IRC
2016-12-20 20:47 Logic Agent: hi i don't mean to bug you if you're too busy, but i was wondering if i could get your opinion on a map
2016-12-20 20:51 Natsu: sure
2016-12-20 20:51 Logic Agent: cool, thanks
2016-12-20 20:51 Logic Agent: ACTION is editing [https://osu.ppy.sh/b/1148249 Amatsuki - Chiisana Koi no Uta [Together]]
2016-12-20 20:51 Logic Agent: the topdiff is the one i just wanted general thoughts on
2016-12-20 20:59 Natsu: k wait
2016-12-20 21:00 Logic Agent: no problem take your time
2016-12-20 21:01 Natsu: together is a collab diff?
2016-12-20 21:01 Logic Agent: no it's just like fitting with the song lyrics
2016-12-20 21:02 Logic Agent: guess it could kinda seem that way with the name lol
2016-12-20 21:02 Natsu: those combo colors are so hard to see with this bg o.o
2016-12-20 21:02 Logic Agent: true they're not that bad with my skin
2016-12-20 21:02 Logic Agent: but i've had other people say they're hard to see
2016-12-20 21:02 Logic Agent: just haven't fixed them yet
2016-12-20 21:02 Logic Agent: good reminder though
2016-12-20 21:03 Natsu: the slider velocity at the intro feels so fast o.o
2016-12-20 21:03 Logic Agent: well it's a tad bit slower than the rest since there's no drums yet but the bpm is super high so i think too slow would be unfitting
2016-12-20 21:03 Logic Agent: especially because there's parts of the song that are /actually/ slow that i use slow svs on
2016-12-20 21:04 Natsu: atleast it should be different from the part with drums
2016-12-20 21:04 Logic Agent: so you think even more slow
2016-12-20 21:04 Natsu: I'd use like ,70
2016-12-20 21:05 Logic Agent: ok i might mess around with it
2016-12-20 21:05 Natsu: then ,80 here 00:31:901 (1) -
2016-12-20 21:05 Natsu: so we can feel the speed change at 00:41:809 (1) -
2016-12-20 21:05 Logic Agent: i agree actually
2016-12-20 21:05 Logic Agent: i'll slow the beginning down some
2016-12-20 21:06 Natsu: 01:04:928 (2) - this needs a NC, also I don't think they belongs to the same pattern 01:03:827 (1,2,3) - I'd move 01:04:928 (2,3) - away
2016-12-20 21:07 Logic Agent: well i think that keeping them same makes 01:06:029 (1) - feel very strong
2016-12-20 21:07 Logic Agent: but i see what you mean
2016-12-20 21:07 Natsu: 01:19:240 (1,2,3,4,1) - I don't feel this 1/4s fit the song, 1/2 would fit the music better
2016-12-20 21:08 Natsu: even this beat 01:19:653 (4) - is not that relevant
2016-12-20 21:08 Logic Agent: i do see where you're coming from with that but like
2016-12-20 21:09 Logic Agent: there's a drumroll in the background which yeah it's the background and it's not super strong
2016-12-20 21:09 Logic Agent: but i liked the concept of mapping that part out and making this part seem very strong before the pause with the vocals
2016-12-20 21:09 Natsu: 01:27:153 (3) - this also I don't think the triplet fits the music
2016-12-20 21:09 Natsu: 01:28:048 (1,2,3,4) - oh this jumps feels alot better
2016-12-20 21:10 Natsu: btw if you want to keep the first 1/4s then add some hitsounds, so they sound similar to them ^
2016-12-20 21:10 Logic Agent: so you think the problem is the execution in the first one?
2016-12-20 21:10 Natsu: i mean when i hear the song, I can't hear them at 100% and feels overmapped and not fitting
2016-12-20 21:10 Natsu: if you play with the hitsounds u can do something cool there tho
2016-12-20 21:11 Logic Agent: i'll see if i can come up with something
2016-12-20 21:11 Natsu: https://osu.ppy.sh/s/420677 I did something similar here
2016-12-20 21:11 Natsu: the drumrolls were so low, so I just added a sound that make them fit the actual song
2016-12-20 21:11 Logic Agent: i'll check it out
2016-12-20 21:11 Logic Agent: and see if i can draw ideas from it
2016-12-20 21:12 Logic Agent: good call
2016-12-20 21:12 Natsu: 02:05:755 (2,3) - the spacing is so close
2016-12-20 21:12 Logic Agent: true i'll make it bigger
2016-12-20 21:14 Natsu: 02:43:116 (3) - you are adding them as emphasis for 02:43:185 (4) - ?
2016-12-20 21:14 Natsu: tbh I'd prefer a 1/2 rhythm o.o
2016-12-20 21:14 Logic Agent: yeah it's like
2016-12-20 21:14 Logic Agent: sort of like a leadin kinda
2016-12-20 21:14 Logic Agent: to the 1/4 rhythms
2016-12-20 21:14 Logic Agent: like it kinda helps it feel sped up
2016-12-20 21:14 Logic Agent: cause it's the middle and then the end of the kiai
2016-12-20 21:14 Logic Agent: i think it gives it more power
2016-12-20 21:15 Logic Agent: also just like raw circle jumps into kick sliders feels awkward imo
2016-12-20 21:15 Logic Agent: cause it's like there's nothing leading you into the kick sliders it's just very sudden
2016-12-20 21:15 Logic Agent: hope that makes sense lol
2016-12-20 21:15 Natsu: 03:30:800 (1,1) - this can surprising, since the music is slow and the 1/4 jumps don't fit much
2016-12-20 21:16 Logic Agent: are you talking about
2016-12-20 21:16 Logic Agent: just that one or all 03:31:350 (1,2,3,4) - these as well?
2016-12-20 21:16 Logic Agent: because i did 03:31:350 (1,2,3,4) - things like this to kinda be a very easy and steady paced filled between parts where i emphasize vocals
2016-12-20 21:17 Natsu: mmm mostly because you are going to a slow section and the 1/4 feels a bit troll there imo
2016-12-20 21:17 Natsu: I'd just space them less
2016-12-20 21:17 Natsu: 04:12:084 (2) - NC?
2016-12-20 21:18 Logic Agent: oh whoops
2016-12-20 21:18 Logic Agent: yeah maybe i'll change that
2016-12-20 21:18 Logic Agent: the 1/4 part
2016-12-20 21:18 Logic Agent: thanks for looking at it i hope it wasn't too bad :p
2016-12-20 21:18 Natsu: are you sure about the ar btw?
2016-12-20 21:18 Natsu: I'd use 9,5 here
2016-12-20 21:18 Logic Agent: you think higher?
2016-12-20 21:18 Natsu: but maybe ask to some players
2016-12-20 21:18 Logic Agent: yeah i've had some requests for higher
2016-12-20 21:18 Logic Agent: musty said ar felt low too
2016-12-20 21:19 Logic Agent: paired with high bpm
2016-12-20 21:19 Logic Agent: i'll bump it up
2016-12-20 21:19 Natsu: https://osu.ppy.sh/s/454627 idk i used 9,5 here and worked really well
2016-12-20 21:19 Natsu: and ur map have more jumps and higher bpm O.O
2016-12-20 21:19 Logic Agent: okay yeah i'll boost the ar
2016-12-20 21:20 Natsu: btw the map is really solid ;o
2016-12-20 21:20 Logic Agent: cool thanks :P
2016-12-20 21:20 Logic Agent: i just need more mods before i use ticket with xinely
2016-12-20 21:20 Logic Agent: lol
2016-12-20 21:20 Natsu: I tho I'd find a jumpy yolo map, but is really well structured
2016-12-20 21:20 Logic Agent: hey i appreciate the kind words :D
2016-12-20 21:20 Logic Agent: hopefully i can find others who feel the same
2016-12-20 21:20 Logic Agent: also if you wouldn't mind posting on thread so i can kd you/ count this as a mod from someone who knows their stuff
2016-12-20 21:21 Logic Agent: "mod"
2016-12-20 21:21 Natsu: sure thing