今天是个什么日子233[CSGA]Ar3sgice wrote:
你们别去战, 等3月6号再说
- Red - Unrankable issue, you must fixed
- Purple - Highly recommended, consider to use it
- Black - Suggestion, feel free to fixed or not
- Gray - Personal preference
- From my testplay, I found the timing is quite early for me. So I rechecked the timing. Here is the detail:
1. Offset: 665ms BPM: 110.00 //Notice: No timing changes here
2. Offset: 232,306ms BPM: 216.00 //Notice: No timing changes here, too
3. Offset: 437,914ms BPM: 70.00 //Notice: Offset +12
4. Offset: 600,771ms BPM: 70.00 //Notice: Offset +12
5. Offset: 648,275ms BPM: 101.00 //Notice: Offset +6
6. Offset: 824,116ms BPM: 97.667 //Notice: I found this single red line fits better
7. Offset: 849,072ms BPM: 160.00 //Notice: No timing changes here
8. Offset: 995,558ms BPM: 78.00 //Notice: BPM change from 117 to 78, please use 1/6 to snap notes
9. Offset: 1,080,172ms BPM: 85.00 //Notice: No timing changes here
10. Offset: 1,220,942ms BPM: 120.00 //Notice: No timing changes here
11. Offset: 1,424,366ms BPM: 160.00 //Notice: Offset +8
12. Offset: 1,592,750ms BPM: 66.667 //Notice: No timing changes here
13. Offset: 1,597,513ms BPM: 66.667 //Notice: Offset +10
14. Offset: 1,822,778ms BPM: 140.00 //Notice: No timing changes below
15. Offset: 1,825,349ms BPM: 140.00
16. Offset: 1,828,777ms BPM: 140.00
17. Offset: 1,831,348ms BPM: 140.00
18. Offset: 1,889,633ms BPM: 140.00
19. Offset: 1,892,204ms BPM: 140.00
20. Offset: 1,895,632ms BPM: 140.00
21. Offset: 1,898,203ms BPM: 140.00
22. Offset: 2,034,492ms BPM: 140.00
23. Offset: 2,037,920ms BPM: 140.00
24. Offset: 2,040,491ms BPM: 140.00Code665,545.454545454546,4,2,0,40,1,0
232306,277.777777777778,4,2,0,60,1,0
437914,857.142857142857,4,1,0,100,1,0
600771,857.142857142857,4,2,1,60,1,0
648275,594.059405940594,4,2,0,40,1,0
824116,614.333333333333,4,2,0,50,1,0
849072,375,4,1,0,30,1,0
995558,769.230769230769,4,2,10,45,1,0
1080172,705.882352941176,4,2,0,40,1,0
1220942,500,4,2,1,40,1,0
1424366,375,4,2,70,55,1,0
1592750,900,4,2,10,50,1,0
1597513,900,4,2,10,50,1,0
1822778,428.571428571429,6,2,10,50,1,0
1825349,428.571428571429,4,2,10,50,1,0
1828777,428.571428571429,6,2,10,50,1,0
1831348,428.571428571429,4,2,10,50,1,0
1889633,428.571428571429,6,2,10,50,1,0
1892204,428.571428571429,4,2,10,50,1,0
1895632,428.571428571429,6,2,10,50,1,0
1898203,428.571428571429,4,2,10,50,1,0
2034492,428.571428571429,4,2,10,50,1,0
2037920,428.571428571429,6,2,10,50,1,0
2040491,428.571428571429,4,2,10,35,1,0
- HP2.5 is quite low, I missed 10 notes in a row with 50% HP loss, so I think HP around 4 maybe better
- 29:36:613 - It is a better place for preview point to me
[Storyboard]
- Event (Titles) unsnapped
You can use this .osb to fix issues aboveSPOILER[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB/BG/burnitdown.jpg",320,240
M,0,665,,320,240
S,0,665,,0.628
F,0,665,5028,0,1
F,0,5028,227028,1
F,0,227028,227574,1,0
Sprite,Background,Centre,"SB/BG/castleofglass.jpg",320,240
M,0,232306,,320,240
S,0,232306,,0.628
F,0,232306,245639,0,1
F,0,245639,432306,1
F,0,432306,432583,1,0
Sprite,Background,Centre,"SB/BG/illbegone.jpg",320,240
S,0,437914,,0.628
F,0,437914,444771,0,1
F,0,444771,644901,1
F,0,644901,645342,1,0
Sprite,Background,Centre,"SB/BG/liesgreedmisery.jpg",320,240
S,0,849072,,0.8
F,0,849072,850572,0,1
F,0,850572,993072,1
F,0,993072,993447,1,0
Sprite,Background,Centre,"SB/BG/lostintheecho.jpg",320,240
S,0,1220942,,0.628
F,0,1220942,1221442,0,1
F,0,1221442,1420942,1
F,0,1420942,1421942,1,0
Sprite,Background,Centre,"SB/BG/skintobone.jpg",320,240
M,0,1424366,,320,240
S,0,1424366,,0.8
F,0,1424366,1425116,0,1
F,0,1425116,1588428,1
F,0,1588428,1589366,1,0
Sprite,Background,Centre,"SB/BG/roadsuntraveled.jpg",320,240
S,0,1592750,,0.628
F,0,1592750,1597513,0,1
F,0,1597513,1818913,1
F,0,1818913,1819363,1,0
Sprite,Background,Centre,"SB/BG/powerless.jpg",320,240
S,0,1822778,,0.628
F,0,1822778,1823635,0,1
F,0,1823635,2043491,1
F,0,2043491,2043919,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/Title/T1.png",320,240
M,0,665,,490,460
F,0,665,2846,0,1
F,0,2846,225392,1
F,0,225392,227574,1,0
Sprite,Foreground,Centre,"SB/Title/T2.png",320,240
M,0,232306,,490,460
F,0,232306,245639,0,1
F,0,245639,432306,1
F,0,432306,432583,1,0
Sprite,Foreground,Centre,"SB/Title/T3.png",320,240
M,0,437914,,490,460
F,0,437914,441372,0,1
F,0,441372,644901,1
F,0,644901,645342,1,0
Sprite,Foreground,Centre,"SB/Title/T4.png",320,240
M,0,648281,,490,460
F,0,648281,653033,0,1
F,0,653033,841317,1
F,0,841317,846232,1,0
Sprite,Foreground,Centre,"SB/Title/T5.png",320,240
M,0,849072,,4900,460
F,0,849072,850572,0,1
F,0,850572,993072,1
F,0,993072,993447,1,0
Sprite,Foreground,Centre,"SB/Title/T6.png",320,240
M,0,995558,,490,460
F,0,995570,998634,0,1
F,0,998634,1212877,1
F,0,1212877,1218877,1,0
Sprite,Foreground,Centre,"SB/Title/T7.png",320,240
M,0,1220942,,490,460
F,0,1220942,1221442,0,1
F,0,1221442,1420942,1
F,0,1420942,1421942,1,0
Sprite,Foreground,Centre,"SB/Title/T8.png",320,240
M,0,1424366,,490,460
F,0,1424366,1425116,0,1
F,0,1425116,1588428,1
F,0,1588428,1589366,1,0
Sprite,Foreground,Centre,"SB/Title/T9.png",320,240
M,0,1592750,,490,460
F,0,1592750,1597513,0,1
F,0,1597513,1818913,1
F,0,1818913,1819363,1,0
Sprite,Foreground,Centre,"SB/Title/T10.png",320,240
M,0,1822778,,490,460
F,0,1822778,1823635,0,1
F,0,1823647,2031917,1
F,0,2031917,2043919,1,0
//Storyboard Sound Samples
[Marathon]
- Castle of Glass: Words from someone: "…有本事再map過"
- 12:39:655 (6,7,8,9,10) - Suggest to change to reverse slider here, because player has nearly 2mins not seeing a triplet, 5-plet here will be quite difficult to catch, so using a slider here can make players predict what will rhythm be later
- 12:42:031 (6,7,8,9,10) - Same as above
- 15:21:072 - 20:20:942 - This two parts are just too hard compare to the rest of the difficulty, well maybe it is just because of I'm to weak, but if you can simplify the jumps and streams, more players can enjoy in your map