place
noLowComboFC wrote:
can u just break the chain and rank this already
CookieBite wrote:
man i should expect for tv size if maps that are from int
all fixed in easy
[Forest's Normal]
- 00:03:798 (2,3) - starting on red tick seems more tricky then usual, it feels weird to play and uncomfortable. Try to start it on the white tick. I'll think about it
- 00:17:246 (3,1) - ^ Following vocal
- 00:25:107 (2,3) - not sure could a new player click that fast improved a bit
gl with your tv size map
Weber wrote:
LOL
Forest's Easy
00:08:142 (2,1) - This could be spaced a little further apart to improve visual flow. thinking because the ds
Forest's Normal
00:06:487 (1,2) - I might be wrong but i think these are just slightly misaligned, i'd correct it if it is. I see them fine
Other diffs seem fine, FUG
Good luck!
LowComboFC wrote:
[Easy][Normal]
- 00:01:522 (3,4) - not perfectly pararell no need
- 00:03:177 (1,2,3) - and 00:06:487 (1,2) - should be identical imo hmm
- idk what else to point out
- 00:01:315 - there's a vocal here so it should have an object following music here
- 00:04:625 - there's clearly a vocal that asks to be clickable here xd, I would recommend you to remove the reverse of 00:04:211 (3) - and moving 00:04:832 (1) - to 00:04:625 - , that will result on perfectly following the vocals ok
- 00:06:487 (1,2) - not perfectly pararell same as easy
- 00:07:935 - vocal here also so it should have an object following music
- cool diff, just some vocal emphasis issues and it's good to go!
Nokashi wrote:
[ Forest's Easy]
- 00:00:073 (1) - As CookieBite pointed out, this is really sudden and not a nice start for the map, placing a circle here 00:00:280 - is so much better since the song is starting off with a white tick and a clean metronome reset already fixed it
- 00:04:832 (2) - Lessen this curve so the sliderend directly point to the next circle ok
- 00:06:487 (1) - Would be so much better if it was a curve that blanketed 00:08:142 (2) - ok
- 00:17:246 (2) - Maybe a suggestion, but you could turn this into a 1/2 instead and add a circle to 00:18:073 - so improve the transition done
- 00:21:384 (3) - blanket, will be fixed if 00:21:384 (3) - is less curvy ok
- 00:23:039 (1,2) - neater if parallel imo, also more consistent with your other straight sliders done
[ Forest's Normal]
- 00:00:073 (1) - I Wouldnt start a slider here. Since the song is on 4/4 metronome starting on the white tick here 00:00:280 - is more musically predictable and actually plays better since the focus on the vocals is more apparent. So i would recommend using just a 1/2 slider here on that white tick there's a clap and that's why it's reverse
- 00:08:142 (4) - Shouldn't this be NCed? yup, whoops
- 00:16:418 (1) - Adjust DS Here. Can easily be fixed if you move it up a bit. Also you could try making it a curve as well like the following slider for a more consistent shape choice here fixed in cookiebite's mod
- 00:17:246 (3,1) - this sort of antiflow shouldn't be that welcome in a normal diff, pretty subjective tho yeah, right
- 00:22:004 (4) - Curve as well like previous slider like this :thinking:
- 00:25:315 (3,4) - I would make this a reverse actually. Not only will it reduce beatmap strain since this is the only time you used 2 consecutive 1/2 circles in the map. Also it will improve the focus on the vocals. I'm doing a music switch here
- 00:30:901 (3) - Suggestion but, this one would play better as a 1/2 slider followed by circle instead, to place more emphasis on the downbeat here 00:31:315 - I think it's fine, because it follows the drums and the final vocal
Good Luck~
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thank 4 mod_DT3 wrote:
I'll just check the set quickly, nothing much
[General][Hard]
- Need an explanation as to why 'Gero' and 'pkhg' are in the tags :thinking: waiting for gd's
- I recommend you look for a better BG, it's not exactly necessary but the quality of this one isn't exactly good and it's not completely sharp cant find one
- Notable Nazi Stacks: 00:01:935 (3,5) -
- 00:00:073 (1,2) - Weird that this specifically doesn't follow DS, nothing to special in comparison to the rest. Reasons for using DS x1.23? fixed
- 00:06:487 (1,2) - It seems like you're alternating between vocals and instruments at every down beat (00:00:073 (1,2,3,4,1,2,3,4,5) - ) but this one doesn't follow vocals as accurately like your pattern suggests, ctrl+g the rhythm? seems fine to me tbh
- 00:12:280 (4,5) - While ofc this placement is fine, a player on this diff level might break combo easily here since they don't know 1/4 gaps too well. Try using DS x1.4 on these to be sure (https://osu.ppy.sh/ss/7564841) ok
- 00:13:935 (3) - 00:20:556 (5) - Looks like it has some logic behind this but I think ctrl+g-ing this would represent the music more and would create fitting circular flow. This is optional ofc if you want to keep it this way na
- 00:16:315 (6) - 00:22:935 (6) - 00:29:556 (6) - Is it just me or are these overmapped? I think they should be removed dont think so
- 00:18:487 (3,4,5) - This 00:18:901 (4) - visually feels too close to 00:18:487 (3) - in comparison to 00:18:901 (4,5) - and that makes 00:19:315 (5) - stand out, although imo 00:18:901 (4) - should stand out more. Try visually spacing these out more like https://osu.ppy.sh/ss/7564919 and 00:26:763 (2,3,4) - ok
- 00:26:349 (1,2) - Hmm, you used 1/4 and 1/2 in similar looking stacks, you could make the 1/1 stack more obvious by maybe using DS x0.1 yea
- 00:29:867 (2,1,2) - This angle should be widened a bit imo, it looks a bit too wide and doesn't emphasize 00:30:487 (2) - enough ye
Loreley wrote:
м4м
[PP]
- 00:06:073 (5) - лучше сделать 2 кика, чтобы сохранить интенсивность и движение при игре,а то курсор будет стоять на месте несколько миллисекунд) да
- 00:09:694 (9) - тут есть звук, но слабый, можно стрим вывести на слайдер, так будет проще играться не хочу смешивать это все, еще и звук очень слабый
- 00:18:901 (1) - нк на вокал, да и паттерн красивее будет выглядить да
- 00:25:522 (1) - тоже нк, и спейсинг не консистентен с 00:18:694 (4,1) - да
- 00:31:315 (3) - http://puu.sh/uLV0Z/ddd5d0d223.png чтобы выделить ласт звук получше, да и этот флоу удобнее да
- 00:03:073 (7,1) - не очень эстетично, а также не очень удобно, лучше переместить их под слайдер под слайдером теряется вся идея паттерна, да и смотрится не очень тбх
[Hard]- 00:17:867 (6,1,2) - ужаснейший флоу, этот тупой угол просто выкручивает руку, так как ты сначала используешь круговой флоу 00:17:660 (5,6) - а потом резко увеличиваешь угол, что интуитивно читается плохо, не говоря уже о неудобстве. вроде бы пофиксил
- 00:25:108 (3,4,5) - неконситентный спейс, как-то мало выделяешь или слишком много расстояния до ноты. пофиксил
walaowey wrote:
hi mod as u requested :3 and sorry for the delay
Why are gero and pkhg in tags?, are they gd-ing? yh
00:19:625 (2) - , 00:22:935 (2) - , 00:29:556 (2) - i dont hear anything here why did u place notes here too? xD i'll think on this, really why i did this LOL
00:30:073 (5,1,2) - (5) -> (1) should have bigger jump imo, since (1) sounds alot stronger. while (1) -> (2) should have smaller jump. y
00:18:901 (1) - this spacing is a bit big imo, the beats was not that strong unless you're going for the vocal instead? >< vocal
00:26:349 (1) - bigger jump for this? need more emphasization for that cymbal sound imo Ye
00:25:729 (2,3) - the clap works better on 00:25:935 (3) - imo no, i clearly hear a kick there
That's all from me, Good Luck
UpdatedBenny- wrote:
Platter chatlog16.38 Nelly: Benny
16.38 Nelly: quick
16.38 Nelly: I need your help
17.01 Benny-: what
17.01 Benny-: am i too late? xd
17.01 Nelly: could you mod my map really quick?
17.01 Nelly: nah :^)
17.02 Benny-: what map
17.02 Nelly: Pokemon shit xd
17.02 *Nelly is listening to [https://osu.ppy.sh/b/1252437 Kirsten Price - We Will Be Heroes]
17.03 Benny-: and wtf when did you become higher rank than me :thinking:
17.03 Nelly: Dunning Krugger effect son
17.03 Benny-: what does that mean even
17.03 Benny-:
17.03 Nelly: karma
17.03 Nelly: if in short
17.04 Benny-: what
17.04 Benny-: I've only been good towards you
17.04 Benny-: so that doesn't make sense
17.04 Nelly: well, okay
17.05 Benny-: your diff has a few unrankable hyperdashes
17.05 Nelly: where?
17.06 Benny-: well do you want me to mod it through chat or forum?
17.06 Nelly: chat
17.06 Benny-: ok
17.07 Nelly: if you have some time
17.07 Benny-: 00:02:763 (3,1,2) - hyperdashes straight into antiflow is unrankable
17.07 Nelly: hmmm
17.07 Benny-: you see the movement of 00:03:177 (1,2) - goes to straight to the left so you need to turn right after landing the hyperjump
17.08 Nelly: i just love modding xd https://osu.ppy.sh/ss/7678418
17.09 Benny-: that slider will just play as a straigth down vertical slider btw
17.09 Benny-: The curve doesn't have any affect on gameplay when placed outside the playfield xd
17.10 Nelly: straight slider then?
17.10 Benny-: na it doesn't matter really
17.10 Benny-: just saying
17.10 Benny-: I wouldn't really place objects that far out anyway
17.10 Nelly: oh
17.11 Nelly: and great i already made a straight slider oh my god
17.11 Benny-: It says in the guideline the direction of a hyperjump shouldn't be placed on the very edges of the playfield but idk
17.11 Nelly: is this okay? https://osu.ppy.sh/ss/7678432
17.12 Benny-: looks okay
17.13 Benny-: okay onto next unrankable hyperdash
17.13 Benny-: 00:12:693 (4,1) - 1/4 hyperdashes are unrankable on BPM higher than 120
17.13 Benny-: it's also extremely long
17.13 Benny-: like, hypers in general shouldn't be much longer than hyper trigger distance
17.13 Nelly: i can agree
17.14 Benny-: you can try like
17.14 Benny-: it doesn't sound very good but
17.14 Benny-: you can try having these 00:12:280 (3,4) - as triplets instead
17.14 Benny-: then you get to keep the hyper between 00:12:693 (4,1) -
17.15 Benny-: or, it sounds okay but not as well as a full stream
17.15 Nelly: well the music is using 1/4 rhythm but idk
17.15 Benny-: yes, but 1/4 hypers are unrankable either way
17.15 Benny-: so you either have to do that
17.15 Benny-: or remove the hyper
17.15 Benny-: it's up to you
17.16 Nelly: rip dt pp farming xd
17.16 Benny-: lol
17.16 Nelly: removed the hyper
17.17 Nelly: dont take it seriously though ;D
17.17 Benny-: yeye xd
17.17 Benny-: 00:15:384 (2,3) - I don
17.17 Benny-: oops
17.17 Benny-: I don't feel like 3 is that strong of a beat
17.18 Benny-: doesn't really support hyperdash imo but it's not unrankable
17.18 Benny-: 00:17:867 (1,2,3) - like here I understand the hyper usage because of the vocal
17.18 Nelly: removed
17.19 Benny-: okok
17.19 Benny-: 00:19:522 (4,1) - this also is very antiflow hyperdash
17.19 Benny-: try tilting 1 so it looks like 00:20:556 (3) - maybe
17.20 Benny-: should fix it
17.20 Benny-: but rearrange the notes afterwards ofc
17.20 Benny-: also maybe add a finisher on 00:19:729 (1) - ?
17.20 Benny-: I can hear a finisheralike sound in the music
17.21 Nelly: okay
17.22 Benny-: 00:24:487 (5,1) - and here also antiflow :s
17.23 Benny-: and here 00:25:315 (2,3) -
17.23 Benny-: and here 00:29:246 (3,1) - and 00:30:280 (2,3) -
17.23 Benny-: xd
17.25 Benny-: oh and finisher here too maybe 00:26:349 (1) -
17.26 Benny-: all makes sense?
17.26 Nelly: wait
17.26 Nelly: im still fixing stuff D:
17.26 Benny-: yesyes
17.26 Benny-: I'm just asking if you understood it
17.26 Benny-: haha<3
17.26 Benny-: if you got any questions n stuff
17.27 Nelly: trying to make a perfect flow here https://osu.ppy.sh/ss/7678537
17.27 Nelly: but I cant place a HD reverse slider
17.27 Nelly: thats what im doing currently
17.28 Benny-: yaok >< maybe you need to adjust some patterns before to make room for other patterns :s
17.29 Nelly: oh nvm i got it
17.29 Nelly: thanks distance snapping
17.29 Benny-: o
17.31 Nelly: wait
17.31 *Benny- is waiting
17.31 Nelly: what about 00:22:004 (2,3) - theyre also should be fixed right?
17.31 Benny-: nah they are fine
17.32 Benny-: follows flow
17.32 Nelly: ok
17.32 Nelly: ill check until ill say something
17.33 Nelly: is this fine? https://osu.ppy.sh/ss/7678580
17.34 Benny-: I think so
17.34 Benny-: It's a bit hard to see how it will play though
17.35 Nelly: well okay
17.35 Nelly: i guess its done
17.35 Benny-: did you fix the other hyperdashes as well?
17.35 Nelly: at the end?
17.36 Benny-: yes
17.36 Benny-: 00:24:487 (5,1) - 00:25:315 (2,3) - 00:29:246 (3,1) - 00:30:280 (2,3) -
17.36 Nelly: removed anti-flows
17.36 Nelly: yes
17.36 Benny-: okok
17.36 Benny-: good
17.36 Benny-: then it should be fine :3
17.37 Nelly: k_hand:
Komore wrote:
hard
00:07:522 (4,5) - suggestion, because the current flow looks damaged https://puu.sh/v3lYI/da5186b0dd.png ye
00:18:073 (1,2) - not really pleasant to play tbh, try smth like https://puu.sh/v3m3x/169778e55f.png ye
00:20:970 (6) - id just ctrl+g this dont see any reason
00:22:211 (4,5) - nicely curved xd
insane
00:05:039 (2,3) - this spacing is kinda low for this section, in comparison with 00:01:729 (2,3,4,5) -. consider making it bigger
00:05:660 (1) - this nc is unnecessary, the follow point will look rly cool here (like here 00:12:280 (4) - though) i made it to point out the background sounds
00:21:591 (2,3) - kinda low spacing, try smth like https://puu.sh/v3meQ/c294799aff.png ? changed spacing, your one is nice but 00:20:970 (6) -
00:31:315 (3) - id give this moaar spacing, x=120 y=278 maybe owo too far pls, but moved it abit
oh, and 00:19:625 (2) - , 00:22:935 (2) - etc are indeed overmapped, 00:29:556 (2) - especially here yeee
2017-03-30 21:12 Gordon123: 00:05:660 (2,3) - ну я не знаю как по мне,тут можно что нибудь придумать
2017-03-30 21:12 Gordon123: по лучше чем просто 2 слайдера
2017-03-30 21:12 Nelly: 1/1 слайдер не?
2017-03-30 21:13 Gordon123: видскрин суппорт выруби
2017-03-30 21:13 Gordon123: о
2017-03-30 21:13 Gordon123: ты могёшь их параллельно поставить
2017-03-30 21:13 Nelly: как мне его включить
2017-03-30 21:13 Nelly: лол
2017-03-30 21:13 Nelly: первый раз слышу
2017-03-30 21:13 Gordon123: сонг сетап
2017-03-30 21:13 Gordon123: десигн
2017-03-30 21:13 Gordon123: галку убери
2017-03-30 21:14 Nelly: ??? https://osu.ppy.sh/ss/7695354
2017-03-30 21:15 Gordon123: всмысли?
2017-03-30 21:15 Gordon123: https://puu.sh/v3AoH/cf39ed9075.png
2017-03-30 21:16 Nelly: ой
2017-03-30 21:17 Gordon123: 00:05:660 (2,3,1) - https://osu.ppy.sh/ss/7695370 раздельно сделай
2017-03-30 21:17 Gordon123: играется лучше имо
2017-03-30 21:18 Gordon123: 00:27:591 (4) - мб трип лучше?
2017-03-30 21:18 Gordon123: трипл
2017-03-30 21:19 Nelly: не недумаю
2017-03-30 21:19 Gordon123: 00:30:280 (3) - ну и вот подогни его https://osu.ppy.sh/ss/7695388 думаю так лучше
2017-03-30 21:19 Gordon123: платтер как платтер
2017-03-30 21:19 Gordon123: всё и так норм
2017-03-30 21:21 Nelly: кривой слайдер подойдет? https://osu.ppy.sh/ss/7695410
2017-03-30 21:22 Gordon123: ну я там предполагал что бы ещё один джамп на последний слайдер был
2017-03-30 21:22 Gordon123: ну как хочешь
2017-03-30 21:23 Nelly: спасибо!
2017-03-30 21:23 Gordon123: я думаю не стоит вылаживать мне самому! сам напиши и скинь лог
Some stuff we fixed on Discord, thanks for the mod https://puu.sh/v4nh0/6aed1ce84e.osu-Sh1n1- wrote:
mod requested by Nelly via PMGeneral
- why "lcfc" in tags if it's already in advance diff, "lowcombofc" is enough.
- No custom combo colours? default are ok but just a suggestion if you wanna add more or change some like purple into light purple.
- Circle Size should be 4 to increase stars, the map is too short and BPM is low, as you don't have Rain diff, CS4 could be more apropiate to this diff imo, just a suggestion, it's up to you.
Nelly's Platter
First of all I wanna tell you that the following suggestions will be based on this diff as a platter, some hypers are consecutive or in conjunction with other hyperdashes, remenber that Platters should serve as an introduction to hyperdashing, think on it if you wanna make this diff as a platter should be.Remenber that my suggestions are based on how a platter diff should be, If it's not your intention and you want to keep your current hyperdashes and make a harder diff, ignore my suggestions and keep reading...
- 00:07:729 (3,1) - unnecessary hyperdash, 2.30x of distance is better to enphasize voice pitch.
- 00:12:073 (2,3) - nope, hyperdash will be too hard at this part cause you have a hyperdash on 00:11:246 -.
- 00:13:108 - this part is the kiai time (you didn't add one cause the song is too short and kiai will be larger than normal part so it's understandable, but this is the most intense part of the song), also finish hitsound cause there is a strong sound here. In the other hand I'm happy cause you know that 1/4 hyperdashes in platter are unrankable (unless your BPM is lower than 120), I feel that you skip this hyperdash only for that rule, so after my explanation here is my advice: 00:12:694 (4) - finish this on 00:12:901 - and make a 1/2 hyperdash with 00:13:108 (1) -. I know that drums sounds at 00:13:004 - too but is not necessary to follow (I don't know if you play BEAUTIFUL WORLD, I had the same trouble as you and lot of people suggested me the same thing, Platter: 00:38:847 (5,6) - and 00:40:347 (4,1) -) and it will be more reasonable thinking as a platter diff.
- 00:17:867 (1,2) - unnecessary hyperdash. 00:17:867 (1,2,3,4,1) - 3 hyperdashes in a row? it feels overdone for a platter diff tbh.
- 00:22:005 (2,3) - nope, following your previous patterns, this sound isn't strong enough to add a hyperdash, if you wanna keep this, you should add some hypers on previous parts like 00:15:384 (2,3) - and there will be a lot of hypers in the diff, too much for a platter diff imo.
- 00:23:660 (3,4) - keeping consistency with your previous patterns, these shouldn't be hyperdash.
- 00:28:004 (1,2) - unnecessary hyperdash too, you didn't enphasize this kind of vocal pitches with hyperdash, example: 00:14:763 (1,2) - and 00:21:384 (1,2) -
- 00:30:280 (3,4) - another hyperdash that feels overdone for a platter diff.
This part of the mod is if you wanna change your platter into Rain, after testing your diff, I feel that is closer to Rain than platter, stars doesn't show the difficulty but you shouldn't care of it, quite the opposite to the previous suggestions, I wanna give you some advices to add more hyperdashes, this is more for consistency tbh.
- 00:06:073 (3,1) - add a hyperdash for consistency with 00:07:729 (3,1) -, vocal pitch is very similar.
- 00:12:693 (4,1) - missing hyperdash, as I said previously, this is like a Kiai Time cause is the most intense part of the song, also you enphasize the strong cymbal sound with finish hitsound. Furthermore consistency with 00:19:522 (4,1) -
- 00:16:004 (3,1) - one more time, it feels like if you skip a hyperdash here, consistency with 00:22:625 (3,1) -, a suggestion could be making 00:15:384 (2) - same as 00:16:418 (1) -, move 00:16:004 (3) - to the left keeping the current distance with 00:15:384 (2) -.
This part of the mod is in general, it doesn't care if you want to make this diff as a rain or as a platter, is just consistency and some general stuff. My intention is try to keep a better order (consistency), it doesn't mean that your diff is bad, quite the opposite, I really like your patterns, I feel that with a little bit of consistency throughout the whole diff will be ready and I'll be agree on giving you the apple Icon.Feel free to call me back, it will be better if we talk in game or discord, depends of what do you think about my mod, great work here, take my star.
- 00:03:384 (2) - straight sliders are unsightly, and is easy to miss a droplet, I recommend you to add a curve or something related.
- 00:11:246 (1) - I suggest you to keep consistency with 00:09:798 (1,2) - cause instrumental is basically the same, so finish 00:11:246 (1) - at 00:11:453 - and add a new slider at 00:11:660 -.
- 00:12:280 - NC, there are 11 fruits already and I'm not sure if you will follow my suggestions on the previous mod, if you decided to follow there will be more fruits at this part, so NC will be a great option imo.
- 00:22:005 (2,3) - remove the current hyperdash to keep consistency with 00:15:384 (2,3) -, is not the same as 00:17:867 (1,2) - cause this part is the prelude of the second half of the intense part, a suggestion could be add a curve on 00:22:005 (2) - like 00:18:901 (3) - to remove the hyperdash between 00:22:005 (2,3) -
- 00:23:453 - this drum is totally audible and deserve a little jump or at least a movement. 00:23:039 (1,2,3) - could be changed into two 1/2 sliders or 1 slider of 1/2 with reverse and 1 note?
- 00:23:660 (3,4) - only for consistency but this shouldn't be hyperdash.
because diff names do not appear on search if they're not in the tags also.-Sh1n1- wrote:
why "lcfc" in tags if it's already in advance diff, "lowcombofc" is enough.
thank you~ ❤-Sh1n1- wrote:
CtB difficulty looks fine to me now and I think that is ready to go, good luck guys.
O_Owajinshu wrote:
омг епт РАНКНЕШЬ
все остальное пофиксил, агаhi-mei wrote:
00:01:522 - вот такие звуки не должны быть на концах слайдера, это белый тик и ознаменование нового такта ну хз, на этом моменте я более ориентировался на вокал, на этой точке конец вокала который начинается на 00:01:315 - , по этому я решил объеденить их в один слайдер чтобы не получилась каша
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