did you fix HDHR for tournament settings only? regular play needs this badly because for way too long it's been DT or nothing. i would love to see DT have something that could match it for once. the balance of scores/pp on standard with HDHR/DT is something i think taiko has needed for years. i didn't think i would live to see the day where HDHR was actually usable.
normal notes are fine.
remove anything combo break/missing related from finishers and they'll be fine. the 1 key/2 key score difference is all you need for these. there's way too many playstyle and equipment factors to make combo break/missing ever work for these. it's kinda daft to me. if it was in my hands i would make 1 key worth 2x a normal note and 2 keys worth 4x a normal note but have them both still count as a 300.
the drumrolls are amazing. i beg you to apply this change to regular play. drumroll ticks changing to 1/8 on bpm<=125 has been a pain for everyone since the dawn of time (mainly score farmers). 250bpm drumrolls on 125bpm songs is something that shouldn't happen. the rest of the changes are fine. i heavily agree on them being added to the 1,000,000 score and not counting towards combo. notelocking being removed is another godsend especially when it comes to high bpm since a lot of people including myself begin to hit them with 4 keys at that point. the missing aspect of these shouldn't be a problem for anybody now.
spinners are fine.
health is something i need to play around with a little more but as it stands there doesn't seem to be that much of a difference. it seems pretty solid if you ask me and the whole idea of "building HP" has confused viewers and new players forever.
normal notes are fine.
remove anything combo break/missing related from finishers and they'll be fine. the 1 key/2 key score difference is all you need for these. there's way too many playstyle and equipment factors to make combo break/missing ever work for these. it's kinda daft to me. if it was in my hands i would make 1 key worth 2x a normal note and 2 keys worth 4x a normal note but have them both still count as a 300.
the drumrolls are amazing. i beg you to apply this change to regular play. drumroll ticks changing to 1/8 on bpm<=125 has been a pain for everyone since the dawn of time (mainly score farmers). 250bpm drumrolls on 125bpm songs is something that shouldn't happen. the rest of the changes are fine. i heavily agree on them being added to the 1,000,000 score and not counting towards combo. notelocking being removed is another godsend especially when it comes to high bpm since a lot of people including myself begin to hit them with 4 keys at that point. the missing aspect of these shouldn't be a problem for anybody now.
spinners are fine.
health is something i need to play around with a little more but as it stands there doesn't seem to be that much of a difference. it seems pretty solid if you ask me and the whole idea of "building HP" has confused viewers and new players forever.