Discuss past games, future games, and anything mafia related here.
Do NOT discuss games that are currently in progress.
Do NOT discuss games that are currently in progress.
Would that be like, the mafia only takes away players' ability to vote instead of killing them? I dunno, that's weighted against the mafia quite a bit since they would no longer be able to eliminate people who are on to them. It would also mean cops wouldn't have to worry about being NKed since they could just tell all of their results after they die.animask wrote:
Somehow make it a Tree Stump Setup and I'm in.
You didn't get it.animask wrote:
this isn't off-topic, mara. stay on topic.
Yes please. I personally prefer open setups myself.0_o wrote:
I'm thinking of hosting a classic mafia (open setup, possible cop/doctor/roleblocker) after one or two of the current games finish. Would anyone be interested?
viewtopic.php?f=68&t=57934Lybydose wrote:
I was somewhat considering running a TF2 themed closed setup game.
So was I Pretty similar to No's actually, but I was thinking of having 2 or 3 weapon options per class and let each player pick what "loadout" to use.Lybydose wrote:
Post Restriction Mafia go!
I was somewhat considering running a TF2 themed closed setup game.
Also on my list for games I'm going to host is an Ace-style WWG. Who knows when I'll get to it though.0_o wrote:
How would you guys feel about a giant Ace-of-Hearts style Werewolf game that hopefully won't end up breaking?
For anyone who doesn't know what I mean, it's the same as mafia but with no restrictions on communication - you can send PMs, chat in IRC, etc. whenever you want.
Well I looked back on the previous games broke for the following reasons: NoHItter (town) tricked jockey (wolf) into telling him the wolves identities after No died, then told everyone right after; townies exploited the wording of their role PMs to confirm eachother; Ace's broken ninja role prevented NKs on a wolf kill; and the host's computer blew up. I think with a carefully planned setup it could work.Lybydose wrote:
Open communication is extremely favorable towards the town. You need to make the mafia extremely OP to balance it. That's why is usually ends up breaking.
If someone plans on hosting a game just make note of it, and I'll refrain from hosting another. That being said, I plan to have at least one game running at all times.NoHItter wrote:
Also, LS. Three games are being hosted by you atm. And I think three games is the maximum number of games we can host given our playerbase. Perhaps maybe we should maximize the number of games hosted by someone to one to given other people a chance to mod.
Edit: We could make a queue to that extent?
Thanks for offering the help, but I think the setup I just made looking pretty balanced. And my last post saying I'd be more experimental, that was a lie, as what I just made isn't too bad.LadySuburu wrote:
Edit: @Rust - Assuming I'm not joining the game you're hosting, feel free to send me the setup and I'll tell you any specific problems I might see with it.
I concur.Lilac wrote:
I just want to play a good game of Mafia that NoHItter hosts.
That's all really.
I can help with roles and stuff and backup mod if you waaaaant.0_o wrote:
Another idea that was discussed back in the day but hasn't been done yet: osu! community mafia. PyP, but you have to pick members of the osu! community.
I'd be up for hosting, but I would probably need someone to help me with role ideas/balancing etc.
I got this work: http://mycroft.mozdev.org/search-engine ... iascum.net0_o wrote:
I've been trying to make a mafiawiki firefox search plugin but failing, anyone else want to give it a shot?
Here's the icon:
http://mycroft.mozdev.org/submitos.html