Full Tablet wrote:
snip
So I've seen this suggested multiple times now, but this is impossible to achieve. You have one independent variable - the resolution (r), one uncontrolled (but constant) variable - the hitobject time (t), and two dependent variables - the speed of hitobjects (s) and the density of hitobjects per unit time (d).
You cannot control both s and d simultaneously - or at all. The simplest one is speed, which can be modeled as
s = r / t
Where you can see that a change in r results in a change in s, which can only be adjusted by a change in the uncontrolled variable t.
Density likewise can't be controlled, but it can be hand-wavily modeled by:
d = r / s
= r / (r / t)
= t
But t is uncontrolled.
Your "How it currently scales" box controls speed and density by keeping resolution constant.
Your "How it should scale" box is impossible as the change in density requires a change in time.
I've thought about it but the only conclusion I've come up with is to crop the area as ScoreV1 does.