Why not put four scums, two pairs?
Also, an idea for roles of master and servant could be:
Here's an example with Berserker:
...Not gonna lie, I tried my best to balance this (with constant death looming and also having to exchange usage of the NP for your only chance to vote) but it still looks kinda OP lol. Anyway, those are some examples of how it could work. Balancing this would be pretty hard, I can already tell. Or I just suck at this.
Also, these were made assuming same-team pairs. Different team pairs would make some of this rather disastrous lol. What do you think?
Also, an idea for roles of master and servant could be:
You are Kotomine Kirei, Master from the Church, and an Executor. Your Servant is Assassin Hassan.
Command Spells - You have three Command Spells. Use them wisely.
Church Protection - Once per game, you can not be nightkilled.
You are Assassin Hassan. Your Noble Phantasm is Division. Your Master is Kotomine Kirei.
Spy - Once per night, you may target a player. If that player performs a Night action, you will know which night action it was. If you get nightkilled, your Master will be informed of that action instead.
Division - If you are killed by any means other than lynching, you do not die; but your class, name, and Noble Phantasm will be made public. Does not work against Anti-Army or Anti-Fortress Noble Phantasms.
Command Spells - You have three Command Spells. Use them wisely.
Church Protection - Once per game, you can not be nightkilled.
You are Assassin Hassan. Your Noble Phantasm is Division. Your Master is Kotomine Kirei.
Spy - Once per night, you may target a player. If that player performs a Night action, you will know which night action it was. If you get nightkilled, your Master will be informed of that action instead.
Division - If you are killed by any means other than lynching, you do not die; but your class, name, and Noble Phantasm will be made public. Does not work against Anti-Army or Anti-Fortress Noble Phantasms.
You are Kotomine Kirei, Master from the Church, and an Executor. Your Servant is Assassin Hassan.
Command Spells - You have three Command Spells. Use them wisely.
Church Inheritance - You have one additional Command Spell.
You are Assassin Hassan. Your Noble Phantasm is Division. Your Master is Kotomine Kirei.
Infiltrate - Once per game, you may pick a player. If they are a Master, they'll be knocked out for the Day. If they are a Servant, learn all information about their role.
Division - If you are killed by any means other than lynching, you do not die; but your class, name, and Noble Phantasm will be made public. Does not work against Anti-Army or Anti-Fortress Noble Phantasms.
^Alignment-specific abilities with non-alignment specific roles/NPs would prevent any significant massclaims. I could say I'm Assassin but they'd still not know whether I'm town or scum, even if they knew I'm Assassin Hassan. In the case of Division, even if my identity is compromised, my alignment remains a secret.Command Spells - You have three Command Spells. Use them wisely.
Church Inheritance - You have one additional Command Spell.
You are Assassin Hassan. Your Noble Phantasm is Division. Your Master is Kotomine Kirei.
Infiltrate - Once per game, you may pick a player. If they are a Master, they'll be knocked out for the Day. If they are a Servant, learn all information about their role.
Division - If you are killed by any means other than lynching, you do not die; but your class, name, and Noble Phantasm will be made public. Does not work against Anti-Army or Anti-Fortress Noble Phantasms.
Here's an example with Berserker:
You are Matou Kariya, representing the Matou family, for Sakura's sake. You are a Master. Your Servant is Berserker Lancelot.
Command Spells - You have three Command Spells. Use them wisely.
Blade Wing Worms - Once per game, you can target a player. If they are a Master, they die. If they are a Servant, you die.
You are Berserker Lancelot. Your Noble Phantasm is Arondight. Your Master is Matou Kariya.
Mad Enhancement - You went Berserk when summoned. You can not vote.
Knight of Honor - Once per Day (either during the day or night), you can target a player. If they are a Master, nothing happens. If they are a Servant, gain the ability from their Noble Phantasm, until the start of the next Day. You can only use this ability once on each player.
For Someone's Glory - Your identity, abilities, and Noble Phantasm, can not be discerned by any kind of ability, until you die.
Arondight - Cancels For Someone's Glory and Knight of Honor for the rest of the game. Target two players. The first has their Noble Phantasm revealed, and is KO'd for the rest of the day. The second dies, along with your Master.
In this case, the only differences for the scum versions could be the following:Command Spells - You have three Command Spells. Use them wisely.
Blade Wing Worms - Once per game, you can target a player. If they are a Master, they die. If they are a Servant, you die.
You are Berserker Lancelot. Your Noble Phantasm is Arondight. Your Master is Matou Kariya.
Mad Enhancement - You went Berserk when summoned. You can not vote.
Knight of Honor - Once per Day (either during the day or night), you can target a player. If they are a Master, nothing happens. If they are a Servant, gain the ability from their Noble Phantasm, until the start of the next Day. You can only use this ability once on each player.
For Someone's Glory - Your identity, abilities, and Noble Phantasm, can not be discerned by any kind of ability, until you die.
Arondight - Cancels For Someone's Glory and Knight of Honor for the rest of the game. Target two players. The first has their Noble Phantasm revealed, and is KO'd for the rest of the day. The second dies, along with your Master.
- Kariya's ability is replaced with Crest Worms - You are weak. If your Servant uses an ability two days in a row, you die.
- Knight of Honor is replaced with Knight of Honor II - When an enemy Servant uses their Noble Phantasm on you, as long as it is an object, cancel their attack. Their Noble Phantasm is now yours, until you release it; it will then return to them. Does not work if you are already holding a Noble Phantasm.
- Noble Phantasm adjusted; Arondight - Cancels For Someone's Glory and Knight of Honor II for the rest of the game. Target two players. The first is KO'd, along with your Master. Their names and Noble Phantasms are revealed.
Also, these were made assuming same-team pairs. Different team pairs would make some of this rather disastrous lol. What do you think?