Resolution scaling is having the sideeffect of altering the scroll speed on different resolutions, so I am currently trying to figure out a solution for that.
Kiai time/Go-Go time is currently not giving any benefits, but that might change. Let us figure out the bases first before we go into multipliers and other elements.
The display bug on fnishers, I dunno, it seem to be gone but now it is back, so I am a bit puzzled. But at least it is registering the input and doesn't break combo in case of it showing just the normal hit.
I am not sure about HP, I feel that right now it is not scaling properly, being way too easy as of currently.
HDHR turns out to be pretty easy once you play the fixed version, so I might consider buffing HR to be really worth to be on par with DT, because right now, HDHR is just cheap in comparison to DT. (as in, DT demands way more for the same score bonus, e.g. in terms of hit window)