Before I will make the decision whether to change the slider tick bonus to a different value or whether to make finishers slider break or not (or have a x4 bonus, having both really seems excessively punishing on misheap), i want to do some maths with how scorev2 currently computes these notes and how scorev1 would. Please give me some time for that.
I am glad you like the changes to HDHR and fixing resolution abuse. I didn't get quite the chance yet to test this out and figure if new HR itself it broken (? I heard rumors), but yet again I urge everyone to test things directly (maybe we can get HDHR into ranked play already, I'd love so)
Everything else from this point on feels like balancing, as in how much gives what, how much does every note drain, is it feasible to keep this HP system with current map settings, etc.
for that I will need to do some excessive maths sessions and get back to you with my results, so I am asking for patience here and thank you for all the feedback so far!
Finisher hits not being registered seemed to be a long term display bug that actually resulted in registering the finisher, but not showing you that it did. This display bug seem to be fixed, too, as I can suddenly reliably hit all finishers, which was never the case before.