt start a slider here. Since the song is on 4/4 metronome starting on the white tick here 00:00:280 - is more musically predictable and actually plays better since the focus on the vocals is more apparent. So i would recommend using just a 1/2 slider here on that white tick
- 00:08:142 (4) - Shouldn't this be NCed?
- 00:16:418 (1) - Adjust DS Here. Can easily be fixed if you move it up a bit. Also you could try making it a curve as well like the following slider for a more consistent shape choice here
- 00:17:246 (3,1) - this sort of antiflow shouldn't be that welcome in a normal diff, pretty subjective tho
- 00:22:004 (4) - Curve as well like previous slider like this
- 00:25:315 (3,4) - I would make this a reverse actually. Not only will it reduce beatmap strain since this is the only time you used 2 consecutive 1/2 circles in the map. Also it will improve the focus on the vocals.
- 00:30:901 (3) - Suggestion but, this one would play better as a 1/2 slider followed by circle instead, to place more emphasis on the downbeat here 00:31:315 -
[ Hard]
- your hitnormal is a bit too loud
- I Really dont agree with the fact that you dont have consistent DS in a hard diff
- 00:00:073 (1) - Delete this circle, due to same reason i listed above
- 00:02:349 (5,6,1) - make these 1/4 snaps consistent in spacing
- 00:08:142 (1) - Reduce DS here with the next circle
- 00:16:004 (5,6,1) - This is more of a pattern i would find in an insane rather than a Hard, also in a matter of 30 seconds you have introduced so many rhythm varieties the song cant possibly support. As such, i would remove this pattern along with its brother pattern 00:22:625 (5,6,1) -
[ Heroes]
- Lower the volume of hitnormal here as well, too loud
- 00:03:073 (7,1) - with this spacing it can easily be misread as 1/2 while its 1/4, i would suggest stacking it under the 00:02:763 (6) - sliderend
- 00:06:073 (5) - you should move it so the transition to 00:06:487 (1) - is better, now its pretty sharp
- Feels pretty overdone, but objectively it isnt bad
Good Luck~